v0.6.0: fixed bugs with random tile grabbing for rooms
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@ -139,8 +139,8 @@ public class Room extends Rect implements Graph.Node, Bundlable {
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}
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public Point random( int m ) {
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return new Point( Random.Int( left + m, right - m ),
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Random.Int( top + m, bottom - m ));
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return new Point( Random.IntRange( left + m, right - m ),
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Random.IntRange( top + m, bottom - m ));
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}
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public boolean inside( Point p ) {
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