2925e445b8
- Buying shop items now only triggers when hero walks onto them. This is for consistency with other item types - Mimics are now alerted when they receive a debuff - Teleportation now only plays sfx/vfx if the hero sees it - Fixed logic for updating openSpace array when terrain changes - Added a limit to how large chars and items are prioritized over cells - Adjusted hero to appear behind mobs by default - Fixed cases where movement keys would remain held incorrectly - Improved vfx for falling enemies and items - Fixed golem particle vfx lasting longer than intended in some cases |
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src/main | ||
build.gradle |