v0.8.1: increased the rate at which checked cells accelerate by distance

This commit is contained in:
Evan Debenham 2020-06-05 16:10:14 -04:00
parent 73ba018bf3
commit a77de584dd

View File

@ -48,7 +48,7 @@ public class CheckedCell extends Image {
this( pos );
delay = (Dungeon.level.trueDistance(pos, visSource)-1f);
//steadily accelerates as distance increases
if (delay > 0) delay = (float)Math.pow(delay, 0.75f)/10f;
if (delay > 0) delay = (float)Math.pow(delay, 0.67f)/10f;
}
@Override