v0.9.0: implemented an offensive talent for rogue and huntress
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@ -316,16 +316,16 @@ actors.hero.talent.rationed_meal.title=rationed meal
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actors.hero.talent.rationed_meal.desc=_+1:_ Eating at below 50% health gives the Rogue _20% more satiety_.\n\n_+2:_ Eating at below 50% health gives the Rogue _30% more satiety_.
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actors.hero.talent.thiefs_intuition.title=thief's intuition
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actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
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actors.hero.talent.test_rogue_3.title=test talent
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actors.hero.talent.test_rogue_3.desc=TODO
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actors.hero.talent.sucker_punch.title=sucker punch
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actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.
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actors.hero.talent.mending_shadows.title=mending shadows
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actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _2 consecutive turns_ that he is hidden by his cloak.
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actors.hero.talent.invigorating_meal.title=invigorating meal
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating at below 50% health takes 1 turn and grants the Huntress _2 turns of haste_.\n\n_+2:_ Eating at below 50% health takes 1 turn and grants the Huntress _3 turns of haste_.
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actors.hero.talent.survivalists_intuition.title=survivalist's intuition
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actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2x faster_.
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actors.hero.talent.test_huntress_3.title=test talent
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actors.hero.talent.test_huntress_3.desc=TODO
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actors.hero.talent.followup_strike.title=followup strike
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actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _1-2 bonus damage_
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actors.hero.talent.natures_aid.title=nature's aid
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actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
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@ -22,10 +22,12 @@
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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@ -34,8 +36,10 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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import java.util.Collections;
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@ -55,12 +59,12 @@ public enum Talent {
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RATIONED_MEAL(32),
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THIEFS_INTUITION(33),
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TEST_ROGUE_3(34),
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SUCKER_PUNCH(34),
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MENDING_SHADOWS(35),
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INVIGORATING_MEAL(48),
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SURVIVALISTS_INTUITION(49),
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TEST_HUNTRESS_3(50),
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FOLLOWUP_STRIKE(50),
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NATURES_AID(51);
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int icon;
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@ -167,6 +171,29 @@ public enum Talent {
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}
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}
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public static int onAttackProc( Hero hero, Char enemy, int dmg ){
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if (hero.hasTalent(Talent.SUCKER_PUNCH)
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&& enemy instanceof Mob && ((Mob) enemy).surprisedBy(hero)
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&& enemy.buff(SuckerPunchTracker.class) == null){
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dmg += Random.IntRange(1 , hero.pointsInTalent(Talent.SUCKER_PUNCH));
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Buff.affect(enemy, SuckerPunchTracker.class);
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}
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if (hero.hasTalent(Talent.FOLLOWUP_STRIKE)) {
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if (hero.belongings.weapon instanceof MissileWeapon) {
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Buff.affect(enemy, FollowupStrikeTracker.class);
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} else if (enemy.buff(FollowupStrikeTracker.class) != null){
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dmg += Random.IntRange(1 , hero.pointsInTalent(Talent.FOLLOWUP_STRIKE));
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enemy.buff(FollowupStrikeTracker.class).detach();
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}
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}
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return dmg;
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}
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public static class SuckerPunchTracker extends Buff{};
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public static class FollowupStrikeTracker extends Buff{};
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private static final int TALENT_TIERS = 1;
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public static void initClassTalents( Hero hero ){
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@ -185,10 +212,10 @@ public enum Talent {
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Collections.addAll(tierTalents, ENERGIZING_MEAL, SCHOLARS_INTUITION, TESTED_HYPOTHESIS, ENERGIZING_UPGRADE);
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break;
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case ROGUE:
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Collections.addAll(tierTalents, RATIONED_MEAL, THIEFS_INTUITION, TEST_ROGUE_3, MENDING_SHADOWS);
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Collections.addAll(tierTalents, RATIONED_MEAL, THIEFS_INTUITION, SUCKER_PUNCH, MENDING_SHADOWS);
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break;
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case HUNTRESS:
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Collections.addAll(tierTalents, INVIGORATING_MEAL, SURVIVALISTS_INTUITION, TEST_HUNTRESS_3, NATURES_AID);
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Collections.addAll(tierTalents, INVIGORATING_MEAL, SURVIVALISTS_INTUITION, FOLLOWUP_STRIKE, NATURES_AID);
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break;
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}
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for (Talent talent : tierTalents){
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@ -39,8 +39,8 @@ public class Gloves extends MeleeWeapon {
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@Override
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public int max(int lvl) {
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return (int)(3f*(tier+1)) + //6 base, down from 10
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lvl*tier; //+1 per level, down from +2
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return Math.round(2.5f*(tier+1)) + //5 base, down from 10
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lvl*Math.round(0.5f*(tier+1)); //+1 per level, down from +2
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}
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}
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