v0.6.0: implemented two chasm style connection rooms

This commit is contained in:
Evan Debenham 2017-04-30 20:10:37 -04:00
parent e0d6f7227a
commit 8049f84450
2 changed files with 106 additions and 0 deletions

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.watabou.utils.Rect;
public class BridgeRoom extends TunnelRoom {
@Override
public void paint(Level level) {
Painter.fill(level, this, 1, Terrain.CHASM);
super.paint(level);
for (Room r : neigbours){
if (r instanceof BridgeRoom || r instanceof WalkwayRoom){
Rect i = intersect(r);
if (i.width() != 0){
i.left++;
i.right--;
} else {
i.top++;
i.bottom--;
}
Painter.fill(level, i.left, i.top, i.width()+1, i.height()+1, Terrain.CHASM);
}
}
}
}

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/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.connection;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.watabou.utils.Rect;
public class WalkwayRoom extends PerimeterRoom {
@Override
public void paint(Level level) {
Painter.fill(level, this, 1, Terrain.CHASM);
super.paint(level);
for (Room r : neigbours){
if (r instanceof BridgeRoom || r instanceof WalkwayRoom){
Rect i = intersect(r);
if (i.width() != 0){
i.left++;
i.right--;
} else {
i.top++;
i.bottom--;
}
Painter.fill(level, i.left, i.top, i.width()+1, i.height()+1, Terrain.CHASM);
}
}
}
}