Evan Debenham
7532d4ed02
v0.6.4: into darkness challenge no longer reduces torch duration
2018-04-03 17:49:38 -04:00
Evan Debenham
6756c09204
v0.6.4: bugfixes
...
- fixed incorrect window layout when starting new game from gamescene
- fixed rare action indicator crashes
2018-04-03 17:49:38 -04:00
Evan Debenham
d739ae30a2
v0.6.4: Pool rooms now have a one tile buffer at the door
2018-04-03 17:49:38 -04:00
Evan Debenham
683af56d99
v0.6.4: added new visuals to InterLevelScene
2018-04-03 17:49:37 -04:00
Evan Debenham
e678cc3cdf
v0.6.4: updated translations
2018-04-03 17:49:34 -04:00
Evan Debenham
3fc62840b9
v0.6.4: fixed a typo in mage description, and moved a warning suppress
2018-04-03 17:49:23 -04:00
Evan Debenham
3b5adde8ba
v0.6.4: implemented backup functionality for ADB and auto backups
2018-04-03 17:49:16 -04:00
Evan Debenham
12f545dff9
v0.6.4: bugfixes:
...
- fixed ethereal chains losing charge on load
- fixed missile weapons being lost in some cases
- fixed warden being able to exploit rotberry
2018-04-03 17:48:35 -04:00
Evan Debenham
d2fca15508
v0.6.4: updated translations
2018-04-03 17:48:35 -04:00
Evan Debenham
a6442bbb7e
v0.6.4: fixed detach issues with the magical holster
2018-04-03 17:48:34 -04:00
Evan Debenham
d2ebe83ad1
v0.6.4: added new weapons to the journal
2018-04-03 17:48:34 -04:00
Evan Debenham
f7c2b1f063
v0.6.4: fixed a typo in erasing a saved game
2018-04-03 17:48:33 -04:00
Evan Debenham
735b5fc186
v0.6.4: fixed item generation errors in pit room and mimic logic
2018-04-03 17:48:33 -04:00
Evan Debenham
2d58797e32
v0.6.4: updated translations
2018-04-03 17:48:29 -04:00
Evan Debenham
a2eaa1a6cc
v0.6.4: fixed a typo in mage loadout description
2018-04-03 17:48:21 -04:00
Evan Debenham
340fda4e9b
v0.6.4: dropped support for pre-0.5.0b saves
2018-04-03 17:48:20 -04:00
Evan Debenham
0a388ef25c
v0.6.4: more gauntlet implementation
2018-04-03 17:48:20 -04:00
Evan Debenham
907c2d0a7b
v0.6.4: removed mage and warrior tutorial functionality
2018-04-03 17:48:20 -04:00
Evan Debenham
0c4eaec8e0
v0.6.4: enemies killed by chasms now award 50% exp
2018-04-03 17:48:19 -04:00
Evan Debenham
221d35f324
v0.6.4: further improvements to challenges, and challenge descriptions
2018-04-03 17:48:19 -04:00
Evan Debenham
9208963605
v0.6.4: corrected hourglass charge speed
2018-04-03 17:48:18 -04:00
Evan Debenham
47c45f90b4
v0.6.4: deleting the last game in progress no longer switches the scene
2018-04-03 17:48:18 -04:00
Evan Debenham
33b6d83204
v0.6.4: balance changes:
...
- increased talisman of foresight charge speed
- increased hourglass charge value, and speed at low levels
- significantly slowed sungrass regen speed, no longer lowered by combat
- earthroot defence is now capped on depth, not percentage based
2018-04-03 17:48:18 -04:00
Evan Debenham
8ff3db2088
v0.6.4: various bugfixes:
...
- fixed corrupted mimics causing save/load crashes
- fixed crashes when destroy is called on the same group twice
- syncronized texture cache methods
- added safety checks to
- SummoningTrap
- WaterOfHealth
- WndAlchemy
- WndBag
2018-04-03 17:48:17 -04:00
Evan Debenham
4c3709a9d9
v0.6.4: firebloom no longer spawns in the random plants room
2018-04-03 17:48:17 -04:00
Evan Debenham
1e714e43d2
v0.6.4: increased the severity of potion of healing droprate caps
2018-04-03 17:48:16 -04:00
Evan Debenham
6e63c6db21
v0.6.4: new ranged weapon, 2 new melee weapons (gauntlet sprite WIP)
2018-04-03 17:48:16 -04:00
Evan Debenham
6c76393f2a
v0.6.4: fixed a non-externalized string
2018-04-03 17:48:15 -04:00
Evan Debenham
9d5e814aea
v0.6.4: pressing 'new game' from game window now shows hero select
2018-04-03 17:47:06 -04:00
Evan Debenham
ca3393cf33
v0.6.4: start scene now shows hero subclasses
2018-04-03 17:46:18 -04:00
Evan Debenham
8aa55c4aad
v0.6.4: implemented challenge selection in start window
...
game now starts right from the play button when where there are no saves
2018-04-03 17:46:17 -04:00
Evan Debenham
f342a51cd6
v0.6.4: fixed incorrect if statement in new start scene
2018-04-03 17:46:17 -04:00
Evan Debenham
f8c94e2989
v0.6.4: significantly nerfed paralysis, now is easier to snap out of
2018-04-03 17:46:16 -04:00
Evan Debenham
bc14b0472b
v0.6.4: major overhaul to game start UI
2018-04-03 17:46:13 -04:00
Evan Debenham
090614bb86
v0.6.4: each hero now starts with a bag
2018-04-03 17:44:05 -04:00
Evan Debenham
57959e3c6d
v0.6.4: extended the functionality of the pouch and holster bags
2018-04-03 17:44:05 -04:00
Evan Debenham
5cf58a74c8
v0.6.4: updated compile and target sdk
2018-04-03 17:44:04 -04:00
Evan Debenham
afed14d0ed
v0.6.4: significantly improved challenges
2018-04-03 17:44:04 -04:00
Evan Debenham
04f02a0aca
v0.6.3b: manifest commit
2018-03-09 22:42:37 -05:00
Evan Debenham
adb9aa6519
v0.6.3b: removed final usage of bitmaptext
2018-03-09 22:42:36 -05:00
Evan Debenham
bf8f279447
v0.6.3b: updated translations
2018-03-09 22:42:34 -05:00
Evan Debenham
e1b9612601
v0.6.3b: added a safety check to the challenges button
2018-03-09 22:42:25 -05:00
Evan Debenham
382da6b45d
v0.6.3b: fixed bugs with berserker, and nerfed him again
2018-03-09 22:42:25 -05:00
Evan Debenham
87922dc2c5
v0.6.3b: fixed mimics not dropping loot on corruption
2018-03-09 22:42:24 -05:00
Evan Debenham
49b6296e3b
v0.6.3b: fixed rankings not retaining challenges
2018-03-09 22:42:24 -05:00
Evan Debenham
65c90e222a
v0.6.3b: fixed visual bugs with sleeping icon
2018-03-09 22:42:24 -05:00
Evan Debenham
4f654f1bec
v0.6.3b: nerfed glyph of obfuscation
2018-03-09 22:42:23 -05:00
Evan Debenham
099a75d19e
v0.6.3b: removed some unnecessary allocations, and disabled unused fonts
2018-03-09 22:42:23 -05:00
Evan Debenham
d36c063ba8
v0.6.3a: updated gradle & repository dependencies
2018-02-23 14:37:09 -05:00
Evan Debenham
1d4e7cca26
v0.6.3a: manifest commit
2018-02-19 18:09:45 -05:00
Evan Debenham
4b9fd16498
v0.6.3a: reduce the damage scaling on fire by ~50%
2018-02-19 18:09:44 -05:00
Evan Debenham
213efd7f70
v0.6.3a: updated translations, and added language declaration to gradle
2018-02-19 18:09:34 -05:00
Evan Debenham
27e0f5843b
v0.6.3a: fixed rare crashes caused by ambitious imp quest reward
2018-02-19 18:09:24 -05:00
Evan Debenham
8d09f897a5
v0.6.3a: fixed various rare crashes with the alchemy window
2018-02-19 18:09:23 -05:00
Evan Debenham
6d53f238bc
v0.6.3a: fixed some typos in the changes scene
2018-02-19 18:09:22 -05:00
Evan Debenham
f9c46b3387
v0.6.3a: fixed health potions being craftable with no-potions challenge
2018-02-19 18:09:21 -05:00
Evan Debenham
c892fb30cf
v0.6.3a: fixed imbues and sharpshooting sometimes affecting str bonus
2018-02-19 18:09:21 -05:00
Evan Debenham
4f5355bca4
v0.6.3: manifest commit
2018-02-18 00:59:20 -05:00
Evan Debenham
2b8be595c7
v0.6.3: updated translations and credits
2018-02-18 00:58:55 -05:00
Evan Debenham
db0ce34fb4
v0.6.3: updated some manifest elements to reduce bugs
2018-02-18 00:58:46 -05:00
Evan Debenham
035551146a
v0.6.3: updated translations
...
languages now appear in order of translation state, then popularity
2018-02-18 00:58:02 -05:00
Evan Debenham
d05315e50a
v0.6.3: shops now stock two random tipped darts instead of two darts
...
also reduced the droprate for blandfruit seeds
2018-02-18 00:57:50 -05:00
Evan Debenham
0d0f2df689
v0.6.3: game now retains alchemy window contents when saving
2018-02-18 00:57:50 -05:00
Evan Debenham
8514176cd8
v0.6.3: ally mobs can no longer dodge attacks from the hero
2018-02-18 00:57:49 -05:00
Evan Debenham
2e20a30e82
v0.6.3: fixed issues with blob immunity not being specific
2018-02-18 00:57:49 -05:00
Evan Debenham
f869034b95
v0.6.3: updated translations
2018-02-18 00:57:46 -05:00
Evan Debenham
befc7556b8
v0.6.3: sad ghost no longer ignored all buffs, is now corruption immune
2018-02-18 00:57:07 -05:00
Evan Debenham
3d43c3c5c7
v0.6.3: fixed tipped dart alchemy not properly initialized sometimes
2018-02-18 00:57:06 -05:00
Evan Debenham
c519345921
v0.6.3: fixed melee boomerang proccing sniper's mark
2018-02-18 00:57:06 -05:00
Evan Debenham
da1b8161f8
v0.6.3: fixed thieves not losing items when dropping loot
2018-02-18 00:57:05 -05:00
Evan Debenham
ac748a9176
v0.6.3: translation updates
2018-02-18 00:57:05 -05:00
Evan Debenham
39bfb3c2d8
v0.6.3: fixed further crashes with wall blocking logic
2018-02-18 00:57:04 -05:00
Evan Debenham
b8f4160a5d
v0.6.3: overhauled tipped darts
2018-02-18 00:57:03 -05:00
Evan Debenham
d8dc21ea4b
v0.6.3: fixed a typo in wand of venom
2018-02-18 00:57:03 -05:00
Evan Debenham
3858649282
v0.6.3: translation updates
2018-02-18 00:55:52 -05:00
Evan Debenham
e2ad549f7d
v0.6.3: corrected the item sprite sheet value for wand of corrosion
2018-02-18 00:55:38 -05:00
Evan Debenham
859d958b56
v0.6.3: fixed a typo in tomahawk description
2018-02-18 00:55:37 -05:00
Evan Debenham
fc5be115aa
v0.6.3: gave the wand of corrosion a new battlemage effect
2018-02-18 00:55:37 -05:00
Evan Debenham
0fb0f9ce2a
v0.6.3: fixed boomerang taking an accuracy penalty when used as melee
2018-02-18 00:55:37 -05:00
Evan Debenham
e4a3d3ff10
v0.6.3: reduced the store price of tipped darts, stores now sell darts
2018-02-18 00:55:36 -05:00
Evan Debenham
936fd501df
v0.6.3: warrior now starts with 3 throwing stones
2018-02-18 00:55:36 -05:00
Evan Debenham
8b155e86c7
v0.6.3: ring of elements now protects against grim & disint. traps
2018-02-18 00:55:35 -05:00
Evan Debenham
eeb0b3fa62
v0.6.3: starting weapons no longer appear in bones
2018-02-18 00:55:35 -05:00
Evan Debenham
0dd4c4b747
v0.6.3: fixed enemies not turning while out of view
2018-02-18 00:55:34 -05:00
Evan Debenham
bf280cc426
v0.6.3: reworked the wand of venom thematically, now wand of corrosion
2018-02-18 00:55:34 -05:00
Evan Debenham
fbb24e244a
v0.6.3: updated translations
2018-02-18 00:53:23 -05:00
Evan Debenham
d2e9956eaf
v0.6.3: renamed huntress spritesheet and fixed a small error in it
2018-02-18 00:52:31 -05:00
Evan Debenham
2282b49bbc
v0.6.3: yog's rotting fist is now immune to paralysis
2018-02-18 00:52:31 -05:00
Evan Debenham
b33824f0e9
v0.6.3: further overhauled the resistance system, and reworked ring of elements
2018-02-18 00:52:30 -05:00
Evan Debenham
5529239973
v0.6.3: moved many resistances and immunities to character properties
2018-02-18 00:52:30 -05:00
Evan Debenham
80d19ac2d0
v0.6.3: fixed a bug in battlemage frost logic
2018-02-18 00:52:29 -05:00
Evan Debenham
6c0d240598
v0.6.3: translation updates
2018-01-24 17:23:44 -05:00
Evan Debenham
bf4a891b9a
v0.6.3: improved alchemy interface and added a new recipe
2018-01-24 17:23:33 -05:00
Evan Debenham
8a632f0d02
v0.6.3: fixed a typo in berserk
2018-01-24 17:23:33 -05:00
Evan Debenham
574c0cd29b
v0.6.3: various bugfixes:
...
- new corruption logic now works with piranha and dwarf tokens
- wand of corruption can now apply to NPCs
- fixed being able to attempt assassination on NPCs
2018-01-24 17:23:32 -05:00
Evan Debenham
d09c7e6067
v0.6.3: improved corruption logic, fixed bugs.
2018-01-24 17:23:32 -05:00
Evan Debenham
57b4eaf753
v0.6.3: Missile weapon balance:
...
- increased shop prices by 50%
- adjusted shop spawn rate to a consistent 2 (5 for darts)
- reduced throwing hammer durability by 25%
- throwing hammers now always drop to the floor
2018-01-24 17:23:31 -05:00
Evan Debenham
8aae9906ae
v0.6.3: fixed various text errors relating to venom
2018-01-24 17:23:31 -05:00
Evan Debenham
2dddeee60d
v0.6.3: improved error handling in SPD-classes
2018-01-24 17:23:28 -05:00
Evan Debenham
ffc1a52ca3
v0.6.3: overhauled internal logic for alchemy recipes
2018-01-24 17:22:44 -05:00
Evan Debenham
7a36840f77
v0.6.3: removed unecessary differences between private and public code
2018-01-20 17:05:08 -05:00
Evan Debenham
91f31aef9f
v0.6.3: corrected some minor bugs with some missile weapons
2018-01-20 16:28:19 -05:00
Evan Debenham
8461500d66
v0.6.3: corruption now causes enemies to drop loot and projectiles
2018-01-20 16:28:19 -05:00
Evan Debenham
0182bae2a0
v0.6.3: fixed variosu bugs with fog of war and horn of plenty
2018-01-20 16:28:18 -05:00
Evan Debenham
869c17be41
v0.6.3: reverted ranged weapon damage nerf by ~50%
2018-01-20 16:28:18 -05:00
Evan Debenham
3701a2aac7
v0.6.3: reduced the spawn rate of missile weapons by ~50%
2018-01-20 16:28:18 -05:00
Evan Debenham
07158daed2
v0.6.3: replaced android.graphics.rectF with a local version
2018-01-20 16:28:15 -05:00
Evan Debenham
9966195e66
v0.6.3: updated translations
2018-01-20 16:28:07 -05:00
Evan Debenham
e41242ba54
v0.6.3: damage nerf to missile weapons
2018-01-20 16:27:46 -05:00
Evan Debenham
f5708a8ba7
v0.6.3: fixed issues with wall blocking tilemap
2018-01-20 16:27:46 -05:00
Evan Debenham
0a9ea5dcb9
v0.6.3: fixed a typo in trident's name
2018-01-20 16:27:46 -05:00
Evan Debenham
7489969494
v0.6.3: adjusted probability of missile weapon drops
2018-01-20 16:27:45 -05:00
Evan Debenham
6736b53657
v0.6.3: corrected some icon sprite dimensions
2018-01-20 16:27:42 -05:00
Evan Debenham
a8ccc71954
v0.6.3: gnoll trickster now drops a random ranged weapon
2018-01-20 16:25:46 -05:00
Evan Debenham
ae254479fd
v0.6.3: buffed/adjusted warlock
2018-01-20 16:25:45 -05:00
Evan Debenham
ed1e19f17f
v0.6.3: removed unintentional test code
2018-01-20 16:25:45 -05:00
Evan Debenham
b6022a2901
v0.6.3: refactored all game settings into SPD-Settings
2018-01-20 16:25:43 -05:00
Evan Debenham
079bc8c4d1
v0.6.3: various crash and ANR fixes
2018-01-20 16:09:53 -05:00
Evan Debenham
88215085b6
v0.6.3: fixed scroll of psionic blast applying debuffs to a dead hero
2018-01-20 16:09:53 -05:00
Evan Debenham
7d168e12e3
v0.6.3: further adjusted ring of evasion, no longer grants stealth
2018-01-20 16:09:53 -05:00
Evan Debenham
d89eaa8618
v0.6.3: further decoupled save files from hero classes
2018-01-20 16:09:52 -05:00
Evan Debenham
9cde9e002a
v0.6.3: several improvements to game file management:
...
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
4d6fdad4ea
v0.6.3: fixed crash bugs caused by tile discovery
2018-01-20 16:06:45 -05:00
Evan Debenham
a4e9e10f6d
v0.6.3: added a quantity adjustment to older missile weapons
2018-01-20 16:06:45 -05:00
Evan Debenham
5d1b5681bf
v0.6.3: added a missing miniboss classification to rot lashers
2018-01-20 16:06:44 -05:00
Evan Debenham
274b885940
v0.6.3: rebalanced berserker
2018-01-20 16:06:44 -05:00
Evan Debenham
53d413b56a
v0.6.3: rebalanced a number of items and glyphs
2018-01-20 16:06:43 -05:00
Evan Debenham
232e8a986f
v0.6.3: implement drops for new ranged weapons
2018-01-20 16:06:43 -05:00
Evan Debenham
9816333fd7
v0.6.3: redesigned all ranged weapons and added new ones
...
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham
f8b4607638
v0.6.3: adjust earlygame huntress damage balance
2018-01-20 16:06:42 -05:00
Evan Debenham
7b72a53393
v0.6.3: reworked/adjusted huntress and ring of sharpshooting
2018-01-20 16:06:42 -05:00
Evan Debenham
4d91ba2a24
v0.6.3: improved visibility and logic for missile weapon degradation
2018-01-20 16:06:41 -05:00
Evan Debenham
ec724bea02
v0.6.3: reworked core logic for ranged weapons
...
Still work to do:
- need to rework ring of sharpshooting
- need to convert huntress class powers
- need to adjust how ranged weapons are dropped
- need to change ranged weapon implementations
2018-01-20 16:06:41 -05:00
Evan Debenham
57b1f1e759
v0.6.3: fixed incorrect fade value in PixelScene
2018-01-20 16:06:40 -05:00
Evan Debenham
2b342dfe89
v0.6.3: moved opengl code out of fog of war class, into BufferTexture
2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7
v0.6.3: updated dependancies and moved a permission
2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81
v0.6.3: refactored all opengl code out of the core module (except fog)
2018-01-20 16:06:02 -05:00
Evan Debenham
7afd8b8889
v0.6.3: small fixes to fog update & performance improvement to terrain
2018-01-20 16:06:01 -05:00
Evan Debenham
e828148ebc
v0.6.3: refactored some android interaction out of the core module
2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47
v0.6.3: significant refactoring and performance improvements to fog of war
2018-01-20 16:02:19 -05:00
Evan Debenham
acc9fd33d2
v0.6.3: overhauled how the game handles pressing tiles
2018-01-20 16:02:18 -05:00
Evan Debenham
cc46684f52
v0.6.3: fixed some enemies not being recognized as in mind vision
2018-01-20 16:02:18 -05:00
Evan Debenham
65b28a9145
v0.6.3: standardized the coding for equipment stat randomization
2018-01-20 16:02:17 -05:00
Evan Debenham
43d0beb36d
v0.6.3: improved how the game handles chasm floors
2018-01-20 16:02:17 -05:00
Evan Debenham
608a09a92c
v0.6.3: corrected distNoDiag function, now named trueDistance
2018-01-20 16:02:17 -05:00
Evan Debenham
9f78c6b6c2
v0.6.3: standardized the string ID for equipping a cursed item
2018-01-20 16:02:16 -05:00
Evan Debenham
409af754ec
v0.6.3: rewrote shadowcasting logic, 3-10x more efficient
2018-01-20 16:02:16 -05:00
Evan Debenham
2009095a66
v0.6.3: improved actor priority logic
2018-01-20 16:02:16 -05:00
Evan Debenham
5dcd285ecc
v0.6.2e: manifest commit
2017-11-19 14:42:41 -05:00
Evan Debenham
aa88bf7d23
v0.6.2e: fixed bad changes made to app lifecycle managment
2017-11-19 14:42:38 -05:00
Evan Debenham
859fcbc937
v0.6.2d: manifest commit
2017-11-17 14:32:06 -05:00
Evan Debenham
b2c72a26f8
v0.6.2d: translation updates
2017-11-17 14:32:04 -05:00
Evan Debenham
00a44a8352
v0.6.2d: adjusted how the game handles pauses/focus lost
2017-11-17 14:31:51 -05:00
Evan Debenham
9ee20966bb
v0.6.2d: fixed layout issues with wndInfoMob
2017-11-17 14:31:48 -05:00
Evan Debenham
597699770f
v0.6.2d: reverted a fix from 0.6.2c which caused deadlocks
2017-11-17 14:31:48 -05:00
Evan Debenham
62c5aeffc8
v0.6.2d: fixed various crash bugs and added safety checks
2017-11-17 14:31:47 -05:00
Evan Debenham
433d862882
v0.6.2c: manifest commit
2017-11-17 14:31:47 -05:00
Evan Debenham
ea6f82a98c
v0.6.2c: updated translations
2017-11-17 14:31:45 -05:00
Evan Debenham
913a504288
v0.6.2c: fixed crashes involving mimic spawning
2017-11-17 14:31:40 -05:00
Evan Debenham
1fbaa27f5b
v0.6.2c: fixed a variety of rare crash bugs
2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff
v0.6.2c: improved how the game handles music volume and asset handling
2017-11-17 14:31:37 -05:00
Evan Debenham
759ff2fb9d
v0.6.2b: manifest commit
2017-11-17 14:31:32 -05:00
Evan Debenham
4ee449c918
v0.6.2b: fixed bugs and added several safety checks
2017-11-17 14:31:28 -05:00
Evan Debenham
38e712cc50
v0.6.2b: updated translations including addition of Czech
2017-11-17 14:31:19 -05:00
Evan Debenham
14cf4835fc
v0.6.2b: increased the base charge speed on cloak of shadows
2017-11-17 14:31:18 -05:00
Evan Debenham
9d63559e2d
v0.6.2b: fixed containers clearing quickslots when collected
2017-11-17 14:31:18 -05:00
Evan Debenham
13b13020ce
v0.6.2b: improved alchemy pot visuals
2017-11-17 14:31:18 -05:00
Evan Debenham
5db33eb8a6
v0.6.2b: bolt-firing wands now press empty tiles if they land there
2017-11-17 14:31:18 -05:00
Evan Debenham
0af31996a4
v0.6.2b: improved how targeting traps determine distance
2017-11-17 14:31:17 -05:00
Evan Debenham
be198f1907
v0.6.2b: improved the error-resistance of mimic spawning logic
2017-11-17 14:31:17 -05:00
Evan Debenham
aa6baa035f
v0.6.2b: fixed distortion traps not full clearing notes entries
2017-11-17 14:31:17 -05:00
Evan Debenham
04c67713e8
v0.6.2b: fixed rare incorrect drmax values in class armor
2017-11-17 14:31:16 -05:00
Evan Debenham
553badc118
v0.6.2b: improved aspects of app lifecycle management
2017-11-17 14:31:16 -05:00
Evan Debenham
a248609df4
v0.6.2b: finished up improvements to changes scene
2017-11-17 14:31:16 -05:00
Evan Debenham
994ef969b6
v0.6.2b: filled in previous info in the changes scene (still missing commentary)
2017-11-17 14:31:16 -05:00
Evan Debenham
988f3dbe96
v0.6.2b: corrected alignment of the languages icon
2017-11-17 14:31:14 -05:00
Evan Debenham
dc460c3e18
v0.6.2b: brightened fog of war
2017-11-17 14:30:08 -05:00
Evan Debenham
41685ce45c
v0.6.2b: adjusted progaurd settings to (hopefully) avoid obscure crashes
2017-11-17 14:30:06 -05:00
Evan Debenham
cb14cbd2e6
v0.6.2b: a couple of translation adjustments
2017-11-17 14:29:54 -05:00
Evan Debenham
d7cc01c856
v0.6.2a: corrected a few small remaining issues + manifest commit again
2017-11-02 01:28:27 -04:00
Evan Debenham
3a8f148164
v0.6.2a: manifest commit
2017-11-02 01:28:27 -04:00
Evan Debenham
2369977c94
v0.6.2a: translations updates
2017-11-02 01:28:27 -04:00
Evan Debenham
4a9ce5dae1
v0.6.2a: added safety and sync checks for a number of rare crashes
2017-11-02 01:28:26 -04:00
Evan Debenham
3a6ae784f7
v0.6.2a: added safety checks to some usages of curItem
2017-11-02 01:28:26 -04:00
Evan Debenham
25e840b427
v0.6.2a: fixed some missing text in venom (more fixing is needed later)
2017-11-02 01:28:25 -04:00
Evan Debenham
3cd6a2d08a
v0.6.2a: reduced the size of secret summoning rooms
2017-11-02 01:28:25 -04:00
Evan Debenham
a63032702f
v0.6.2a: fixed buff indicator interactions with plant effects
2017-11-02 01:28:24 -04:00
Evan Debenham
f1949a9c2f
v0.6.2a: fixed incorrect map reset logic in prison boss level
2017-11-02 01:28:24 -04:00
Evan Debenham
943dbe2100
v0.6.2a: fixed gladiator being able to use his ability on unseen enemies
2017-11-02 01:28:24 -04:00
Evan Debenham
99156c0005
v0.6.2a: added functionality for audio muting during phone calls
2017-11-02 01:28:23 -04:00
Evan Debenham
62a6c4be34
v0.6.2a: fixed crashes involving tengu's FOV not being initialized
2017-11-02 01:28:23 -04:00
Evan Debenham
9ad765e256
v0.6.2a: reduced the chance for golden chests to appear
2017-11-02 01:28:23 -04:00
Evan Debenham
61384b7f39
v0.6.2a: fixed ordering issues with key display
2017-11-02 01:28:22 -04:00
Evan Debenham
149c355b74
v0.6.2a: further improvements to the changes scene
2017-11-02 01:28:21 -04:00
Evan Debenham
e9b8bc3490
v0.6.2a: reworked key display, new max of 6 keys at once
...
system is also more flexible, more keys can be added later.
2017-11-02 01:28:15 -04:00
Evan Debenham
f95adc7452
v0.6.2a: significant improvements to old updates in the changes scene
2017-11-02 01:00:19 -04:00
Evan Debenham
86393f09a4
v0.6.2: actual manifest commit
2017-11-02 01:00:18 -04:00
Evan Debenham
da159b41ad
v0.6.2: fixed corruption overriding positive buffs and soul mark
2017-11-02 01:00:17 -04:00
Evan Debenham
b5a0f3759b
v0.6.2: translation updates
2017-11-02 00:57:46 -04:00
Evan Debenham
3e77e1c150
v0.6.2: manifest commit
2017-11-02 00:57:40 -04:00
Evan Debenham
a71488f6f5
v0.6.2: fixed bugs relating to corruption and awarding exp/kills
2017-11-02 00:57:39 -04:00
Evan Debenham
4af0cb4e93
v0.6.2: adjusted incorrectly placed text in stone of enchantment
2017-11-02 00:57:38 -04:00
Evan Debenham
2a6c34f1e1
v0.6.2: removed pitfall traps breaking into chasms
2017-11-02 00:57:37 -04:00
Evan Debenham
3522c275aa
v0.6.2: fixes to armor interaction with warrior's seal
2017-11-02 00:57:37 -04:00
Evan Debenham
6a7d37b228
v0.6.2: more safety checks in tengu logic
2017-11-02 00:57:36 -04:00
Evan Debenham
a6dd56569b
v0.6.2: updated font to support turkish characters
2017-11-02 00:57:35 -04:00
Evan Debenham
399e71ab7f
v0.6.2: updated dependancies
2017-11-02 00:57:32 -04:00
Evan Debenham
c35e8534a4
v0.6.2: translation updates
2017-11-02 00:56:56 -04:00
Evan Debenham
9520c9a402
v0.6.2: adjusted secret chest and trap rooms
2017-11-02 00:56:55 -04:00
Evan Debenham
0cdc6f27df
v0.6.2: translation updates, added Turkish!
2017-11-02 00:56:52 -04:00
Evan Debenham
7267632b3e
v0.6.2: venom no longer extends poison
2017-11-02 00:56:46 -04:00
Evan Debenham
c0d432a3fb
v0.6.2: fixed pastys not retaining holiday info in remains
2017-11-02 00:56:45 -04:00
Evan Debenham
7c532206d7
v0.6.2: improved new locked chest logic and how items are dropped
2017-11-02 00:56:44 -04:00
Evan Debenham
c249a52f41
v0.6.2: fixed a rare visual bug with dropped items
2017-11-02 00:56:44 -04:00
Evan Debenham
3fff744394
v0.6.2: fixed exp progression bugs with cloak of shadows
2017-11-02 00:56:43 -04:00
Evan Debenham
23f1c33d82
v0.6.2: translation updates
2017-11-02 00:56:42 -04:00
Evan Debenham
27457ea94f
v0.6.2: fixed incorrect runestone appearing in runestone room
2017-11-02 00:56:42 -04:00
Evan Debenham
55090000a7
v0.6.2: properly fixed juggling misc equips when inventory is full
2017-11-02 00:56:41 -04:00
Evan Debenham
7f965f1777
v0.6.2: fixed incorrect item sprite sheet values
2017-11-02 00:56:40 -04:00
Evan Debenham
7afb606077
v0.6.2: translation updates
2017-11-02 00:56:32 -04:00
Evan Debenham
72eb5fe090
v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops
2017-11-02 00:55:59 -04:00
Evan Debenham
65edd066e3
v0.6.2: reduced droprate of blandfruit seeds
2017-11-02 00:55:58 -04:00
Evan Debenham
7e1dcec42f
v0.6.2: implemented five more secret rooms
2017-11-02 00:55:58 -04:00
Evan Debenham
bf30704891
v0.6.2: fixed enemies being able to spawn ontop of the exit stairs
2017-11-02 00:55:57 -04:00
Evan Debenham
40a92bf3a4
v0.6.2: balance adjustments to cloak of shadows and sneak weapons
2017-11-02 00:55:56 -04:00
Evan Debenham
b9f7f7c44a
v0.6.2: further rebalances to heroes remains
2017-11-02 00:55:55 -04:00
Evan Debenham
038d500c98
v0.6.2: buffed potion of purity, potion of frost, and potion of liquid flame
2017-11-02 00:55:55 -04:00
Evan Debenham
65a2cd05a1
v0.6.2: fixed a terrain bug when plants were made on tall grass
2017-11-02 00:55:55 -04:00
Evan Debenham
ed346c385b
v0.6.2: reduced enemy spawnrate in dark levels to 1.5x, from 2x
2017-11-02 00:55:54 -04:00
Evan Debenham
a426fa8fb4
v0.6.2: added a safety check to tengu jumping logic
2017-11-02 00:55:54 -04:00
Evan Debenham
2c9156e591
v0.6.2: fixed a rare crash with cursed wands
2017-11-02 00:55:53 -04:00
Evan Debenham
ef058bbb71
v0.6.2: fixed fleeing chars knowing enemy position when they shouldn't
2017-11-02 00:55:53 -04:00
Evan Debenham
4368408c79
v0.6.2: adjusted a few trap mechanics
...
- slightly boosted the damage of gripping and flashing traps
- cursing traps now always prefer to curse weapons and armor
- pitfall traps now check for walls specifically, not just solid terrain
2017-11-02 00:55:52 -04:00
Evan Debenham
f3eab8a148
v0.6.2: fixed guards not updating their location target when chaining
2017-11-02 00:55:52 -04:00
Evan Debenham
0bb5d8202a
v0.6.2: slightly reduced wraith resistance to corruption.
2017-11-02 00:55:52 -04:00
Evan Debenham
90b7d801bb
v0.6.2: fixed mages staff imbue not trigger item level badges
2017-11-02 00:55:51 -04:00
Evan Debenham
450894893f
v0.6.2: fixed some very old and buggy code in blandfruit
2017-11-02 00:55:51 -04:00
Evan Debenham
939c000a22
v0.6.2: improved logic for swapping misc items with a full inventory
2017-11-02 00:55:50 -04:00
Evan Debenham
deb626e279
v0.6.2: several simple bugfixes:
...
- fixed fire not spreading in some cases
- fixed wand of corruption awarding exp at all levels
- fixed assassin bonus damage scaling incorrectly
- fixed sprites not retaining invisibility visuals in some cases
2017-11-02 00:55:50 -04:00
Evan Debenham
19d63aef60
v0.6.2: adjustments to two more secret rooms
2017-11-02 00:55:49 -04:00
Evan Debenham
01846d1a02
v0.6.2: nerfs to some new secret rooms
2017-11-02 00:55:49 -04:00
Evan Debenham
2739595320
v0.6.2: bugfixes
2017-11-02 00:55:48 -04:00
Evan Debenham
ac8a552202
v0.6.2: fixed a freeze issue caused by yog's burning fist
2017-11-02 00:55:48 -04:00
Evan Debenham
26ec69ae9a
v0.6.2: fixed issues with traps that have delayed visual effects
2017-11-02 00:55:47 -04:00
Evan Debenham
3e5c69b25e
v0.6.2: adjusted action indicator to be more crash resistant
2017-11-02 00:55:47 -04:00
Evan Debenham
b24e44db3d
v0.6.2: adjsuted preparation logic to be more crash resistant
2017-11-02 00:55:46 -04:00
Evan Debenham
6a3eeb62cc
v0.6.2: fixed bugs and improved ai of sad ghost and evil eyes
2017-11-02 00:55:45 -04:00
Evan Debenham
051dddf835
v0.6.2: freezing and fire now fully cancel eachother
2017-11-02 00:55:44 -04:00
Evan Debenham
aeb53585d1
v0.6.2: bugfixes to toxic and fire imbue buffs
2017-11-02 00:55:44 -04:00
Evan Debenham
a6d6b7308e
v0.6.2: assassin text fixes
2017-11-02 00:55:43 -04:00
Evan Debenham
2306d0c271
v0.6.2: several bugfixes and minor corrections
2017-11-02 00:55:42 -04:00
Evan Debenham
bd1ba18e52
v0.6.2: fixed a missing bundle alias from the trap changes
2017-11-02 00:55:42 -04:00
Evan Debenham
cdad2fa5e0
v0.6.2: more secret room implementation
2017-11-02 00:55:41 -04:00
Evan Debenham
0cfaeaad98
v0.6.2: fixed bugs with plant logic caused by recent code changes
2017-11-02 00:55:40 -04:00
Evan Debenham
46b3dfd057
v0.6.2: fixed golden bee ai interactions with corruption
2017-11-02 00:55:40 -04:00
Evan Debenham
75be01873c
v0.6.2: balance changes to the berserker and flail
2017-11-02 00:55:39 -04:00
Evan Debenham
d929e1b922
v0.6.2: reworked many traps and trap effects
2017-11-02 00:55:39 -04:00
Evan Debenham
35c38f2f21
v0.6.2: early runestone implementation (only 2 of them in 0.6.2)
2017-11-02 00:55:38 -04:00
Evan Debenham
0c46963dee
v0.6.2: fixed multiple prizes of the same type appearing in vault rooms
2017-11-02 00:55:37 -04:00
Evan Debenham
fdc2293f00
v0.6.2: fixed evil eyes unintentionally storing a charged beam
2017-11-02 00:55:36 -04:00
Evan Debenham
1940ca9c09
v0.6.2: fixed custom tiled visual errors when revived by an ankh
2017-11-02 00:55:15 -04:00
Evan Debenham
98df73743c
v0.6.2: teleportation effects now set mob ai to wandering
2017-11-02 00:55:15 -04:00
Evan Debenham
02508571c6
v0.6.2: fixed fly swarms not duplicating over terrain hazards
2017-11-02 00:55:14 -04:00
Evan Debenham
495a3cdb4b
v0.6.2: fixed magical sleep not detaching when ai state is assigned
2017-11-02 00:55:14 -04:00
Evan Debenham
6d8e64d5bd
v0.6.2: fixed cases where the lost icon would persist when it shouldn't
2017-11-02 00:55:13 -04:00
Evan Debenham
b214ea58cf
v0.6.2: fixed exploits involving tapping outside the tilemap
2017-11-02 00:55:13 -04:00
Evan Debenham
925d737d93
v0.6.2: overhauled enemy AI behaviour with respect to alignment
2017-11-02 00:55:12 -04:00
Evan Debenham
ddaa763a86
v0.6.2: many buffs now grey out their icons as they expire
2017-11-02 00:55:11 -04:00
Evan Debenham
a33cb33727
v0.6.2: fixed multiplied characters not acting for many turns
2017-11-02 00:55:10 -04:00
Evan Debenham
340d14dc2f
v0.6.2: fixed a rare bug caused by previous charsprite changes
2017-11-02 00:55:09 -04:00
Evan Debenham
3ca4d7737a
v0.6.2: Improved how resistances and immunities are managed
2017-11-02 00:55:09 -04:00
Evan Debenham
bb5e798b98
v0.6.2: improved emoicons and removed enemy state from descriptions
2017-11-02 00:55:08 -04:00
Evan Debenham
70a39f4229
v0.6.2: improved hero fov logic
2017-11-02 00:55:07 -04:00
Evan Debenham
ab847c9e1b
v0.6.2: improved ai logic for piranhas and guards
2017-11-02 00:55:07 -04:00
Evan Debenham
933b2b5b89
v0.6.2: fixed a typo in the description of dirks
2017-11-02 00:55:06 -04:00
Evan Debenham
68499b213a
v0.6.2: made field of vision storage none-static
2017-11-02 00:55:06 -04:00
Evan Debenham
126172d661
v0.6.2: made several level properties none-static
2017-11-02 00:55:04 -04:00
Evan Debenham
6530cf0675
v0.6.2: fixed a bug with connection limits on hidden larder rooms
2017-11-02 00:55:04 -04:00
Evan Debenham
66765800cf
v0.6.2: enemy spawner now only counts hostile mobs for the total
2017-11-02 00:55:03 -04:00
Evan Debenham
30e021f8d5
v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases
2017-11-02 00:55:03 -04:00
Evan Debenham
ff6d3f93ff
v0.6.2: fixed some effects persisting when character sprites are destroyed
2017-11-02 00:55:02 -04:00
Evan Debenham
becd3167da
v0.6.2: fixed more cases where death animations where being interrupted
2017-11-02 00:55:02 -04:00
Evan Debenham
f67a2e561f
v0.6.2: adjusted weak floor room logic to prevent well visual clipping
2017-11-02 00:55:02 -04:00
Evan Debenham
50566234c7
v0.6.2: Hourglass charge use is now frontloaded to match new cloak
2017-11-02 00:55:01 -04:00
Evan Debenham
75682ea572
v0.6.2: fixed typo in ghost hero introduction
2017-11-02 00:55:01 -04:00
Evan Debenham
cb1f1f5bcf
v0.6.2: bones no longer contain progression items but getting 50 gold is less likely
2017-11-02 00:54:51 -04:00
Evan Debenham
d898e29fdb
v0.6.2: action indicator now persists between floors (but not games)
2017-11-02 00:51:20 -04:00
Evan Debenham
17a15d2485
v0.6.2: fixed crashes when loading pre-0.6.2 saves
2017-11-02 00:51:18 -04:00
Evan Debenham
60ca4b0180
v0.6.2: reworked the assassin subclass
2017-11-02 00:51:18 -04:00
Evan Debenham
6cda24e6ed
v0.6.2: reworked the freerunner subclass
2017-11-02 00:51:17 -04:00
Evan Debenham
f8244d013e
v0.6.2: reworked rogue and cloak of shadows
2017-11-02 00:51:16 -04:00
Evan Debenham
d4489e6901
v0.6.2: fully implemented 5 secret rooms
2017-11-02 00:51:15 -04:00
Evan Debenham
595abdd2c6
v0.6.2: Added proper error handling to a rare case in levelgen
2017-11-02 00:51:13 -04:00
Evan Debenham
c501b82997
v0.6.2: Fixed "nothing interesting here" showing up more than intended
2017-11-02 00:51:11 -04:00
Evan Debenham
8fb8061ee1
v0.6.2: Code for well water now supports more than one well at a time
2017-11-02 00:51:09 -04:00
Evan Debenham
4a8373246b
v0.6.2: implement new secret room logic.
...
Specific secret room implementations are still needed
2017-11-02 00:51:08 -04:00
Evan Debenham
a5df5e9b5b
v0.6.2: redesigned secret door and searching mechanics
2017-11-02 00:51:06 -04:00
Evan Debenham
8122e961ee
v0.6.2: all enemies now have health bars if they are injured
...
removed sad ghost specific health bar
2017-11-02 00:51:04 -04:00
Evan Debenham
1d800853cb
v0.6.2: fixed a typo when enemies die out of vision
2017-11-02 00:51:02 -04:00
Evan Debenham
ae154b8deb
v0.6.2: fixed aspect ratio bug specific to galaxy s8 phones
2017-11-02 00:51:01 -04:00
Evan Debenham
7054594f7d
v0.6.2: fixed gold dropping VFX triggering when it shouldn't trigger
2017-11-02 00:50:59 -04:00
Evan Debenham
ca077cefae
v0.6.2: reworked wand of corruption
2017-11-02 00:50:57 -04:00
Evan Debenham
6967ed3586
v0.6.2: added support for tinting buff icons
2017-11-02 00:50:55 -04:00
Evan Debenham
592976b91c
v0.6.2: cleaned up some game log entries
2017-11-02 00:50:53 -04:00
Evan Debenham
697c814551
v0.6.2: improved visuals for picked up items
2017-11-02 00:50:52 -04:00
Evan Debenham
b02d1d0d1a
v0.6.2: improved zoom scaling as lower scaling values
2017-11-02 00:50:52 -04:00
Evan Debenham
a875b8f448
v0.6.2: overhauled alchemy system
2017-11-02 00:50:44 -04:00
Evan Debenham
832862272e
v0.6.1b: manifest commit
2017-08-30 03:00:08 -04:00
Evan Debenham
4c0f588489
v0.6.1b: fixed concurrent modification exceptions when gettin buffs
2017-08-30 03:00:08 -04:00
Evan Debenham
42a43a115e
v0.6.1b: updated translator credits
2017-08-30 03:00:07 -04:00
Evan Debenham
58c558a8fa
v0.6.1b: updated mimic sprites to go along with chest changes
2017-08-30 03:00:07 -04:00
Evan Debenham
5c342e1afa
v0.6.1b: fixed uncommon crashes caused by new mirror image logic
2017-08-30 03:00:07 -04:00
Evan Debenham
3ff7ccdbaf
v0.6.1b: refactoring + bugfixes to buff indicator
2017-08-30 03:00:07 -04:00
Evan Debenham
95dcced4eb
v0.6.1b: fixed doors being hidden on floor 2 more often than they should
2017-08-30 03:00:06 -04:00
Evan Debenham
1bebbc348a
v0.6.1b: further adjustments to sad ghost error checking
2017-08-30 03:00:06 -04:00
Evan Debenham
71b74fd3de
v0.6.1b: updated translations
2017-08-30 02:59:58 -04:00
Evan Debenham
bb2828234e
v0.6.1b: fixed rare crashes caused by plant visuals
2017-08-30 02:58:33 -04:00
Evan Debenham
e9df79d108
v0.6.1b: fixed rare crashes when tengu's arena was very full
2017-08-30 02:58:33 -04:00
Evan Debenham
e756328eef
v0.6.1b: fixed rare crashes when hero is cleared
2017-08-30 02:58:32 -04:00
Evan Debenham
5dcb6b5ef4
v0.6.1b: fixed extremely rare crash caused by cursed wands
2017-08-30 02:58:32 -04:00
Evan Debenham
25c0449bb0
v0.6.1b: fixed rare concurrent modification of actor sets
2017-08-30 02:58:32 -04:00
Evan Debenham
70cce2c8b3
v0.6.1b: fixed rare crashes caused by floating text
2017-08-30 02:58:32 -04:00
Evan Debenham
b14348959a
v0.6.1b: adjusted error checking on sad ghost's dialog
2017-08-30 02:58:31 -04:00
Evan Debenham
12e0442e24
v0.6.1b: fixed rare ANRs caused by shared preference editing
2017-08-30 02:58:31 -04:00
Evan Debenham
68e0916cf5
v0.6.1b: fixed a rare ANR caused by motion interruption
2017-08-30 02:58:30 -04:00
Evan Debenham
6a7c063893
v0.6.1b: fixed magical sleep applying when the enemy is sleep immune
2017-08-30 02:58:30 -04:00
Evan Debenham
51ec4a4039
v0.6.1b: added a safety check to dungeon.loadlevel
2017-08-30 02:58:29 -04:00
Evan Debenham
0b417a09b9
v0.6.1b: fixed crashes involving missing ranking IDs
2017-08-30 02:58:29 -04:00
Evan Debenham
786e9cf0ea
v0.6.1b: further fixes for hero searching more often than intended
2017-08-30 02:58:29 -04:00
Evan Debenham
13e0c37c38
v0.6.1b: corrected unnecessary catalogs saving
2017-08-30 02:58:28 -04:00
Evan Debenham
d274dc0320
v0.6.1b: fixed IDed transmuted items not being cataloged
2017-08-30 02:58:28 -04:00
Evan Debenham
389e9adf7c
v0.6.1b: improved sprites for ranged weapons and chests
2017-08-30 02:58:28 -04:00
Evan Debenham
b03bfba296
v0.6.1b: fixed a bug with plants caused by Dungeon.visible changes
2017-08-30 02:58:28 -04:00
Evan Debenham
04e575bd23
v0.6.1b: examining a tile that has never been seen no longer shows text
...
This is to fix an exploit where players could search none-visible areas to determine where the map is.
2017-08-30 02:58:27 -04:00
Evan Debenham
e2750832c6
v0.6.1b: fixed a typo in alarm traps
2017-08-30 02:58:27 -04:00
Evan Debenham
5d1669431d
v0.6.1b: Levels no longer set Dungeon.visible
2017-08-30 02:58:27 -04:00
Evan Debenham
55151aa0a9
v0.6.1a: manifest commit
2017-08-19 01:08:36 -04:00
Evan Debenham
769bdc298c
v0.6.1a: fixed enemy sprites sometimes not visually dieing
2017-08-19 01:08:36 -04:00
Evan Debenham
82f83a7c37
v0.6.1a: translation updates
2017-08-19 01:08:35 -04:00
Evan Debenham
bd6f379e28
v0.6.1a: added a safety check to gamescene
2017-08-19 01:08:35 -04:00
Evan Debenham
7618025509
v0.6.1a: thieves are no longer able to escape while visible in any circumstance.
2017-08-19 01:08:35 -04:00
Evan Debenham
20f3288f06
v0.6.1a: fixed hangs caused by changes to hero search logic
2017-08-19 01:08:34 -04:00
Evan Debenham
cae26999c2
v0.6.1a: increased the cases where char buff access is synced
2017-08-19 01:08:34 -04:00
Evan Debenham
347e95ed6b
v0.6.1a: Lloyd's beacon is no longer blocked by none-hostile creatures
2017-08-19 01:08:34 -04:00
Evan Debenham
35cdb4a2c2
v0.6.1a: updated gradle stuff
2017-08-19 01:08:34 -04:00
Evan Debenham
daa82f615b
v0.6.1a: fixed texture oddness while zooming on low res screens
2017-08-19 01:08:33 -04:00
Evan Debenham
bde794bb8f
v0.6.1a: small refactor to dungeon/level bundling
2017-08-19 01:08:33 -04:00
Evan Debenham
d4849e4888
v0.6.1a: fixed rare crashes with window hiding
2017-08-19 01:08:33 -04:00
Evan Debenham
03405857a0
v0.6.1a: the final ring/scroll/potion is no longer auto-IDed
2017-08-19 01:08:32 -04:00
Evan Debenham
7027c19b5f
v0.6.1a: fully fixed emoIcon handling (I hope)
2017-08-19 01:08:32 -04:00
Evan Debenham
720ec67a15
v0.6.1a: fixed crash issues relating to the game log
2017-08-19 01:08:32 -04:00
Evan Debenham
4c38519f6a
v0.6.1a: fixed the hero passively searching when not acting
2017-08-19 01:08:32 -04:00
Evan Debenham
2f062aeb9c
v0.6.1a: fixed permanent flares not appearing
2017-08-19 01:08:31 -04:00
Evan Debenham
8fe57dfdf8
v0.6.1a: updated old save support
...
Earliest supported saves are now 0.4.3c
2017-08-19 01:08:31 -04:00
Evan Debenham
78941ef83f
v0.6.1: manifest commit
2017-08-19 01:08:26 -04:00
Evan Debenham
bea4ef3cde
v0.6.1: game now auto-selects languages even if they are unreviewed
2017-08-19 00:23:38 -04:00
Evan Debenham
340c716c49
v0.6.1: language button now blinks if the selected language is incomplete
2017-08-19 00:23:38 -04:00
Evan Debenham
8997c71737
v0.6.1: translation updates
2017-08-19 00:23:38 -04:00
Evan Debenham
2efda4296d
v0.6.1: adjusted thread prioritization on multicore systems
2017-08-19 00:23:37 -04:00
Evan Debenham
eb06f4ff53
v0.6.1: adjusted emoicon handling to prevent null pointers
2017-08-19 00:23:37 -04:00
Evan Debenham
4adb7fb4b3
v0.6.1: fixed the sad ghost getting stuck behind closing doors on bosses
2017-08-19 00:23:36 -04:00
Evan Debenham
6150ed0e35
v0.6.1: corrected minor issues with journal layout
2017-08-19 00:23:36 -04:00
Evan Debenham
31883b1f9c
v0.6.1: suspicious chest rooms now don't always contain mimics
2017-08-19 00:23:36 -04:00
Evan Debenham
9eda084682
v0.6.1: translation updates
2017-08-19 00:23:35 -04:00
Evan Debenham
b4ee9fa434
v0.6.1: connection room counts in levels are now much more consistent
2017-08-19 00:23:35 -04:00
Evan Debenham
0e033720c7
v0.6.1: levels are now more densely packed on average
2017-08-19 00:23:35 -04:00
Evan Debenham
0cdd99e389
v0.6.1: added a persistent health bar to the sad ghost
2017-08-19 00:23:35 -04:00
Evan Debenham
b2ca8a3426
v0.6.1: various bugfixes
2017-08-19 00:23:34 -04:00
Evan Debenham
635c5ecdb1
v0.6.1: translation updates
2017-08-19 00:23:34 -04:00
Evan Debenham
14a9ca59b6
v0.6.1: slightly improved the UI in the journal window
2017-08-19 00:23:34 -04:00
Evan Debenham
91e457c2eb
v0.6.1: prevented the troll blacksmith from destroying the broken seal
2017-08-19 00:23:33 -04:00
Evan Debenham
dcf59af491
v0.6.1: fixed evil eyes being able to shoot through walls in rare cases
2017-08-19 00:23:33 -04:00
Evan Debenham
caf6f5ca50
v0.6.1: improved quickslot interactions with thieves and monks
2017-08-19 00:23:33 -04:00
Evan Debenham
0588036643
v0.6.1: fixed quickslots not updating properly when item glow changes
2017-08-19 00:23:33 -04:00
Evan Debenham
2dabf54a5d
v0.6.1: various improvements to the tengu boss fight
2017-08-19 00:23:32 -04:00
Evan Debenham
5285d2e576
v0.6.1: fixed minor visual bugs when outfitting the sad ghost
2017-08-19 00:23:32 -04:00
Evan Debenham
c3b8eafef9
v0.6.1: translation updates
2017-08-19 00:23:30 -04:00
Evan Debenham
46ba333af1
v0.6.1: fixed various issues with levelgen
2017-08-19 00:23:16 -04:00
Evan Debenham
54749a5eb5
v0.6.1: fixed fog of war updating unnecessarily while resting
2017-08-19 00:23:16 -04:00
Evan Debenham
024405b9be
v0.6.1: added 2 new guidebook pages
2017-08-19 00:23:16 -04:00
Evan Debenham
4890b4f19d
v0.6.1: picking up document pages now makes the journal button blink
2017-08-19 00:23:16 -04:00
Evan Debenham
f500ba87ec
v0.6.1: improved sewer pipe rooms when they have many connections
2017-08-19 00:23:15 -04:00
Evan Debenham
8dc88b2565
v0.6.1: increased the chance for big rooms to be interconnected
2017-08-19 00:23:15 -04:00
Evan Debenham
b294155fb1
v0.6.1: more bugfixes and improvements to the dried rose
2017-08-19 00:23:15 -04:00
Evan Debenham
d0dfa22fe4
v0.6.1: mining also no longer costs hunger
2017-08-19 00:23:15 -04:00
Evan Debenham
dcc07b6ea2
v0.6.1: ascending stairs no longer costs hunger
2017-08-19 00:23:14 -04:00
Evan Debenham
193633b602
v0.6.1: Added 5 new regional rooms, and adjusted room spawn rates
2017-08-19 00:23:14 -04:00
Evan Debenham
886b597eea
v0.6.1: rooms can now specify whether they allow grass or water separately
2017-08-19 00:23:14 -04:00
Evan Debenham
d407144e28
v0.6.1: further improved imp spawning logic, reverted changes to regular spawning logic
2017-08-19 00:23:14 -04:00
Evan Debenham
591b1b570e
v0.6.1: reduced the spawn rate of guidebook pages on very early floors
2017-08-19 00:23:13 -04:00
Evan Debenham
a41309ed66
v0.6.1: fixed various crashes caused by initalizing items in the changes scene
2017-08-19 00:23:13 -04:00
Evan Debenham
ceb6ca2668
v0.6.1: filled in new changes scene with current 0.6.1 details
2017-08-19 00:23:13 -04:00
Evan Debenham
4a2acc4b2b
v0.6.1: Totally overhauled changes scene (no content for now)
2017-08-19 00:23:13 -04:00
Evan Debenham
ab639a0125
v0.6.1: added a method to painter to allow ellipse shaped fills
2017-08-19 00:23:13 -04:00
Evan Debenham
98210ee915
v0.6.1: final cleanup of limited drops changes
2017-08-19 00:23:12 -04:00
Evan Debenham
4c31d69d5d
v0.6.1: removed alchemists toolkit from catalogs
2017-08-19 00:23:12 -04:00
Evan Debenham
92349dfbb1
v0.6.1: refactoring to limited drops now that they are more flexible
2017-08-19 00:23:12 -04:00
Evan Debenham
67d39b856f
v0.6.1: made storing and restore limited drops much less rigid
2017-08-19 00:23:12 -04:00
Evan Debenham
dd78517a3a
v0.6.1: removed signpost text from resource files
2017-08-19 00:23:12 -04:00
Evan Debenham
e1fb370456
v0.6.1: improved several journal pages
2017-08-19 00:23:11 -04:00
Evan Debenham
6f301d48ff
v0.6.1: added two new uncommon rooms
2017-08-19 00:23:11 -04:00
Evan Debenham
5c0648dcf2
v0.6.1: added a new type of connection room (and chasm variant)
2017-08-19 00:23:11 -04:00
Evan Debenham
ce274df5b8
v0.6.1: buffed ring of wealth
2017-08-19 00:23:11 -04:00
Evan Debenham
7705f24c14
v0.6.1: completely reimplemented tunnel rooms
2017-08-19 00:23:11 -04:00
Evan Debenham
673ad28c5d
v0.6.1: added support for multi window mode and refactored ui flag system
2017-08-19 00:23:10 -04:00
Evan Debenham
b1f6c2dde3
v0.6.1: corrected weapon enchants when used by the sad ghost
2017-08-19 00:23:10 -04:00
Evan Debenham
25ee9d1401
v0.6.1: implement ring of energy (takes the place of ring of magic)
2017-08-19 00:23:10 -04:00
Evan Debenham
b627fe8ab3
v0.6.1: removed further signpost logic
2017-08-19 00:23:10 -04:00
Evan Debenham
2fe0b7cc7a
v0.6.1: fixed guidebook pages showing up in remains
2017-08-19 00:23:09 -04:00
Evan Debenham
2a5ea03010
v0.6.1: fixed notes-related crashes in rankings loading
2017-08-19 00:23:09 -04:00
Evan Debenham
f0c232af53
v0.6.1: lots more guide implementation
2017-08-19 00:23:09 -04:00
Evan Debenham
954a46b1c5
v0.6.1: fixed a typo that appers when trying to open a locked chest with no key
2017-08-19 00:23:09 -04:00
Evan Debenham
babc3f4dc8
v0.6.1: fixed well of health unintentionally not healing instantly
2017-08-19 00:23:09 -04:00
Evan Debenham
49b81e0b86
v0.6.1: removed signposts from most parts of the codebase
2017-08-19 00:23:08 -04:00
Evan Debenham
fb5e8bc3bd
v0.6.1: lots of guidebook implementation
2017-08-19 00:23:08 -04:00
Evan Debenham
ce47af7d8f
v0.6.1: fixed a freeze bug caused by the sad ghost
2017-08-19 00:23:08 -04:00
Evan Debenham
9924f5d28d
v0.6.1: improvements to badges and badges scene:
...
- badges scene now shows as many blanks as missing badges
- badges scene is a bit more condensed on phone screens
- YASD badge now covers death by falling/glyph
- games played badges reduced from 10/100/500/200 to 10/50/250/1000
- A couple of badges no longer override others
2017-08-19 00:23:08 -04:00
Evan Debenham
82f58507e7
v0.6.1: Burned tiles now stitch with chasms, fixed offcolor prison wall chasm stitch tiles
2017-08-19 00:23:07 -04:00
Evan Debenham
9763e7e6e8
v0.6.1: toxic gas no longer applies any damage if target is immune, even though that damage will be negated
2017-08-19 00:23:07 -04:00
Evan Debenham
36f7a7aaa6
v0.6.1: implemented item for document pages
2017-08-19 00:23:07 -04:00
Evan Debenham
17c3f501a8
v0.6.1: buffs in the hero window now scroll if there are many of them
2017-08-19 00:23:07 -04:00
Evan Debenham
61fb79d9ab
v0.6.1: fixed Goo and DM300 auto-IDing their artifacts
2017-08-19 00:23:06 -04:00
Evan Debenham
479dd40bf7
v0.6.1: fixed berserker instantly dieing on loading a run
2017-08-19 00:23:06 -04:00
Evan Debenham
6f1d2b17c4
v0.6.1: even more refactoring and implemented guide UI in journal window
2017-08-19 00:23:06 -04:00
Evan Debenham
b4835d88e6
v0.6.1: compass now points at stairs going up if amulet is obtained
2017-08-19 00:23:04 -04:00
Evan Debenham
bb2af77276
v0.6.1: fixed crashes when trying to first load the catalog
2017-08-19 00:20:30 -04:00
Evan Debenham
e486e9896d
v0.6.1: more refactoring and improvements to journal and catalogs
2017-08-19 00:20:29 -04:00
Evan Debenham
be396f4e2d
v0.6.1: fixed rare problematic enemy and npc placement
2017-08-19 00:20:29 -04:00
Evan Debenham
6fd5de91c7
v0.6.1: fixed items being added to catalogs on death.
2017-08-19 00:20:29 -04:00
Evan Debenham
460d46a54e
v0.6.1: fixed catalog bugs relating to badges
2017-08-19 00:20:26 -04:00
Evan Debenham
fcef3e6382
v0.6.1: bugfixes to dew vial and keys
2017-08-19 00:20:14 -04:00
Evan Debenham
6162aadf42
v0.6.1: refactoring, and added save/load for catalogs
2017-08-19 00:20:14 -04:00
Evan Debenham
d055f9645a
v0.6.1: improved the layout of the journal window
2017-08-19 00:20:13 -04:00
Evan Debenham
dc4d928da0
v0.6.1: refactored keys, now stored in notes
2017-08-19 00:20:12 -04:00
Evan Debenham
2ccda1d1e7
v0.6.1: moved notes class to journal package, renamed features to landmarks
2017-08-19 00:19:01 -04:00
Evan Debenham
1a22c5334e
v0.6.1: renamed journal class to notes
2017-08-19 00:19:00 -04:00
Evan Debenham
3c5a8c9ca4
v0.6.1: removed some outdated badges & tied catalogs into badge system
2017-08-19 00:19:00 -04:00
Evan Debenham
41b3c903c6
v0.6.1: Catalogs now keep track of whether items have been seen
...
Currently does not persist between game sessions
2017-08-19 00:19:00 -04:00
Evan Debenham
d975f3c8d5
v0.6.1: added all identifiable items to items tab, needs improvements
2017-08-19 00:18:59 -04:00
Evan Debenham
2ffbef67fd
v0.6.1: major adjustments to layout of journal window
...
New catalogs tabs don't work yet.
2017-08-19 00:18:59 -04:00
Evan Debenham
41da332ef9
v0.6.1: improved journal window code and items tab
2017-08-19 00:18:59 -04:00
Evan Debenham
3fccd85589
v0.6.1: Journal interface redesign pt.1
...
- moved catalogs and notes into one window, added tab for guide
2017-08-19 00:18:59 -04:00
Evan Debenham
a8b3b76053
v0.6.1: improved depth icons and placeholder graphics
2017-08-19 00:18:58 -04:00
Evan Debenham
c8df657e51
v0.6.1: fixed issues with ghost spawning position between floors
2017-08-19 00:18:58 -04:00
Evan Debenham
debd7d6436
v0.6.1: fixed evil eye sprites idling instead of dieing in rare cases
2017-08-19 00:18:58 -04:00
Evan Debenham
a4f2987cdf
v0.6.1: adjusted when searching and observing occurs
2017-08-19 00:18:57 -04:00
Evan Debenham
13f8bf3d60
v0.6.1: tweaks to new dew vial
2017-08-19 00:18:57 -04:00
Evan Debenham
4b2ffa060f
v0.6.1: clarified description of horn of plenty
2017-08-19 00:18:57 -04:00
Evan Debenham
3f587ffc47
v0.6.1: small tweak to wand of fireblast logic
2017-08-19 00:18:57 -04:00
Evan Debenham
b31fc10136
v0.6.1: finished implementing ring of wealth rework (for now)
2017-08-19 00:18:57 -04:00
Evan Debenham
e07098a580
v0.6.1: partially reworked ring of wealth
2017-08-19 00:18:56 -04:00
Evan Debenham
39eedbd46d
v0.6.1: fixed flare effects rendering incorrectly for the 1st frame
2017-08-19 00:18:56 -04:00
Evan Debenham
cbc21ef9fb
v0.6.1: several improvements to mob and ally AI
2017-08-19 00:18:56 -04:00
Evan Debenham
7ebf612917
v0.6.1: bugfixes to new dried rose
2017-08-19 00:18:56 -04:00
Evan Debenham
bc4dda1bf3
v0.6.1: more dried rose rework implementation
2017-08-19 00:18:55 -04:00
Evan Debenham
9af6e71266
v0.6.1: major refactoring to dried rose
2017-08-19 00:18:55 -04:00
Evan Debenham
0e373b2eb7
v0.6.1: fixed a missing capitalization on prison guard text
2017-08-19 00:18:55 -04:00
Evan Debenham
b53a2516af
v0.6.1: healing now takes priority over enemy actions
2017-08-19 00:18:55 -04:00
Evan Debenham
dc7d59c65f
v0.6.1: adjusted weapon/armor code so npcs and mobs can better use them
2017-08-19 00:18:54 -04:00
Evan Debenham
6a0a7ae450
v0.6.1: ghost hero now follows the player between floors
2017-08-19 00:18:54 -04:00
Evan Debenham
80414bd6fd
v0.6.1: reworked base mechanics of the dried rose
2017-08-19 00:18:54 -04:00
Evan Debenham
8c50b988a3
v0.6.1: fixed emo icons now being properly reset
2017-08-19 00:18:53 -04:00
Evan Debenham
381b23b6bc
v0.6.1: reworked unstable spellbook, now grants empowered scroll effects
2017-08-19 00:18:53 -04:00
Evan Debenham
24eb803e3f
v0.6.1: added empowered effects to scrolls
2017-08-19 00:18:53 -04:00
Evan Debenham
b7f82b9488
v0.6.1: improved some consumable icons + PNG optimization
2017-08-19 00:18:50 -04:00
Evan Debenham
5d4b0cbb2a
v0.6.1: stepping on plants now interrupts the hero
2017-08-19 00:18:43 -04:00
Evan Debenham
1757c2ae7d
v0.6.1: improved actor thread interrupt handling
2017-08-19 00:18:43 -04:00
Evan Debenham
2c54c53c54
v0.6.1: fixed chasm deaths not recording properly in rankings
2017-08-19 00:18:43 -04:00
Evan Debenham
579dbf19f8
v0.6.1: ethereal chains can now pull to solids at diagonals as well
2017-08-19 00:18:43 -04:00
Evan Debenham
a0a0a108f5
v0.6.1: removed ethereal chains being limited on locked floors
...
slightly adjusted prison boss level to compensate
2017-08-19 00:18:42 -04:00
Evan Debenham
19a5f22bfe
v0.6.1: refactored and adjusted logic for ethereal chains
...
Most significantly, chains can no longer be used to go to places where
it is impossible to get there by walking (e.g. through locked doors)
2017-08-19 00:18:42 -04:00
Evan Debenham
8fe920ff17
v0.6.1: reworked the HP mechanics on right of might
2017-08-19 00:18:36 -04:00
Evan Debenham
42a37ec1ac
v0.6.1: fixed a couple of bugs leftover from ring mechanics changes
2017-08-19 00:16:25 -04:00
Evan Debenham
1d904966bf
v0.6.1: fixes for healing buff visuals
2017-08-19 00:16:25 -04:00
Evan Debenham
0a0001c5d6
v0.6.1: corrected static initialization for generator categories
2017-08-19 00:16:24 -04:00
Evan Debenham
e21e378b94
v0.6.1: changes to the horn of plenty:
...
- now has 10 levels internally instead of 30
- gains levels more consistently based on food value
- charge speed slightly nerfed
2017-08-19 00:16:24 -04:00
Evan Debenham
a68dc6dbc2
v0.6.1: fixed healing buff not remembering its state
2017-08-19 00:16:24 -04:00
Evan Debenham
ca65af576e
v0.6.1: reduced the intensity of the highest visual grid setting
2017-08-19 00:16:24 -04:00
Evan Debenham
154bd94f80
v0.6.1: significant mechanics adjustments to healing potions
2017-08-19 00:16:23 -04:00
Evan Debenham
667d84191a
v0.6.1: dew vial now only spawns on floor 1
2017-08-19 00:16:23 -04:00
Evan Debenham
95dd291bfe
v0.6.1: adjusted wndbag and increased inventory space to 20 from 19
2017-08-19 00:16:23 -04:00
Evan Debenham
69981aab33
v0.6.1: balance changes for dew drops and dew vial
2017-08-19 00:16:22 -04:00
Evan Debenham
d24f52f361
v0.6.1: adjusted the layouts for quickslots and item slots
2017-08-19 00:16:22 -04:00
Evan Debenham
7126fb45d3
v0.6.1: updated the description for scroll of remove curse
2017-08-19 00:16:22 -04:00
Evan Debenham
30bb83bb6c
v0.6.1: changes to curse/upgrade mechanics for rings and wands:
...
- wands and rings now sometimes become uncursed when upgraded
- rings now have an invisible +1 and start 1 level lower
- cursed rings are no longer degraded
- cursed rings now have an invisible -2, and cap at effective +0
2017-08-19 00:16:22 -04:00
Evan Debenham
84b7a6bbb6
v0.6.1: large ring refactor, moved functionality to within their class
2017-08-19 00:16:21 -04:00
Evan Debenham
33a3491e1d
v0.6.1: improvements to artifact and item spawning logic
...
- artifact spawn logic is now better, but no changed functionality
- item spawns are now significantly more consistent throughout a run
2017-08-19 00:16:21 -04:00
Evan Debenham
49543e301c
v0.6.1: overhauled bestiary logic for improved consistency
2017-08-19 00:16:20 -04:00
Evan Debenham
e7117d6577
v0.6.0b: manifest commit
2017-06-11 19:00:34 -04:00
Evan Debenham
0cc15d9a69
v0.6.0b: fixed crashes when gamescene closed while waiting on animations
2017-06-11 19:00:34 -04:00
Evan Debenham
4467146d33
v0.6.0b: removed usage of thread state checking logic, too unreliable
2017-06-11 19:00:34 -04:00
Evan Debenham
804c3aea83
v0.6.0b: ensured the hero action is cleared when levels are changed
2017-06-11 19:00:34 -04:00
Evan Debenham
3b30bdca18
v0.6.0b: added safety checks to floating text
2017-06-11 19:00:34 -04:00
Evan Debenham
61f4a909c5
v0.6.0b: fixed further errors in mob spawning logic
2017-06-11 19:00:33 -04:00
Evan Debenham
4b038a1f66
v0.6.0b: fixed rare crashes based on heap items being set to null
2017-06-11 19:00:33 -04:00
Evan Debenham
14ffa9a160
v0.6.0b: fixed wand of blast wave not updating FOV in some cases
2017-06-11 19:00:33 -04:00
Evan Debenham
58b4d66395
v0.6.0a: manifest commit
2017-06-11 19:00:33 -04:00
Evan Debenham
8e48305bd1
v0.6.0a: translation updates
2017-06-11 19:00:33 -04:00
Evan Debenham
db97210728
v0.6.0a: further improvements/fixes to threading logic
2017-06-11 19:00:33 -04:00
Evan Debenham
0697268a73
v0.6.0a: improved threading logic when gamescene is destroyed
2017-06-11 19:00:32 -04:00
Evan Debenham
670c0d9f98
v0.6.0a: renamed overprice rations to small rations
2017-06-11 19:00:32 -04:00
Evan Debenham
a5af7b0c8d
v0.6.0a: fixed errors in mob spawning logic
2017-06-11 19:00:32 -04:00
Evan Debenham
41fd593a87
v0.6.0a: improved the resume indicator
2017-06-11 19:00:32 -04:00
Evan Debenham
55a3e0559a
v0.6.0: manifest commit
2017-06-04 22:00:48 -04:00
Evan Debenham
4499e3a339
v0.6.0: corrected an incorrect android version reference
2017-06-04 22:00:48 -04:00
Evan Debenham
afb366e861
v0.6.0: laboratory rooms are now more common again
2017-06-04 22:00:48 -04:00
Evan Debenham
93846eb272
v0.6.0: adjusted food values:
...
small food items: 100 to 150
regular food items: 300 (unchanged)
large food items: 400 to 450
going from hungry to starving now takes 50% longer
2017-06-04 22:00:48 -04:00
Evan Debenham
a222ec64f7
v0.6.0: fixed interrupts setting time to positive infinity
2017-06-04 22:00:48 -04:00
Evan Debenham
6195a70ed7
v0.6.0: removed more unneeded allocations
2017-06-04 22:00:47 -04:00
Evan Debenham
3baf1dc5e7
v0.6.0: improved interrupt logic for actor processing
2017-06-04 22:00:47 -04:00
Evan Debenham
0225143d01
v0.6.0: removed some unneeded allocations when frames were being drawn
2017-06-04 22:00:47 -04:00
Evan Debenham
1b2a0eafd7
v0.6.0: added a safety check to actor logic
2017-06-04 22:00:47 -04:00
Evan Debenham
96e8ecbf7c
v0.6.0: reduced the average size of common standard rooms
2017-06-04 22:00:47 -04:00
Evan Debenham
c388463db2
v0.6.0: adjusted level shape properties slightly
2017-06-04 22:00:47 -04:00
Evan Debenham
cf744924eb
v0.6.0: tightened the ranges for room numbers
2017-06-04 22:00:46 -04:00
Evan Debenham
cc11562e67
v0.6.0: added icons back for every density, but with custom scaling
...
this means that:
- shattered once again complies with android guidelines for icons
- icons now look good at any screen size(mostly), no need for scaling
2017-06-04 22:00:46 -04:00
Evan Debenham
af5e55db41
v0.6.0: fixed the game making a new thread with each new gamescene
2017-06-04 22:00:46 -04:00
Evan Debenham
34b2f9dc1f
v0.6.0: translation updates
2017-06-04 22:00:45 -04:00
Evan Debenham
26173b875b
v0.6.0: selling items to the shop no longer spends time
2017-06-04 22:00:41 -04:00
Evan Debenham
fab0e02711
v0.6.0: added some safety checks to gamescene
2017-06-04 22:00:41 -04:00
Evan Debenham
4bdae1462c
v0.6.0: translation updates
2017-06-04 22:00:36 -04:00
Evan Debenham
2831da512b
v0.6.0: fixed a typo in the description of mass graves
2017-06-04 22:00:24 -04:00
Evan Debenham
de54e5a6ae
v0.6.0: light source balance changes:
...
- Torches last 300 turns, up from 250 (20% increase)
- Imp's shop sells 1 more torch
- Visibility in the demon halls increased by 1
2017-06-04 22:00:24 -04:00
Evan Debenham
0ff9af6522
v0.6.0: refactoring, bugfixes, and improvements to builder logic
2017-06-04 22:00:24 -04:00
Evan Debenham
ecde6b570d
v0.6.0: reduced the frequency of chasm tunnels
...
and made them only fill in with chasm if they are at least 4 tiles wide & tall
2017-06-04 22:00:24 -04:00
Evan Debenham
972c94799c
v0.6.0: made restoring special rooms more resistant to null values
2017-06-04 22:00:24 -04:00
Evan Debenham
33da6e1043
v0.6.0: translation updates
2017-06-04 22:00:14 -04:00
Evan Debenham
e4340f6434
v0.6.0: significant builder improvements
2017-06-04 21:59:59 -04:00
Evan Debenham
04ca594c13
v0.6.0: allowed pedestal tiles to stich with chasms
2017-06-04 21:59:59 -04:00
Evan Debenham
675d9722cc
v0.6.0: debug builds of shatteredPD now use a different name/icon/ID
2017-06-04 21:59:59 -04:00
Evan Debenham
8742f7a51f
v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
...
The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
2017-06-04 21:59:59 -04:00
Evan Debenham
089b7846a6
v0.6.0: adjusted wndbag to be a bit more flexible for future use
2017-06-04 21:59:59 -04:00
Evan Debenham
6a567e2fbe
v0.6.0: splashing potions at your location now cleanses ooze
2017-06-04 21:59:59 -04:00
Evan Debenham
8548392317
v0.6.0: fixed a fog of war bug
2017-06-04 21:59:58 -04:00
Evan Debenham
cabbed6707
v0.6.0: improved pitfall trap logic
2017-06-04 21:59:58 -04:00
Evan Debenham
e4907b432f
v0.6.0: standard and connection rooms now vary based on depth
2017-06-04 21:59:58 -04:00
Evan Debenham
36b80cf1fd
v0.6.0: implemented PillarsRoom
2017-06-04 21:59:58 -04:00
Evan Debenham
2cf81d6b53
v0.6.0: implemented RuinsRoom
2017-06-04 21:59:58 -04:00
Evan Debenham
abda002690
v0.6.0: fixed tall grass being placed over items and enemies
2017-06-04 21:59:58 -04:00
Evan Debenham
47974584b4
v0.6.0: updated build toosl version
2017-06-04 21:59:58 -04:00
Evan Debenham
aa66004a4a
v0.6.0: implemented CaveRoom
2017-06-04 21:59:58 -04:00
Evan Debenham
3b4c78cfff
v0.6.0: fixed edge cases in diagonal wall cleaning logic
2017-06-04 21:59:58 -04:00
Evan Debenham
9f4e6e4ad9
v0.6.0: implemented SegmentedRoom
2017-06-04 21:59:57 -04:00
Evan Debenham
eb679ffc5f
v0.6.0: adjusted cursed wand crash window to not close if tapped outside
2017-06-04 21:59:57 -04:00
Evan Debenham
4587919386
v0.6.0: increased the minimum size of ring rooms
...
ring passage width is now always at least 2
2017-06-04 21:59:57 -04:00
Evan Debenham
0a050c9fbf
v0.6.0: floor 2 entrance doors are now only hidden for newer players
2017-06-04 21:59:57 -04:00
Evan Debenham
44245c5a75
v0.6.0: added two new standard rooms: garden and aquarium
2017-06-04 21:59:57 -04:00
Evan Debenham
dca6a6e65f
v0.6.0: no herbalism challenge now removes plants directly
2017-06-04 21:59:57 -04:00
Evan Debenham
b2adb24fb8
v0.6.0: renamed garden room to foliage room
2017-06-04 21:59:57 -04:00
Evan Debenham
dc3a79ff1f
v0.6.0: added inactive traps to chasm stitching as well
2017-06-04 21:59:57 -04:00
Evan Debenham
b421b9506a
v0.6.0: improved some elements of special room logic
2017-06-04 21:59:56 -04:00
Evan Debenham
7cdbb43818
v0.6.0: enemy health bars now always round up to the nearest pixel
2017-06-04 21:59:56 -04:00
Evan Debenham
2f8d7515c2
v0.6.0: improved platform room logic for larger sizes
2017-06-04 21:59:56 -04:00
Evan Debenham
94a2f27471
v0.6.0: increased visibility granted by light buff
2017-06-04 21:59:56 -04:00
Evan Debenham
4e34b98c8d
v0.6.0: added functionality for cleaning up patches in patch rooms
2017-06-04 21:59:56 -04:00
Evan Debenham
c5fda0d712
v0.6.0: fissure rooms can now be large and giant
2017-06-04 21:59:56 -04:00
Evan Debenham
833ca0a257
v0.6.0: improved striped room logic for larger sizes
2017-06-04 21:59:56 -04:00
Evan Debenham
94a07c9474
v0.6.0: improved study room logic for larger sizes
2017-06-04 21:59:56 -04:00
Evan Debenham
37c6782aad
v0.6.0: implemented ring room
2017-06-04 21:59:56 -04:00
Evan Debenham
34477b61ae
v0.6.0: fixed a bug with library rooms
2017-06-04 21:59:56 -04:00
Evan Debenham
7a197a1fe8
v0.6.0: improved burned room logic
2017-06-04 21:59:55 -04:00
Evan Debenham
faab698295
v0.6.0: caves painter now only rounds off the walls for empty rooms
2017-06-04 21:59:55 -04:00
Evan Debenham
eeec924f75
v0.6.0: fixed bugs in pathfinder and patch systems
2017-06-04 21:59:55 -04:00
Evan Debenham
7029f5d6ef
v0.6.0: refactoring and improvements to standard room size categories
2017-06-04 21:59:55 -04:00
Evan Debenham
2b03f58bc2
v0.6.0: special room fixes
2017-06-04 21:59:55 -04:00
Evan Debenham
b72d160dc1
v0.6.0: traps no longer spawn in pit rooms
2017-06-04 21:59:55 -04:00
Evan Debenham
3cd27528c0
v0.6.0: rooms can now specify allowed locations for traps/water/grass
2017-06-04 21:59:55 -04:00
Evan Debenham
3636a9bb67
v0.6.0: interacting with sheep now spends time
2017-06-04 21:59:55 -04:00
Evan Debenham
8c30dad29f
v0.6.0: rewrote perimeter rooms
2017-06-04 21:59:55 -04:00
Evan Debenham
af90cb7f73
v0.6.0: switched to linked hash map to make rng deterministic
2017-06-04 21:59:55 -04:00
Evan Debenham
278c0d6b66
v0.6.0: fixed shop room placement
2017-06-04 21:59:54 -04:00
Evan Debenham
33dd5089f4
v0.6.0: improved logic for the placement of large standard rooms
2017-06-04 21:59:54 -04:00
Evan Debenham
01ed933be2
v0.6.0: moved decorate functionality in painters
2017-06-04 21:59:54 -04:00
Evan Debenham
21251c66c1
v0.6.0: zero and negative damage values now appear
2017-06-04 21:59:54 -04:00
Evan Debenham
aa1d45c658
v0.6.0: fixed non-tunnel rooms being placed in the sewer boss level
2017-06-04 21:59:54 -04:00
Evan Debenham
d6005ad5d7
v0.6.0: refactored builder logic around a regular builder class
2017-06-04 21:59:54 -04:00
Evan Debenham
7d2e5e4646
v0.6.0: limited the max size of the rat king room
2017-06-04 21:59:54 -04:00
Evan Debenham
6fc1118b73
v0.6.0: fixed chasm blending with bookcases and barricades
2017-06-04 21:59:54 -04:00
Evan Debenham
d559a495cc
v0.6.0: implemented logic for variable tunnel rooms
2017-06-04 21:59:54 -04:00
Evan Debenham
5b9d276ac1
v0.6.0: reduced the number of traps on later floors
2017-06-04 21:59:53 -04:00
Evan Debenham
e79266693d
v0.6.0: trap tiles now properly stitch with chasm tiles
2017-06-04 21:59:53 -04:00
Evan Debenham
2852d94c5d
v0.6.0: re-added traps not being allowed in connection rooms on floor 1
2017-06-04 21:59:53 -04:00
Evan Debenham
045e398d8f
v0.6.0: generalized maze logic and made a maze connection room
2017-06-04 21:59:53 -04:00
Evan Debenham
8049f84450
v0.6.0: implemented two chasm style connection rooms
2017-06-04 21:59:53 -04:00
Evan Debenham
e0d6f7227a
v0.6.0: refactored connecting rooms
2017-06-04 21:59:53 -04:00
Evan Debenham
8f19112875
v0.6.0: implemented a branches only builder
2017-06-04 21:59:53 -04:00
Evan Debenham
2a1690945f
v0.6.0: adjusted room numbers for sewer boss level
2017-06-04 21:59:53 -04:00
Evan Debenham
72808cdc17
v0.6.0: generalized branch placement logic
2017-06-04 21:59:52 -04:00
Evan Debenham
925d347b0d
v0.6.0: implemented a loop builder, tied it into sewer boss level
2017-06-04 21:59:52 -04:00
Evan Debenham
95f0ae5800
v0.6.0: refactored library rooms slightly
2017-06-04 21:59:52 -04:00
Evan Debenham
2b773032b2
v0.6.0: fixed bugs with random tile grabbing for rooms
2017-06-04 21:59:52 -04:00
Evan Debenham
8a9c5746b5
v0.6.0: improved visuals for wooden walls in some cases
2017-06-04 21:59:52 -04:00
Evan Debenham
25b01c2e7d
v0.6.0: fixed line builder generated dead end tunnel rooms
2017-06-04 21:59:52 -04:00
Evan Debenham
73aed6726c
v0.6.0: fixed crashes relating to random cell logic on floor 25
2017-06-04 21:59:52 -04:00
Evan Debenham
6bac24ac89
v0.6.0: renamed walkway rooms to platform rooms
2017-06-04 21:59:52 -04:00
Evan Debenham
d6d94ae116
v0.6.0: improved the look of bookcases in library rooms
2017-06-04 21:59:51 -04:00
Evan Debenham
bd52f7322d
v0.6.0: fixed spawns in the entrance room, or ontop of the exit stairs
2017-06-04 21:59:51 -04:00
Evan Debenham
63752b11e9
v0.6.0: fixed multiple blacksmiths spawning in the caves
2017-06-04 21:59:51 -04:00
Evan Debenham
d8806ed4a5
v0.6.0: fixed no text errors relating to rooms
2017-06-04 21:59:51 -04:00
Evan Debenham
8dc3856686
v0.6.0: Various fixes and tweaks:
...
- Fixed pit room logic
- Fixed builders adding rooms on failure
- Fixed sewer boss signpost appearing inside walls
- Adjusted size range and accepted connections for sewer boss entrance
- Removed special logic to make laboratory rooms more common
- Adjusted some default parameters within line builder
2017-06-04 21:59:51 -04:00