v0.8.1: fixed shadows sfx playing on game load
This commit is contained in:
parent
79767810fc
commit
9cd9cb5730
|
@ -21,6 +21,7 @@
|
|||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Shadows;
|
||||
|
@ -31,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
|
||||
public class Foliage extends Blob {
|
||||
|
||||
|
@ -65,7 +67,13 @@ public class Foliage extends Blob {
|
|||
|
||||
Hero hero = Dungeon.hero;
|
||||
if (hero.isAlive() && hero.visibleEnemies() == 0 && cur[hero.pos] > 0) {
|
||||
Buff.affect( hero, Shadows.class ).prolong();
|
||||
Shadows s = hero.buff(Shadows.class);
|
||||
if (s == null){
|
||||
Buff.affect( hero, Shadows.class ).prolong();
|
||||
Sample.INSTANCE.play( Assets.Sounds.MELD );
|
||||
} else {
|
||||
s.prolong();
|
||||
}
|
||||
}
|
||||
|
||||
if (visible) {
|
||||
|
|
|
@ -56,7 +56,6 @@ public class Shadows extends Invisibility {
|
|||
@Override
|
||||
public boolean attachTo( Char target ) {
|
||||
if (super.attachTo( target )) {
|
||||
Sample.INSTANCE.play( Assets.Sounds.MELD );
|
||||
if (Dungeon.level != null)
|
||||
Dungeon.observe();
|
||||
return true;
|
||||
|
|
Loading…
Reference in New Issue
Block a user