v0.6.4a: manifest commit

This commit is contained in:
Evan Debenham 2018-04-07 22:52:57 -04:00
parent 518e825ada
commit a38bdc55d4
2 changed files with 31 additions and 54 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="251"
android:versionName="0.6.4"
android:versionCode="252"
android:versionName="0.6.4a"
android:installLocation="auto">
<uses-sdk

View File

@ -133,7 +133,29 @@ public class ChangesScene extends PixelScene {
// v0.6.4
//**********************
ChangeInfo changes = new ChangeInfo("v0.6.4", true, "");
ChangeInfo changes = new ChangeInfo("v0.6.4a", true, "");
changes.hardlight( Window.TITLE_COLOR );
infos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
"_-_ The dwarf king is now immune to blindness\n" +
"\n" +
"_-_ Made adjustments to sending gameplay data. Data use should be slightly reduced."));
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
"Fixed (caused by 0.6.4):\n" +
"_-_ Various bugs caused by new loading animation\n" +
"_-_ Unique items being lost on ankh revive\n" +
"_-_ Various issues with tipped darts and tengu\n" +
"\n" +
"Fixed (existed before 0.6.4):\n" +
"_-_ Rare cases where music wouldn't play\n" +
"_-_ Unstable enchant not being able to activate venom"));
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
"Updated Translations"));
changes = new ChangeInfo("v0.6.4", true, "");
changes.hardlight( Window.TITLE_COLOR );
infos.add(changes);
@ -275,52 +297,6 @@ public class ChangesScene extends PixelScene {
changes.hardlight(Window.TITLE_COLOR);
infos.add(changes);
changes = new ChangeInfo("v0.6.3b", false, "");
changes.hardlight(Window.TITLE_COLOR);
infos.add(changes);
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.STYLUS, null), "Obfuscation",
"With its downside removed in 0.6.3, the glyph of obfuscation has become extremely powerful.\n" +
"\n" +
"To reign it in a bit, its effectiveness has been reduced at higher levels:\n" +
"_-_ Base power increased\n" +
"_-_ Power scaling has been decreased by 67%"));
changes.addButton( new ChangeButton(new Image(Assets.WARRIOR, 0, 90, 12, 15), "Berserker",
"The berserker remains extremely powerful, so further adjustments have been made:\n\n" +
"_-_ Re-applied bonus damage nerf from 0.6.2: bonus damage below 50% health reduced significantly, 2x damage while at 0 hp unchanged.\n\n" +
"_-_ Bonus damage is now calculated using reduced max hp, not true max hp. This means that past rages effectively reduce bonus damage."));
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
"Fixed a serious memory leak on android 8.0+\n\n" +
"Fixed serious crash issues on older custom ROMs\n\n" +
"Fixed (caused by 0.6.3):\n" +
"_-_ Sleep darts causing phantom sleep bubbles\n" +
"_-_ Mimics not dropping loot when corrupted\n" +
"_-_ Bugs caused by berserker hp reduction\n\n" +
"Fixed (existed before 0.6.3):\n" +
"_-_ Rankings not retaining challenges completed"));
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
"Updated Translations"));
changes = new ChangeInfo("v0.6.3a", false, "");
changes.hardlight(Window.TITLE_COLOR);
infos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
"_-_ Reduced burning damage against high health enemies\n\n" +
"_-_ Reduced game install size by ~2.5%"));
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
"Fixed (caused by 0.6.3):\n" +
"_-_ Health potions being craftable with pharmacophobia enabled\n" +
"_-_ Ring of sharpshooting increasing damage a bit more than displayed\n" +
"_-_ Various rare crashes"));
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
"Updated Translations"));
changes = new ChangeInfo(Messages.get(this, "new"), false, null);
changes.hardlight( Window.TITLE_COLOR );
infos.add(changes);
@ -391,6 +367,8 @@ public class ChangesScene extends PixelScene {
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
"Fixed:\n" +
"_-_ Various crash bugs\n" +
"_-_ Serious memory leaks on android 8.0+\n" +
"_-_ Rankings not retaining challenges completed\n" +
"_-_ Scroll of psionic blast debuffing a dead hero\n" +
"_-_ Rot lashers not being considered minibosses\n" +
"_-_ Wand of corruption ignoring NPCs\n" +
@ -437,7 +415,7 @@ public class ChangesScene extends PixelScene {
"_-_ BattleAxe accuracy bonus increased by 6.5%\n" +
"_-_ WarHammer accuracy bonus increased by 5%\n\n" +
"Glyph Buffs:\n" +
"_-_ Glyph of obfuscation no longer reduces damage blocking.\n" +
"_-_ Glyph of obfuscation no longer reduces damage blocking, but is also less powerful.\n" +
"_-_ Glyph of entanglement now gives more herbal armor, and root duration decreases at higher armor levels."));
changes = new ChangeInfo(Messages.get(this, "nerfs"), false, null);
@ -446,7 +424,6 @@ public class ChangesScene extends PixelScene {
changes.addButton( new ChangeButton(new Image(Assets.WARRIOR, 0, 90, 12, 15), "Berserker",
"The previous berserker nerf from 0.6.2 had little effect on his overall winrate, so I'm trying again with a different approach, based around having a permanent penalty for each use of berserk.\n\n" +
"_-_ Reverted bonus damage nerf from 0.6.2\n" +
"_-_ Reverted exhaustion nerf from 0.6.2\n\n" +
"_-_ Decreased lvls to recover rage to 2 from 3\n" +
"_-_ Berserking now reduces max health by 20%"));
@ -527,9 +504,9 @@ public class ChangesScene extends PixelScene {
changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.IRON_KEY, null), "New Key Display",
"The key display has been overhauled!\n\n" +
"_-_ Each key type now has its own icon, instead of all special keys being shown as golden.\n\n" +
"_-_ Can now display up to 6 keys, up from 3. After 3 keys the key icons will become smaller.\n\n" +
"_-_ Button background now dims as keys are collected, for added visual clarity."));
"_-_ Each key type now has its own icon, instead of all special keys being shown as golden.\n\n" +
"_-_ Can now display up to 6 keys, up from 3. After 3 keys the key icons will become smaller.\n\n" +
"_-_ Button background now dims as keys are collected, for added visual clarity."));
changes = new ChangeInfo(Messages.get(this, "changes"), false, null);