v0.6.0: fixed crashes relating to random cell logic on floor 25
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@ -167,10 +167,10 @@ public class HallsBossLevel extends Level {
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@Override
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public int randomRespawnCell() {
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if (entrance == -1) return entrance;
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int cell = entrance + PathFinder.NEIGHBOURS8[Random.Int(8)];
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int pos = entrance == -1 ? stairs : entrance;
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int cell = pos + PathFinder.NEIGHBOURS8[Random.Int(8)];
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while (!passable[cell]){
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cell = entrance + PathFinder.NEIGHBOURS8[Random.Int(8)];
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cell = pos + PathFinder.NEIGHBOURS8[Random.Int(8)];
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}
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return cell;
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}
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