02270aa3d8
Buffs: - Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1 - Wards/sentries are now inorganic - Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8 - Zaps per ward tier increased to 1/3/5 from 1/3/4 - Upgrading a sentry now always grants it the largest possible health boost (18/22) - Regular Sentry healing up to 8/10/15 from 6/8/12 QoL: - Ward sprites now visually darken as they use up charges - Sentries now show how much they are being healed by wand of warding Massively reduced cases of "can't place ward here": - wards can now be adjacent to eachother - wards can now be summoned out of FOV if nothing is in the way - wards now spawn adjacent to an enemy/wall if shot at one And two that are more adjustments/nerfs: - Lesser sentries now start with 4 less HP for each zap they used as a ward - Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x |
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build.gradle |