v0.8.2c: tweaks to missile sprite vfx
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f210cc23f4
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@ -70,7 +70,7 @@ public class HuntressArmor extends ClassArmor {
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};
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((MissileSprite)curUser.sprite.parent.recycle( MissileSprite.class )).
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reset( curUser.pos, mob.pos, proto, callback );
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reset( curUser.sprite, mob.pos, proto, callback );
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targets.put( callback, mob );
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}
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@ -61,7 +61,7 @@ public class GnollTricksterSprite extends MobSprite {
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if (!Dungeon.level.adjacent(cell, ch.pos)) {
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((MissileSprite)parent.recycle( MissileSprite.class )).
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reset( ch.pos, cell, new ParalyticDart(), new Callback() {
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reset( this, cell, new ParalyticDart(), new Callback() {
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@Override
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public void call() {
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ch.onAttackComplete();
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@ -46,24 +46,30 @@ import java.util.HashMap;
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public class MissileSprite extends ItemSprite implements Tweener.Listener {
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private static final float SPEED = 240f;
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private static final float SPEED = 24f;
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private Callback callback;
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public void reset( int from, int to, Item item, Callback listener ) {
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reset( DungeonTilemap.tileToWorld( from ), DungeonTilemap.tileToWorld( to ), item, listener);
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}
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public void reset( Visual from, Visual to, Item item, Callback listener ) {
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reset(from.center(this), to.center(this), item, listener );
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reset(Dungeon.level.solid[from] ? DungeonTilemap.raisedTileCenterToWorld(from) : DungeonTilemap.raisedTileCenterToWorld(from),
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Dungeon.level.solid[to] ? DungeonTilemap.raisedTileCenterToWorld(to) : DungeonTilemap.raisedTileCenterToWorld(to),
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item, listener);
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}
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public void reset( Visual from, int to, Item item, Callback listener ) {
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reset(from.center(this), DungeonTilemap.tileToWorld( to ), item, listener );
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reset(from.center(),
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Dungeon.level.solid[to] ? DungeonTilemap.raisedTileCenterToWorld(to) : DungeonTilemap.raisedTileCenterToWorld(to),
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item, listener );
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}
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public void reset( int from, Visual to, Item item, Callback listener ) {
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reset(DungeonTilemap.tileToWorld( from ), to.center(this), item, listener );
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reset(Dungeon.level.solid[from] ? DungeonTilemap.raisedTileCenterToWorld(from) : DungeonTilemap.raisedTileCenterToWorld(from),
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to.center(),
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item, listener );
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}
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public void reset( Visual from, Visual to, Item item, Callback listener ) {
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reset(from.center(), to.center(), item, listener );
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}
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public void reset( PointF from, PointF to, Item item, Callback listener) {
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@ -108,6 +114,12 @@ public class MissileSprite extends ItemSprite implements Tweener.Listener {
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originToCenter();
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//adjust points so they work with the center of the missile sprite, not the corner
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from.x -= width()/2;
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to.x -= width()/2;
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from.y -= height()/2;
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to.y -= height()/2;
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this.callback = listener;
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point( from );
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@ -81,7 +81,7 @@ public class ScorpioSprite extends MobSprite {
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idle();
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((MissileSprite)parent.recycle( MissileSprite.class )).
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reset( ch.pos, cellToAttack, new ScorpioShot(), new Callback() {
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reset( this, cellToAttack, new ScorpioShot(), new Callback() {
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@Override
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public void call() {
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ch.onAttackComplete();
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@ -81,7 +81,7 @@ public class TenguSprite extends MobSprite {
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if (!Dungeon.level.adjacent( cell, ch.pos )) {
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((MissileSprite)parent.recycle( MissileSprite.class )).
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reset( ch.pos, cell, new TenguShuriken(), new Callback() {
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reset( this, cell, new TenguShuriken(), new Callback() {
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@Override
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public void call() {
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ch.onAttackComplete();
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