v0.8.0: fixes/tweaks:
- damage numbers now appear where a sprite is arriving if it is moving - blob emitters can now have a defined bound within a cell - tweaked hero level exit/entrance behaviour - refactored game actions that are defined in GameAction.java
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@ -52,9 +52,7 @@ public class GameAction {
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}
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public static final GameAction NONE = new GameAction( "none" );
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public static final GameAction BACK = new GameAction( "back" );
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public static final GameAction MENU = new GameAction( "menu" );
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public static ArrayList<GameAction> allActions(){
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return new ArrayList<>(ALL_ACTIONS);
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@ -32,14 +32,6 @@ public class KeyBindings {
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private static LinkedHashMap<Integer, GameAction> bindings = new LinkedHashMap<>();
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public static void addKeyBinding(int keyCode, GameAction action){
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bindings.put(keyCode, action);
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}
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public static void clearKeyBindings(){
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bindings.clear();
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}
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public static LinkedHashMap<Integer, GameAction> getAllBindings(){
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return new LinkedHashMap<>(bindings);
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}
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@ -48,20 +40,32 @@ public class KeyBindings {
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bindings = new LinkedHashMap<>(newBindings);
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}
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//these are special keybinding that are not user-configurable
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private static LinkedHashMap<Integer, GameAction> hardBindings = new LinkedHashMap<>();
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public static void addHardBinding(int keyCode, GameAction action){
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hardBindings.put(keyCode, action);
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}
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public static boolean acceptUnbound = false;
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public static boolean isKeyBound(int keyCode){
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if (keyCode <= 0 || keyCode > 255){
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return false;
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}
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return acceptUnbound || bindings.containsKey( keyCode );
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return acceptUnbound || bindings.containsKey( keyCode ) || hardBindings.containsKey( keyCode );
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}
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public static GameAction getActionForKey(KeyEvent event){
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return bindings.get( event.code );
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if (bindings.containsKey( event.code )){
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return bindings.get( event.code );
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} else if (hardBindings.containsKey( event.code )) {
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return hardBindings.get( event.code );
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}
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return GameAction.NONE;
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}
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public static ArrayList<Integer> getKeysForAction(GameAction action){
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public static ArrayList<Integer> getBoundKeysForAction(GameAction action){
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ArrayList<Integer> result = new ArrayList<>();
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for( int i : bindings.keySet()){
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if (bindings.get(i) == action){
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@ -76,6 +80,10 @@ public class KeyBindings {
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return "None";
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} else if (keyCode == Input.Keys.PLUS){
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return "+";
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} else if (keyCode == Input.Keys.BACKSPACE) {
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return "Backspace";
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} else if (keyCode == Input.Keys.FORWARD_DEL) {
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return "Delete";
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} else {
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return Input.Keys.toString(keyCode);
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}
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@ -37,10 +37,6 @@ public class Scene extends Group {
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if (Game.instance != null && event.pressed) {
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if (KeyBindings.getActionForKey( event ) == GameAction.BACK){
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onBackPressed();
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} else if (KeyBindings.getActionForKey( event ) == GameAction.MENU){
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onMenuPressed();
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}
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}
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return false;
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@ -79,9 +75,5 @@ public class Scene extends Group {
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protected void onBackPressed() {
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Game.instance.finish();
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}
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protected void onMenuPressed() {
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}
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}
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@ -66,8 +66,7 @@ public class Button extends Component {
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KeyEvent.addKeyListener( keyListener = new Signal.Listener<KeyEvent>() {
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@Override
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public boolean onSignal ( KeyEvent event ) {
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if ( active && !event.pressed
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&& KeyBindings.getActionForKey( event ) == keyAction()){
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if ( active && event.pressed && KeyBindings.getActionForKey( event ) == keyAction()){
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onClick();
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return true;
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}
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@ -38,9 +38,7 @@ public class SPDAction extends GameAction {
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//--New references to existing actions from GameAction
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public static final GameAction NONE = GameAction.NONE;
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public static final GameAction BACK = GameAction.BACK;
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public static final GameAction MENU = GameAction.MENU;
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//--
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public static final GameAction HERO_INFO = new SPDAction("hero_info");
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@ -75,8 +73,8 @@ public class SPDAction extends GameAction {
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private static final LinkedHashMap<Integer, GameAction> defaultBindings = new LinkedHashMap<>();
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static {
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defaultBindings.put( Input.Keys.BACK, SPDAction.BACK );
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defaultBindings.put( Input.Keys.MENU, SPDAction.MENU );
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defaultBindings.put( Input.Keys.ESCAPE, SPDAction.BACK );
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defaultBindings.put( Input.Keys.BACKSPACE, SPDAction.BACK );
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defaultBindings.put( Input.Keys.H, SPDAction.HERO_INFO );
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defaultBindings.put( Input.Keys.J, SPDAction.JOURNAL );
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@ -120,6 +118,12 @@ public class SPDAction extends GameAction {
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return new LinkedHashMap<>(defaultBindings);
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}
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//hard bindings for android devices
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static {
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KeyBindings.addHardBinding( Input.Keys.BACK, SPDAction.BACK );
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KeyBindings.addHardBinding( Input.Keys.MENU, SPDAction.INVENTORY );
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}
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//we only save/loads keys which differ from the default configuration.
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private static final String BINDINGS_FILE = "keybinds.dat";
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@ -846,8 +846,10 @@ public class Hero extends Char {
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private boolean actDescend( HeroAction.Descend action ) {
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int stairs = action.dst;
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if (pos == stairs && (Dungeon.level.map[pos] == Terrain.EXIT
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|| Dungeon.level.map[pos] == Terrain.UNLOCKED_EXIT)) {
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//there can be multiple exit tiles, so descend on any of them
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//TODO this is slightly brittle, it assumes there are no disjointed sets of exit tiles
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if ((Dungeon.level.map[pos] == Terrain.EXIT || Dungeon.level.map[pos] == Terrain.UNLOCKED_EXIT)) {
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curAction = null;
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@ -873,7 +875,10 @@ public class Hero extends Char {
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private boolean actAscend( HeroAction.Ascend action ) {
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int stairs = action.dst;
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if (pos == stairs && Dungeon.level.map[pos] == Terrain.ENTRANCE) {
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//there can be multiple entrance tiles, so descend on any of them
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//TODO this is slightly brittle, it assumes there are no disjointed sets of entrance tiles
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if (Dungeon.level.map[pos] == Terrain.ENTRANCE) {
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if (Dungeon.depth == 1) {
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.utils.Random;
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import com.watabou.utils.RectF;
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public class BlobEmitter extends Emitter {
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@ -38,6 +39,8 @@ public class BlobEmitter extends Emitter {
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this.blob = blob;
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blob.use( this );
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}
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public RectF bound = new RectF(0, 0, 1, 1);
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@Override
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protected void emit( int index ) {
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@ -59,8 +62,8 @@ public class BlobEmitter extends Emitter {
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if (cell < Dungeon.level.heroFOV.length
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&& (Dungeon.level.heroFOV[cell] || blob.alwaysVisible)
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&& map[cell] > 0) {
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float x = (i + Random.Float()) * size;
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float y = (j + Random.Float()) * size;
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float x = (i + Random.Float(bound.left, bound.right)) * size;
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float y = (j + Random.Float(bound.top, bound.bottom)) * size;
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factory.emit(this, index, x, y);
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}
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}
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@ -650,13 +650,6 @@ public class GameScene extends PixelScene {
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add( new WndGame() );
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}
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}
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@Override
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protected void onMenuPressed() {
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if (Dungeon.hero.ready) {
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selectItem( null, WndBag.Mode.ALL, null );
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}
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}
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public void addCustomTile( CustomTilemap visual){
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customTiles.add( visual.create() );
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@ -180,10 +180,12 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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if (args.length > 0) {
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text = Messages.format( text, args );
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}
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float x = destinationCenter().x;
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float y = destinationCenter().y - height()/2f;
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if (ch != null) {
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FloatingText.show( x + width() * 0.5f, y, ch.pos, text, color );
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FloatingText.show( x, y, ch.pos, text, color );
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} else {
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FloatingText.show( x + width() * 0.5f, y, text, color );
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FloatingText.show( x, y, text, color );
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}
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}
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}
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@ -160,10 +160,6 @@ public class Window extends Group implements Signal.Listener<KeyEvent> {
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if (event.pressed) {
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if (KeyBindings.getActionForKey( event ) == SPDAction.BACK){
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onBackPressed();
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} else if (KeyBindings.getActionForKey( event ) == SPDAction.MENU){
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onMenuPressed();
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}
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}
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@ -175,7 +171,5 @@ public class Window extends Group implements Signal.Listener<KeyEvent> {
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public void onBackPressed() {
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hide();
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}
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public void onMenuPressed() {
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}
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}
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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.SPDAction;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Belongings;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
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@ -55,6 +56,8 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.ItemSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.input.KeyBindings;
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import com.watabou.input.KeyEvent;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.ColorBlock;
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import com.watabou.noosa.Game;
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@ -244,11 +247,14 @@ public class WndBag extends WndTabbed {
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count++;
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}
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@Override
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public void onMenuPressed() {
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if (listener == null) {
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public boolean onSignal(KeyEvent event) {
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if (event.pressed && KeyBindings.getActionForKey( event ) == SPDAction.INVENTORY) {
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hide();
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return true;
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} else {
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return super.onSignal(event);
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}
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}
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@ -99,8 +99,8 @@ public class WndKeyBindings extends Window {
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int y = 0;
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for (GameAction action : GameAction.allActions()){
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//start at 3. No bindings for NONE, BACK, and MENU atm
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if (action.code() < 3) continue;
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//start at 1. No bindings for NONE
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if (action.code() < 1) continue;
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BindingItem item = new BindingItem(action);
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item.setRect(0, y, WIDTH, BindingItem.HEIGHT);
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@ -192,7 +192,7 @@ public class WndKeyBindings extends Window {
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actionName.setHightlighting(false);
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add(actionName);
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ArrayList<Integer> keys = KeyBindings.getKeysForAction(action);
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ArrayList<Integer> keys = KeyBindings.getBoundKeysForAction(action);
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origKey1 = key1 = keys.isEmpty() ? 0 : keys.remove(0);
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origKey2 = key2 = keys.isEmpty() ? 0 : keys.remove(0);
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