3dae7bf2cf
- Bees refusing to retarget when target is invulnerable - Potion splashes cleaning fire/ooze from enemies - Blast wave attempting to throw enemies that move after being damaged - Corrupting enchant attempting to corrupt dead enemies - Magic missile charge buff not visually applying to the mage's staff - Specific cases where using an item wouldn't cancel the current cell selector - Large enemies rarely appearing in enclosed spaces due to levelgen - Lotus vfx persisting after the sprite is destroyed in rare case |
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.. | ||
src/main | ||
build.gradle |