v0.8.1: redesigned hero select with new splash art!
This commit is contained in:
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BIN
core/src/main/assets/splashes/huntress.jpg
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core/src/main/assets/splashes/huntress.jpg
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After Width: | Height: | Size: 194 KiB |
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core/src/main/assets/splashes/mage.jpg
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core/src/main/assets/splashes/mage.jpg
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core/src/main/assets/splashes/rogue.jpg
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core/src/main/assets/splashes/rogue.jpg
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After Width: | Height: | Size: 157 KiB |
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core/src/main/assets/splashes/warrior.jpg
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core/src/main/assets/splashes/warrior.jpg
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@ -178,6 +178,14 @@ public class Assets {
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};
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}
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public static class Splashes {
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public static final String WARRIOR = "splashes/warrior.jpg";
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public static final String MAGE = "splashes/mage.jpg";
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public static final String ROGUE = "splashes/rogue.jpg";
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public static final String HUNTRESS = "splashes/huntress.jpg";
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}
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public static class Sprites {
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public static final String ITEMS = "sprites/items.png";
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@ -214,6 +214,19 @@ public enum HeroClass {
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return Assets.Sprites.HUNTRESS;
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}
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}
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public String splashArt(){
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switch (this) {
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case WARRIOR: default:
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return Assets.Splashes.WARRIOR;
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case MAGE:
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return Assets.Splashes.MAGE;
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case ROGUE:
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return Assets.Splashes.ROGUE;
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case HUNTRESS:
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return Assets.Splashes.HUNTRESS;
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}
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}
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public String[] perks() {
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switch (this) {
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@ -0,0 +1,415 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2020 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
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import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.IconButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndChallenges;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStartGame;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndTabbed;
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import com.watabou.input.PointerEvent;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.PointerArea;
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import com.watabou.utils.DeviceCompat;
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import com.watabou.utils.GameMath;
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import java.util.ArrayList;
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public class HeroSelectScene extends PixelScene {
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private Image background;
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private NinePatch border;
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private RenderedTextBlock prompt;
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//fading UI elements
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private ArrayList<StyledButton> heroBtns = new ArrayList<>();
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private StyledButton startBtn;
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private IconButton infoButton;
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private IconButton challengeButton;
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private IconButton btnExit;
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@Override
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public void create() {
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super.create();
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background = new Image(HeroClass.WARRIOR.splashArt()){
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@Override
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public void update() {
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if (rm > 1f){
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rm -= Game.elapsed;
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gm = bm = rm;
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} else {
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rm = gm = bm = 1;
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}
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}
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};
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background.scale.set(Camera.main.height/background.height);
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background.x = (Camera.main.width - background.width())/2f;
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background.y = (Camera.main.height - background.height())/2f;
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background.visible = false;
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PixelScene.align(background);
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border = Chrome.get(Chrome.Type.WINDOW_SILVER);
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border.size(background.width()+border.marginHor()-4, background.height()+border.marginVer()-4);
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border.x = background.x - border.marginLeft()+2;
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border.y = background.y - border.marginTop()+2;
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border.visible = false;
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add(border);
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add(background);
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prompt = PixelScene.renderTextBlock(Messages.get(WndStartGame.class, "title"), 12);
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prompt.hardlight(Window.TITLE_COLOR);
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prompt.setPos( (Camera.main.width - prompt.width())/2f, (Camera.main.height - HeroBtn.HEIGHT - prompt.height() - 4));
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PixelScene.align(prompt);
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add(prompt);
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startBtn = new StyledButton(Chrome.Type.GREY_BUTTON_TR, ""){
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@Override
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protected void onClick() {
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super.onClick();
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if (GamesInProgress.selectedClass == null) return;
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Dungeon.hero = null;
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ActionIndicator.action = null;
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InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
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if (SPDSettings.intro()) {
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SPDSettings.intro( false );
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Game.switchScene( IntroScene.class );
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} else {
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Game.switchScene( InterlevelScene.class );
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}
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}
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};
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startBtn.icon(Icons.get(Icons.ENTER));
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startBtn.setSize(80, 21);
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startBtn.setPos((Camera.main.width - startBtn.width())/2f, (Camera.main.height - HeroBtn.HEIGHT + 2 - startBtn.height()));
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add(startBtn);
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startBtn.visible = false;
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infoButton = new IconButton(Icons.get(Icons.INFO)){
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@Override
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protected void onClick() {
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super.onClick();
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ShatteredPixelDungeon.scene().addToFront(new WndHeroInfo(GamesInProgress.selectedClass));
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}
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};
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infoButton.visible = false;
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infoButton.setSize(21, 21);
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add(infoButton);
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HeroClass[] classes = HeroClass.values();
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int btnWidth = HeroBtn.MIN_WIDTH;
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int curX = (Camera.main.width - btnWidth * classes.length)/2;
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if (curX > 0){
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btnWidth += Math.min(curX/(classes.length/2), 15);
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curX = (Camera.main.width - btnWidth * classes.length)/2;
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}
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int heroBtnleft = curX;
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for (HeroClass cl : classes){
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HeroBtn button = new HeroBtn(cl);
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button.setRect(curX, Camera.main.height-HeroBtn.HEIGHT+3, btnWidth, HeroBtn.HEIGHT);
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curX += btnWidth;
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add(button);
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heroBtns.add(button);
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}
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challengeButton = new IconButton(
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Icons.get( SPDSettings.challenges() > 0 ? Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF)){
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@Override
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protected void onClick() {
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ShatteredPixelDungeon.scene().addToFront(new WndChallenges(SPDSettings.challenges(), true) {
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public void onBackPressed() {
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super.onBackPressed();
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icon(Icons.get(SPDSettings.challenges() > 0 ? Icons.CHALLENGE_ON : Icons.CHALLENGE_OFF));
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}
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} );
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}
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@Override
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public void update() {
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if( !visible && GamesInProgress.selectedClass != null){
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visible = true;
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}
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super.update();
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}
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};
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challengeButton.setRect(heroBtnleft + 16, Camera.main.height-HeroBtn.HEIGHT-16, 21, 21);
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challengeButton.visible = false;
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if (DeviceCompat.isDebug() || Badges.isUnlocked(Badges.Badge.VICTORY)){
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add(challengeButton);
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} else {
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Dungeon.challenges = 0;
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SPDSettings.challenges(0);
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}
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btnExit = new ExitButton();
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btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
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add( btnExit );
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PointerArea fadeResetter = new PointerArea(0, 0, Camera.main.width, Camera.main.height){
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@Override
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public boolean onSignal(PointerEvent event) {
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resetFade();
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return false;
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}
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};
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add(fadeResetter);
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resetFade();
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if (GamesInProgress.selectedClass != null){
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setSelectedHero(GamesInProgress.selectedClass);
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}
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fadeIn();
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}
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private void setSelectedHero(HeroClass cl){
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GamesInProgress.selectedClass = cl;
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background.texture( cl.splashArt() );
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background.visible = true;
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background.hardlight(1.5f,1.5f,1.5f);
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border.visible = true;
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prompt.visible = false;
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startBtn.visible = true;
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startBtn.text(Messages.titleCase(cl.title()));
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startBtn.textColor(Window.TITLE_COLOR);
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startBtn.setSize(startBtn.reqWidth() + 8, 21);
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startBtn.setPos((Camera.main.width - startBtn.width())/2f, startBtn.top());
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PixelScene.align(startBtn);
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infoButton.visible = true;
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infoButton.setPos(startBtn.right(), startBtn.top());
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challengeButton.visible = true;
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challengeButton.setPos(startBtn.left()-challengeButton.width(), startBtn.top());
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}
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private float uiAlpha;
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@Override
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public void update() {
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super.update();
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//do not fade when a window is open
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for (Object v : members){
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if (v instanceof Window) resetFade();
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}
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if (GamesInProgress.selectedClass != null) {
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if (uiAlpha > 0f){
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uiAlpha -= Game.elapsed/4f;
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}
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float alpha = GameMath.gate(0f, uiAlpha, 1f);
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for (StyledButton b : heroBtns){
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b.alpha(alpha);
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}
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startBtn.alpha(alpha);
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btnExit.icon().alpha(alpha);
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challengeButton.icon().alpha(alpha);
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infoButton.icon().alpha(alpha);
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}
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}
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private void resetFade(){
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//starts fading after 4 seconds, fades over 4 seconds.
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uiAlpha = 2f;
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}
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private class HeroBtn extends StyledButton {
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private HeroClass cl;
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private static final int MIN_WIDTH = 20;
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private static final int HEIGHT = 24;
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HeroBtn ( HeroClass cl ){
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super(Chrome.Type.GREY_BUTTON_TR, "");
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this.cl = cl;
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icon(new Image(cl.spritesheet(), 0, 90, 12, 15));
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}
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@Override
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public void update() {
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super.update();
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if (cl != GamesInProgress.selectedClass){
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if (!cl.isUnlocked()){
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icon.brightness(0.1f);
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} else {
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icon.brightness(0.6f);
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}
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} else {
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icon.brightness(1f);
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}
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}
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@Override
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protected void onClick() {
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super.onClick();
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if( !cl.isUnlocked() ){
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ShatteredPixelDungeon.scene().addToFront( new WndMessage(cl.unlockMsg()));
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} else if (GamesInProgress.selectedClass == cl) {
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ShatteredPixelDungeon.scene().add(new WndHeroInfo(cl));
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} else {
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setSelectedHero(cl);
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}
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}
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}
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private static class WndHeroInfo extends WndTabbed {
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private RenderedTextBlock info;
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private int WIDTH = 120;
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private int MARGIN = 4;
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private int INFO_WIDTH = WIDTH - MARGIN*2;
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public WndHeroInfo( HeroClass cl ){
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Tab tab;
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Image[] tabIcons;
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switch (cl){
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case WARRIOR: default:
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tabIcons = new Image[]{
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new ItemSprite(ItemSpriteSheet.SEAL, null),
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new ItemSprite(ItemSpriteSheet.WORN_SHORTSWORD, null),
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new ItemSprite(ItemSpriteSheet.RATION, null)
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};
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break;
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case MAGE:
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tabIcons = new Image[]{
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new ItemSprite(ItemSpriteSheet.MAGES_STAFF, null),
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new ItemSprite(ItemSpriteSheet.HOLDER, null),
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new ItemSprite(ItemSpriteSheet.WAND_MAGIC_MISSILE, null)
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};
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break;
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case ROGUE:
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tabIcons = new Image[]{
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new ItemSprite(ItemSpriteSheet.ARTIFACT_CLOAK, null),
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new ItemSprite(ItemSpriteSheet.DAGGER, null),
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Icons.get(Icons.DEPTH)
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};
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break;
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case HUNTRESS:
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tabIcons = new Image[]{
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new ItemSprite(ItemSpriteSheet.SPIRIT_BOW, null),
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new ItemSprite(ItemSpriteSheet.GLOVES, null),
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new Image(Assets.Environment.TILES_SEWERS, 112, 96, 16, 16 )
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};
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break;
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}
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tab = new IconTab( tabIcons[0] ){
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@Override
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protected void select(boolean value) {
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super.select(value);
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if (value){
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info.text(Messages.get(cl, cl.name() + "_desc_item"), INFO_WIDTH);
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}
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}
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};
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add(tab);
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tab = new IconTab( tabIcons[1] ){
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@Override
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protected void select(boolean value) {
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super.select(value);
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if (value){
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info.text(Messages.get(cl, cl.name() + "_desc_loadout"), INFO_WIDTH);
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}
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}
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};
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add(tab);
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tab = new IconTab( tabIcons[2] ){
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@Override
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protected void select(boolean value) {
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super.select(value);
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if (value){
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info.text(Messages.get(cl, cl.name() + "_desc_misc"), INFO_WIDTH);
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}
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}
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};
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add(tab);
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tab = new IconTab(new ItemSprite(ItemSpriteSheet.MASTERY, null)){
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@Override
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protected void select(boolean value) {
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super.select(value);
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if (value){
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String msg = Messages.get(cl, cl.name() + "_desc_subclasses");
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for (HeroSubClass sub : cl.subClasses()){
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msg += "\n\n" + sub.desc();
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}
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info.text(msg, INFO_WIDTH);
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}
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}
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};
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add(tab);
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info = PixelScene.renderTextBlock(6);
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info.setPos(MARGIN, MARGIN);
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add(info);
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select(0);
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}
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@Override
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public void select(Tab tab) {
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super.select(tab);
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resize(WIDTH, (int)info.bottom()+MARGIN);
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layoutTabs();
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}
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}
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}
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@ -258,7 +258,9 @@ public class StartScene extends PixelScene {
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@Override
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protected void onClick() {
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if (newGame) {
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ShatteredPixelDungeon.scene().add( new WndStartGame(slot));
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GamesInProgress.selectedClass = null;
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GamesInProgress.curSlot = slot;
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ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
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} else {
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ShatteredPixelDungeon.scene().add( new WndGameInProgress(slot));
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}
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@ -103,7 +103,9 @@ public class TitleScene extends PixelScene {
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@Override
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protected void onClick() {
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if (GamesInProgress.checkAll().size() == 0){
|
||||
TitleScene.this.add( new WndStartGame(1) );
|
||||
GamesInProgress.selectedClass = null;
|
||||
GamesInProgress.curSlot = 1;
|
||||
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
|
||||
} else {
|
||||
ShatteredPixelDungeon.switchNoFade( StartScene.class );
|
||||
}
|
||||
|
@ -113,7 +115,10 @@ public class TitleScene extends PixelScene {
|
|||
protected boolean onLongClick() {
|
||||
//making it easier to start runs quickly while debugging
|
||||
if (DeviceCompat.isDebug()) {
|
||||
TitleScene.this.add( new WndStartGame(1) );
|
||||
GamesInProgress.selectedClass = null;
|
||||
GamesInProgress.curSlot = 1;
|
||||
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
|
||||
//TitleScene.this.add( new WndStartGame(1) );
|
||||
return true;
|
||||
}
|
||||
return super.onLongClick();
|
||||
|
|
|
@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
|
|||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Rankings;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||
|
@ -102,7 +103,9 @@ public class WelcomeScene extends PixelScene {
|
|||
super.onClick();
|
||||
if (previousVersion == 0){
|
||||
SPDSettings.version(ShatteredPixelDungeon.versionCode);
|
||||
WelcomeScene.this.add(new WndStartGame(1));
|
||||
GamesInProgress.selectedClass = null;
|
||||
GamesInProgress.curSlot = 1;
|
||||
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
|
||||
} else {
|
||||
updateVersion(previousVersion);
|
||||
ShatteredPixelDungeon.switchScene(TitleScene.class);
|
||||
|
|
|
@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.HeroSelectScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.RankingsScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
|
||||
|
@ -73,9 +74,10 @@ public class WndGame extends Window {
|
|||
addButton( btnStart = new RedButton( Messages.get(this, "start") ) {
|
||||
@Override
|
||||
protected void onClick() {
|
||||
GamesInProgress.selectedClass = Dungeon.hero.heroClass;
|
||||
InterlevelScene.noStory = true;
|
||||
GameScene.show(new WndStartGame(GamesInProgress.firstEmpty()));
|
||||
GamesInProgress.selectedClass = Dungeon.hero.heroClass;
|
||||
GamesInProgress.curSlot = GamesInProgress.firstEmpty();
|
||||
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
|
||||
}
|
||||
} );
|
||||
btnStart.textColor(Window.TITLE_COLOR);
|
||||
|
|
|
@ -49,7 +49,7 @@ public class WndTabbed extends Window {
|
|||
tab.setPos( tabs.size() == 0 ?
|
||||
-chrome.marginLeft() + 1 :
|
||||
tabs.get( tabs.size() - 1 ).right(), height );
|
||||
tab.select( false );
|
||||
tab.select( tab.selected );
|
||||
super.add( tab );
|
||||
|
||||
tabs.add( tab );
|
||||
|
|
Loading…
Reference in New Issue
Block a user