v0.6.2: fixed exploits involving tapping outside the tilemap
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@ -26,6 +26,7 @@ import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.Tilemap;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.PointF;
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@ -83,10 +84,10 @@ public abstract class DungeonTilemap extends Tilemap {
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PointF p = camera().screenToCamera( x, y ).
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offset( this.point().negate() ).
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invScale( SIZE );
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if (p.x < 0 || p.x >= Dungeon.level.width()
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|| p.y < 0
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|| p.y >= Dungeon.level.height())
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return -1;
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//snap to the edges of the tilemap
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p.x = GameMath.gate(0, p.x, Dungeon.level.width()-0.001f);
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p.y = GameMath.gate(0, p.y, Dungeon.level.height()-0.001f);
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int cell = (int)p.x + (int)p.y * Dungeon.level.width();
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