v0.6.4a: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="251"
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android:versionName="0.6.4"
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android:versionCode="252"
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android:versionName="0.6.4a"
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android:installLocation="auto">
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<uses-sdk
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@ -133,7 +133,29 @@ public class ChangesScene extends PixelScene {
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// v0.6.4
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//**********************
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ChangeInfo changes = new ChangeInfo("v0.6.4", true, "");
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ChangeInfo changes = new ChangeInfo("v0.6.4a", true, "");
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ The dwarf king is now immune to blindness\n" +
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"\n" +
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"_-_ Made adjustments to sending gameplay data. Data use should be slightly reduced."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.6.4):\n" +
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"_-_ Various bugs caused by new loading animation\n" +
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"_-_ Unique items being lost on ankh revive\n" +
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"_-_ Various issues with tipped darts and tengu\n" +
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"\n" +
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"Fixed (existed before 0.6.4):\n" +
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"_-_ Rare cases where music wouldn't play\n" +
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"_-_ Unstable enchant not being able to activate venom"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo("v0.6.4", true, "");
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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@ -275,52 +297,6 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes = new ChangeInfo("v0.6.3b", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.STYLUS, null), "Obfuscation",
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"With its downside removed in 0.6.3, the glyph of obfuscation has become extremely powerful.\n" +
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"\n" +
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"To reign it in a bit, its effectiveness has been reduced at higher levels:\n" +
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"_-_ Base power increased\n" +
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"_-_ Power scaling has been decreased by 67%"));
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changes.addButton( new ChangeButton(new Image(Assets.WARRIOR, 0, 90, 12, 15), "Berserker",
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"The berserker remains extremely powerful, so further adjustments have been made:\n\n" +
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"_-_ Re-applied bonus damage nerf from 0.6.2: bonus damage below 50% health reduced significantly, 2x damage while at 0 hp unchanged.\n\n" +
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"_-_ Bonus damage is now calculated using reduced max hp, not true max hp. This means that past rages effectively reduce bonus damage."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed a serious memory leak on android 8.0+\n\n" +
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"Fixed serious crash issues on older custom ROMs\n\n" +
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"Fixed (caused by 0.6.3):\n" +
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"_-_ Sleep darts causing phantom sleep bubbles\n" +
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"_-_ Mimics not dropping loot when corrupted\n" +
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"_-_ Bugs caused by berserker hp reduction\n\n" +
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"Fixed (existed before 0.6.3):\n" +
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"_-_ Rankings not retaining challenges completed"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo("v0.6.3a", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ Reduced burning damage against high health enemies\n\n" +
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"_-_ Reduced game install size by ~2.5%"));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.6.3):\n" +
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"_-_ Health potions being craftable with pharmacophobia enabled\n" +
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"_-_ Ring of sharpshooting increasing damage a bit more than displayed\n" +
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"_-_ Various rare crashes"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo(Messages.get(this, "new"), false, null);
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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@ -391,6 +367,8 @@ public class ChangesScene extends PixelScene {
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed:\n" +
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"_-_ Various crash bugs\n" +
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"_-_ Serious memory leaks on android 8.0+\n" +
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"_-_ Rankings not retaining challenges completed\n" +
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"_-_ Scroll of psionic blast debuffing a dead hero\n" +
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"_-_ Rot lashers not being considered minibosses\n" +
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"_-_ Wand of corruption ignoring NPCs\n" +
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@ -437,7 +415,7 @@ public class ChangesScene extends PixelScene {
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"_-_ BattleAxe accuracy bonus increased by 6.5%\n" +
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"_-_ WarHammer accuracy bonus increased by 5%\n\n" +
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"Glyph Buffs:\n" +
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"_-_ Glyph of obfuscation no longer reduces damage blocking.\n" +
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"_-_ Glyph of obfuscation no longer reduces damage blocking, but is also less powerful.\n" +
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"_-_ Glyph of entanglement now gives more herbal armor, and root duration decreases at higher armor levels."));
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changes = new ChangeInfo(Messages.get(this, "nerfs"), false, null);
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@ -446,7 +424,6 @@ public class ChangesScene extends PixelScene {
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changes.addButton( new ChangeButton(new Image(Assets.WARRIOR, 0, 90, 12, 15), "Berserker",
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"The previous berserker nerf from 0.6.2 had little effect on his overall winrate, so I'm trying again with a different approach, based around having a permanent penalty for each use of berserk.\n\n" +
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"_-_ Reverted bonus damage nerf from 0.6.2\n" +
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"_-_ Reverted exhaustion nerf from 0.6.2\n\n" +
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"_-_ Decreased lvls to recover rage to 2 from 3\n" +
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"_-_ Berserking now reduces max health by 20%"));
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@ -527,9 +504,9 @@ public class ChangesScene extends PixelScene {
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changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.IRON_KEY, null), "New Key Display",
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"The key display has been overhauled!\n\n" +
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"_-_ Each key type now has its own icon, instead of all special keys being shown as golden.\n\n" +
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"_-_ Can now display up to 6 keys, up from 3. After 3 keys the key icons will become smaller.\n\n" +
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"_-_ Button background now dims as keys are collected, for added visual clarity."));
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"_-_ Each key type now has its own icon, instead of all special keys being shown as golden.\n\n" +
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"_-_ Can now display up to 6 keys, up from 3. After 3 keys the key icons will become smaller.\n\n" +
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"_-_ Button background now dims as keys are collected, for added visual clarity."));
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changes = new ChangeInfo(Messages.get(this, "changes"), false, null);
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