v0.6.0: improved burned room logic
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@ -25,34 +25,51 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.FireTrap;
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import com.watabou.utils.Point;
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import com.watabou.utils.Random;
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public class BurnedRoom extends StandardRoom {
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public class BurnedRoom extends PatchRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{4, 1, 0};
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}
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@Override
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1, Terrain.EMPTY );
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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}
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//past 8x8 each point of width/height decreases fill by 3%
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// e.g. a 14x14 burned room has a fill of 54%
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float fill = Math.min( 1f, 1.48f - (width()+height())*0.03f);
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setupPatch(level, fill, 2, false );
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for (int i=top + 1; i < bottom; i++) {
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for (int j=left + 1; j < right; j++) {
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if (!patch[xyToPatchCoords(j, i)])
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continue;
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int cell = i * level.width() + j;
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int t = Terrain.EMBERS;
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int t;
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switch (Random.Int( 5 )) {
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case 0:
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case 0: default:
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t = Terrain.EMPTY;
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break;
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case 1:
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t = Terrain.EMBERS;
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break;
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case 2:
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t = Terrain.TRAP;
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level.setTrap(new FireTrap().reveal(), cell);
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break;
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case 2:
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case 3:
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t = Terrain.SECRET_TRAP;
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level.setTrap(new FireTrap().hide(), cell);
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break;
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case 3:
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case 4:
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t = Terrain.INACTIVE_TRAP;
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FireTrap trap = new FireTrap();
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trap.reveal().active = false;
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@ -63,4 +80,15 @@ public class BurnedRoom extends StandardRoom {
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}
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}
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}
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@Override
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public boolean canModifyTerrain(Point p) {
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return super.canModifyTerrain(p) && !patch[xyToPatchCoords(p.x, p.y)];
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}
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@Override
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public boolean canPlaceTrap(Point p) {
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return super.canPlaceTrap(p) && !patch[xyToPatchCoords(p.x, p.y)];
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}
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}
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@ -0,0 +1,82 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Patch;
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import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
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import com.watabou.utils.PathFinder;
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//This room type uses the patch system to fill itself in in some manner
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//it's still up to the specific room to implement paint, but utility methods are provided
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public abstract class PatchRoom extends StandardRoom {
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protected boolean[] patch;
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protected void setupPatch(Level level, float fill, int clustering, boolean ensurePath){
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if (ensurePath){
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PathFinder.setMapSize(width()-2, height()-2);
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boolean valid;
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do {
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patch = Patch.generate(width()-2, height()-2, fill, clustering, true);
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int startPoint = 0;
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for (Door door : connected.values()) {
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if (door.x == left) {
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startPoint = xyToPatchCoords(door.x + 1, door.y);
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patch[xyToPatchCoords(door.x + 1, door.y)] = false;
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patch[xyToPatchCoords(door.x + 2, door.y)] = false;
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} else if (door.x == right) {
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startPoint = xyToPatchCoords(door.x - 1, door.y);
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patch[xyToPatchCoords(door.x - 1, door.y)] = false;
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patch[xyToPatchCoords(door.x - 2, door.y)] = false;
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} else if (door.y == top) {
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startPoint = xyToPatchCoords(door.x, door.y + 1);
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patch[xyToPatchCoords(door.x, door.y + 1)] = false;
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patch[xyToPatchCoords(door.x, door.y + 2)] = false;
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} else if (door.y == bottom) {
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startPoint = xyToPatchCoords(door.x, door.y - 1);
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patch[xyToPatchCoords(door.x, door.y - 1)] = false;
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patch[xyToPatchCoords(door.x, door.y - 2)] = false;
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}
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}
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PathFinder.buildDistanceMap(startPoint, BArray.not(patch, null));
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valid = true;
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for (int i = 0; i < patch.length; i++){
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if (!patch[i] && PathFinder.distance[i] == Integer.MAX_VALUE){
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valid = false;
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break;
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}
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}
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} while (!valid);
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PathFinder.setMapSize(level.width(), level.height());
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} else {
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patch = Patch.generate(width()-2, height()-2, fill, clustering, true);
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}
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}
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protected int xyToPatchCoords(int x, int y){
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return (x-left-1) + ((y-top-1) * (width()-2));
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}
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}
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