Commit Graph

2675 Commits

Author SHA1 Message Date
Evan Debenham
99d1d906e9 v0.8.0a: updated translations 2020-04-28 14:52:38 -04:00
Evan Debenham
00eca29f3c v0.8.0a: further fixes for the following bugs:
- pitfall traps working on stationary neutral NPCs (such as questgivers)
- connection error to pixeldungeoun.watabou.ru due to forced HTTPS
2020-04-28 14:52:35 -04:00
Evan Debenham
b0b62987fc v0.8.0a: ripper demon balance tweaks:
- leap ability now has a short cooldown
- damage slightly reduced to 12-25 from 15-25
- bleed effect is now less likely do deal lots of damage
2020-04-28 14:52:35 -04:00
Evan Debenham
042937e164 v0.8.0a: Yog-Dzewa balance tweaks:
- Yog's deathgaze damage down to 20-35, from 20-40
- Soiled fist now spreads furrowed grass slightly more often
- Soiled fist now resists burning
- Rusted fist damage up to 22-44 from 20-40
- Bright fist blind durations down to 15/30, from 25/50
- Dark fist ranged damage down to 12-24 from 15-30
2020-04-28 14:52:35 -04:00
Evan Debenham
1de6a1e10a v0.8.0a: DM-300 balance changes:
- Now takes 3 turns to move through rock, up from 2.5
- Pylons now resist damage above 15, up from 10
2020-04-28 14:52:35 -04:00
Evan Debenham
8f0abdb7d2 v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance 2020-04-28 14:52:35 -04:00
Evan Debenham
c10456c6a4 v0.8.0a: hunting enemies now update their target position when attacking 2020-04-28 14:52:35 -04:00
Evan Debenham
8b40399aa7 v0.8.0a: reduced the minimum window size in desktop mode 2020-04-28 14:52:35 -04:00
Evan Debenham
e1fb7600df v0.8.0a: enlarged the exit region in DK's boss levels 2020-04-28 14:52:35 -04:00
Evan Debenham
ee87446c1e v0.8.0a: Fixed the following bugs:
- water of health being used up when uncursable items are thrown into it
- rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement
- golems being able to teleport immovable characters
- armored statues appearing in faith is my armor challenge
- Yog fight able to set viewdistance to 0 if into darkness is enabled
- large enemies being able to move into enclosed spaces when vertigoed
- infinite loop bug when attempting to teleport DM-300
- terrain being overridden at the end of Tengu's boss level
2020-04-28 14:52:35 -04:00
Evan Debenham
bab229ec3d v0.8.0a: improved logic for spreading water to tiles, fixes bugs 2020-04-28 14:52:35 -04:00
Evan Debenham
4c7bf65742 v0.8.0a: adjusted red flash effect when the hero is damaged 2020-04-28 14:52:35 -04:00
Evan Debenham
0390b3dbad v0.8.0a: fixed various errors caused by new imp shop 2020-04-28 14:52:35 -04:00
Evan Debenham
de448a0993 v0.8.0: final commit (finally!) 2020-04-16 01:53:31 -04:00
Evan Debenham
508735e135 v0.8.0: updated translations and translator credits 2020-04-16 01:53:29 -04:00
Evan Debenham
e40a5b5ab1 v0.8.0: finalized DM-300's sprite 2020-04-16 01:53:25 -04:00
Evan Debenham
f24901740d v0.8.0: final tweaks and adjustments:
- it's no longer possible to trigger on-hit effects on invuln enemies
- rippers now have a 1 turn delay when summoned by demon spawners
2020-04-16 01:53:25 -04:00
Evan Debenham
91373fdda1 v0.8.0: added sprites for DM-200s and DM-201s 2020-04-16 01:53:25 -04:00
Evan Debenham
2e6107ad72 v0.8.0: upscaled and slightly re-shaded golem sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
cb524aee35 v0.8.0: final improvements to DM-100 sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
e059804f8a v0.8.0: fixed rare cases where new DM-300 would drop rocks instantly 2020-04-09 22:06:02 -04:00
Evan Debenham
c26e94f656 v0.8.0: bugfixes / tweaks:
- Fixed crash bugs
- Fixed bees attacking bosses while they are invulnerable
- Fixed DM-201s attacking the hero through walls
- Fixed golems rarely teleporting to enclosed spaces
- Fixed viscocity glyph not accounting for sniper shot
- Fixed a typo in spirit bow description
- Ripper demons now telegraph their leap even if they aren't visible
- Updated gradle build tools version
2020-04-09 22:06:02 -04:00
Evan Debenham
a89971b117 v0.8.0: finalized ripper demon spritework 2020-04-09 22:06:01 -04:00
Evan Debenham
4152d9dc7a v0.8.0: bugfixes and tweaks:
- Fixed webs not always clearing properly
- Fixed doors being hidden on floor 2 in some cases when they shouldn't
- Fixed Yog and its minions ignoring bees
- Added back the name of an item when it can't be grabbed.
2020-04-03 23:33:09 -04:00
Evan Debenham
0653d0d1f2 v0.8.0: AI improvements (primarily pathfinding):
- removed path lookaheads, characters now only check the next tile for validity
- the hero is now interrupted if their path is broken and replaced by a much longer one
- added pathfinding functionality to ignore characters
- significantly improved hunting enemy pathfinding when a route is blocked
- improved enemy logic for switching targets if current one is unreachable
2020-04-03 23:33:09 -04:00
Evan Debenham
5206141aeb v0.8.0: tweaked the description of DM-201s 2020-03-30 21:41:44 -04:00
Evan Debenham
35d639f973 v0.8.0: improved enemy AI:
- Ripper demons now cannot leap to an enemy they can't see
- fixed characters being able to target invisible enemies
2020-03-30 21:41:44 -04:00
Evan Debenham
22a6c3e8a6 v0.8.0: improved the class names for fists and elementals 2020-03-30 21:41:44 -04:00
Evan Debenham
8283bd543b v0.8.0: Adjustments to new bosses:
- Added a hint to DM-300's supercharge phase
- Reduced DK's damage and accuracy slightly
- Slightly slowed down summons on phase 2 wave 3 of DK fight
- The first warlock/monk on DK's final phase is now the 3rd summon, not 1st
- Reduced the damage of both bright and dark fists (bright moreso)
- slightly increased the cooldown of Yog's laser and summoning
- Yog's fist now take 4 turns before acting, up from 3.
2020-03-30 21:41:44 -04:00
Evan Debenham
17deae840c v0.8.0: added DM-201s (with a WIP sprite currently) 2020-03-30 21:41:44 -04:00
Evan Debenham
f4241ad640 v0.8.0: various tweaks:
- added newlines to hero level up messages
- succubi now have a proper variable cooldown for their blink
- evil eye beam cooldown increased slightly
- The DM-300 fight now starts slightly farther from the entrance stairs
- increased the rate of well particle VFX for better clarity
2020-03-30 21:41:44 -04:00
Evan Debenham
63e4482405 v0.8.0: fixed the following bugs:
- various screen layout + orientation errors with power saver mode on
- DM-300s sprite exploding many times if it is stunned as it dies
2020-03-30 21:41:44 -04:00
Evan Debenham
70d6476fd2 v0.8.0: added functionality for forced newlines in game log 2020-03-30 21:41:44 -04:00
Evan Debenham
01946d4c66 v0.8.0: Fixes the following bugs/errors:
- rare crashes involving webs
- Yog's summons ignoring allies and going for the hero only
- various typos
2020-03-30 21:41:44 -04:00
Evan Debenham
b5989ee4f6 v0.8.0: substantially improved logic for damage immunity:
- now referred to as invulnerability, with standardized logic for all chars
- chars now ignore enemies who are invulnerable
- combo no longer builds on invulnerable targets
- allies can now target Yog's eye when it is vulnerable
2020-03-30 21:41:44 -04:00
Evan Debenham
e3d2d12e37 v0.8.0: fixed golden mimics gaining huge stat boosts from save/load 2020-03-26 22:16:15 -04:00
Evan Debenham
432c069691 v0.8.0: New Minor Features:
- The game now flashes red when the hero is seriously injured, this replaces the old screen shake when injured effect
- Yog, ripper demons, and DM-300 are now less punishing to slower builds
- Yog's fist summons are now based on the levelgen seed
- velvet pouch can now hold goo blobs and metal shards
- wand of disintegration now breaks webs
-
2020-03-26 22:16:15 -04:00
Evan Debenham
aa263b6f0a v0.8.0: fixed various bugs:
- Ghouls rarely moving into chasms as they get up
- Golem teleportation not being blocked by antimagic
- piranhas playing no death animation if they die on land
- ripper demons failing to move off their leap target in many cases
- various freeze/crash bugs with Yog-Dzewa
- player not be able to place items into their main bag if a sub bag is full
- DM-300 rarely spawning ontop of the exit stairs
- rare levelgen hanging bug when placing enemies
- spawner warning playing on floor 26
- rare crash bug involving DM-300
- rare crash bug involving update notification
- typo in bright fist's description
2020-03-26 22:16:15 -04:00
Evan Debenham
54db0a7c6c v0.8.0: added support for system font in all languages on desktop 2020-03-26 22:16:15 -04:00
Evan Debenham
0b77c20ca7 v0.8.0: slightly refactored interacting with characters, and fixed swapping places with rooted allies 2020-03-26 22:16:14 -04:00
Evan Debenham
b697ad1cae v0.8.0: Fully implemented the new Yog-Dzewa fight! 2020-03-19 21:45:10 -04:00
Evan Debenham
60453b2a4e v0.8.0: sub-parts of bosses are now considered minibosses 2020-03-19 21:45:10 -04:00
Evan Debenham
099073dd89 v0.8.0: various tweaks and adjustments, mainly for demon halls:
- added missing properties to rippers and spawners
- fixed rippers having long visibility range, increased their damage by 11%
- reduced the bleed damage from new ripper leap
- rippers now interrupt the hero when leaping
- adjusted candle positions in Yog's boss level
- added more text (including warnings) for demon spawners
- adjusted the positioning of Yog's sprite
- fixed cases where angled visuals would be incorrectly not visible
- removed redundant declarations from Ring of Elements, it now copies from AntiMagic
2020-03-19 21:45:10 -04:00
Evan Debenham
ab5a37d3d5 v0.8.0: dieing to new DK's minions now triggers his ranking description 2020-03-19 21:45:10 -04:00
Evan Debenham
44a82ffd38 v0.8.0: finished improvements to demon spawner sprite 2020-03-19 21:45:10 -04:00
Evan Debenham
436f5ea18d v0.8.0: fixed spinners not aiming their web correctly in some cases 2020-03-19 21:45:10 -04:00
Evan Debenham
f8cdce2a53 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
95a905a335 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
f170949fe6 v0.8.0: fixed the following bugs:
- crashes when ghoul life link is attached to a ghoul which hasn't acted yet
- darts and unidentified toolkit being usable in alchemy window
- lava vfx persisting when lava is removed
- rare freeze bugs if a sniper enters DM-300's arena with magical sight
2020-03-19 21:45:09 -04:00
Evan Debenham
124172b6ad v0.8.0: Visual improvements, primarily to demon halls area/enemies 2020-03-19 21:45:09 -04:00
Evan Debenham
6441f2fd5e v0.8.0: improved animations for DM-100s 2020-03-19 21:45:09 -04:00
Evan Debenham
8ecb5d0fe5 v0.8.0: added a dedicated sprite for ghouls 2020-03-19 21:45:09 -04:00
Evan Debenham
3c4e8a5f74 v0.8.0: rough implementation for Yog's fists and Yog fight progression 2020-03-19 21:45:09 -04:00
Evan Debenham
b1f7023d78 v0.8.0: fixed incorrect spawn rates from demon spawners, and some items not appearing on floor 21. 2020-03-19 21:45:09 -04:00
Evan Debenham
44af718f92 v0.8.0: Balance adjustments for torches:
- Torch duration reduced to 250 turns from 300
- Torches from imp shop reduced back to 3x1 from 2x2
- Demon halls floors now each contain 2 torches, up from 1.
2020-03-19 21:45:09 -04:00
Evan Debenham
14b4e42ef6 v0.8.0: fixed the following bugs:
- Glowing from Shattered's banner getting cut off by one pixel
- Imp shopkeeper spawning after items (should be before)
- items spawning ontop of characters in the level when they shouldn't
- various minor text errors
2020-03-19 21:45:09 -04:00
Evan Debenham
88a1877784 v0.8.0: adjusted sprites for yog's fists in prep for larger changes 2020-03-19 21:45:09 -04:00
Evan Debenham
e8e1db5f67 v0.8.0: reworked Yog's level, boss itself is largely unchanged atm. 2020-03-19 21:45:07 -04:00
Evan Debenham
b98ed1d071 v0.8.0: fixed the following:
- wards displacing items for sale or in containers
- rare crash bugs when DK dies on his throne
- capitalization error in health boost buff name
2020-02-29 02:25:57 -05:00
Evan Debenham
2de6ff5031 v0.8.0: various bugfixes:
- fixed rare crash bugs with crystal mimics
- fixed items landing in DK's throne if he dies there
- fixed DK using abilities through paralysis
- fixed doom debuff messing with phases 2 and 3 of DK fight
- fixed ghouls acting instantly when they shouldn't in some cases
- fixed some visual layering issues with one part of DM-300 arena
- fixed rare deadlock crashes caused by health indicators
2020-02-26 22:38:50 -05:00
Evan Debenham
9b7fbbf0f6 v0.8.0: added initial custom visuals for demon spawner rooms 2020-02-26 22:38:50 -05:00
Evan Debenham
7266415984 v0.8.0: text adjustments:
- added a hint to snakes if the player misses them many times
- fixed a typo in DM-300 description
- changed ghouls back to have regular 'defeated' text
- fixed a hanging newline in dried rose description when it is known to be uncursed
2020-02-26 22:38:50 -05:00
Evan Debenham
cde8bc67f6 v0.8.0: Fixed the following:
- Dwarf King's fight not starting if his entrance door was burned down
- Dwarf King rarely teleporting into walls
- Dwarf King being movable in his 2nd phase
- Dwarf King 2nd phase getting stalled of minions are polymorphed or corrupted
- Rare freeze errors when Dwarf King dies
- Various minior errors caused by floor 21 now being a demon halls floor
- Necromancers playing vfx/sfx when they are not visible
- Mimics rarely spawning ontop of eachother
2020-02-18 12:35:39 -05:00
Evan Debenham
f2acbd61e3 v0.8.0: various bugfixes:
- fixed various rare crash bugs
- fixed the locked floor buff not adding time correctly for DK
- fixed DK unintentionally dropping armor kit on his throne
- tweaked the text ghouls display when downed
- wards now trigger traps if placed on top of them
2020-02-15 01:04:52 -05:00
Evan Debenham
8e74837162 v0.8.0: fully implemented new DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
499d2e1b2b v0.8.0: adjustments:
- DM-300 now says IMMUNE when immune
- tweaked story text for later regions
2020-02-13 23:42:33 -05:00
Evan Debenham
3836b54a64 v0.8.0: various adjustments for floor 21 now being a demon halls floor 2020-02-13 23:42:33 -05:00
Evan Debenham
0277224f7e v0.8.0: fixed .class instead of reference when damaging in some cases 2020-02-13 23:42:33 -05:00
Evan Debenham
ac8d44c6fd v0.8.0: fixed various errors with life link 2020-02-13 23:42:33 -05:00
Evan Debenham
ea563afd40 v0.8.0: balance tweaks to DM-300:
- reduced the frequency of water and exposed wires in DM-300's arena
- improved two cave layouts that were unintentionally harder than the others
- increased the speed of the hint particles when DM-300 becomes supercharged
2020-02-13 23:42:33 -05:00
Evan Debenham
82f87d9c7b v0.8.0: implemented basic 1st phase of DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
e611f1a6ea v0.8.0: added a new life link buff, which will be used in the DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
3697b1b8c6 v0.8.0: bugfixes:
- reverted unintential commit of debug stats for ghouls
- fixed ghoul life link not transferring correctly in some cases
- mobs now retain their max level for xp between save/load
- fixed DM-300 incorrectly being immune to rooting
2020-02-13 23:42:33 -05:00
Evan Debenham
aaa0bdc135 v0.8.0: adjusted demon spawners and bestiary now that halls has 4 floors 2020-02-13 23:42:33 -05:00
Evan Debenham
c062edbdb6 v0.8.0: overhauled class armors, they now build charge based on exp 2020-02-13 23:42:33 -05:00
Evan Debenham
36d5e0384c v0.8.0: improved several aspects of custom visuals in NewCityBossLevel 2020-02-13 23:42:33 -05:00
Evan Debenham
83def4a4b3 v0.8.0: fixed crashes involving ghouls, and scroll areas not deactivating 2020-02-13 23:42:33 -05:00
Evan Debenham
b36db88c8c v0.8.0: added shielding to boss health bars 2020-02-13 23:42:32 -05:00
Evan Debenham
e24ee139ad v0.8.0: updated string grabbing functionality to use LibGDX I18NBundle 2020-02-13 23:42:32 -05:00
Evan Debenham
2576b170c2 v0.8.0: fixed accidentally commited debug stats for King 2020-02-13 23:42:32 -05:00
Evan Debenham
48e3a30f6a v0.8.0: reduced ghoul hp to 45 from 50, and gave them a new ability 2020-02-13 23:42:32 -05:00
Evan Debenham
4e3424f2cb v0.8.0: bugfixes:
- Hero FOV not being updated after they are pulled by golems
- Necromancer skeletons counting towards mob spawn limits
- New Tengu taking damage during phase 2 in rare cases
- Keybindings window not accepting unbound keys.
2020-02-13 23:42:32 -05:00
Evan Debenham
48471bbfef v0.8.0: roughly implemented new DK level 2020-02-13 23:42:30 -05:00
Evan Debenham
e24eca94b4 v0.8.0: various adjustments to make the DM-300 fight easier to learn 2020-01-24 16:19:48 -05:00
Evan Debenham
b8fb981bfe v0.8.0: fixes/tweaks:
- fixed crash/freeze bugs involving spinners, mimics, and DM-300
- fixed ring descriptions to properly consider degraded
- fixed typos in some dart descriptions
2020-01-24 16:19:48 -05:00
Evan Debenham
c64c734590 v0.8.0: tweaked a line of text for DM-200s to make it more flexible 2020-01-20 14:27:45 -05:00
Evan Debenham
1d6c6523b2 v0.8.0: made diamond painter patterns generic 2020-01-20 14:27:45 -05:00
Evan Debenham
633e3d3db5 v0.8.0: fixes/tweaks:
- DM-300 is now immune to sleep
- Pylons now knock away items ontop of them
- fixed further rare DM-300 crash issues
2020-01-20 14:27:45 -05:00
Evan Debenham
2673220c79 v0.8.0: Fixes:
- fixed various crash bugs in new DM fight
- fixed bags not being registered as dropped
- fixed a typo in DM fight
2020-01-20 14:27:45 -05:00
Evan Debenham
cc6e981717 v0.8.0: Fixed DM being able to dig around exit gate on one layout 2020-01-20 14:27:45 -05:00
Evan Debenham
7eda6d2776 v0.8.0: fixed DM-300's sprite not turning red when supercharged 2020-01-18 12:19:26 -05:00
Evan Debenham
ffdf746d4b v0.8.0: small text corrections 2020-01-18 12:19:26 -05:00
Evan Debenham
74c9f41880 v0.8.0: tweaked new DM abilities to interrupt the hero 2020-01-18 12:19:26 -05:00
Evan Debenham
6e2e87966b v0.8.0: renamed references to old DM-300 fight 2020-01-18 12:19:26 -05:00
Evan Debenham
32a755cfee v0.8.0: redesigned the DM-300 boss fight 2020-01-18 12:19:24 -05:00
Evan Debenham
749a81793f v0.8.0: enemy balance tweaks:
- guard accuracy reduced by ~15%
- guard armor reduced by ~12%
- necromancer evasion increased by ~18%
- ripper demon spawn rate reduced by 20%
- demon spawners now have 120 health, down from 150
- demon spawners now resist damage past 20, down from 25
- regular enemies are slightly less common in demon halls
2020-01-18 11:52:37 -05:00
Evan Debenham
ce5ff1a7d5 v0.8.0: cleaned up some redundant code in WndStartGame 2020-01-18 11:52:37 -05:00
Evan Debenham
69fff304aa v0.8.0: Tweaks to debuffs:
- wand of corruption can now inflict vulnerable and hex
- potions of healing now cure additional debuffs
- carpaccio and dreamfoil now cure the same debuffs as healing potions
- remove curse now cleanses degraded instead of weakness
2020-01-18 11:52:37 -05:00
Evan Debenham
bdfe5f7c3c v0.8.0: adjusted the types of weapons shops can stock 2020-01-18 11:52:37 -05:00
Evan Debenham
08a719ffe2 v0.8.0: fixes/tweaks:
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham
df26e32949 v0.8.0: added a WIP sprite for DM-100s 2020-01-18 11:52:30 -05:00
Evan Debenham
2bdb567870 v0.8.0: Added a new earth particle type, fixed a bug with rock particles 2020-01-18 11:52:30 -05:00
Evan Debenham
2925e445b8 v0.8.0: fixes/tweaks:
- Buying shop items now only triggers when hero walks onto them. This is for consistency with other item types
- Mimics are now alerted when they receive a debuff
- Teleportation now only plays sfx/vfx if the hero sees it
- Fixed logic for updating openSpace array when terrain changes
- Added a limit to how large chars and items are prioritized over cells
- Adjusted hero to appear behind mobs by default
- Fixed cases where movement keys would remain held incorrectly
- Improved vfx for falling enemies and items
- Fixed golem particle vfx lasting longer than intended in some cases
2020-01-18 11:52:30 -05:00
Evan Debenham
70c45d3709 v0.8.0: fixed save/load issues with pitfall traps and added vfx to them 2020-01-18 11:52:30 -05:00
Evan Debenham
e7540fc8c3 v0.8.0: fixed lightning vfx working incorrectly on the first frame 2020-01-18 11:52:30 -05:00
Evan Debenham
4ef960e0f9 v0.8.0: fixes/tweaks:
- fixed multiple bomb explosions killing characters many times
- fixed shops selling rarer thrown weapons instead of more common ones
- improved logic for shop bag selection. Now considers all bag-storable items and slightly favors velvet pouch
- fixed mimics spawning in treasury rooms on floor 1
- fixed poison dart traps not dealing updated damage in some cases
- items no longer spawn on top of enemies
- fixed blacksmith not accounting for curse infusion bonus
- fixed mimics attacking when time freeze is active
- fixed assassin prep attack not working on hidden mimics
- removed a bunch of unnecessary resistances and immunities from regular enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
58d70e94d1 v0.8.0: fixes/tweaks:
- fixed further issues with which tiles are considered open
- fixed keyboard input not working with loot indicator
- improved the behaviour for cycling enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
539bccd7bd v0.8.0: monks now take 30% longer to regain focus 2019-12-18 21:40:52 -05:00
Evan Debenham
cf9f12b191 v0.8.0: balance changes:
- mimic surprise damage reduced by ~20%
- mimic outline opacity reduced by ~33%
- caves passive player vision up to 8 from 6
- DM-200 damage reduced by ~12%
- Ripper demon accuracy reduced by ~12%
2019-12-18 21:40:52 -05:00
Evan Debenham
6b0b4f60e1 v0.8.0: various bugfixes and small functionality tweaks:
- ankhs are now blessed when thrown into water of health
- demon spawners are no longer removed by unblessed ankhs
- golems now interrupt the hero when teleporting them
- fixed mimics not revealing themselves in some cases where they should
- tweaked when a space is considered open for large enemies
- fixed further AI weirdness with retreating characters
2019-12-18 21:40:52 -05:00
Evan Debenham
11975fb6c2 v0.8.0: added save/load support to key mappings 2019-12-18 21:40:52 -05:00
Evan Debenham
56ad068d23 v0.8.0: fully implement key bindings window, just need saving now 2019-12-18 21:40:52 -05:00
Evan Debenham
93320fb676 v0.8.0: refactored GameAction classes to more closely resemble enums 2019-12-18 21:40:52 -05:00
Evan Debenham
6dc0235aa6 v0.8.0: fixes:
- fixed brutes dieing twice when falling into pits
- fixed rare crash bugs involving spinners
- fixed position swapping errors when the hero is affected by vertigo
- fixed crash bugs involving multiplicity
- fixed sprite errors with armored statues
2019-12-18 21:40:52 -05:00
Evan Debenham
7e58854147 v0.8.0: tweaked scene fading to always cancel when resizing 2019-12-18 21:40:52 -05:00
Evan Debenham
b4739b766d v0.8.0: added an initial window for key bindings, more work needed 2019-12-18 21:40:52 -05:00
Evan Debenham
d726efb948 v0.8.0: fixed rare crash errors with spinners and blast wave effects 2019-12-14 12:52:18 -05:00
Evan Debenham
b23a091ed6 v0.8.0: tweaked hidden mimic sprites 2019-12-14 12:52:18 -05:00
Evan Debenham
53b3d1e9fe v0.8.0: refactored most game actions into the core module 2019-12-14 12:52:16 -05:00
Evan Debenham
f269d68a27 v0.8.0: refactored KeyAction into int constants so it can be expanded 2019-12-14 12:51:39 -05:00
Evan Debenham
cb76fb8188 v0.8.0: bugfixes:
- fixed armored statues not dropping armor
- fixed tengu rarely throwing bombs into walls
2019-12-14 12:51:39 -05:00
Evan Debenham
9e43944bd4 v0.8.0: tweaks to mimics:
- mimics now have a weak outline when hidden instead of no outline
- mimics no longer hit heroes through stealth when opened
- added a hint to mimic descriptions
2019-12-14 12:51:39 -05:00
Evan Debenham
5e69dedbb4 v0.8.0: fixed mimics incorrectly being the default heap type 2019-12-14 12:51:39 -05:00
Evan Debenham
4526445a43 v0.8.0: redesigned golems 2019-12-12 20:11:00 -05:00
Evan Debenham
8919b068c8 v0.8.0: added large character logic to randomDestination 2019-12-12 20:11:00 -05:00
Evan Debenham
87012ef1de v0.8.0: removed unintended debug code that increased mind vision duration 2019-12-12 20:11:00 -05:00
Evan Debenham
8ffc25e40a v0.8.0: balance tweaks to DM-200s. Fixed zap animation errors 2019-12-12 20:11:00 -05:00
Evan Debenham
259b5b03c4 v0.8.0: implement DM-200s (with a WIP sprite) 2019-12-12 20:11:00 -05:00
Evan Debenham
fbb62337fe v0.8.0: refactored how rings deal with degraded debuff.
Degraded no longer affects missile durability from sharpshooting
Degraded no longer affects str gained from might
2019-12-12 20:11:00 -05:00
Evan Debenham
15879eafc8 v0.8.0: various fixes:
- fixed spinners not saving some info they should
- fixed rare crashes with ring of wealth and brutes
- blast wave and force cube no longer trigger tengu's traps
- fixed force cube not pressing on all cells in the AOE
- Tengu's traps now fade instantly much less often
2019-12-12 20:11:00 -05:00
Evan Debenham
d2107356f0 v0.8.0: design tweaks to imp quest to improve grindiness 2019-12-12 20:11:00 -05:00
Evan Debenham
569ef4a41a v0.8.0: balance changes to various enemies:
- Bat damage reduce by ~10%
- Shaman melee damage reduced by ~13%
- Debuffs from red and blue shamans now last 20 turns, down from 30
- Brute melee damage reduced by ~6%
- Brute enraged melee damage reduced by ~9%
- Ghoul melee damage increased by ~6%
2019-12-12 20:11:00 -05:00
Evan Debenham
649c41bcb4 v0.8.0: Implement a new character property: 'Large'
Large characters cannot move into small spaces. They are equivalent to a 2x2 enemy in most cases, but without nearly as much dev work.
2019-12-12 20:10:58 -05:00
Evan Debenham
4e7aca628e v0.8.0: finished up mimic implementation, reduced their accuracy a bit 2019-12-12 20:10:35 -05:00
Evan Debenham
bd738bc0f8 v0.8.0: fixed newborn elementals despawning when an ankh reset occurs 2019-12-12 20:10:35 -05:00
Evan Debenham
d96351c682 v0.8.0: added in a basic implementation for rare mimics 2019-12-12 20:10:35 -05:00
Evan Debenham
208a954dc0 v0.8.0: Fixes:
- Further bee AI weirdness involving explosive traps
- Fixed no logic existing to account for hero being killed by an attack proc
2019-12-12 20:10:34 -05:00
Evan Debenham
0351ad6475 v0.8.0: reworked mimics:
- evasion reduced slightly
- now have armor equal to depth/2
- damage increased by ~50%
- no longer give exp (same as other floor-independent mobs)
- now are visually different from chests, can be preemptively attacked
- will inflict bonus damage to the hero if they try to open them.
2019-12-12 20:10:34 -05:00
Evan Debenham
13d17234ec v0.8.0: tweaked augmentations on armor.
- evasion gained from evasive augmentation is 33% higher
- evasion lost from defensive augmentation is 33% higher
2019-12-12 20:10:34 -05:00
Evan Debenham
cd610baf93 v0.8.0: compressed ghoul sprite, fixed an errant pixel on gold chests 2019-12-12 20:10:34 -05:00
Evan Debenham
f831a84816 v0.8.0: Fixes:
- Added a missing translation for the prompt for dart tipping
- fixed a rare crash bug with disarming traps
2019-12-12 20:10:34 -05:00
Evan Debenham
8bcb1e4630 v0.8.0: refactored how character names are stored and accessed 2019-12-12 20:10:31 -05:00
Evan Debenham
0cfc50a5dc v0.8.0: further fixes for Bee AI 2019-12-12 20:06:50 -05:00
Evan Debenham
ea16ddf02a v0.8.0: various fixes/improvements:
- potion of purity now clears tengu fire wave and smoke bombs
- fixed blacksmith upgrading incorrectly telling you your inventory is full
- fixed various bee AI errors
- fixed elemental ranged attacks not going on cooldown if they miss
- spinners now interrupt the hero is they shoot web around them
- fixed rare freeze bugs involving enemy ranged attacks
- fixed scroll of teleportation rarely placing the hero on an enemy
- fixed missing title case in stone of intuition window
- added bottom padding to WndInfoItem
- fixed some minor spelling/grammar errors in new text
2019-12-12 20:06:50 -05:00
Evan Debenham
618fe90a42 v0.8.0: added an armored rare variant to statues 2019-12-12 20:06:50 -05:00
Evan Debenham
bc3aa927a5 v0.8.0: bugfixes:
- fixed webs not setting terrain to solid right as they spawn
- fixed armored brutes not raging properly
- fixed alerting effects incorrectly triggering on demon spawners
- fixed shamans incorrectly rolling to drop loot twice
- fixed rare crash bugs with spinners
- fixed minor debuffs working 3x as well as intended for wand of corruption
- fixed force cubes affecting an AOE when thrown onto chasms
- fixed floating text alignment issues with resized char sprites
2019-12-03 01:43:16 -05:00
Evan Debenham
1594c26df0 v0.8.0: reduced ripper demon damage by 20% 2019-12-03 01:43:15 -05:00
Evan Debenham
4aa9a611e4 v0.8.0: tweaked tier distributions for weapons/armor in later chapters 2019-12-03 01:43:15 -05:00
Evan Debenham
07db857bf8 v0.8.0: formalized cases where attacks should always miss or always hit 2019-12-03 01:43:15 -05:00
Evan Debenham
826b33a59d v0.8.0: fixed elements and antimagic not applying to new debuffs 2019-12-01 13:59:09 -05:00
Evan Debenham
4941e2afaa v0.8.0: fixed the following bugs:
- ring of elements and antimagic glyph not applying to new shamans
- game crash/freeze issues caused by inventory scrolls and new spellbook behaviour
- incorrect EmoIcon positions when sprites are scaled
- succubi and scorpios dropping scrolls of upgrade and potions of strength
- rare crashes caused by demon spawners spawning ripper demons onto pits
- demon spawners beig vulnerable to ai state debuffs when they shouldn't be
- Tengu being vulnerable to terror when he shouldn't be
2019-12-01 13:59:09 -05:00
Evan Debenham
0259dd20c3 v0.8.0: fixed various typos 2019-12-01 13:59:09 -05:00
Evan Debenham
17ee80e058 v0.8.0: removed unused translation file 2019-11-30 14:59:16 -05:00
Evan Debenham
e487853fd2 v0.8.0: implemented ripper demons and demonic spawners 2019-11-30 14:35:06 -05:00
Evan Debenham
ee6a1ce4fc v0.8.0: added a system for dynamic mob spawning weights 2019-11-30 14:35:05 -05:00
Evan Debenham
a9794a6ab0 v0.8.0: balance defining for city, added new mobs to bestiary 2019-11-30 14:35:05 -05:00
Evan Debenham
ffa2bb1a91 v0.8.0: tweaked demon halls enemies 2019-11-30 14:35:05 -05:00
Evan Debenham
9326a3bdd4 v0.8.0: significant balance adjustments and design tweaks to traps 2019-11-30 14:35:05 -05:00
Evan Debenham
1ef5d2c634 v0.8.0: slightly tightened mob count ranges. A bit less random now 2019-11-30 14:35:05 -05:00
Evan Debenham
86554f0e1e v0.8.0: resizing behaviour is now ignored if the app is set to 0x0 (e.g. when window is minimized) 2019-11-30 14:35:05 -05:00
Evan Debenham
591d6bc214 v0.8.0: fixed a small layout issue with ChangeButton 2019-11-30 14:35:05 -05:00
Evan Debenham
59824f1556 v0.8.0: reworked monks and warlocks 2019-11-30 14:35:05 -05:00
Evan Debenham
9e65b4b634 v0.8.0: corrected various rare errors with evil eye sprites 2019-11-30 14:35:04 -05:00
Evan Debenham
2138ad24ec v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00
Evan Debenham
4c4d5d0053 v0.8.0: tweaked the layout for WndOptions slightly 2019-11-22 15:13:37 -05:00
Evan Debenham
b26919e381 v0.8.0: roughly implemented new dwarven ghouls 2019-11-19 19:50:23 -05:00
Evan Debenham
ca0578a213 v0.8.0: streamlined some settings in the settings menu:
- removed quickslot selection, now always 4. Tweaked quickslot layout
- adjusted brightness, now 3 settings instead of 5
- adjusted visual grid, now 4 settings instead of 5
2019-11-19 19:50:23 -05:00
Evan Debenham
1d7bf8cfc9 v0.8.0: fixed thread issues caused by actor thread now being ended 2019-11-19 19:50:23 -05:00
Evan Debenham
c68f27c774 v0.8.0: redesigned cave spinners 2019-11-19 19:50:22 -05:00
Evan Debenham
1bc5845e77 v0.8.0: fixed info windows from WndStartGame rarely appearing beneath it 2019-11-19 19:50:22 -05:00
Evan Debenham
cc4866cb5b v0.8.0: tweaked buff find and detach logic to better handle inheritance 2019-11-19 19:50:08 -05:00
Evan Debenham
2b6b7c10b4 v0.8.0: tweaked skeleton/remains logic, now always haunted if cursed 2019-11-19 19:50:07 -05:00
Evan Debenham
458b21d5c6 v0.8.0: forced a minimum stored value on window resolution 2019-11-19 19:49:56 -05:00
Evan Debenham
baea1ecf03 v0.8.0: reworked elementals 2019-11-19 19:49:56 -05:00
Evan Debenham
309ef7806e v0.8.0: adjusted various effects so they can be used in new contexts 2019-11-19 19:49:56 -05:00
Evan Debenham
ad0abbd358 v0.8.0: bugfixes:
- fixed class array bundling errors (JSON was loading full class references if it wasn't loading from file)
- various minor vfx bugs with goo when pump-up attack is interrupted
2019-11-19 19:49:56 -05:00
Evan Debenham
39525ec0f1 v0.8.0: tweaked scroll zooming to round instead of floor 2019-11-19 19:49:56 -05:00
Evan Debenham
94078bd9b9 v0.8.0: tweaked when enemy sprites show zap vfx. Now shows if either enemy or target is visible 2019-11-19 19:49:56 -05:00
Evan Debenham
b666231e7f v0.8.0: even more minor tweaks and improvements:
- brewing a potion with 3 of the same seed now auto-IDs it
- teleportation effects are no longer able to place characters onto a trap
- fixed wands which spawn upgraded not being fully charged
- fixed some allies being corruptable when they shouldn't be
2019-11-19 19:49:56 -05:00
Evan Debenham
1f033200f6 v0.8.0: adjusted levelgen so that it is unaffected by held items and meta progression 2019-11-19 19:49:56 -05:00
Evan Debenham
fd38cfc155 v0.8.0: adjusted Random to be more flexible, now uses a generator stack 2019-11-19 19:49:56 -05:00
Evan Debenham
438ce6f0a9 v0.8.0: various bugfixes and behaviour tweaks:
- fixed storm clouds spreading water faster than intended
- fixed visual bugs with stealth and hourglass stasis effect
- fixed an exploit where unstable spellbook scrolls could be cancelled
- upgrading a stack of missile weapons now resets durability, just as upgrading a single one already did
- fixed visual bugs when tengu traps would be created and immediately removed by some effects
2019-11-19 19:49:56 -05:00
Evan Debenham
bc9cd6e926 v0.8.0: decided on shaman stats and mild balance adjusts to prison enemies 2019-11-19 19:49:55 -05:00
Evan Debenham
8968beb8fa v0.8.0: various bugfixes and improvements:
- foresight buff now lets the hero detect Tengu's traps
- fixed rare vfx/animation freezing errors with time freeze effects
- direct damage/healing numbers are now included in the description of transfusion.
- fixed wand of prismatic light rarely revealing areas it shouldn't
2019-11-19 19:49:55 -05:00
Evan Debenham
4f629d8868 v0.8.0: various bugfixes and small tweaks:
- fixed mobs sometimes not walking onto traps/chasms when they're flying"
- fixed minor visual bugs with items dropping in rare cases
- fixed target quickslot target indicator not following enemies
- "hide navigation bar" setting is now called "fullscreen" on all platforms
2019-11-19 19:49:55 -05:00
Evan Debenham
e8d4881e89 v0.8.0: added conversion for old shamans to DM-100s 2019-11-19 19:49:55 -05:00
Evan Debenham
00c8569595 v0.8.0: added new gnoll shamans, stats TBA. Also buffed blessed. 2019-11-19 19:49:55 -05:00
Evan Debenham
0f2d479b45 v0.8.0: various minor tweaks and improvements:
- wandmaker now cannot spawn adjacent to doors
- dried rose artifact now includes ghost's equipment in drescription
- beneficial darts now mention they that don't harm allies
- the title for WndBag is now multiline if it needs to be
2019-11-19 19:49:55 -05:00
Evan Debenham
75b8459cf0 v0.8.0: Various bugfixes for:
- Goo's health bar not appearing in some cases
- Viscocity not considering sources of extra damage reduction
- Bolts from wand of warding not pressing tiles if they fail to summon
2019-11-19 19:49:55 -05:00
Evan Debenham
f9511ab03a v0.8.0: water of health can now be used to uncurse single items 2019-11-19 19:49:55 -05:00
Evan Debenham
0696bf1f36 v0.8.0: added all other key actions from old desktop build, no remapping yet 2019-11-19 19:49:55 -05:00
Evan Debenham
1539d57f71 v0.8.0: fixed various errors with resized enemy sprites 2019-11-19 19:49:55 -05:00
Evan Debenham
c803537ecd v0.8.0: reskinned prison shamans as DM-100s 2019-11-19 19:49:55 -05:00
Evan Debenham
05363c95fd v0.8.0: Various bugfixes for:
- shurikens not getting an instant attack in lots of cases
- dried rose appearing overcharged in quickslot sometimes
- rounding errors and incorrect debuff resistance values in corruption wand
- heap type not being preserved by teleportation traps
- traps on Tengu phase 1 incorrectly triggering right as phase 1 ends
- traps on Tengu phase 2 not being revealed by stone of clairvoyance
- music not playing if the player goes right to the changes scene
- caustic slimes having a slower attack animation than regular slimes
- one incorrect green pixel in furrowed grass for prison tileset
2019-11-19 19:49:55 -05:00
Evan Debenham
b88036da0b v0.8.0: added window size/fullscreen support to desktop, refactored landscape code 2019-11-19 19:49:53 -05:00
Evan Debenham
f038bde5cc v0.8.0: tweaked lifecycle managment, actor thread is now allowed to end 2019-11-19 19:41:38 -05:00
Evan Debenham
df3a0a010b v0.8.0: added basic key action and key mapping support 2019-11-19 19:41:38 -05:00
Evan Debenham
7ae14f9142 v0.8.0: adjustments and balance changes to bats and brutes 2019-11-19 19:41:08 -05:00
Evan Debenham
fcec1836b0 v0.8.0: added support for basic keyboard movement 2019-11-19 19:41:08 -05:00
Evan Debenham
8117d4ea2f v0.8.0: improved build files and moved various files to better locations 2019-11-19 19:41:06 -05:00
Evan Debenham
4aa6b1788c v0.7.5e: fixed spreading bug with wand of lightning and re-final commit 2019-10-25 11:59:57 -04:00
Evan Debenham
774f8db938 v0.7.5e: final commit 2019-10-24 13:55:53 -04:00
Evan Debenham
9fbcd7a9c8 v0.7.5e: updated translations 2019-10-24 13:55:51 -04:00
Evan Debenham
58ee7a1995 v0.7.5e: balance tweaks to snakes 2019-10-24 13:55:47 -04:00
Evan Debenham
dd34a07759 v0.7.5e: fixed wand of lightning not targeting as many things as it should 2019-10-24 13:55:47 -04:00
Evan Debenham
8bc82fd9ca v0.7.5e: Tengu balance changes:
- can no longer directly attack invisible heroes
- can now use abilities on any hero he can't see
- Tengu abilities are now shown regardless of visibility
2019-10-24 13:55:47 -04:00
Evan Debenham
db8eb884f6 v0.7.5e: rewrote wnditem button layout code to fix various bugs 2019-10-24 13:55:46 -04:00
Evan Debenham
9f8791978a v0.7.5e: added desktop support for asian languages 2019-10-24 13:55:46 -04:00
Evan Debenham
4dd73f025c v0.7.5e: fixed toasts being destroyed in the actor thread 2019-10-24 13:55:21 -04:00
Evan Debenham
53907d8b7a v0.7.5e: added scroll wheel support 2019-10-24 13:55:21 -04:00
Evan Debenham
e61d72eb58 v0.7.5d: final commit 2019-10-20 01:30:33 -04:00
Evan Debenham
a18ebcc723 v0.7.5d: updated translations 2019-10-20 01:30:33 -04:00
Evan Debenham
9c652273a5 v0.7.5d: added various safety checks 2019-10-20 01:30:30 -04:00
Evan Debenham
2c2cae01b5 v0.7.5d: made final tweaks to camera follow speed 2019-10-20 01:27:46 -04:00
Evan Debenham
6707a22502 v0.7.5d: disabled highlighting for game log and floating text 2019-10-20 01:27:46 -04:00
Evan Debenham
b993e00c97 v0.7.5d: fixed plant sprites persisting when they shouldn't after Tengu fight 2019-10-20 01:27:46 -04:00
Evan Debenham
4fba6ff70b v0.7.5d: fixed missile weapons sticking to corrupted targets 2019-10-20 01:27:45 -04:00
Evan Debenham
da1f953d9d v0.7.5d: corrected highlighting in a few cases 2019-10-20 01:27:45 -04:00
Evan Debenham
71384e46a4 v0.7.5c: final commit 2019-10-17 13:43:17 -04:00
Evan Debenham
cdd5a2988e v0.7.5c: added some safety checks to necromancer zapping 2019-10-17 13:43:17 -04:00
Evan Debenham
96d9ab4f3a v0.7.5b: final commit 2019-10-14 20:48:42 -04:00
Evan Debenham
9862932bc4 v0.7.5b: updated translations 2019-10-14 20:48:40 -04:00
Evan Debenham
6f1251aeb7 v0.7.5b: fixed ghost hero not occupying the cell they spawn in 2019-10-14 20:48:36 -04:00
Evan Debenham
1b636c7d0d v0.7.5b: tweaked enemy zap animation behaviour 2019-10-14 20:48:36 -04:00
Evan Debenham
1395602687 v0.7.5b: tweaked gamescene to always fade in 2019-10-14 20:48:34 -04:00
Evan Debenham
400398e56f v0.7.5b: fixed the leaving early text failing to show up 2019-10-14 20:48:10 -04:00
Evan Debenham
dd78fe74a0 v0.7.5b: fixed various layout issues on different windows 2019-10-14 20:48:10 -04:00
Evan Debenham
29d45f0e41 v0.7.5b: fixed no text found errors in ward dismiss window 2019-10-14 20:48:09 -04:00
Evan Debenham
f98cbd80f1 v0.7.5b: fixed further cases of text being rendered from the actor thread 2019-10-14 20:47:52 -04:00
Evan Debenham
34ca62f506 v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method 2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f v0.7.5b: fixed additional cases where text was being rendered from the actor thread 2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01 v0.7.5b: tweaked spacing for WndOptions 2019-10-14 20:47:51 -04:00
Evan Debenham
dc574ffc07 v0.7.5b: corrected capitalization on Tengu's traps 2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629 v0.7.5b: fixed flying enemies not opening doors in some cases 2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89 v0.7.5b: reduced wraith corruption resistance slightly 2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02 v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is 2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569 v0.7.5b: balance changes:
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage 2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443 v0.7.5b: removed bitmaptextmultiline and various unused related code 2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883 v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock 2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440 v0.7.5b: refactored renderedTextMultiline
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8 v0.7.5b: SPD-classes and core are no longer android-specific modules! 2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5 v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372 v0.7.5b: adjusted text rendering to always occur on the render thread 2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464 v0.7.5a: final commit 2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1 v0.7.5a: updated translations 2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d v0.7.5a: removed unnecessary explicit type arguments 2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3 v0.7.5a: tweaked Tengu's spawn behaviour 2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732 v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible 2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98 v0.7.5a: adjusted how teleportation effects handle boss floors 2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc v0.7.5a: added a safety check to necromancer sprites 2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb v0.7.5a: added some info text when Tengu attacks an invisible hero 2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d v0.7.5a: fixed unintentional debug logic which limited necromancer range 2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e v0.7.5a: caustic slimes are now acidic 2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d v0.7.5a: fixed issues with figure eight builder not checking for collision properly 2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682 v0.7.5: final commit 2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b v0.7.5: updated translations 2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a v0.7.5: added a failsafe incase Tengu cannot use his shocker second 2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6 v0.7.5: added a secret debug window to the game in progress dialog 2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434 v0.7.5: summoned skeletons now occupy their position 2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09 v0.7.5: fixed item info window now showing names of heaps 2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7 v0.7.5: improved necromancer sprite 2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3 v0.7.5: updated translations and translator credits, added new language 2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e v0.7.5: improved snake sprite 2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20 v0.7.5: adjusted fading traps, now persist for one turn before fading 2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783 v0.7.5: added a safety check for characters taking damage 2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b v0.7.5: added a check to prevent straight path mazes on Tengu stage 2 2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d v0.7.5: improved and optimized visuals after tengu fight 2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063 v0.7.5: improved visuals for Tengu's 3rd phase 2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0 v0.7.5: improved itemsprite construction for heaps and various UI elements 2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1 v0.7.5: fixed Tengu not being able to see the player at high distances 2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b v0.7.5: fixed tengu's thrown items being destroyed by bombs 2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40 v0.7.5: sped up slime attack animation, now consistent with other mobs 2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285 v0.7.5: fixed inconsistency issues with slimes taking damage 2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd v0.7.5: corrected cases where removed mobs were still being attacked 2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b v0.7.5: fixed an error where blob volume was not being correctly cleared 2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206 v0.7.5: removed unused imports, semicolons, and some unnecessary casts 2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe v0.7.5: replaced all uses of java reflection with LibGDX reflection 2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf v0.7.5: decoupled android-based text input from SPD-classes 2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c v0.7.5: removed unintentional comment on worn dart trap properties 2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged 2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45 v0.7.5: fixed crash issues with tengu 2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b v0.7.5: fixed old prison boss levels not being correctly converted 2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5 v0.7.5: fixed additional crash errors caused by diamond Goo rooms 2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71 v0.7.5: fixed thieves being unable to get away with loot 2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb v0.7.5: fixed unintentionally removed sfx from gnoll shamans 2019-10-01 00:44:26 -04:00
Evan Debenham
9eb83ec076 v0.7.5: fixed worn dart traps being hidden when they shouldn't be 2019-10-01 00:44:26 -04:00
Evan Debenham
ed16f0697b v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged' 2019-10-01 00:44:26 -04:00
Evan Debenham
c2accf8ae6 v0.7.5: fully implemented Tengu abilities and balanced the boss fight 2019-10-01 00:44:25 -04:00
Evan Debenham
b9282c42c1 v0.7.5: adjustments to new enemies 2019-10-01 00:44:25 -04:00
Evan Debenham
f2f976c36b v0.7.5: cleaned up some todos 2019-10-01 00:44:25 -04:00
Evan Debenham
f309f249e0 v0.7.5: added code for new Tengu abilities 2019-10-01 00:44:25 -04:00
Evan Debenham
5b8125a659 v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap. 2019-10-01 00:44:25 -04:00
Evan Debenham
6c18bc613c v0.7.5: detached shocking sfx from lightning vfx 2019-10-01 00:44:24 -04:00
Evan Debenham
309b7357b2 v0.7.5: initial tengu rework implementation. Needs balance and phase 3 2019-10-01 00:44:21 -04:00
Evan Debenham
96dd6eff82 v0.7.5: added support for more dynamic custom tilemaps 2019-10-01 00:36:20 -04:00
Evan Debenham
59186a3840 v0.7.5: added new properties for traps 2019-10-01 00:36:19 -04:00
Evan Debenham
8e4e8f495c v0.7.5: fixed layout issues and crashes with diamond goo rooms 2019-10-01 00:36:19 -04:00
Evan Debenham
15d1edff8c v0.7.5: fixed perimiter room layout issues 2019-10-01 00:36:19 -04:00
Evan Debenham
80728074b5 v0.7.5: fixed necromancer summoning vfx persisting if they die 2019-10-01 00:36:19 -04:00
Evan Debenham
36f32cfeb8 v0.7.5: further adjustments to camera panning 2019-10-01 00:36:19 -04:00
Evan Debenham
395ce218d1 v0.7.5: fixed summoned skeletons not dieing with necromancers 2019-10-01 00:36:18 -04:00
Evan Debenham
efd8d3b1e3 v0.7.5: fixed hero not being able to open chests while standing on them 2019-10-01 00:36:18 -04:00
Evan Debenham
3d2cf9fae6 v0.7.5: increased camera panning speed again 2019-10-01 00:36:18 -04:00
Evan Debenham
a871261185 v0.7.5: added necromancers 2019-10-01 00:36:17 -04:00
Evan Debenham
d8dfdbda4e v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham
6af4ffeaf7 v0.7.5: increased camera panning speed 2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3 v0.7.5: game camera now pans instead of snapping in most cases 2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053 v0.7.5: various item balance changes 2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys 2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578 v0.7.5: fixed casting errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414 v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item 2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0 v0.7.5: fixed some rare concurrency errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc v0.7.5: improved visuals on Goo's level 2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser 2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f v0.7.5: increased the reward for fighting albino rats 2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845 v0.7.5: polish work on slimes, including new exotic variant 2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020 v0.7.5: some polish work on sewer snakes 2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder 2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended 2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed 2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa v0.7.5: refactored room selection logic for mob spawning 2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600 v0.7.5: corrected some issues caused by LibGDX 2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866 v0.7.5: added new functionality to maze generation 2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d v0.7.5: refactored tile pressing/occupying behaviour 2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17 v0.7.5: significantly improved room variety on floor 5 2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues 2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644 v0.7.4c: final commit 2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583 v0.7.4c: class armor abilities no longer affect allies 2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed 2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards 2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target 2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45 v0.7.4b: actual final commit 2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1 v0.7.4b: final commit 2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40 v0.7.4b: updated translations 2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change 2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight 2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b v0.7.4b: fixed level visuals rarely using an old camera 2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783 v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded 2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d v0.7.4b: balance changes to wand of living earth 2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f v0.7.4b: fixed wards being place-able within walls 2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c v0.7.4b: fixed additional rare system UI issues 2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8 v0.7.4b: refactored file handling to use String instead of File 2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6 v0.7.4b: restructured icon files, added LibGDX and updated hero icons 2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036 v0.7.4b: fixed errors when the app is rotated in power saver mode 2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd v0.7.4b: refactored input event handling structure 2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10 v0.7.4a: final commit 2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09 v0.7.4a: Updated translations 2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf v0.7.4a: Adjustments to wand of warding:
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810 v0.7.4a: fixed prismatic images not working with brimstone and antimagic 2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP 2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05 v0.7.4a: fixed respawn cells on special levels not checking for chars 2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81 v0.7.4a: Adjustments to wand of living earth:
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d v0.7.4a: subclass balance changes:
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9 v0.7.4a: most AOE scrolls now no longer affect allies 2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420 v0.7.4a: fixed NPCs rarely getting hit by ranged attacks 2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811 v0.7.4a: autotargeting will now never go for allies 2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c v0.7.4a: fixed a rankings crash involving the dried rose 2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335 v0.7.4a: fixed crashes involving ward sprites in the attack indicator 2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61 v0.7.4a: fixed heavy boomerangs being lost when inventory is full 2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea v0.7.4a: fixed visual errors with ranged enemy attacks 2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15 v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero 2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92 v0.7.4a: removed unused imports 2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207 v0.7.4: final commit
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211 v0.7.4: updated translations 2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd v0.7.4: Goo now locks its floor the moment it is awake 2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b v0.7.4: cursed wand discovery message now plays before the cursed effect 2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069 v0.7.4: fixed allies in the surface scene not working with mage's staff 2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8 v0.7.4: centralized even more build properties, including moving some things out of app manifest 2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55 v0.7.4: fixed typos with earth guardian and wand of warding 2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382 v0.7.4: centralized more build script properties 2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46 v0.7.4: wand of living earth now requires a target to grant armor 2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a v0.7.4: added some safety checks 2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790 v0.7.4: added allies to the surface scene 2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5 v0.7.4: moved some build config details to the central gradle file 2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf v0.7.4: fixed vision oddities with wards, and typos in ghost commands 2019-07-18 16:13:01 -04:00
Evan Debenham
0534c6010c v0.7.4: corrected errors caused by redone button code 2019-07-18 16:13:01 -04:00
Evan Debenham
858067baf5 v0.7.4: visual and text improvements to wand of warding 2019-07-18 16:13:01 -04:00
Evan Debenham
cca1f32ac0 v0.7.4: added missing text for new title scene 2019-07-18 16:13:01 -04:00
Evan Debenham
e58c9c1c38 v0.7.4: rebalancing to wand of warding 2019-07-18 16:13:01 -04:00
Evan Debenham
c987555271 v0.7.4: balance adjustments to wand of living earth 2019-07-18 16:13:01 -04:00
Evan Debenham
5d65116170 v0.7.4: various bugfixes involving allies 2019-07-18 16:13:00 -04:00
Evan Debenham
9f73defba2 v0.7.4: adjusted the great crab to be unable to block multiple enemies 2019-07-18 16:13:00 -04:00
Evan Debenham
71db3ba1d1 v0.7.4: fixed various dried rose AI errors 2019-07-18 16:13:00 -04:00
Evan Debenham
1f604d7b13 v0.7.4: adjusted welcome scene to use new buttons 2019-07-18 16:13:00 -04:00
Evan Debenham
79eb1b11df v0.7.4: reworked the title scene 2019-07-18 16:12:55 -04:00
Evan Debenham
23048dc4d8 v0.7.4: fixed further bugs with wand of warding 2019-07-18 16:04:23 -04:00
Evan Debenham
cf86e16f89 v0.7.4: Added a darkness gradient effect to archs 2019-07-18 16:04:23 -04:00
Evan Debenham
6aaee3bb50 v0.7.4: reduced armor and added an initial delay to living earth guardian 2019-07-18 16:04:22 -04:00
Evan Debenham
760ecc7e61 v0.7.4: various bugfixes 2019-07-18 16:04:22 -04:00
Evan Debenham
1c4603d6e4 v0.7.4: adjusted elements at scene corners to accommodate curved displays 2019-07-18 16:04:20 -04:00
Evan Debenham
3841f593f8 v0.7.4: allies are now healed by magical sleep just as the hero is 2019-07-18 16:03:19 -04:00
Evan Debenham
93c312a53e v0.7.4: adjusted logic for where wards can be placed 2019-07-18 16:03:19 -04:00
Evan Debenham
99d47f3825 v0.7.4: implement battlemage fx and staff vfx for new wands 2019-07-18 16:03:19 -04:00
Evan Debenham
c174e998bc v0.7.4: various polish for both new wands 2019-07-18 16:03:18 -04:00
Evan Debenham
87f909d1fe v0.7.4: ring of elements and antimagic now applies to wand damage 2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba v0.7.4: initial implementation for wand of warding 2019-07-18 16:03:18 -04:00
Evan Debenham
b8490b5b29 v0.7.4: various enchantment and glyph balance changes 2019-07-18 16:03:18 -04:00
Evan Debenham
fd4dc11da0 v0.7.4: buffs to stones of clairvoyance and wild energy spells 2019-07-18 16:03:18 -04:00
Evan Debenham
164966b156 v0.7.4: major balance pass on bomb recipes, mostly buffs. 2019-07-18 16:03:17 -04:00
Evan Debenham
0f77d26986 v0.7.4: initial implement of wand of living earth, needs lots of polishing 2019-07-18 16:03:17 -04:00
Evan Debenham
ddce36a6a6 v0.7.4: added ordering to the placeholders in dart tipping UI text 2019-07-18 16:03:17 -04:00
Evan Debenham
666ef81363 v0.7.4: fixed boomerang return vfx not pausing actor movement 2019-07-18 16:03:17 -04:00
Evan Debenham
990599d2ad v0.7.4: dried rose now recharges while active, healing the ghost
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham
923817fb8b v0.7.4: polished dialogue for ghost hero 2019-07-18 16:03:17 -04:00
Evan Debenham
329ad0e14f v0.7.4: wand names are now in title case in the wandmaker reward window 2019-07-18 16:03:16 -04:00
Evan Debenham
2b743b1f15 v0.7.4: improved how position swapping with characters works with doors 2019-07-18 16:03:16 -04:00
Evan Debenham
0f3a6c8fa2 v0.7.4: refactored interaction code. Places can now be swapped with any ally 2019-07-18 16:03:16 -04:00
Evan Debenham
e047d1aee1 v0.7.4: implemented directing functionality for the ghost hero 2019-07-18 16:03:16 -04:00
Evan Debenham
2024261813 v0.7.4: fixed shattered pots being lost if the hero has a full inventory 2019-07-18 16:03:16 -04:00
Evan Debenham
6b816e8324 v0.7.4: corrected new logic causing piranhas to get surprise attacked 2019-07-18 16:03:16 -04:00
Evan Debenham
68764f802e v0.7.4: fixed boomerangs being lost during the tengu fight 2019-07-18 16:03:16 -04:00
Evan Debenham
911f71e59e v0.7.4: intelligent allies now follow the hero between depths 2019-07-18 16:03:15 -04:00
Evan Debenham
9bab7dfd5e v0.7.4: piranha now act as if they can't see enemies they can't reach 2019-07-18 16:03:15 -04:00
Evan Debenham
6ca288c91c v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies 2019-07-18 16:03:15 -04:00
Evan Debenham
bd3b0a487f v0.7.4: adjusted redbutton's so that icons are on the left of text 2019-07-18 16:03:15 -04:00
Evan Debenham
d67a4bf021 v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2) 2019-07-18 16:03:12 -04:00
Evan Debenham
c91af78699 v0.7.3b: manifest commit 2019-06-01 16:10:32 -04:00
Evan Debenham
af83357172 v0.7.3b: updated translations 2019-06-01 16:10:31 -04:00
Evan Debenham
5744f3065d v0.7.3b: split updates in changes scene into three views 2019-06-01 16:10:31 -04:00
Evan Debenham
9b2d0af620 v0.7.3b: refactored changes scene into multiple classes 2019-06-01 16:10:31 -04:00
Evan Debenham
167c3e88bc v0.7.3b: added a price to broken honeypots 2019-06-01 16:10:30 -04:00
Evan Debenham
fff6687f50 v0.7.3b: fixed rare crash bugs caused by assuming hunger is present 2019-06-01 16:10:30 -04:00
Evan Debenham
0b9b46a065 v0.7.3b: fixed death by electricity not trigger normal death logic 2019-06-01 16:10:30 -04:00
Evan Debenham
49b85e5775 v0.7.3b: fixed poison dart traps having different effects depending on visibility 2019-06-01 16:10:29 -04:00
Evan Debenham
9dd77eedd3 v0.7.3b: refactored shattered honeypots, they are now stackable 2019-06-01 16:10:29 -04:00
Evan Debenham
8b97172557 v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu 2019-06-01 16:10:29 -04:00
Evan Debenham
d22b0d7353 v0.7.3b: fixed a typo in corrupting enchant 2019-06-01 16:10:28 -04:00
Evan Debenham
87b748b1c4 v0.7.3a: manifest commit 2019-05-25 18:06:23 -04:00
Evan Debenham
3e5c57561d v0.7.3a: translation updates 2019-05-25 18:06:23 -04:00
Evan Debenham
d71fcdadeb v0.7.3a: adjusted tengu boss logic.
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
2019-05-25 18:06:23 -04:00
Evan Debenham
412b729ff2 v0.7.3a: fixed rare visual bugs with banner graphics 2019-05-25 18:06:22 -04:00
Evan Debenham
e06e4e1c85 v0.7.3a: refactored custom tiled visuals. Now custom tilemaps 2019-05-25 18:06:22 -04:00
Evan Debenham
3864d5c21e v0.7.3a: adjusted the behaviour of Tengu's thrown attacks 2019-05-25 18:06:21 -04:00
Evan Debenham
37611029a4 v0.7.3a: fixed bombs destroying armor which contains warrior's seal 2019-05-25 18:06:21 -04:00
Evan Debenham
8d6b3835b1 v0.7.3a: fixed all darts incorrect being consumed when tipping all 2019-05-25 18:06:21 -04:00
Evan Debenham
3100955ee1 v0.7.3: manifest commit 2019-05-23 19:27:43 -04:00
Evan Debenham
25c05c8892 v0.7.3: updated translations 2019-05-23 19:27:42 -04:00
Evan Debenham
7ac7727093 v0.7.3: removed support for pre-0.6.5c saves 2019-05-23 19:27:39 -04:00
Evan Debenham
1cad02e2a4 v0.7.3: improved the sprites and VFX for new thrown weapons 2019-05-23 19:27:20 -04:00
Evan Debenham
12d7b91991 v0.7.3: balance adjustments to new enchants:
- increased the rate that corrupting enchant scales with upgrades
- kinetic now loses preserved damage more quickly
2019-05-23 19:27:19 -04:00
Evan Debenham
f0c02d13fd v0.7.3: fixes/adjustments:
- crash errors involving wild magic
- reclaim trap exploits
- crashes involving window preserving
- some typos
2019-05-23 19:27:19 -04:00
Evan Debenham
cd282c9148 v0.7.3: more bug fixes:
- fixed force cubes now correctly handling hero death
- fixed being able to stack many windows in the changes scene
2019-05-23 19:27:18 -04:00
Evan Debenham
54cb223d21 v0.7.3: corrected typos with curse infusion and improved corrupting desc 2019-05-23 19:27:17 -04:00
Evan Debenham
fb0627f3d7 v0.7.3: challenges are now auto-enabled on debug builds 2019-05-23 19:27:17 -04:00
Evan Debenham
05193278f8 v0.7.3: thrown weapons can now be transmuted 2019-05-23 19:27:17 -04:00
Evan Debenham
1c259b789a v0.7.3: bugfixes:
- vampiric overhealing
- spirit bow generating scrolls of upgrade when curse infused
- armor kit not interacting correctly with curse infuse
- duplication bugs with reclaim trap
- new alchemy items not being craftable
- ring of wealth rarely generating items blocked by challenges
2019-05-23 19:27:16 -04:00
Evan Debenham
cfd2f7a811 v0.7.3: updated translations 2019-05-23 19:27:15 -04:00
Evan Debenham
afa8efd8e7 v0.7.3: deleted old boomerang code from pre-0.7.1 2019-05-23 19:27:15 -04:00
Evan Debenham
3867c5d61e v0.7.3: fixed an incorrectly placed space in copyright notice of some files 2019-05-23 19:27:10 -04:00
Evan Debenham
ea3f4bb99e v0.7.3: added 2 additional thrown weapons 2019-05-23 19:26:59 -04:00
Evan Debenham
1434e36725 v0.7.3: removed two enchants, replaced them with two new ones! 2019-05-23 19:26:59 -04:00
Evan Debenham
f08a064812 v0.7.3: fixed cases where transmog effect may trigger on mage's staff 2019-05-23 19:26:59 -04:00
Evan Debenham
401c79815c v0.7.3: adjustments to vampiric, chilling, and affection 2019-05-23 19:26:58 -04:00
Evan Debenham
4ea4d1ddf0 v0.7.3: darts no longer require alchemy to be tipped 2019-05-23 19:26:58 -04:00
Evan Debenham
ee7b5d6a6d v0.7.3: removed tipped darts from the alchemy guide, and adjust page droprates 2019-05-23 19:26:57 -04:00
Evan Debenham
cdc89ac211 v0.7.3: implemented two new thrown weapons 2019-05-23 19:26:57 -04:00
Evan Debenham
bba0fea962 v0.7.3: rebalanced warrior and subclasses:
- warrior's shield regen no longer scales with armor power
- berserker is now more easily able to maintain rage
- gladiator can now use thrown weapons in combos
- regular item use no longer resets gladiator's combo
- gladiator's slam ability now deals damage based on armor
2019-05-23 19:26:56 -04:00
Evan Debenham
a0224f0ed0 v0.7.3: implemented two new boss recipes 2019-05-23 19:26:56 -04:00
Evan Debenham
7693bbcc80 v0.7.3: removed unused sprites and added new ones (some still WIP) 2019-05-23 19:26:56 -04:00
Evan Debenham
be05dc5616 v0.7.3: removed old/unused combination elixirs and brews 2019-05-23 19:26:55 -04:00
Evan Debenham
ad2e3d7350 v0.7.3: tied more logic into the window restoring functionality 2019-05-23 19:26:55 -04:00
Evan Debenham
7ca293bcc5 v0.7.3: adjusted window saving to block restoring to a different scene type 2019-05-23 19:26:54 -04:00
Evan Debenham
133a39026e v0.7.3: fixed multiplicity glyph causing doorways to close incorrectly 2019-05-23 19:26:54 -04:00
Evan Debenham
3d000ece25 v0.7.3: balance changes to existing thrown weapons:
- throwing stone uses increased to 5 from 3, min damage increased to 2 from 1
- throwing hammer min damage increased to 10 from 8
- tomahawk damage scaling returned to normal, bleed now based on 60% of damage instead of 100%
2019-05-23 19:26:54 -04:00
Evan Debenham
8e6c677c1a v0.7.3: various glyph balance changes 2019-05-23 19:26:53 -04:00
Evan Debenham
2c92332563 v0.7.3: Balance adjustments around magical resistance effects:
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
2019-05-23 19:26:53 -04:00
Evan Debenham
7fa8d80f03 v0.7.3: reworked reclaim trap. Now lets you store and shoot trap effects 2019-05-23 19:26:52 -04:00
Evan Debenham
2c2818939e v0.7.3: corrected price of curse infusion as the quantity was reduced 2019-05-23 19:26:52 -04:00
Evan Debenham
21f52e1928 v0.7.3: various trap adjustments in prep for new reclaim trap:
- disintegration trap no longer does % health damage
- flock trap duration no longer scales with depth
- bosses now resist grim traps, Yog is immune
- pitfall traps do not work on boss floors
- reduced poison dart trap scaling with depth
- rockfall traps are a static 5x5 AOE if they aren't on the ground
- summoning traps now work on boss floors
  - note that the curse of multiplicity also now works on boss floors
- bosses resist weakening traps
2019-05-23 19:26:50 -04:00
Evan Debenham
a9add83d2c v0.7.3: improved the shading on crystal keys 2019-05-23 19:25:48 -04:00
Evan Debenham
d030edbec7 v0.7.3: bugfixes:
- fixed prismatic images not properly dieing when falling into chasms
- fixed secret room distributions being skewed towards later floors
2019-05-23 19:19:00 -04:00
Evan Debenham
39ffe663f4 v0.7.3: rebalanced corrosive brew and curse infusion 2019-05-23 19:18:55 -04:00
Evan Debenham
302bf62037 v0.7.3: rebalanced elixir of aquatic restoration 2019-05-23 19:18:04 -04:00
Evan Debenham
e074a47518 v0.7.2d: manifest commit 2019-04-27 18:43:45 -04:00
Evan Debenham
971e421fa1 v0.7.2d: moved the base halo class to SPD-classes 2019-04-27 18:43:44 -04:00
Evan Debenham
dc8f6a1dbf v0.7.2d: bugfixes:
- fixed assassin blink not working on targets standing on traps
- fixed glyph of stone seriously over-calculating hit chance when evasion is greater than accuracy
- fixed cloak of shadows not saving turns until charge cost
- adjusted timekeeper's hourglass charges to behave like cloak of shadows charges
- fixed corrupted enemies never dropping loot
2019-04-27 18:43:44 -04:00
Evan Debenham
550f8da8e1 v0.7.2c: manifest commit 2019-04-24 19:24:11 -04:00
Evan Debenham
1cda72fd50 v0.7.2c: updated translations 2019-04-24 19:24:10 -04:00
Evan Debenham
e7bd8496d3 v0.7.2c: added adaptive icon support.
Icon is currently a bit basic, will likely be improved.
2019-04-24 19:24:04 -04:00
Evan Debenham
bc3b13f247 v0.7.2c: bugfixes:
- fixed NPCs triggering ring of wealth when being shot by corruption
- fixed hourglass not updating charges correctly in some cases
- fixed blandfruit bush rarely appearing in 'on diet' challenge
- fixed strength from ring of might not appearing in rankings
2019-04-24 19:24:03 -04:00
Evan Debenham
d4afe8697f v0.7.2c: added a simple window restoring function to scene resets 2019-04-24 19:24:03 -04:00
Evan Debenham
842253f643 v0.7.2c: removed unnecessary manifest elements 2019-04-24 19:24:02 -04:00
Evan Debenham
96878b1095 v0.7.2c: adjusted how the game handles config changes 2019-04-24 19:24:02 -04:00
Evan Debenham
c8e7a4bb42 v0.7.2b: adjusted R8 rules and added comments explaining R8 2019-04-20 15:11:26 -04:00
Evan Debenham
647cab2306 v0.7.2b: manifest commit 2019-04-20 15:10:19 -04:00
Evan Debenham
eefcb5115a v0.7.2b: suppressed the 'minSdkTooLow' warning in the main gradle file 2019-04-20 15:10:18 -04:00
Evan Debenham
97a9bd0fd1 v0.7.2b: fixed:
- wands not being a type of equipment for a wndbag mode
- scroll of transmutation being usable on arcane catalysts
2019-04-20 15:10:18 -04:00
Evan Debenham
20db0b86ae v0.7.2b: fixed a crash bug in wndRankings and improved how berserk interacts with other shield buffs 2019-04-16 17:42:44 -04:00
Evan Debenham
27bbd5cdf3 v0.7.2b: updated translations 2019-04-16 17:42:42 -04:00
Evan Debenham
7c8a9c27aa v0.7.2b: fixed a bug where multiplicity could spawn rats on floor 5 2019-04-16 17:42:31 -04:00
Evan Debenham
d716f3823c v0.7.2b: various enchantment buffs 2019-04-16 17:42:30 -04:00
Evan Debenham
c6e96b9b8e v0.7.2b: adjusted rankings comparator to account for equal scores 2019-04-16 17:42:30 -04:00
Evan Debenham
2bd197a5b3 v0.7.2b: removed unused loading listener from badges 2019-04-16 17:42:29 -04:00
Evan Debenham
f8cd63a74a v0.7.2b: Allowed external classes to grab more badge-related info 2019-04-16 17:42:29 -04:00
Evan Debenham
f7405c0a31 v0.7.2b: bugfixes:
- fixed horn of plenty sprite not updating when rapidly charging
- fixed dried rose rarely being usable when ghost quest is incomplete
- fixed cloak of shadows not being able to be turned off with 0 charges
- fixed corrupted thieves stealing from the player
2019-04-16 17:42:28 -04:00
Evan Debenham
e74d926d50 updated copyright notices that I accidentally set to 2018 2019-04-16 17:42:27 -04:00
Evan Debenham
6c44a5c801 v0.7.2a: reverted unintended debug proc rate for elastic 2019-03-21 02:02:31 -04:00
Evan Debenham
32a65f5b2b v0.7.2a: manifest commit 2019-03-21 00:52:02 -04:00
Evan Debenham
cdbbfd0f74 v0.7.2a: updated translations 2019-03-21 00:51:59 -04:00
Evan Debenham
220d21c5b5 v0.7.2a: added a safety check to buying an item 2019-03-21 00:49:37 -04:00
Evan Debenham
8a4fd11eb9 v0.7.2a: bugfixes:
- fixed crashes involving aggression debuff resetting targets when it shoudln't
- fixed cloak of shadows only being usable from quickslot at 1 charge
- fixed weirdness with elastic at the edges of the map
- fixed tengu spawning ontop of characters in some cases
- fixed various changelog typos
2019-03-21 00:49:36 -04:00
Evan Debenham
0263133415 v0.7.2: manifest commit 2019-03-19 19:31:11 -04:00
Evan Debenham
6ce2f05c3a v0.7.2: translation and translation credits updates 2019-03-19 19:30:17 -04:00
Evan Debenham
47bdece25f v0.7.2: translation updates 2019-03-19 19:30:14 -04:00
Evan Debenham
0fa0e1fe84 v0.7.2: reduced the power of chilling enchantment 2019-03-19 19:30:06 -04:00
Evan Debenham
e383c285ec v0.7.2: even more bugfixes:
- fixed rankings windows being able to be stacked (caused crashes)
- fixed visual bugs caused by stacked teleportation effects
- fixed darts being counted as melee weapons for swift enchant
2019-03-19 19:30:05 -04:00
Evan Debenham
616de2db3d v0.7.2: more bugfixes / adjustments:
- blessed ankhs now cleanse more debuffs, not just paralysis
- added a safety check to warlock zapping incase enemy is null
- added a safety check to vampiric incase attacker is dead
2019-03-19 19:30:05 -04:00
Evan Debenham
11ae926341 v0.7.2: bugfixes:
- fixed thieves rarely teleporting away when they are close
- fixed beacon losing location when scroll holder is picked up
- fixed recycle not dropping an item if inventory is full
- fixed alchemy scene not saving progress when it starts up
- fixed a rare freeze bug with tengu
2019-03-19 19:30:04 -04:00
Evan Debenham
ca86bbf36d v0.7.2: updated translations 2019-03-19 19:30:00 -04:00
Evan Debenham
5058950d0a v0.7.2: fixes:
- vampiric allowing healing over max HP, and using defender HT
- typo fixes in magical infusion and polarized curse
2019-03-19 19:29:52 -04:00
Evan Debenham
71b268763b v0.7.2: adjusted some enchantment text 2019-03-19 19:29:51 -04:00
Evan Debenham
17f559e367 v0.7.2: adjusted stones of aggression to no longer allow use on bosses 2019-03-19 19:29:51 -04:00
Evan Debenham
cedf68f4b0 v0.7.2: implemented swift enchantment and polarized curse
also adjusted sniper's mark to last for a static 2 turns
2019-03-19 19:29:50 -04:00
Evan Debenham
14d7cedb07 v0.7.2: bugfixes:
- fixed burning continuing and destroying scrolls when hero is immune
- fixed unstable proccing precise + other buffs at once
- fixed precise proccing far more often than intended
- fixed grim proccing when the enemy is already dead
- fixed chasms killing enemies that are already dead
2019-03-19 19:29:50 -04:00
Evan Debenham
d356f48c43 v0.7.2: adjusted when enchants/glyphs are lost via upgrades
also adjusted curse loss rate and rebalanced magical infusion
2019-03-19 19:29:49 -04:00
Evan Debenham
f6c8bd1f54 v0.7.2: updated translations 2019-03-19 19:29:42 -04:00
Evan Debenham
f4c8a5336d v0.7.2: reworked enchantments! Still need to implement swift and a curse 2019-03-19 19:29:34 -04:00
Evan Debenham
c576a0e0b6 v0.7.2: adjusted shading on potion sprites 2019-03-19 19:29:33 -04:00
Evan Debenham
cfa79f95a5 v0.7.2: minion enemies can no longer trigger ring of wealth 2019-03-19 19:29:32 -04:00
Evan Debenham
673582c5c4 v0.7.2: rebalanced 3 stones:
- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
2019-03-19 19:29:32 -04:00
Evan Debenham
374a80ebec v0.7.2: rebalanced damage scaling for fire and toxic gas
Also removed many boss resistances to these effects, as their damage is now more reasonable
2019-03-19 19:29:31 -04:00
Evan Debenham
75f20247c2 v0.7.2: plant balance adjustments:
- increased total poison damage from sorrowmoss
- increased duration of swiftthistle effect by 1 and allowed movement
- buffed warden earthroot effect
2019-03-19 19:29:31 -04:00
Evan Debenham
5df7f84eea v0.7.2: fixed a crash bug when IO or fileNotFound errors are encountered 2019-03-19 19:29:30 -04:00
Evan Debenham
56f5ac2557 v0.7.2: updated translations 2019-03-19 19:29:28 -04:00
Evan Debenham
4659905b3a v0.7.2: bugfixes:
- fixed the mage not being able to fully ID wands
- fixed thrown weapons immediately breaking in rare cases
2019-03-19 19:29:17 -04:00
Evan Debenham
b5edad2b2e v0.7.2: ring of wealth adjustments:
- wraiths no longer progress special wealth drops
- wealth no longer drops scroll of enchantment, to prevent exploits
2019-03-19 19:29:17 -04:00
Evan Debenham
d23ad85596 v0.7.2: added a safety check to new wealth logic 2019-03-19 19:29:16 -04:00
Evan Debenham
2dc3696a17 v0.7.2: translation updates 2019-03-19 19:29:10 -04:00
Evan Debenham
29436bb82c v0.7.2: significant buffs and adjustments to ring of wealth 2019-03-19 19:28:57 -04:00
Evan Debenham
cc16f96d40 v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns 2019-03-19 19:28:57 -04:00
Evan Debenham
594d627ecc v0.7.2: reduced xp reqs for weapons/armor and raised the caves level cap 2019-03-19 19:28:56 -04:00
Evan Debenham
ab3f699c32 v0.7.2: further IDing tweaks, now have game feel similar to old system 2019-03-19 19:28:56 -04:00
Evan Debenham
d940f24571 v0.7.2: small adjustments/fixes:
- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
2019-03-19 19:28:55 -04:00
Evan Debenham
08b552e689 v0.7.2: buffed scroll of teleportation 2019-03-19 19:28:55 -04:00
Evan Debenham
f3702048be v0.7.2: more bugfixes:
- fixed fetid rat stink cloud persisting in rare cases
- fixed hero pressing tiles while teleporting when they're flying
2019-03-19 19:28:54 -04:00
Evan Debenham
86199bb40f v0.7.2: bugfixes:
- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
2019-03-19 19:28:53 -04:00
Evan Debenham
007bc46829 v0.7.2: fixed a typo in elixir of might 2019-03-19 19:28:53 -04:00
Evan Debenham
8ed4dfe042 v0.7.2: fixed two identification issues:
- ring identification checking if not IDed, instead of if IDed
- unnecessary identification when throwing stones are initialized
2019-03-19 19:28:52 -04:00
Evan Debenham
01eb38ee20 v0.7.2: updated translations 2019-03-19 19:28:52 -04:00
Evan Debenham
b1a3b92ea4 v0.7.2: balance adjustments to meat pie and elixir of might 2019-03-19 19:28:51 -04:00
Evan Debenham
335f573681 v0.7.2: significant balance adjustments to wand of transfusion 2019-03-19 19:28:50 -04:00
Evan Debenham
67d8bb9781 v0.7.2: added a safety check to string formatting 2019-03-19 19:28:49 -04:00
Evan Debenham
0c0e831015 v0.7.2: fixed issues with wand charging when recharging large amounts 2019-03-19 19:28:49 -04:00
Evan Debenham
2b867c98c2 v0.7.2: removed support for save data from v0.6.0 and v0.6.1 2019-03-19 19:28:45 -04:00
Evan Debenham
247cfc1f97 v0.7.2: overhauled how items are IDed through use. 2019-03-19 19:27:04 -04:00
Evan Debenham
836782a0fc v0.7.2: updated translations 2019-03-19 19:27:03 -04:00
Evan Debenham
a29672c7b3 v0.7.2: Fixed:
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
2019-03-19 19:27:03 -04:00
Evan Debenham
1807814e81 v0.7.2: updated translations 2019-03-19 19:27:02 -04:00
Evan Debenham
6d70b9b5e0 v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors 2019-03-19 19:27:01 -04:00
Evan Debenham
c0e1856bb4 v0.7.2: rebalanced gain rate for alchemy pages 2019-03-19 19:27:01 -04:00
Evan Debenham
e73dffc615 v0.7.2: fixed a no text found error in talisman of foresight 2019-03-19 19:27:00 -04:00
Evan Debenham
0a7c660f2e v0.7.2: reverted changes to magical infusion
The change to magical infusion should happen but now isn't the best time
for itm Catalysts are already enough of a balance change to alchemy.
2019-03-19 19:27:00 -04:00
Evan Debenham
a9fa21dd4e v0.7.2: identified items are now only required for specific recipes 2019-03-19 19:26:59 -04:00
Evan Debenham
1613c8adc4 v0.7.2: corrected incorrect item spritesheet values for brews 2019-03-19 19:26:59 -04:00
Evan Debenham
0bcac361ea v0.7.2: significant alchemy system changes:
- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
84f6be71db v0.7.1d: added missing import to titlescene 2019-01-18 17:35:33 -05:00
Evan Debenham
9658ad26fb v0.7.1d: manifest commit 2019-01-18 17:08:22 -05:00
Evan Debenham
439e6b078e v0.7.1d: fixed dwarf king attacking when he should try to summon 2019-01-18 17:08:21 -05:00
Evan Debenham
109e710c36 v0.7.1d: moved debug flags to devicecompat, added flag for load screen 2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67 updated copyright notices for 2019 2019-01-12 17:06:38 -05:00
Evan Debenham
2d0c9eb5d0 v0.7.1c: manifest commit 2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
  the line number table even with -keepattributes LineNumberTable.
  Hopefully that will be fixed and optimize can be re-enabled for
  even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e v0.7.1c: updated translations 2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03 v0.7.1c: added a safety check to loading games in progress info 2019-01-12 16:56:53 -05:00
Evan Debenham
34d150d682 v0.7.1c: fixed various incorrect charging interactions with mystical energy 2019-01-12 16:56:52 -05:00
Evan Debenham
7dffe6bf23 v0.7.1c: removed android-specific code from several classes in core 2019-01-12 16:56:49 -05:00
Evan Debenham
18f72cd5ac v0.7.1c: buffed dwarf king, he now resists common AOE effects 2019-01-12 16:56:40 -05:00
Evan Debenham
39286d005b v0.7.1c: buffed soul mark effect significantly 2019-01-12 16:56:40 -05:00
Evan Debenham
04edae387d v0.7.1c: actually fixed remains issues with thrown weapons 2019-01-12 16:56:40 -05:00
Evan Debenham
e70c5bbb41 v0.7.1c: Fixed:
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
2019-01-12 16:56:39 -05:00
Evan Debenham
f3705520ed v0.7.1b: manifest commit 2018-12-30 16:49:51 -05:00
Evan Debenham
1c579107f6 v0.7.1b: updated translations 2018-12-30 16:49:50 -05:00
Evan Debenham
f4dbb59365 v0.7.1b: bugfixes:
- fixed prison guards not correctly incrementing their potion drop count
- added safety checks to high grass and spirit bow
2018-12-30 16:49:50 -05:00
Evan Debenham
4737fb60b0 v0.7.1b: various hero balance changes 2018-12-30 16:49:49 -05:00
Evan Debenham
fe2025e334 v0.7.1b: various item balance changes 2018-12-30 16:49:48 -05:00
Evan Debenham
f840e5b2f0 v0.7.1a: fixed a serious loading bug, and re-manifest commit 2018-12-21 02:50:47 -05:00
Evan Debenham
fc5cca1446 v0.7.1a: manifest commit 2018-12-20 23:16:47 -05:00
Evan Debenham
489eda3a24 v0.7.1a: updated translations 2018-12-20 23:16:47 -05:00
Evan Debenham
77e712003c v0.7.1a: added safety checks to blacksmith and bones 2018-12-20 23:16:46 -05:00
Evan Debenham
5b6bacc627 v0.7.1a: traps now check if chars on them are flying when appropriate 2018-12-20 23:16:46 -05:00
Evan Debenham
51be374f75 v0.7.1a: bugfixes:
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
2018-12-20 00:37:43 -05:00
Evan Debenham
227013177d v0.7.1: manifest commit 2018-12-20 00:37:42 -05:00
Evan Debenham
f260807958 v0.7.1: updated translations and translator credits 2018-12-20 00:37:41 -05:00
Evan Debenham
4b11a8cdcb v0.7.1: updated translations 2018-12-20 00:37:40 -05:00
Evan Debenham
787c64571f v0.7.1: substantially improved the studded glove sprite 2018-12-20 00:37:40 -05:00
Evan Debenham
b8f2bf873f v0.7.1: Further reduced the opacity of the turn counter 2018-12-20 00:37:39 -05:00
Evan Debenham
72661657d2 v0.7.1: Fixed:
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason
2018-12-20 00:37:38 -05:00
Evan Debenham
3474ec95cc v0.7.1: adjusted the size and transparency of the turn counter 2018-12-20 00:37:37 -05:00
Evan Debenham
a4e4dd3449 v0.7.1: added some transparency to furrowed grass visuals
This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
3a5ba568b0 v0.7.1: updated translations 2018-12-20 00:37:36 -05:00
Evan Debenham
680f841845 v0.7.1: added a partial turn indicator to the game scene 2018-12-20 00:37:35 -05:00
Evan Debenham
5c77c0feee v0.7.1: added item stats into the journal 2018-12-20 00:37:34 -05:00
Evan Debenham
a7f1174bb9 v0.7.1: made adjustments to cut down on SFX spam from some traps 2018-12-20 00:37:33 -05:00
Evan Debenham
bf5e12e9d3 v0.7.1: adjusted some specific elements of how the game handles time 2018-12-20 00:37:33 -05:00
Evan Debenham
738a0e91e3 v0.7.1: updated translations 2018-12-20 00:37:32 -05:00
Evan Debenham
ae29fb3275 v0.7.1: sniper damage-augmented special attack is now garunteed to hit 2018-12-20 00:37:31 -05:00
Evan Debenham
2349e44099 v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP) 2018-12-20 00:37:30 -05:00
Evan Debenham
4fb394214d v0.7.1: weapons that block damage now have precise descriptions for it
also reduced the blocking for sai and gauntlet by 1 each
2018-12-20 00:37:29 -05:00
Evan Debenham
1ace437283 v0.7.1: adjusted ring of force, no longer works with thrown weapons 2018-12-20 00:37:28 -05:00
Evan Debenham
bc5372a4ca v0.7.1: updated translations 2018-12-20 00:37:27 -05:00
Evan Debenham
5ae7b2df9d v0.7.1: added a safety check to sniper's mark 2018-12-20 00:37:26 -05:00
Evan Debenham
5157b83394 v0.7.1: corrected inconsistencies with ring description logic 2018-12-20 00:37:25 -05:00
Evan Debenham
0ea97b0149 v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith 2018-12-20 00:37:24 -05:00
Evan Debenham
e1bfd1bbbc v0.7.1: bugfixes:
- fixed spirit bow not working with ring of sharpshooting
- fixed curse infusion not cursing spirit bow
- removed boomerang from the catalog
- fixed missile weapons being cursable in various situations
2018-12-20 00:37:12 -05:00
Evan Debenham
54d8adf7ac v0.7.1: fixed various typos and grammar errors 2018-12-20 00:27:04 -05:00
Evan Debenham
e78574ca5f v0.7.1: balance adjustments:
- tomahawk damage scaling reduced to +2/+2, from +2/+3
- throwing hammer damage scaling increased to +2/+5 from +2/+4
- damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot)
- thrown weapons now get a 50% accuracy bonus when used at range
- removed sniper accuracy bonus
2018-12-20 00:27:04 -05:00
Evan Debenham
3fcf77898a v0.7.1: updated translations 2018-12-20 00:27:03 -05:00
Evan Debenham
90a76fbf12 v0.7.1: fixed various bugs with missile weapon functionality 2018-12-20 00:27:02 -05:00
Evan Debenham
c05fdef69e v0.7.1: added debug functionality for hero class unlocks 2018-12-20 00:27:02 -05:00
Evan Debenham
584fabd667 v0.7.1: implemented sniper special attacks 2018-12-20 00:27:01 -05:00
Evan Debenham
9f8b66cdf0 v0.7.1: added special plant effects for warden 2018-12-20 00:27:01 -05:00
Evan Debenham
a14dcf4a35 v0.7.1: tipped darts now tie into durability and synergize with warden 2018-12-20 00:27:00 -05:00
Evan Debenham
0a839897e7 v0.7.1: nerfed new ring of furor 2018-12-20 00:27:00 -05:00
Evan Debenham
ff02c1d549 v0.7.1: adjusted dart scaling with sharpshooting + crossbow 2018-12-20 00:26:59 -05:00
Evan Debenham
782c5a0dd4 v0.7.1: implemented simpler benefits for warden and sniper 2018-12-20 00:26:59 -05:00
Evan Debenham
42895419a9 v0.7.1: adjusted vision logic to account for new huntress subclasses 2018-12-20 00:26:58 -05:00
Evan Debenham
a2cf8c576b v0.7.1: adjusted boomerang upgrade conversion logic 2018-12-20 00:26:58 -05:00
Evan Debenham
bd51337996 v0.7.1: fixed grammar in water of awareness 2018-12-20 00:26:57 -05:00
Evan Debenham
d50f42c902 v0.7.1: the game now always refers to missile weapons as thrown weapons 2018-12-20 00:26:57 -05:00
Evan Debenham
6ebdd8b286 v0.7.1: thrown weapons now benefit from excess str for all classes 2018-12-20 00:26:56 -05:00
Evan Debenham
06458bfb20 v0.7.1: added hero unlock requirements and 3 badges for hero unlocking 2018-12-20 00:26:53 -05:00
Evan Debenham
650f10983e v0.7.1: fixed a text error in missile weapons 2018-12-20 00:26:29 -05:00
Evan Debenham
da38e0bb81 v0.7.1: extended items which are identified by default for each class 2018-12-20 00:26:28 -05:00
Evan Debenham
97483b8062 v0.7.1: adjusted wand of regrowth to work with furrowed grass
Also removed now-unnecessary checks for blandfruit seeds
2018-12-20 00:26:28 -05:00
Evan Debenham
a3b9fefc65 v0.7.1: fixed a crash caused by converted upgraded boomerangs 2018-12-20 00:26:28 -05:00
Evan Debenham
47d01ebe00 v0.7.1: added conversion logic for huntress boomerangs 2018-12-20 00:26:27 -05:00
Evan Debenham
b79098d46a v0.7.1: adjusted sprites for scorpio shots 2018-12-20 00:26:27 -05:00
Evan Debenham
bd3b87c9af v0.7.1: reworked huntress's signature weapon 2018-12-20 00:26:26 -05:00
Evan Debenham
621659c9c5 v0.7.1: adjusted ankh window behaviour, no longer force-closes on save 2018-12-20 00:26:25 -05:00
Evan Debenham
b6f8aacd9d v0.7.1: bugfixes:
- fixed keys spawning without chests in secret chest chasms rooms when challenges were enabled
- fixed fireblast rarely damaging enemies who move into it's effect as it's resolving
- fixed dew drops rarely landing on stairs, making them inaccessible.
2018-12-20 00:26:25 -05:00
Evan Debenham
24e311dc58 v0.7.1: improved how trans/recycle handle exotics, stones, elixirs/brews 2018-12-20 00:26:24 -05:00
Evan Debenham
63a5f57b01 v0.7.1: fixed a few pixels being off in albino rat's sprite 2018-12-20 00:26:24 -05:00
Evan Debenham
74fc34bd97 v0.7.1: implemented new furrowed grass mechanic for huntress 2018-12-20 00:26:23 -05:00
Evan Debenham
72249110bf v0.7.1: various ring adjustments/improvements:
- rings now display statistical information about their effects
- ring of accuracy now boosts hero accuracy, instead of reducing enemy evasion
- ring of energy buffed, now provides a percentage boost to charge speed
- ring of furor rebalanced, no longger better with slower weapons
2018-12-20 00:26:23 -05:00
Evan Debenham
054c20ef62 v0.7.1: fixed a rare edge-case in shadowcasting logic 2018-12-20 00:26:22 -05:00
Evan Debenham
7603fc030a v0.7.1: fixes and QOL improvements to missile weapons 2018-12-20 00:26:22 -05:00
Evan Debenham
4c120528ec v0.7.1: improved how quickslots handled upgraded items 2018-12-20 00:26:21 -05:00
Evan Debenham
5207ba4e90 v0.7.1: implemented upgradeable missile weapons!
- missile weapons now have damage scaling and can be upgraded (except darts)
- upgraded missile weapons gain 3x durability (stacking multiplicatively)
- missile weapons with more than 100 uses now last indefinitely
- ring of sharpshooting now works with damage scaling, rather than applying a flat +20% dmg per level
- bolas buffed. base damage up to 6-9, from 4-6
- shuriken adjusted. base damage up to 4-8, from 4-6. uses down to 5, from 10
- throwing stones now have 1/2 value, instead of 1 value.
2018-12-20 00:26:21 -05:00
Evan Debenham
24a22626ee v0.7.0c: manifest commit 2018-11-11 13:35:33 -05:00
Evan Debenham
9ac4ab1669 v0.7.0c: updated translations 2018-11-11 13:35:33 -05:00
Evan Debenham
7424c5d5eb v0.7.0c: bugfixes:
- fixed reach weapons not working for non-heroes
- fixed stealth using integers rather than floats
- fixed magical sleep decrementing paralysis without incrementing it
2018-11-11 13:35:32 -05:00
Evan Debenham
7ae41e180a v0.7.0b: manifest commit 2018-11-10 02:18:19 -05:00
Evan Debenham
1326c0e413 v0.7.0b: updated translations 2018-11-10 02:17:53 -05:00
Evan Debenham
0366cdc0ed v0.7.0b: further fixes/adjustments:
- removed leftover conversion logic from beta
- imp now spawns at the same time as other mobs
- remains in mass grave room now spawn wraiths at the normal rate again
2018-11-10 02:17:52 -05:00
Evan Debenham
27257f4ac0 v0.7.0b: fixed both old and new bone pile logic being active 2018-11-10 02:17:52 -05:00
Evan Debenham
c652c33536 v0.7.0b: updated translations 2018-11-10 02:17:49 -05:00
Evan Debenham
7ae82e0e4e v0.7.0b: reduced seed/stone/potion droprates slightly 2018-11-10 02:17:43 -05:00
Evan Debenham
d9783ffb1c v0.7.0b: bugfixes:
- fixed none-heroes being able to use reach weapons through walls
- fixed toolkit rarely being able to go above 100% charge
- fixed antimagic glyph apply to more effects when used by the sad ghost
- fixed elixir of restoration doing nothing when thrown
- fixed exotic items not being identified in rankings (will not fix old rankings)
- fixed bolas incorrectly having 15 strength
- fixed some items not being known to uncursed from shops
- fixed an internal typo in DungeonTileSheet.java
2018-11-10 02:17:43 -05:00
Evan Debenham
e298e4671e v0.7.0b: adjusted wraith spawning from bones functionality 2018-11-10 02:17:40 -05:00
Evan Debenham
aec81b5917 v0.7.0b: added a new layer, currently used so things can be inside grass 2018-11-10 02:17:03 -05:00
Evan Debenham
6e5db776e8 v0.7.0a: manifest commit again 2018-10-24 05:18:59 -04:00
Evan Debenham
a93deaa2a7 v0.7.0a: reverted screen distortion adjustments as they caused more issues than they fixed. Will try again for 0.7.0b 2018-10-24 05:18:58 -04:00
Evan Debenham
32e1a49b48 v0.7.0a: manifest commit 2018-10-24 03:05:49 -04:00
Evan Debenham
53b0440110 v0.7.0a: updated translations 2018-10-24 03:05:39 -04:00
Evan Debenham
32f1cee589 v0.7.0a: spell recipe balance changes 2018-10-24 03:05:30 -04:00
Evan Debenham
06a6116852 v0.7.0a: fixed various issues with screen layout and power saver mode 2018-10-24 03:05:29 -04:00
Evan Debenham
02e0de6273 v0.7.0a: bugfixes:
- fixed crashes when tengu is healed and then damaged
- fixed deaths to arcane and shrapnel bombs not appearing in rankings
- fixed runs from before 0.7.0 getting a laboratory every floor
- fixed visual bugs involving alchemist's toolkit
2018-10-24 03:05:28 -04:00
Evan Debenham
a49eab8ed1 v0.7.0a: significant code improvements to shield-granting buffs 2018-10-24 03:05:27 -04:00
Evan Debenham
679797a7a0 v0.7.0: manifest commit 2018-10-24 03:05:26 -04:00
Evan Debenham
f485b385ef v0.7.0: updated translations and translator credits 2018-10-24 03:05:25 -04:00
Evan Debenham
dd5d54f289 v0.7.0: polish pass on elixirs, brews, and spells
- Improved several sprites and vfx
- Beacon of returning no longer forgets return depth when used
2018-10-24 03:05:24 -04:00
Evan Debenham
cec9f60e89 v0.7.0: updated gradle build tools, removed explicit build tools version 2018-10-24 03:05:23 -04:00
Evan Debenham
989e46e445 v0.7.0: fixed shield not updating when warrior's shield is supercharged 2018-10-24 03:05:22 -04:00
Evan Debenham
b419e62b8a v0.7.0: updated automatically assigning active journal tab functionality 2018-10-24 03:05:21 -04:00
Evan Debenham
53121dd01b v0.7.0: updated translations 2018-10-24 03:05:13 -04:00
Evan Debenham
da2d4a0b7e v0.7.0: updated update message 2018-10-24 03:05:08 -04:00
Evan Debenham
27a6677b9f v0.7.0: added text to scroll of enchantment 2018-10-24 03:05:07 -04:00
Evan Debenham
2687560dda v0.7.0: adjusted alchemy pot description 2018-10-24 03:05:06 -04:00
Evan Debenham
d3f13d4ec5 v0.7.0: feast has been remade to meat pie 2018-10-24 03:05:06 -04:00
Evan Debenham
07ba48e8e0 v0.7.0: polish pass on potions/scrolls/seeds/stones 2018-10-24 03:05:05 -04:00
Evan Debenham
0aa38b4470 v0.7.0: consistency pass on alchemy item prices 2018-10-24 03:05:04 -04:00
Evan Debenham
bdee43bbf2 v0.7.0: fixed a typo, and dropped items being cleared incorrectly 2018-10-24 03:05:03 -04:00
Evan Debenham
f733799ee3 v0.7.0: balance adjustments:
- Arcane and Shrapnel bomb costs increased to 10
- Rarity of teleport and magic mapping swapped.
- Aquatic rejuvenation duration up to 3x HT, from 2x HT
- Caustic brew AOE increased to 5x5, from 3x3
- Reclaim trap duration to 15 turns from 10, quantity reduced to 3 from 4
- Curse infusion quantity up to 4 from 3
- Recycle buffed to 6 uses, from 5
- Aqua blast chance to fill a cell with water increased to 80% from 50%
- Blizzard brew now stacks freeze duration more quickly
- Shocking brew and shock bomb duration up to 20 from 10
- Phase shift quantity up to 6 from 5
- Scroll of foresight buff now increases search radius by 1
2018-10-24 03:05:02 -04:00
Evan Debenham
4d3440a649 v0.7.0: fixes:
- fixed a crash when a game was loaded with magical sleep attached
- fixed further crashes caused by new bombs
- fixed unintentional debug logic left on city boss level
- fixed a couple typos
2018-10-24 03:05:01 -04:00
Evan Debenham
62a580869e v0.7.0: corrected elixir of might being in the wrong recipe category 2018-10-24 03:05:01 -04:00
Evan Debenham
23d2c43abe v0.7.0: updated translations 2018-10-24 03:04:59 -04:00
Evan Debenham
60110f186e v0.7.0: fixed an alchemy scene crash and standardized window size vars 2018-10-24 03:04:58 -04:00
Evan Debenham
3d9ca96f68 v0.7.0: balance changes to arcane bomb and elixir of might 2018-10-24 03:04:57 -04:00
Evan Debenham
193e576c18 v0.7.0: improved several placeholder sprites 2018-10-24 03:04:57 -04:00
Evan Debenham
714c538930 v0.7.0: fixed a few text errors 2018-10-24 03:04:56 -04:00
Evan Debenham
a6d744c6a7 v0.7.0: bugfixes:
- fixed preparation not being cleared with invisibility in some cases
- fixed the ghost hero rarely attacking nonexistant enemies
- fixed elixir of vitality
- fixed wand of blast wave registering a dungeon fail when it isn't what killed the hero
- fixed bones rarely appearing inside of bookcases on floor 20
2018-10-24 03:04:55 -04:00
Evan Debenham
702401607b v0.7.0: slightly reduced the width of the journal window in portrait 2018-10-24 03:04:55 -04:00
Evan Debenham
dcca6a8e87 v0.7.0: significant layout improvements to new alchemy guide 2018-10-24 03:04:54 -04:00
Evan Debenham
2f2784e391 v0.7.0: updated translations 2018-10-24 03:04:45 -04:00
Evan Debenham
0d5d6ab6b2 v0.7.0: adjusted the balance on alchemize to 8 cost and 4 quantity 2018-10-24 03:04:40 -04:00
Evan Debenham
e5867c8dd4 v0.7.0: completely overhauled the alchemy guidebook interface 2018-10-24 03:04:40 -04:00
Evan Debenham
6e3097724a v0.7.0: bugfixes:
- fixed well fed buff not being reset by eating additional feasts
- fixed prismatic images being corruptable
- fixed exotic scrolls not correctly IDing themselves
2018-10-24 03:04:38 -04:00
Evan Debenham
0eef27efd8 v0.7.0: added a hint to the description for goo blobs and metal shards 2018-10-24 03:04:38 -04:00
Evan Debenham
e9976beefd v0.7.0: scrolls of passage now return the hero to a level's entrance 2018-10-24 03:04:37 -04:00
Evan Debenham
2b90528004 v0.7.0: fixed various issues caused by assuming bombs destroy terrain 2018-10-24 03:04:36 -04:00
Evan Debenham
0f4dadc229 v0.7.0: added generic icontab class, added icons to journal tabs 2018-10-24 03:04:31 -04:00
Evan Debenham
6e8fe2089d v0.7.0: various fixes:
- fixed typos
- fixed rare cases where item or bag windows could be stacked
- fixed honeyed healing not applying potion of healing curing effects
- fixed a text alyout issue in alchemy scene
2018-10-24 03:03:07 -04:00
Evan Debenham
e855617fe8 v0.7.0: added logic to alchemy scene and recipes in prep for UI changes 2018-10-24 03:03:06 -04:00
Evan Debenham
44c3a99c57 v0.7.0: updated enhanced bomb sprites 2018-10-24 03:03:06 -04:00
Evan Debenham
32f63687b7 v0.7.0: updated translations, including new language: basque! 2018-10-24 03:03:05 -04:00
Evan Debenham
27708be112 v0.7.0: many alchemy balance changes 2018-10-24 03:03:04 -04:00
Evan Debenham
4c56360184 v0.7.0: adjusted isSimilar logic and added some placeholder items 2018-10-24 03:03:03 -04:00
Evan Debenham
8c1fa0b0ff v0.7.0: adjusted "owned by X" variable in pots/scrolls, now 'anonymized' 2018-10-24 03:03:02 -04:00
Evan Debenham
68831ed406 v0.7.0: updated translations 2018-10-24 03:03:01 -04:00
Evan Debenham
e5701c4447 v0.7.0: stone of avoidance is now stone of affection
also adjusted charm logic. Charmed enemies will now try to find a new target
Also removed some earlier beta conversion code
also improved some brew and elixir sprites
2018-10-24 03:03:01 -04:00
Evan Debenham
a82c40e774 v0.7.0: various balance changes to exotic potions and scrolls 2018-10-24 03:03:00 -04:00
Evan Debenham
2cf03c5595 v0.7.0: fixed cursed items being usable in alchemy 2018-10-24 03:02:59 -04:00
Evan Debenham
a629295ead v0.7.0: bugfixes:
- fixed warrior's broken seal buff detaching incorrectly
- made tipped dart sticking logic consistent with other missile weapons
- fixed items rarely being usable when the hero is dead
- added a bonus special room when pit rooms spawn
- fixed rockfall traps working on dead characters
- fixed a typo in magical porter
2018-10-24 03:02:59 -04:00
Evan Debenham
77decce364 v0.7.0: updated translations 2018-10-24 03:02:58 -04:00
Evan Debenham
e5a704d96e v0.7.0: fixed some text errors 2018-10-24 03:02:57 -04:00
Evan Debenham
87626d1daf v0.7.0: corrected wands not appearing in bones 2018-10-24 03:02:57 -04:00
Evan Debenham
defbf99bd1 v0.7.0: corrected a visual issue with some well water effects 2018-10-24 03:02:56 -04:00
Evan Debenham
ed33859d76 v0.7.0: improved drop/throw safety checks 2018-10-24 03:02:56 -04:00
Evan Debenham
c2e636cb14 v0.7.0: updated translations 2018-10-24 03:02:55 -04:00
Evan Debenham
1a125103dd v0.7.0: fixed incorrect sample output in toolkit recipe 2018-10-24 03:02:55 -04:00
Evan Debenham
abc60c6465 v0.7.0: corrected scaling numbers on lucky enchant 2018-10-24 03:02:54 -04:00
Evan Debenham
2ede820dab v0.7.0: added safety checks when items are dropped or thrown 2018-10-24 03:02:54 -04:00
Evan Debenham
8663623d19 v0.7.0: fixed text bugs with feather fall, corrected porter logic 2018-10-24 03:02:53 -04:00
Evan Debenham
c1a350af1f v0.7.0: corrected errors in the pricing of blobs of goo and metal shards 2018-10-24 03:02:53 -04:00
Evan Debenham
aa21833ebd v0.7.0: added a curse effect to armband, and made cursed cloak unusable 2018-10-24 03:02:52 -04:00
Evan Debenham
c41a901898 v0.7.0: updated translations 2018-10-24 03:02:52 -04:00
Evan Debenham
4cea985413 v0.7.0: fixed minor text errors 2018-10-24 03:02:51 -04:00
Evan Debenham
7793ec0c04 v0.7.0: fixed:
- spells being upgradeable
- errors when certain bombs explode early
- incorrect magical porter recipe
2018-10-24 03:02:50 -04:00
Evan Debenham
a64a807fcd v0.7.0: updated translations 2018-10-24 03:02:47 -04:00
Evan Debenham
bfd98ff660 v0.7.0: tied new spells into alchemy system 2018-10-24 03:02:39 -04:00
Evan Debenham
db3ef899bf v0.7.0: scroll holder now holds spells, magical holster now holds bombs 2018-10-24 03:02:38 -04:00
Evan Debenham
2c952e57a6 v0.7.0: polished up new spells, 10 total 2018-10-24 03:02:38 -04:00
Evan Debenham
c3170823bc v0.7.0: added 3 more WIP spells 2018-10-24 03:02:37 -04:00
Evan Debenham
d06603b95b v0.7.0: added 3 early spells, still very wip 2018-10-24 03:02:37 -04:00
Evan Debenham
fd4b0cf4ea v0.7.0: added 2 new elixirs, 1 new brew, 2 new bombs.
one of the new elixirs is the old potion of might!
also adjusted balance on healing and holy bombs
2018-10-24 03:02:36 -04:00
Evan Debenham
1bbab016ac v0.7.0: Artifact spawning and boss reward changes:
- master thieve's armband now drops regularly
- thieves now rarely drop a random ring or artifact instead of armband
- Goo and DM-300 now drop unique alchemy ingredients, no artifacts
- Lloyd's beacon and cape of thorns effectively removed from the game
2018-10-24 03:02:36 -04:00
Evan Debenham
f78331ccef v0.7.0: ties alchemist's toolkit into artifact recharging 2018-10-24 03:02:35 -04:00
Evan Debenham
66e4cf339d v0.7.0: adjusted the ordering of some displayed text 2018-10-24 03:02:34 -04:00
Evan Debenham
6c04f88d31 v0.7.0: potion of purity now properly clears inferno and blizzard 2018-10-24 03:02:34 -04:00
Evan Debenham
2d13ff8389 v0.7.0: reworked the alchemist's toolkit! 2018-10-24 03:02:33 -04:00
Evan Debenham
9d9cde3982 v0.7.0: updated translations 2018-10-24 03:02:31 -04:00
Evan Debenham
9bcb7bfeac v0.7.0: fixed alchemy scene resetting clearing provider
(removing this check should be fined as provider is always set when scene is switched to)
2018-10-24 03:02:23 -04:00
Evan Debenham
39b72ad6ec v0.7.0: updated runestone sprites 2018-10-24 03:02:22 -04:00
Evan Debenham
92e0cffa79 v0.7.0: translation updates 2018-10-24 03:02:21 -04:00
Evan Debenham
d837b75f5f v0.7.0: various bugfixes and improvements:
- adjusted 'snapped out of paralysis' message, should be better for translators
- mob names are now capitalized when they yell something
- scroll of enchantment window now cannot be tapped out of, and warns that cancel still uses the scroll

bugfixes:
- fixed transmuting with a full inventory destroying the result item
- stone of intuition now works correctly on exotic items
- fixed wand of corruption no longer applying debuffs to corrupted/doomed enemies
- fixed incorrect alchemical energy when two alchemy pots are in the same floor
- fixed issues when using two swiftthistle together
- fixed a visual bug with secret doors and chasms
2018-10-24 03:02:19 -04:00
Evan Debenham
b1af13231e v0.7.0: fixed various typos 2018-10-24 03:02:19 -04:00
Evan Debenham
0a645592d0 v0.7.0: updated translations 2018-10-24 03:02:18 -04:00
Evan Debenham
62b09e4e19 v0.7.0: fixed some typos in the alchemy guide 2018-10-24 03:02:18 -04:00
Evan Debenham
b7327b4856 v0.7.0: removed cost from potion and dart tipping recipes 2018-10-24 03:02:17 -04:00
Evan Debenham
f760bbd1cc v0.7.0: updated translations 2018-10-24 03:02:04 -04:00
Evan Debenham
ea1125d788 v0.7.0: adjusted bomb alchemy recipe and buffed healing bombs 2018-10-24 03:00:58 -04:00
Evan Debenham
e0d55c45bb v0.7.0: added alchemy guide pages for new items 2018-10-24 03:00:57 -04:00
Evan Debenham
9c4ae5d68d v0.7.0: adjusted the names of an elixir and alchemy energy 2018-10-24 03:00:56 -04:00
Evan Debenham
520257ea1f v0.7.0: lots of implementation:
- refined 12 brews/elixirs
- nerfed earth imbue effect
- bees now attack eachother
2018-10-24 03:00:54 -04:00
Evan Debenham
a429a55007 v0.7.0: polished new food items 2018-10-24 03:00:52 -04:00
Evan Debenham
67a5925e87 v0.7.0: moved SDK declarations to build.gradle 2018-10-24 03:00:48 -04:00
Evan Debenham
f86945cb91 v0.7.0: fixed a small type in the description of the mage's staff 2018-10-24 02:59:11 -04:00
Evan Debenham
c2b6518faf v0.7.0: basic implementation on 6 more brews/elixirs 2018-10-24 02:59:10 -04:00
Evan Debenham
a98f85f8b6 v0.7.0: implemented 3 brews 2018-10-24 02:59:10 -04:00
Evan Debenham
eece33925e v0.7.0: implemented more food-based alchemy 2018-10-24 02:59:09 -04:00
Evan Debenham
9b42908273 v0.7.0: corrected issues with simple recipes & multiple of the same item 2018-10-24 02:59:09 -04:00
Evan Debenham
2c1c830551 v0.7.0: increased the minimum size of runestone rooms 2018-10-24 02:59:08 -04:00
Evan Debenham
0184c86aad v0.7.0: added 3 initial elixirs 2018-10-24 02:59:08 -04:00
Evan Debenham
4688324c6e v0.7.0: fixed a typo in the alchemy journal 2018-10-24 02:59:07 -04:00
Evan Debenham
5e3fb62281 v0.7.0: removed leftover vfx from transfusion 2018-10-24 02:59:07 -04:00
Evan Debenham
614dbcfc4c v0.7.0: implemented use of alchemy water into the alchemy scene 2018-10-24 02:59:06 -04:00
Evan Debenham
9df6f29019 v0.7.0: bugfixes to corpse dust and alchemy interface 2018-10-24 02:59:06 -04:00
Evan Debenham
608a889f7f v0.7.0: updated translations 2018-10-24 02:59:03 -04:00
Evan Debenham
30826c49f0 v0.7.0: adjusted droprates. Bombs down, runestones slightly up 2018-10-24 02:58:58 -04:00
Evan Debenham
e49d387553 v0.7.0: added a scene for alchemy, instead of the previous window 2018-10-24 02:58:53 -04:00
Evan Debenham
224cc6c682 v0.7.0: updated compile SDK and build tools versions 2018-10-24 02:55:57 -04:00
Evan Debenham
6f3e45634e v0.7.0: updated target android SDK 2018-10-24 02:55:57 -04:00
Evan Debenham
b8ae27a2e1 v0.7.0: implement an alchemy guidebook 2018-10-24 02:55:56 -04:00
Evan Debenham
425826e533 v0.7.0: single darts can now be tipped 2018-10-24 02:55:56 -04:00
Evan Debenham
9c5212741a v0.7.0: updated translations 2018-10-24 02:55:55 -04:00
Evan Debenham
bf5fbd1a1d v0.7.0: fixed a crash caused by bleeding adjustments 2018-10-24 02:55:54 -04:00
Evan Debenham
0c59efd5f3 v0.7.0: fixed a crash caused by flashbangs 2018-10-24 02:55:54 -04:00
Evan Debenham
9337d28948 v0.7.0: fixes/adjustments:
- ballisticas now go through vision-blocking terrain, but not solid
- bleeding is now floating-point internally
- fixed hanging when caustic ooze is attached to a dead character
- attached a check for shadowcaster crashes
- fixed problematic interactions between traps, thrown items, and hourglass
2018-10-24 02:55:53 -04:00
Evan Debenham
1785f1032a v0.7.0: updated translations 2018-10-24 02:55:52 -04:00
Evan Debenham
bc14ea0aa0 v0.7.0: bugfixes:
- various cases where hero can appear ontop of enemies
- incorrect wand quickslot functionality with magic immune
2018-10-24 02:55:52 -04:00
Evan Debenham
30c8ea03e8 v0.7.0: adjusted succubi charm proc effect 2018-10-24 02:55:51 -04:00
Evan Debenham
af22aaa0cf v0.7.0: reduced various runestone droprates 2018-10-24 02:55:51 -04:00
Evan Debenham
61787086e3 v0.7.0: bugfixes:
- mirror and prismatic images spawning over pits
- position-swapping with images putting the hero into invalid terrain
- rooting not working when an enemy is retreating
- timekeeper's hourglass interacting poorly with some traps
- scroll of upgrade revealing if an item is cursed when it is unknown
- stone of clairvoyance disarming inactive traps
- some wands interacting incorrectly with timekeeper's hourglass
- class armor dissappearing in faith is my armor challenge
2018-10-24 02:55:50 -04:00
Evan Debenham
405bfeb77c v0.7.0: bugfixes:
- mirror and prismatic images being able to dodge friendly darts
- friendly darts not working on fading prismatic images
- prismatic images always healing while a floor is locked
2018-10-24 02:55:50 -04:00
Evan Debenham
a413691884 v0.7.0: updated translations 2018-10-24 02:55:49 -04:00
Evan Debenham
123d709dce v0.7.0: various prismatic image bugfixes 2018-10-24 02:55:49 -04:00
Evan Debenham
651c02410f v0.7.0: various fixes:
- searching incrementing hunger while floor is locked
- scrolls of mystical energy not resetting recharge buff
- sheep-ified shopkeepers not losing their stock
- unstable spellbook going to -1 charges
- typo in potion of cleansing desc
2018-10-24 02:55:48 -04:00
Evan Debenham
ede9f4ca24 v0.7.0: updated translations 2018-10-24 02:55:48 -04:00
Evan Debenham
f88f7cd6bc v0.7.0: implement scroll of prismatic image and scroll of polymorph 2018-10-24 02:55:47 -04:00
Evan Debenham
7aeccd2826 v0.7.0: fixed multiplicity duplicated stuck projectiles 2018-10-24 02:55:47 -04:00
Evan Debenham
a4cb2cd891 v0.7.0: adjusted transmutation behaviour when used on scrolls/potions 2018-10-24 02:55:46 -04:00
Evan Debenham
f11a2727bc v0.7.0: fixes:
- teleportation working on floor 5
- glitches in tranfusion shield calculation
- incorrect boolean logic on magic immune
- dragon's breath and enchantment being lost when they shouldn't be
- typo in potion of shielding
2018-10-24 02:55:46 -04:00
Evan Debenham
0aadab116b v0.7.0: updated translations 2018-10-24 02:55:43 -04:00
Evan Debenham
24d63a37d2 v0.7.0: various corrections:
- fixed freezing in tengu fight
- fixed 'TODO' in potion of dragon's breath
- fixed incorrect visuals in stone of intuition
2018-10-24 02:42:09 -04:00
Evan Debenham
c41417951f v0.7.0: implemented scroll of mystical energy 2018-10-24 02:42:09 -04:00
Evan Debenham
56d7858e54 v0.7.0: reduced the speed of healing effects 2018-10-24 02:42:08 -04:00
Evan Debenham
f8dfd11a8d v0.7.0: addressed a variety of TODOs 2018-10-24 02:42:08 -04:00
Evan Debenham
66d40e3ace v0.7.0: implemented scroll of passage and refined scroll of enchantment
note that enchant probability have been adjusted slightly
2018-10-24 02:42:07 -04:00
Evan Debenham
8f756375e7 v0.7.0: implemented scroll of foresight 2018-10-24 02:42:06 -04:00
Evan Debenham
baed120f4d v0.7.0: renamed scroll of foresight to divination, properly implemented antimagic (mostly) 2018-10-24 02:42:06 -04:00
Evan Debenham
644e6543ad v0.7.0: adjusted scroll of psi blast, added scroll of retribution 2018-10-24 02:42:05 -04:00
Evan Debenham
4bc2f3b02d v0.7.0: fixed an error with new rounded magical sight logic 2018-10-24 02:42:04 -04:00
Evan Debenham
229e0522ad v0.7.0: some exotic scroll implementation and polish (more still needed) 2018-10-24 02:42:04 -04:00
Evan Debenham
ad8df7abd0 v0.7.0: reverted debug code accidentally added to HeroClass.java 2018-10-24 02:42:03 -04:00
Evan Debenham
acd1385f96 v0.7.0: fixed capitalization on two windows 2018-10-24 02:42:03 -04:00
Evan Debenham
10143f15e0 v0.7.0: extended consumable icon functionality, some icons are WIP 2018-10-24 02:42:02 -04:00
Evan Debenham
e436fd0ffa v0.7.0: significant magic immune implementation 2018-10-24 02:42:01 -04:00
Evan Debenham
83764f36d7 v0.7.0: significantly adjusted spellbook mechanics for new scrolls 2018-10-24 02:42:01 -04:00
Evan Debenham
ab1b9f23d6 v0.7.0: consistency pass on buff types 2018-10-24 02:42:00 -04:00
Evan Debenham
f38fe77ff4 v0.7.0: significant polish for enhanced bombs 2018-10-24 02:41:59 -04:00
Evan Debenham
ef3c7b03db v0.7.0: significant implementation and polish for exotic potions 2018-10-24 02:41:59 -04:00
Evan Debenham
c14995902e v0.7.0: rough implementation of 3 more exotic scrolls 2018-10-24 02:41:58 -04:00
Evan Debenham
81db0652fd v0.7.0: adjusted terror and charm, now shortened by taking damage 2018-10-24 02:41:57 -04:00
Evan Debenham
9d28dfac53 v0.7.0: rough implementation of remaining exotic potions 2018-10-24 02:41:56 -04:00
Evan Debenham
04fe09cdc6 v0.7.0: fixed weapons being identified when not used by the hero 2018-10-24 02:41:55 -04:00
Evan Debenham
1f24e84ee4 v0.7.0: overhauled how shields work internally, implement shield potion 2018-10-24 02:41:55 -04:00
Evan Debenham
c95c5e93ad v0.7.0: rough implementation of some exotic potions/scrolls 2018-10-24 02:41:54 -04:00
Evan Debenham
e3ec860e18 v0.7.0: adjusted base identification mechanics for exotics 2018-10-24 02:41:53 -04:00
Evan Debenham
7e30247c09 v0.7.0: darkened version information texts 2018-10-24 02:41:52 -04:00
Evan Debenham
8c89075043 v0.7.0: added a version indicator to the main game UI
and debug functionality to the starting scene
2018-10-24 02:41:47 -04:00
Evan Debenham
a69cc7a12e v0.7.0: WIP implementation of 8 new bombs 2018-10-24 02:38:02 -04:00
Evan Debenham
c7df1d6a3d v0.7.0: adjusted proguard config, as the optimize variant is becoming default 2018-10-24 02:37:56 -04:00
Evan Debenham
c4ac5e672b v0.7.0: groundwork for alchemy phase 2 2018-10-24 02:36:58 -04:00
Evan Debenham
05c4c39fb5 v0.7.0: improved potion quickslot behaviour 2018-10-24 02:36:57 -04:00
Evan Debenham
52f5bceb1e v0.7.0: fixed cursed wand floor warp not correctly using charges 2018-10-24 02:36:57 -04:00
Evan Debenham
d4a3468c10 v0.7.0: fixed rare invalid branch room connections 2018-10-24 02:36:56 -04:00
Evan Debenham
c3c6b73c2b v0.7.0: improved error reporting for levelgen crashes 2018-10-24 02:36:55 -04:00
Evan Debenham
6ebb77a1b7 v0.7.0: fixed mirror image crashes with mage's staff 2018-10-24 02:36:55 -04:00
Evan Debenham
718d9b6c7d v0.7.0: stone of clairvoyance now maps areas it sees 2018-10-24 02:36:54 -04:00
Evan Debenham
a9fab8a5d5 v0.7.0: updated translations 2018-10-24 02:36:53 -04:00
Evan Debenham
e3833aadec v0.7.0: rebalanced scroll of mirror image 2018-10-24 02:36:52 -04:00
Evan Debenham
ec6e88139c v0.7.0: rebalanced wand of transmutation, added a barrier buff 2018-10-24 02:36:50 -04:00
Evan Debenham
4de7f3752e v0.7.0: fixed further bugs with teleportation and locked rooms 2018-10-24 02:36:48 -04:00
Evan Debenham
f2145237ed v0.7.0: updated translations 2018-10-24 02:36:48 -04:00
Evan Debenham
e866cf00b5 v0.7.0: adjusted the effects of stone of clairvoyance and shock 2018-10-24 02:36:45 -04:00
Evan Debenham
9268e6ac67 v0.7.0: fixed talisman of foresight not updating its quickslot status 2018-10-24 02:36:45 -04:00
Evan Debenham
c3dec7af82 v0.7.0: fixed scroll of teleport rarely getting the player stuck 2018-10-24 02:36:44 -04:00
Evan Debenham
bb5b493c1b v0.7.0: fixed blacksmith sound errors caused by timekeeper's hourglass 2018-10-24 02:36:43 -04:00
Evan Debenham
a282833a0e v0.7.0: removed leftover legacy room code from pre-0.6.0 2018-10-24 02:36:42 -04:00
Evan Debenham
6563576648 v0.7.0: fixed various bugs caused by teleportation scroll relying on room connections 2018-10-24 02:36:41 -04:00
Evan Debenham
11ed648dfd v0.7.0: added prices for runestones, corrected prices for rare seeds 2018-10-24 02:36:40 -04:00
Evan Debenham
5f615bb178 v0.7.0: made reset functionality less brittle for potions/scrolls/rings 2018-10-24 02:36:39 -04:00
Evan Debenham
be2fcf0a72 v0.7.0: updated translations, removed whitespace 2018-10-24 02:36:35 -04:00
Evan Debenham
ca23637437 v0.7.0: bugfixes:
- runestones appearing in bookshelves rarely
- crashes with new teleportation effect
2018-10-24 02:36:27 -04:00
Evan Debenham
2af7f9a3a2 v0.7.0: made painter code more resilient to the room list changing 2018-10-24 02:36:26 -04:00
Evan Debenham
3c02c6d95f v0.7.0: updated translations 2018-10-24 02:36:21 -04:00
Evan Debenham
e5f15157df v0.7.0: fixed bugs with stone of blink, nerfed stone of flock 2018-10-24 02:36:10 -04:00
Evan Debenham
53aac008f8 v0.7.0: added a cap to regrowth farming 2018-10-24 02:36:09 -04:00
Evan Debenham
3d47e9a9e8 v0.7.0: buffed scroll of teleportation 2018-10-24 02:36:08 -04:00
Evan Debenham
9582beea21 v0.7.0: added runestones to drop system, added a runestone secret room 2018-10-24 02:36:08 -04:00
Evan Debenham
a2904557db v0.7.0: improved several plant visuals 2018-10-24 02:36:07 -04:00
Evan Debenham
37b02d8baf v0.7.0: fixed the action indicator being preserved in rare cases 2018-10-24 02:36:06 -04:00
Evan Debenham
fb21ae70a3 v0.7.0: corrected the vfx for removing curse not always triggering 2018-10-24 02:36:05 -04:00
Evan Debenham
7c764141fe v0.7.0: added a safety check to new wndbag functionality 2018-10-24 02:36:05 -04:00
Evan Debenham
6a5152ea20 v0.7.0: translation updates 2018-10-24 02:36:04 -04:00
Evan Debenham
6d64632c86 v0.7.0: various text improvements 2018-10-24 02:36:03 -04:00