v0.6.4: updated translations
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@ -45,7 +45,7 @@ actors.buffs.berserk.angered=Enfadat
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actors.buffs.berserk.berserk=En frenesí
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actors.buffs.berserk.exhausted=Esgotat
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actors.buffs.berserk.recovering=Regenerant
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actors.buffs.berserk.angered_desc=La severitat de les ferides del Frenètic reforcen els seus cops. Com més baixa és la vida del Frenètic, major serà la bonificació del dany que infligirà. Aquesta bonificació és augmentada significantment quan el Frenètic està a punt de morir.\n\nQuan el Frenètic baixi a 0 punts de salut i porti el seu segell, entrarà en frenesí i _es negarà a morir_ per uns instants.\n\nDany actual: _%.0f%%._
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actors.buffs.berserk.angered_desc=La severitat de les ferides del Frenètic reforcen els seus cops. Com més baixa és la vida del Frenètic, major serà la bonificació del dany que infligirà. Aquesta bonificació és augmentada significantment quan el Frenètic està a punt de morir.\n\nQuan el Frenètic baixi a 0 ps i porti el seu segell, entrarà en frenesí i _es negarà a morir_ per uns instants.\n\nDany actual: _%.0f%%._
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actors.buffs.berserk.berserk_desc=A la vora de la mort, es sagna incertesa i por, deixant només ira. En aquest estat proper a la mort, el frenètic és increïblement poderós, _doblant el dany que infligeix, guanyant una bonificació de blindatge, i negant-se a morir._\n\nAquesta bonificació de blindatge és major com més bona sigui l'armadura del frenètic, i s'esgotarà lentament amb el temps. Quan aquesta protecció es redueix a 0, el frenètic cedirà i morirà.\n\nQualssevol forma de curació, li tornarà l'estabilitat al frenètic, però es quedarà esgotat físicament. Mentre estigui esgotat, el frenètic patirà una gran reducció de dany per uns instants, i haurà de guanyar experiència per poder tornar a entrar en frenesí.
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actors.buffs.berserk.exhausted_desc=La força interior té els seus límits. El Frenètic està esgotat, fent que estigui dèbil i que sigui incapaç d'entrar en fúria.\n\nEn aquest estat el Frenètic infligeix un dany significativament menor, i _morirà immediatament a 0 de vida._\n\nTorns restants d'esgotament: _%d_\nDany actual: _%.0f%%._
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actors.buffs.berserk.recovering_desc=La força interior té els seus límits. El Frenètic està esgotat, fent que estigui dèbil i que sigui incapaç d'entrar en fúria.\n\nMentre s'estigui recuperant, el Frenètic seguirà infligint una bonificació de dany, però _morirà immediatament si arriba a 0 de vida._\n\nNivells fins a recuperar-se: _%.2f_\nDany actual: _%.0f%%._
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@ -171,7 +171,7 @@ actors.buffs.ooze.desc=Aquest àcid enganxós s'aferra a la teva pell, fonent-la
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actors.buffs.paralysis.name=Paralitzat
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actors.buffs.paralysis.heromsg=Estàs paralitzat!
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actors.buffs.paralysis.out=The pain snaps %s out of paralysis.
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actors.buffs.paralysis.out=El dolor et treu %s de paràlisi.
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actors.buffs.paralysis.desc=Moltes vegades el pitjor que pots fer és no fer res en absolut.\n\nLa paràlisi atura completament totes les accions, obligant a l'objectiu a esperar fins que l'efecte acabi. El dolor causat per rebre dany també pot ocasionar que els personatges surtin de la paràlisi.\n\nTorns de paràlisi restants: %s.
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actors.buffs.poison.name=Enverinat
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@ -250,28 +250,28 @@ actors.hero.hero.pain_resist=El dolor t'ajuda a resistir la urgència de dormir,
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actors.hero.hero.revive=L'Ankh explota amb energia revitalitzant!
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actors.hero.heroclass.warrior=guerrer
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actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
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actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
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actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
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actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
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actors.hero.heroclass.warrior_desc_item=El Guerrer comença amb un _segell trencat únic,_ que pot fixar a l'armadura.\n\nProduirà lentament blindatge sobre la seva salut mentre porti aquest segell fixat a la seva armadura.\n\nEl segell es pot moure entre armadures, porta una millora única amb ell.
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actors.hero.heroclass.warrior_desc_loadout=El Guerrer comença amb una _espasa desgastada,_ que fa més mal que altres armes d'inici.\n\nEl Guerrer comença amb _tres pedres llancívoles,_ que fan un mal a distància limitat.\n\nEl Murri comença amb un _bandolera de pocions,_ on pot emmagatzemar unes quantes pocions i protegir-les del fred.
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actors.hero.heroclass.warrior_desc_misc=El Guerrer identifica automàticament les pocions de curació.\n\nEl Guerrer recupera una petita quantitat de PS cada vegada que menja.
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actors.hero.heroclass.warrior_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Guerrer té dues subclasses:
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actors.hero.heroclass.mage=mag
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actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
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actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
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actors.hero.heroclass.mage_desc_item=El Mag comença amb un _bastó únic,_ que es pot imbuir amb les propietats d'una vareta.\n\nEl bastó es recarrega bastant més ràpid que una vareta, i té una càrrega màxima extra.\n\nEl bastó comença imbuït amb una vareta de míssil màgic.
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actors.hero.heroclass.mage_desc_loadout=El Mag comença amb el seu bastó com a arma cos a cos. El bastó fa menys mal cos a cos que altres armes inicials.\n\nEl Mag pot utilitzar la màgia del seu bastó per atacar des de lluny.\n\nEl Mag comença amb un _contenidor de pergamins,_ que pot guardar diversos pergamins i protegir-los del foc.
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actors.hero.heroclass.mage_desc_misc=El Mag identifica parcialment les varetes quan les utilitza.\n\nEl Mag identifica automàticament els pergamins de millora.\n\nEl Mag recupera una petita quantitat de càrrega de vareta i de bastó quan menja.
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actors.hero.heroclass.mage_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Mag té dues subclasses:
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actors.hero.heroclass.rogue=murri
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actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
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actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
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actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
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actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
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actors.hero.heroclass.rogue_desc_item=El Murri comença amb un artefacte únic: la _Capa d'Ombres,_ que pot utilitzar per fer-se invisible voluntàriament.\n\nCom tots els artefactes, la capa no es pot millorar de manera directa. En canvi, es fa més poderósa segons s'utilitza.
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actors.hero.heroclass.rogue_desc_loadout=El Murri comença amb un _punyal,_ que causa més dany quan sorprèn els enemics.\n\nEl Murri comença amb _tres ganivets llancívols,_ que fan mal a distància i fan més mal als enemics sorpresos.\n\nEl Murri comença amb un _sac de vellut,_ on pot emmagatzemar petits objectes com ara llavors i pedres rúniques.
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actors.hero.heroclass.rogue_desc_misc=El Murri detecta els secrets i les trampes des d'una distància més gran.\n\nEl Murri és capaç de trobar més secrets amagats a la masmorra.\n\nEl Murri identifica automàticament els pergamins de mapatge màgic.
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actors.hero.heroclass.rogue_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Murri té dues subclasses:
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actors.hero.heroclass.huntress=caçadora
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actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
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actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
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actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
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actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
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actors.hero.heroclass.huntress_desc_item=La Caçadora comença amb un _bumerang únic,_ que es pot llançar un nombre infinit de vegades.\n\nEl bumerang es pot millorar, imbuir i encantar, com una arma de cos a cos.
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actors.hero.heroclass.huntress_desc_loadout=La Caçadora comença amb un _puny americà,_ que ataquen molt més ràpidament que altres armes d'inici.\n\nLa Caçadora comença amb el seu bumerang com una opció a distància.\n\nLa Caçadora comença amb un _sac de vellut,_ on pot emmagatzemar petits objectes com ara llavors i pedres rúniques.
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actors.hero.heroclass.huntress_desc_misc=La Caçadora guanya un dany extra per l'excés de força sobre les armes llançades.\n\nLa Caçadora pot utilitzar armes llancívoles durant més temps abans de trencar-se.\n\nLa Caçadora nota als enemics propers fins i tot si estan amagats darrere d'obstacles.\n\nLa Caçadora identifica automàticament les pocions de visió mental.
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actors.hero.heroclass.huntress_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. La Caçadora té dues subclasses:
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actors.hero.herosubclass.gladiator=gladiador
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actors.hero.herosubclass.gladiator_desc=Un atac exitós amb una arma cos a cos li permet al _Gladiador_ començar un combo. Atacar en combo li permet utilitzar diferents moviments terminals.
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@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
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actors.hero.heroclass.mage=Mág
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actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
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actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
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actors.hero.heroclass.rogue=Zloděj
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@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
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actors.hero.heroclass.mage=Magier
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actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
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actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
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actors.hero.heroclass.rogue=Schurke
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@ -171,7 +171,7 @@ actors.buffs.ooze.desc=La gluema acido suriĝas karnon malrapide dismordante ĝi
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actors.buffs.paralysis.name=Paralizita
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actors.buffs.paralysis.heromsg=Vi estas paralizita!
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actors.buffs.paralysis.out=The pain snaps %s out of paralysis.
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actors.buffs.paralysis.out=Doloro senparalizis na %s.
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actors.buffs.paralysis.desc=Ofte la plej malbona aĵo por fari estas fari nenion.\n\nParalizo komplete haltigas ĉiujn agojn devigante la viktimon atendi ĝis la efiko finiĝos. La sufero pro damaĝo ankaŭ povas kaŭzi la viktimon liberiĝi el paralizo.\n\nPluaj temperoj da paralizo: %s.
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actors.buffs.poison.name=Venenita
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@ -250,28 +250,28 @@ actors.hero.hero.pain_resist=La sufero kaŭzas vin rezisti la deziron de dormo.
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actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion!
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actors.hero.heroclass.warrior=batalisto
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actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
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actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
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actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
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actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
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actors.hero.heroclass.warrior_desc_item=La Batalisto komencas posedante _unikan rompitan sigelon,_ kiun li povas surmeti al defendaĵo.\n\nLi iom post iom ŝirmilon super sia sano dum porti defendaĵon kun surmetitan sigelon.\n\nLa sigelon oni povas movi inter defendaĵojn, kun eblo havi unu plibonigon kun ĝi.
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actors.hero.heroclass.warrior_desc_loadout=La Batalisto komencas kun _eluzita glaveto,_ kiu kaŭzas plian damaĝon ol aliaj komencaj armiloj.\n\nLi komencas kun _tri ĵetŝtonoj,_ kiuj kaŭzas malgravan damaĝon je distanco.\n\nLa Batalisto komencas posedante _flakoningon,_ kiu povas enteni plurajn eliksirojn kaj protekti ilin kontraŭ frosto.
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actors.hero.heroclass.warrior_desc_misc=La Batalisto rekonas eliksirojn de sano dekomence.\n\nLi gajnas iomete da sano kiam li manĝas.
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actors.hero.heroclass.warrior_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Ĉasistino elektas inter du profesioj:
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actors.hero.heroclass.mage=magiisto
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actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
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actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
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actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
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actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
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actors.hero.heroclass.mage_desc_item=La Magiisto komencas posedante _unikan bastonegon,_ kiu povas esti plenigita per atribuoj de vergo.\n\nLa bastonego reŝargiĝas signife pli rapide ol vergo kaj havas je 1 pli maksimuma ŝargo.\n\nLa bastonego estas dekomence plenigita per magia kuglo.
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actors.hero.heroclass.mage_desc_loadout=La Magiisto komencas kun bastonego kiel lia permana armilo. La bastonego kaŭzas malplian damaĝon ol aliaj komencaj armiloj.\n\nLi povas uzi magion de lia bastonego por ataki je distanco.\n\nLa Magiisto komenciĝas posedante _skribrulaĵujon,_ kiu povas teni plurajn skribrulaĵojn protektante ilin kontraŭ fajro.
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actors.hero.heroclass.mage_desc_misc=La Magiisto parte identigas vergojn je unua uzo.\n\nLi rekonas skribrulaĵojn de plibonigo dekomence.\n\nLa Magiisto gajnas iomete da ŝargoj de vergoj kaj bastonego kiam li manĝas.
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actors.hero.heroclass.mage_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Magiisto elektas inter du profesioj:
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actors.hero.heroclass.rogue=fripono
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actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
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actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
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actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
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actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
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actors.hero.heroclass.rogue_desc_item=La Fripono komencas posedante unikan antikvaĵon - la _mantelo de ombroj,_ kiun li povas uzi por iĝi nevidebla laŭvole.\n\nSame kiel aliaj antikvaĵoj, la mantelo povas esti senpere plibonigita. Anstataŭ tio, ĝi iĝas pli potenca dum uzado.
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actors.hero.heroclass.rogue_desc_loadout=La Fripono komencas kun _ponardo,_ kiu kaŭzas plian damaĝon kontraŭ surprizitaj malamikoj.\n\nLi komencas posedante _tri ĵettranĉilojn,_ kiuj kaŭzas iomete da damaĝo kaj pli altan damaĝon kontraŭ surprizitaj malamikoj.\n\nLa Fripono komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
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actors.hero.heroclass.rogue_desc_misc=La Fripono detektas kaŝaĵojn kaj kaptilojn de pli malproksime.\n\nLi povas trovi pli da kaŝaĵojn en la Labirinto.\n\nLa Fripono rekonas skribrulaĵojn de magia mapado dekomence.
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actors.hero.heroclass.rogue_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Fripono elektas inter du profesioj:
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actors.hero.heroclass.huntress=ĉasistino
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actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
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actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
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actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
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actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
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actors.hero.heroclass.huntress_desc_item=La Ĉasistino komencas kun _unika bumerango,_ kiu povas esti ĵetata senfojlime.\n\nLa bumerango estas plibonigebla kaj povas esti surmetita kaj enmagiita same kiel permanaj armiloj.
|
||||
actors.hero.heroclass.huntress_desc_loadout=La Ĉasistino komencas kun _gant-armilo,_ per kiu oni atakas pli rapide ol per aliaj komencaj armiloj.\n\nŜi komencas kun bumerango kiel ĵetarmilo.\n\nLa Ĉasistino komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
|
||||
actors.hero.heroclass.huntress_desc_misc=La Ĉasistino akiras ekstran damaĝon de ĵetarmiloj pro superflua povo.\n\nŜi povas uzi ĵetarmilon por pli longe antaŭ ili rompiĝos.\n\nLa Ĉasistino povas senti proksimajn kontraŭuloj eĉ kiam ili kaŝiĝas malantaŭ bariloj.\n\nŜi rekonas eliksirojn de mensvido dekomence.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Ĉasistino elektas inter du profesioj:
|
||||
|
||||
actors.hero.herosubclass.gladiator=gladiatoro
|
||||
actors.hero.herosubclass.gladiator_desc=Sukcesa frapo per manarmilo ebligas al la _Gladiatoro_ ekigi fraparon. Akirado de fraparo eblgas lin uzi specialajn venk-frapojn.
|
||||
|
@ -310,11 +310,11 @@ actors.mobs.npcs.blacksmith.cant_reforge=Mi ne povas reforghi tiujn chi ajhojn!
|
|||
actors.mobs.npcs.blacksmith.desc=Tiu ĉi trolo forĝisto aspektas kiel iu ajn alia trolo: li estas alta kaj maldika, kaj lia haŭto similas ŝtonon kaj kolore kaj tuŝaspekte. La trolo forĝisto umas ion per siaj etaj iloj.
|
||||
|
||||
actors.mobs.npcs.ghost.name=trista fantomino
|
||||
actors.mobs.npcs.ghost.rat_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci - forta kaj memfida… Tamen mi estis mortigita de fikreaĵo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _haladzan rataĉon_ kiu senvivigis min…\n\nĜi vagas en tiu ĉi keletaĝo… Dissemante abomenaĵon ĉien… _Gardu cin kontraŭ ĝia nubeto de odoraĉo kaj acid-morda buŝego, la acido diskoncentriĝas en akvo…_
|
||||
actors.mobs.npcs.ghost.rat_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci - forta kaj memfida… Tamen mi estis mortigita de fikreaĵo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _haladzan rataĉon,_ kiu senvivigis min…\n\nĜi vagas en tiu ĉi keletaĝo… Dissemante abomenaĵon ĉien… _Gardu cin kontraŭ ĝia nubeto de odoraĉo kaj acid-morda buŝego, la acido diskoncentriĝas en akvo…_
|
||||
actors.mobs.npcs.ghost.rat_2=Bonvolu… Helpu min… Ekzekutu la fibeston…\n\n_Batalu proksime de akvo… Evitu la odoraĉon…_
|
||||
actors.mobs.npcs.ghost.gnoll_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci - forta kaj memfida… Tamen mi estis murdita de ruza fiulo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _trompeman gnolon_ kiu senvivigis min…\n\nLi ne estas tia sama kiel aliaj gnoloj… Li embuskas kaj uzas ĵetarmilojn… _Gardu cin kontraŭ liaj venenaj kaj flamigaj sagetoj, ne ataku lin de malproksime…_
|
||||
actors.mobs.npcs.ghost.gnoll_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci - forta kaj memfida… Tamen mi estis murdita de ruza fiulo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _trompeman gnolon,_ kiu senvivigis min…\n\nLi ne estas tia sama kiel aliaj gnoloj… Li embuskas kaj uzas ĵetarmilojn… _Gardu cin kontraŭ liaj venenaj kaj flamigaj sagetoj, ne ataku lin de malproksime…_
|
||||
actors.mobs.npcs.ghost.gnoll_2=Bonvolu… Helpu min… Ekzekutu la trompulon…\n\n_Li ne povas ĵetpafi cin… Proksimigu al li…_
|
||||
actors.mobs.npcs.ghost.crab_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci - forta kaj memfida… Tamen mi estis mortigita de iu praa bestaĉo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _krabegon_ kiu senvivigis min…\n\nĜi estas misnature maljuna… Posedante gigantan unuoblan pinĉilon kaj densan ŝirmon… _Gardu cin kontraŭ ĝia pinĉilo, ci devas surprizi la krabegon aŭ ĝi ŝirmos sin…_
|
||||
actors.mobs.npcs.ghost.crab_1=Bonvenon %s… Iam antaŭe mi estis tia sama kiel ci - forta kaj memfida… Tamen mi estis mortigita de iu praa bestaĉo… Mi ne povas forlasi tiun ĉi ejon… Ne antaŭ mi venĝos min… Ekzekutu la _krabegon,_ kiu senvivigis min…\n\nĜi estas misnature maljuna… Posedante gigantan unuoblan pinĉilon kaj densan ŝirmon… _Gardu cin kontraŭ ĝia pinĉilo, ci devas surprizi la krabegon aŭ ĝi ŝirmos sin…_
|
||||
actors.mobs.npcs.ghost.crab_2=Bonvolu… Helpu min… Ekzekutu la krustulon…\n\n_Ĝi ĉiam ŝimos sin… Kiam ĝi rigardos cin…_
|
||||
actors.mobs.npcs.ghost.def_verb=evitis
|
||||
actors.mobs.npcs.ghost.find_me=Dankon al ci… trovu min…
|
||||
|
|
|
@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
|
|||
actors.hero.heroclass.mage=mago
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
|
||||
actors.hero.heroclass.rogue=pícaro
|
||||
|
|
|
@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
|
|||
actors.hero.heroclass.mage=maagi
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
|
||||
actors.hero.heroclass.rogue=roisto
|
||||
|
|
|
@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
|
|||
actors.hero.heroclass.mage=mage
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
|
||||
actors.hero.heroclass.rogue=voleur
|
||||
|
|
|
@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
|
|||
actors.hero.heroclass.mage=mágus
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
|
||||
actors.hero.heroclass.rogue=tolvaj
|
||||
|
|
|
@ -171,7 +171,7 @@ actors.buffs.ooze.desc=Cairan lengket ini menempel pada tubuh, perlahan melelehk
|
|||
|
||||
actors.buffs.paralysis.name=Lumpuh
|
||||
actors.buffs.paralysis.heromsg=Kau lumpuh!
|
||||
actors.buffs.paralysis.out=The pain snaps %s out of paralysis.
|
||||
actors.buffs.paralysis.out=%slumpuh.
|
||||
actors.buffs.paralysis.desc=Kadang hal terburuk untuk dilakukan adalah tidak melakukan apa-apa.\n\nKelumpuhan menghentikan segala aktivitas tanpa kecuali, memaksa target menunggu sampai efeknya habis. Kesakitan akibat suatu serangan juga dapat membuat target menjadi lumpuh.\n\nWaktu kelumpuhan tinggal %s giliran.
|
||||
|
||||
actors.buffs.poison.name=Keracunan
|
||||
|
@ -258,8 +258,8 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
|
|||
actors.hero.heroclass.mage=penyihir
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Subkelas dapat dipilih setelah mengalahkan raja kedua. Penyihir mempunyai dua subkelas:
|
||||
|
||||
actors.hero.heroclass.rogue=pengembara
|
||||
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
|
||||
|
|
|
@ -251,27 +251,27 @@ actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante!
|
|||
|
||||
actors.hero.heroclass.warrior=guerriero
|
||||
actors.hero.heroclass.warrior_desc_item=Il Guerriero inizia con un _esclusivo sigillo rotto_ che può applicare all'armatura.\n\nEgli genererà lentamente uno scudo al di sopra della salute mentre indossa armature con il sigillo affisso.\n\nIl sigillo può essere spostato tra le armature, portando con sé un singolo upgrade.
|
||||
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
|
||||
actors.hero.heroclass.warrior_desc_loadout=Il guerriero inizia con una _spada corta logora,_ che offre più danno diretto di altre armi di partenza.\n\nIl Guerriero inizia con _tre pietre da lancio,_ che offrono un danno limitato a distanza.\n\nIl Guerriero inizia con una _cintura per pozioni,_ che è in grado di contenere svariate pozioni tenendole al riparo dal fuoco.
|
||||
actors.hero.heroclass.warrior_desc_misc=Il Guerriero identifica automaticamente le pozioni della guarigione.\n\nIl Guerriero riacquista una piccola quantità di HP ogni qual volta assume del cibo.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Guerriero possiede due sotto-classi:
|
||||
|
||||
actors.hero.heroclass.mage=mago
|
||||
actors.hero.heroclass.mage_desc_item=Il Mago inizia con un _bastone esclusivo,_ che può essere instillato con le proprietà di una bacchetta magica.\n\nIl bastone si ricarica molto più in fretta di una bacchetta e possiede 1 carica in più al suo massimo.\n\nIl bastone inizialmente è instillato con missile magico.
|
||||
actors.hero.heroclass.mage_desc_loadout=Il Mago inizia con il suo bastone come arma da mischia. Il bastone infligge meno danno da mischia rispetto alle altre armi di partenza.\n\nIl Mago può usare la magia contenuta nel suo bastone per attaccare a distanza.\n\nIl Mago inizia con un _tubo per pergamene,_ che può contenere svariate pergamene tenendole al riparo dal fuoco.
|
||||
actors.hero.heroclass.mage_desc_loadout=Il Mago inizia con il suo bastone come arma da mischia. Il bastone infligge meno danno da mischia rispetto alle altre armi di partenza.\n\nIl Mago può usare la magia contenuta nel suo bastone per attaccare a distanza.\n\nIl Mago inizia con un _tubo per pergamene,_ che è in grado di contenere svariate pergamene tenendole al riparo dal fuoco.
|
||||
actors.hero.heroclass.mage_desc_misc=Il Mago identifica parzialmente le bacchette magiche dopo averle usate.\n\nIl Mago identifica automaticamente le pergamene di miglioramento.\n\nIl Mago riacquista una piccola quantità di carica di bastoni e bacchette ogni qual volta assume del cibo.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Mago possiede due sotto-classi:
|
||||
|
||||
actors.hero.heroclass.rogue=ladro
|
||||
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
|
||||
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.rogue_desc_item=Il Ladro inizia con un artefatto esclusivo: il _Manto delle Ombre,_ che può usare per diventare invisibile a comando.\n\nCome tutti gli artefatti, il manto non può essere migliorato direttamente. Al contrario diverrà più potente con l'uso.
|
||||
actors.hero.heroclass.rogue_desc_loadout=Il Ladro inizia con un _pugnale,_ che infligge più danno quando sorprende i nemici.\n\nIl Ladro inizia con _tre coltelli da lancio,_ che offrono un po' di danno a distanza e infliggono più danno ai nemici sorpresi.\n\nIl Ladro inizia con _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche.
|
||||
actors.hero.heroclass.rogue_desc_misc=Il Ladro localizza segreti e trappole a un raggio maggiore.\n\nIl Ladro è capace di trovare più segreti nascosti nel dungeon.\n\nIl Ladro identifica automaticamente le pergamene di mappatura magica.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Ladro possiede due sotto-classi:
|
||||
|
||||
actors.hero.heroclass.huntress=cacciatrice
|
||||
actors.hero.heroclass.huntress_desc_item=La Cacciatrice inizia con un _esclusivo boomerang,_ che può essere lanciato un infinito numero di volte.\n\nIl boomerang è migliorabile e può essere instillato ed incantato, proprio come un'arma da mischia.
|
||||
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.huntress_desc_loadout=La Cacciatrice inizia con un _tirapugni,_ che aggredisce molto più rapidamente rispetto ad altre armi di partenza.\n\nLa Cacciatrice inizia con il suo boomerang come alternativa a distanza.\n\nLa Cacciatrice inizia con un _sacchetto di velluto,_ che è in grado contenere piccoli oggetti quali semi e pietre runiche.
|
||||
actors.hero.heroclass.huntress_desc_misc=La Cacciatrice ottiene danno bonus dalla forza in eccesso con le armi da lancio.\n\nLa Cacciatrice può usare le armi da lancio più a lungo prima che si rompano.\n\nLa Cacciatrice percepisce mostri vicini anche se sono nascosti dietro ad ostacoli.\n\nLa Cacciatrice identifica automaticamente le pozioni di visione mentale.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. La Cacciatrice possiede due sotto-classi:
|
||||
|
||||
actors.hero.herosubclass.gladiator=gladiatore
|
||||
actors.hero.herosubclass.gladiator_desc=Un attacco riuscito con un'arma da mischia permette al _Gladiatore_ di iniziare una combo. Costruire combo gli permette di usare mosse finali uniche.
|
||||
|
|
|
@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=두 번째 보스를 쓰러트리
|
|||
actors.hero.heroclass.mage=마법사
|
||||
actors.hero.heroclass.mage_desc_item=마법사는 _특별한 지팡이_를 가지고 시작하며, 다른 마법 막대를 융합시켜 그 마법을 사용할 수 있습니다.\n\n지팡이는 마법 막대보다 훨씬 더 빠르게 충전되며, 1의 충전량을 더 가집니다.\n\n지팡이는 기본적으로 마탄 마법을 사용할 수 있습니다.
|
||||
actors.hero.heroclass.mage_desc_loadout=마법사는 그의 지팡이를 근접 무기로 사용합니다. 지팡이는 다른 시작 무기에 비해 적은 피해를 입힙니다.\n\n마법사는 그의 지팡이에 깃든 마법을 발사해 원거리의 적을 공격할 수 있습니다.\n\n마법사는 _주문서 보관함_을 가지고 시작하여 주문서가 불에 타는 것을 방지할 수 있습니다.
|
||||
actors.hero.heroclass.mage_desc_misc=마법사는 마법 막대를 사용할때 그것을 부분적으로 감정합니다.\n\n마법사는 강화의 주문서가 감정된 상태로 시작합니다.\n\n마법사는 음식을 먹을 때마다 마법 막대의 충전량을 소량 회복합니다.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 마법사의 두 가지 보조 직업은 다음과 같습니다.
|
||||
|
||||
actors.hero.heroclass.rogue=도적
|
||||
|
|
|
@ -171,7 +171,7 @@ actors.buffs.ooze.desc=Lepka, żrąca substancja przywiera do ciała, powoli je
|
|||
|
||||
actors.buffs.paralysis.name=Sparaliżowany
|
||||
actors.buffs.paralysis.heromsg=Jesteś sparaliżowany!
|
||||
actors.buffs.paralysis.out=The pain snaps %s out of paralysis.
|
||||
actors.buffs.paralysis.out=%s został wyrwany z paraliżu przez ból.
|
||||
actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może zakończyć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur.
|
||||
|
||||
actors.buffs.poison.name=Zatrucie
|
||||
|
@ -250,28 +250,28 @@ actors.hero.hero.pain_resist=Ból pozwala Ci zwalczyć senność.
|
|||
actors.hero.hero.revive=Ankh eksploduje życiodajną energią!
|
||||
|
||||
actors.hero.heroclass.warrior=wojownik
|
||||
actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
|
||||
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
|
||||
actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
|
||||
actors.hero.heroclass.warrior_desc_item=Wojownik zaczyna rozgrywkę z _niepowtarzalną złamaną pieczęcią_, którą może przyczepić do swojej zbroi.\n\nGdy pieczęć znajduje się na zbroi noszonej przez wojownika, generuje on osłonę, liczoną jako dodatkowe punkty życia.\n\nPieczęć może być odczepiana i doczepiana wiele razy, i jest w stanie przenieść ze sobą jeden punkt ulepszenia.
|
||||
actors.hero.heroclass.warrior_desc_loadout=Wojownik zaczyna uzbrojony w _znoszony mieczyk_. Zadaje on więcej obrażeń niż inne bronie startowe.\n\nWojownik rozpoczyna grę z _trzema kamieniami do rzucania_, które jest słabą bronią miotaną.\n\nWojownik na starcie otrzymuje _bandolier na mikstury_, pozwalającą na mikstur i ochronę ich przed zimnem.
|
||||
actors.hero.heroclass.warrior_desc_misc=Wojownik jest w stanie od razu zidentyfikować mikstury leczące.\n\nZjedzenie przez wojownika czegokolwiek odnawia małą ilość jego punktów życia.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Wojownik ma dwie specjalizacje do wyboru:
|
||||
|
||||
actors.hero.heroclass.mage=mag
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
actors.hero.heroclass.mage_desc_item=Mag zaczyna z _unikatowym kosturem_, który może wchłaniać właściwości różdżek.\n\nW porównaniu do różdżki tego samego typu, kostur odnawia ładunki zauważalnie szybciej i ma w sobie jeden ładunek więcej.\n\nKostur na początku miota zwykłe magiczne pociski.
|
||||
actors.hero.heroclass.mage_desc_loadout=Mag zaczyna uzbrojony w kostur. Zadaje on mniej obrażeń niż inne bronie startowe.\n\nMag może użyć magii zawartej w kosturze żeby atakować z dystansu.\n\nMag na starcie otrzymuje _tubę na zwoje_, pozwalającą na przechowywanie zwojów i chroniącą je przed ogniem.
|
||||
actors.hero.heroclass.mage_desc_misc=Mag częściowo identyfikuje różdżki przy pierwszym użyciu.\n\nMag jest w stanie od razu zidentyfikować zwoje ulepszenia.\n\nZjedzenie przez maga czegokolwiek ładuje jego różdżki i kostur w niewielkim stopniu.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Mag ma dwie specjalizacje do wyboru:
|
||||
|
||||
actors.hero.heroclass.rogue=łotrzyk
|
||||
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
|
||||
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
|
||||
actors.hero.heroclass.rogue_desc_item=Łotrzyk rozpoczyna grę z unikalnym Płaszczem Cieni, którego może użyć aby zniknąć z pola widzenia kiedy chce.\n\nJak wszystkie artefakty, nie da się go bezpośrednio ulepszyć. Ulepsza się go poprzez użycie.
|
||||
actors.hero.heroclass.rogue_desc_loadout=Łotrzyk rozpoczyna grę z _sztyletem_ który zadaje dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _trzema nożami do rzucania_, które jest bronią miotaną i zadają dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _aksamitną sakiewką_ która może przechowywać małe przedmioty takie jak nasiona i kamienie runiczne.
|
||||
actors.hero.heroclass.rogue_desc_misc=Łotrzyk wykrywa pułapki i sekrety z większej odległości.\n\nŁotrzyk jest w stanie znaleźć więcej sekretów w lochu.\n\nŁotrzyk jest w stanie od razu zidentyfikować zwoje magicznego mapowania.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łotrzyk ma dwie specjalizacje do wyboru:
|
||||
|
||||
actors.hero.heroclass.huntress=Łowczyni
|
||||
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
|
||||
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
|
||||
actors.hero.heroclass.huntress_desc_item=Łowczyni zaczyna z _unikatowym bumerangiem_, który może być użyty nieskończoną ilość razy.\n\nBumerang może być ulepszany zwojami i zaklinany, tak jak bronie do walki wręcz.
|
||||
actors.hero.heroclass.huntress_desc_loadout=Łowczyni rozpoczyna grę z _kastetami_ które są znacznie szybsze od innych startowych broni.\n\nŁowczyni rozpoczyna grę z bumerangiem, który jest bronią miotaną.\n\nŁowczyni rozpoczyna grę z _aksamitną sakiewką_ która może przechowywać małe przedmioty takie jak nasiona i kamienie runiczne.
|
||||
actors.hero.heroclass.huntress_desc_misc=Łowczyni zadaje dodatkowe obrażenia broniami miotanymi, gdy ma więcej siły niż wymaga broń.\n\nŁowczyni może używać broni miotanych więcej razy zanim się zużyją.\n\nŁowczyni wyczuwa pobliskich przeciwników, nawet jeżeli chowają się oni za czymś.\n\nŁowczyni jest w stanie od razu zidentyfikować mikstury wyczucia umysłów.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łowczyni ma dwie specjalizacje do wyboru:
|
||||
|
||||
actors.hero.herosubclass.gladiator=gladiator
|
||||
actors.hero.herosubclass.gladiator_desc=Udany atak bronią ręczną pozwala _Gladiatorowi_ na rozpoczęcie kombo. Budowanie kombo pozwala mu na użycie wyjątkowych ruchów kończących.
|
||||
|
|
|
@ -258,7 +258,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
|
|||
actors.hero.heroclass.mage=mago
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
|
||||
actors.hero.heroclass.rogue=Trapaceiro
|
||||
|
|
|
@ -171,7 +171,7 @@ actors.buffs.ooze.desc=Этот липкий яд въедается в кожу
|
|||
|
||||
actors.buffs.paralysis.name=Паралич
|
||||
actors.buffs.paralysis.heromsg=Вы парализованы!
|
||||
actors.buffs.paralysis.out=The pain snaps %s out of paralysis.
|
||||
actors.buffs.paralysis.out=Из-за боли %s вырывается из паралича.
|
||||
actors.buffs.paralysis.desc=Сложнее всего, когда приходится ничего не делать.\n\nПаралич полностью не позволяет действовать, вынуждая персонажа ждать окончания эффекта. Боль от получения урона может помочь снять паралич.\n\nХодов осталось: %s.
|
||||
|
||||
actors.buffs.poison.name=Отравление
|
||||
|
@ -253,25 +253,25 @@ actors.hero.heroclass.warrior=воин
|
|||
actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
|
||||
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
|
||||
actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Воин имеет два подкласса:
|
||||
|
||||
actors.hero.heroclass.mage=маг
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
actors.hero.heroclass.mage_desc_misc=Маг частично опознаёт жезлы в момент их использования.\n\nМаг автоматически опознаёт свитки улучшения.\n\nМаг восстанавливает небольшое количество зарядов на жезлах и посохе за каждую съеденную единицу пищи.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Маг имеет два подкласса:
|
||||
|
||||
actors.hero.heroclass.rogue=разбойник
|
||||
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
|
||||
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Разбойник имеет два подкласса:
|
||||
|
||||
actors.hero.heroclass.huntress=охотница
|
||||
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
|
||||
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Охотница имеет два подкласса:
|
||||
|
||||
actors.hero.herosubclass.gladiator=гладиатор
|
||||
actors.hero.herosubclass.gladiator_desc=Успешные атаки в ближнем бою позволяют _Гладиатору_ начать комбо, которое откроет доступ к особым завершающим ударам.
|
||||
|
|
|
@ -171,7 +171,7 @@ actors.buffs.ooze.desc=Yapışkan çamur derine yapışıp onu yavaşça eritiyo
|
|||
|
||||
actors.buffs.paralysis.name=Felç
|
||||
actors.buffs.paralysis.heromsg=Felç oldun!
|
||||
actors.buffs.paralysis.out=The pain snaps %s out of paralysis.
|
||||
actors.buffs.paralysis.out=Acı %s'in felcini geçirdi
|
||||
actors.buffs.paralysis.desc=Çoğu zaman en kötü şey hiçbir şey yapmamaktır. \n\nFelç, etkisi geçene kadar karakterin herhangi bir şey yapmasını engelleyerek karakteri etkinin geçmesi için beklemeye zorlar. Ayrıca hasar almaktan kaynaklanan acı, karakterleri felç durumundan kurtabilir. \n\nFelcin geçmesi için kalan sıra: %s.
|
||||
|
||||
actors.buffs.poison.name=Zehir
|
||||
|
@ -250,28 +250,28 @@ actors.hero.hero.pain_resist=Acı, uyuma isteğini bastırıyor.
|
|||
actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor!
|
||||
|
||||
actors.hero.heroclass.warrior=savaşçı
|
||||
actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
|
||||
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
|
||||
actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
|
||||
actors.hero.heroclass.warrior_desc_item=Savaşçı, zırhlara takabileceği _eşsiz kırık mühür_ ile başlar.\n\nMühür zırhına takılı olduğu sırada, savaşçı canın yanında yavaş bir şekilde koruma üretir.\n\nMühür, zırhlar arasında bir tane yükseltmeyle birlikte taşınabilir
|
||||
actors.hero.heroclass.warrior_desc_loadout=Savaşçı diğer başlangıç silahlarından daha fazla direkt hasar veren _aşınmış kısa kılıç_ ile başlar.\n\nSavaşçı kısıtlı menzilli hasar veren _üç tane fırlıtmalık taş_ ile başlar.\n\nSavaşçı iksirleri soğuktan koruyup saklamya yardımcı olan _iksir tutacağı_ ile başlar.
|
||||
actors.hero.heroclass.warrior_desc_misc=Savaşçı otomatik olarak iyileşme iksirini tanımlar.\n\nSavaşçı her yemek yediğinde küçük miktarda sağlık kazanır.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Savaşçı'nın iki alt sınıfı vardır:
|
||||
|
||||
actors.hero.heroclass.mage=büyücü
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
actors.hero.heroclass.mage_desc_item=Büyücü başka asaların büyüleriyle aşılanabilen _eşsiz bir asa_ ile başlar.\n\nBu asa, diğer asalara karşı daha hızlı şarj olur ve fazladan 1 şarj kapasitesi bulundurur.\n\nBu asa, sihirli füzeyle aşılanmış olarak gelir.
|
||||
actors.hero.heroclass.mage_desc_loadout=Büyücü kendi asasını yakın dövüş silahı olarak kullanarak başlar. Asa diğer başlangıç silahlarından daha az hasar verir\n\nBüyücü asasındaki büyüyü kullanarak menzilindeki düşmanlara saldırabilir.\n\nBüyücü parşomenleri saklayabilen ve onları ateşten koruyan bir _parşömen tutucağı_ ile başlar
|
||||
actors.hero.heroclass.mage_desc_misc=Büyücü, bir asayı kullandığı zaman o asayı kısmen tanımlar.\n\nBüyücü otomatik olarak yükseltme parşömenini tanımlar.\n\nBüyücü her yemek yediğinde küçük bir miktar asa şarjı yeniler.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Büyücü'nün iki tane alt sınıfı vardır:
|
||||
|
||||
actors.hero.heroclass.rogue=haydut
|
||||
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
|
||||
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.rogue_desc_loadout=Haydut, düşmanları şaşırtırken daha fazla hasar veren bir _bıçak_ ile başlar.\n\nHaydut, biraz menzilli hasar sunan ve şaşkın düşmanlara fazladan hasar veren _üç tane fırlatma bıçağı_ ile başlar.\n\nHaydut, rün ve tohumlar gibi küçük şeyleri saklamaya yarayan _kadife torba_ ile başlar.
|
||||
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Haydut'un iki alt sınıfı vardır:
|
||||
|
||||
actors.hero.heroclass.huntress=avcı
|
||||
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
|
||||
actors.hero.heroclass.huntress_desc_item=Avcı sonsuz kere fırlatılabilen _eşsiz bir bumerang_ ile başlar.\n\nBumerang yükseltilebilir, büyü aşılanabilir ve efsunlanabilir, tıpkı bir yakın dövüş silahı gibi.
|
||||
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
|
||||
actors.hero.heroclass.huntress_desc_misc=Avcı fılatılabilen silah kullanırken fazla güçten fazladan hasar verir.\n\nAvcı fırlatılabilen silahları daha uzun süre kırmadan kullanabilir.\n\nAvcı yakındaki düşmanları engellerin arkasında gizli olsa bile sezebilir.\n\nAvcı otomatik olarak akıl görüş iksirini tanımlar.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Avcı'nın iki alt sınıfı vardır:
|
||||
|
||||
actors.hero.herosubclass.gladiator=gladyatör
|
||||
actors.hero.herosubclass.gladiator_desc=Bir yakın mesafeli silahla yapılan her başarılı saldırı _Gladyatöre_ bir kombo başlatır. Bir kombo yapmak özel bitirici hareketlerin kullanılmasına olanak sağlar.
|
||||
|
|
|
@ -45,11 +45,11 @@ actors.buffs.berserk.angered=愤怒
|
|||
actors.buffs.berserk.berserk=狂暴
|
||||
actors.buffs.berserk.exhausted=力竭
|
||||
actors.buffs.berserk.recovering=恢复
|
||||
actors.buffs.berserk.angered_desc=狂战士的严重伤势会增强他的攻击力。狂战士的生命值越低,造成的额外伤害就越高。这个效果在他濒临死亡时尤为显著。\n\n当装备着纹章的狂战士生命值降至0时,他会狂暴并在短时间内_抗拒死亡_。\n\n当前伤害加成:_%.0f%%_
|
||||
actors.buffs.berserk.angered_desc=狂战士所受的伤势程度会增强他的攻击力。狂战士的生命值越低,造成的额外伤害就越高。这个效果在他濒临死亡时尤为显著。\n\n当装备着纹章的狂战士生命值降至0时,他会狂暴并在短时间内_抵御死亡_。\n\n当前伤害加成:_%.0f%%_
|
||||
actors.buffs.berserk.berserk_desc=在弥留之际,恐惧和怀疑已经烟消云散,留存下来的只剩怒火。这种濒死情况下的狂战士会变的无比强大,造成双倍的伤害,获得额外的护盾值,并且无法死亡。\n\n这种额外的护盾值比狂战士的护甲强大许多,而且会随着时间的推移消失殆尽。当这个护盾值降至0后,狂战士会彻底消亡。\n\n任何形式的治疗都会让狂战士恢复稳定,不过他会变的精疲力竭。在力竭时狂战士在短时间内造成的伤害会大幅下降,并且需要得到足够经验才可以再次狂化。
|
||||
actors.buffs.berserk.exhausted_desc=精神力量是有限的。狂战士现在精疲力尽,十分虚弱而且不能再次狂暴起来。\n\n在这种状态下狂战士造成的伤害将会显著降低,并且_在生命值降至0时会立即死亡_。\n\n剩余力竭持续时长:_%d回合_\n当前伤害修正:_%.0f%%_
|
||||
actors.buffs.berserk.recovering_desc=精神力量是有限的。狂战士必须休息才能再次释放他的狂暴。\n\n正在恢复的狂战士仍然能造成额外的伤害,但是_在生命值降至0时会立即死亡_。\n\n恢复所需等级:_%.2f_\n当前伤害加成:_%.0f%%_
|
||||
actors.buffs.berserk.no_rages=濒死狂暴还会造成永久性损伤,每次都会降低狂战士的生命上限。
|
||||
actors.buffs.berserk.exhausted_desc=可激发的潜能是有限的。狂战士现在精疲力尽,十分虚弱而且不能再次狂暴起来。\n\n在这种状态下狂战士造成的伤害将会显著降低,并且_在生命值降至0时会立即死亡_。\n\n剩余力竭持续时长:_%d回合_\n当前伤害修正:_%.0f%%_
|
||||
actors.buffs.berserk.recovering_desc=可激发的潜能是有限的。狂战士必须充分休息才能再次释放他的狂暴。\n\n正在恢复的狂战士仍然能造成额外的伤害,但是_在生命值降至0时会立即死亡_。\n\n恢复所需等级:_%.2f_\n当前伤害加成:_%.0f%%_
|
||||
actors.buffs.berserk.no_rages=濒死时的狂暴会造成永久性的创伤,每次都会降低狂战士的生命上限。
|
||||
actors.buffs.berserk.past_rages=狂战士狂暴次数:_%d_\n生命上限降至:_%d%%_
|
||||
actors.buffs.berserk.rankings_desc=暴走至死
|
||||
|
||||
|
@ -171,7 +171,7 @@ actors.buffs.ooze.desc=这种粘稠的酸性淤泥正在紧贴你的骨肉,并
|
|||
|
||||
actors.buffs.paralysis.name=麻痹
|
||||
actors.buffs.paralysis.heromsg=你被麻痹了!
|
||||
actors.buffs.paralysis.out=The pain snaps %s out of paralysis.
|
||||
actors.buffs.paralysis.out=疼痛使%s从麻痹中解脱出来。
|
||||
actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作,使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n剩余的麻痹效果时长:%s回合
|
||||
|
||||
actors.buffs.poison.name=中毒
|
||||
|
@ -250,28 +250,28 @@ actors.hero.hero.pain_resist=疼痛使你得以抵抗睡意。
|
|||
actors.hero.hero.revive=重生十字章迸裂出苏生的能量!
|
||||
|
||||
actors.hero.heroclass.warrior=战士
|
||||
actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
|
||||
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
|
||||
actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
|
||||
actors.hero.heroclass.warrior_desc_item=战士初始携带一枚可以贴附于护甲的_独特破损纹章。_\n\n战士在装备附着纹章的护甲时会随时间产生生命值之上的护盾值。\n\n纹章可以在护甲之间转移,并且可以携带一级升级。
|
||||
actors.hero.heroclass.warrior_desc_loadout=战士初始携带一把_破损的短剑。_这把武器的直接近战伤害是所有初始武器中最高的。\n\n战士初始携带_三块石子。_石子可以扔出攻击远处,造成一定的少量伤害。\n\n战士初始携带一个可以收纳各种药水并保护药水瓶不被冻碎的_药水架。_
|
||||
actors.hero.heroclass.warrior_desc_misc=战士开局就已鉴定治疗药水。\n\n战士在吃东西时会恢复少量生命值。
|
||||
actors.hero.heroclass.warrior_desc_subclasses=在击杀第二个Boss后可以选择一种专精。战士可以在两种专精中二选一:
|
||||
|
||||
actors.hero.heroclass.mage=法师
|
||||
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
|
||||
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
|
||||
actors.hero.heroclass.mage_desc_misc=法师在第一次使用一根法杖时就能初步鉴定它。\n\n法师在游戏开始时就已鉴定升级卷轴。\n\n法师在吃东西时会为魔杖和法杖恢复少量充能。
|
||||
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
|
||||
actors.hero.heroclass.mage_desc_item=法师初始携带一把可以被灌注各种法杖内魔力的_独特魔杖。_\n\n魔杖充能比法杖更快,并且有1点额外最大充能数。\n\n魔杖开局就已被注入魔法飞弹。
|
||||
actors.hero.heroclass.mage_desc_loadout=法师初始携带他的魔杖作为近战武器。魔杖的近战伤害是所有初始武器中最低的。\n\n法师可以使用魔杖发动远程魔法攻击。\n\n法师初始携带一个可以收纳各种卷轴并保护它们免受火焰伤害的_卷轴筒。_
|
||||
actors.hero.heroclass.mage_desc_misc=法师在第一次使用一根法杖时就能初步鉴定它。\n\n法师开局就已鉴定升级卷轴。\n\n法师在吃东西时会为魔杖和法杖恢复少量充能。
|
||||
actors.hero.heroclass.mage_desc_subclasses=在击杀第二个Boss后可以选择一种专精。法师可以在两种专精中二选一:
|
||||
|
||||
actors.hero.heroclass.rogue=盗贼
|
||||
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
|
||||
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
|
||||
actors.hero.heroclass.rogue_desc_item=盗贼初始携带一件独特神器:_暗影斗篷。_ 穿上后,盗贼可以随时将自己隐形。\n\n暗影斗篷和其他神器一样不能被升级卷轴直接强化。暗影斗篷会随盗贼的使用而升级。
|
||||
actors.hero.heroclass.rogue_desc_loadout=盗贼初始携带一把_匕首。_用这把匕首伏击敌人会造成额外伤害。\n\n盗贼初始携带_三把飞刀。_飞刀可以扔出攻击远处,并且用飞刀伏击敌人还会造成额外伤害。\n\n盗贼初始携带一个可以收纳种子和符石等小件物品的_绒布袋。_
|
||||
actors.hero.heroclass.rogue_desc_misc=盗贼能探测到更远的秘密和陷阱。\n\n盗贼能在地牢中找到更多秘密。\n\n盗贼开局就已鉴定探地卷轴。
|
||||
actors.hero.heroclass.rogue_desc_subclasses=在击杀第二个Boss后可以选择一种专精。盗贼可以在两种专精中二选一:
|
||||
|
||||
actors.hero.heroclass.huntress=女猎手
|
||||
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
|
||||
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
|
||||
actors.hero.heroclass.huntress_desc_item=女猎手初始携带一个不受使用次数限制的_独特回旋镖。_\n\n回旋镖和近战武器一样可以被升级和附魔。
|
||||
actors.hero.heroclass.huntress_desc_loadout=女猎手初始携带一对攻击速度比其他初始武器快很多的_指虎。_\n\n女猎手可以使用回旋镖发动远程攻击。\n\n女猎手初始携带一个可以收纳种子和符石等小件物品的_绒布袋。_
|
||||
actors.hero.heroclass.huntress_desc_misc=女猎手在使用投掷武器时能造成基于过剩力量值的额外伤害。\n\n女猎手的投掷武器用得更久才会损坏。\n\n女猎手会察觉到附近障碍物后隐藏的敌人。\n\n女猎手开局就已鉴定灵视药水。
|
||||
actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以选择一种专精。女猎手可以在两种专精中二选一:
|
||||
|
||||
actors.hero.herosubclass.gladiator=角斗士
|
||||
actors.hero.herosubclass.gladiator_desc=成功的近战攻击可以让_角斗士_开启连击。累积连击数能够使他释放特殊的处决技能。
|
||||
|
|
|
@ -9,7 +9,7 @@ items.armor.curses.displacement.name=%s de desplaçament
|
|||
items.armor.curses.displacement.desc=La maledicció de desplaçament intenta moure al portador a un lloc segur quan és atacat. Però és una mica massa efectiva, teletransportant a l'usuari aleatòriament pel nivell.
|
||||
|
||||
items.armor.curses.metabolism.name=%s de metabolisme
|
||||
items.armor.curses.metabolism.desc=La maledicció de metabolisme converteix la sacietat en vida quan el portador és ferit, proporcionant una cura més ràpida, però fent que es mori de gana més ràpidament.
|
||||
items.armor.curses.metabolism.desc=La maledicció de metabolisme converteix la sacietat en vida quan el portador és ferit, proporcionant una curació més ràpida, però fent que es mori de gana més ràpidament.
|
||||
|
||||
items.armor.curses.multiplicity.name=%s de multiplicitat
|
||||
items.armor.curses.multiplicity.desc=L'armadura maleïda amb multiplicitat conté una perillosa màgia de duplicació. A vegades crearà una copia del portador, però té la mateixa probabilitat de crear-ne una de l'atacant!
|
||||
|
@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Aquesta bandolera gruixuda s'ajusta al voltant d
|
|||
items.bags.scrollholder.name=contenidor de pergamins
|
||||
items.bags.scrollholder.desc=Aquest contenidor tubular sembla fet per guarda-hi els mapes d'un astrònom, però els teus pergamins hi caben igual de bé.\n\nEl contenidor no sembla massa inflamable, és a dir que els teus pergamins haurien d'estar protegits del foc al seu interior.
|
||||
|
||||
items.bags.velvetpouch.name=velvet pouch
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
|
||||
items.bags.velvetpouch.name=sac de vellut
|
||||
items.bags.velvetpouch.desc=Dins d'aquest petit sac de vellut es poden guardar diversos ítems petits, com ara llavors i pedres rúniques.
|
||||
|
||||
items.bags.magicalholster.name=magical holster
|
||||
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
|
||||
items.bags.magicalholster.name=funda màgica
|
||||
items.bags.magicalholster.desc=Aquesta funda esvelta està feta de pell d'animal exòtic i posseeix una màgia poderosa que li permet emmagatzemar una gran quantitat d'armes a distància.\n\nPots simplement ficar la teva mà dins la funda i sempre agafaràs allò que buscaves.\n\nA causa de la màgia de la funda, les varetes es recarregaran lleugerament més ràpid i les armes de míssil duraran una mica més si estan a dins.
|
||||
|
||||
|
||||
|
||||
|
@ -444,7 +444,7 @@ items.potions.potionofexperience.desc=Les cròniques de multitud de batalles red
|
|||
items.potions.potionoffrost.name=poció de glaçada
|
||||
items.potions.potionoffrost.desc=La substància química dins aquesta poció s'evaporarà en un núvol congelant quan s'exposi a aire obert.
|
||||
|
||||
items.potions.potionofhealing.name=poció de cura
|
||||
items.potions.potionofhealing.name=poció de curació
|
||||
items.potions.potionofhealing.heal=Les teves ferides es comencen a tancar.
|
||||
items.potions.potionofhealing.desc=Aquest elixir recuperarà ràpidament la teva salut i curarà de forma instantània moltes malalties.
|
||||
|
||||
|
@ -822,9 +822,9 @@ items.weapon.melee.battleaxe.name=destral de guerra
|
|||
items.weapon.melee.battleaxe.stats_desc=Aquesta arma és bastant precisa.
|
||||
items.weapon.melee.battleaxe.desc=L'enorme cap d'acer d'aquesta destral de batalla posa un pes considerable en cada cop.
|
||||
|
||||
items.weapon.melee.crossbow.name=crossbow
|
||||
items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them.
|
||||
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
|
||||
items.weapon.melee.crossbow.name=ballesta
|
||||
items.weapon.melee.crossbow.stats_desc=Aquesta arma millora el dany dels dards quan s'equipa, i fins i tot els hi proporciona encanteris.
|
||||
items.weapon.melee.crossbow.desc=Una arma bastant intricada que dispara fletxes a velocitats excepcionals. Tot i que no està dissenyada per a això, l'equilibri d'aquesta ballesta i la seva sòlida construcció també fa que sigui una arma cos a cos decent.
|
||||
|
||||
items.weapon.melee.dagger.name=punyal
|
||||
items.weapon.melee.dagger.stats_desc=Aquesta arma és més forta contra enemics que no estan atents.
|
||||
|
@ -838,9 +838,9 @@ items.weapon.melee.flail.name=maça amb cadenes
|
|||
items.weapon.melee.flail.stats_desc=Aquesta arma és més aviat imprecisa.\nAquesta arma no pot fer atacs sorpresa.
|
||||
items.weapon.melee.flail.desc=Una bola de pues unida a un mànec per una llarga cadena. Molt difícil de manejar, però devastadora si aterra un cop sòlid.
|
||||
|
||||
items.weapon.melee.gauntlet.name=stone gauntlet
|
||||
items.weapon.melee.gauntlet.name=guant de pedra
|
||||
items.weapon.melee.gauntlet.stats_desc=Aquesta és una arma molt ràpida.\nAquesta arma bloqueja certa quantitat de dany.
|
||||
items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows.
|
||||
items.weapon.melee.gauntlet.desc=Aquest guant massiu està fet d'una tela carmesina amb una capa de pedra màgica pesada. La tela es tensa al teu voltant, fent de les gruixudes planxes de pedra gairebé com una segona pell. Colpejar una arma tan pesada requereix força, però afegeix un dany enorme als teus cops de puny.
|
||||
|
||||
items.weapon.melee.glaive.name=naginata
|
||||
items.weapon.melee.glaive.stats_desc=Aquesta és una arma més aviat lenta.\nAquesta arma té un abast extra.
|
||||
|
@ -985,7 +985,7 @@ items.weapon.missiles.curaredart.name=dard curare
|
|||
items.weapon.missiles.curaredart.desc=Aquests dards tenen una punta feta d'una extracció d'arrel-terra que paralitza al seu objectiu per un període curt de temps.
|
||||
|
||||
items.weapon.missiles.fishingspear.name=llança de pescar
|
||||
items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too.
|
||||
items.weapon.missiles.fishingspear.desc=Minúscules llances llancívoles per a la pesca. També funcionen com una arma improvisada.
|
||||
|
||||
items.weapon.missiles.javelin.name=javelina
|
||||
items.weapon.missiles.javelin.desc=Aquestes llances llancívoles més grosses s'han ponderat per mantenir la punxa de la seva punta intactament mentre naveguen per l'aire.
|
||||
|
@ -1004,8 +1004,8 @@ items.weapon.missiles.throwinghammer.desc=Aquests martells robustos estan dissen
|
|||
items.weapon.missiles.throwingknife.name=ganivet llancívol
|
||||
items.weapon.missiles.throwingknife.desc=Aquests ganivets lleugers estan equilibrats per corbar-se a través de l'aire a la seva destinació. Són més efectius contra enemics desprevinguts.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.name=llança llancívola
|
||||
items.weapon.missiles.throwingspear.desc=Aquestes llances lleugeres tenen uns marcs prims que estan clarament dissenyats per a ser llançats i no clavats.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=pedra llancívola
|
||||
items.weapon.missiles.throwingstone.desc=Aquestes pedres s'han rebaixat per fer que es puguin llançar amb més poder que una pedra regular. Malgrat l'artesania, segueixen sense ser una arma molt confiable.
|
||||
|
|
|
@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Tiu ĉi ampleksa flakoningo ĉirkaŭvolvas vian
|
|||
items.bags.scrollholder.name=skribrulaĵujo
|
||||
items.bags.scrollholder.desc=Tiu ĉi tuba enhavilo ŝajnas, ke ĝi povas enteni ĉielmapojn, sed viaj skribrulaĵoj ankaŭ enteneblos.\n\nLa skribrulaĵujo ne estas facile brulebla, do viaj volvolibroj estos protektataj kontraŭ fajro en ĝi.
|
||||
|
||||
items.bags.velvetpouch.name=velvet pouch
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
|
||||
items.bags.velvetpouch.name=velura sako
|
||||
items.bags.velvetpouch.desc=Tiu ĉi eta velura sako povas konservi plurajn aĵetojn ene, kiel semojn kaj runŝtonojn.
|
||||
|
||||
items.bags.magicalholster.name=magical holster
|
||||
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
|
||||
items.bags.magicalholster.name=magia sagujo
|
||||
items.bags.magicalholster.desc=Tiu ĉi maldika sagujo estas farita el ledo de iu ekzota besto kaj posedas potencan magion, kiu ebligas konservi multege da ĵetarmiloj.\n\nVi povas simple etendi manon en la sagujon kaj vi ĉiam eltiri ekzakte tion, kion vi volas.\n\nDanke al ĝia magio, vergoj reŝargigos ete pli rapide kaj ĵetarmiloj disrompiĝos ete malrapide ene ĝi.
|
||||
|
||||
|
||||
|
||||
|
@ -822,9 +822,9 @@ items.weapon.melee.battleaxe.name=batalhakilo
|
|||
items.weapon.melee.battleaxe.stats_desc=Tio ĉi estas ja preciza armilo.
|
||||
items.weapon.melee.battleaxe.desc=Granda stala klingo de tiu ĉi batalhakilo kaŭzas seriozan inerton je ĉiu larĝa svingo.
|
||||
|
||||
items.weapon.melee.crossbow.name=crossbow
|
||||
items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them.
|
||||
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
|
||||
items.weapon.melee.crossbow.name=pafarko
|
||||
items.weapon.melee.crossbow.stats_desc=Tiu ĉi armilo pliigas damaĝon de ĵetsagetoj kiam surmetita kaj eĉ transdonos sian enmagiigon al ili.
|
||||
items.weapon.melee.crossbow.desc=Nesufiĉe komplika armilo pafanta sagojn kun deca rapido. Kvankam ĝi ne estas projektita por servi kiel permana armilo, pro ĝia solida strukturo ĝi taŭgos por batali permane.
|
||||
|
||||
items.weapon.melee.dagger.name=ponardo
|
||||
items.weapon.melee.dagger.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizaj malamikoj.
|
||||
|
@ -838,9 +838,9 @@ items.weapon.melee.flail.name=draŝilo batala
|
|||
items.weapon.melee.flail.stats_desc=Tio ĉi estas ja malakurata armilo.\nPer tiu ĉi armilo surpriza atako ne eblas.
|
||||
items.weapon.melee.flail.desc=Dorna globo fiksita por plilongigi al la ĉeno. Tre maloportuna, tamen ruinigema je forta frapo.
|
||||
|
||||
items.weapon.melee.gauntlet.name=stone gauntlet
|
||||
items.weapon.melee.gauntlet.name=ŝton-ganto
|
||||
items.weapon.melee.gauntlet.stats_desc=Ĝi estas tre rapida armilo.\nTiu ĉi armilo blokas iom da damaĝo.
|
||||
items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows.
|
||||
items.weapon.melee.gauntlet.desc=Tiu ĉi masiva ganto estas farita el karminruĝa teksaĵo kovrita supre per peza magia ŝtono. La teksaĵo kunpremas ĉirkaŭ vi, igante tiujn ĉi dikajn ŝtonajn platetojn kvazaŭ via dua haŭto. Manipuli tiel pezan armilon postulas forton, sed igas viajn frapojn tre potencaj.
|
||||
|
||||
items.weapon.melee.glaive.name=halebardo
|
||||
items.weapon.melee.glaive.stats_desc=Tiu ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon.
|
||||
|
@ -985,7 +985,7 @@ items.weapon.missiles.curaredart.name=venena sageto
|
|||
items.weapon.missiles.curaredart.desc=Tiu ĉi sagetoj estas dronigitaj en terradik-devenan substancon, kiu paralizos la celon por mallonga tempo.
|
||||
|
||||
items.weapon.missiles.fishingspear.name=harpuno
|
||||
items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too.
|
||||
items.weapon.missiles.fishingspear.desc=Malgrandaj ĵetlancoj projektitaj al fiŝkaptado. Ili ankaŭ funkcias kiel improvizitaj armiloj.
|
||||
|
||||
items.weapon.missiles.javelin.name=ĵetlanco
|
||||
items.weapon.missiles.javelin.desc=Tiuj ĉi grandaj ĵetlancoj estas ekvilibrigitaj por ke iliaj pikaj finaĵoj ŝovu antaŭen tra la aero.
|
||||
|
@ -1004,8 +1004,8 @@ items.weapon.missiles.throwinghammer.desc=Tiuj ĉi grandetaj marteloj estas proj
|
|||
items.weapon.missiles.throwingknife.name=ĵettranĉilo
|
||||
items.weapon.missiles.throwingknife.desc=Tiuj ĉi malpezaj tranĉiloj estas ekvilibrigitaj por arkmovi tra la aero al la celo. Ili estas plej efikaj kontraŭ surprizitaj kontraŭuloj.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.name=ĵetlanco
|
||||
items.weapon.missiles.throwingspear.desc=Tiuj ĉi malpezaj lancoj distingiĝas per maldikaj teniloj, kiuj sendube estas projektitaj por ĵeti, ne por puŝi.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=ĵetŝtono
|
||||
items.weapon.missiles.throwingstone.desc=Tiuj ĉi ŝtonoj estas glatigitaj por esti ĵeteblaj pli malproksime ol normaj ŝtonoj. Malgraŭ la prilaboro, ili plue ne estas tre konfidindaj armiloj.
|
||||
|
|
|
@ -436,7 +436,7 @@ items.potions.potion.no=No, he cambiado de idea
|
|||
items.potions.potion.sure_drink=¿Estás seguro de que quieres beberla? En la mayoría de los casos lanzar estas pociones a los enemigos tiene más sentido.
|
||||
items.potions.potion.sure_throw=¿Estás seguro de que quieres lanzarla? En la mayoría de los casos tiene sentido beberla.
|
||||
items.potions.potion.shatter=El frasco se rompe y el líquido salpica sin causar daños.
|
||||
items.potions.potion$randompotion.name=Random Potion
|
||||
items.potions.potion$randompotion.name=Poción al azar
|
||||
|
||||
items.potions.potionofexperience.name=poción de experiencia
|
||||
items.potions.potionofexperience.desc=Las crónicas de multitudes de batallas reducidas a forma líquida, este brebaje aumentará tu nivel de experiencia instantáneamente.
|
||||
|
@ -822,7 +822,7 @@ items.weapon.melee.battleaxe.name=hacha de combate
|
|||
items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa.
|
||||
items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de este hacha de batalla pone una increíble fuerza detrás de cada golpe.
|
||||
|
||||
items.weapon.melee.crossbow.name=crossbow
|
||||
items.weapon.melee.crossbow.name=ballesta
|
||||
items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them.
|
||||
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
|
||||
|
||||
|
@ -951,25 +951,25 @@ items.weapon.missiles.darts.displacingdart.desc=These darts are tipped with a fa
|
|||
items.weapon.missiles.darts.healingdart.name=healing dart
|
||||
items.weapon.missiles.darts.healingdart.desc=These darts are tipped with a sungrass-based compound which grants a burst of healing to their target. The dart itself is still harmful though.
|
||||
|
||||
items.weapon.missiles.darts.holydart.name=holy dart
|
||||
items.weapon.missiles.darts.holydart.name=dardo sagrado
|
||||
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which grants a boost in power to their target. The dart itself is still harmful though.
|
||||
|
||||
items.weapon.missiles.darts.paralyticdart.name=paralytic dart
|
||||
items.weapon.missiles.darts.paralyticdart.name=dardo paralizador
|
||||
items.weapon.missiles.darts.paralyticdart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time.
|
||||
|
||||
items.weapon.missiles.darts.incendiarydart.name=dardo incendiario
|
||||
items.weapon.missiles.darts.incendiarydart.desc=These darts are tipped with a firebloom-based compound which will burst into brilliant flames on impact.
|
||||
|
||||
items.weapon.missiles.darts.poisondart.name=poison dart
|
||||
items.weapon.missiles.darts.poisondart.name=dardo venenoso
|
||||
items.weapon.missiles.darts.poisondart.desc=These darts are tipped with a sorrowmoss-based compound which will poison their target.
|
||||
|
||||
items.weapon.missiles.darts.rotdart.name=rot dart
|
||||
items.weapon.missiles.darts.rotdart.name=dardo podrido
|
||||
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies.
|
||||
|
||||
items.weapon.missiles.darts.shockingdart.name=shocking dart
|
||||
items.weapon.missiles.darts.shockingdart.name=dardo eléctrico
|
||||
items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stormvine-based compound which will deliver a nasty shock to their target.
|
||||
|
||||
items.weapon.missiles.darts.sleepdart.name=sleep dart
|
||||
items.weapon.missiles.darts.sleepdart.name=dardo adormecedor
|
||||
items.weapon.missiles.darts.sleepdart.desc=These darts are tipped with a dreamfoil-based compound which will instantly put their target into a light sleep.
|
||||
|
||||
|
||||
|
@ -1013,7 +1013,7 @@ items.weapon.missiles.throwingstone.desc=These stones are sanded down to make th
|
|||
items.weapon.missiles.tomahawk.name=tomahawk
|
||||
items.weapon.missiles.tomahawk.desc=These throwing axes have a serrated edge that makes them a bit tricky to use. However, a solid blow with this weapon will cause an enemy to bleed.
|
||||
|
||||
items.weapon.missiles.trident.name=trident
|
||||
items.weapon.missiles.trident.name=tridente
|
||||
items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy.
|
||||
|
||||
|
||||
|
|
|
@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Questa robusta bandoliera calza attorno al torac
|
|||
items.bags.scrollholder.name=tubo per pergamene
|
||||
items.bags.scrollholder.desc=Questo contenitore circolare sembra debba contenere carte astronomiche, ma le tue pergamene ci stanno a meraviglia.\n\nSembra anche ignifugo per cui le tue pergamene dovrebbero essere al sicuro dalle fiamme qui dentro.
|
||||
|
||||
items.bags.velvetpouch.name=velvet pouch
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
|
||||
items.bags.velvetpouch.name=sacchetto di velluto
|
||||
items.bags.velvetpouch.desc=Questo piccolo sacchetto di velluto è in grado di contenere piccoli oggetti, come semi e pietre runiche.
|
||||
|
||||
items.bags.magicalholster.name=magical holster
|
||||
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
|
||||
items.bags.magicalholster.name=fodero magico
|
||||
items.bags.magicalholster.desc=Questo piccolo fodero è fatto dalla pelle di qualche animale esotico, e possiede una potente magia che ti permette di riporre un'enorme quantità di armi a distanza.\n\nPuoi semplicemente pescare dalla sacca, coglierai sempre l'oggetto che stavi cercando.\n\nData la magia del fodero, le bacchette magiche si ricaricheranno più velocemente e le armi da lancio dureranno più a lungo dentro a esso.
|
||||
|
||||
|
||||
|
||||
|
@ -822,9 +822,9 @@ items.weapon.melee.battleaxe.name=Ascia da battaglia
|
|||
items.weapon.melee.battleaxe.stats_desc=Questa è un'arma piuttosto accurata.
|
||||
items.weapon.melee.battleaxe.desc=L'enorme testa d'acciaio di questa ascia da battaglia porta un considerevole peso in coda a ogni ampio colpo.
|
||||
|
||||
items.weapon.melee.crossbow.name=crossbow
|
||||
items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them.
|
||||
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
|
||||
items.weapon.melee.crossbow.name=balestra
|
||||
items.weapon.melee.crossbow.stats_desc=Quest'arma accresce il danno dei dardi lanciati quando è equipaggiata e donerà perfino il suo incantamento ad essi.
|
||||
items.weapon.melee.crossbow.desc=Un'arma piuttosto complessa che spara dardi ad una velocità straordinaria. Anche se non è progettata a tal fine, la pesante e robusta struttura della balestra la rende un'arma da mischia rispettabile.
|
||||
|
||||
items.weapon.melee.dagger.name=pugnale
|
||||
items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari.
|
||||
|
@ -838,9 +838,9 @@ items.weapon.melee.flail.name=mazzafrusto
|
|||
items.weapon.melee.flail.stats_desc=Questa è un'arma un po' lenta\nQuest'arma non può effettuare attacchi a sorpresa.
|
||||
items.weapon.melee.flail.desc=Una palla chiodata collegata all'impugnatura da una catena. Molto scomoda da maneggiare, ma devastante se assesta un solido colpo.
|
||||
|
||||
items.weapon.melee.gauntlet.name=stone gauntlet
|
||||
items.weapon.melee.gauntlet.name=guanto di pietra
|
||||
items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce.\nquest'arma blocca un po' di danno.
|
||||
items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows.
|
||||
items.weapon.melee.gauntlet.desc=Questo enorme guanto è fatto di un tessuto cremisi con al di sopra una pesante pietra magica. Il tessuto si stringe attorno a te, rendendo le spesse placche di pietra quasi una seconda pelle. Maneggiare un'arma così pesante richiede forza, ma aggiunge una potenza tremenda ai tuoi colpi.
|
||||
|
||||
items.weapon.melee.glaive.name=falcione
|
||||
items.weapon.melee.glaive.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra.
|
||||
|
@ -985,7 +985,7 @@ items.weapon.missiles.curaredart.name=dardo al curaro
|
|||
items.weapon.missiles.curaredart.desc=Questi dardi sono intinti con un composto di radicaterra che paralizzerà il bersaglio per un breve periodo.
|
||||
|
||||
items.weapon.missiles.fishingspear.name=fiocina da pesca
|
||||
items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too.
|
||||
items.weapon.missiles.fishingspear.desc=Piccole fiocine da lancio progettate per pescare. Funzionano bene anche come armi improvvisate.
|
||||
|
||||
items.weapon.missiles.javelin.name=giavellotto
|
||||
items.weapon.missiles.javelin.desc=Questi grossi arpioni da lancio sono bilanciati per mantenere in avanti la punta mentre volano nell'aria.
|
||||
|
@ -1004,8 +1004,8 @@ items.weapon.missiles.throwinghammer.desc=Questi pesanti martelli sono progettat
|
|||
items.weapon.missiles.throwingknife.name=coltello da lancio
|
||||
items.weapon.missiles.throwingknife.desc=Questi coltelli leggeri sono bilanciati per volare nell'aria dritti contro i loro bersagli. Sono più efficaci contro nemici ignari.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.name=lancia eiettabile
|
||||
items.weapon.missiles.throwingspear.desc=Queste lance leggere possiedono una struttura snella, evidentemente progettate per essere lanciate, non spinte.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=pietra da lancio
|
||||
items.weapon.missiles.throwingstone.desc=Queste pietre sono state levigate per renderle in grado di essere lanciate con più potenza rispetto a una pietra comune. Nonostante ciò, non sono comunque armi molto affidabili.
|
||||
|
|
|
@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Ten cienki bandolier zakłada się zupełnie jak
|
|||
items.bags.scrollholder.name=tuba na zwoje
|
||||
items.bags.scrollholder.desc=Ten pojemnik w kształcie rury wygląda na taki, w którym astronomowie przetrzymują swoje wykresy. Zwoje pasują do niego jak ulał. \n\nNie wygląda na łatwopalny. Twoje zwoje są w nim ochronione przed ogniem.
|
||||
|
||||
items.bags.velvetpouch.name=velvet pouch
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
|
||||
items.bags.velvetpouch.name=aksamitna sakiewka
|
||||
items.bags.velvetpouch.desc=Ta mała aksamitna sakiewka pozwala ci na przechowywanie małych przedmiotów, takich jak nasiona i kamienie runiczne.
|
||||
|
||||
items.bags.magicalholster.name=magical holster
|
||||
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
|
||||
items.bags.magicalholster.name=magiczny pokrowiec
|
||||
items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egzotycznego zwierzęcia, i ma w sobie magię pozwalającą mu przechowywać duże ilości broni zasięgowych.\n\nKiedy sięgniesz do niego, zawsze znajdziesz przedmiot którego szukałeś.\n\nDzięki magii, różdżki będą się szybciej ładować, a bronie zasięgowe będą bardziej wytrzymałe w nim.
|
||||
|
||||
|
||||
|
||||
|
@ -822,9 +822,9 @@ items.weapon.melee.battleaxe.name=topór bojowy
|
|||
items.weapon.melee.battleaxe.stats_desc=To raczej celna broń.
|
||||
items.weapon.melee.battleaxe.desc=Ogromny, stalowy obuch tego bojowego topora wymaga pokaźnego podniesienia przed każdym szerokim ciosem
|
||||
|
||||
items.weapon.melee.crossbow.name=crossbow
|
||||
items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them.
|
||||
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
|
||||
items.weapon.melee.crossbow.name=Kusza
|
||||
items.weapon.melee.crossbow.stats_desc=Ta broń zwiększa obrażenia rzuconych rzutek kiedy założona, a nawet da im swoje zaklęcie.
|
||||
items.weapon.melee.crossbow.desc=Dość skomplikowana broń, która strzela bełtami o bardzo wysokiej prędkości. Nie jest zaprojektowana do walki wręcz, ale porządna konstrukcja kuszy umożliwia walkę wręcz nią.
|
||||
|
||||
items.weapon.melee.dagger.name=sztylet
|
||||
items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów.
|
||||
|
@ -838,9 +838,9 @@ items.weapon.melee.flail.name=cep
|
|||
items.weapon.melee.flail.stats_desc=Jest to nieco powolna broń.\nNie można nią dokonać ataku znienacka.
|
||||
items.weapon.melee.flail.desc=Kolczasta kula przymocowana do uchwytu o długości łańcucha. Bardzo nieporęczna, lecz niszczycielska jeśli solidnie trafi.
|
||||
|
||||
items.weapon.melee.gauntlet.name=stone gauntlet
|
||||
items.weapon.melee.gauntlet.name=kamienna rękawica
|
||||
items.weapon.melee.gauntlet.stats_desc=Jest to bardzo szybka broń.\nTa broń blokuje część obrażeń.
|
||||
items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows.
|
||||
items.weapon.melee.gauntlet.desc=Ta masywna rękawica jest zrobiona z karmazynowego materiału z ciężkim magicznym kamieniem na nim. Materiał przylepia się do ciebie, powodując że kamienne płyty są dla ciebie jak druga skóra. Machanie taką ciężka bronią wymaga dużej siły, ale dodaje sporo mocy do twoich ciosów.
|
||||
|
||||
items.weapon.melee.glaive.name=glewia
|
||||
items.weapon.melee.glaive.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg.
|
||||
|
@ -985,7 +985,7 @@ items.weapon.missiles.curaredart.name=zatruta strzałka
|
|||
items.weapon.missiles.curaredart.desc=Końcówka tej rzutki jest nasiąknięta substancją z nasień korzennych które wywołają paraliż u celu na krótki czas.
|
||||
|
||||
items.weapon.missiles.fishingspear.name=Włócznia wędkarska
|
||||
items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too.
|
||||
items.weapon.missiles.fishingspear.desc=Małe włócznie do miotania specjalnie zaprojektowane do łowienia ryb. Mogą służyć również jako improwizowana broń.
|
||||
|
||||
items.weapon.missiles.javelin.name=oszczep
|
||||
items.weapon.missiles.javelin.desc=Te większe włócznie do rzucania wyważone zostały aby ich zaostrzona końcówka znajdowała się z przodu podczas lotu w powietrzu.
|
||||
|
@ -1004,8 +1004,8 @@ items.weapon.missiles.throwinghammer.desc=Te ciężkie młoty zostały zaprojekt
|
|||
items.weapon.missiles.throwingknife.name=Nóż do rzucania
|
||||
items.weapon.missiles.throwingknife.desc=Te lekkie noże są wyważone tak, aby w. Są najbardziej efektywne przeciwko wrogom którzy niczego się nie spodziewają.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.name=włócznia do rzucania
|
||||
items.weapon.missiles.throwingspear.desc=Te lekkie włócznie mają cienką konstrukcję które zdecydowanie są zaprojektowane do rzucania, nie do walki wręcz.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=kamień do rzucania
|
||||
items.weapon.missiles.throwingstone.desc=Te kamienie są piaskowane aby można było je rzucić z większą siłą niż zwykłe kamienie. Mimo rzemieślnictwa, nadal nie są najlepszą bronią.
|
||||
|
|
|
@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Этот широкий пояс надевае
|
|||
items.bags.scrollholder.name=футляр для свитков
|
||||
items.bags.scrollholder.desc=Похоже, раньше этот футляр использовался для хранения астрономических карт, но и для свитков он вполне подойдёт.\n\nПохоже, этот футляр сможет защитить ваши свитки от огня.
|
||||
|
||||
items.bags.velvetpouch.name=velvet pouch
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
|
||||
items.bags.velvetpouch.name=бархатный мешочек
|
||||
items.bags.velvetpouch.desc=В этой небольшой сумочке из бархата можно хранить множество мелких предметов, таких как семена и рунные камни.
|
||||
|
||||
items.bags.magicalholster.name=magical holster
|
||||
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
|
||||
items.bags.magicalholster.name=волшебный чехол
|
||||
items.bags.magicalholster.desc=Этот тонкий чехол, сделанный из шкур экзотических животных, обладает могущественным волшебством, которое позволяет хранить в нем огромное количество метательного оружия.\n\nПросто запустите руку в чехол и всегда достанете именно то, что искали.\n\nИз-за чар на чехле, хранящиеся в нём жезлы будут перезаряжаться немного быстрее, а метательное оружие прослужит дольше.
|
||||
|
||||
|
||||
|
||||
|
@ -822,9 +822,9 @@ items.weapon.melee.battleaxe.name=боевой топор
|
|||
items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие.
|
||||
items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой.
|
||||
|
||||
items.weapon.melee.crossbow.name=crossbow
|
||||
items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them.
|
||||
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
|
||||
items.weapon.melee.crossbow.name=арбалет
|
||||
items.weapon.melee.crossbow.stats_desc=Это оружие, будучи в руках, увеличивает урон от дротиков и даже наделяет их своим зачарованием.
|
||||
items.weapon.melee.crossbow.desc=Довольно замысловатое оружие, стреляющее чрезвычайно быстро. Тяжесть и прочная конструкция арбалета позволяют с успехом использовать его в ближнем бою, хоть он для этого и не предназначен.
|
||||
|
||||
items.weapon.melee.dagger.name=кинжал
|
||||
items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках.
|
||||
|
@ -838,9 +838,9 @@ items.weapon.melee.flail.name=кистень
|
|||
items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку.
|
||||
items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании.
|
||||
|
||||
items.weapon.melee.gauntlet.name=stone gauntlet
|
||||
items.weapon.melee.gauntlet.name=каменная перчатка
|
||||
items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие.\nЭто оружие способно предотвратить некоторое количество урона.
|
||||
items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows.
|
||||
items.weapon.melee.gauntlet.desc=Эта массивная перчатка сделана из ткани багрового цвета и покрыта тяжелым магическим камнем. Ткань сжимается вокруг вашей руки, из-за чего толстые пластины камня чувствуются как вторая кожа. Размахивание таким тяжёлым оружием требует недюжинной силы, зато придаёт вашим ударам невероятную мощь.
|
||||
|
||||
items.weapon.melee.glaive.name=глефа
|
||||
items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки.
|
||||
|
@ -985,7 +985,7 @@ items.weapon.missiles.curaredart.name=парализующий дротик
|
|||
items.weapon.missiles.curaredart.desc=Эти дротики, покрытые веществом на основе Земляного корня, на некоторое время парализуют жертву.
|
||||
|
||||
items.weapon.missiles.fishingspear.name=рыболовное копьё
|
||||
items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too.
|
||||
items.weapon.missiles.fishingspear.desc=Маленькие метательные копья, предназначенные для рыбалки. Годятся в качестве импровизированного оружия.
|
||||
|
||||
items.weapon.missiles.javelin.name=метательное копьё
|
||||
items.weapon.missiles.javelin.desc=Эти метательные копья побольше сбалансированы так, чтобы удерживать остриё точно впереди, пока оно пронзает воздух.
|
||||
|
@ -1004,8 +1004,8 @@ items.weapon.missiles.throwinghammer.desc=Эти здоровенные моло
|
|||
items.weapon.missiles.throwingknife.name=метательный нож
|
||||
items.weapon.missiles.throwingknife.desc=Эти легковесные ножи сбалансированы так, чтобы по дугообразной траектории попадать прямо в цель. Наиболее эффективны против ничего не подозревающих противников.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.name=метательное копьё
|
||||
items.weapon.missiles.throwingspear.desc=Эти лёгкие на вес копья имеют тонкие вырезы, явно предназначенные для броска, а не для выпада.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=метательный камень
|
||||
items.weapon.missiles.throwingstone.desc=Эти камни отшлифованы так, чтобы их можно было бросать сильнее, чем обычные камни. Несмотря на добротное изготовление, они всё же не являются надёжным оружием.
|
||||
|
|
|
@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=这副厚实的挎带能像肩带一样缠在身
|
|||
items.bags.scrollholder.name=卷轴筒
|
||||
items.bags.scrollholder.desc=这个管状的容器看起来可以装下一整份天文学家的手书,不过你的卷轴也刚好能放在里面。\n\n这个容器看起来并不是很可燃,所以你的卷轴在里面一定很安全。
|
||||
|
||||
items.bags.velvetpouch.name=velvet pouch
|
||||
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
|
||||
items.bags.velvetpouch.name=绒布袋
|
||||
items.bags.velvetpouch.desc=这个丝绒制作的小袋子能装下很多种子、符石等小件道具。
|
||||
|
||||
items.bags.magicalholster.name=magical holster
|
||||
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
|
||||
items.bags.magicalholster.name=魔法筒袋
|
||||
items.bags.magicalholster.desc=这款细长的皮制筒袋由某种异域动物的毛皮制成。强大的附魔使其拥有能收纳大量远程类武器道具的能力。\n\n你只需要伸手进去一探,想要的道具就会出现在手上。\n\n筒袋中涌动的魔力流还能使存放于其中的法杖充能更快,投掷武器耐久更高。
|
||||
|
||||
|
||||
|
||||
|
@ -822,9 +822,9 @@ items.weapon.melee.battleaxe.name=战斧
|
|||
items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。
|
||||
items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。
|
||||
|
||||
items.weapon.melee.crossbow.name=crossbow
|
||||
items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them.
|
||||
items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well.
|
||||
items.weapon.melee.crossbow.name=十字弩
|
||||
items.weapon.melee.crossbow.stats_desc=这件武器在装备后会大幅提升飞镖的伤害。它甚至还能把自身的附魔赋予射出去的飞镖。
|
||||
items.weapon.melee.crossbow.desc=这是一件看起来相当精密复杂的装置,能够将飞镖一样的小型箭矢以极高的速度射出。这把十字弩弩掂在手里沉甸甸的,比想象中结实很多,虽然完全违背了设计初衷,不过也能够在肉搏战中起到作用。
|
||||
|
||||
items.weapon.melee.dagger.name=匕首
|
||||
items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。
|
||||
|
@ -838,9 +838,9 @@ items.weapon.melee.flail.name=链枷
|
|||
items.weapon.melee.flail.stats_desc=这件武器精确性不高。\n这件武器不能用来偷袭。
|
||||
items.weapon.melee.flail.desc=铁链上附着的一个带刺的钢球。笨重难用,能命中的话威力极强。
|
||||
|
||||
items.weapon.melee.gauntlet.name=stone gauntlet
|
||||
items.weapon.melee.gauntlet.name=魔岩拳套
|
||||
items.weapon.melee.gauntlet.stats_desc=这件武器的攻速很快。\n这件武器可以抵挡部分伤害。
|
||||
items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows.
|
||||
items.weapon.melee.gauntlet.desc=这个巨大的拳套由一匹红布和层层覆盖在布上的魔法岩石交织而成。戴上后,布料紧紧裹住你的整个前臂,让厚重的岩板显得像一层坚硬的皮肤。要有足够的力量才能将如此沉重的武器自如挥舞,但正是这种力量和重量的结合让这件武器能发挥出可怕的威力。
|
||||
|
||||
items.weapon.melee.glaive.name=关刀
|
||||
items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。
|
||||
|
@ -964,7 +964,7 @@ items.weapon.missiles.darts.poisondart.name=毒液飞镖
|
|||
items.weapon.missiles.darts.poisondart.desc=这些飞镖上涂着一种由断肠草制成的药物,能使目标中毒。
|
||||
|
||||
items.weapon.missiles.darts.rotdart.name=腐莓飞镖
|
||||
items.weapon.missiles.darts.rotdart.desc=这些恐怖的飞镖上涂着一种由腐莓制成的酸性化合物,会化穿飞镖命中的任何东西。强大的敌人能抵御大部分的效果,但大部分敌人都会被迅速化成一滩烂泥而死。
|
||||
items.weapon.missiles.darts.rotdart.desc=这些恐怖的飞镖上涂着一种由腐莓制成的酸性化合物,能够溶解飞镖命中的任何东西。强力的敌人能抵御大部分的效果,但大部分目标都会因腐蚀而死。
|
||||
|
||||
items.weapon.missiles.darts.shockingdart.name=电击飞镖
|
||||
items.weapon.missiles.darts.shockingdart.desc=这些飞镖上涂着一种由风暴藤制成的药物,能让目标受到强烈的电击。
|
||||
|
@ -988,24 +988,24 @@ items.weapon.missiles.fishingspear.name=捕鱼矛
|
|||
items.weapon.missiles.fishingspear.desc=小巧的投掷用短矛,本来是用来捕鱼的,不过也能当个武器用。
|
||||
|
||||
items.weapon.missiles.javelin.name=标枪
|
||||
items.weapon.missiles.javelin.desc=这些大号投掷用长枪上的配重保证它们在飞向目标时会以有尖刺的那头落地。
|
||||
items.weapon.missiles.javelin.desc=这些大号投掷用长枪上的配重保证它们会以尖端为首飞向目标。
|
||||
|
||||
items.weapon.missiles.missileweapon.stats=这件远程武器可以造成_%1$d~%2$d点伤害_并需要_%3$d点力量_来正常使用。
|
||||
items.weapon.missiles.missileweapon.distance=这种武器被设计用于远程攻击,近战范围使用它精准会大幅降低。
|
||||
items.weapon.missiles.missileweapon.durability=投掷武器经使用会磨损并最终坏掉。
|
||||
items.weapon.missiles.missileweapon.durability=投掷武器在使用过程中会磨损并最终损坏。
|
||||
items.weapon.missiles.missileweapon.uses_left=这一组武器再用_%d/%d_次就会有一件被损耗掉。
|
||||
|
||||
items.weapon.missiles.shuriken.name=手里剑
|
||||
items.weapon.missiles.shuriken.desc=锋利的星形金属刃片,非常轻便。在移动后可以瞬间投出一个手里剑。
|
||||
items.weapon.missiles.shuriken.desc=锋利的星形金属刃片,非常轻便。在移动后即可瞬间投出。
|
||||
|
||||
items.weapon.missiles.throwinghammer.name=投掷锤
|
||||
items.weapon.missiles.throwinghammer.desc=这些沉甸甸的锤子是用来扔向敌人的。伤害稍低,但平滑的纯金属的制作工艺让它们非常结实,而且不会留在敌人身上。
|
||||
|
||||
items.weapon.missiles.throwingknife.name=飞刀
|
||||
items.weapon.missiles.throwingknife.desc=这些轻便的小刀不同于普通的匕首,重量分配得使其能飞行后准确地刺进目标体内。这种武器对未察觉你的敌人更有效。
|
||||
items.weapon.missiles.throwingknife.desc=这些轻便的小刀不同于普通的匕首,平衡的配重使其能在飞行后准确地刺穿目标。这种武器对未察觉你的敌人更加有效。
|
||||
|
||||
items.weapon.missiles.throwingspear.name=throwing spear
|
||||
items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted.
|
||||
items.weapon.missiles.throwingspear.name=投矛
|
||||
items.weapon.missiles.throwingspear.desc=这些轻便短矛的木杆非常纤细,很明显是一种投掷型武器,不适合用来近战。
|
||||
|
||||
items.weapon.missiles.throwingstone.name=石子
|
||||
items.weapon.missiles.throwingstone.desc=这些石头被人用砂纸打磨成趁手的形状,比普通石子更适合大力投向目标。尽管工艺精湛,作为武器还是不太可靠。
|
||||
|
@ -1014,7 +1014,7 @@ items.weapon.missiles.tomahawk.name=飞斧
|
|||
items.weapon.missiles.tomahawk.desc=这种有锯齿形斧刃的投掷斧用起来有点困难,但是正中目标造成的伤口会让敌人流血。
|
||||
|
||||
items.weapon.missiles.trident.name=三叉戟
|
||||
items.weapon.missiles.trident.desc=一头有三个吓人的尖叉的特大号投掷用长枪。威力极大,但也挺重。
|
||||
items.weapon.missiles.trident.desc=一把尖端有着三根致命尖叉的特大号投掷用长枪。威力极大,但也很重。
|
||||
|
||||
|
||||
items.weapon.weapon.identify=你对手中的武器已经足够熟悉并将其完全鉴定。
|
||||
|
|
|
@ -66,18 +66,18 @@ badges$badge.happy_end=Final feliç
|
|||
badges$badge.champion=Desafiament guanyat
|
||||
|
||||
challenges.no_food=A dieta
|
||||
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed
|
||||
challenges.no_food_desc=El menjar és escàs, per tant fes que cada mossegada compti!\n\n- Les racions regulars i les empanades es substitueixen amb racions petites\n- La carn misteriosa i la baia-insípida s'eliminen\n- La banya de l'abundància s'elimina
|
||||
challenges.no_armor=La fe és el meu escut
|
||||
challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed
|
||||
challenges.no_armor_desc=Explora la masmorra amb res més que una tela per protegir-te!\n\n- Tota l'armadura excepte la tela inicial s'elimina
|
||||
challenges.no_healing=Farmacofòbia
|
||||
challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed
|
||||
challenges.no_healing_desc=Sense pocions curatives, hauràs de trobar fonts alternatives de curació per sobreviure\n\n- S'eliminen les pocions de curació
|
||||
challenges.no_herbalism=Terra àrida
|
||||
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
|
||||
challenges.no_herbalism_desc=Sembla que no hi ha aigua neta en aquesta masmorra maleïda...\n\n- S'eliminen les gotes de rosada\n- S'eliminen les plantes\n- Les llavors encara apareixen, però no generen cap arrel
|
||||
challenges.swarm_intelligence=Eixam d'intel ligència
|
||||
challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location
|
||||
challenges.swarm_intelligence_desc=Compte, els monstres de la masmorra es tornen cada cop més intel·ligents!\n\n- Quan un enemic ho adverteix, els enemics propers s'apropen a aquesta ubicació
|
||||
challenges.darkness=En la foscor
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
|
||||
challenges.darkness_desc=És una masmorra després de tot!\n\n- La distància visible típica es redueix dramàticament\n- Apareix una torxa a cada pis\n- L'efecte il·luminat dura menys temps
|
||||
challenges.no_scrolls=Runes prohibides
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
challenges.no_scrolls_desc=Una runa determinada és més difícil de trobar. Malauradament, sempre és la més útil.\n\n- La meitat dels pergamins de millora de la masmorra s'eliminen
|
||||
|
||||
rankings$record.something=Mort per alguna cosa
|
||||
|
|
|
@ -68,15 +68,15 @@ badges$badge.champion=Herausforderung gemeistert
|
|||
challenges.no_food=Auf Diät
|
||||
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed
|
||||
challenges.no_armor=Der Glaube ist meine Rüstung
|
||||
challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed
|
||||
challenges.no_armor_desc=Betritt den Dungeon mit nichts als einem Stück Stoff um dich zu schützen!\n\n- Alle Rüstungen, außer der Start-Rüstung ist entfernt
|
||||
challenges.no_healing=Pharmakophobie
|
||||
challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed
|
||||
challenges.no_healing_desc=Ohne Tränke der Heilung musst du dich auf alternative Heilungsquellen verlassen\n\n- Tränke der Heilung sind entfernt
|
||||
challenges.no_herbalism=Ödland
|
||||
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
|
||||
challenges.swarm_intelligence=Schwarmintelligenz
|
||||
challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location
|
||||
challenges.darkness=In die Finsternis
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
|
||||
challenges.darkness_desc=Es ist immer noch ein Dungeon\n\n- Normale Sichtweite stark verringert\n- Eine Fackel erscheint auf jeder Ebene\n- Licht-Effekt hält nicht so lange
|
||||
challenges.no_scrolls=Verbotene Runen
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
|
||||
|
|
|
@ -66,18 +66,18 @@ badges$badge.happy_end=Bonŝanca fino
|
|||
badges$badge.champion=Defio venkita
|
||||
|
||||
challenges.no_food=Je fasto
|
||||
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed
|
||||
challenges.no_food_desc=Manĝaĵo maloftas, do ĉiu porcieto gravas!\n\n- normaj porcioj kaj pastaĵoj estas anstataŭigitaj per etaj porcioj\n- misteraj viandoj kaj naŭzfruktoj estas forigitaj\n- korno de abundo estas forigita
|
||||
challenges.no_armor=Kredo defendu min!
|
||||
challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed
|
||||
challenges.no_armor_desc=Enpaŝigu la labirinton sen iu ajn ŝirmarmilo escepte de iu ŝtofo!\n\n- ĉiuj defendaĵoj escepte de komenca vestaĵo estas forigitaj
|
||||
challenges.no_healing=Sen drogoj
|
||||
challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed
|
||||
challenges.no_healing_desc=Sen eliksiroj de sano vi devos baziĝi sur alternativaj sanigaj rimedoj por travivi.\n\n- eliksiroj de sano estas forigitaj
|
||||
challenges.no_herbalism=Senfrukta tero
|
||||
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
|
||||
challenges.no_herbalism_desc=Verŝajne estas neniom da pura akvo en tiu ĉi malbenita labirinto…\n\n- roseroj estas forigitaj\n- vegetaĵoj estas forigitaj\n- semoj plue aperas, sed ne planteblas
|
||||
challenges.swarm_intelligence=Svarma intelekto
|
||||
challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location
|
||||
challenges.swarm_intelligence_desc=Estu singarda, labirintaj monstroj iĝas pli sagacaj!\n\n- kiam malamiko rigardas vin, proksimaj malamikoj venas al tiu loko
|
||||
challenges.darkness=Mallumen
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
|
||||
challenges.darkness_desc=Tio estas ja subtera labirinto!\n\n- norma vid-distanco estas malpliigita\n- torĉo aperas en ĉiu keletaĝo\n- la efiko prilumeco daŭras pli mallonge
|
||||
challenges.no_scrolls=Skribaĵoj malpermesataj
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
challenges.no_scrolls_desc=Trovi kelkan runon estas pli malfacila. Domaĝe ĉiam temas pri la plej uzebla.\n\n- duono da skribrulaĵoj de plibonigo estas forigita
|
||||
|
||||
rankings$record.something=Mortigita iel
|
||||
|
|
|
@ -66,18 +66,18 @@ badges$badge.happy_end=Lieto fine
|
|||
badges$badge.champion=Sfida vinta
|
||||
|
||||
challenges.no_food=A dieta
|
||||
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed
|
||||
challenges.no_food_desc=Il cibo è scarso, ogni morso è prezioso!\n\n- Le razioni regolari e i pasticci sono sostituiti con razioni piccole\n- La carne misteriosa e i blandofrutti sono rimossi\n- La Cornucopia è rimossa
|
||||
challenges.no_armor=La fede è la mia armatura
|
||||
challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed
|
||||
challenges.no_armor_desc=Sfida il dungeon con nient'altro che qualche straccio a tua protezione!\n\n- Tutte le armature eccetto l'iniziale sono rimosse
|
||||
challenges.no_healing=Farmacofobia
|
||||
challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed
|
||||
challenges.no_healing_desc=Senza pozioni di guarigione, per sopravvivere dovrai contare su sorgenti di cura alternative\n\n- Le pozioni di guarigione sono rimosse
|
||||
challenges.no_herbalism=Terra sterile
|
||||
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
|
||||
challenges.no_herbalism_desc=Sembra che non vi sia acqua pulita rimasta in questo maledetto dungeon...\n\n- Le gocce di rugiada sono rimosse\n- Le piante sono rimosse\n- I semi appaiono ancora, ma non germineranno
|
||||
challenges.swarm_intelligence=Intelligenza dello sciame
|
||||
challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location
|
||||
challenges.swarm_intelligence_desc=Attento, i mostri del dungeon stanno diventando più furbi!\n\n- Quando un nemico ti nota, i nemici vicini sono attratti in quel punto
|
||||
challenges.darkness=Nell'oscurità
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
|
||||
challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio di visibilità normale tremendamente ridotto\n- Una torcia appare in ogni piano\n- Gli stati attivi luminosi durano meno
|
||||
challenges.no_scrolls=Rune proibite
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
challenges.no_scrolls_desc=Una runa in particolare è più difficile da trovare. Sfortunatamente, è sempre quella più utile.\n\n- Metà delle pergamene di miglioramento nel dungeon sono rimosse
|
||||
|
||||
rankings$record.something=Ucciso da qualcosa
|
||||
|
|
|
@ -66,18 +66,18 @@ badges$badge.happy_end=Szczęśliwe zakończenie
|
|||
badges$badge.champion=Pokonano wyzwanie
|
||||
|
||||
challenges.no_food=Na diecie
|
||||
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed
|
||||
challenges.no_food_desc=Żywność jest rzadka, więc upewnij się że każdy kęs się liczy!\n\n-Zwykłe racje żywnościowe teraz są małe\n-Tajemnicze mięso i mdły owoc są niedostępne\n-Róg obfitości jest niedostępny
|
||||
challenges.no_armor=Wiara mym pancerzem
|
||||
challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed
|
||||
challenges.no_armor_desc=Staw czoła lochowi z niczym oprócz ubrania by cię chronić!\n\n- Każdy pancerz oprócz startowego ubrania jest usunięty.
|
||||
challenges.no_healing=Farmakofobia
|
||||
challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed
|
||||
challenges.no_healing_desc=Bez mikstur leczenia będziesz musiał polegać na alternatywnych źródłach leczenia aby przeżyć.\n\n- Mikstury leczenia są niedostępne.
|
||||
challenges.no_herbalism=Ziemia jałowa
|
||||
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
|
||||
challenges.no_herbalism_desc=Wygląda na to, że w tym przeklętym lochu nie ma już żadnej czystej wody...\n\n- Krople rosy są usunięte\n- Rośliny są usunięte\n- Nasiona nadal są obecne, ale nie zakorzenią się
|
||||
challenges.swarm_intelligence=Inteligencja roju
|
||||
challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location
|
||||
challenges.swarm_intelligence_desc=Uważaj, potwory z lochu stają się sprytniejsze!\n\n- Kiedy przeciwnik cię zauważy pobliscy wrogowie są przyciągnięci w to miejsce.
|
||||
challenges.darkness=W ciemność
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
|
||||
challenges.darkness_desc=To przede wszystkim loch!\n\n- Zwykły zasięg wzroku znacznie zmniejszony.\n- Pochodnia pojawia się na każdym poziomie.\n- Wzmocnienie Światło starcza na krócej.
|
||||
challenges.no_scrolls=Zakazane runy
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n-Połowa zwojów ulepszenia nie pojawi się w lochu
|
||||
|
||||
rankings$record.something=Zabity przez Coś Niecoś
|
||||
|
|
|
@ -66,18 +66,18 @@ badges$badge.happy_end=Счастливый конец
|
|||
badges$badge.champion=Испытание завершено
|
||||
|
||||
challenges.no_food=На диете
|
||||
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed
|
||||
challenges.no_food_desc=Пища в дефиците, разумно используйте каждый кусочек!\n\n- Обычные рационы и пироги заменены урезанными рационами\n- Удалено загадочное мясо и пустофрукты\n- Удалён Рог Изобилия
|
||||
challenges.no_armor=Эксгибиционизм
|
||||
challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed
|
||||
challenges.no_armor_desc=Всё, что защищает вас от опасностей подземелья - немного одежды!\n\n- Удалены все виды брони, кроме стартовой
|
||||
challenges.no_healing=Фармакофобия
|
||||
challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed
|
||||
challenges.no_healing_desc=Без зелий исцеления вам придется положиться на другие способы лечения, чтобы выжить\n\n- Удалены зелья исцеления
|
||||
challenges.no_herbalism=Бесплодная земля
|
||||
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
|
||||
challenges.no_herbalism_desc=Похоже, в этом проклятом подземелье не осталось ни капли чистой воды...\n\n- Удалена роса\n- Удалены растения\n- Семена можно найти, но нельзя посадить
|
||||
challenges.swarm_intelligence=Единый разум
|
||||
challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location
|
||||
challenges.swarm_intelligence_desc=Берегитесь, монстры подземелья поумнели!\n\n- Противники поблизости стягиваются в точку, в которой вас заметили
|
||||
challenges.darkness=Во тьме
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
|
||||
challenges.darkness_desc=Это, как-никак, подземелье!\n\n- Обычная дальность обзора сильно снижена\n- На каждом этаже появляется факел\n- Свет от факела длится меньше
|
||||
challenges.no_scrolls=Неграмотность
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
challenges.no_scrolls_desc=Некую руну стало сложнее найти. К сожалению, самую полезную.\n\n- Удалена половина свитков улучшения
|
||||
|
||||
rankings$record.something=Убит неизвестно чем
|
||||
|
|
|
@ -66,18 +66,18 @@ badges$badge.happy_end=幸福结局
|
|||
badges$badge.champion=挑战成功
|
||||
|
||||
challenges.no_food=缩餐节食
|
||||
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed
|
||||
challenges.no_food_desc=食物稀缺,要节约粮食!\n\n- 普通口粮和肉饼都被替换成小包口粮\n- 移除神秘肉和无味果\n- 移除丰饶之角
|
||||
challenges.no_armor=信念护体
|
||||
challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed
|
||||
challenges.no_armor_desc=布衣之身,独当一面!\n\n- 移除地牢中初始布甲外的所有护甲装备
|
||||
challenges.no_healing=恐药异症
|
||||
challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed
|
||||
challenges.no_healing_desc=在没有治疗药水的地牢里,你需要依靠其他治疗源才有可能活下去。\n\n- 移除治疗药水
|
||||
challenges.no_herbalism=荒芜之地
|
||||
challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root
|
||||
challenges.no_herbalism_desc=这个晦气的地牢里连干净的水都没有了……\n\n- 移除露珠\n- 移除所有特殊植物\n- 高草依然会掉落种子,但种子不会生根发芽
|
||||
challenges.swarm_intelligence=集群智能
|
||||
challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location
|
||||
challenges.swarm_intelligence_desc=要小心了,地牢里的怪物们也在学习进步!\n\n- 当你被敌人发现时,附近的其他敌人也会被吸引到那里。
|
||||
challenges.darkness=没入黑暗
|
||||
challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time
|
||||
challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著缩小\n- 每层都会出现一根火把\n- 照明效果持续时间缩短
|
||||
challenges.no_scrolls=禁忌咒文
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
challenges.no_scrolls_desc=其中一种卷轴符文会变得更稀有。只不过,每次都是最有用的那种。\n\n- 移除地牢中半数的升级卷轴
|
||||
|
||||
rankings$record.something=在黑暗中被击杀
|
||||
|
|
|
@ -15,7 +15,7 @@ plants.earthroot.name=Arrel-terra
|
|||
plants.earthroot.desc=Quan una criatura toca una arrel-terra, les seves llavors creen un tipus d'armadura natural i immòbil al seu voltant.
|
||||
plants.earthroot$seed.name=llavor d'arrel-terra
|
||||
plants.earthroot$armor.name=Armadura herbàcia
|
||||
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
|
||||
plants.earthroot$armor.desc=Un tipus d'armadura natural i immòbil et protegeix. Aquesta armadura forma plaques d'escorça i arrels, embolicant el teu cos.\n\nAquesta armadura herbàcia bloquejarà %d de dany de qualsevol cop físic que rebis, fins que eventualment s'esgoti la seva durabilitat i col·lapsi.\n\nAquesta armadura també és immòbil, si t'intentes moure, es trencarà i es perdrà.\n\nArmadura restant: %d.
|
||||
|
||||
plants.fadeleaf.name=Escapafulla
|
||||
plants.fadeleaf.desc=Tocar una escapafulla teletransportarà a qualsevol criatura a un lloc aleatori del pis actual.
|
||||
|
@ -53,4 +53,4 @@ plants.sungrass.name=Herba-sol
|
|||
plants.sungrass.desc=L'herba-sol és famosa per les lentes però efectives propietats curatives de la seva saba.
|
||||
plants.sungrass$seed.name=llavor d'herba-sol
|
||||
plants.sungrass$health.name=Curació Herbal
|
||||
plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d.
|
||||
plants.sungrass$health.desc=L'herbasol té unes propietats curatives excel·lents, tot i que és molt més lenta que una poció de curació.\n\nEstàs regenerant salut lentament amb la planta d'herbasol. Allunyar-se de la planta trencarà l'efecte curatiu.\n\nCuració restant: %d.
|
||||
|
|
|
@ -15,7 +15,7 @@ plants.earthroot.name=Terradikujo
|
|||
plants.earthroot.desc=Kiam iu tuŝos terradikujon, ĝiaj radikoj formos ian senmovan naturan defendaĵon ĉirkaŭ li.
|
||||
plants.earthroot$seed.name=semo de terradiko
|
||||
plants.earthroot$armor.name=Vegetaĵa defendaĵo
|
||||
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
|
||||
plants.earthroot$armor.desc=Speco de natura, senmova defendaĵo, kiu protektas vin. La defendaĵo konsistas el arboŝelo interplektita kun folioj, entute ĉirkaŭante vian korpon.\n\nTiu ĉi vegetaĵa defendaĵo ensorbos %d da damaĝo de ĉiuj korpaj atakoj ricevotaj de vi, ĝis ĝi eventuale perdiĝos malmolecon kaj kolapsos.\n\nĈar la defendaĵo estas ankaŭ senmova, se vi provos movi, ĝi disfalos.\n\nPlua defendaĵo: %d.
|
||||
|
||||
plants.fadeleaf.name=Perefoliujo
|
||||
plants.fadeleaf.desc=Je tuŝo de perefoliujo ĉiu kreaĵo teleportiĝos al hazarda loko en nuna keletaĝo.
|
||||
|
@ -53,4 +53,4 @@ plants.sungrass.name=Sunherbo
|
|||
plants.sungrass.desc=Sunherbo estas konata pro sia suko, kiu malrapide, sed efike sanigas.
|
||||
plants.sungrass$seed.name=semo de sunherbo
|
||||
plants.sungrass$health.name=Vegetaĵa sanigado
|
||||
plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d.
|
||||
plants.sungrass$health.desc=Sunherbo posedas bonegan sanigan econ, tamen ĝi estas multe pli malrapida ol eliksiro de sano.\n\nVi nuntempe iom post iom replenigas vian sanon per sunherbo. Moviĝi for la vegetaĵo ĉesigos sanigadon.\n\nPlua sanigado: %d.
|
||||
|
|
|
@ -15,7 +15,7 @@ plants.earthroot.name=Radicaterra
|
|||
plants.earthroot.desc=Quando una creatura tocca una Radicaterra, le sue radici creano una sorta di armatura naturale inamovibile attorno ad essa.
|
||||
plants.earthroot$seed.name=seme di radicaterra
|
||||
plants.earthroot$armor.name=Armatura erbacea
|
||||
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
|
||||
plants.earthroot$armor.desc=Una sorta di armatura naturale inamovibile vi protegge. L'armatura forma piastre di corteccia e viticci, avvolgendosi attorno al tuo corpo.\n\nQuesta armatura erbacea bloccherà %d punti danno da ogni colpo fisico subito, fino a che non cederà, crollando a terra. \n\nDato che l'armatura è fissa, se tenti di spostarti cadrà a pezzi e scomparirà.\n\nArmatura rimanente: %d.
|
||||
|
||||
plants.fadeleaf.name=Fiocafoglia
|
||||
plants.fadeleaf.desc=Toccare una Fiocafoglia teletrasporterà qualunque creatura in un posto a caso nel livello attuale.
|
||||
|
@ -53,4 +53,4 @@ plants.sungrass.name=Erbasole
|
|||
plants.sungrass.desc=L'Erbasole è rinomata per le lente ma efficaci proprietà curative della sua linfa.
|
||||
plants.sungrass$seed.name=seme di erbasole
|
||||
plants.sungrass$health.name=Guarigione Erboristica
|
||||
plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d.
|
||||
plants.sungrass$health.desc=L'erbasole possiede eccellenti proprietà curative, tuttavia è più lenta di una pozione di guarigione.\n\nAttualmente stai rigenerando lentamente la salute dalla pianta erbasole. Spostarsi dalla pianta interromperà l'effetto curativo.\n\nGuarigione rimanente: %d.
|
||||
|
|
|
@ -15,7 +15,7 @@ plants.earthroot.name=Korzeń ziemny
|
|||
plants.earthroot.desc=Gdy jakieś stworzenie dotnie Korzenia Ziemi, jego korzenie tworzą rodzaj nieruchomej, naturalnej zbroi wokół niego.
|
||||
plants.earthroot$seed.name=Nasiono Korzenia Ziemnego
|
||||
plants.earthroot$armor.name=Roślinna zbroja
|
||||
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
|
||||
plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi ochrania ciebie. Zbroja tworzy płyty kory i gałęzi okrywając twoje ciało.\n\nTa zielna zbroja absorbuje 50%% wszystkich fizycznych obrażeń, które otrzymasz do momentu gdy skończy się jej trwałość i rozpadnie się. \n\nZbroja jest niemobilna, jeżeli spróbujesz się poruszyć rozpadnie się na kawałki i zostanie zniszczona.\n\nWytrzymałość zbroi: %d
|
||||
|
||||
plants.fadeleaf.name=Gasnący Liść
|
||||
plants.fadeleaf.desc=Dotknięcie Gasnącego Liścia przeteleportuje dowolną istotę do losowego miejsca na obecnej głębokości.
|
||||
|
@ -53,4 +53,4 @@ plants.sungrass.name=Słoneczna Trawa
|
|||
plants.sungrass.desc=Słoneczna Trawa jest słynna z powodu jej wolnych jak żywica, ale efektywnych, leczniczych właściwości.
|
||||
plants.sungrass$seed.name=Nasiono Słonecznej Trawy
|
||||
plants.sungrass$health.name=Roślinne leczenie
|
||||
plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d.
|
||||
plants.sungrass$health.desc=Słoneczna Trawa posiada wspaniałe właściwości lecznicze, choć nie są tak szybkie jak te mikstury leczniczej.\n\nAktualnie powoli regenerujesz wytrzymałość wykorzystując Słoneczną Trawę. Zejście z rośliny przerwie leczenie.\n\nTrwałość leczenia: %d
|
||||
|
|
|
@ -15,7 +15,7 @@ plants.earthroot.name=Земляной корень
|
|||
plants.earthroot.desc=Если дотронутся до Земляного корня, его корни немедленно обволокут вас, создавая некое подобие естественной брони. Действие этой защиты продолжается, только пока вы остаетесь на том же месте.
|
||||
plants.earthroot$seed.name=семя земляного корня
|
||||
plants.earthroot$armor.name=Покровительство природы
|
||||
plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
|
||||
plants.earthroot$armor.desc=Подобие естественной недвижимой брони защищает вас. Это броня состоит из толстой коры и лиан, оплетающих ваше тело.\n\nЭта растительная броня поглощает %d урона от любого физического удара, пока не иссякнет её запас прочности. Эту броню нельзя перемещать, и при попытке сойти с места она разрушится.\n\nВыдержит урона: %d.
|
||||
|
||||
plants.fadeleaf.name=Ведьмин стебель
|
||||
plants.fadeleaf.desc=Существо, коснувшееся Ведьминого стебля, переместится в случайное место текущего уровня.
|
||||
|
@ -53,4 +53,4 @@ plants.sungrass.name=Солнечник
|
|||
plants.sungrass.desc=Солнечник известен за свою способность постепенно исцелять любые раны.
|
||||
plants.sungrass$seed.name=семя солнечника
|
||||
plants.sungrass$health.name=Благословение природы
|
||||
plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d.
|
||||
plants.sungrass$health.desc=Солнечник обладает отличными целебными свойствами, хотя и гораздо более медленными, чем у зелья исцеления.\n\nВы постепенно восстанавливаете здоровье под действием солнечника. Любое передвижение прервёт эффект.\n\nЗапас исцеления: %d.
|
||||
|
|
|
@ -44,7 +44,7 @@ scenes.rankingsscene.total=Partides Jugades:
|
|||
scenes.rankingsscene.no_games=No s'ha jugat cap partida encara.
|
||||
scenes.rankingsscene.no_info=Sense informació addicional
|
||||
|
||||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.title=Jocs en Progrés
|
||||
scenes.startscene.new=Nova Partida
|
||||
|
||||
scenes.surfacescene.exit=Fi del Joc
|
||||
|
@ -56,7 +56,7 @@ scenes.titlescene.about=Sobre
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon és un RPG roguelike, amb enemics, nivells, ítems i trampes generats a l'atzar!\n\nCada sessió és una nova experiència desafiant, però vigila, la mort és permanent!\n\nFeliç masmorreig!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon s'ha actualitzat!
|
||||
scenes.welcomescene.update_msg=This update features improvements to several mechanics, and to game balance. Most significantly, challenges have been improved, every hero starts with a bag, and there are a couple new weapons!\n\nBe sure to check out the changes list for full details.
|
||||
scenes.welcomescene.update_msg=Aquesta actualització conté millores de certes mecàniques, i del balanç del joc. Sobretot s'han millorat els reptes, cada heroi ara comença amb un sac, i hi ha un parell d'armes noves!\n\nAssegura't de consultar el llistat de canvis per més detalls.
|
||||
scenes.welcomescene.patch_intro=S'ha afegit un nou pedaç a Shattered Pixel Dungeon!
|
||||
scenes.welcomescene.patch_bugfixes=Aquest pedaç conté correcció d'errors.
|
||||
scenes.welcomescene.patch_translations=Aquest pedaç conté actualitzacions de traducció.
|
||||
|
|
|
@ -44,7 +44,7 @@ scenes.rankingsscene.total=Luditaj ludoj:
|
|||
scenes.rankingsscene.no_games=Ankoraŭ neniuj ludoj luditaj.
|
||||
scenes.rankingsscene.no_info=Neniaj pliaj informoj
|
||||
|
||||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.title=Daŭrantaj ludoj
|
||||
scenes.startscene.new=Nova ludo
|
||||
|
||||
scenes.surfacescene.exit=Ludo finita
|
||||
|
@ -56,7 +56,7 @@ scenes.titlescene.about=Pri
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon estas labirint-esplorada rolludo, kun hazarde generitaj monstroj, niveloj, objektoj kaj kaptiloj!\n\nIu ajn ludo estas nova defiplena sperto, do estu singardema, morto neinversigeblas!\n\nPlezuran labirintadon!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita!
|
||||
scenes.welcomescene.update_msg=This update features improvements to several mechanics, and to game balance. Most significantly, challenges have been improved, every hero starts with a bag, and there are a couple new weapons!\n\nBe sure to check out the changes list for full details.
|
||||
scenes.welcomescene.update_msg=Tiu ĉi ĝisdatigo enhavas plibonigoj al lud-meĥanismoj kaj lud-ekvilibro. Plejgrave, defioj estas plibonigitaj, ĉiu heroo komencas kun ujo kaj aldonis kelkajn novajn armilojn!\n\nLegu la liston de ŝanĝoj por plenan liston de detaloj.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita!
|
||||
scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn.
|
||||
scenes.welcomescene.patch_translations=Ĉi tiu ĝisdatigo liveras plibonigojn por tradukoj.
|
||||
|
|
|
@ -44,7 +44,7 @@ scenes.rankingsscene.total=Partite giocate:
|
|||
scenes.rankingsscene.no_games=Non risulta sia mai stato giocato.
|
||||
scenes.rankingsscene.no_info=Non ho altre informazioni
|
||||
|
||||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.title=Partite in corso
|
||||
scenes.startscene.new=Nuovo Gioco
|
||||
|
||||
scenes.surfacescene.exit=Game Over
|
||||
|
@ -56,7 +56,7 @@ scenes.titlescene.about=Info
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon è un gioco RPG simile a Rogue, con nemici, livelli, oggetti e trappole generate casualmente!\n\nOgni partita è una nuova eccitante esperienza, ma attenzione, la morte è permanente!\n\nBuon dungeonamento!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato!
|
||||
scenes.welcomescene.update_msg=This update features improvements to several mechanics, and to game balance. Most significantly, challenges have been improved, every hero starts with a bag, and there are a couple new weapons!\n\nBe sure to check out the changes list for full details.
|
||||
scenes.welcomescene.update_msg=Questo aggiornamento presenta miglioramenti a numerose meccaniche e al bilanciamento del gioco. In particolare, le sfide sono state migliorate, ogni eroe inizia il gioco con una sacca e ci sono un paio di armi nuove!\n\nAssicurati di consultare la lista dei cambiamenti per i dettagli.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato!
|
||||
scenes.welcomescene.patch_bugfixes=La modifica contiene correzioni di errori.
|
||||
scenes.welcomescene.patch_translations=La modifica contiene aggiornamenti nelle traduzioni.
|
||||
|
|
|
@ -44,7 +44,7 @@ scenes.rankingsscene.total=Gier rozegranych:
|
|||
scenes.rankingsscene.no_games=Nie rozegrano jeszcze ani jednej gry.
|
||||
scenes.rankingsscene.no_info=Brak dodatkowych informacji
|
||||
|
||||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.title=Gry w trakcie
|
||||
scenes.startscene.new=Nowa gra
|
||||
|
||||
scenes.surfacescene.exit=Koniec gry
|
||||
|
@ -56,7 +56,7 @@ scenes.titlescene.about=O grze
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon to gra RPG typu roguelike z losowo generowanymi przeciwnikami, poziomami, przedmiotami i pułapkami!\n\nKażda gra jest nowym, wymagającym doświadczeniem, ale bądź ostrożny, śmierć jest trwała!\n\nMiłego lochowania!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
|
||||
scenes.welcomescene.update_msg=This update features improvements to several mechanics, and to game balance. Most significantly, challenges have been improved, every hero starts with a bag, and there are a couple new weapons!\n\nBe sure to check out the changes list for full details.
|
||||
scenes.welcomescene.update_msg=Ta aktualizacja zawiera polepszenia mechanik i zbalansowania gry. Najważniejsze ti, że zmieniono działanie wyzwań, każdy bohater ma teraz torbę na początek i jest kilka nowych broni!\n\nSprawdź pełną listę zmian dla wszystkich detali.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
|
||||
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
|
||||
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.
|
||||
|
|
|
@ -44,7 +44,7 @@ scenes.rankingsscene.total=Игр сыграно:
|
|||
scenes.rankingsscene.no_games=Не было сыграно ещё ни одной игры.
|
||||
scenes.rankingsscene.no_info=Нет дополнительной информации
|
||||
|
||||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.title=Текущие забеги
|
||||
scenes.startscene.new=Новая игра
|
||||
|
||||
scenes.surfacescene.exit=Игра окончена
|
||||
|
@ -56,7 +56,7 @@ scenes.titlescene.about=Об игре
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - рпг-рогалик со случайно генерируемыми врагами, уровнями, предметами и ловушками!\n\nКаждая игра - новое испытание, но будьте осторожны, у вас всего одна жизнь!\n\nУдачных приключений в подземельях!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён!
|
||||
scenes.welcomescene.update_msg=This update features improvements to several mechanics, and to game balance. Most significantly, challenges have been improved, every hero starts with a bag, and there are a couple new weapons!\n\nBe sure to check out the changes list for full details.
|
||||
scenes.welcomescene.update_msg=Это обновление содержит улучшения нескольких игровых механик, а также игрового баланса. Самые главные изменения: улучшение испытаний, несколько новых видов оружия и тот факт, что каждый персонаж начинает игру с одной из сумок!\n\nОбязательно загляните в список изменений, чтобы узнать все подробности.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён!
|
||||
scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки.
|
||||
scenes.welcomescene.patch_translations=Обновлён перевод.
|
||||
|
|
|
@ -44,7 +44,7 @@ scenes.rankingsscene.total=Oynanan Oyunlar:
|
|||
scenes.rankingsscene.no_games=Henüz hiç oyun oynanmadı.
|
||||
scenes.rankingsscene.no_info=Ek bilgi yok
|
||||
|
||||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.title=Devam Eden Oyunlar
|
||||
scenes.startscene.new=Yeni Oyun
|
||||
|
||||
scenes.surfacescene.exit=Oyun Bitti
|
||||
|
|
|
@ -44,7 +44,7 @@ scenes.rankingsscene.total=游戏次数:
|
|||
scenes.rankingsscene.no_games=目前为止还没有已经结束的游戏。
|
||||
scenes.rankingsscene.no_info=没有额外信息
|
||||
|
||||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.title=进行中的游戏
|
||||
scenes.startscene.new=新游戏
|
||||
|
||||
scenes.surfacescene.exit=游戏结束
|
||||
|
@ -56,7 +56,7 @@ scenes.titlescene.about=关于
|
|||
|
||||
scenes.welcomescene.welcome_msg=破碎的像素地牢是一个roguelike类RPG游戏,有着随机生成的敌人、关卡、物品和陷阱!\n\n每一轮游戏都是一次全新的挑战,注意,死亡是永久的!\n\n祝你在地牢一路顺风!
|
||||
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
|
||||
scenes.welcomescene.update_msg=这次的更新改良了多处游戏机制,并且调整了平衡。主要更新有:优化挑战系统,每个英雄都会初始携带一个包裹,还增减了有几件新武器!\n\n如果你想了解具体的变动,请查阅变动列表。
|
||||
scenes.welcomescene.update_msg=这次的更新改良了多处游戏机制,并且调整了平衡。主要更新有:优化挑战系统,每个英雄都会初始携带一个包裹,还增加了几件新武器!\n\n如果你想了解具体的变动,请查阅变动列表。
|
||||
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
|
||||
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
|
||||
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。
|
||||
|
|
|
@ -35,11 +35,11 @@ windows.wndgameinprogress.health=Salut
|
|||
windows.wndgameinprogress.gold=Or Acumulat
|
||||
windows.wndgameinprogress.depth=Profunditat Màxima
|
||||
windows.wndgameinprogress.continue=Continuar
|
||||
windows.wndgameinprogress.erase=Erase
|
||||
windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save?
|
||||
windows.wndgameinprogress.erase_warn_body=All progress on this game will be lost
|
||||
windows.wndgameinprogress.erase_warn_yes=Yes, delete this save
|
||||
windows.wndgameinprogress.erase_warn_no=No, I want to continue
|
||||
windows.wndgameinprogress.erase=Esborrar
|
||||
windows.wndgameinprogress.erase_warn_title=Segur que vols esborrar aquesta partida?
|
||||
windows.wndgameinprogress.erase_warn_body=Tot el progrés d'aquesta partida es perdrà
|
||||
windows.wndgameinprogress.erase_warn_yes=Sí, esborra aquesta partida
|
||||
windows.wndgameinprogress.erase_warn_no=No, vull continuar
|
||||
|
||||
windows.wndhero.stats=Recompte
|
||||
windows.wndhero.buffs=Efectes
|
||||
|
@ -133,9 +133,9 @@ windows.wndsettings$audiotab.music_mute=Sense Música
|
|||
windows.wndsettings$audiotab.sfx_vol=Volum dels Efectes de So
|
||||
windows.wndsettings$audiotab.sfx_mute=Sense Efectes de So
|
||||
|
||||
windows.wndstartgame.title=Choose Your Hero
|
||||
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character
|
||||
windows.wndstartgame.start=Start Game
|
||||
windows.wndstartgame.title=Tria Al Teu Heroi
|
||||
windows.wndstartgame.huntress_unlock=Derrota al líder del pis 15 per desbloquejar a aquest personatge
|
||||
windows.wndstartgame.start=Començar Joc
|
||||
|
||||
windows.wndstory.sewers=La Masmorra es troba just a sota de la Ciutat, de fet els seus pisos superiors constitueixen el sistema de clavegueram de la Ciutat.\n\nA mesura que l'energia fosca ha grimpat des de sota, les criatures normalment inofensives de les clavegueres s'han tornat més i més perilloses. La Ciutat envia patrulles de guàrdia fins aquí per intentar mantenir la seguretat dels de dalt, però van fallant a poc a poc.\n\nAquest lloc és perillós, però almenys la màgia maligna hi té una presència dèbil.
|
||||
windows.wndstory.prison=Molts anys enrere una presó va ser construïda aquí per retenir criminals perillosos. Per la seva seguretat i regulació estricta, presoners provinents de tots els llocs van ser portats aquí per complir la seva condemna.\n\nPerò ràpidament, un miasma fosc va començar a grimpar des de sota, retorçant les ments tant dels guàrdies com dels presoners.\n\nEn conseqüència al caos creixent, la ciutat va segellar tota la presó. Ningú sap què va passar amb aquells que es van donar per morts dins d'aquestes parets...
|
||||
|
|
|
@ -35,11 +35,11 @@ windows.wndgameinprogress.health=Sano
|
|||
windows.wndgameinprogress.gold=Moneroj kolektitaj
|
||||
windows.wndgameinprogress.depth=Maks. keletaĝo
|
||||
windows.wndgameinprogress.continue=Pluigi
|
||||
windows.wndgameinprogress.erase=Erase
|
||||
windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save?
|
||||
windows.wndgameinprogress.erase_warn_body=All progress on this game will be lost
|
||||
windows.wndgameinprogress.erase_warn_yes=Yes, delete this save
|
||||
windows.wndgameinprogress.erase_warn_no=No, I want to continue
|
||||
windows.wndgameinprogress.erase=Forigi
|
||||
windows.wndgameinprogress.erase_warn_title=Ĉu vi certe volas forigi tiun ĉi konservitan lud-staton?
|
||||
windows.wndgameinprogress.erase_warn_body=Ĉiu progreso de tiu ĉi ludo perdiĝos
|
||||
windows.wndgameinprogress.erase_warn_yes=Jes, forigi tiun ĉi lud-staton
|
||||
windows.wndgameinprogress.erase_warn_no=Ne, mi volas pluigi
|
||||
|
||||
windows.wndhero.stats=Statistiko
|
||||
windows.wndhero.buffs=Efikoj
|
||||
|
@ -133,9 +133,9 @@ windows.wndsettings$audiotab.music_mute=Sen muziko
|
|||
windows.wndsettings$audiotab.sfx_vol=Sonefektoj
|
||||
windows.wndsettings$audiotab.sfx_mute=Sen sonefektoj
|
||||
|
||||
windows.wndstartgame.title=Choose Your Hero
|
||||
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character
|
||||
windows.wndstartgame.start=Start Game
|
||||
windows.wndstartgame.title=Elektu vian heroon
|
||||
windows.wndstartgame.huntress_unlock=Venku la ĉefmonstron de keletaĝo 15 por malŝlosi tiun ĉi heroon
|
||||
windows.wndstartgame.start=Ekigi ludon
|
||||
|
||||
windows.wndstory.sewers=La Labirinto situas tuj sub la Urbo, ĝiaj supraj niveloj formas la kloakaron de la Urbo.\n\nKiam malbona povo komenciĝis aperi de malsupre, ordinaraj sendanĝeraj kreaĵoj de kloakaro iĝis pli kaj pli danĝeraj. La Urbo sendas patrolojn suben por certigi sekurecon de homoj supre, tamen ili iom post iom falas.\n\nTiu ĉi loko estas danĝera, tamen feliĉe la fia sorĉarto kiu agadas tie ĉi estas malforta.
|
||||
windows.wndstory.prison=Antaŭ multe da jaroj malliberejo estis konstruita tie ĉi por izoli danĝerajn krimulojn. Rigore administrita kaj sekura, kondamnitoj el la tuta lando estis senditaj tien ĉi, por ili pasigis la tempon ĝismorte.\n\nSed post mallonga tempo la malluma miasmo komenciĝis aperi de sube kaj frenezigis kaj gardistojn kaj malliberulojn.\n\nResponde al la kreskanta ĥaoso, la Urbo sigelfermis la tutan malliberejon. Neniu scias kion okazis al tiuj, kiuj estis forlasitaj je morto inter tiuj muroj…
|
||||
|
|
|
@ -35,11 +35,11 @@ windows.wndgameinprogress.health=Salud
|
|||
windows.wndgameinprogress.gold=Oro recolectado
|
||||
windows.wndgameinprogress.depth=Profundidad máxima
|
||||
windows.wndgameinprogress.continue=Continuar
|
||||
windows.wndgameinprogress.erase=Erase
|
||||
windows.wndgameinprogress.erase=Borrar
|
||||
windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save?
|
||||
windows.wndgameinprogress.erase_warn_body=All progress on this game will be lost
|
||||
windows.wndgameinprogress.erase_warn_yes=Yes, delete this save
|
||||
windows.wndgameinprogress.erase_warn_no=No, I want to continue
|
||||
windows.wndgameinprogress.erase_warn_yes=Si, borra este guardado
|
||||
windows.wndgameinprogress.erase_warn_no=No, deseo continuar
|
||||
|
||||
windows.wndhero.stats=Estadísticas
|
||||
windows.wndhero.buffs=Efectos
|
||||
|
@ -133,9 +133,9 @@ windows.wndsettings$audiotab.music_mute=Silenciar música
|
|||
windows.wndsettings$audiotab.sfx_vol=Volumen SFX
|
||||
windows.wndsettings$audiotab.sfx_mute=Silenciar SFX
|
||||
|
||||
windows.wndstartgame.title=Choose Your Hero
|
||||
windows.wndstartgame.title=Elige a Tu Héroe
|
||||
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character
|
||||
windows.wndstartgame.start=Start Game
|
||||
windows.wndstartgame.start=Comenzar juego
|
||||
|
||||
windows.wndstory.sewers=La mazmorra se encuentra justo debajo de la Ciudad, sus pisos superiores de hecho constituyen el sistema de Desagüe de la Ciudad.\n\nA medida que la energía oscura se ha arrastrado desde abajo, las normalmente inofensivas criaturas de los desagües se han vuelto más y más peligrosas. La ciudad envía patrullas aquí abajo para intentar mantener la seguridad de los que están arriba, pero poco a poco están fracasando.\n\nEste lugar es peligroso, pero al menos la magia oscura tiene una presencia débil.
|
||||
windows.wndstory.prison=Muchos años atrás una prisión fue construida aquí para retener criminales peligrosos. Por su estricta regulación y su, prisioneros provenientes de todos los lugares fueron traidos para cumplir su condena.\n\nPero luego un miasma oscuro comenzó a arrastrarse desde abajo, retorciendo las mentes tanto de los guardias como de los prisioneros.\n\nEn consencuencia al caos creciente, la ciudad selló toda la prisión. Nadie sabe qué pasó con aquellos que fueron dejados por muertos dentro de estas paredes...
|
||||
|
|
|
@ -35,11 +35,11 @@ windows.wndgameinprogress.health=Salute
|
|||
windows.wndgameinprogress.gold=Oro trovato
|
||||
windows.wndgameinprogress.depth=Massima profondità
|
||||
windows.wndgameinprogress.continue=Continua
|
||||
windows.wndgameinprogress.erase=Erase
|
||||
windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save?
|
||||
windows.wndgameinprogress.erase_warn_body=All progress on this game will be lost
|
||||
windows.wndgameinprogress.erase_warn_yes=Yes, delete this save
|
||||
windows.wndgameinprogress.erase_warn_no=No, I want to continue
|
||||
windows.wndgameinprogress.erase=Cancella
|
||||
windows.wndgameinprogress.erase_warn_title=Sei sicuro di voler cancellare questo salvataggio?
|
||||
windows.wndgameinprogress.erase_warn_body=Tutti i progressi di questa partita saranno persi.
|
||||
windows.wndgameinprogress.erase_warn_yes=Sì, cancella questo salvataggio
|
||||
windows.wndgameinprogress.erase_warn_no=No, voglio continuare
|
||||
|
||||
windows.wndhero.stats=Statistiche
|
||||
windows.wndhero.buffs=Stati attivi
|
||||
|
@ -133,9 +133,9 @@ windows.wndsettings$audiotab.music_mute=Silenzia Musica
|
|||
windows.wndsettings$audiotab.sfx_vol=Volume Effetti
|
||||
windows.wndsettings$audiotab.sfx_mute=Silenzia Effetti
|
||||
|
||||
windows.wndstartgame.title=Choose Your Hero
|
||||
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character
|
||||
windows.wndstartgame.start=Start Game
|
||||
windows.wndstartgame.title=Scegli il tuo Eroe
|
||||
windows.wndstartgame.huntress_unlock=Sconfiggi il boss del piano 15 per sbloccare questo personaggio
|
||||
windows.wndstartgame.start=Inizia Gioco
|
||||
|
||||
windows.wndstory.sewers=Il dungeon si trova proprio sotto la città, i suoi primi livelli infatti costituiscono il suo sistema fognario.\n\nQuando un'energia oscura ha cominciato a salire dalle profondità del dungeon, le creature delle fogne normalmente innocue sono diventate sempre più pericolose. La città invia quaggiù pattuglie di guardia per tentare di mantenere la sicurezza degli abitanti in superficie, sempre con meno risultati.\n\nQuesto posto è pericoloso, ma almeno la magia malvagia che si trova qui è debole.
|
||||
windows.wndstory.prison=Molti anni fa venne costruita qui una prigione allo scopo di contenere pericolosi criminali. Strettamente sorvegliata e disciplinata, condannati provenienti da tutto il paese venivano mandati qui a scontare la pena.\n\nMa ben presto un oscuro miasma ha cominciato a filtrare da sotto, contorcendo in egual modo le menti di guardie e prigionieri.\nA conseguenza del caos crescente, la città ha preferito sigillare l'intera prigione. Nessuno sa cosa ne sia stato di quelli lasciati qui a morire tra queste mura...
|
||||
|
|
|
@ -35,11 +35,11 @@ windows.wndgameinprogress.health=Życie
|
|||
windows.wndgameinprogress.gold=Zebrane złoto
|
||||
windows.wndgameinprogress.depth=Maks. głębokość
|
||||
windows.wndgameinprogress.continue=Kontynuuj
|
||||
windows.wndgameinprogress.erase=Erase
|
||||
windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save?
|
||||
windows.wndgameinprogress.erase_warn_body=All progress on this game will be lost
|
||||
windows.wndgameinprogress.erase_warn_yes=Yes, delete this save
|
||||
windows.wndgameinprogress.erase_warn_no=No, I want to continue
|
||||
windows.wndgameinprogress.erase=Wyczyść
|
||||
windows.wndgameinprogress.erase_warn_title=Czy jesteś pewien, że chcesz usunąć ten zapis?
|
||||
windows.wndgameinprogress.erase_warn_body=Cały progres tej gry zostanie usunięty
|
||||
windows.wndgameinprogress.erase_warn_yes=Tak, usuń ten zapis
|
||||
windows.wndgameinprogress.erase_warn_no=Nie, chcę kontynuować
|
||||
|
||||
windows.wndhero.stats=Statystyki
|
||||
windows.wndhero.buffs=Efekty
|
||||
|
@ -133,9 +133,9 @@ windows.wndsettings$audiotab.music_mute=Wycisz muzykę
|
|||
windows.wndsettings$audiotab.sfx_vol=Głośność efektów
|
||||
windows.wndsettings$audiotab.sfx_mute=Wycisz efekty
|
||||
|
||||
windows.wndstartgame.title=Choose Your Hero
|
||||
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character
|
||||
windows.wndstartgame.start=Start Game
|
||||
windows.wndstartgame.title=Wybierz swojego bohatera
|
||||
windows.wndstartgame.huntress_unlock=Pokonaj bossa na piętrze 15 żeby odblokować tą postać
|
||||
windows.wndstartgame.start=Rozpocznij grę
|
||||
|
||||
windows.wndstory.sewers=Loch leży tuż pod powierzchnią Miasta, jego górne części są w rzeczywistości systemem kanałów Miasta.\n\nJako, że mroczna energia wypełzła z dołu, zazwyczaj nieszkodliwe stworzenia z kanałów stały się o wiele bardziej niebezpieczne. Miasto wysyła co jakiś czas patrole strażników, którzy mają zapewnić bezpieczeństwo tym na górze, ale coraz częściej przegrywają.\n\nTo miejsce jest niebezpieczne, ale przynajmniej działanie złej magii jest tutaj słabe.
|
||||
windows.wndstory.prison=Więzienie wybudowano wiele lat temu, by przetrzymywać tu niebezpiecznych kryminalistów. Pilnie nadzorowani i zabezpieczeni skazańcy z całej krainy byli tu zsyłani, by odbyć swoją karę.\n\nLecz niedługo mroczny miazmat zaczął wypełzać z dołu, wypaczając umysły strażników i więźniów. \n\nW odpowiedzi na rozprzestrzeniający się chaos miasto szczelnie zamknęło całe więzienie. Nikt nie wie co się stało z tymi, których pozostawiono na śmierć za ścianami aresztu...
|
||||
|
|
|
@ -4,7 +4,7 @@ windows.wndalchemy.combine=Смешать
|
|||
windows.wndalchemy.close=Закрыть
|
||||
windows.wndalchemy.select=Выберите предмет
|
||||
windows.wndalchemy.recipes_title=Рецепты
|
||||
windows.wndalchemy.recipes_text=_Случайное Зелье:_\nСмешайте три семя любого типа чтобы создать случайное зелье. Зелье скорее всего будет иметь эффект одного из семян которые были использованы.\n\n_Приготовленный Blandfruit:_\nСмешайте blandfruit с одним семенем чтобы насытить blandfruit свойством этого семя.\n\n_Дротики с эффектами:_\nСмешайте два обычных дротика с семенем чтобы получить два дротика с эффектами!
|
||||
windows.wndalchemy.recipes_text=_Случайное зелье:_\nСмешайте три семечка любого типа чтобы создать случайное зелье. Зелье скорее всего будет иметь эффект одного из семян которые были использованы.\n\n_Приготовленный пустофрукт:_\nСмешайте пустофрукт с одним семечком, чтобы насытить пустофрукт его свойством.\n\n_Дротики с эффектами:_\nСмешайте два обычных дротика с семечком, чтобы получить два дротика с эффектами!
|
||||
|
||||
windows.wndblacksmith.prompt=Лады, сделка есть сделка, и вот что я тебе предлагаю: я могу перековать 2 предмета, превратив их в один лучшего качества.
|
||||
windows.wndblacksmith.select=Перековать предмет
|
||||
|
|
|
@ -35,11 +35,11 @@ windows.wndgameinprogress.health=Can
|
|||
windows.wndgameinprogress.gold=Toplanan Altın
|
||||
windows.wndgameinprogress.depth=Maksimum Derinlik
|
||||
windows.wndgameinprogress.continue=Devam Et
|
||||
windows.wndgameinprogress.erase=Erase
|
||||
windows.wndgameinprogress.erase=Sil
|
||||
windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save?
|
||||
windows.wndgameinprogress.erase_warn_body=All progress on this game will be lost
|
||||
windows.wndgameinprogress.erase_warn_body=Oyundaki bütün ilerleme kaybedilecek.
|
||||
windows.wndgameinprogress.erase_warn_yes=Yes, delete this save
|
||||
windows.wndgameinprogress.erase_warn_no=No, I want to continue
|
||||
windows.wndgameinprogress.erase_warn_no=Hayır, devam etmek istiyorum.
|
||||
|
||||
windows.wndhero.stats=Istatistikler
|
||||
windows.wndhero.buffs=Etkiler
|
||||
|
@ -135,7 +135,7 @@ windows.wndsettings$audiotab.sfx_mute=Sesi Sustur
|
|||
|
||||
windows.wndstartgame.title=Choose Your Hero
|
||||
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character
|
||||
windows.wndstartgame.start=Start Game
|
||||
windows.wndstartgame.start=Oyuna Başla
|
||||
|
||||
windows.wndstory.sewers=Zindan şehrin tam altında bulunuyor, üst katları aslında şehrin kanalizasyon sistemini oluşturuyor.\n\nKara enerji aşağıdan sızdıkça genellikle zararsız olan yaratıklar daha tehlikeli olmaya başladı. Şehir buraya devriyeler göndererek yukarıdakilerin güvenliğini sağlamaya çalışsa da, artık onlar da yavaşça işe yaramaz hale geliyor.\n\nBurası tehlikeli, ama en azından buradaki kötücül büyüler zayıf.
|
||||
windows.wndstory.prison=Uzun yıllar önce tehlikeli suçluları hapsetmek için buraya bir hapishane inşa edildi. Sıkı bir yönetim ve güvenliğe sahip, her yerden suçlular buraya vakit geçirmek için getirildiler. \n\nFakat sonra karanlık miyasma derinlerden sızarak gardiyan ve mahkumların akıllarını bozmaya başladı.\n\nYükselen kaosa cevaben, şehir hapishanenin tüm kapılarını mühürledi. Kimse bilmez o kapalı duvarların ardında ölüme terkedilenlere neler oldu...
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
windows.wndalchemy.title=炼药
|
||||
windows.wndalchemy.text=放入材料炼成新的道具!
|
||||
windows.wndalchemy.text=放入材料以制作新的道具!
|
||||
windows.wndalchemy.combine=混合
|
||||
windows.wndalchemy.close=关闭
|
||||
windows.wndalchemy.select=选择一件物品
|
||||
windows.wndalchemy.recipes_title=配方
|
||||
windows.wndalchemy.recipes_text=_随机药水:_\n用任意三粒种子可以随机酿造一瓶药水。酿出的药水和用的种子有一定相关性。\n\n_烹饪无味果:_\n用无味果和一粒种子可以煮出一颗吸收了种子属性的新果实。\n\n_涂药飞镖:_\n用两支飞镖和一粒种子可以制作两支涂药飞镖!
|
||||
windows.wndalchemy.recipes_text=_随机药水:_\n用任意三粒种子可以随机酿造一瓶药水。酿出的药水和使用的种子有一定相关性。\n\n_烹饪无味果:_\n用无味果和一粒种子可以煮出一颗吸收了种子属性的新果实。\n\n_涂药飞镖:_\n用两支飞镖和一粒种子可以制作两支涂药飞镖!
|
||||
|
||||
windows.wndblacksmith.prompt=好吧,按之前说好的,我得帮你做点事:我可以重铸2件物品并将它们制成一个品质更好的。
|
||||
windows.wndblacksmith.select=选择要重铸的物品
|
||||
|
@ -35,11 +35,11 @@ windows.wndgameinprogress.health=生命
|
|||
windows.wndgameinprogress.gold=金币收集数
|
||||
windows.wndgameinprogress.depth=最高层数
|
||||
windows.wndgameinprogress.continue=继续
|
||||
windows.wndgameinprogress.erase=Erase
|
||||
windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save?
|
||||
windows.wndgameinprogress.erase_warn_body=All progress on this game will be lost
|
||||
windows.wndgameinprogress.erase_warn_yes=Yes, delete this save
|
||||
windows.wndgameinprogress.erase_warn_no=No, I want to continue
|
||||
windows.wndgameinprogress.erase=删除
|
||||
windows.wndgameinprogress.erase_warn_title=你确定要删除这个存档吗?
|
||||
windows.wndgameinprogress.erase_warn_body=你将失去这局游戏的所有进度
|
||||
windows.wndgameinprogress.erase_warn_yes=是,删除这个存档
|
||||
windows.wndgameinprogress.erase_warn_no=不,我要接着玩
|
||||
|
||||
windows.wndhero.stats=属性
|
||||
windows.wndhero.buffs=状态
|
||||
|
@ -133,9 +133,9 @@ windows.wndsettings$audiotab.music_mute=关闭音乐
|
|||
windows.wndsettings$audiotab.sfx_vol=音效音量
|
||||
windows.wndsettings$audiotab.sfx_mute=关闭音效
|
||||
|
||||
windows.wndstartgame.title=Choose Your Hero
|
||||
windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character
|
||||
windows.wndstartgame.start=Start Game
|
||||
windows.wndstartgame.title=选择一位英雄
|
||||
windows.wndstartgame.huntress_unlock=击败地牢15层的Boss以解锁此角色
|
||||
windows.wndstartgame.start=开始游戏
|
||||
|
||||
windows.wndstory.sewers=这片地牢位于城市的正下方,它的最上层其实是由城市的下水道系统组成的。\n\n由于下方不断渗透的黑暗能量,这些本应无害的下水道生物变得越来越危险。城市向这里派出巡逻队并试图以此保护其上方的区域,但他们的影响也在逐渐式微。\n\n这片区域已经算是足够危险了,不过至少大部分邪恶魔法还不足以对这里造成影响。
|
||||
windows.wndstory.prison=多年以前一座地下监狱为了收容危险的犯罪者而建立于此。由于其严格的监管和高安全性,地表各处的囚犯都被带到这里经受时间的折磨。 \n\n但不久之后下方充斥着黑暗的瘴气在这里弥漫开来,扭曲了罪犯和狱卒的心智。\n\n监狱里充斥开来的混乱使其彻底失去了秩序,于是城市封锁了整个监狱。现今已经没有人知道这些高墙之下经历过无数死亡的生物究竟会是什么样子...
|
||||
|
|
Loading…
Reference in New Issue
Block a user