v0.8.1: Slight adjustments to Yog Dzewa:
- Bright and dark fist damage down to 10-20 from 12-24 - Yog laser damage down to 20-30 from 20-35 - Burning fist now evaporates slightly more adjacent water tiles
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@ -161,7 +161,7 @@ public class YogDzewa extends Mob {
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Dungeon.observe();
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}
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for (Char ch : affected) {
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ch.damage(Random.NormalIntRange(20, 35), new Eye.DeathGaze());
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ch.damage(Random.NormalIntRange(20, 30), new Eye.DeathGaze());
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if (Dungeon.level.heroFOV[pos]) {
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ch.sprite.flash();
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@ -188,11 +188,16 @@ public abstract class YogFist extends Mob {
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CellEmitter.get( pos ).burst( Speck.factory( Speck.STEAM ), 10 );
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}
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int cell = pos + PathFinder.NEIGHBOURS8[Random.Int(8)];
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if (Dungeon.level.map[cell] == Terrain.WATER){
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Level.set( cell, Terrain.EMPTY);
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GameScene.updateMap( cell );
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CellEmitter.get( cell ).burst( Speck.factory( Speck.STEAM ), 10 );
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//1.33 evaporated tiles on average
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int evaporatedTiles = Random.chances(new float[]{0, 2, 1});
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for (int i = 0; i < evaporatedTiles; i++) {
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int cell = pos + PathFinder.NEIGHBOURS8[Random.Int(8)];
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if (Dungeon.level.map[cell] == Terrain.WATER){
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Level.set( cell, Terrain.EMPTY);
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GameScene.updateMap( cell );
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CellEmitter.get( cell ).burst( Speck.factory( Speck.STEAM ), 10 );
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}
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}
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for (int i : PathFinder.NEIGHBOURS9) {
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@ -440,7 +445,7 @@ public abstract class YogFist extends Mob {
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if (hit( this, enemy, true )) {
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enemy.damage( Random.NormalIntRange(12, 24), new LightBeam() );
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enemy.damage( Random.NormalIntRange(10, 20), new LightBeam() );
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Buff.prolong( enemy, Blindness.class, Blindness.DURATION/2f );
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if (!enemy.isAlive() && enemy == Dungeon.hero) {
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@ -503,7 +508,7 @@ public abstract class YogFist extends Mob {
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if (hit( this, enemy, true )) {
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enemy.damage( Random.NormalIntRange(12, 24), new DarkBolt() );
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enemy.damage( Random.NormalIntRange(10, 20), new DarkBolt() );
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Light l = enemy.buff(Light.class);
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if (l != null){
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