v0.6.0: renamed walkway rooms to platform rooms
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@ -27,8 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.watabou.utils.Random;
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//TODO, limit connections on corners
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public class WalkwayRoom extends StandardRoom {
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public class PlatformRoom extends StandardRoom {
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@Override
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public int minWidth() {
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@ -71,7 +71,7 @@ public abstract class StandardRoom extends Room {
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static {
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chances.put(EmptyRoom.class, 24f);
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chances.put(WalkwayRoom.class, 1f);
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chances.put(PlatformRoom.class, 1f);
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chances.put(BurnedRoom.class, 1f);
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chances.put(FissureRoom.class, 1f);
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chances.put(GrassyGraveRoom.class, 1f);
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