v0.6.0: fixed multiple blacksmiths spawning in the caves
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@ -282,6 +282,10 @@ public class Blacksmith extends NPC {
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if (!spawned && Dungeon.depth > 11 && Random.Int( 15 - Dungeon.depth ) == 0) {
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rooms.add(new BlacksmithRoom());
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spawned = true;
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alternative = Random.Int( 2 ) == 0;
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given = false;
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}
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return rooms;
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