v0.8.0: upscaled and slightly re-shaded golem sprites
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@ -33,14 +33,14 @@ import com.watabou.utils.Callback;
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public class GolemSprite extends MobSprite {
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Emitter teleParticles;
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private Emitter teleParticles;
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public GolemSprite() {
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super();
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texture( Assets.GOLEM );
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TextureFilm frames = new TextureFilm( texture, 16, 16 );
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TextureFilm frames = new TextureFilm( texture, 17, 19 );
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idle = new Animation( 4, true );
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idle.frames( frames, 0, 1 );
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