v0.8.0: slightly tightened mob count ranges. A bit less random now
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@ -159,7 +159,7 @@ public abstract class RegularLevel extends Level {
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//mobs are not randomly spawned on floor 1.
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return 0;
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default:
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return 2 + Dungeon.depth % 5 + Random.Int(5);
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return 3 + Dungeon.depth % 5 + Random.Int(3);
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}
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}
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