v0.9.0: adjusted mob behavior slightly to prevent an infinite loop

This commit is contained in:
Evan Debenham 2020-09-18 01:35:53 -04:00
parent 023f746df7
commit 1421b2b7b7

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@ -890,7 +890,8 @@ public abstract class Mob extends Char {
Char newEnemy = chooseEnemy();
if (newEnemy != null && enemy != newEnemy){
enemy = newEnemy;
return act(enemyInFOV, justAlerted);
spend( TICK );
return true;
}
spend( TICK );