Evan Debenham
34e8c4f6ab
v0.9.0: fixed projecting necromancers being able to attack
2020-09-26 13:20:15 -04:00
Evan Debenham
a994e84a3f
v0.9.0: talent balance tweaks:
...
- Hearty meal healing down to 3/5 from 4/6.
- Test subject healing up to 4/6 from 3/5.
- Tested hypothesis shielding up to 8/12 from 6/9.
- Mending shadows heal now every 5/3 turns from 3/2 turns, but now also includes the turn cloak is activated.
2020-09-26 13:20:15 -04:00
Evan Debenham
9e2ea051ee
v0.9.0: added a safety check to talent buttons
2020-09-26 13:20:15 -04:00
Evan Debenham
fb8d469b35
v0.9.0: fixed talisman of foresight not letting others act immediately
2020-09-26 13:20:15 -04:00
Evan Debenham
3575480d61
v0.9.0: fixed on-id talents proccing when the hero is dead
2020-09-26 13:20:15 -04:00
Evan Debenham
46165bd10c
v0.9.0: various crash fixes relating to on-ID talents
2020-09-26 13:20:14 -04:00
Evan Debenham
2580403865
v0.9.0: fixed potion IDing from alchemy proccing test subject talent
2020-09-26 13:20:14 -04:00
Evan Debenham
1b72d7fff3
v0.9.0: fixed blazing champions igniting tiles for longer than intended
2020-09-26 13:20:14 -04:00
Evan Debenham
08a2fd694f
v0.9.0: fixed new burning web logic burning any tile
2020-09-26 13:20:14 -04:00
Evan Debenham
993cf6120f
v0.9.0: fixed errors relating to changed challenges:
...
- class armor not respecting FiMA limitation on max DR
- well fed lasts for its full duration in on diet
- swarm and darkness having swapped menu entries
2020-09-26 13:20:14 -04:00
Evan Debenham
b88f267208
v0.9.0: updated translations
2020-09-23 13:30:19 -04:00
Evan Debenham
578c307b1f
v0.9.0: fixed some crash bugs
2020-09-23 13:30:17 -04:00
Evan Debenham
6f7cc49431
v0.9.0: brightened locked badges on the badges screen
2020-09-23 13:30:17 -04:00
Evan Debenham
5206fbb751
v0.9.0: fixed errors with a warrior and huntress talent
2020-09-23 13:30:17 -04:00
Evan Debenham
d89d908b11
v0.9.0: removed the poison message from potions of healing
2020-09-22 22:31:55 -04:00
Evan Debenham
4361fc0d98
v0.9.0: added more talent icons
2020-09-22 22:31:55 -04:00
Evan Debenham
73426c3f17
v0.9.0: fixed secret maze prize items not being known uncursed
2020-09-22 22:31:55 -04:00
Evan Debenham
316e2f46d6
v0.9.0: implemented a new challenge: hostile champions
2020-09-22 22:31:55 -04:00
Evan Debenham
afb53fe171
v0.9.0: added info on talents to the hero select UI
2020-09-22 22:31:55 -04:00
Evan Debenham
0913c65d81
v0.9.0: fixed a freeze bug caused by a race condition on DM-300's sprite
2020-09-22 22:31:55 -04:00
Evan Debenham
2a48f2e944
v0.9.0: implemented an offensive talent for rogue and huntress
2020-09-22 22:31:55 -04:00
Evan Debenham
dc10338fb4
v0.9.0: hero now has a reference to their enemy when using a missile wep
2020-09-22 22:31:55 -04:00
Evan Debenham
d4666e94b1
v0.9.0: implemented a defensive talent for rogue and huntress
2020-09-22 22:31:55 -04:00
Evan Debenham
1421b2b7b7
v0.9.0: adjusted mob behavior slightly to prevent an infinite loop
2020-09-22 22:31:55 -04:00
Evan Debenham
023f746df7
v0.9.0: added safety checks to prevent a few rare crashes
2020-09-22 22:31:55 -04:00
Evan Debenham
9e6a349f2a
v0.9.0: added a HP count to the main health bar
2020-09-22 22:31:55 -04:00
Evan Debenham
c46576a175
v0.9.0: reworked the faith is my armor challenge
2020-09-22 22:31:54 -04:00
Evan Debenham
cfca4165a4
v0.9.0: adjusted some earlygame text and hero unlocks
2020-09-22 22:31:52 -04:00
Evan Debenham
b7fc99901b
v0.9.0: fixed DM-201s attacking while stunned
2020-09-22 22:27:54 -04:00
Evan Debenham
8c10d57a9a
v0.9.0: added a check to DM-200 logic to prevent crashes
2020-09-22 22:27:54 -04:00
Evan Debenham
afa281d47a
v0.9.0: adjusted frost/chill/burning when the hero is immune to them
2020-09-22 22:27:54 -04:00
Evan Debenham
3c4cb08cd2
v0.9.0: improved logic for ripper demon leaping
2020-09-22 22:27:54 -04:00
Evan Debenham
de9d629a7f
v0.9.0: prevented reclaim trap from being dropped when a trap is stored
2020-09-22 22:27:54 -04:00
Evan Debenham
0dc3a21436
v0.9.0: implemented two more talents for the Mage
2020-09-22 22:27:54 -04:00
Evan Debenham
7e1101635b
v0.9.0: implemented two more talents for the warrior
2020-09-22 22:27:53 -04:00
Evan Debenham
8aeeacb10e
v0.9.0: implemented an ID speed related talent for each hero
2020-09-22 22:27:53 -04:00
Evan Debenham
a7c6744c30
v0.9.0: tweaked the coloration for the changed cancel button
2020-09-22 22:27:53 -04:00
Evan Debenham
61268df037
v0.9.0: adjusted ballisticas and webs:
...
- webs and doors are now 'soft solid' terrain (solid, but can be stepped through)
- ballisticas can now ignore soft solid terrain, instead of just doors
- webs are now flammable
2020-09-22 22:27:53 -04:00
Evan Debenham
1d36642068
v0.9.0: fixed mimic sprites staying hiding when they shouldn't
2020-09-22 22:27:53 -04:00
Evan Debenham
0f396dcc50
v0.9.0: dropped support from saves from v0.7.3 and v0.7.4
2020-09-22 22:27:53 -04:00
Evan Debenham
4e5d132c43
v0.9.0: fixed rare errors with thieves stealing honeypots
2020-09-22 22:27:53 -04:00
Evan Debenham
b41b6d58e0
v0.9.0: fixed ring of might health bonus not being affected by degrade
2020-09-22 22:27:53 -04:00
Evan Debenham
c24a1698b2
v0.9.0: fixed duplicate artifacts from remains
2020-09-22 22:27:53 -04:00
Evan Debenham
13f217a5d4
v0.9.0: fixed shopkeepers buying items worth 0 gold
2020-09-22 22:27:53 -04:00
Evan Debenham
69f18e853e
v0.9.0: fixed elastic closing doors when used with spirit bow
2020-09-22 22:27:53 -04:00
Evan Debenham
8f33bf5925
v0.9.0: implemented a food-related talent for each class
2020-09-22 22:27:52 -04:00
Evan Debenham
24c4ae4185
v0.9.0: initial interface work for talents
2020-09-22 22:27:50 -04:00
Evan Debenham
bd480e25cd
v0.9.0: baseline talent logic implementation
2020-09-22 22:26:00 -04:00
Evan Debenham
2a7b94d51d
v0.9.0: reworked the Pharmacophobia challenge
2020-09-22 22:25:22 -04:00
Evan Debenham
4ed1a33cb0
v0.9.0: Fixed spinners shooting webs through walls
2020-09-22 22:25:22 -04:00
Evan Debenham
557d4e9d7e
v0.9.0: Fixed newborn elems not dropping embers for overlevelled heroes
2020-09-22 22:25:22 -04:00
Evan Debenham
f82217ebbc
v0.9.0: adjusted some icons, chromes, and ChangesScene
2020-09-22 22:25:22 -04:00
Evan Debenham
832df0324f
v0.9.0: reworked the 'on diet' challenge, now makes food less effective
2020-09-22 22:25:22 -04:00
Evan Debenham
dfbd43df11
v0.9.0: added a couple safety checks to prevent crashes
2020-09-22 22:25:22 -04:00
Evan Debenham
fbf04c3c2e
v0.9.0: fixed upgraded items in heaps not being highlighted
2020-09-22 22:25:22 -04:00
Evan Debenham
b7b8c22afa
v0.9.0: fixed visual errors when regrowth is used in the city boss level
2020-09-22 22:25:22 -04:00
Evan Debenham
fe23143d0e
v0.9.0: fixed a race condition when 'now' is read as it is being updated
2020-09-22 22:25:22 -04:00
Evan Debenham
c273f30f72
v0.9.0: fixed errors with trap names and switching languages
2020-09-22 22:25:22 -04:00
Evan Debenham
35ea6504b7
v0.9.0: fixed aqua blast occasionally not stunning targets
2020-09-22 22:25:22 -04:00
Evan Debenham
dc4b05be43
v0.9.0: fixed shadows buff detaching on mind vision enemies
2020-09-22 22:25:22 -04:00
Evan Debenham
77249e84ea
v0.9.0: fixed crystal mimics escaping when they are still visible
2020-09-22 22:25:22 -04:00
Evan Debenham
07a64ba2d3
v0.9.0: fixed back button closing game in hero select when it shouldn't
2020-09-22 22:25:21 -04:00
Evan Debenham
15ccffbe1f
v0.9.0: switched bitmaptext to use TextureCache
2020-09-22 22:25:21 -04:00
Evan Debenham
3c3a90d30a
v0.9.0: fixed incorrect damage scaling with chill on frost wand
2020-09-22 22:25:21 -04:00
Evan Debenham
f7f5832145
v0.9.0: corrected capitalization on 'libGDX'
2020-09-22 22:25:21 -04:00
Evan Debenham
0c764c6505
v0.9.0: badges scene now shows badges that are missing
2020-09-22 22:25:21 -04:00
Evan Debenham
f024dc948e
v0.8.2d: re-final commit
2020-08-29 21:32:34 -04:00
Evan Debenham
d0ba33cbb8
v0.8.2d: tweaked enemy surprise behaviour, fixes a bug in piranhas
2020-08-29 21:32:29 -04:00
Evan Debenham
527ad068e5
v0.8.2d: final commit
2020-08-29 20:30:59 -04:00
Evan Debenham
f8e244bbdd
v0.8.2d: adjusted mob adding logic to fix a rare race condition crash
2020-08-29 20:30:52 -04:00
Evan Debenham
67627f7a2f
v0.8.2d: adjusted new bag logic to prevent a rare crash
2020-08-29 20:30:52 -04:00
Evan Debenham
a53a90bba9
v0.8.2d: tweaked logic when charm is applied in some cases
2020-08-29 20:30:52 -04:00
Evan Debenham
49ed3e4f8b
v0.8.2d: adjusted door opening logic on fireblast, fixes bugs
2020-08-29 20:30:52 -04:00
Evan Debenham
d4968a7e01
v0.8.2d: refactored emitter freezing
2020-08-29 20:30:52 -04:00
Evan Debenham
7e9ac9d5c9
v0.8.2d: tweaked sizing on WndBag
2020-08-29 20:30:52 -04:00
Evan Debenham
8be5d67911
v0.8.2d: reverted unintended debug code that gives eyes 0 dmg
2020-08-29 20:30:51 -04:00
Evan Debenham
01c5bcdaad
v0.8.2c: final commit
2020-08-27 15:19:53 -04:00
Evan Debenham
50a80aba44
v0.8.2c: fixed WndBag resizing using the wrong camera
2020-08-27 15:19:46 -04:00
Evan Debenham
61e7ccd40e
v0.8.2c: fixed sniper shot incorrectly capping at 2.5x dmg
2020-08-27 15:19:46 -04:00
Evan Debenham
8806807b0a
v0.8.2c: updated translations
2020-08-27 15:19:44 -04:00
Evan Debenham
e1a7382d36
v0.8.2c: adjusted how permissive DM-201's are at grenade tossing
2020-08-27 15:19:41 -04:00
Evan Debenham
7ddccd23a9
v0.8.2c: swarm intelligence no longer overrides stunning effects
2020-08-27 15:19:41 -04:00
Evan Debenham
fc60397281
v0.8.2c: improved piranha surprise attack logic
2020-08-27 15:19:41 -04:00
Evan Debenham
eb65e2b356
v0.8.2c: refactored goo's particle effects
2020-08-27 15:19:41 -04:00
Evan Debenham
7400defb60
v0.8.2c: removed an unnecessary line of code when MobSprites are cleared
2020-08-27 15:19:41 -04:00
Evan Debenham
17ac29b190
v0.8.2c: added crash safety checks to tengu and WndBlacksmith
2020-08-27 15:19:40 -04:00
Evan Debenham
8e5648bbe4
v0.8.2c: torches now play a burning sound when ignited
2020-08-27 15:19:40 -04:00
Evan Debenham
269d12d7e2
v0.8.2c: passive mobs now properly check FOV for surprise attacks
2020-08-27 15:19:40 -04:00
Evan Debenham
5b7ef9dacf
v0.8.2c: various minor fixes for Yog-Dzewa:
...
- Yog now calculates its FOV and can be surprised from outside of it
- Yog is now formally immune to freeze/paralysis, instead of just being unaffected
- Yog now properly pushes items
2020-08-27 15:19:40 -04:00
Evan Debenham
220c96fbb5
v0.8.2c: adjusted blacksmith upgrade logic, should fix a few bugs
2020-08-27 15:19:40 -04:00
Evan Debenham
fbb215b2f0
v0.8.2c: tweaked tipped and untipped dart sprites
2020-08-27 15:19:40 -04:00
Evan Debenham
10b9445f4c
v0.8.2c: added a check to prevent collecting items with no quantity
2020-08-27 15:19:40 -04:00
Evan Debenham
6a3cd94d22
v0.8.2c: fixed acidic scorpios not dropping experience potions
2020-08-27 15:19:40 -04:00
Evan Debenham
8b9219e35d
v0.8.2c: snake warning now appear in highlighted text, not warning
2020-08-27 15:19:40 -04:00
Evan Debenham
902b728799
v0.8.2c: fixed item clearing in Tengu's arena being too permissive
2020-08-27 15:19:40 -04:00
Evan Debenham
71df55ef11
v0.8.2c: the dried rose is no longer sellable with items in it
2020-08-27 15:19:40 -04:00
Evan Debenham
fc99ba31e3
v0.8.2c: fixed visual errors caused by terror, and made eyes not immune
2020-08-27 15:19:40 -04:00
Evan Debenham
f8aebee09b
v0.8.2c: tweaked terror logic, should now better enforce fleeing
2020-08-27 15:19:40 -04:00
Evan Debenham
e1f202b635
v0.8.2c: fixed non-enemy mobs triggering swarm intelligence
2020-08-27 15:19:39 -04:00
Evan Debenham
076b26302c
v0.8.2c: big refactor to cursed wand effects, fixes various minor bugs
2020-08-27 15:19:39 -04:00
Evan Debenham
4cabe069a1
v0.8.2c: Fixed evil eye sprites visually charging when they shouldn't
2020-08-27 15:19:39 -04:00
Evan Debenham
d6f73bc3fa
v0.8.2c: WndTitledMessage now grows in length just like WndInfoItem
2020-08-27 15:19:39 -04:00
Evan Debenham
65f30cfcbf
v0.8.2c: shortened an unnecessarily long string from well of awareness
2020-08-27 15:19:39 -04:00
Evan Debenham
8e752aceef
v0.8.2c: fixed mage's staff missing enchant names
2020-08-27 15:19:39 -04:00
Evan Debenham
39c5da6061
v0.8.2c: bags now try to grab new items when an item leaves them
2020-08-27 15:19:39 -04:00
Evan Debenham
0608a5447d
v0.8.2c: fixed compilation error caused by dropping legacy code
2020-08-27 15:19:39 -04:00
Evan Debenham
c0ec2f1e2e
v0.8.2c: removed now outdated empowered read effects from scrolls
2020-08-27 15:19:39 -04:00
Evan Debenham
1940663bb7
v0.8.2c: standardized invisibility dispelling, always after an effect
2020-08-27 15:19:39 -04:00
Evan Debenham
72147a297c
v0.8.2c: dropped compatibility from saves prior to v0.7.3b
2020-08-27 15:19:39 -04:00
Evan Debenham
4f1829af63
v0.8.2c: wndBag now dynamically adjusts its slot size
2020-08-27 15:19:38 -04:00
Evan Debenham
113b29f791
v0.8.2c: fixed bombs not always updating their heaps properly
2020-08-27 15:19:38 -04:00
Evan Debenham
367bc67524
v0.8.2c: fixed minor errors when re-equipping a quickslotted artifact
2020-08-27 15:19:38 -04:00
Evan Debenham
1da2cacc31
v0.8.2c: reverted unintended change to missile sprite speed
2020-08-27 15:19:38 -04:00
Evan Debenham
bdecd160db
v0.8.2c: Reduced damage and armor blocking for gripping/flashing traps
2020-08-27 15:19:38 -04:00
Evan Debenham
593d4c26ac
v0.8.2c: immovable chars now all throw items by default
2020-08-27 15:19:38 -04:00
Evan Debenham
c4e42cdab1
v0.8.2c: fixed golden lotus lasting twice as long as intended
2020-08-27 15:19:38 -04:00
Evan Debenham
d7a2442832
v0.8.2c: tweaks to missile sprite vfx
2020-08-27 15:19:38 -04:00
Evan Debenham
f210cc23f4
v0.8.2c: added missing placeholder ordering to desc of RoEn
2020-08-27 15:19:38 -04:00
Evan Debenham
f9c1a8697b
v0.8.2c: fixed back button on hero select not appearing when intended
2020-08-27 15:19:38 -04:00
Evan Debenham
e2aaace9e1
v0.8.2c: adjusted transparency on furrowed grass
2020-08-27 15:19:38 -04:00
Evan Debenham
2675901bea
v0.8.2c: added reviews to the structure of update services
2020-08-27 15:19:38 -04:00
Evan Debenham
210c96c02c
v0.8.2c: added an option for WndOptions to not have a title
2020-08-27 15:19:38 -04:00
Evan Debenham
554a843f74
v0.8.2b: final commit
2020-08-17 11:29:02 -04:00
Evan Debenham
5387559191
v0.8.2b: fully allowed wraiths to spawn ontop of traps
2020-08-17 11:28:56 -04:00
Evan Debenham
1f06f09175
v0.8.2b: fixed a typo in magical holster
2020-08-17 11:28:56 -04:00
Evan Debenham
466370baff
v0.8.2b: fixed naming errors with footwear of nature
2020-08-17 11:28:56 -04:00
Evan Debenham
692f3f5ebc
v0.8.2b: hero select now also checks ranking count when hiding back btn
2020-08-17 11:28:56 -04:00
Evan Debenham
422288d857
v0.8.2b: fixed crashes caused by new respawn behaviour and questgivers
2020-08-17 11:28:56 -04:00
Evan Debenham
0b53953294
v0.8.2a: final commit
2020-08-16 23:24:00 -04:00
Evan Debenham
da5c7bb527
v0.8.2a: actually fixed guidebook page crashes
2020-08-16 23:23:51 -04:00
Evan Debenham
b94f188295
v0.8.2a: updated translations
2020-08-16 23:23:50 -04:00
Evan Debenham
d9bb7007e6
v0.8.2a: updated docs to account for v0.8.2 changes
2020-08-16 23:23:47 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
013f05caeb
v0.8.2a: refactored item names, fixed bugs with translation swapping.
2020-08-16 23:23:37 -04:00
Evan Debenham
789314e5c7
v0.8.2a: adjusted level spawner mechanics:
...
- current spawn cooldown is now properly stored/loaded
- enemies now much spawn at least 12 tiles away from the hero
2020-08-16 23:23:35 -04:00
Evan Debenham
b8178b15b7
v0.8.2a: fixed the following bugs:
...
- pickaxe not getting bloodied by killing bats in rare cases
- dried rose ghost healing not respecting level lock limits
- wraiths refusing to spawn over traps despite not activating them
- clobber knockback not closing doors
2020-08-16 23:23:05 -04:00
Evan Debenham
28d0688a48
v0.8.2a: updated language stats and translator credits
2020-08-16 23:23:05 -04:00
Evan Debenham
605c4a5577
v0.8.2a: tweaked logic for news last read time
2020-08-16 23:23:05 -04:00
Evan Debenham
a78df087f6
v0.8.2a: fixed a crash bug introduced by guidebook changes
2020-08-16 23:23:05 -04:00
Evan Debenham
e51025de0c
v0.8.2a: fixes for various crashes
...
- added a safety check for when an amoked character dies
- added a safety check when ghouls die over pits
- mobs looking for a new enemy when aggroed on an invincible one
- made Tengu's 2nd phase jumping slightly more permissive
- fixed a logic error when placing enemies
- added a safety check in WndWandmaker
- added a safety sync check when playing a sample
2020-08-16 23:23:05 -04:00
Evan Debenham
fc6a32058e
v0.8.2a: tweaks to very earlygame UX:
...
- hero select no longer has a back button if a game hasn't been played
- snakes now give a hint when missed 3 times, down from 5.
- sped up guidebook page dropping speed
2020-08-16 23:23:05 -04:00
Evan Debenham
380faca85d
v0.8.2a: removed some redundant work in onCreate
2020-08-16 23:23:04 -04:00
Evan Debenham
afe8bf9037
v0.8.2a: added link tracking to 'read more' in NewsScene
2020-08-16 23:22:39 -04:00
Evan Debenham
6c53c8aa22
v0.8.2: final commit
2020-08-06 10:22:50 -04:00
Evan Debenham
db1ba4e60e
v0.8.2: updated translations
2020-08-06 10:22:23 -04:00
Evan Debenham
fd885589e9
v0.8.2: hunger buff icon now updates immediate if hunger is modified
2020-08-06 10:22:18 -04:00
Evan Debenham
e137098c62
v0.8.2: fixed unintentionally committed debug code for elastic
2020-08-06 10:22:17 -04:00
Evan Debenham
7d36d73377
v0.8.2: fixed crashes caused by wandmaker spawning logic checking traps
2020-08-06 10:22:17 -04:00
Evan Debenham
3bc61ac40c
v0.8.2: improved misc equip swapping window
2020-08-05 13:34:32 -04:00
Evan Debenham
1325f3317e
v0.8.2: unique stackable items can now be sold to shops
2020-08-05 13:34:32 -04:00
Evan Debenham
f1c56ba6c7
v0.8.2: Adjusted analytics tracking codes on ingame links
2020-08-05 13:34:28 -04:00
Evan Debenham
2c4a880d67
v0.8.2: Adjustments to blastwave and knockback effects:
...
- knockback effects now only close doors if they originate from a melee attack
- wand of blast wave base damage down to 1-3 from 1-5
- damage from knockback collision up to dist-2*dist, from dist/2-dist
- stun from knockback collision adjusted to 1+dist/2, from dist/2-dist
2020-08-05 13:31:24 -04:00
Evan Debenham
0d43ef0635
v0.8.2: ui adjustments:
...
- questgivers now get journal entries as they are seen
- layout tweaks to news and supporter scene buttons
2020-08-05 13:31:22 -04:00
Evan Debenham
defbb2ea5f
v0.8.2: Fixed the following bugs:
...
- ring of energy not increasing ghost HP regen
- magical charge buff not increasing the range on disintegration
- remains in pit rooms rarely containing a cursed item but not being haunted
- wandmaker rarely spawning ontop of traps
- rare crash bugs when windows are saved as a scene is being cleared
2020-08-05 13:29:17 -04:00
Evan Debenham
eecded2bed
v0.8.2: added ukranian language, and updated translations
2020-08-05 13:29:13 -04:00
Evan Debenham
525b934789
v0.8.2: fixed logic errors in new targeted trap behaviour
2020-08-01 00:13:11 -04:00
Evan Debenham
07d58369f8
v0.8.2: fixed crashes caused by new targeted trap logic
2020-08-01 00:13:10 -04:00
Evan Debenham
462b1027cc
v0.8.2: Various bugfixes:
...
- Added a safety check to AndroidGame
- fixed Burning not checking if a thieve's item is null
- fixed wand of regrowth overriding tall grass and placing grass where it shouldn't
- fixed unique potions being vulnerable to explosions
- fixed tengu placing traps over plants
- fixed items not being IDed in rankings if players dies with an ankh
2020-07-31 20:14:41 -04:00
Evan Debenham
d62cb4aa95
v0.8.2: targeting traps now prefer visible targets over invisible ones
2020-07-31 20:14:41 -04:00
Evan Debenham
55f3fba7e1
v0.8.2: increased the volume of secret.mp3
2020-07-31 20:14:41 -04:00
Evan Debenham
c9d50af659
v0.8.2: added missing import to supporter scene
2020-07-30 14:52:44 -04:00
Evan Debenham
0ff0727a05
v0.8.2: updated description of quarterstaff
2020-07-30 14:43:39 -04:00
Evan Debenham
e5faaabcab
v0.8.2: fixed news and supporter scenes closing app on back press
2020-07-30 14:43:39 -04:00
Evan Debenham
01ac35b955
v0.8.2: removed an extra newline in support prompt window
2020-07-30 14:43:39 -04:00
Evan Debenham
fe22b41502
v0.8.2: improved the code for the support prompt window
2020-07-30 14:43:39 -04:00
Evan Debenham
b6990f149e
v0.8.2: added a support prompt window after the player first beats Goo
2020-07-29 18:56:38 -04:00
Evan Debenham
0bb2056121
v0.8.2: added new scan and sheep sfx, remastered secret sfx
2020-07-29 18:53:57 -04:00
Evan Debenham
9e6339aa7f
v0.8.2: the ring of energy now also boosts artifact recharge speed
2020-07-29 18:53:57 -04:00
Evan Debenham
1e361fd546
v0.8.2: balance tweaks to various items
2020-07-29 18:53:57 -04:00
Evan Debenham
40da8d2395
v0.8.2: improved layout and UI elements on journal UI
2020-07-29 18:53:57 -04:00
Evan Debenham
4b81a9c138
v0.8.2: final tweaks to patreon supporter scene
2020-07-29 18:53:56 -04:00
Evan Debenham
18bc8f98ee
v0.8.2: various UI tweaks and fixes:
...
- improved wording on the patreon supporter scene
- fixed analytics campaign additions messing with links
- tweaked sizing/layout of news scene
- fixed https not working on android 4.4-4.1
- fixed a bug with option sliders when they aren't at x=0
2020-07-29 18:53:56 -04:00
Evan Debenham
6cca2154d6
v0.8.2: added some basic support for demo and instant app functionality
2020-07-25 16:15:33 -04:00
Evan Debenham
666e009334
v0.8.2: added a temp reference to equipped weps when using thrown weps
2020-07-25 16:12:43 -04:00
Evan Debenham
a298053118
v0.8.2: adjusted journal save logic, now uses class arrays
2020-07-25 16:12:43 -04:00
Evan Debenham
a3455335f4
v0.8.2: fixed specific cases where locked floor wasn't cleared
2020-07-25 16:12:42 -04:00
Evan Debenham
42a51304a9
v0.8.2: improved new supporter scene
2020-07-25 16:12:42 -04:00
Evan Debenham
4950e49a9a
v0.8.2: moved supporter window into its own scene
2020-07-24 15:55:15 -04:00
Evan Debenham
af9d9300db
v0.8.2: fixed deadlocks in charsprite caused by safety check
...
I really need to adjust some graphics logic to never be called from the actor thread, that would properly prevent this.
2020-07-24 15:54:32 -04:00
Evan Debenham
16822095df
v0.8.2: improvements to cone AOEs and fireblast:
...
- items which use cones can now trickshot
- fireblast now bursts open doors instead of colliding with them
2020-07-24 15:54:32 -04:00
Evan Debenham
2895c212f7
v0.8.2: added analytics campaign tracking to ShatteredPixel.com links
2020-07-24 15:54:32 -04:00
Evan Debenham
cc8f85b7b3
v0.8.2: cleaned up a really nasty double ternary statement in rankings
2020-07-24 15:54:31 -04:00
Evan Debenham
31a010d1dd
v0.8.2: Fixed some debug code unintentionally left in corpse dust
2020-07-24 15:54:28 -04:00
Evan Debenham
81bdd42e7e
v0.8.2: Finished news implementation, including a full news scene
2020-07-24 15:54:26 -04:00
Evan Debenham
0d9715b732
v0.8.2: cleaned up unused imports
2020-07-24 15:53:32 -04:00
Evan Debenham
dcdb254104
v0.8.2: refactored the names/locations of methods relating to item price
2020-07-24 15:53:27 -04:00
Evan Debenham
48479d1dc4
v0.8.2: F2 entrance doors are now only guaranteed hidden the first time
2020-07-24 15:53:27 -04:00
Evan Debenham
93fc235aab
v0.8.2: Fixed the following bugs:
...
- Freezes if caustic slimes or DM-201s died over pits
- Talisman of foresight taking no time to scry
- Talisman of foresight not gaining exp in some cases
- Wand of Warding healing sentries for more HP than intended
- Dropped items not using new step SFX
2020-07-24 15:53:27 -04:00
Evan Debenham
3db661770a
v0.8.2: POS, SOU, & related items are now unique & immune to burn/freeze
2020-07-24 15:53:26 -04:00
Evan Debenham
554ef6ef20
v0.8.2: Added shops to landmarks & sale price back to item info windows
2020-07-24 15:53:26 -04:00
Evan Debenham
f05c11e673
v0.8.2: Finalized layout and visuals for TitleScene.java
2020-07-24 15:53:25 -04:00
Evan Debenham
43fb81fc36
v0.8.2: Interface improvements to TitleScene, WndSettings, and WndGame
2020-07-14 14:34:50 -04:00
Evan Debenham
192ecce74b
v0.8.2: added a settings menu tab for connectivity options
2020-07-14 14:32:02 -04:00
Evan Debenham
a312ea8350
v0.8.2: adjusted layoutTabs() to allow floating point positions
2020-07-14 14:31:58 -04:00
Evan Debenham
468ef2664c
v0.8.2: settings window is now wider in landscape and has a language tab
2020-07-14 14:31:56 -04:00
Evan Debenham
0f836e5042
v0.8.2: big code refactor on the settings window in prep for additions
2020-07-14 14:30:52 -04:00
Evan Debenham
0865333774
v0.8.2: the key binding menu now appears on android with a keyboard
2020-07-14 14:30:52 -04:00
Evan Debenham
ebac9d2e97
v0.8.2: partially implemented new title scene UI
2020-07-14 14:30:50 -04:00
Evan Debenham
29f730f21f
v0.8.2: Player can now equip 3 misc items, but not all of the same type
2020-07-14 14:27:59 -04:00
Evan Debenham
a33fe02f53
v0.8.2: added delayed SFX functionality, used it to improve hit_strong
2020-07-14 14:27:59 -04:00
Evan Debenham
3dae7bf2cf
v0.8.2: Fixed various smaller issues:
...
- Bees refusing to retarget when target is invulnerable
- Potion splashes cleaning fire/ooze from enemies
- Blast wave attempting to throw enemies that move after being damaged
- Corrupting enchant attempting to corrupt dead enemies
- Magic missile charge buff not visually applying to the mage's staff
- Specific cases where using an item wouldn't cancel the current cell selector
- Large enemies rarely appearing in enclosed spaces due to levelgen
- Lotus vfx persisting after the sprite is destroyed in rare case
2020-07-14 14:27:58 -04:00
Evan Debenham
0b568f5a58
v0.8.2: Fixed generator reset incorrectly clearing all category decks
2020-07-14 14:27:58 -04:00
Evan Debenham
2478e18ba6
v0.8.2: Various stability improvements/fixes:
...
- fixed concurrency errrors in Sample.java
- added a null safety check to IconTitle
- fixed further rare freezing errors with tengu jumping
- reverted Android 'singleInstance' change, due to stability issues
2020-07-14 14:27:58 -04:00
Evan Debenham
94809385d4
v0.8.2: added a news checker service
2020-07-14 14:27:38 -04:00
Evan Debenham
d406230821
v0.8.2: added a 1 hour delay to the update checker
2020-07-14 14:26:05 -04:00
Evan Debenham
0bf7f2edc3
v0.8.1a: final commit
2020-07-02 19:58:19 -04:00
Evan Debenham
3cb09e3504
v0.8.1a: updated translations
2020-07-02 19:58:18 -04:00
Evan Debenham
626e8e34f0
v0.8.1a: added a safety check to gamescene's destroy function
2020-07-02 19:58:11 -04:00
Evan Debenham
23b9991ec7
v0.8.1a: adjusted wand of frost to be able to stack its chill debuff
2020-07-02 19:58:11 -04:00
Evan Debenham
a534ce020e
v0.8.1a: fixed corse dust wraiths spawning inside of doors in rare cases
2020-07-02 19:58:11 -04:00
Evan Debenham
678fd9b787
v0.8.1a: various sfx adjustments:
...
- fixed a bug where trample and grass both played instead of just trample
- volume tweaks to item, dewdrop, and debuff
- added a hitsound for arrows/darts
- added pitch variance to crossbow and bow
- adjusted hit_strong to mix better with other sounds, and to sound better on phone speakers
- adjusted health_warn and adjusted volume/trigger thresholds for health_warn and health_critical
2020-07-02 19:58:11 -04:00
Evan Debenham
91b7b14ea4
v0.8.1a: various bugfixes:
...
- warlocks not playing debuff sound if hero is already debuffed
- various small logic errors with ring of wealth
- wand of warding incorrectly refusing to place a new ward with 1 energy left
- runes appearing on top of each other in runestone rooms
- particles on item sprites being visible when the sprite isn't
2020-07-02 19:58:11 -04:00
Evan Debenham
ea4d45da7f
v0.8.1a: tweaked syncing on char sprites to hopefully fix rare deadlocks
2020-07-02 19:58:10 -04:00
Evan Debenham
bc757ed57b
v0.8.1a: fixed a variety of rare crashes caused by:
...
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
b3783295bf
v0.8.1: final commit
2020-06-27 21:24:47 -04:00
Evan Debenham
55bbb60a6d
v0.8.1: updated translations
2020-06-27 21:24:44 -04:00
Evan Debenham
aeb554a07c
v0.8.1: fixed golden lotus spawning on other characters
2020-06-27 21:24:39 -04:00
Evan Debenham
c5285af0bf
v0.8.1: improved sprites for plants made via wand of regrowth
2020-06-27 21:24:39 -04:00
Evan Debenham
8edfaf056a
v0.8.1: fixed pickaxe showing as partly unidentified
2020-06-27 21:24:39 -04:00
Evan Debenham
9cd9cb5730
v0.8.1: fixed shadows sfx playing on game load
2020-06-27 21:24:39 -04:00
Evan Debenham
79767810fc
v0.8.1: tweaks to eye details on the huntress splash
2020-06-27 21:24:39 -04:00
Evan Debenham
2c20df475c
v0.8.1: balance tweaks:
...
- talisman of foresight now requires less exp to level
- talisman of foresight now spends slightly more charge when scrying at distances
- battlemage staff of magic missile proc changed: now grants a straight 0.33 charges to all wands
2020-06-25 23:27:08 -04:00
Evan Debenham
452a67f03b
v0.8.1: fixed the following bugs:
...
- rare crashes involving preparation buff icon
- quickslot errors when blacksmith reforges wands
- rare crashes involving Tengu, he now keeps distance from his target and the hero
- errors involving seed selection and sandals of nature
- fireblast applying stun/cripple to dead enemies
- github update checker connecting on metered networks
2020-06-25 23:27:08 -04:00
Evan Debenham
37fa457f33
v0.8.1: remastered theme and surface. Better volume and quality
2020-06-25 23:27:08 -04:00
Evan Debenham
5594172a41
v0.8.1: Fixed the following bugs:
...
- Memory leaks and other errors when using split-screen on Android
- Tengu cleansing doomed debuff between first and second phase
- Equip drops from enemies not graduating in rarity as intended
- Gasses being examinable when not visible
2020-06-25 23:27:07 -04:00
Evan Debenham
804a6a88a9
v0.8.1: Potion of dragon's breath now uses the new cone AOE logic
2020-06-22 21:22:46 -04:00
Evan Debenham
148fc96d91
v0.8.1: Fixed the following minor bugs:
...
- preparation incorrect killing enemies at health threshold, instead of below it
- preparation incorrectly ignoring boss phases and death resistance effects
- talisman of foresight vision marking effects incorrectly persisting between depths
- packs filling past capacity in some cases
- fireblast incorrectly setting adjacent cells on fire when not flammable
- typos in the description of shields
- game incorrectly closing when back button is pressed in new hero select
- memory leaks on Android phones when the game is closed/opened
- cursed wand gas zaps not using new SFX
2020-06-22 21:22:46 -04:00
Evan Debenham
4415dde0fa
v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg)
2020-06-22 21:22:46 -04:00
Evan Debenham
35dab063d9
v0.8.1: minor tweaks to the warrior and huntress splashes
2020-06-18 17:00:13 -04:00
Evan Debenham
85830ff2af
v0.8.1: fixed typos in the description of cornish pasty
2020-06-18 17:00:13 -04:00
Evan Debenham
f5cba1a9ba
v0.8.1: reworked wand of regrowth!
2020-06-18 17:00:12 -04:00
Evan Debenham
c4ffb9b82a
v0.8.1: passive enemies are no longer auto-surprise attacked
2020-06-18 17:00:12 -04:00
Evan Debenham
a0ff6dcb75
v0.8.1: fixes:
...
- fixed audio issues with DM-200/Dm-300
- fixed summoning traps failing to summon anything in some cases
- fixed DM-300 being able to drill out of its arena in rare cases
2020-06-18 17:00:12 -04:00
Evan Debenham
2a622dc5f6
v0.8.1: Various bufixes:
...
- fixed rogue armor's blink not going over terrain when accounting for range
- fixed unblessed ankg revives waking up mimics
- fixed enemies not being surprised by invisible heroes in rare cases
- fixed pylons being surprised when they shouldn't
- fixed dark and bright fists rarely teleporting into unreachable places
- fixed rankings conversion logic on game updates not actually doing anything
- fixed debuffs being incorrectly persisted in rankings
2020-06-18 17:00:11 -04:00
Evan Debenham
5db6795d54
v0.8.1: refactored item windows
2020-06-18 16:59:55 -04:00
Evan Debenham
d75fa20337
v0.8.1: added a keybind for resting
2020-06-18 16:59:25 -04:00
Evan Debenham
5049a9784f
v0.8.1: adjusted icon shading and added icons to settings menu
2020-06-18 16:59:25 -04:00
Evan Debenham
2b9e3a9cf4
v0.8.1: added credits for samples used in new sfx
2020-06-18 16:59:25 -04:00
Evan Debenham
3dc913fadc
v0.8.1: added in loads of new sound effects, primary for combat
2020-06-18 16:59:25 -04:00
Evan Debenham
3182d3342c
v0.8.1: moved fog back to a POT texture (NPOT caused rare errors)
2020-06-18 16:59:25 -04:00
Evan Debenham
1e1fb54f3e
v0.8.1: fixed incorrect combo icon fading after cleave
2020-06-18 16:59:25 -04:00
Evan Debenham
ce09dade95
v0.8.1: fixed new prep logic killing enemies that were already dead
2020-06-18 16:59:25 -04:00
Evan Debenham
389cad9b45
v0.8.1: replaced the border on hero splash arts with a fade
2020-06-18 16:59:25 -04:00
Evan Debenham
225c194de8
v0.8.1: bags now appear again in their own bag window
2020-06-18 16:59:25 -04:00
Evan Debenham
d22d78255f
v0.8.1: reworked talisman of foresight
2020-06-18 16:59:23 -04:00
Evan Debenham
0e7ba4e567
v0.8.1: fixed save/load errors with golem teleport mechanics
2020-06-18 16:58:22 -04:00
Evan Debenham
02270aa3d8
v0.8.1: loads of changes and improvements to wand of warding:
...
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham
3ce7d49991
v0.8.1: fixed crashes caused by hero select not loading badges
2020-06-18 16:58:22 -04:00
Evan Debenham
b0205da8be
v0.8.1: checked cell vfx now appear ontop of terrain and fog of war
2020-06-18 16:58:21 -04:00
Evan Debenham
d76e81d27e
v0.8.1: fixed cleave not triggering if enemy was corrupted
2020-06-18 16:58:21 -04:00
Evan Debenham
671f4fba69
v0.8.1: buff/redesign to lucky, now pulls from ring of wealth pools
2020-06-18 16:58:21 -04:00
Evan Debenham
de1c3518ae
v0.8.1: Slight adjustments to Yog Dzewa:
...
- Bright and dark fist damage down to 10-20 from 12-24
- Yog laser damage down to 20-30 from 20-35
- Burning fist now evaporates slightly more adjacent water tiles
2020-06-18 16:58:21 -04:00
Evan Debenham
fa4d0e908d
v0.8.1: balance/design improvements to assassin and sniper:
...
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00
Evan Debenham
093671ed3b
v0.8.1: redesigned hero select with new splash art!
2020-06-18 16:58:21 -04:00
Evan Debenham
91dd87347b
v0.8.1: coded in chrome for silver windows
2020-06-18 16:58:21 -04:00
Evan Debenham
ee260a2559
v0.8.1: adjusted logic and added alpha settings for buttons
2020-06-18 16:58:21 -04:00
Evan Debenham
a77de584dd
v0.8.1: increased the rate at which checked cells accelerate by distance
2020-06-18 16:58:21 -04:00
Evan Debenham
0cc632339e
v0.8.1: slightly reduced the droprate of seeds from high grass
2020-06-18 16:58:21 -04:00
Evan Debenham
3fa4f6256f
v0.8.1: wrote new logic for conical AOEs, and moved fireblast over to it
2020-06-18 16:58:21 -04:00
Evan Debenham
985b20ebff
v0.8.1: added a slight delay to checked cell vfx based on distance
2020-06-18 16:58:21 -04:00
Evan Debenham
4a302a6079
v0.8.1: added a new ability to the wand of magic missile
2020-06-18 16:58:20 -04:00
Evan Debenham
a06edcca4d
v0.8.1: fixed stone not clamping negative accuracy or evasion
2020-06-18 16:58:20 -04:00
Evan Debenham
82dbe0f7bc
v0.8.1: starflower more common, no longer has a chance to drop its seed
2020-06-18 16:58:20 -04:00
Evan Debenham
29f689e435
v0.8.1: slightly reduced random equipment drops, and slime drops
2020-06-18 16:58:20 -04:00
Evan Debenham
d3d2678ae5
v0.8.1: major buff / rework to ring of wealth
2020-06-18 16:58:20 -04:00
Evan Debenham
128c170301
v0.8.1: refactored some bag code, bags no longer take inventory space
2020-06-18 16:58:20 -04:00
Evan Debenham
8578e3c397
v0.8.1: fixed minor alignment errors in option slider
2020-06-18 16:58:20 -04:00
Evan Debenham
15718fc30f
v0.8.1: fixed unintended integer math in some buff icon fading logic
2020-06-18 16:58:20 -04:00
Evan Debenham
442a482b7b
v0.8.1: Updated Aleksandar's icon at his request
2020-06-18 16:58:18 -04:00
Evan Debenham
27f131318e
v0.8.1: footwear of nature now only let you pick seeds you can feed them
2020-06-18 16:57:58 -04:00
Evan Debenham
37ff943c89
v0.8.1: ring of elements resistance per level down to 17.5% from 20%
2020-06-18 16:57:57 -04:00
Evan Debenham
920d5ed97e
v0.8.1: Smaller Artifact balance changes:
...
- Ethereal chains exp requirement scaling doubled
- Hourglass sand cost doubled
- Horn of plenty food production increased by 25%
2020-06-18 16:57:57 -04:00
Evan Debenham
3925015dda
v0.8.1: More Enchant/Glyph/Wand balance changes:
...
- Knockback effects (blast wave, elastic, repulsion) now close doors if the knockback target was inside one.
- Swiftness now requires no enemies within 2 tiles, up from 1 tile
- Camouflage now applies regular invisibility, but duration scaling is halved
- Flow speed multiplier increased to 2 + 0.25*lvl from 2.
- Antimagic defense reduced by ~20%
- Thorns proc rate scaling with level reduced by ~50%
- Corrupting proc rate scaling with level increased by ~20%
2020-06-18 16:57:57 -04:00
Evan Debenham
a0d45fa48a
v0.8.1: redid the layout of wndLangs to be more space-efficient
2020-06-18 16:57:57 -04:00
Evan Debenham
5a946e11c2
v0.8.1: Various nerfs to weapons and enchants:
...
- Chilling and Shocking proc rate reduced
- Shocking no longer harms allies
- Sai blocking reduced to 0 from 0-2
- Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5
- Greataxe base dmg reduced to 5-40 from 5-50
- Greatshield base block reduced to 0-6 from 0-10
- Gauntlet blocking reduced to 0 from 0-4
2020-06-18 16:57:57 -04:00
Evan Debenham
1daf5f40a2
v0.8.1: Various balance changes to wands:
...
- Enemies now have up to 5x corruption resistance at full HP, up from 3x.
- Wand of Disintegration base range increased to 6 from 4.
- Wand of lightning no longer harms allies, self-damage down to 67%.
- Wand of Frost damage reduction per turn of chill reduced to 5% from 10%.
- Battlemage wand of frost proc now only freezes at 10+ turns of chill, rarer than at 2-10 turns based on chance
2020-06-18 16:57:57 -04:00
Evan Debenham
f72b86df80
v0.8.1: limited sfx that play on sound slider, fixed minor slider error
2020-06-18 16:57:57 -04:00
Evan Debenham
a9679057b3
v0.8.1: added a border to the settings, languages, and back buttons
2020-06-18 16:57:57 -04:00
Evan Debenham
0b57fefa62
v0.8.1: overhauled the game's about scene
2020-06-18 16:57:55 -04:00
Evan Debenham
a1e35263d3
v0.8.1: added functionality to center or right align text blocks
2020-06-18 16:57:04 -04:00
Evan Debenham
5987a43150
v0.8.1: adjusted volume sliders to use an exponential scale
2020-06-18 16:57:04 -04:00
Evan Debenham
806e829000
v0.8.1: significant tweaks to consumable droprates
2020-06-18 16:57:04 -04:00
Evan Debenham
a1cdafe76c
v0.8.1: fog of war is no longer a power of 2 texture
2020-06-18 16:57:04 -04:00
Evan Debenham
e49eb27a12
v0.8.1: Various small fixes and improvements:
...
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b
v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB)
2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66
v0.8.1: dwarven ghouls now drop gold
2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044
v0.8.1: adjusted equipment drops from enemies, and added new ones
2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c
v0.8.1: fixed generator class being rearranged by IDE
2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff
v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces
2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b
v0.8.1: Added a deck system for probabilities of standard consumables
2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0
v0.8.1: refactored fog of war to use LibGDX pixmaps
2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b
v0.8.1: improved ring icons
2020-06-18 16:57:03 -04:00
Evan Debenham
eb33b311ac
v0.8.1: added new movement sound effects
2020-06-18 16:57:03 -04:00
Evan Debenham
b81afadf80
v0.8.1: improved several item icons and added rough ring icons.
2020-06-18 16:57:02 -04:00
Evan Debenham
39450322aa
v0.8.1: added item icon functionality to rings, no icon assets yet
2020-06-18 16:57:02 -04:00
Evan Debenham
e837d28cf2
v0.8.1: improved a few more buff icons, mainly subclass abilities
2020-06-18 16:57:02 -04:00
Evan Debenham
2dfa01e1ad
v0.8.1: refactored consumable icons into generic item icons (2/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
e205e7e13e
v0.8.1: refactored consumable icons into generic item icons (1/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
7e2f63edba
v0.8.1: added a safety sync check to buff vfx on character sprites
2020-06-18 16:57:02 -04:00
Evan Debenham
42f8aa77d2
v0.8.1: fixed minor errors with Yog Fight:
...
- invulnerability warning message not showing up when it should
- fixed typos with the burning fist
2020-06-18 16:57:02 -04:00
Evan Debenham
740e4f64ae
v0.8.1: Design improvements to DM-300:
...
- The fight now starts when a player approaches a pylon, not when they leave the entrance
- Increased the speed/intensity of the environment spark particle effects
- Made several changes to DM-300's dialogue, and swapped the current hint for a new one
The goal of these changes is to make the goals of the fight more intuitive
2020-06-18 16:57:02 -04:00
Evan Debenham
b369cf28ea
v0.8.1: design improvements to Tengu:
...
- Removed phase 2 entirely, replaced with a brief pause before phase 3 (now phase 2)
- Increased the intensity of traps in phase 1 to compensate
- Fixed a bug that could let high damage builds skip some Tengu jumps
- Reduced Tengu's accuracy a bit in melee range to help melee characters
2020-06-18 16:57:02 -04:00
Evan Debenham
cf793e3b0d
v0.8.1: tweaked the grey color for icon fading, improved fade effect
2020-06-18 16:57:02 -04:00
Evan Debenham
b5106467b9
v0.8.1: removed unintentionally committed debug logic
2020-06-18 16:57:02 -04:00
Evan Debenham
e113738063
v0.8.1: removed 'snd_' prefix from sound assets
2020-05-07 22:31:38 -04:00
Evan Debenham
6ca138de23
v0.8.1: refactored the location of all asset files
2020-05-07 21:54:49 -04:00
Evan Debenham
e943055564
v0.8.1: new shading and fading vfx added to many buffs
...
Also several buff durations have changed, to improve consistency:
Blindness:
- Bandit: 5 from 2-5
- Bright Fist attack: 5 from 4
- Retribution: 10 from 6-10
- Blindweed: 10 from 5-10
Cripple:
- Bandit: 5 from 3-8
- Blindweed: 10 from 5-10
Chill:
- breaking frost in water: 5 from 4
Charm:
- Succubus: 5 from 3-4
- Affection: 10 from 8-12
- Friendly curse defender: 5 from 3-5
- Friendly curse attacker: 10 from 13-15
Frost:
- Freezing: 10 from 5-7.5 (icecap / snap freeze)
- Freezing+water: 30 from 25-37.5
- Anti-Entropy: 10 from 2.5-5
- Cursed Wand: 10 from 15-25
- Frost blob: 10 from 5
- Frost Battlemage proc: 10 from 5-10
Others:
- Drowsy: 5 from 3-6
2020-05-07 21:30:17 -04:00
Evan Debenham
05b70dce87
v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts
2020-05-07 21:30:16 -04:00
Evan Debenham
13ecf57edf
v0.8.1: Improved buff fading VFX & applied it to a few new ones
...
Also buffed alternate sources of bless:
- holy dart bless duration up to 30 turns from 20.
- Holy furor bless duration up to 120 turns from 100.
2020-05-07 21:30:16 -04:00
Evan Debenham
7fdb4f534e
v0.8.0b: final commit
2020-05-05 13:34:49 -04:00
Evan Debenham
fe74503189
v0.8.0b: updated translations
2020-05-05 13:08:53 -04:00
Evan Debenham
6698d97ce2
v0.8.0b: various mob fixes/improvements:
...
- Fixed warlocks not dealing normalized damage with their magic attack
- Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time
- Fixed Bright/Dark fist very rarely teleporting into enclosed spaces
- Yog's fists are now considered bosses, not minibosses
2020-05-05 13:08:51 -04:00
Evan Debenham
f2d0aa959a
v0.8.0b: added a few safety checks to prevent rare crashes
2020-05-05 13:08:34 -04:00
Evan Debenham
9912c5e1ee
v0.8.0b: various fixes for levelgen freezing:
...
- Wandmaker rarely not having a place to go in a 3*3 room with 4 doors
- Nowhere to place the hero if they fall from a chasm into a boss floor
2020-05-05 13:08:34 -04:00
Evan Debenham
b00d5296bc
v0.8.0a: final commit
2020-04-28 14:52:39 -04:00
Evan Debenham
99d1d906e9
v0.8.0a: updated translations
2020-04-28 14:52:38 -04:00
Evan Debenham
00eca29f3c
v0.8.0a: further fixes for the following bugs:
...
- pitfall traps working on stationary neutral NPCs (such as questgivers)
- connection error to pixeldungeoun.watabou.ru due to forced HTTPS
2020-04-28 14:52:35 -04:00
Evan Debenham
b0b62987fc
v0.8.0a: ripper demon balance tweaks:
...
- leap ability now has a short cooldown
- damage slightly reduced to 12-25 from 15-25
- bleed effect is now less likely do deal lots of damage
2020-04-28 14:52:35 -04:00
Evan Debenham
042937e164
v0.8.0a: Yog-Dzewa balance tweaks:
...
- Yog's deathgaze damage down to 20-35, from 20-40
- Soiled fist now spreads furrowed grass slightly more often
- Soiled fist now resists burning
- Rusted fist damage up to 22-44 from 20-40
- Bright fist blind durations down to 15/30, from 25/50
- Dark fist ranged damage down to 12-24 from 15-30
2020-04-28 14:52:35 -04:00
Evan Debenham
1de6a1e10a
v0.8.0a: DM-300 balance changes:
...
- Now takes 3 turns to move through rock, up from 2.5
- Pylons now resist damage above 15, up from 10
2020-04-28 14:52:35 -04:00
Evan Debenham
8f0abdb7d2
v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance
2020-04-28 14:52:35 -04:00
Evan Debenham
c10456c6a4
v0.8.0a: hunting enemies now update their target position when attacking
2020-04-28 14:52:35 -04:00
Evan Debenham
8b40399aa7
v0.8.0a: reduced the minimum window size in desktop mode
2020-04-28 14:52:35 -04:00
Evan Debenham
e1fb7600df
v0.8.0a: enlarged the exit region in DK's boss levels
2020-04-28 14:52:35 -04:00
Evan Debenham
ee87446c1e
v0.8.0a: Fixed the following bugs:
...
- water of health being used up when uncursable items are thrown into it
- rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement
- golems being able to teleport immovable characters
- armored statues appearing in faith is my armor challenge
- Yog fight able to set viewdistance to 0 if into darkness is enabled
- large enemies being able to move into enclosed spaces when vertigoed
- infinite loop bug when attempting to teleport DM-300
- terrain being overridden at the end of Tengu's boss level
2020-04-28 14:52:35 -04:00
Evan Debenham
bab229ec3d
v0.8.0a: improved logic for spreading water to tiles, fixes bugs
2020-04-28 14:52:35 -04:00
Evan Debenham
4c7bf65742
v0.8.0a: adjusted red flash effect when the hero is damaged
2020-04-28 14:52:35 -04:00
Evan Debenham
0390b3dbad
v0.8.0a: fixed various errors caused by new imp shop
2020-04-28 14:52:35 -04:00
Evan Debenham
de448a0993
v0.8.0: final commit (finally!)
2020-04-16 01:53:31 -04:00
Evan Debenham
508735e135
v0.8.0: updated translations and translator credits
2020-04-16 01:53:29 -04:00
Evan Debenham
e40a5b5ab1
v0.8.0: finalized DM-300's sprite
2020-04-16 01:53:25 -04:00
Evan Debenham
f24901740d
v0.8.0: final tweaks and adjustments:
...
- it's no longer possible to trigger on-hit effects on invuln enemies
- rippers now have a 1 turn delay when summoned by demon spawners
2020-04-16 01:53:25 -04:00
Evan Debenham
91373fdda1
v0.8.0: added sprites for DM-200s and DM-201s
2020-04-16 01:53:25 -04:00
Evan Debenham
2e6107ad72
v0.8.0: upscaled and slightly re-shaded golem sprites
2020-04-16 01:53:25 -04:00
Evan Debenham
cb524aee35
v0.8.0: final improvements to DM-100 sprites
2020-04-16 01:53:25 -04:00
Evan Debenham
e059804f8a
v0.8.0: fixed rare cases where new DM-300 would drop rocks instantly
2020-04-09 22:06:02 -04:00
Evan Debenham
c26e94f656
v0.8.0: bugfixes / tweaks:
...
- Fixed crash bugs
- Fixed bees attacking bosses while they are invulnerable
- Fixed DM-201s attacking the hero through walls
- Fixed golems rarely teleporting to enclosed spaces
- Fixed viscocity glyph not accounting for sniper shot
- Fixed a typo in spirit bow description
- Ripper demons now telegraph their leap even if they aren't visible
- Updated gradle build tools version
2020-04-09 22:06:02 -04:00
Evan Debenham
a89971b117
v0.8.0: finalized ripper demon spritework
2020-04-09 22:06:01 -04:00
Evan Debenham
4152d9dc7a
v0.8.0: bugfixes and tweaks:
...
- Fixed webs not always clearing properly
- Fixed doors being hidden on floor 2 in some cases when they shouldn't
- Fixed Yog and its minions ignoring bees
- Added back the name of an item when it can't be grabbed.
2020-04-03 23:33:09 -04:00
Evan Debenham
0653d0d1f2
v0.8.0: AI improvements (primarily pathfinding):
...
- removed path lookaheads, characters now only check the next tile for validity
- the hero is now interrupted if their path is broken and replaced by a much longer one
- added pathfinding functionality to ignore characters
- significantly improved hunting enemy pathfinding when a route is blocked
- improved enemy logic for switching targets if current one is unreachable
2020-04-03 23:33:09 -04:00
Evan Debenham
5206141aeb
v0.8.0: tweaked the description of DM-201s
2020-03-30 21:41:44 -04:00
Evan Debenham
35d639f973
v0.8.0: improved enemy AI:
...
- Ripper demons now cannot leap to an enemy they can't see
- fixed characters being able to target invisible enemies
2020-03-30 21:41:44 -04:00
Evan Debenham
22a6c3e8a6
v0.8.0: improved the class names for fists and elementals
2020-03-30 21:41:44 -04:00
Evan Debenham
8283bd543b
v0.8.0: Adjustments to new bosses:
...
- Added a hint to DM-300's supercharge phase
- Reduced DK's damage and accuracy slightly
- Slightly slowed down summons on phase 2 wave 3 of DK fight
- The first warlock/monk on DK's final phase is now the 3rd summon, not 1st
- Reduced the damage of both bright and dark fists (bright moreso)
- slightly increased the cooldown of Yog's laser and summoning
- Yog's fist now take 4 turns before acting, up from 3.
2020-03-30 21:41:44 -04:00
Evan Debenham
17deae840c
v0.8.0: added DM-201s (with a WIP sprite currently)
2020-03-30 21:41:44 -04:00
Evan Debenham
f4241ad640
v0.8.0: various tweaks:
...
- added newlines to hero level up messages
- succubi now have a proper variable cooldown for their blink
- evil eye beam cooldown increased slightly
- The DM-300 fight now starts slightly farther from the entrance stairs
- increased the rate of well particle VFX for better clarity
2020-03-30 21:41:44 -04:00
Evan Debenham
63e4482405
v0.8.0: fixed the following bugs:
...
- various screen layout + orientation errors with power saver mode on
- DM-300s sprite exploding many times if it is stunned as it dies
2020-03-30 21:41:44 -04:00
Evan Debenham
70d6476fd2
v0.8.0: added functionality for forced newlines in game log
2020-03-30 21:41:44 -04:00
Evan Debenham
01946d4c66
v0.8.0: Fixes the following bugs/errors:
...
- rare crashes involving webs
- Yog's summons ignoring allies and going for the hero only
- various typos
2020-03-30 21:41:44 -04:00
Evan Debenham
b5989ee4f6
v0.8.0: substantially improved logic for damage immunity:
...
- now referred to as invulnerability, with standardized logic for all chars
- chars now ignore enemies who are invulnerable
- combo no longer builds on invulnerable targets
- allies can now target Yog's eye when it is vulnerable
2020-03-30 21:41:44 -04:00
Evan Debenham
e3d2d12e37
v0.8.0: fixed golden mimics gaining huge stat boosts from save/load
2020-03-26 22:16:15 -04:00
Evan Debenham
432c069691
v0.8.0: New Minor Features:
...
- The game now flashes red when the hero is seriously injured, this replaces the old screen shake when injured effect
- Yog, ripper demons, and DM-300 are now less punishing to slower builds
- Yog's fist summons are now based on the levelgen seed
- velvet pouch can now hold goo blobs and metal shards
- wand of disintegration now breaks webs
-
2020-03-26 22:16:15 -04:00
Evan Debenham
aa263b6f0a
v0.8.0: fixed various bugs:
...
- Ghouls rarely moving into chasms as they get up
- Golem teleportation not being blocked by antimagic
- piranhas playing no death animation if they die on land
- ripper demons failing to move off their leap target in many cases
- various freeze/crash bugs with Yog-Dzewa
- player not be able to place items into their main bag if a sub bag is full
- DM-300 rarely spawning ontop of the exit stairs
- rare levelgen hanging bug when placing enemies
- spawner warning playing on floor 26
- rare crash bug involving DM-300
- rare crash bug involving update notification
- typo in bright fist's description
2020-03-26 22:16:15 -04:00
Evan Debenham
54db0a7c6c
v0.8.0: added support for system font in all languages on desktop
2020-03-26 22:16:15 -04:00
Evan Debenham
0b77c20ca7
v0.8.0: slightly refactored interacting with characters, and fixed swapping places with rooted allies
2020-03-26 22:16:14 -04:00
Evan Debenham
b697ad1cae
v0.8.0: Fully implemented the new Yog-Dzewa fight!
2020-03-19 21:45:10 -04:00
Evan Debenham
60453b2a4e
v0.8.0: sub-parts of bosses are now considered minibosses
2020-03-19 21:45:10 -04:00
Evan Debenham
099073dd89
v0.8.0: various tweaks and adjustments, mainly for demon halls:
...
- added missing properties to rippers and spawners
- fixed rippers having long visibility range, increased their damage by 11%
- reduced the bleed damage from new ripper leap
- rippers now interrupt the hero when leaping
- adjusted candle positions in Yog's boss level
- added more text (including warnings) for demon spawners
- adjusted the positioning of Yog's sprite
- fixed cases where angled visuals would be incorrectly not visible
- removed redundant declarations from Ring of Elements, it now copies from AntiMagic
2020-03-19 21:45:10 -04:00
Evan Debenham
ab5a37d3d5
v0.8.0: dieing to new DK's minions now triggers his ranking description
2020-03-19 21:45:10 -04:00
Evan Debenham
44a82ffd38
v0.8.0: finished improvements to demon spawner sprite
2020-03-19 21:45:10 -04:00
Evan Debenham
436f5ea18d
v0.8.0: fixed spinners not aiming their web correctly in some cases
2020-03-19 21:45:10 -04:00
Evan Debenham
f8cdce2a53
v0.8.0: added a leap ability to ripper demons in exchange for speed
2020-03-19 21:45:09 -04:00
Evan Debenham
95a905a335
v0.8.0: added a leap ability to ripper demons in exchange for speed
2020-03-19 21:45:09 -04:00
Evan Debenham
f170949fe6
v0.8.0: fixed the following bugs:
...
- crashes when ghoul life link is attached to a ghoul which hasn't acted yet
- darts and unidentified toolkit being usable in alchemy window
- lava vfx persisting when lava is removed
- rare freeze bugs if a sniper enters DM-300's arena with magical sight
2020-03-19 21:45:09 -04:00
Evan Debenham
124172b6ad
v0.8.0: Visual improvements, primarily to demon halls area/enemies
2020-03-19 21:45:09 -04:00
Evan Debenham
6441f2fd5e
v0.8.0: improved animations for DM-100s
2020-03-19 21:45:09 -04:00
Evan Debenham
8ecb5d0fe5
v0.8.0: added a dedicated sprite for ghouls
2020-03-19 21:45:09 -04:00
Evan Debenham
3c4e8a5f74
v0.8.0: rough implementation for Yog's fists and Yog fight progression
2020-03-19 21:45:09 -04:00
Evan Debenham
b1f7023d78
v0.8.0: fixed incorrect spawn rates from demon spawners, and some items not appearing on floor 21.
2020-03-19 21:45:09 -04:00
Evan Debenham
44af718f92
v0.8.0: Balance adjustments for torches:
...
- Torch duration reduced to 250 turns from 300
- Torches from imp shop reduced back to 3x1 from 2x2
- Demon halls floors now each contain 2 torches, up from 1.
2020-03-19 21:45:09 -04:00
Evan Debenham
14b4e42ef6
v0.8.0: fixed the following bugs:
...
- Glowing from Shattered's banner getting cut off by one pixel
- Imp shopkeeper spawning after items (should be before)
- items spawning ontop of characters in the level when they shouldn't
- various minor text errors
2020-03-19 21:45:09 -04:00
Evan Debenham
88a1877784
v0.8.0: adjusted sprites for yog's fists in prep for larger changes
2020-03-19 21:45:09 -04:00
Evan Debenham
e8e1db5f67
v0.8.0: reworked Yog's level, boss itself is largely unchanged atm.
2020-03-19 21:45:07 -04:00
Evan Debenham
b98ed1d071
v0.8.0: fixed the following:
...
- wards displacing items for sale or in containers
- rare crash bugs when DK dies on his throne
- capitalization error in health boost buff name
2020-02-29 02:25:57 -05:00
Evan Debenham
2de6ff5031
v0.8.0: various bugfixes:
...
- fixed rare crash bugs with crystal mimics
- fixed items landing in DK's throne if he dies there
- fixed DK using abilities through paralysis
- fixed doom debuff messing with phases 2 and 3 of DK fight
- fixed ghouls acting instantly when they shouldn't in some cases
- fixed some visual layering issues with one part of DM-300 arena
- fixed rare deadlock crashes caused by health indicators
2020-02-26 22:38:50 -05:00
Evan Debenham
9b7fbbf0f6
v0.8.0: added initial custom visuals for demon spawner rooms
2020-02-26 22:38:50 -05:00
Evan Debenham
7266415984
v0.8.0: text adjustments:
...
- added a hint to snakes if the player misses them many times
- fixed a typo in DM-300 description
- changed ghouls back to have regular 'defeated' text
- fixed a hanging newline in dried rose description when it is known to be uncursed
2020-02-26 22:38:50 -05:00
Evan Debenham
cde8bc67f6
v0.8.0: Fixed the following:
...
- Dwarf King's fight not starting if his entrance door was burned down
- Dwarf King rarely teleporting into walls
- Dwarf King being movable in his 2nd phase
- Dwarf King 2nd phase getting stalled of minions are polymorphed or corrupted
- Rare freeze errors when Dwarf King dies
- Various minior errors caused by floor 21 now being a demon halls floor
- Necromancers playing vfx/sfx when they are not visible
- Mimics rarely spawning ontop of eachother
2020-02-18 12:35:39 -05:00
Evan Debenham
f2acbd61e3
v0.8.0: various bugfixes:
...
- fixed various rare crash bugs
- fixed the locked floor buff not adding time correctly for DK
- fixed DK unintentionally dropping armor kit on his throne
- tweaked the text ghouls display when downed
- wards now trigger traps if placed on top of them
2020-02-15 01:04:52 -05:00
Evan Debenham
8e74837162
v0.8.0: fully implemented new DK fight
2020-02-13 23:42:33 -05:00
Evan Debenham
499d2e1b2b
v0.8.0: adjustments:
...
- DM-300 now says IMMUNE when immune
- tweaked story text for later regions
2020-02-13 23:42:33 -05:00
Evan Debenham
3836b54a64
v0.8.0: various adjustments for floor 21 now being a demon halls floor
2020-02-13 23:42:33 -05:00
Evan Debenham
0277224f7e
v0.8.0: fixed .class instead of reference when damaging in some cases
2020-02-13 23:42:33 -05:00
Evan Debenham
ac8d44c6fd
v0.8.0: fixed various errors with life link
2020-02-13 23:42:33 -05:00
Evan Debenham
ea563afd40
v0.8.0: balance tweaks to DM-300:
...
- reduced the frequency of water and exposed wires in DM-300's arena
- improved two cave layouts that were unintentionally harder than the others
- increased the speed of the hint particles when DM-300 becomes supercharged
2020-02-13 23:42:33 -05:00
Evan Debenham
82f87d9c7b
v0.8.0: implemented basic 1st phase of DK fight
2020-02-13 23:42:33 -05:00
Evan Debenham
e611f1a6ea
v0.8.0: added a new life link buff, which will be used in the DK fight
2020-02-13 23:42:33 -05:00
Evan Debenham
3697b1b8c6
v0.8.0: bugfixes:
...
- reverted unintential commit of debug stats for ghouls
- fixed ghoul life link not transferring correctly in some cases
- mobs now retain their max level for xp between save/load
- fixed DM-300 incorrectly being immune to rooting
2020-02-13 23:42:33 -05:00
Evan Debenham
aaa0bdc135
v0.8.0: adjusted demon spawners and bestiary now that halls has 4 floors
2020-02-13 23:42:33 -05:00
Evan Debenham
c062edbdb6
v0.8.0: overhauled class armors, they now build charge based on exp
2020-02-13 23:42:33 -05:00
Evan Debenham
36d5e0384c
v0.8.0: improved several aspects of custom visuals in NewCityBossLevel
2020-02-13 23:42:33 -05:00
Evan Debenham
83def4a4b3
v0.8.0: fixed crashes involving ghouls, and scroll areas not deactivating
2020-02-13 23:42:33 -05:00
Evan Debenham
b36db88c8c
v0.8.0: added shielding to boss health bars
2020-02-13 23:42:32 -05:00
Evan Debenham
e24ee139ad
v0.8.0: updated string grabbing functionality to use LibGDX I18NBundle
2020-02-13 23:42:32 -05:00
Evan Debenham
2576b170c2
v0.8.0: fixed accidentally commited debug stats for King
2020-02-13 23:42:32 -05:00
Evan Debenham
48e3a30f6a
v0.8.0: reduced ghoul hp to 45 from 50, and gave them a new ability
2020-02-13 23:42:32 -05:00
Evan Debenham
4e3424f2cb
v0.8.0: bugfixes:
...
- Hero FOV not being updated after they are pulled by golems
- Necromancer skeletons counting towards mob spawn limits
- New Tengu taking damage during phase 2 in rare cases
- Keybindings window not accepting unbound keys.
2020-02-13 23:42:32 -05:00
Evan Debenham
48471bbfef
v0.8.0: roughly implemented new DK level
2020-02-13 23:42:30 -05:00
Evan Debenham
e24eca94b4
v0.8.0: various adjustments to make the DM-300 fight easier to learn
2020-01-24 16:19:48 -05:00
Evan Debenham
b8fb981bfe
v0.8.0: fixes/tweaks:
...
- fixed crash/freeze bugs involving spinners, mimics, and DM-300
- fixed ring descriptions to properly consider degraded
- fixed typos in some dart descriptions
2020-01-24 16:19:48 -05:00
Evan Debenham
c64c734590
v0.8.0: tweaked a line of text for DM-200s to make it more flexible
2020-01-20 14:27:45 -05:00
Evan Debenham
1d6c6523b2
v0.8.0: made diamond painter patterns generic
2020-01-20 14:27:45 -05:00
Evan Debenham
633e3d3db5
v0.8.0: fixes/tweaks:
...
- DM-300 is now immune to sleep
- Pylons now knock away items ontop of them
- fixed further rare DM-300 crash issues
2020-01-20 14:27:45 -05:00
Evan Debenham
2673220c79
v0.8.0: Fixes:
...
- fixed various crash bugs in new DM fight
- fixed bags not being registered as dropped
- fixed a typo in DM fight
2020-01-20 14:27:45 -05:00
Evan Debenham
cc6e981717
v0.8.0: Fixed DM being able to dig around exit gate on one layout
2020-01-20 14:27:45 -05:00
Evan Debenham
7eda6d2776
v0.8.0: fixed DM-300's sprite not turning red when supercharged
2020-01-18 12:19:26 -05:00
Evan Debenham
ffdf746d4b
v0.8.0: small text corrections
2020-01-18 12:19:26 -05:00
Evan Debenham
74c9f41880
v0.8.0: tweaked new DM abilities to interrupt the hero
2020-01-18 12:19:26 -05:00
Evan Debenham
6e2e87966b
v0.8.0: renamed references to old DM-300 fight
2020-01-18 12:19:26 -05:00
Evan Debenham
32a755cfee
v0.8.0: redesigned the DM-300 boss fight
2020-01-18 12:19:24 -05:00
Evan Debenham
749a81793f
v0.8.0: enemy balance tweaks:
...
- guard accuracy reduced by ~15%
- guard armor reduced by ~12%
- necromancer evasion increased by ~18%
- ripper demon spawn rate reduced by 20%
- demon spawners now have 120 health, down from 150
- demon spawners now resist damage past 20, down from 25
- regular enemies are slightly less common in demon halls
2020-01-18 11:52:37 -05:00
Evan Debenham
ce5ff1a7d5
v0.8.0: cleaned up some redundant code in WndStartGame
2020-01-18 11:52:37 -05:00
Evan Debenham
69fff304aa
v0.8.0: Tweaks to debuffs:
...
- wand of corruption can now inflict vulnerable and hex
- potions of healing now cure additional debuffs
- carpaccio and dreamfoil now cure the same debuffs as healing potions
- remove curse now cleanses degraded instead of weakness
2020-01-18 11:52:37 -05:00
Evan Debenham
bdfe5f7c3c
v0.8.0: adjusted the types of weapons shops can stock
2020-01-18 11:52:37 -05:00
Evan Debenham
08a719ffe2
v0.8.0: fixes/tweaks:
...
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham
df26e32949
v0.8.0: added a WIP sprite for DM-100s
2020-01-18 11:52:30 -05:00
Evan Debenham
2bdb567870
v0.8.0: Added a new earth particle type, fixed a bug with rock particles
2020-01-18 11:52:30 -05:00
Evan Debenham
2925e445b8
v0.8.0: fixes/tweaks:
...
- Buying shop items now only triggers when hero walks onto them. This is for consistency with other item types
- Mimics are now alerted when they receive a debuff
- Teleportation now only plays sfx/vfx if the hero sees it
- Fixed logic for updating openSpace array when terrain changes
- Added a limit to how large chars and items are prioritized over cells
- Adjusted hero to appear behind mobs by default
- Fixed cases where movement keys would remain held incorrectly
- Improved vfx for falling enemies and items
- Fixed golem particle vfx lasting longer than intended in some cases
2020-01-18 11:52:30 -05:00
Evan Debenham
70c45d3709
v0.8.0: fixed save/load issues with pitfall traps and added vfx to them
2020-01-18 11:52:30 -05:00
Evan Debenham
e7540fc8c3
v0.8.0: fixed lightning vfx working incorrectly on the first frame
2020-01-18 11:52:30 -05:00
Evan Debenham
4ef960e0f9
v0.8.0: fixes/tweaks:
...
- fixed multiple bomb explosions killing characters many times
- fixed shops selling rarer thrown weapons instead of more common ones
- improved logic for shop bag selection. Now considers all bag-storable items and slightly favors velvet pouch
- fixed mimics spawning in treasury rooms on floor 1
- fixed poison dart traps not dealing updated damage in some cases
- items no longer spawn on top of enemies
- fixed blacksmith not accounting for curse infusion bonus
- fixed mimics attacking when time freeze is active
- fixed assassin prep attack not working on hidden mimics
- removed a bunch of unnecessary resistances and immunities from regular enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
58d70e94d1
v0.8.0: fixes/tweaks:
...
- fixed further issues with which tiles are considered open
- fixed keyboard input not working with loot indicator
- improved the behaviour for cycling enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
539bccd7bd
v0.8.0: monks now take 30% longer to regain focus
2019-12-18 21:40:52 -05:00
Evan Debenham
cf9f12b191
v0.8.0: balance changes:
...
- mimic surprise damage reduced by ~20%
- mimic outline opacity reduced by ~33%
- caves passive player vision up to 8 from 6
- DM-200 damage reduced by ~12%
- Ripper demon accuracy reduced by ~12%
2019-12-18 21:40:52 -05:00
Evan Debenham
6b0b4f60e1
v0.8.0: various bugfixes and small functionality tweaks:
...
- ankhs are now blessed when thrown into water of health
- demon spawners are no longer removed by unblessed ankhs
- golems now interrupt the hero when teleporting them
- fixed mimics not revealing themselves in some cases where they should
- tweaked when a space is considered open for large enemies
- fixed further AI weirdness with retreating characters
2019-12-18 21:40:52 -05:00
Evan Debenham
11975fb6c2
v0.8.0: added save/load support to key mappings
2019-12-18 21:40:52 -05:00
Evan Debenham
56ad068d23
v0.8.0: fully implement key bindings window, just need saving now
2019-12-18 21:40:52 -05:00
Evan Debenham
93320fb676
v0.8.0: refactored GameAction classes to more closely resemble enums
2019-12-18 21:40:52 -05:00
Evan Debenham
6dc0235aa6
v0.8.0: fixes:
...
- fixed brutes dieing twice when falling into pits
- fixed rare crash bugs involving spinners
- fixed position swapping errors when the hero is affected by vertigo
- fixed crash bugs involving multiplicity
- fixed sprite errors with armored statues
2019-12-18 21:40:52 -05:00
Evan Debenham
7e58854147
v0.8.0: tweaked scene fading to always cancel when resizing
2019-12-18 21:40:52 -05:00
Evan Debenham
b4739b766d
v0.8.0: added an initial window for key bindings, more work needed
2019-12-18 21:40:52 -05:00
Evan Debenham
d726efb948
v0.8.0: fixed rare crash errors with spinners and blast wave effects
2019-12-14 12:52:18 -05:00
Evan Debenham
b23a091ed6
v0.8.0: tweaked hidden mimic sprites
2019-12-14 12:52:18 -05:00
Evan Debenham
53b3d1e9fe
v0.8.0: refactored most game actions into the core module
2019-12-14 12:52:16 -05:00
Evan Debenham
f269d68a27
v0.8.0: refactored KeyAction into int constants so it can be expanded
2019-12-14 12:51:39 -05:00
Evan Debenham
cb76fb8188
v0.8.0: bugfixes:
...
- fixed armored statues not dropping armor
- fixed tengu rarely throwing bombs into walls
2019-12-14 12:51:39 -05:00
Evan Debenham
9e43944bd4
v0.8.0: tweaks to mimics:
...
- mimics now have a weak outline when hidden instead of no outline
- mimics no longer hit heroes through stealth when opened
- added a hint to mimic descriptions
2019-12-14 12:51:39 -05:00
Evan Debenham
5e69dedbb4
v0.8.0: fixed mimics incorrectly being the default heap type
2019-12-14 12:51:39 -05:00
Evan Debenham
4526445a43
v0.8.0: redesigned golems
2019-12-12 20:11:00 -05:00
Evan Debenham
8919b068c8
v0.8.0: added large character logic to randomDestination
2019-12-12 20:11:00 -05:00
Evan Debenham
87012ef1de
v0.8.0: removed unintended debug code that increased mind vision duration
2019-12-12 20:11:00 -05:00
Evan Debenham
8ffc25e40a
v0.8.0: balance tweaks to DM-200s. Fixed zap animation errors
2019-12-12 20:11:00 -05:00
Evan Debenham
259b5b03c4
v0.8.0: implement DM-200s (with a WIP sprite)
2019-12-12 20:11:00 -05:00
Evan Debenham
fbb62337fe
v0.8.0: refactored how rings deal with degraded debuff.
...
Degraded no longer affects missile durability from sharpshooting
Degraded no longer affects str gained from might
2019-12-12 20:11:00 -05:00
Evan Debenham
15879eafc8
v0.8.0: various fixes:
...
- fixed spinners not saving some info they should
- fixed rare crashes with ring of wealth and brutes
- blast wave and force cube no longer trigger tengu's traps
- fixed force cube not pressing on all cells in the AOE
- Tengu's traps now fade instantly much less often
2019-12-12 20:11:00 -05:00
Evan Debenham
d2107356f0
v0.8.0: design tweaks to imp quest to improve grindiness
2019-12-12 20:11:00 -05:00
Evan Debenham
569ef4a41a
v0.8.0: balance changes to various enemies:
...
- Bat damage reduce by ~10%
- Shaman melee damage reduced by ~13%
- Debuffs from red and blue shamans now last 20 turns, down from 30
- Brute melee damage reduced by ~6%
- Brute enraged melee damage reduced by ~9%
- Ghoul melee damage increased by ~6%
2019-12-12 20:11:00 -05:00
Evan Debenham
649c41bcb4
v0.8.0: Implement a new character property: 'Large'
...
Large characters cannot move into small spaces. They are equivalent to a 2x2 enemy in most cases, but without nearly as much dev work.
2019-12-12 20:10:58 -05:00
Evan Debenham
4e7aca628e
v0.8.0: finished up mimic implementation, reduced their accuracy a bit
2019-12-12 20:10:35 -05:00
Evan Debenham
bd738bc0f8
v0.8.0: fixed newborn elementals despawning when an ankh reset occurs
2019-12-12 20:10:35 -05:00
Evan Debenham
d96351c682
v0.8.0: added in a basic implementation for rare mimics
2019-12-12 20:10:35 -05:00
Evan Debenham
208a954dc0
v0.8.0: Fixes:
...
- Further bee AI weirdness involving explosive traps
- Fixed no logic existing to account for hero being killed by an attack proc
2019-12-12 20:10:34 -05:00
Evan Debenham
0351ad6475
v0.8.0: reworked mimics:
...
- evasion reduced slightly
- now have armor equal to depth/2
- damage increased by ~50%
- no longer give exp (same as other floor-independent mobs)
- now are visually different from chests, can be preemptively attacked
- will inflict bonus damage to the hero if they try to open them.
2019-12-12 20:10:34 -05:00
Evan Debenham
13d17234ec
v0.8.0: tweaked augmentations on armor.
...
- evasion gained from evasive augmentation is 33% higher
- evasion lost from defensive augmentation is 33% higher
2019-12-12 20:10:34 -05:00
Evan Debenham
cd610baf93
v0.8.0: compressed ghoul sprite, fixed an errant pixel on gold chests
2019-12-12 20:10:34 -05:00
Evan Debenham
f831a84816
v0.8.0: Fixes:
...
- Added a missing translation for the prompt for dart tipping
- fixed a rare crash bug with disarming traps
2019-12-12 20:10:34 -05:00
Evan Debenham
8bcb1e4630
v0.8.0: refactored how character names are stored and accessed
2019-12-12 20:10:31 -05:00
Evan Debenham
0cfc50a5dc
v0.8.0: further fixes for Bee AI
2019-12-12 20:06:50 -05:00
Evan Debenham
ea16ddf02a
v0.8.0: various fixes/improvements:
...
- potion of purity now clears tengu fire wave and smoke bombs
- fixed blacksmith upgrading incorrectly telling you your inventory is full
- fixed various bee AI errors
- fixed elemental ranged attacks not going on cooldown if they miss
- spinners now interrupt the hero is they shoot web around them
- fixed rare freeze bugs involving enemy ranged attacks
- fixed scroll of teleportation rarely placing the hero on an enemy
- fixed missing title case in stone of intuition window
- added bottom padding to WndInfoItem
- fixed some minor spelling/grammar errors in new text
2019-12-12 20:06:50 -05:00
Evan Debenham
618fe90a42
v0.8.0: added an armored rare variant to statues
2019-12-12 20:06:50 -05:00
Evan Debenham
bc3aa927a5
v0.8.0: bugfixes:
...
- fixed webs not setting terrain to solid right as they spawn
- fixed armored brutes not raging properly
- fixed alerting effects incorrectly triggering on demon spawners
- fixed shamans incorrectly rolling to drop loot twice
- fixed rare crash bugs with spinners
- fixed minor debuffs working 3x as well as intended for wand of corruption
- fixed force cubes affecting an AOE when thrown onto chasms
- fixed floating text alignment issues with resized char sprites
2019-12-03 01:43:16 -05:00
Evan Debenham
1594c26df0
v0.8.0: reduced ripper demon damage by 20%
2019-12-03 01:43:15 -05:00
Evan Debenham
4aa9a611e4
v0.8.0: tweaked tier distributions for weapons/armor in later chapters
2019-12-03 01:43:15 -05:00
Evan Debenham
07db857bf8
v0.8.0: formalized cases where attacks should always miss or always hit
2019-12-03 01:43:15 -05:00
Evan Debenham
826b33a59d
v0.8.0: fixed elements and antimagic not applying to new debuffs
2019-12-01 13:59:09 -05:00
Evan Debenham
4941e2afaa
v0.8.0: fixed the following bugs:
...
- ring of elements and antimagic glyph not applying to new shamans
- game crash/freeze issues caused by inventory scrolls and new spellbook behaviour
- incorrect EmoIcon positions when sprites are scaled
- succubi and scorpios dropping scrolls of upgrade and potions of strength
- rare crashes caused by demon spawners spawning ripper demons onto pits
- demon spawners beig vulnerable to ai state debuffs when they shouldn't be
- Tengu being vulnerable to terror when he shouldn't be
2019-12-01 13:59:09 -05:00
Evan Debenham
0259dd20c3
v0.8.0: fixed various typos
2019-12-01 13:59:09 -05:00
Evan Debenham
17ee80e058
v0.8.0: removed unused translation file
2019-11-30 14:59:16 -05:00
Evan Debenham
e487853fd2
v0.8.0: implemented ripper demons and demonic spawners
2019-11-30 14:35:06 -05:00
Evan Debenham
ee6a1ce4fc
v0.8.0: added a system for dynamic mob spawning weights
2019-11-30 14:35:05 -05:00
Evan Debenham
a9794a6ab0
v0.8.0: balance defining for city, added new mobs to bestiary
2019-11-30 14:35:05 -05:00
Evan Debenham
ffa2bb1a91
v0.8.0: tweaked demon halls enemies
2019-11-30 14:35:05 -05:00
Evan Debenham
9326a3bdd4
v0.8.0: significant balance adjustments and design tweaks to traps
2019-11-30 14:35:05 -05:00
Evan Debenham
1ef5d2c634
v0.8.0: slightly tightened mob count ranges. A bit less random now
2019-11-30 14:35:05 -05:00
Evan Debenham
86554f0e1e
v0.8.0: resizing behaviour is now ignored if the app is set to 0x0 (e.g. when window is minimized)
2019-11-30 14:35:05 -05:00
Evan Debenham
591d6bc214
v0.8.0: fixed a small layout issue with ChangeButton
2019-11-30 14:35:05 -05:00
Evan Debenham
59824f1556
v0.8.0: reworked monks and warlocks
2019-11-30 14:35:05 -05:00
Evan Debenham
9e65b4b634
v0.8.0: corrected various rare errors with evil eye sprites
2019-11-30 14:35:04 -05:00
Evan Debenham
2138ad24ec
v0.8.0: added an update notification service
2019-11-22 15:38:21 -05:00
Evan Debenham
4c4d5d0053
v0.8.0: tweaked the layout for WndOptions slightly
2019-11-22 15:13:37 -05:00
Evan Debenham
b26919e381
v0.8.0: roughly implemented new dwarven ghouls
2019-11-19 19:50:23 -05:00
Evan Debenham
ca0578a213
v0.8.0: streamlined some settings in the settings menu:
...
- removed quickslot selection, now always 4. Tweaked quickslot layout
- adjusted brightness, now 3 settings instead of 5
- adjusted visual grid, now 4 settings instead of 5
2019-11-19 19:50:23 -05:00
Evan Debenham
1d7bf8cfc9
v0.8.0: fixed thread issues caused by actor thread now being ended
2019-11-19 19:50:23 -05:00
Evan Debenham
c68f27c774
v0.8.0: redesigned cave spinners
2019-11-19 19:50:22 -05:00
Evan Debenham
1bc5845e77
v0.8.0: fixed info windows from WndStartGame rarely appearing beneath it
2019-11-19 19:50:22 -05:00
Evan Debenham
cc4866cb5b
v0.8.0: tweaked buff find and detach logic to better handle inheritance
2019-11-19 19:50:08 -05:00
Evan Debenham
2b6b7c10b4
v0.8.0: tweaked skeleton/remains logic, now always haunted if cursed
2019-11-19 19:50:07 -05:00
Evan Debenham
458b21d5c6
v0.8.0: forced a minimum stored value on window resolution
2019-11-19 19:49:56 -05:00
Evan Debenham
baea1ecf03
v0.8.0: reworked elementals
2019-11-19 19:49:56 -05:00
Evan Debenham
309ef7806e
v0.8.0: adjusted various effects so they can be used in new contexts
2019-11-19 19:49:56 -05:00
Evan Debenham
ad0abbd358
v0.8.0: bugfixes:
...
- fixed class array bundling errors (JSON was loading full class references if it wasn't loading from file)
- various minor vfx bugs with goo when pump-up attack is interrupted
2019-11-19 19:49:56 -05:00
Evan Debenham
39525ec0f1
v0.8.0: tweaked scroll zooming to round instead of floor
2019-11-19 19:49:56 -05:00
Evan Debenham
94078bd9b9
v0.8.0: tweaked when enemy sprites show zap vfx. Now shows if either enemy or target is visible
2019-11-19 19:49:56 -05:00
Evan Debenham
b666231e7f
v0.8.0: even more minor tweaks and improvements:
...
- brewing a potion with 3 of the same seed now auto-IDs it
- teleportation effects are no longer able to place characters onto a trap
- fixed wands which spawn upgraded not being fully charged
- fixed some allies being corruptable when they shouldn't be
2019-11-19 19:49:56 -05:00
Evan Debenham
1f033200f6
v0.8.0: adjusted levelgen so that it is unaffected by held items and meta progression
2019-11-19 19:49:56 -05:00
Evan Debenham
fd38cfc155
v0.8.0: adjusted Random to be more flexible, now uses a generator stack
2019-11-19 19:49:56 -05:00
Evan Debenham
438ce6f0a9
v0.8.0: various bugfixes and behaviour tweaks:
...
- fixed storm clouds spreading water faster than intended
- fixed visual bugs with stealth and hourglass stasis effect
- fixed an exploit where unstable spellbook scrolls could be cancelled
- upgrading a stack of missile weapons now resets durability, just as upgrading a single one already did
- fixed visual bugs when tengu traps would be created and immediately removed by some effects
2019-11-19 19:49:56 -05:00
Evan Debenham
bc9cd6e926
v0.8.0: decided on shaman stats and mild balance adjusts to prison enemies
2019-11-19 19:49:55 -05:00
Evan Debenham
8968beb8fa
v0.8.0: various bugfixes and improvements:
...
- foresight buff now lets the hero detect Tengu's traps
- fixed rare vfx/animation freezing errors with time freeze effects
- direct damage/healing numbers are now included in the description of transfusion.
- fixed wand of prismatic light rarely revealing areas it shouldn't
2019-11-19 19:49:55 -05:00
Evan Debenham
4f629d8868
v0.8.0: various bugfixes and small tweaks:
...
- fixed mobs sometimes not walking onto traps/chasms when they're flying"
- fixed minor visual bugs with items dropping in rare cases
- fixed target quickslot target indicator not following enemies
- "hide navigation bar" setting is now called "fullscreen" on all platforms
2019-11-19 19:49:55 -05:00
Evan Debenham
e8d4881e89
v0.8.0: added conversion for old shamans to DM-100s
2019-11-19 19:49:55 -05:00
Evan Debenham
00c8569595
v0.8.0: added new gnoll shamans, stats TBA. Also buffed blessed.
2019-11-19 19:49:55 -05:00
Evan Debenham
0f2d479b45
v0.8.0: various minor tweaks and improvements:
...
- wandmaker now cannot spawn adjacent to doors
- dried rose artifact now includes ghost's equipment in drescription
- beneficial darts now mention they that don't harm allies
- the title for WndBag is now multiline if it needs to be
2019-11-19 19:49:55 -05:00
Evan Debenham
75b8459cf0
v0.8.0: Various bugfixes for:
...
- Goo's health bar not appearing in some cases
- Viscocity not considering sources of extra damage reduction
- Bolts from wand of warding not pressing tiles if they fail to summon
2019-11-19 19:49:55 -05:00
Evan Debenham
f9511ab03a
v0.8.0: water of health can now be used to uncurse single items
2019-11-19 19:49:55 -05:00
Evan Debenham
0696bf1f36
v0.8.0: added all other key actions from old desktop build, no remapping yet
2019-11-19 19:49:55 -05:00
Evan Debenham
1539d57f71
v0.8.0: fixed various errors with resized enemy sprites
2019-11-19 19:49:55 -05:00
Evan Debenham
c803537ecd
v0.8.0: reskinned prison shamans as DM-100s
2019-11-19 19:49:55 -05:00
Evan Debenham
05363c95fd
v0.8.0: Various bugfixes for:
...
- shurikens not getting an instant attack in lots of cases
- dried rose appearing overcharged in quickslot sometimes
- rounding errors and incorrect debuff resistance values in corruption wand
- heap type not being preserved by teleportation traps
- traps on Tengu phase 1 incorrectly triggering right as phase 1 ends
- traps on Tengu phase 2 not being revealed by stone of clairvoyance
- music not playing if the player goes right to the changes scene
- caustic slimes having a slower attack animation than regular slimes
- one incorrect green pixel in furrowed grass for prison tileset
2019-11-19 19:49:55 -05:00
Evan Debenham
b88036da0b
v0.8.0: added window size/fullscreen support to desktop, refactored landscape code
2019-11-19 19:49:53 -05:00
Evan Debenham
f038bde5cc
v0.8.0: tweaked lifecycle managment, actor thread is now allowed to end
2019-11-19 19:41:38 -05:00
Evan Debenham
df3a0a010b
v0.8.0: added basic key action and key mapping support
2019-11-19 19:41:38 -05:00
Evan Debenham
7ae14f9142
v0.8.0: adjustments and balance changes to bats and brutes
2019-11-19 19:41:08 -05:00
Evan Debenham
fcec1836b0
v0.8.0: added support for basic keyboard movement
2019-11-19 19:41:08 -05:00
Evan Debenham
8117d4ea2f
v0.8.0: improved build files and moved various files to better locations
2019-11-19 19:41:06 -05:00
Evan Debenham
4aa6b1788c
v0.7.5e: fixed spreading bug with wand of lightning and re-final commit
2019-10-25 11:59:57 -04:00
Evan Debenham
774f8db938
v0.7.5e: final commit
2019-10-24 13:55:53 -04:00
Evan Debenham
9fbcd7a9c8
v0.7.5e: updated translations
2019-10-24 13:55:51 -04:00
Evan Debenham
58ee7a1995
v0.7.5e: balance tweaks to snakes
2019-10-24 13:55:47 -04:00
Evan Debenham
dd34a07759
v0.7.5e: fixed wand of lightning not targeting as many things as it should
2019-10-24 13:55:47 -04:00
Evan Debenham
8bc82fd9ca
v0.7.5e: Tengu balance changes:
...
- can no longer directly attack invisible heroes
- can now use abilities on any hero he can't see
- Tengu abilities are now shown regardless of visibility
2019-10-24 13:55:47 -04:00
Evan Debenham
db8eb884f6
v0.7.5e: rewrote wnditem button layout code to fix various bugs
2019-10-24 13:55:46 -04:00
Evan Debenham
9f8791978a
v0.7.5e: added desktop support for asian languages
2019-10-24 13:55:46 -04:00
Evan Debenham
4dd73f025c
v0.7.5e: fixed toasts being destroyed in the actor thread
2019-10-24 13:55:21 -04:00
Evan Debenham
53907d8b7a
v0.7.5e: added scroll wheel support
2019-10-24 13:55:21 -04:00
Evan Debenham
e61d72eb58
v0.7.5d: final commit
2019-10-20 01:30:33 -04:00
Evan Debenham
a18ebcc723
v0.7.5d: updated translations
2019-10-20 01:30:33 -04:00
Evan Debenham
9c652273a5
v0.7.5d: added various safety checks
2019-10-20 01:30:30 -04:00
Evan Debenham
2c2cae01b5
v0.7.5d: made final tweaks to camera follow speed
2019-10-20 01:27:46 -04:00
Evan Debenham
6707a22502
v0.7.5d: disabled highlighting for game log and floating text
2019-10-20 01:27:46 -04:00
Evan Debenham
b993e00c97
v0.7.5d: fixed plant sprites persisting when they shouldn't after Tengu fight
2019-10-20 01:27:46 -04:00
Evan Debenham
4fba6ff70b
v0.7.5d: fixed missile weapons sticking to corrupted targets
2019-10-20 01:27:45 -04:00
Evan Debenham
da1f953d9d
v0.7.5d: corrected highlighting in a few cases
2019-10-20 01:27:45 -04:00
Evan Debenham
71384e46a4
v0.7.5c: final commit
2019-10-17 13:43:17 -04:00
Evan Debenham
cdd5a2988e
v0.7.5c: added some safety checks to necromancer zapping
2019-10-17 13:43:17 -04:00
Evan Debenham
96d9ab4f3a
v0.7.5b: final commit
2019-10-14 20:48:42 -04:00
Evan Debenham
9862932bc4
v0.7.5b: updated translations
2019-10-14 20:48:40 -04:00
Evan Debenham
6f1251aeb7
v0.7.5b: fixed ghost hero not occupying the cell they spawn in
2019-10-14 20:48:36 -04:00
Evan Debenham
1b636c7d0d
v0.7.5b: tweaked enemy zap animation behaviour
2019-10-14 20:48:36 -04:00
Evan Debenham
1395602687
v0.7.5b: tweaked gamescene to always fade in
2019-10-14 20:48:34 -04:00
Evan Debenham
400398e56f
v0.7.5b: fixed the leaving early text failing to show up
2019-10-14 20:48:10 -04:00
Evan Debenham
dd78fe74a0
v0.7.5b: fixed various layout issues on different windows
2019-10-14 20:48:10 -04:00
Evan Debenham
29d45f0e41
v0.7.5b: fixed no text found errors in ward dismiss window
2019-10-14 20:48:09 -04:00
Evan Debenham
f98cbd80f1
v0.7.5b: fixed further cases of text being rendered from the actor thread
2019-10-14 20:47:52 -04:00
Evan Debenham
34ca62f506
v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method
2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f
v0.7.5b: fixed additional cases where text was being rendered from the actor thread
2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01
v0.7.5b: tweaked spacing for WndOptions
2019-10-14 20:47:51 -04:00
Evan Debenham
dc574ffc07
v0.7.5b: corrected capitalization on Tengu's traps
2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629
v0.7.5b: fixed flying enemies not opening doors in some cases
2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89
v0.7.5b: reduced wraith corruption resistance slightly
2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02
v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is
2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569
v0.7.5b: balance changes:
...
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464
v0.7.5a: final commit
2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1
v0.7.5a: updated translations
2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3
v0.7.5a: tweaked Tengu's spawn behaviour
2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732
v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98
v0.7.5a: adjusted how teleportation effects handle boss floors
2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc
v0.7.5a: added a safety check to necromancer sprites
2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb
v0.7.5a: added some info text when Tengu attacks an invisible hero
2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d
v0.7.5a: fixed unintentional debug logic which limited necromancer range
2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e
v0.7.5a: caustic slimes are now acidic
2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d
v0.7.5a: fixed issues with figure eight builder not checking for collision properly
2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682
v0.7.5: final commit
2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b
v0.7.5: updated translations
2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a
v0.7.5: added a failsafe incase Tengu cannot use his shocker second
2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6
v0.7.5: added a secret debug window to the game in progress dialog
2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434
v0.7.5: summoned skeletons now occupy their position
2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09
v0.7.5: fixed item info window now showing names of heaps
2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7
v0.7.5: improved necromancer sprite
2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3
v0.7.5: updated translations and translator credits, added new language
2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e
v0.7.5: improved snake sprite
2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20
v0.7.5: adjusted fading traps, now persist for one turn before fading
2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783
v0.7.5: added a safety check for characters taking damage
2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b
v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d
v0.7.5: improved and optimized visuals after tengu fight
2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063
v0.7.5: improved visuals for Tengu's 3rd phase
2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0
v0.7.5: improved itemsprite construction for heaps and various UI elements
2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1
v0.7.5: fixed Tengu not being able to see the player at high distances
2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b
v0.7.5: fixed tengu's thrown items being destroyed by bombs
2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40
v0.7.5: sped up slime attack animation, now consistent with other mobs
2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285
v0.7.5: fixed inconsistency issues with slimes taking damage
2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd
v0.7.5: corrected cases where removed mobs were still being attacked
2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b
v0.7.5: fixed an error where blob volume was not being correctly cleared
2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206
v0.7.5: removed unused imports, semicolons, and some unnecessary casts
2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe
v0.7.5: replaced all uses of java reflection with LibGDX reflection
2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c
v0.7.5: removed unintentional comment on worn dart trap properties
2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c
v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged
2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45
v0.7.5: fixed crash issues with tengu
2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b
v0.7.5: fixed old prison boss levels not being correctly converted
2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5
v0.7.5: fixed additional crash errors caused by diamond Goo rooms
2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71
v0.7.5: fixed thieves being unable to get away with loot
2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb
v0.7.5: fixed unintentionally removed sfx from gnoll shamans
2019-10-01 00:44:26 -04:00
Evan Debenham
9eb83ec076
v0.7.5: fixed worn dart traps being hidden when they shouldn't be
2019-10-01 00:44:26 -04:00
Evan Debenham
ed16f0697b
v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged'
2019-10-01 00:44:26 -04:00
Evan Debenham
c2accf8ae6
v0.7.5: fully implemented Tengu abilities and balanced the boss fight
2019-10-01 00:44:25 -04:00
Evan Debenham
b9282c42c1
v0.7.5: adjustments to new enemies
2019-10-01 00:44:25 -04:00
Evan Debenham
f2f976c36b
v0.7.5: cleaned up some todos
2019-10-01 00:44:25 -04:00
Evan Debenham
f309f249e0
v0.7.5: added code for new Tengu abilities
2019-10-01 00:44:25 -04:00
Evan Debenham
5b8125a659
v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap.
2019-10-01 00:44:25 -04:00
Evan Debenham
6c18bc613c
v0.7.5: detached shocking sfx from lightning vfx
2019-10-01 00:44:24 -04:00
Evan Debenham
309b7357b2
v0.7.5: initial tengu rework implementation. Needs balance and phase 3
2019-10-01 00:44:21 -04:00
Evan Debenham
96dd6eff82
v0.7.5: added support for more dynamic custom tilemaps
2019-10-01 00:36:20 -04:00
Evan Debenham
59186a3840
v0.7.5: added new properties for traps
2019-10-01 00:36:19 -04:00
Evan Debenham
8e4e8f495c
v0.7.5: fixed layout issues and crashes with diamond goo rooms
2019-10-01 00:36:19 -04:00
Evan Debenham
15d1edff8c
v0.7.5: fixed perimiter room layout issues
2019-10-01 00:36:19 -04:00
Evan Debenham
80728074b5
v0.7.5: fixed necromancer summoning vfx persisting if they die
2019-10-01 00:36:19 -04:00
Evan Debenham
36f32cfeb8
v0.7.5: further adjustments to camera panning
2019-10-01 00:36:19 -04:00
Evan Debenham
395ce218d1
v0.7.5: fixed summoned skeletons not dieing with necromancers
2019-10-01 00:36:18 -04:00
Evan Debenham
efd8d3b1e3
v0.7.5: fixed hero not being able to open chests while standing on them
2019-10-01 00:36:18 -04:00
Evan Debenham
3d2cf9fae6
v0.7.5: increased camera panning speed again
2019-10-01 00:36:18 -04:00
Evan Debenham
a871261185
v0.7.5: added necromancers
2019-10-01 00:36:17 -04:00
Evan Debenham
d8dfdbda4e
v0.7.5: slight balance adjustments:
...
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham
6af4ffeaf7
v0.7.5: increased camera panning speed
2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3
v0.7.5: game camera now pans instead of snapping in most cases
2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053
v0.7.5: various item balance changes
2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c
v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578
v0.7.5: fixed casting errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414
v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0
v0.7.5: fixed some rare concurrency errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc
v0.7.5: improved visuals on Goo's level
2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d
v0.7.5: fixed boomerang circle back buff incorrectly using curUser
2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f
v0.7.5: increased the reward for fighting albino rats
2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845
v0.7.5: polish work on slimes, including new exotic variant
2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020
v0.7.5: some polish work on sewer snakes
2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10
v0.7.5: overhauled Goo's level layout, including new level builder
2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c
v0.7.5: fixed sai and gauntlets having 1 more defense than intended
2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e
v0.7.5: added two new enemies to the sewers, lots of polish still needed
2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa
v0.7.5: refactored room selection logic for mob spawning
2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600
v0.7.5: corrected some issues caused by LibGDX
2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866
v0.7.5: added new functionality to maze generation
2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d
v0.7.5: refactored tile pressing/occupying behaviour
2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17
v0.7.5: significantly improved room variety on floor 5
2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8
v0.7.4d: updated gradle plugin and version to fix fdroid issues
2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644
v0.7.4c: final commit
2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583
v0.7.4c: class armor abilities no longer affect allies
2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca
v0.7.4c: fixed keyboard not hiding correctly when text input is closed
2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a
v0.7.4c: fixed various rare crash bugs
2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e
v0.7.4c: fixed fog of war bugs involving distant wards
2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8
v0.7.4c: warding vfx are now faster when shooting at a distant target
2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45
v0.7.4b: actual final commit
2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1
v0.7.4b: final commit
2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40
v0.7.4b: updated translations
2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e
v0.7.4b: fixed armor being incorrectly applied after recent living earth change
2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507
v0.7.4b: fixed allies not being properly saved at the end of tengu fight
2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b
v0.7.4b: fixed level visuals rarely using an old camera
2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783
v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d
v0.7.4b: balance changes to wand of living earth
2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f
v0.7.4b: fixed wards being place-able within walls
2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c
v0.7.4b: fixed additional rare system UI issues
2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8
v0.7.4b: refactored file handling to use String instead of File
2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165
v0.7.4b: restructured initialization logic into new android module
...
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6
v0.7.4b: restructured icon files, added LibGDX and updated hero icons
2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036
v0.7.4b: fixed errors when the app is rotated in power saver mode
2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd
v0.7.4b: refactored input event handling structure
2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10
v0.7.4a: final commit
2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09
v0.7.4a: Updated translations
2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf
v0.7.4a: Adjustments to wand of warding:
...
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810
v0.7.4a: fixed prismatic images not working with brimstone and antimagic
2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f
v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP
2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05
v0.7.4a: fixed respawn cells on special levels not checking for chars
2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81
v0.7.4a: Adjustments to wand of living earth:
...
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d
v0.7.4a: subclass balance changes:
...
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9
v0.7.4a: most AOE scrolls now no longer affect allies
2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420
v0.7.4a: fixed NPCs rarely getting hit by ranged attacks
2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811
v0.7.4a: autotargeting will now never go for allies
2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c
v0.7.4a: fixed a rankings crash involving the dried rose
2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335
v0.7.4a: fixed crashes involving ward sprites in the attack indicator
2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61
v0.7.4a: fixed heavy boomerangs being lost when inventory is full
2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea
v0.7.4a: fixed visual errors with ranged enemy attacks
2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15
v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero
2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92
v0.7.4a: removed unused imports
2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207
v0.7.4: final commit
...
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211
v0.7.4: updated translations
2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd
v0.7.4: Goo now locks its floor the moment it is awake
2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b
v0.7.4: cursed wand discovery message now plays before the cursed effect
2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069
v0.7.4: fixed allies in the surface scene not working with mage's staff
2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8
v0.7.4: centralized even more build properties, including moving some things out of app manifest
2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55
v0.7.4: fixed typos with earth guardian and wand of warding
2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382
v0.7.4: centralized more build script properties
2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46
v0.7.4: wand of living earth now requires a target to grant armor
2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a
v0.7.4: added some safety checks
2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790
v0.7.4: added allies to the surface scene
2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5
v0.7.4: moved some build config details to the central gradle file
2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf
v0.7.4: fixed vision oddities with wards, and typos in ghost commands
2019-07-18 16:13:01 -04:00
Evan Debenham
0534c6010c
v0.7.4: corrected errors caused by redone button code
2019-07-18 16:13:01 -04:00
Evan Debenham
858067baf5
v0.7.4: visual and text improvements to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
cca1f32ac0
v0.7.4: added missing text for new title scene
2019-07-18 16:13:01 -04:00
Evan Debenham
e58c9c1c38
v0.7.4: rebalancing to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
c987555271
v0.7.4: balance adjustments to wand of living earth
2019-07-18 16:13:01 -04:00
Evan Debenham
5d65116170
v0.7.4: various bugfixes involving allies
2019-07-18 16:13:00 -04:00
Evan Debenham
9f73defba2
v0.7.4: adjusted the great crab to be unable to block multiple enemies
2019-07-18 16:13:00 -04:00
Evan Debenham
71db3ba1d1
v0.7.4: fixed various dried rose AI errors
2019-07-18 16:13:00 -04:00
Evan Debenham
1f604d7b13
v0.7.4: adjusted welcome scene to use new buttons
2019-07-18 16:13:00 -04:00
Evan Debenham
79eb1b11df
v0.7.4: reworked the title scene
2019-07-18 16:12:55 -04:00
Evan Debenham
23048dc4d8
v0.7.4: fixed further bugs with wand of warding
2019-07-18 16:04:23 -04:00
Evan Debenham
cf86e16f89
v0.7.4: Added a darkness gradient effect to archs
2019-07-18 16:04:23 -04:00
Evan Debenham
6aaee3bb50
v0.7.4: reduced armor and added an initial delay to living earth guardian
2019-07-18 16:04:22 -04:00
Evan Debenham
760ecc7e61
v0.7.4: various bugfixes
2019-07-18 16:04:22 -04:00
Evan Debenham
1c4603d6e4
v0.7.4: adjusted elements at scene corners to accommodate curved displays
2019-07-18 16:04:20 -04:00
Evan Debenham
3841f593f8
v0.7.4: allies are now healed by magical sleep just as the hero is
2019-07-18 16:03:19 -04:00
Evan Debenham
93c312a53e
v0.7.4: adjusted logic for where wards can be placed
2019-07-18 16:03:19 -04:00
Evan Debenham
99d47f3825
v0.7.4: implement battlemage fx and staff vfx for new wands
2019-07-18 16:03:19 -04:00
Evan Debenham
c174e998bc
v0.7.4: various polish for both new wands
2019-07-18 16:03:18 -04:00
Evan Debenham
87f909d1fe
v0.7.4: ring of elements and antimagic now applies to wand damage
2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba
v0.7.4: initial implementation for wand of warding
2019-07-18 16:03:18 -04:00
Evan Debenham
b8490b5b29
v0.7.4: various enchantment and glyph balance changes
2019-07-18 16:03:18 -04:00
Evan Debenham
fd4dc11da0
v0.7.4: buffs to stones of clairvoyance and wild energy spells
2019-07-18 16:03:18 -04:00
Evan Debenham
164966b156
v0.7.4: major balance pass on bomb recipes, mostly buffs.
2019-07-18 16:03:17 -04:00
Evan Debenham
0f77d26986
v0.7.4: initial implement of wand of living earth, needs lots of polishing
2019-07-18 16:03:17 -04:00
Evan Debenham
ddce36a6a6
v0.7.4: added ordering to the placeholders in dart tipping UI text
2019-07-18 16:03:17 -04:00
Evan Debenham
666ef81363
v0.7.4: fixed boomerang return vfx not pausing actor movement
2019-07-18 16:03:17 -04:00
Evan Debenham
990599d2ad
v0.7.4: dried rose now recharges while active, healing the ghost
...
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham
923817fb8b
v0.7.4: polished dialogue for ghost hero
2019-07-18 16:03:17 -04:00
Evan Debenham
329ad0e14f
v0.7.4: wand names are now in title case in the wandmaker reward window
2019-07-18 16:03:16 -04:00
Evan Debenham
2b743b1f15
v0.7.4: improved how position swapping with characters works with doors
2019-07-18 16:03:16 -04:00
Evan Debenham
0f3a6c8fa2
v0.7.4: refactored interaction code. Places can now be swapped with any ally
2019-07-18 16:03:16 -04:00
Evan Debenham
e047d1aee1
v0.7.4: implemented directing functionality for the ghost hero
2019-07-18 16:03:16 -04:00
Evan Debenham
2024261813
v0.7.4: fixed shattered pots being lost if the hero has a full inventory
2019-07-18 16:03:16 -04:00
Evan Debenham
6b816e8324
v0.7.4: corrected new logic causing piranhas to get surprise attacked
2019-07-18 16:03:16 -04:00
Evan Debenham
68764f802e
v0.7.4: fixed boomerangs being lost during the tengu fight
2019-07-18 16:03:16 -04:00
Evan Debenham
911f71e59e
v0.7.4: intelligent allies now follow the hero between depths
2019-07-18 16:03:15 -04:00
Evan Debenham
9bab7dfd5e
v0.7.4: piranha now act as if they can't see enemies they can't reach
2019-07-18 16:03:15 -04:00
Evan Debenham
6ca288c91c
v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies
2019-07-18 16:03:15 -04:00
Evan Debenham
bd3b0a487f
v0.7.4: adjusted redbutton's so that icons are on the left of text
2019-07-18 16:03:15 -04:00
Evan Debenham
d67a4bf021
v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2)
2019-07-18 16:03:12 -04:00
Evan Debenham
c91af78699
v0.7.3b: manifest commit
2019-06-01 16:10:32 -04:00
Evan Debenham
af83357172
v0.7.3b: updated translations
2019-06-01 16:10:31 -04:00
Evan Debenham
5744f3065d
v0.7.3b: split updates in changes scene into three views
2019-06-01 16:10:31 -04:00
Evan Debenham
9b2d0af620
v0.7.3b: refactored changes scene into multiple classes
2019-06-01 16:10:31 -04:00
Evan Debenham
167c3e88bc
v0.7.3b: added a price to broken honeypots
2019-06-01 16:10:30 -04:00
Evan Debenham
fff6687f50
v0.7.3b: fixed rare crash bugs caused by assuming hunger is present
2019-06-01 16:10:30 -04:00
Evan Debenham
0b9b46a065
v0.7.3b: fixed death by electricity not trigger normal death logic
2019-06-01 16:10:30 -04:00
Evan Debenham
49b85e5775
v0.7.3b: fixed poison dart traps having different effects depending on visibility
2019-06-01 16:10:29 -04:00
Evan Debenham
9dd77eedd3
v0.7.3b: refactored shattered honeypots, they are now stackable
2019-06-01 16:10:29 -04:00
Evan Debenham
8b97172557
v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu
2019-06-01 16:10:29 -04:00
Evan Debenham
d22b0d7353
v0.7.3b: fixed a typo in corrupting enchant
2019-06-01 16:10:28 -04:00
Evan Debenham
87b748b1c4
v0.7.3a: manifest commit
2019-05-25 18:06:23 -04:00
Evan Debenham
3e5c57561d
v0.7.3a: translation updates
2019-05-25 18:06:23 -04:00
Evan Debenham
d71fcdadeb
v0.7.3a: adjusted tengu boss logic.
...
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
2019-05-25 18:06:23 -04:00
Evan Debenham
412b729ff2
v0.7.3a: fixed rare visual bugs with banner graphics
2019-05-25 18:06:22 -04:00
Evan Debenham
e06e4e1c85
v0.7.3a: refactored custom tiled visuals. Now custom tilemaps
2019-05-25 18:06:22 -04:00
Evan Debenham
3864d5c21e
v0.7.3a: adjusted the behaviour of Tengu's thrown attacks
2019-05-25 18:06:21 -04:00
Evan Debenham
37611029a4
v0.7.3a: fixed bombs destroying armor which contains warrior's seal
2019-05-25 18:06:21 -04:00
Evan Debenham
8d6b3835b1
v0.7.3a: fixed all darts incorrect being consumed when tipping all
2019-05-25 18:06:21 -04:00
Evan Debenham
3100955ee1
v0.7.3: manifest commit
2019-05-23 19:27:43 -04:00
Evan Debenham
25c05c8892
v0.7.3: updated translations
2019-05-23 19:27:42 -04:00
Evan Debenham
7ac7727093
v0.7.3: removed support for pre-0.6.5c saves
2019-05-23 19:27:39 -04:00
Evan Debenham
1cad02e2a4
v0.7.3: improved the sprites and VFX for new thrown weapons
2019-05-23 19:27:20 -04:00
Evan Debenham
12d7b91991
v0.7.3: balance adjustments to new enchants:
...
- increased the rate that corrupting enchant scales with upgrades
- kinetic now loses preserved damage more quickly
2019-05-23 19:27:19 -04:00
Evan Debenham
f0c02d13fd
v0.7.3: fixes/adjustments:
...
- crash errors involving wild magic
- reclaim trap exploits
- crashes involving window preserving
- some typos
2019-05-23 19:27:19 -04:00
Evan Debenham
cd282c9148
v0.7.3: more bug fixes:
...
- fixed force cubes now correctly handling hero death
- fixed being able to stack many windows in the changes scene
2019-05-23 19:27:18 -04:00
Evan Debenham
54cb223d21
v0.7.3: corrected typos with curse infusion and improved corrupting desc
2019-05-23 19:27:17 -04:00
Evan Debenham
fb0627f3d7
v0.7.3: challenges are now auto-enabled on debug builds
2019-05-23 19:27:17 -04:00
Evan Debenham
05193278f8
v0.7.3: thrown weapons can now be transmuted
2019-05-23 19:27:17 -04:00
Evan Debenham
1c259b789a
v0.7.3: bugfixes:
...
- vampiric overhealing
- spirit bow generating scrolls of upgrade when curse infused
- armor kit not interacting correctly with curse infuse
- duplication bugs with reclaim trap
- new alchemy items not being craftable
- ring of wealth rarely generating items blocked by challenges
2019-05-23 19:27:16 -04:00
Evan Debenham
cfd2f7a811
v0.7.3: updated translations
2019-05-23 19:27:15 -04:00
Evan Debenham
afa8efd8e7
v0.7.3: deleted old boomerang code from pre-0.7.1
2019-05-23 19:27:15 -04:00
Evan Debenham
3867c5d61e
v0.7.3: fixed an incorrectly placed space in copyright notice of some files
2019-05-23 19:27:10 -04:00
Evan Debenham
ea3f4bb99e
v0.7.3: added 2 additional thrown weapons
2019-05-23 19:26:59 -04:00
Evan Debenham
1434e36725
v0.7.3: removed two enchants, replaced them with two new ones!
2019-05-23 19:26:59 -04:00
Evan Debenham
f08a064812
v0.7.3: fixed cases where transmog effect may trigger on mage's staff
2019-05-23 19:26:59 -04:00
Evan Debenham
401c79815c
v0.7.3: adjustments to vampiric, chilling, and affection
2019-05-23 19:26:58 -04:00
Evan Debenham
4ea4d1ddf0
v0.7.3: darts no longer require alchemy to be tipped
2019-05-23 19:26:58 -04:00
Evan Debenham
ee7b5d6a6d
v0.7.3: removed tipped darts from the alchemy guide, and adjust page droprates
2019-05-23 19:26:57 -04:00
Evan Debenham
cdc89ac211
v0.7.3: implemented two new thrown weapons
2019-05-23 19:26:57 -04:00
Evan Debenham
bba0fea962
v0.7.3: rebalanced warrior and subclasses:
...
- warrior's shield regen no longer scales with armor power
- berserker is now more easily able to maintain rage
- gladiator can now use thrown weapons in combos
- regular item use no longer resets gladiator's combo
- gladiator's slam ability now deals damage based on armor
2019-05-23 19:26:56 -04:00
Evan Debenham
a0224f0ed0
v0.7.3: implemented two new boss recipes
2019-05-23 19:26:56 -04:00
Evan Debenham
7693bbcc80
v0.7.3: removed unused sprites and added new ones (some still WIP)
2019-05-23 19:26:56 -04:00
Evan Debenham
be05dc5616
v0.7.3: removed old/unused combination elixirs and brews
2019-05-23 19:26:55 -04:00
Evan Debenham
ad2e3d7350
v0.7.3: tied more logic into the window restoring functionality
2019-05-23 19:26:55 -04:00
Evan Debenham
7ca293bcc5
v0.7.3: adjusted window saving to block restoring to a different scene type
2019-05-23 19:26:54 -04:00
Evan Debenham
133a39026e
v0.7.3: fixed multiplicity glyph causing doorways to close incorrectly
2019-05-23 19:26:54 -04:00
Evan Debenham
3d000ece25
v0.7.3: balance changes to existing thrown weapons:
...
- throwing stone uses increased to 5 from 3, min damage increased to 2 from 1
- throwing hammer min damage increased to 10 from 8
- tomahawk damage scaling returned to normal, bleed now based on 60% of damage instead of 100%
2019-05-23 19:26:54 -04:00
Evan Debenham
8e6c677c1a
v0.7.3: various glyph balance changes
2019-05-23 19:26:53 -04:00
Evan Debenham
2c92332563
v0.7.3: Balance adjustments around magical resistance effects:
...
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
2019-05-23 19:26:53 -04:00
Evan Debenham
7fa8d80f03
v0.7.3: reworked reclaim trap. Now lets you store and shoot trap effects
2019-05-23 19:26:52 -04:00
Evan Debenham
2c2818939e
v0.7.3: corrected price of curse infusion as the quantity was reduced
2019-05-23 19:26:52 -04:00
Evan Debenham
21f52e1928
v0.7.3: various trap adjustments in prep for new reclaim trap:
...
- disintegration trap no longer does % health damage
- flock trap duration no longer scales with depth
- bosses now resist grim traps, Yog is immune
- pitfall traps do not work on boss floors
- reduced poison dart trap scaling with depth
- rockfall traps are a static 5x5 AOE if they aren't on the ground
- summoning traps now work on boss floors
- note that the curse of multiplicity also now works on boss floors
- bosses resist weakening traps
2019-05-23 19:26:50 -04:00
Evan Debenham
a9add83d2c
v0.7.3: improved the shading on crystal keys
2019-05-23 19:25:48 -04:00
Evan Debenham
d030edbec7
v0.7.3: bugfixes:
...
- fixed prismatic images not properly dieing when falling into chasms
- fixed secret room distributions being skewed towards later floors
2019-05-23 19:19:00 -04:00
Evan Debenham
39ffe663f4
v0.7.3: rebalanced corrosive brew and curse infusion
2019-05-23 19:18:55 -04:00
Evan Debenham
302bf62037
v0.7.3: rebalanced elixir of aquatic restoration
2019-05-23 19:18:04 -04:00
Evan Debenham
e074a47518
v0.7.2d: manifest commit
2019-04-27 18:43:45 -04:00
Evan Debenham
971e421fa1
v0.7.2d: moved the base halo class to SPD-classes
2019-04-27 18:43:44 -04:00
Evan Debenham
dc8f6a1dbf
v0.7.2d: bugfixes:
...
- fixed assassin blink not working on targets standing on traps
- fixed glyph of stone seriously over-calculating hit chance when evasion is greater than accuracy
- fixed cloak of shadows not saving turns until charge cost
- adjusted timekeeper's hourglass charges to behave like cloak of shadows charges
- fixed corrupted enemies never dropping loot
2019-04-27 18:43:44 -04:00
Evan Debenham
550f8da8e1
v0.7.2c: manifest commit
2019-04-24 19:24:11 -04:00
Evan Debenham
1cda72fd50
v0.7.2c: updated translations
2019-04-24 19:24:10 -04:00
Evan Debenham
e7bd8496d3
v0.7.2c: added adaptive icon support.
...
Icon is currently a bit basic, will likely be improved.
2019-04-24 19:24:04 -04:00
Evan Debenham
bc3b13f247
v0.7.2c: bugfixes:
...
- fixed NPCs triggering ring of wealth when being shot by corruption
- fixed hourglass not updating charges correctly in some cases
- fixed blandfruit bush rarely appearing in 'on diet' challenge
- fixed strength from ring of might not appearing in rankings
2019-04-24 19:24:03 -04:00
Evan Debenham
d4afe8697f
v0.7.2c: added a simple window restoring function to scene resets
2019-04-24 19:24:03 -04:00