Commit Graph

2959 Commits

Author SHA1 Message Date
Evan Debenham
7a4c21e81f v0.9.1: rejuvenating steps now produces furrowed grass when regen is off 2020-12-05 21:50:32 -05:00
Evan Debenham
086c0a56d8 v0.9.1: fixed an exploit with iron stomach and time freeze 2020-12-05 21:50:32 -05:00
Evan Debenham
2cdde39511 v0.9.1: fixed visual errors with rejuvenating steps + levitation 2020-12-05 21:50:32 -05:00
Evan Debenham
d62ce0334e v0.9.1: fixed snipers mark being applicable to the hero 2020-12-05 21:50:32 -05:00
Evan Debenham
1f8ea810a8 v0.9.1: added a safety check on quickslot buttons 2020-12-05 21:50:32 -05:00
Evan Debenham
aa7e8de37d v0.9.1: fixed stone of intuition being usable on rings with known types 2020-12-05 21:50:32 -05:00
Evan Debenham
13a2ada076 v0.9.1: fixed antimagic not applying to magical sleep or wards 2020-12-05 21:50:32 -05:00
Evan Debenham
04addf7cbb v0.9.1: added some checks to ensure things can't spawn inside of doors 2020-12-02 19:56:40 -05:00
Evan Debenham
ea5df5f3ab v0.9.1: fixed crashes with Swiftthistle 2020-12-02 19:56:40 -05:00
Evan Debenham
74679f153e v0.9.1: fixed crashes with rockfall traps 2020-12-02 19:56:40 -05:00
Evan Debenham
e3523a2a07 v0.9.1: updated translations 2020-12-01 21:36:25 -05:00
Evan Debenham
422b970897 v0.9.1: tweaked the description of restored willpower 2020-12-01 21:36:22 -05:00
Evan Debenham
23daa002ba v0.9.1: adjusted the wand preservation talent 2020-12-01 21:36:22 -05:00
Evan Debenham
5793ee30a3 v0.9.1: staff now pools charges when imbued, rather than being maxed 2020-12-01 21:36:21 -05:00
Evan Debenham
f255ff070d v0.9.1: fixed arcane vision stacking on itself and replacing itself 2020-12-01 21:36:21 -05:00
Evan Debenham
457b943a2e v0.9.1: fixed health potion limits not triggering for warlocks 2020-12-01 21:36:21 -05:00
Evan Debenham
a24cc62cb5 v0.9.1: adjusted and implemented the lethal momentum talent 2020-11-30 15:06:59 -05:00
Evan Debenham
c4b9a1a72a v0.9.1: implemented the rejuvenating steps talent 2020-11-30 15:06:59 -05:00
Evan Debenham
69d6d6c505 v0.9.1: implemented the improvised projectiles talent 2020-11-30 15:06:59 -05:00
Evan Debenham
e867a4c85d v0.9.1: implemented the shield battery talent 2020-11-30 15:06:59 -05:00
Evan Debenham
c1fa23a7d2 v0.9.1: implemented the arcane vision talent 2020-11-30 15:06:59 -05:00
Evan Debenham
b0b0d38a57 v0.9.1: implemented the wand preservation talent 2020-11-30 15:06:59 -05:00
Evan Debenham
68bdd4931c v0.9.1: implemented the wide search talent 2020-11-30 15:06:58 -05:00
Evan Debenham
1182a13cef v0.9.1: implemented the runic transference talent 2020-11-30 15:06:58 -05:00
Evan Debenham
7acab31316 v0.9.1: locked in names and descriptions for each T2 talent 2020-11-30 15:06:58 -05:00
Evan Debenham
9ac85d3d77 v0.9.1: fixed downed ghouls not dying when nearby ghouls are corrupted 2020-11-30 15:06:58 -05:00
Evan Debenham
f240e7863c v0.9.1: fixed talent points being spendable after the hero dies 2020-11-30 15:06:58 -05:00
Evan Debenham
3959c7a51d v0.9.1: buffed artifact recharge on ring of energy 2020-11-30 15:06:58 -05:00
Evan Debenham
89cf94b927 v0.9.1: reduced direct melee damage of spinners 2020-11-30 15:06:58 -05:00
Evan Debenham
b0940e7ef5 v0.9.1: balance changes to battlemage and wand of transfusion 2020-11-30 15:06:58 -05:00
Evan Debenham
10f09bc8a1 v0.9.1: fixed various typos in new talent descriptions 2020-11-30 15:06:58 -05:00
Evan Debenham
a0d43b00b5 v0.9.1: fixed various effects rarely placing high grass over plants 2020-11-30 15:06:58 -05:00
Evan Debenham
52388f2d23 v0.9.1: fixed hunting mobs taking a second turn when enemy is null 2020-11-30 15:06:58 -05:00
Evan Debenham
9c75859126 v0.9.1: fixed talent point msg not showing up after lvl 6 test test tes 2020-11-30 15:06:57 -05:00
Evan Debenham
65a6c54b98 v0.9.1: implemented a T2 item use talent for each hero 2020-11-30 15:06:57 -05:00
Evan Debenham
9260357c9b v0.9.1: added some T2 talents for rogue/huntress 2020-11-30 15:06:57 -05:00
Evan Debenham
de95231afb v0.9.1: further improved DM-300 visibility checks 2020-11-30 15:06:57 -05:00
Evan Debenham
e2595b1730 v0.9.1: implemented a T2 on-eat talent for each hero 2020-11-30 15:06:57 -05:00
Evan Debenham
494a586b5c v0.9.1: adjusted text for hero innate powers 2020-11-30 15:06:57 -05:00
Evan Debenham
7982804508 v0.9.1: adjusted secret room spawn rates, removed rogue passive 2020-11-30 15:06:57 -05:00
Evan Debenham
3b0aaa7d29 v0.9.1: Tweaked T1 talents for the Rogue and Huntress 2020-11-30 15:06:57 -05:00
Evan Debenham
d4709a1100 v0.9.1: fixed a few incorrect levelgen values in comments 2020-11-30 15:06:57 -05:00
Evan Debenham
9263fa90f0 v0.9.1: improved code that determines time taken to eat food 2020-11-30 15:06:57 -05:00
Evan Debenham
157b2cab44 v0.9.1: cleaned up shield buff code a bit 2020-11-30 15:06:57 -05:00
Evan Debenham
fea825d2ee v0.9.1: added a new buff type that stores a counter 2020-11-30 15:06:57 -05:00
Evan Debenham
8f5fca2df9 v0.9.1: fixed DM-300 not checking visbility in all cases 2020-11-30 15:06:56 -05:00
Evan Debenham
00f0b77cdb v0.9.1: fixed bees rarely appearing inside of doors 2020-11-30 15:06:56 -05:00
Evan Debenham
0f6c06002f v0.9.1: fixed rare cases of artifacting in the shadowcaster 2020-11-30 15:06:56 -05:00
Evan Debenham
348acd23ac v0.9.1: tweaked the mage's T1 talents 2020-11-30 15:06:56 -05:00
Evan Debenham
74ae04a616 v0.9.1: fixed ring of wealth vfx not following moving chars 2020-11-30 15:06:56 -05:00
Evan Debenham
ad70ff52aa v0.9.1: tweaked the warrior's T1 talents 2020-11-30 15:06:56 -05:00
Evan Debenham
09c714db84 v0.9.1: fixed a no text found error in talisman of foresight 2020-11-30 15:06:27 -05:00
Evan Debenham
89c2e2b487 v0.9.1: added a new fissure room to the caves 2020-11-30 15:06:27 -05:00
Evan Debenham
8f8169c8e7 v0.9.1: fixed incorrect int arithmetic when artifacts transfer levels 2020-11-30 15:06:27 -05:00
Evan Debenham
350086c9a4 v0.9.1: tweaked the wording for artifact charge buff's description 2020-11-30 15:06:27 -05:00
Evan Debenham
39dea55d00 v0.9.1: fixed various corruption issues, including:
- Mimics not dropping their loot if instantly corrupted
- Corrupted mobs being constantly alerted
- Attempting to corrupt immune mobs leading to a tracked kill
2020-11-30 15:06:27 -05:00
Evan Debenham
fc319ad420 v0.9.1: improved quickslot targeting logic in edge cases 2020-11-30 15:06:27 -05:00
Evan Debenham
22036628d3 v0.9.1: fixed rare errors resulting from v0.9.0 AI changes 2020-11-30 15:06:27 -05:00
Evan Debenham
61372291ca v0.9.1: fixed hunger able to be increased while well fed 2020-11-30 15:06:27 -05:00
Evan Debenham
d47a223b9e v0.9.1: fixed preparation ignoring hero being rooted 2020-11-30 15:06:27 -05:00
Evan Debenham
98f5d1cffa v0.9.1: barrier now decays more slowly at low shielding levels 2020-11-30 15:06:27 -05:00
Evan Debenham
eda94b1074 v0.9.1: added baseline functionality for tier 2 talents. 2020-11-30 15:06:26 -05:00
Evan Debenham
772da815d6 v0.9.1: further improvements to room merging logic 2020-11-30 15:06:26 -05:00
Evan Debenham
5655cdff1c v0.9.1: gave custom blood colors to several characters 2020-11-30 15:06:26 -05:00
Evan Debenham
f4177f8dad v0.9.1: removed unusual delay behavior from flock traps 2020-11-30 15:06:26 -05:00
Evan Debenham
c60a1bf237 v0.9.1: clarified potion of purity desc 2020-11-30 15:06:26 -05:00
Evan Debenham
a44f84c271 v0.9.1: fixed vertigoed large chars ignoring open space rules 2020-11-30 15:06:26 -05:00
Evan Debenham
28bea55368 v0.9.1: fixed allies rarely appearing ontop of hero after tengu fight 2020-11-30 15:06:26 -05:00
Evan Debenham
f89aca4dc0 v0.9.1: fixed figure eight builder never putting entrance towards top 2020-11-30 15:06:26 -05:00
Evan Debenham
3ac006700e v0.9.1: tweaked pillars room slightly, always spawns 4 pillars if large 2020-11-30 15:06:26 -05:00
Evan Debenham
0efe174eec v0.9.1: improved skulls room and added a new chasm room 2020-11-30 15:06:26 -05:00
Evan Debenham
04ee91729c v0.9.1: fixed talisman of foresight gaining charge while cursed 2020-11-30 15:06:26 -05:00
Evan Debenham
8966e41c96 v0.9.1: fixed errors with Goo's running animation 2020-11-30 15:06:26 -05:00
Evan Debenham
1369ac221c v0.9.1: fixed errors with room merge limits 2020-11-30 15:06:26 -05:00
Evan Debenham
f0b815471e v0.9.1: fixed a shop placement issue in figure eight layouts 2020-11-30 15:06:26 -05:00
Evan Debenham
3a3398ef3d v0.9.1: added a new cell block room to the prison 2020-11-30 15:06:26 -05:00
Evan Debenham
4442997ef1 v0.9.1: improved and moved around pillars, hallway, and statues rooms 2020-11-30 15:06:25 -05:00
Evan Debenham
3f5359146e v0.9.1: tweaked room merging logic:
- entrance rooms can no longer merge
- blacksmith room can now merge
- burned and minefield rooms can no longer merge
- added limits to how often rooms can merge
2020-11-30 15:06:25 -05:00
Evan Debenham
84450af30c v0.9.1: improved layout logic and added figure eight builder 2020-11-30 15:06:25 -05:00
Evan Debenham
5437e58045 v0.9.1: fixed further layout bugs in pipe and perimeter rooms 2020-11-30 15:06:25 -05:00
Evan Debenham
81156427bb v0.9.1: fixed a bug with sewer pipe rooms and let them merge together 2020-11-30 15:06:25 -05:00
Evan Debenham
fafb887d3b v0.9.1: improved the caves painter, halls painter, and ruins room 2020-11-30 15:06:25 -05:00
Evan Debenham
c37c25fd84 v0.9.1: further tweaked default size of the regular builder main path 2020-11-30 15:06:25 -05:00
Evan Debenham
0bfcd5e4a3 v0.9.1: fixed errors when DK or some fists would take negative dmg 2020-11-30 15:06:25 -05:00
Evan Debenham
0d9bd47ba6 v0.9.1: added a bit of chaos to larger tunnel/hall rooms with many doors 2020-11-30 15:06:25 -05:00
Evan Debenham
dd9e25308b v0.9.1: fixed various minor errors relating to time freeze interactions 2020-11-30 15:06:25 -05:00
Evan Debenham
989c524e33 v0.9.1: fixed DM-300 rarely spawning on top of allies 2020-11-30 15:06:25 -05:00
Evan Debenham
8244af9db6 v0.9.1: fixed curse infusion not awarding item level badge 2020-11-30 15:06:25 -05:00
Evan Debenham
5722910ce7 v0.9.1: added a new regional room for the city 2020-11-30 15:06:25 -05:00
Evan Debenham
1298ab426c v0.9.1: tweaked grass/water/trap placement logic for room merges 2020-11-30 15:06:25 -05:00
Evan Debenham
ac8a79ee54 v0.9.1: tweaks to goo boss level and fire eight builder 2020-11-30 15:06:25 -05:00
Evan Debenham
a8bc6e74ff v0.9.1: added a new circular basin room to the sewers 2020-11-30 15:06:24 -05:00
Evan Debenham
38497c6343 v0.9.1: improved code for stone of intuition and item handlers, stone now also works on rings! 2020-11-30 15:06:24 -05:00
Evan Debenham
2496dc0d1c v0.9.1: sniper's mark, charm and terror now detach if their targets die 2020-11-30 15:06:24 -05:00
Evan Debenham
51fd143a6e v0.9.1: added an icon and description to the pincushion buff 2020-11-30 15:06:24 -05:00
Evan Debenham
92b0b69ac7 v0.9.1: improved the layout of vault rooms 2020-11-30 15:06:24 -05:00
Evan Debenham
316fdc13d6 v0.9.1: fixed DM-300 not using new gas SFX 2020-11-30 15:06:24 -05:00
Evan Debenham
8f16b90667 v0.9.1: Improved window UI for sad ghost rewards 2020-11-30 15:06:24 -05:00
Evan Debenham
acfc24b97c v0.9.1: tweaked cave room logic, larger and a bit more chaotic now. 2020-11-30 15:06:24 -05:00
Evan Debenham
81ea918406 v0.9.1: made merged room logic much more permissive (too much atm!) 2020-11-30 15:06:24 -05:00
Evan Debenham
1e555ddd7f v0.9.1: slightly increased room interconnectedness 2020-11-30 15:06:24 -05:00
Evan Debenham
330c1bc506 v0.9.1: fixed a typo in scroll of teleportation description 2020-11-30 15:06:24 -05:00
Evan Debenham
b80272266f v0.9.1: fixed a bug with directional connection limits 2020-11-30 15:06:24 -05:00
Evan Debenham
01c22a454b v0.9.1: added three new level feelings 2020-11-30 15:06:24 -05:00
Evan Debenham
a861d52572 v0.9.0b: final commit 2020-10-18 12:46:32 -04:00
Evan Debenham
3ff95be5a7 v0.9.0b: updated translations again 2020-10-18 12:46:25 -04:00
Evan Debenham
003e797112 v0.9.0b: fixed badge bugfix not checking for a win 2020-10-18 12:46:20 -04:00
Evan Debenham
7c4f562e3a v0.9.0b: fixed a crash in new talent UI when her is level 30 2020-10-18 12:46:06 -04:00
Evan Debenham
b39287503e v0.9.0b: further fixes to freeze/para visual logic 2020-10-18 12:46:06 -04:00
Evan Debenham
2ee24e7c91 v0.9.0b: fixed sad ghost awarding weapons 1 tier lower than intended 2020-10-18 12:46:06 -04:00
Evan Debenham
bb57ab100d v0.9.0b: tweaked warrior shield buff to cancel logic when shield is 0 2020-10-18 12:46:06 -04:00
Evan Debenham
0336e616fe v0.9.0b: Updated translations and translator credits 2020-10-18 12:46:05 -04:00
Evan Debenham
4f02f2a4f2 v0.9.0b: balance tweaks to tier one talents 2020-10-18 12:46:02 -04:00
Evan Debenham
74f6df7b6b v0.9.0b: adjusted visual paralysis logic to prevent freeze+para bugs 2020-10-18 12:46:02 -04:00
Evan Debenham
833b182d75 v0.9.0b: lots of logic implementation for multiple talent tiers 2020-10-18 12:46:02 -04:00
Evan Debenham
f59073b4b0 v0.9.0b: long-pressing item buttons in alchemy now shows a desc window 2020-10-18 12:46:02 -04:00
Evan Debenham
5885359d5a v0.9.0b: added champ desc to mob desc and tweaked growing champ desc 2020-10-18 12:46:02 -04:00
Evan Debenham
840727c674 v0.9.0b: adjusted equip logic to prevent more cases of swap prompt 2020-10-18 12:46:02 -04:00
Evan Debenham
11a684bb1f v0.9.0b: Balance tweaks to equip drops in the sewers:
- Sewer droprate of T4/T5 gear halved
- T2 is slightly more common in the sewers
- Player now gets to see what type of weapon/armor the ghost has
2020-10-18 12:46:02 -04:00
Evan Debenham
81a61f9662 v0.9.0b: Adjusted hostile champions challenge:
- Champion base spawn rate up to 1/10 from 1/15
- Champions per floor now have a cap to prevent terrible luck
- Growing champion base power reduced by 20%
- Growing champion power scaling reduced by 50%
2020-10-18 12:46:02 -04:00
Evan Debenham
8942fb218e v0.9.0b: disarming traps now kill statues 2020-10-18 12:46:02 -04:00
Evan Debenham
bc03d17edc v0.9.0b: large chars can now approach targets they can't reach 2020-10-18 12:46:02 -04:00
Evan Debenham
d618d185c5 v0.9.0b: adjusted shield logic, fixes warrior bug and stops overriding 2020-10-18 12:46:02 -04:00
Evan Debenham
a08b3a94a8 v0.9.0b: added safety checks to beacon of returning 2020-10-18 12:46:01 -04:00
Evan Debenham
1a3eade255 v0.9.0b: fixed "+1 Talent Point" displaying after hero level 6 2020-10-18 12:46:01 -04:00
Evan Debenham
f18b83b8cf v0.9.0b: fixed projecting elementals always using their ranged attack 2020-10-18 12:46:01 -04:00
Evan Debenham
48158cb775 v0.9.0b: fixed force cube being placed on the ground after tile presses 2020-10-18 12:45:50 -04:00
Evan Debenham
77329f6d86 v0.9.0b: improved logic for awarding win badges:
- fixed a bug where win/chal badges wouldn't save in rare cases
- fixed win/chal badges not being displayed in many cases
2020-10-18 12:45:49 -04:00
Evan Debenham
6d038edb2b v0.9.0b: fixed Tengu abilities not working from load 2020-10-18 12:45:06 -04:00
Evan Debenham
dfaed721c5 v0.9.0b: adjusted talent UI to account for multiple tiers 2020-10-18 12:45:05 -04:00
Evan Debenham
f512d7b069 v0.9.0a: final commit 2020-10-09 17:18:57 -04:00
Evan Debenham
fa35882cb6 v0.9.0a: updated translations 2020-10-09 17:18:51 -04:00
Evan Debenham
d58e189619 v0.9.0a: fixed sleep vfx sticking around after enemy death in some cases 2020-10-08 23:51:09 -04:00
Evan Debenham
188f039dc7 v0.9.0a: fixed a rare performance bug when density is mis-reported 2020-10-08 23:51:09 -04:00
Evan Debenham
ff71b997b1 v0.9.0a: fixed cleave being reset on corrupting kills 2020-10-08 23:51:08 -04:00
Evan Debenham
714349f769 v0.9.0a: Added a check for replaced badges when badges are loaded/saved 2020-10-08 23:51:08 -04:00
Evan Debenham
d14cafa190 v0.9.0a: Fixed scrolls spending time before cancelling time freeze 2020-10-08 23:51:08 -04:00
Evan Debenham
02569ee7db v0.9.0a: Fixed great crab also dropping regular crab loot 2020-10-08 23:51:08 -04:00
Evan Debenham
e55d33067b v0.9.0a: Removed unused secretDoors variable 2020-10-08 23:51:08 -04:00
Evan Debenham
d5a45a099f v0.9.0a: Prevented cases where warrior shield wouldn't reset 2020-10-08 23:51:08 -04:00
Evan Debenham
e3c67d62ff v0.9.0a: fixed a typo in demon halls story window 2020-10-08 23:51:08 -04:00
Evan Debenham
eb4109e487 v0.9.0a: added some null safety checks 2020-10-08 23:51:08 -04:00
Evan Debenham
d1aa0495de v0.9.0a: fixed burning webs destroying special ground instead of deco ground 2020-10-08 23:50:55 -04:00
Evan Debenham
6127cacf5e v0.9.0: final commit 2020-10-05 11:53:56 -04:00
Evan Debenham
85201537ef v0.9.0: updated translations 2020-10-05 11:53:45 -04:00
Evan Debenham
dd4aeb3f3a v0.9.0: ghouls now retain their champion buff on death 2020-10-05 11:53:45 -04:00
Evan Debenham
77bcde9ed6 v0.9.0: adjusted display feed logic for news articles 2020-10-03 15:11:58 -04:00
Evan Debenham
e2a7bea5e6 v0.9.0: added an icon to represent talents, tweaked test subject icon 2020-10-03 15:11:58 -04:00
Evan Debenham
c14a098fa2 v0.9.0: improved talent icons 2020-10-03 15:11:58 -04:00
Evan Debenham
cae1c2b8f6 v0.9.0: fixed a text error and talent onEquip being trigger on unEquip 2020-10-03 15:11:58 -04:00
Evan Debenham
612cece6a5 v0.9.0: updated translations 2020-10-01 19:32:30 -04:00
Evan Debenham
6fabcbe3e9 v0.9.0: added a 1 turn delay to tested hypothesis barrier 2020-10-01 15:25:20 -04:00
Evan Debenham
8accb14c9e v0.9.0: updated translations 2020-10-01 14:41:56 -04:00
Evan Debenham
c94830a6da v0.9.0: fixed inconsistencies in spinner web logic 2020-10-01 14:41:54 -04:00
Evan Debenham
521509d246 v0.9.0: fixed ethereal chains spending hero time before pulling 2020-10-01 14:41:53 -04:00
Evan Debenham
3746cd2fdb v0.9.0: adjusted prep blink behaviour 2020-10-01 14:41:53 -04:00
Evan Debenham
04365a2cbd v0.9.0: fixed golems spamming vfx if they die while visually frozen. 2020-10-01 14:41:53 -04:00
Evan Debenham
7fbb1ff83a v0.9.0: fixed hero select talents showing as levelled up in some cases 2020-10-01 14:41:53 -04:00
Evan Debenham
0e79bc2592 v0.9.0: removed mage partial wand ID innate ability 2020-10-01 14:41:53 -04:00
Evan Debenham
a208b8b1b4 v0.9.0: unidentified scrolls can now be alchemized 2020-10-01 14:41:53 -04:00
Evan Debenham
e45d05e027 v0.9.0: fixed champion VFX appearing on top of spinners 2020-10-01 14:41:53 -04:00
Evan Debenham
f2e56172d8 v0.9.0: talent balance and bugfixes:
- removed health requirement for most food talents
- adjusted wording for energizing upgrade
- fixed bugs with ring IDing talent
- buffed followup strike and added a hit sound to it
2020-10-01 14:41:51 -04:00
Evan Debenham
27ad9f4aa3 v0.9.0: adjusted damage taken rounding for champion eneimes 2020-10-01 14:41:12 -04:00
Evan Debenham
356b7e4a3d v0.9.0: enemies that spawn offspring now pass on champion buffs 2020-10-01 14:41:12 -04:00
Evan Debenham
7ba15b4712 v0.9.0: overhauled visuals for badges 2020-10-01 14:41:12 -04:00
Evan Debenham
cebd646636 v0.9.0: fixed higher challenge badges not unlocking lower ones 2020-10-01 14:41:12 -04:00
Evan Debenham
8cac7dddc9 v0.9.0: added autoAdjust to scrolling water/walls 2020-10-01 14:41:12 -04:00
Evan Debenham
846a6f34eb v0.9.0: fixed HP errors when game is loaded while hero is degraded 2020-10-01 14:41:09 -04:00
Evan Debenham
c34c3cf82e v0.9.0: added a safety check to TalentsPane to fix rare crashes 2020-10-01 14:40:42 -04:00
Evan Debenham
34e8c4f6ab v0.9.0: fixed projecting necromancers being able to attack 2020-09-26 13:20:15 -04:00
Evan Debenham
a994e84a3f v0.9.0: talent balance tweaks:
- Hearty meal healing down to 3/5 from 4/6.
- Test subject healing up to 4/6 from 3/5.
- Tested hypothesis shielding up to 8/12 from 6/9.
- Mending shadows heal now every 5/3 turns from 3/2 turns, but now also includes the turn cloak is activated.
2020-09-26 13:20:15 -04:00
Evan Debenham
9e2ea051ee v0.9.0: added a safety check to talent buttons 2020-09-26 13:20:15 -04:00
Evan Debenham
fb8d469b35 v0.9.0: fixed talisman of foresight not letting others act immediately 2020-09-26 13:20:15 -04:00
Evan Debenham
3575480d61 v0.9.0: fixed on-id talents proccing when the hero is dead 2020-09-26 13:20:15 -04:00
Evan Debenham
46165bd10c v0.9.0: various crash fixes relating to on-ID talents 2020-09-26 13:20:14 -04:00
Evan Debenham
2580403865 v0.9.0: fixed potion IDing from alchemy proccing test subject talent 2020-09-26 13:20:14 -04:00
Evan Debenham
1b72d7fff3 v0.9.0: fixed blazing champions igniting tiles for longer than intended 2020-09-26 13:20:14 -04:00
Evan Debenham
08a2fd694f v0.9.0: fixed new burning web logic burning any tile 2020-09-26 13:20:14 -04:00
Evan Debenham
993cf6120f v0.9.0: fixed errors relating to changed challenges:
- class armor not respecting FiMA limitation on max DR
- well fed lasts for its full duration in on diet
- swarm and darkness having swapped menu entries
2020-09-26 13:20:14 -04:00
Evan Debenham
b88f267208 v0.9.0: updated translations 2020-09-23 13:30:19 -04:00
Evan Debenham
578c307b1f v0.9.0: fixed some crash bugs 2020-09-23 13:30:17 -04:00
Evan Debenham
6f7cc49431 v0.9.0: brightened locked badges on the badges screen 2020-09-23 13:30:17 -04:00
Evan Debenham
5206fbb751 v0.9.0: fixed errors with a warrior and huntress talent 2020-09-23 13:30:17 -04:00
Evan Debenham
d89d908b11 v0.9.0: removed the poison message from potions of healing 2020-09-22 22:31:55 -04:00
Evan Debenham
4361fc0d98 v0.9.0: added more talent icons 2020-09-22 22:31:55 -04:00
Evan Debenham
73426c3f17 v0.9.0: fixed secret maze prize items not being known uncursed 2020-09-22 22:31:55 -04:00
Evan Debenham
316e2f46d6 v0.9.0: implemented a new challenge: hostile champions 2020-09-22 22:31:55 -04:00
Evan Debenham
afb53fe171 v0.9.0: added info on talents to the hero select UI 2020-09-22 22:31:55 -04:00
Evan Debenham
0913c65d81 v0.9.0: fixed a freeze bug caused by a race condition on DM-300's sprite 2020-09-22 22:31:55 -04:00
Evan Debenham
2a48f2e944 v0.9.0: implemented an offensive talent for rogue and huntress 2020-09-22 22:31:55 -04:00
Evan Debenham
dc10338fb4 v0.9.0: hero now has a reference to their enemy when using a missile wep 2020-09-22 22:31:55 -04:00
Evan Debenham
d4666e94b1 v0.9.0: implemented a defensive talent for rogue and huntress 2020-09-22 22:31:55 -04:00
Evan Debenham
1421b2b7b7 v0.9.0: adjusted mob behavior slightly to prevent an infinite loop 2020-09-22 22:31:55 -04:00
Evan Debenham
023f746df7 v0.9.0: added safety checks to prevent a few rare crashes 2020-09-22 22:31:55 -04:00
Evan Debenham
9e6a349f2a v0.9.0: added a HP count to the main health bar 2020-09-22 22:31:55 -04:00
Evan Debenham
c46576a175 v0.9.0: reworked the faith is my armor challenge 2020-09-22 22:31:54 -04:00
Evan Debenham
cfca4165a4 v0.9.0: adjusted some earlygame text and hero unlocks 2020-09-22 22:31:52 -04:00
Evan Debenham
b7fc99901b v0.9.0: fixed DM-201s attacking while stunned 2020-09-22 22:27:54 -04:00
Evan Debenham
8c10d57a9a v0.9.0: added a check to DM-200 logic to prevent crashes 2020-09-22 22:27:54 -04:00
Evan Debenham
afa281d47a v0.9.0: adjusted frost/chill/burning when the hero is immune to them 2020-09-22 22:27:54 -04:00
Evan Debenham
3c4cb08cd2 v0.9.0: improved logic for ripper demon leaping 2020-09-22 22:27:54 -04:00
Evan Debenham
de9d629a7f v0.9.0: prevented reclaim trap from being dropped when a trap is stored 2020-09-22 22:27:54 -04:00
Evan Debenham
0dc3a21436 v0.9.0: implemented two more talents for the Mage 2020-09-22 22:27:54 -04:00
Evan Debenham
7e1101635b v0.9.0: implemented two more talents for the warrior 2020-09-22 22:27:53 -04:00
Evan Debenham
8aeeacb10e v0.9.0: implemented an ID speed related talent for each hero 2020-09-22 22:27:53 -04:00
Evan Debenham
a7c6744c30 v0.9.0: tweaked the coloration for the changed cancel button 2020-09-22 22:27:53 -04:00
Evan Debenham
61268df037 v0.9.0: adjusted ballisticas and webs:
- webs and doors are now 'soft solid' terrain (solid, but can be stepped through)
- ballisticas can now ignore soft solid terrain, instead of just doors
- webs are now flammable
2020-09-22 22:27:53 -04:00
Evan Debenham
1d36642068 v0.9.0: fixed mimic sprites staying hiding when they shouldn't 2020-09-22 22:27:53 -04:00
Evan Debenham
0f396dcc50 v0.9.0: dropped support from saves from v0.7.3 and v0.7.4 2020-09-22 22:27:53 -04:00
Evan Debenham
4e5d132c43 v0.9.0: fixed rare errors with thieves stealing honeypots 2020-09-22 22:27:53 -04:00
Evan Debenham
b41b6d58e0 v0.9.0: fixed ring of might health bonus not being affected by degrade 2020-09-22 22:27:53 -04:00
Evan Debenham
c24a1698b2 v0.9.0: fixed duplicate artifacts from remains 2020-09-22 22:27:53 -04:00
Evan Debenham
13f217a5d4 v0.9.0: fixed shopkeepers buying items worth 0 gold 2020-09-22 22:27:53 -04:00
Evan Debenham
69f18e853e v0.9.0: fixed elastic closing doors when used with spirit bow 2020-09-22 22:27:53 -04:00
Evan Debenham
8f33bf5925 v0.9.0: implemented a food-related talent for each class 2020-09-22 22:27:52 -04:00
Evan Debenham
24c4ae4185 v0.9.0: initial interface work for talents 2020-09-22 22:27:50 -04:00
Evan Debenham
bd480e25cd v0.9.0: baseline talent logic implementation 2020-09-22 22:26:00 -04:00
Evan Debenham
2a7b94d51d v0.9.0: reworked the Pharmacophobia challenge 2020-09-22 22:25:22 -04:00
Evan Debenham
4ed1a33cb0 v0.9.0: Fixed spinners shooting webs through walls 2020-09-22 22:25:22 -04:00
Evan Debenham
557d4e9d7e v0.9.0: Fixed newborn elems not dropping embers for overlevelled heroes 2020-09-22 22:25:22 -04:00
Evan Debenham
f82217ebbc v0.9.0: adjusted some icons, chromes, and ChangesScene 2020-09-22 22:25:22 -04:00
Evan Debenham
832df0324f v0.9.0: reworked the 'on diet' challenge, now makes food less effective 2020-09-22 22:25:22 -04:00
Evan Debenham
dfbd43df11 v0.9.0: added a couple safety checks to prevent crashes 2020-09-22 22:25:22 -04:00
Evan Debenham
fbf04c3c2e v0.9.0: fixed upgraded items in heaps not being highlighted 2020-09-22 22:25:22 -04:00
Evan Debenham
b7b8c22afa v0.9.0: fixed visual errors when regrowth is used in the city boss level 2020-09-22 22:25:22 -04:00
Evan Debenham
fe23143d0e v0.9.0: fixed a race condition when 'now' is read as it is being updated 2020-09-22 22:25:22 -04:00
Evan Debenham
c273f30f72 v0.9.0: fixed errors with trap names and switching languages 2020-09-22 22:25:22 -04:00
Evan Debenham
35ea6504b7 v0.9.0: fixed aqua blast occasionally not stunning targets 2020-09-22 22:25:22 -04:00
Evan Debenham
dc4b05be43 v0.9.0: fixed shadows buff detaching on mind vision enemies 2020-09-22 22:25:22 -04:00
Evan Debenham
77249e84ea v0.9.0: fixed crystal mimics escaping when they are still visible 2020-09-22 22:25:22 -04:00
Evan Debenham
07a64ba2d3 v0.9.0: fixed back button closing game in hero select when it shouldn't 2020-09-22 22:25:21 -04:00
Evan Debenham
15ccffbe1f v0.9.0: switched bitmaptext to use TextureCache 2020-09-22 22:25:21 -04:00
Evan Debenham
3c3a90d30a v0.9.0: fixed incorrect damage scaling with chill on frost wand 2020-09-22 22:25:21 -04:00
Evan Debenham
f7f5832145 v0.9.0: corrected capitalization on 'libGDX' 2020-09-22 22:25:21 -04:00
Evan Debenham
0c764c6505 v0.9.0: badges scene now shows badges that are missing 2020-09-22 22:25:21 -04:00
Evan Debenham
f024dc948e v0.8.2d: re-final commit 2020-08-29 21:32:34 -04:00
Evan Debenham
d0ba33cbb8 v0.8.2d: tweaked enemy surprise behaviour, fixes a bug in piranhas 2020-08-29 21:32:29 -04:00
Evan Debenham
527ad068e5 v0.8.2d: final commit 2020-08-29 20:30:59 -04:00
Evan Debenham
f8e244bbdd v0.8.2d: adjusted mob adding logic to fix a rare race condition crash 2020-08-29 20:30:52 -04:00
Evan Debenham
67627f7a2f v0.8.2d: adjusted new bag logic to prevent a rare crash 2020-08-29 20:30:52 -04:00
Evan Debenham
a53a90bba9 v0.8.2d: tweaked logic when charm is applied in some cases 2020-08-29 20:30:52 -04:00
Evan Debenham
49ed3e4f8b v0.8.2d: adjusted door opening logic on fireblast, fixes bugs 2020-08-29 20:30:52 -04:00
Evan Debenham
d4968a7e01 v0.8.2d: refactored emitter freezing 2020-08-29 20:30:52 -04:00
Evan Debenham
7e9ac9d5c9 v0.8.2d: tweaked sizing on WndBag 2020-08-29 20:30:52 -04:00
Evan Debenham
8be5d67911 v0.8.2d: reverted unintended debug code that gives eyes 0 dmg 2020-08-29 20:30:51 -04:00
Evan Debenham
01c5bcdaad v0.8.2c: final commit 2020-08-27 15:19:53 -04:00
Evan Debenham
50a80aba44 v0.8.2c: fixed WndBag resizing using the wrong camera 2020-08-27 15:19:46 -04:00
Evan Debenham
61e7ccd40e v0.8.2c: fixed sniper shot incorrectly capping at 2.5x dmg 2020-08-27 15:19:46 -04:00
Evan Debenham
8806807b0a v0.8.2c: updated translations 2020-08-27 15:19:44 -04:00
Evan Debenham
e1a7382d36 v0.8.2c: adjusted how permissive DM-201's are at grenade tossing 2020-08-27 15:19:41 -04:00
Evan Debenham
7ddccd23a9 v0.8.2c: swarm intelligence no longer overrides stunning effects 2020-08-27 15:19:41 -04:00
Evan Debenham
fc60397281 v0.8.2c: improved piranha surprise attack logic 2020-08-27 15:19:41 -04:00
Evan Debenham
eb65e2b356 v0.8.2c: refactored goo's particle effects 2020-08-27 15:19:41 -04:00
Evan Debenham
7400defb60 v0.8.2c: removed an unnecessary line of code when MobSprites are cleared 2020-08-27 15:19:41 -04:00
Evan Debenham
17ac29b190 v0.8.2c: added crash safety checks to tengu and WndBlacksmith 2020-08-27 15:19:40 -04:00
Evan Debenham
8e5648bbe4 v0.8.2c: torches now play a burning sound when ignited 2020-08-27 15:19:40 -04:00
Evan Debenham
269d12d7e2 v0.8.2c: passive mobs now properly check FOV for surprise attacks 2020-08-27 15:19:40 -04:00
Evan Debenham
5b7ef9dacf v0.8.2c: various minor fixes for Yog-Dzewa:
- Yog now calculates its FOV and can be surprised from outside of it
- Yog is now formally immune to freeze/paralysis, instead of just being unaffected
- Yog now properly pushes items
2020-08-27 15:19:40 -04:00
Evan Debenham
220c96fbb5 v0.8.2c: adjusted blacksmith upgrade logic, should fix a few bugs 2020-08-27 15:19:40 -04:00
Evan Debenham
fbb215b2f0 v0.8.2c: tweaked tipped and untipped dart sprites 2020-08-27 15:19:40 -04:00
Evan Debenham
10b9445f4c v0.8.2c: added a check to prevent collecting items with no quantity 2020-08-27 15:19:40 -04:00
Evan Debenham
6a3cd94d22 v0.8.2c: fixed acidic scorpios not dropping experience potions 2020-08-27 15:19:40 -04:00
Evan Debenham
8b9219e35d v0.8.2c: snake warning now appear in highlighted text, not warning 2020-08-27 15:19:40 -04:00
Evan Debenham
902b728799 v0.8.2c: fixed item clearing in Tengu's arena being too permissive 2020-08-27 15:19:40 -04:00
Evan Debenham
71df55ef11 v0.8.2c: the dried rose is no longer sellable with items in it 2020-08-27 15:19:40 -04:00
Evan Debenham
fc99ba31e3 v0.8.2c: fixed visual errors caused by terror, and made eyes not immune 2020-08-27 15:19:40 -04:00
Evan Debenham
f8aebee09b v0.8.2c: tweaked terror logic, should now better enforce fleeing 2020-08-27 15:19:40 -04:00
Evan Debenham
e1f202b635 v0.8.2c: fixed non-enemy mobs triggering swarm intelligence 2020-08-27 15:19:39 -04:00
Evan Debenham
076b26302c v0.8.2c: big refactor to cursed wand effects, fixes various minor bugs 2020-08-27 15:19:39 -04:00
Evan Debenham
4cabe069a1 v0.8.2c: Fixed evil eye sprites visually charging when they shouldn't 2020-08-27 15:19:39 -04:00
Evan Debenham
d6f73bc3fa v0.8.2c: WndTitledMessage now grows in length just like WndInfoItem 2020-08-27 15:19:39 -04:00
Evan Debenham
65f30cfcbf v0.8.2c: shortened an unnecessarily long string from well of awareness 2020-08-27 15:19:39 -04:00
Evan Debenham
8e752aceef v0.8.2c: fixed mage's staff missing enchant names 2020-08-27 15:19:39 -04:00
Evan Debenham
39c5da6061 v0.8.2c: bags now try to grab new items when an item leaves them 2020-08-27 15:19:39 -04:00
Evan Debenham
0608a5447d v0.8.2c: fixed compilation error caused by dropping legacy code 2020-08-27 15:19:39 -04:00
Evan Debenham
c0ec2f1e2e v0.8.2c: removed now outdated empowered read effects from scrolls 2020-08-27 15:19:39 -04:00
Evan Debenham
1940663bb7 v0.8.2c: standardized invisibility dispelling, always after an effect 2020-08-27 15:19:39 -04:00
Evan Debenham
72147a297c v0.8.2c: dropped compatibility from saves prior to v0.7.3b 2020-08-27 15:19:39 -04:00
Evan Debenham
4f1829af63 v0.8.2c: wndBag now dynamically adjusts its slot size 2020-08-27 15:19:38 -04:00
Evan Debenham
113b29f791 v0.8.2c: fixed bombs not always updating their heaps properly 2020-08-27 15:19:38 -04:00
Evan Debenham
367bc67524 v0.8.2c: fixed minor errors when re-equipping a quickslotted artifact 2020-08-27 15:19:38 -04:00
Evan Debenham
1da2cacc31 v0.8.2c: reverted unintended change to missile sprite speed 2020-08-27 15:19:38 -04:00
Evan Debenham
bdecd160db v0.8.2c: Reduced damage and armor blocking for gripping/flashing traps 2020-08-27 15:19:38 -04:00
Evan Debenham
593d4c26ac v0.8.2c: immovable chars now all throw items by default 2020-08-27 15:19:38 -04:00
Evan Debenham
c4e42cdab1 v0.8.2c: fixed golden lotus lasting twice as long as intended 2020-08-27 15:19:38 -04:00
Evan Debenham
d7a2442832 v0.8.2c: tweaks to missile sprite vfx 2020-08-27 15:19:38 -04:00
Evan Debenham
f210cc23f4 v0.8.2c: added missing placeholder ordering to desc of RoEn 2020-08-27 15:19:38 -04:00
Evan Debenham
f9c1a8697b v0.8.2c: fixed back button on hero select not appearing when intended 2020-08-27 15:19:38 -04:00
Evan Debenham
e2aaace9e1 v0.8.2c: adjusted transparency on furrowed grass 2020-08-27 15:19:38 -04:00
Evan Debenham
2675901bea v0.8.2c: added reviews to the structure of update services 2020-08-27 15:19:38 -04:00
Evan Debenham
210c96c02c v0.8.2c: added an option for WndOptions to not have a title 2020-08-27 15:19:38 -04:00
Evan Debenham
554a843f74 v0.8.2b: final commit 2020-08-17 11:29:02 -04:00
Evan Debenham
5387559191 v0.8.2b: fully allowed wraiths to spawn ontop of traps 2020-08-17 11:28:56 -04:00
Evan Debenham
1f06f09175 v0.8.2b: fixed a typo in magical holster 2020-08-17 11:28:56 -04:00
Evan Debenham
466370baff v0.8.2b: fixed naming errors with footwear of nature 2020-08-17 11:28:56 -04:00
Evan Debenham
692f3f5ebc v0.8.2b: hero select now also checks ranking count when hiding back btn 2020-08-17 11:28:56 -04:00
Evan Debenham
422288d857 v0.8.2b: fixed crashes caused by new respawn behaviour and questgivers 2020-08-17 11:28:56 -04:00
Evan Debenham
0b53953294 v0.8.2a: final commit 2020-08-16 23:24:00 -04:00
Evan Debenham
da5c7bb527 v0.8.2a: actually fixed guidebook page crashes 2020-08-16 23:23:51 -04:00
Evan Debenham
b94f188295 v0.8.2a: updated translations 2020-08-16 23:23:50 -04:00
Evan Debenham
d9bb7007e6 v0.8.2a: updated docs to account for v0.8.2 changes 2020-08-16 23:23:47 -04:00
Evan Debenham
b5b3c70bcd v0.8.2a: updated copyright (up to 2021, to avoid this for a bit) 2020-08-16 23:23:44 -04:00
Evan Debenham
013f05caeb v0.8.2a: refactored item names, fixed bugs with translation swapping. 2020-08-16 23:23:37 -04:00
Evan Debenham
789314e5c7 v0.8.2a: adjusted level spawner mechanics:
- current spawn cooldown is now properly stored/loaded
- enemies now much spawn at least 12 tiles away from the hero
2020-08-16 23:23:35 -04:00
Evan Debenham
b8178b15b7 v0.8.2a: fixed the following bugs:
- pickaxe not getting bloodied by killing bats in rare cases
- dried rose ghost healing not respecting level lock limits
- wraiths refusing to spawn over traps despite not activating them
- clobber knockback not closing doors
2020-08-16 23:23:05 -04:00
Evan Debenham
28d0688a48 v0.8.2a: updated language stats and translator credits 2020-08-16 23:23:05 -04:00
Evan Debenham
605c4a5577 v0.8.2a: tweaked logic for news last read time 2020-08-16 23:23:05 -04:00
Evan Debenham
a78df087f6 v0.8.2a: fixed a crash bug introduced by guidebook changes 2020-08-16 23:23:05 -04:00
Evan Debenham
e51025de0c v0.8.2a: fixes for various crashes
- added a safety check for when an amoked character dies
- added a safety check when ghouls die over pits
- mobs looking for a new enemy when aggroed on an invincible one
- made Tengu's 2nd phase jumping slightly more permissive
- fixed a logic error when placing enemies
- added a safety check in WndWandmaker
- added a safety sync check when playing a sample
2020-08-16 23:23:05 -04:00
Evan Debenham
fc6a32058e v0.8.2a: tweaks to very earlygame UX:
- hero select no longer has a back button if a game hasn't been played
- snakes now give a hint when missed 3 times, down from 5.
- sped up guidebook page dropping speed
2020-08-16 23:23:05 -04:00
Evan Debenham
380faca85d v0.8.2a: removed some redundant work in onCreate 2020-08-16 23:23:04 -04:00
Evan Debenham
afe8bf9037 v0.8.2a: added link tracking to 'read more' in NewsScene 2020-08-16 23:22:39 -04:00
Evan Debenham
6c53c8aa22 v0.8.2: final commit 2020-08-06 10:22:50 -04:00
Evan Debenham
db1ba4e60e v0.8.2: updated translations 2020-08-06 10:22:23 -04:00
Evan Debenham
fd885589e9 v0.8.2: hunger buff icon now updates immediate if hunger is modified 2020-08-06 10:22:18 -04:00
Evan Debenham
e137098c62 v0.8.2: fixed unintentionally committed debug code for elastic 2020-08-06 10:22:17 -04:00
Evan Debenham
7d36d73377 v0.8.2: fixed crashes caused by wandmaker spawning logic checking traps 2020-08-06 10:22:17 -04:00
Evan Debenham
3bc61ac40c v0.8.2: improved misc equip swapping window 2020-08-05 13:34:32 -04:00
Evan Debenham
1325f3317e v0.8.2: unique stackable items can now be sold to shops 2020-08-05 13:34:32 -04:00
Evan Debenham
f1c56ba6c7 v0.8.2: Adjusted analytics tracking codes on ingame links 2020-08-05 13:34:28 -04:00
Evan Debenham
2c4a880d67 v0.8.2: Adjustments to blastwave and knockback effects:
- knockback effects now only close doors if they originate from a melee attack
- wand of blast wave base damage down to 1-3 from 1-5
- damage from knockback collision up to dist-2*dist, from dist/2-dist
- stun from knockback collision adjusted to 1+dist/2, from dist/2-dist
2020-08-05 13:31:24 -04:00
Evan Debenham
0d43ef0635 v0.8.2: ui adjustments:
- questgivers now get journal entries as they are seen
- layout tweaks to news and supporter scene buttons
2020-08-05 13:31:22 -04:00
Evan Debenham
defbb2ea5f v0.8.2: Fixed the following bugs:
- ring of energy not increasing ghost HP regen
- magical charge buff not increasing the range on disintegration
- remains in pit rooms rarely containing a cursed item but not being haunted
- wandmaker rarely spawning ontop of traps
- rare crash bugs when windows are saved as a scene is being cleared
2020-08-05 13:29:17 -04:00
Evan Debenham
eecded2bed v0.8.2: added ukranian language, and updated translations 2020-08-05 13:29:13 -04:00
Evan Debenham
525b934789 v0.8.2: fixed logic errors in new targeted trap behaviour 2020-08-01 00:13:11 -04:00
Evan Debenham
07d58369f8 v0.8.2: fixed crashes caused by new targeted trap logic 2020-08-01 00:13:10 -04:00
Evan Debenham
462b1027cc v0.8.2: Various bugfixes:
- Added a safety check to AndroidGame
- fixed Burning not checking if a thieve's item is null
- fixed wand of regrowth overriding tall grass and placing grass where it shouldn't
- fixed unique potions being vulnerable to explosions
- fixed tengu placing traps over plants
- fixed items not being IDed in rankings if players dies with an ankh
2020-07-31 20:14:41 -04:00
Evan Debenham
d62cb4aa95 v0.8.2: targeting traps now prefer visible targets over invisible ones 2020-07-31 20:14:41 -04:00
Evan Debenham
55f3fba7e1 v0.8.2: increased the volume of secret.mp3 2020-07-31 20:14:41 -04:00
Evan Debenham
c9d50af659 v0.8.2: added missing import to supporter scene 2020-07-30 14:52:44 -04:00
Evan Debenham
0ff0727a05 v0.8.2: updated description of quarterstaff 2020-07-30 14:43:39 -04:00
Evan Debenham
e5faaabcab v0.8.2: fixed news and supporter scenes closing app on back press 2020-07-30 14:43:39 -04:00
Evan Debenham
01ac35b955 v0.8.2: removed an extra newline in support prompt window 2020-07-30 14:43:39 -04:00
Evan Debenham
fe22b41502 v0.8.2: improved the code for the support prompt window 2020-07-30 14:43:39 -04:00
Evan Debenham
b6990f149e v0.8.2: added a support prompt window after the player first beats Goo 2020-07-29 18:56:38 -04:00
Evan Debenham
0bb2056121 v0.8.2: added new scan and sheep sfx, remastered secret sfx 2020-07-29 18:53:57 -04:00
Evan Debenham
9e6339aa7f v0.8.2: the ring of energy now also boosts artifact recharge speed 2020-07-29 18:53:57 -04:00
Evan Debenham
1e361fd546 v0.8.2: balance tweaks to various items 2020-07-29 18:53:57 -04:00
Evan Debenham
40da8d2395 v0.8.2: improved layout and UI elements on journal UI 2020-07-29 18:53:57 -04:00
Evan Debenham
4b81a9c138 v0.8.2: final tweaks to patreon supporter scene 2020-07-29 18:53:56 -04:00
Evan Debenham
18bc8f98ee v0.8.2: various UI tweaks and fixes:
- improved wording on the patreon supporter scene
- fixed analytics campaign additions messing with links
- tweaked sizing/layout of news scene
- fixed https not working on android 4.4-4.1
- fixed a bug with option sliders when they aren't at x=0
2020-07-29 18:53:56 -04:00
Evan Debenham
6cca2154d6 v0.8.2: added some basic support for demo and instant app functionality 2020-07-25 16:15:33 -04:00
Evan Debenham
666e009334 v0.8.2: added a temp reference to equipped weps when using thrown weps 2020-07-25 16:12:43 -04:00
Evan Debenham
a298053118 v0.8.2: adjusted journal save logic, now uses class arrays 2020-07-25 16:12:43 -04:00
Evan Debenham
a3455335f4 v0.8.2: fixed specific cases where locked floor wasn't cleared 2020-07-25 16:12:42 -04:00
Evan Debenham
42a51304a9 v0.8.2: improved new supporter scene 2020-07-25 16:12:42 -04:00
Evan Debenham
4950e49a9a v0.8.2: moved supporter window into its own scene 2020-07-24 15:55:15 -04:00
Evan Debenham
af9d9300db v0.8.2: fixed deadlocks in charsprite caused by safety check
I really need to adjust some graphics logic to never be called from the actor thread, that would properly prevent this.
2020-07-24 15:54:32 -04:00
Evan Debenham
16822095df v0.8.2: improvements to cone AOEs and fireblast:
- items which use cones can now trickshot
- fireblast now bursts open doors instead of colliding with them
2020-07-24 15:54:32 -04:00
Evan Debenham
2895c212f7 v0.8.2: added analytics campaign tracking to ShatteredPixel.com links 2020-07-24 15:54:32 -04:00
Evan Debenham
cc8f85b7b3 v0.8.2: cleaned up a really nasty double ternary statement in rankings 2020-07-24 15:54:31 -04:00
Evan Debenham
31a010d1dd v0.8.2: Fixed some debug code unintentionally left in corpse dust 2020-07-24 15:54:28 -04:00
Evan Debenham
81bdd42e7e v0.8.2: Finished news implementation, including a full news scene 2020-07-24 15:54:26 -04:00
Evan Debenham
0d9715b732 v0.8.2: cleaned up unused imports 2020-07-24 15:53:32 -04:00
Evan Debenham
dcdb254104 v0.8.2: refactored the names/locations of methods relating to item price 2020-07-24 15:53:27 -04:00
Evan Debenham
48479d1dc4 v0.8.2: F2 entrance doors are now only guaranteed hidden the first time 2020-07-24 15:53:27 -04:00
Evan Debenham
93fc235aab v0.8.2: Fixed the following bugs:
- Freezes if caustic slimes or DM-201s died over pits
- Talisman of foresight taking no time to scry
- Talisman of foresight not gaining exp in some cases
- Wand of Warding healing sentries for more HP than intended
- Dropped items not using new step SFX
2020-07-24 15:53:27 -04:00
Evan Debenham
3db661770a v0.8.2: POS, SOU, & related items are now unique & immune to burn/freeze 2020-07-24 15:53:26 -04:00
Evan Debenham
554ef6ef20 v0.8.2: Added shops to landmarks & sale price back to item info windows 2020-07-24 15:53:26 -04:00
Evan Debenham
f05c11e673 v0.8.2: Finalized layout and visuals for TitleScene.java 2020-07-24 15:53:25 -04:00
Evan Debenham
43fb81fc36 v0.8.2: Interface improvements to TitleScene, WndSettings, and WndGame 2020-07-14 14:34:50 -04:00
Evan Debenham
192ecce74b v0.8.2: added a settings menu tab for connectivity options 2020-07-14 14:32:02 -04:00
Evan Debenham
a312ea8350 v0.8.2: adjusted layoutTabs() to allow floating point positions 2020-07-14 14:31:58 -04:00
Evan Debenham
468ef2664c v0.8.2: settings window is now wider in landscape and has a language tab 2020-07-14 14:31:56 -04:00
Evan Debenham
0f836e5042 v0.8.2: big code refactor on the settings window in prep for additions 2020-07-14 14:30:52 -04:00
Evan Debenham
0865333774 v0.8.2: the key binding menu now appears on android with a keyboard 2020-07-14 14:30:52 -04:00
Evan Debenham
ebac9d2e97 v0.8.2: partially implemented new title scene UI 2020-07-14 14:30:50 -04:00
Evan Debenham
29f730f21f v0.8.2: Player can now equip 3 misc items, but not all of the same type 2020-07-14 14:27:59 -04:00
Evan Debenham
a33fe02f53 v0.8.2: added delayed SFX functionality, used it to improve hit_strong 2020-07-14 14:27:59 -04:00
Evan Debenham
3dae7bf2cf v0.8.2: Fixed various smaller issues:
- Bees refusing to retarget when target is invulnerable
- Potion splashes cleaning fire/ooze from enemies
- Blast wave attempting to throw enemies that move after being damaged
- Corrupting enchant attempting to corrupt dead enemies
- Magic missile charge buff not visually applying to the mage's staff
- Specific cases where using an item wouldn't cancel the current cell selector
- Large enemies rarely appearing in enclosed spaces due to levelgen
- Lotus vfx persisting after the sprite is destroyed in rare case
2020-07-14 14:27:58 -04:00
Evan Debenham
0b568f5a58 v0.8.2: Fixed generator reset incorrectly clearing all category decks 2020-07-14 14:27:58 -04:00
Evan Debenham
2478e18ba6 v0.8.2: Various stability improvements/fixes:
- fixed concurrency errrors in Sample.java
- added a null safety check to IconTitle
- fixed further rare freezing errors with tengu jumping
- reverted Android 'singleInstance' change, due to stability issues
2020-07-14 14:27:58 -04:00
Evan Debenham
94809385d4 v0.8.2: added a news checker service 2020-07-14 14:27:38 -04:00
Evan Debenham
d406230821 v0.8.2: added a 1 hour delay to the update checker 2020-07-14 14:26:05 -04:00
Evan Debenham
0bf7f2edc3 v0.8.1a: final commit 2020-07-02 19:58:19 -04:00
Evan Debenham
3cb09e3504 v0.8.1a: updated translations 2020-07-02 19:58:18 -04:00
Evan Debenham
626e8e34f0 v0.8.1a: added a safety check to gamescene's destroy function 2020-07-02 19:58:11 -04:00
Evan Debenham
23b9991ec7 v0.8.1a: adjusted wand of frost to be able to stack its chill debuff 2020-07-02 19:58:11 -04:00
Evan Debenham
a534ce020e v0.8.1a: fixed corse dust wraiths spawning inside of doors in rare cases 2020-07-02 19:58:11 -04:00
Evan Debenham
678fd9b787 v0.8.1a: various sfx adjustments:
- fixed a bug where trample and grass both played instead of just trample
- volume tweaks to item, dewdrop, and debuff
- added a hitsound for arrows/darts
- added pitch variance to crossbow and bow
- adjusted hit_strong to mix better with other sounds, and to sound better on phone speakers
- adjusted health_warn and adjusted volume/trigger thresholds for health_warn and health_critical
2020-07-02 19:58:11 -04:00
Evan Debenham
91b7b14ea4 v0.8.1a: various bugfixes:
- warlocks not playing debuff sound if hero is already debuffed
- various small logic errors with ring of wealth
- wand of warding incorrectly refusing to place a new ward with 1 energy left
- runes appearing on top of each other in runestone rooms
- particles on item sprites being visible when the sprite isn't
2020-07-02 19:58:11 -04:00
Evan Debenham
ea4d45da7f v0.8.1a: tweaked syncing on char sprites to hopefully fix rare deadlocks 2020-07-02 19:58:10 -04:00
Evan Debenham
bc757ed57b v0.8.1a: fixed a variety of rare crashes caused by:
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
b3783295bf v0.8.1: final commit 2020-06-27 21:24:47 -04:00
Evan Debenham
55bbb60a6d v0.8.1: updated translations 2020-06-27 21:24:44 -04:00
Evan Debenham
aeb554a07c v0.8.1: fixed golden lotus spawning on other characters 2020-06-27 21:24:39 -04:00
Evan Debenham
c5285af0bf v0.8.1: improved sprites for plants made via wand of regrowth 2020-06-27 21:24:39 -04:00
Evan Debenham
8edfaf056a v0.8.1: fixed pickaxe showing as partly unidentified 2020-06-27 21:24:39 -04:00
Evan Debenham
9cd9cb5730 v0.8.1: fixed shadows sfx playing on game load 2020-06-27 21:24:39 -04:00
Evan Debenham
79767810fc v0.8.1: tweaks to eye details on the huntress splash 2020-06-27 21:24:39 -04:00
Evan Debenham
2c20df475c v0.8.1: balance tweaks:
- talisman of foresight now requires less exp to level
- talisman of foresight now spends slightly more charge when scrying at distances
- battlemage staff of magic missile proc changed: now grants a straight 0.33 charges to all wands
2020-06-25 23:27:08 -04:00
Evan Debenham
452a67f03b v0.8.1: fixed the following bugs:
- rare crashes involving preparation buff icon
- quickslot errors when blacksmith reforges wands
- rare crashes involving Tengu, he now keeps distance from his target and the hero
- errors involving seed selection and sandals of nature
- fireblast applying stun/cripple to dead enemies
- github update checker connecting on metered networks
2020-06-25 23:27:08 -04:00
Evan Debenham
37fa457f33 v0.8.1: remastered theme and surface. Better volume and quality 2020-06-25 23:27:08 -04:00
Evan Debenham
5594172a41 v0.8.1: Fixed the following bugs:
- Memory leaks and other errors when using split-screen on Android
- Tengu cleansing doomed debuff between first and second phase
- Equip drops from enemies not graduating in rarity as intended
- Gasses being examinable when not visible
2020-06-25 23:27:07 -04:00
Evan Debenham
804a6a88a9 v0.8.1: Potion of dragon's breath now uses the new cone AOE logic 2020-06-22 21:22:46 -04:00
Evan Debenham
148fc96d91 v0.8.1: Fixed the following minor bugs:
- preparation incorrect killing enemies at health threshold, instead of below it
- preparation incorrectly ignoring boss phases and death resistance effects
- talisman of foresight vision marking effects incorrectly persisting between depths
- packs filling past capacity in some cases
- fireblast incorrectly setting adjacent cells on fire when not flammable
- typos in the description of shields
- game incorrectly closing when back button is pressed in new hero select
- memory leaks on Android phones when the game is closed/opened
- cursed wand gas zaps not using new SFX
2020-06-22 21:22:46 -04:00
Evan Debenham
4415dde0fa v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg) 2020-06-22 21:22:46 -04:00
Evan Debenham
35dab063d9 v0.8.1: minor tweaks to the warrior and huntress splashes 2020-06-18 17:00:13 -04:00
Evan Debenham
85830ff2af v0.8.1: fixed typos in the description of cornish pasty 2020-06-18 17:00:13 -04:00
Evan Debenham
f5cba1a9ba v0.8.1: reworked wand of regrowth! 2020-06-18 17:00:12 -04:00
Evan Debenham
c4ffb9b82a v0.8.1: passive enemies are no longer auto-surprise attacked 2020-06-18 17:00:12 -04:00
Evan Debenham
a0ff6dcb75 v0.8.1: fixes:
- fixed audio issues with DM-200/Dm-300
- fixed summoning traps failing to summon anything in some cases
- fixed DM-300 being able to drill out of its arena in rare cases
2020-06-18 17:00:12 -04:00
Evan Debenham
2a622dc5f6 v0.8.1: Various bufixes:
- fixed rogue armor's blink not going over terrain when accounting for range
- fixed unblessed ankg revives waking up mimics
- fixed enemies not being surprised by invisible heroes in rare cases
- fixed pylons being surprised when they shouldn't
- fixed dark and bright fists rarely teleporting into unreachable places
- fixed rankings conversion logic on game updates not actually doing anything
- fixed debuffs being incorrectly persisted in rankings
2020-06-18 17:00:11 -04:00
Evan Debenham
5db6795d54 v0.8.1: refactored item windows 2020-06-18 16:59:55 -04:00
Evan Debenham
d75fa20337 v0.8.1: added a keybind for resting 2020-06-18 16:59:25 -04:00
Evan Debenham
5049a9784f v0.8.1: adjusted icon shading and added icons to settings menu 2020-06-18 16:59:25 -04:00
Evan Debenham
2b9e3a9cf4 v0.8.1: added credits for samples used in new sfx 2020-06-18 16:59:25 -04:00
Evan Debenham
3dc913fadc v0.8.1: added in loads of new sound effects, primary for combat 2020-06-18 16:59:25 -04:00
Evan Debenham
3182d3342c v0.8.1: moved fog back to a POT texture (NPOT caused rare errors) 2020-06-18 16:59:25 -04:00
Evan Debenham
1e1fb54f3e v0.8.1: fixed incorrect combo icon fading after cleave 2020-06-18 16:59:25 -04:00
Evan Debenham
ce09dade95 v0.8.1: fixed new prep logic killing enemies that were already dead 2020-06-18 16:59:25 -04:00
Evan Debenham
389cad9b45 v0.8.1: replaced the border on hero splash arts with a fade 2020-06-18 16:59:25 -04:00
Evan Debenham
225c194de8 v0.8.1: bags now appear again in their own bag window 2020-06-18 16:59:25 -04:00
Evan Debenham
d22d78255f v0.8.1: reworked talisman of foresight 2020-06-18 16:59:23 -04:00
Evan Debenham
0e7ba4e567 v0.8.1: fixed save/load errors with golem teleport mechanics 2020-06-18 16:58:22 -04:00
Evan Debenham
02270aa3d8 v0.8.1: loads of changes and improvements to wand of warding:
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham
3ce7d49991 v0.8.1: fixed crashes caused by hero select not loading badges 2020-06-18 16:58:22 -04:00
Evan Debenham
b0205da8be v0.8.1: checked cell vfx now appear ontop of terrain and fog of war 2020-06-18 16:58:21 -04:00
Evan Debenham
d76e81d27e v0.8.1: fixed cleave not triggering if enemy was corrupted 2020-06-18 16:58:21 -04:00
Evan Debenham
671f4fba69 v0.8.1: buff/redesign to lucky, now pulls from ring of wealth pools 2020-06-18 16:58:21 -04:00
Evan Debenham
de1c3518ae v0.8.1: Slight adjustments to Yog Dzewa:
- Bright and dark fist damage down to 10-20 from 12-24
- Yog laser damage down to 20-30 from 20-35
- Burning fist now evaporates slightly more adjacent water tiles
2020-06-18 16:58:21 -04:00
Evan Debenham
fa4d0e908d v0.8.1: balance/design improvements to assassin and sniper:
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00
Evan Debenham
093671ed3b v0.8.1: redesigned hero select with new splash art! 2020-06-18 16:58:21 -04:00
Evan Debenham
91dd87347b v0.8.1: coded in chrome for silver windows 2020-06-18 16:58:21 -04:00
Evan Debenham
ee260a2559 v0.8.1: adjusted logic and added alpha settings for buttons 2020-06-18 16:58:21 -04:00
Evan Debenham
a77de584dd v0.8.1: increased the rate at which checked cells accelerate by distance 2020-06-18 16:58:21 -04:00
Evan Debenham
0cc632339e v0.8.1: slightly reduced the droprate of seeds from high grass 2020-06-18 16:58:21 -04:00
Evan Debenham
3fa4f6256f v0.8.1: wrote new logic for conical AOEs, and moved fireblast over to it 2020-06-18 16:58:21 -04:00
Evan Debenham
985b20ebff v0.8.1: added a slight delay to checked cell vfx based on distance 2020-06-18 16:58:21 -04:00
Evan Debenham
4a302a6079 v0.8.1: added a new ability to the wand of magic missile 2020-06-18 16:58:20 -04:00
Evan Debenham
a06edcca4d v0.8.1: fixed stone not clamping negative accuracy or evasion 2020-06-18 16:58:20 -04:00
Evan Debenham
82dbe0f7bc v0.8.1: starflower more common, no longer has a chance to drop its seed 2020-06-18 16:58:20 -04:00
Evan Debenham
29f689e435 v0.8.1: slightly reduced random equipment drops, and slime drops 2020-06-18 16:58:20 -04:00
Evan Debenham
d3d2678ae5 v0.8.1: major buff / rework to ring of wealth 2020-06-18 16:58:20 -04:00
Evan Debenham
128c170301 v0.8.1: refactored some bag code, bags no longer take inventory space 2020-06-18 16:58:20 -04:00
Evan Debenham
8578e3c397 v0.8.1: fixed minor alignment errors in option slider 2020-06-18 16:58:20 -04:00
Evan Debenham
15718fc30f v0.8.1: fixed unintended integer math in some buff icon fading logic 2020-06-18 16:58:20 -04:00
Evan Debenham
442a482b7b v0.8.1: Updated Aleksandar's icon at his request 2020-06-18 16:58:18 -04:00
Evan Debenham
27f131318e v0.8.1: footwear of nature now only let you pick seeds you can feed them 2020-06-18 16:57:58 -04:00
Evan Debenham
37ff943c89 v0.8.1: ring of elements resistance per level down to 17.5% from 20% 2020-06-18 16:57:57 -04:00
Evan Debenham
920d5ed97e v0.8.1: Smaller Artifact balance changes:
- Ethereal chains exp requirement scaling doubled
- Hourglass sand cost doubled
- Horn of plenty food production increased by 25%
2020-06-18 16:57:57 -04:00
Evan Debenham
3925015dda v0.8.1: More Enchant/Glyph/Wand balance changes:
- Knockback effects (blast wave, elastic, repulsion) now close doors if the knockback target was inside one.
- Swiftness now requires no enemies within 2 tiles, up from 1 tile
- Camouflage now applies regular invisibility, but duration scaling is halved
- Flow speed multiplier increased to 2 + 0.25*lvl from 2.
- Antimagic defense reduced by ~20%
- Thorns proc rate scaling with level reduced by ~50%
- Corrupting proc rate scaling with level increased by ~20%
2020-06-18 16:57:57 -04:00
Evan Debenham
a0d45fa48a v0.8.1: redid the layout of wndLangs to be more space-efficient 2020-06-18 16:57:57 -04:00
Evan Debenham
5a946e11c2 v0.8.1: Various nerfs to weapons and enchants:
- Chilling and Shocking proc rate reduced
- Shocking no longer harms allies
- Sai blocking reduced to 0 from 0-2
- Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5
- Greataxe base dmg reduced to 5-40 from 5-50
- Greatshield base block reduced to 0-6 from 0-10
- Gauntlet blocking reduced to 0 from 0-4
2020-06-18 16:57:57 -04:00
Evan Debenham
1daf5f40a2 v0.8.1: Various balance changes to wands:
- Enemies now have up to 5x corruption resistance at full HP, up from 3x.
- Wand of Disintegration base range increased to 6 from 4.
- Wand of lightning no longer harms allies, self-damage down to 67%.
- Wand of Frost damage reduction per turn of chill reduced to 5% from 10%.
- Battlemage wand of frost proc now only freezes at 10+ turns of chill, rarer than at 2-10 turns based on chance
2020-06-18 16:57:57 -04:00
Evan Debenham
f72b86df80 v0.8.1: limited sfx that play on sound slider, fixed minor slider error 2020-06-18 16:57:57 -04:00
Evan Debenham
a9679057b3 v0.8.1: added a border to the settings, languages, and back buttons 2020-06-18 16:57:57 -04:00
Evan Debenham
0b57fefa62 v0.8.1: overhauled the game's about scene 2020-06-18 16:57:55 -04:00
Evan Debenham
a1e35263d3 v0.8.1: added functionality to center or right align text blocks 2020-06-18 16:57:04 -04:00
Evan Debenham
5987a43150 v0.8.1: adjusted volume sliders to use an exponential scale 2020-06-18 16:57:04 -04:00
Evan Debenham
806e829000 v0.8.1: significant tweaks to consumable droprates 2020-06-18 16:57:04 -04:00
Evan Debenham
a1cdafe76c v0.8.1: fog of war is no longer a power of 2 texture 2020-06-18 16:57:04 -04:00
Evan Debenham
e49eb27a12 v0.8.1: Various small fixes and improvements:
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB) 2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66 v0.8.1: dwarven ghouls now drop gold 2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044 v0.8.1: adjusted equipment drops from enemies, and added new ones 2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c v0.8.1: fixed generator class being rearranged by IDE 2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces 2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b v0.8.1: Added a deck system for probabilities of standard consumables 2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0 v0.8.1: refactored fog of war to use LibGDX pixmaps 2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b v0.8.1: improved ring icons 2020-06-18 16:57:03 -04:00
Evan Debenham
eb33b311ac v0.8.1: added new movement sound effects 2020-06-18 16:57:03 -04:00
Evan Debenham
b81afadf80 v0.8.1: improved several item icons and added rough ring icons. 2020-06-18 16:57:02 -04:00
Evan Debenham
39450322aa v0.8.1: added item icon functionality to rings, no icon assets yet 2020-06-18 16:57:02 -04:00
Evan Debenham
e837d28cf2 v0.8.1: improved a few more buff icons, mainly subclass abilities 2020-06-18 16:57:02 -04:00
Evan Debenham
2dfa01e1ad v0.8.1: refactored consumable icons into generic item icons (2/2) 2020-06-18 16:57:02 -04:00
Evan Debenham
e205e7e13e v0.8.1: refactored consumable icons into generic item icons (1/2) 2020-06-18 16:57:02 -04:00
Evan Debenham
7e2f63edba v0.8.1: added a safety sync check to buff vfx on character sprites 2020-06-18 16:57:02 -04:00
Evan Debenham
42f8aa77d2 v0.8.1: fixed minor errors with Yog Fight:
- invulnerability warning message not showing up when it should
- fixed typos with the burning fist
2020-06-18 16:57:02 -04:00
Evan Debenham
740e4f64ae v0.8.1: Design improvements to DM-300:
- The fight now starts when a player approaches a pylon, not when they leave the entrance
- Increased the speed/intensity of the environment spark particle effects
- Made several changes to DM-300's dialogue, and swapped the current hint for a new one
The goal of these changes is to make the goals of the fight more intuitive
2020-06-18 16:57:02 -04:00
Evan Debenham
b369cf28ea v0.8.1: design improvements to Tengu:
- Removed phase 2 entirely, replaced with a brief pause before phase 3 (now phase 2)
- Increased the intensity of traps in phase 1 to compensate
- Fixed a bug that could let high damage builds skip some Tengu jumps
- Reduced Tengu's accuracy a bit in melee range to help melee characters
2020-06-18 16:57:02 -04:00
Evan Debenham
cf793e3b0d v0.8.1: tweaked the grey color for icon fading, improved fade effect 2020-06-18 16:57:02 -04:00
Evan Debenham
b5106467b9 v0.8.1: removed unintentionally committed debug logic 2020-06-18 16:57:02 -04:00
Evan Debenham
e113738063 v0.8.1: removed 'snd_' prefix from sound assets 2020-05-07 22:31:38 -04:00
Evan Debenham
6ca138de23 v0.8.1: refactored the location of all asset files 2020-05-07 21:54:49 -04:00
Evan Debenham
e943055564 v0.8.1: new shading and fading vfx added to many buffs
Also several buff durations have changed, to improve consistency:
Blindness:
- Bandit: 5 from 2-5
- Bright Fist attack: 5 from 4
- Retribution: 10 from 6-10
- Blindweed: 10 from 5-10
Cripple:
- Bandit: 5 from 3-8
- Blindweed: 10 from 5-10
Chill:
- breaking frost in water: 5 from 4
Charm:
- Succubus: 5 from 3-4
- Affection: 10 from 8-12
- Friendly curse defender: 5 from 3-5
- Friendly curse attacker: 10 from 13-15
Frost:
- Freezing: 10 from 5-7.5 (icecap / snap freeze)
- Freezing+water: 30 from 25-37.5
- Anti-Entropy: 10 from 2.5-5
- Cursed Wand: 10 from 15-25
- Frost blob: 10 from 5
- Frost Battlemage proc: 10 from 5-10
Others:
- Drowsy: 5 from 3-6
2020-05-07 21:30:17 -04:00
Evan Debenham
05b70dce87 v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts 2020-05-07 21:30:16 -04:00
Evan Debenham
13ecf57edf v0.8.1: Improved buff fading VFX & applied it to a few new ones
Also buffed alternate sources of bless:
- holy dart bless duration up to 30 turns from 20.
- Holy furor bless duration up to 120 turns from 100.
2020-05-07 21:30:16 -04:00
Evan Debenham
7fdb4f534e v0.8.0b: final commit 2020-05-05 13:34:49 -04:00
Evan Debenham
fe74503189 v0.8.0b: updated translations 2020-05-05 13:08:53 -04:00
Evan Debenham
6698d97ce2 v0.8.0b: various mob fixes/improvements:
- Fixed warlocks not dealing normalized damage with their magic attack
- Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time
- Fixed Bright/Dark fist very rarely teleporting into enclosed spaces
- Yog's fists are now considered bosses, not minibosses
2020-05-05 13:08:51 -04:00
Evan Debenham
f2d0aa959a v0.8.0b: added a few safety checks to prevent rare crashes 2020-05-05 13:08:34 -04:00
Evan Debenham
9912c5e1ee v0.8.0b: various fixes for levelgen freezing:
- Wandmaker rarely not having a place to go in a 3*3 room with 4 doors
- Nowhere to place the hero if they fall from a chasm into a boss floor
2020-05-05 13:08:34 -04:00
Evan Debenham
b00d5296bc v0.8.0a: final commit 2020-04-28 14:52:39 -04:00
Evan Debenham
99d1d906e9 v0.8.0a: updated translations 2020-04-28 14:52:38 -04:00
Evan Debenham
00eca29f3c v0.8.0a: further fixes for the following bugs:
- pitfall traps working on stationary neutral NPCs (such as questgivers)
- connection error to pixeldungeoun.watabou.ru due to forced HTTPS
2020-04-28 14:52:35 -04:00
Evan Debenham
b0b62987fc v0.8.0a: ripper demon balance tweaks:
- leap ability now has a short cooldown
- damage slightly reduced to 12-25 from 15-25
- bleed effect is now less likely do deal lots of damage
2020-04-28 14:52:35 -04:00
Evan Debenham
042937e164 v0.8.0a: Yog-Dzewa balance tweaks:
- Yog's deathgaze damage down to 20-35, from 20-40
- Soiled fist now spreads furrowed grass slightly more often
- Soiled fist now resists burning
- Rusted fist damage up to 22-44 from 20-40
- Bright fist blind durations down to 15/30, from 25/50
- Dark fist ranged damage down to 12-24 from 15-30
2020-04-28 14:52:35 -04:00
Evan Debenham
1de6a1e10a v0.8.0a: DM-300 balance changes:
- Now takes 3 turns to move through rock, up from 2.5
- Pylons now resist damage above 15, up from 10
2020-04-28 14:52:35 -04:00
Evan Debenham
8f0abdb7d2 v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance 2020-04-28 14:52:35 -04:00
Evan Debenham
c10456c6a4 v0.8.0a: hunting enemies now update their target position when attacking 2020-04-28 14:52:35 -04:00
Evan Debenham
8b40399aa7 v0.8.0a: reduced the minimum window size in desktop mode 2020-04-28 14:52:35 -04:00
Evan Debenham
e1fb7600df v0.8.0a: enlarged the exit region in DK's boss levels 2020-04-28 14:52:35 -04:00
Evan Debenham
ee87446c1e v0.8.0a: Fixed the following bugs:
- water of health being used up when uncursable items are thrown into it
- rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement
- golems being able to teleport immovable characters
- armored statues appearing in faith is my armor challenge
- Yog fight able to set viewdistance to 0 if into darkness is enabled
- large enemies being able to move into enclosed spaces when vertigoed
- infinite loop bug when attempting to teleport DM-300
- terrain being overridden at the end of Tengu's boss level
2020-04-28 14:52:35 -04:00
Evan Debenham
bab229ec3d v0.8.0a: improved logic for spreading water to tiles, fixes bugs 2020-04-28 14:52:35 -04:00
Evan Debenham
4c7bf65742 v0.8.0a: adjusted red flash effect when the hero is damaged 2020-04-28 14:52:35 -04:00
Evan Debenham
0390b3dbad v0.8.0a: fixed various errors caused by new imp shop 2020-04-28 14:52:35 -04:00
Evan Debenham
de448a0993 v0.8.0: final commit (finally!) 2020-04-16 01:53:31 -04:00
Evan Debenham
508735e135 v0.8.0: updated translations and translator credits 2020-04-16 01:53:29 -04:00
Evan Debenham
e40a5b5ab1 v0.8.0: finalized DM-300's sprite 2020-04-16 01:53:25 -04:00
Evan Debenham
f24901740d v0.8.0: final tweaks and adjustments:
- it's no longer possible to trigger on-hit effects on invuln enemies
- rippers now have a 1 turn delay when summoned by demon spawners
2020-04-16 01:53:25 -04:00
Evan Debenham
91373fdda1 v0.8.0: added sprites for DM-200s and DM-201s 2020-04-16 01:53:25 -04:00
Evan Debenham
2e6107ad72 v0.8.0: upscaled and slightly re-shaded golem sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
cb524aee35 v0.8.0: final improvements to DM-100 sprites 2020-04-16 01:53:25 -04:00
Evan Debenham
e059804f8a v0.8.0: fixed rare cases where new DM-300 would drop rocks instantly 2020-04-09 22:06:02 -04:00
Evan Debenham
c26e94f656 v0.8.0: bugfixes / tweaks:
- Fixed crash bugs
- Fixed bees attacking bosses while they are invulnerable
- Fixed DM-201s attacking the hero through walls
- Fixed golems rarely teleporting to enclosed spaces
- Fixed viscocity glyph not accounting for sniper shot
- Fixed a typo in spirit bow description
- Ripper demons now telegraph their leap even if they aren't visible
- Updated gradle build tools version
2020-04-09 22:06:02 -04:00
Evan Debenham
a89971b117 v0.8.0: finalized ripper demon spritework 2020-04-09 22:06:01 -04:00
Evan Debenham
4152d9dc7a v0.8.0: bugfixes and tweaks:
- Fixed webs not always clearing properly
- Fixed doors being hidden on floor 2 in some cases when they shouldn't
- Fixed Yog and its minions ignoring bees
- Added back the name of an item when it can't be grabbed.
2020-04-03 23:33:09 -04:00
Evan Debenham
0653d0d1f2 v0.8.0: AI improvements (primarily pathfinding):
- removed path lookaheads, characters now only check the next tile for validity
- the hero is now interrupted if their path is broken and replaced by a much longer one
- added pathfinding functionality to ignore characters
- significantly improved hunting enemy pathfinding when a route is blocked
- improved enemy logic for switching targets if current one is unreachable
2020-04-03 23:33:09 -04:00
Evan Debenham
5206141aeb v0.8.0: tweaked the description of DM-201s 2020-03-30 21:41:44 -04:00
Evan Debenham
35d639f973 v0.8.0: improved enemy AI:
- Ripper demons now cannot leap to an enemy they can't see
- fixed characters being able to target invisible enemies
2020-03-30 21:41:44 -04:00
Evan Debenham
22a6c3e8a6 v0.8.0: improved the class names for fists and elementals 2020-03-30 21:41:44 -04:00
Evan Debenham
8283bd543b v0.8.0: Adjustments to new bosses:
- Added a hint to DM-300's supercharge phase
- Reduced DK's damage and accuracy slightly
- Slightly slowed down summons on phase 2 wave 3 of DK fight
- The first warlock/monk on DK's final phase is now the 3rd summon, not 1st
- Reduced the damage of both bright and dark fists (bright moreso)
- slightly increased the cooldown of Yog's laser and summoning
- Yog's fist now take 4 turns before acting, up from 3.
2020-03-30 21:41:44 -04:00
Evan Debenham
17deae840c v0.8.0: added DM-201s (with a WIP sprite currently) 2020-03-30 21:41:44 -04:00
Evan Debenham
f4241ad640 v0.8.0: various tweaks:
- added newlines to hero level up messages
- succubi now have a proper variable cooldown for their blink
- evil eye beam cooldown increased slightly
- The DM-300 fight now starts slightly farther from the entrance stairs
- increased the rate of well particle VFX for better clarity
2020-03-30 21:41:44 -04:00
Evan Debenham
63e4482405 v0.8.0: fixed the following bugs:
- various screen layout + orientation errors with power saver mode on
- DM-300s sprite exploding many times if it is stunned as it dies
2020-03-30 21:41:44 -04:00
Evan Debenham
70d6476fd2 v0.8.0: added functionality for forced newlines in game log 2020-03-30 21:41:44 -04:00
Evan Debenham
01946d4c66 v0.8.0: Fixes the following bugs/errors:
- rare crashes involving webs
- Yog's summons ignoring allies and going for the hero only
- various typos
2020-03-30 21:41:44 -04:00
Evan Debenham
b5989ee4f6 v0.8.0: substantially improved logic for damage immunity:
- now referred to as invulnerability, with standardized logic for all chars
- chars now ignore enemies who are invulnerable
- combo no longer builds on invulnerable targets
- allies can now target Yog's eye when it is vulnerable
2020-03-30 21:41:44 -04:00
Evan Debenham
e3d2d12e37 v0.8.0: fixed golden mimics gaining huge stat boosts from save/load 2020-03-26 22:16:15 -04:00
Evan Debenham
432c069691 v0.8.0: New Minor Features:
- The game now flashes red when the hero is seriously injured, this replaces the old screen shake when injured effect
- Yog, ripper demons, and DM-300 are now less punishing to slower builds
- Yog's fist summons are now based on the levelgen seed
- velvet pouch can now hold goo blobs and metal shards
- wand of disintegration now breaks webs
-
2020-03-26 22:16:15 -04:00
Evan Debenham
aa263b6f0a v0.8.0: fixed various bugs:
- Ghouls rarely moving into chasms as they get up
- Golem teleportation not being blocked by antimagic
- piranhas playing no death animation if they die on land
- ripper demons failing to move off their leap target in many cases
- various freeze/crash bugs with Yog-Dzewa
- player not be able to place items into their main bag if a sub bag is full
- DM-300 rarely spawning ontop of the exit stairs
- rare levelgen hanging bug when placing enemies
- spawner warning playing on floor 26
- rare crash bug involving DM-300
- rare crash bug involving update notification
- typo in bright fist's description
2020-03-26 22:16:15 -04:00
Evan Debenham
54db0a7c6c v0.8.0: added support for system font in all languages on desktop 2020-03-26 22:16:15 -04:00
Evan Debenham
0b77c20ca7 v0.8.0: slightly refactored interacting with characters, and fixed swapping places with rooted allies 2020-03-26 22:16:14 -04:00
Evan Debenham
b697ad1cae v0.8.0: Fully implemented the new Yog-Dzewa fight! 2020-03-19 21:45:10 -04:00
Evan Debenham
60453b2a4e v0.8.0: sub-parts of bosses are now considered minibosses 2020-03-19 21:45:10 -04:00
Evan Debenham
099073dd89 v0.8.0: various tweaks and adjustments, mainly for demon halls:
- added missing properties to rippers and spawners
- fixed rippers having long visibility range, increased their damage by 11%
- reduced the bleed damage from new ripper leap
- rippers now interrupt the hero when leaping
- adjusted candle positions in Yog's boss level
- added more text (including warnings) for demon spawners
- adjusted the positioning of Yog's sprite
- fixed cases where angled visuals would be incorrectly not visible
- removed redundant declarations from Ring of Elements, it now copies from AntiMagic
2020-03-19 21:45:10 -04:00
Evan Debenham
ab5a37d3d5 v0.8.0: dieing to new DK's minions now triggers his ranking description 2020-03-19 21:45:10 -04:00
Evan Debenham
44a82ffd38 v0.8.0: finished improvements to demon spawner sprite 2020-03-19 21:45:10 -04:00
Evan Debenham
436f5ea18d v0.8.0: fixed spinners not aiming their web correctly in some cases 2020-03-19 21:45:10 -04:00
Evan Debenham
f8cdce2a53 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
95a905a335 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
f170949fe6 v0.8.0: fixed the following bugs:
- crashes when ghoul life link is attached to a ghoul which hasn't acted yet
- darts and unidentified toolkit being usable in alchemy window
- lava vfx persisting when lava is removed
- rare freeze bugs if a sniper enters DM-300's arena with magical sight
2020-03-19 21:45:09 -04:00
Evan Debenham
124172b6ad v0.8.0: Visual improvements, primarily to demon halls area/enemies 2020-03-19 21:45:09 -04:00
Evan Debenham
6441f2fd5e v0.8.0: improved animations for DM-100s 2020-03-19 21:45:09 -04:00
Evan Debenham
8ecb5d0fe5 v0.8.0: added a dedicated sprite for ghouls 2020-03-19 21:45:09 -04:00
Evan Debenham
3c4e8a5f74 v0.8.0: rough implementation for Yog's fists and Yog fight progression 2020-03-19 21:45:09 -04:00
Evan Debenham
b1f7023d78 v0.8.0: fixed incorrect spawn rates from demon spawners, and some items not appearing on floor 21. 2020-03-19 21:45:09 -04:00
Evan Debenham
44af718f92 v0.8.0: Balance adjustments for torches:
- Torch duration reduced to 250 turns from 300
- Torches from imp shop reduced back to 3x1 from 2x2
- Demon halls floors now each contain 2 torches, up from 1.
2020-03-19 21:45:09 -04:00
Evan Debenham
14b4e42ef6 v0.8.0: fixed the following bugs:
- Glowing from Shattered's banner getting cut off by one pixel
- Imp shopkeeper spawning after items (should be before)
- items spawning ontop of characters in the level when they shouldn't
- various minor text errors
2020-03-19 21:45:09 -04:00
Evan Debenham
88a1877784 v0.8.0: adjusted sprites for yog's fists in prep for larger changes 2020-03-19 21:45:09 -04:00
Evan Debenham
e8e1db5f67 v0.8.0: reworked Yog's level, boss itself is largely unchanged atm. 2020-03-19 21:45:07 -04:00
Evan Debenham
b98ed1d071 v0.8.0: fixed the following:
- wards displacing items for sale or in containers
- rare crash bugs when DK dies on his throne
- capitalization error in health boost buff name
2020-02-29 02:25:57 -05:00
Evan Debenham
2de6ff5031 v0.8.0: various bugfixes:
- fixed rare crash bugs with crystal mimics
- fixed items landing in DK's throne if he dies there
- fixed DK using abilities through paralysis
- fixed doom debuff messing with phases 2 and 3 of DK fight
- fixed ghouls acting instantly when they shouldn't in some cases
- fixed some visual layering issues with one part of DM-300 arena
- fixed rare deadlock crashes caused by health indicators
2020-02-26 22:38:50 -05:00
Evan Debenham
9b7fbbf0f6 v0.8.0: added initial custom visuals for demon spawner rooms 2020-02-26 22:38:50 -05:00
Evan Debenham
7266415984 v0.8.0: text adjustments:
- added a hint to snakes if the player misses them many times
- fixed a typo in DM-300 description
- changed ghouls back to have regular 'defeated' text
- fixed a hanging newline in dried rose description when it is known to be uncursed
2020-02-26 22:38:50 -05:00
Evan Debenham
cde8bc67f6 v0.8.0: Fixed the following:
- Dwarf King's fight not starting if his entrance door was burned down
- Dwarf King rarely teleporting into walls
- Dwarf King being movable in his 2nd phase
- Dwarf King 2nd phase getting stalled of minions are polymorphed or corrupted
- Rare freeze errors when Dwarf King dies
- Various minior errors caused by floor 21 now being a demon halls floor
- Necromancers playing vfx/sfx when they are not visible
- Mimics rarely spawning ontop of eachother
2020-02-18 12:35:39 -05:00
Evan Debenham
f2acbd61e3 v0.8.0: various bugfixes:
- fixed various rare crash bugs
- fixed the locked floor buff not adding time correctly for DK
- fixed DK unintentionally dropping armor kit on his throne
- tweaked the text ghouls display when downed
- wards now trigger traps if placed on top of them
2020-02-15 01:04:52 -05:00
Evan Debenham
8e74837162 v0.8.0: fully implemented new DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
499d2e1b2b v0.8.0: adjustments:
- DM-300 now says IMMUNE when immune
- tweaked story text for later regions
2020-02-13 23:42:33 -05:00
Evan Debenham
3836b54a64 v0.8.0: various adjustments for floor 21 now being a demon halls floor 2020-02-13 23:42:33 -05:00
Evan Debenham
0277224f7e v0.8.0: fixed .class instead of reference when damaging in some cases 2020-02-13 23:42:33 -05:00
Evan Debenham
ac8d44c6fd v0.8.0: fixed various errors with life link 2020-02-13 23:42:33 -05:00
Evan Debenham
ea563afd40 v0.8.0: balance tweaks to DM-300:
- reduced the frequency of water and exposed wires in DM-300's arena
- improved two cave layouts that were unintentionally harder than the others
- increased the speed of the hint particles when DM-300 becomes supercharged
2020-02-13 23:42:33 -05:00
Evan Debenham
82f87d9c7b v0.8.0: implemented basic 1st phase of DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
e611f1a6ea v0.8.0: added a new life link buff, which will be used in the DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
3697b1b8c6 v0.8.0: bugfixes:
- reverted unintential commit of debug stats for ghouls
- fixed ghoul life link not transferring correctly in some cases
- mobs now retain their max level for xp between save/load
- fixed DM-300 incorrectly being immune to rooting
2020-02-13 23:42:33 -05:00
Evan Debenham
aaa0bdc135 v0.8.0: adjusted demon spawners and bestiary now that halls has 4 floors 2020-02-13 23:42:33 -05:00
Evan Debenham
c062edbdb6 v0.8.0: overhauled class armors, they now build charge based on exp 2020-02-13 23:42:33 -05:00
Evan Debenham
36d5e0384c v0.8.0: improved several aspects of custom visuals in NewCityBossLevel 2020-02-13 23:42:33 -05:00
Evan Debenham
83def4a4b3 v0.8.0: fixed crashes involving ghouls, and scroll areas not deactivating 2020-02-13 23:42:33 -05:00
Evan Debenham
b36db88c8c v0.8.0: added shielding to boss health bars 2020-02-13 23:42:32 -05:00
Evan Debenham
e24ee139ad v0.8.0: updated string grabbing functionality to use LibGDX I18NBundle 2020-02-13 23:42:32 -05:00
Evan Debenham
2576b170c2 v0.8.0: fixed accidentally commited debug stats for King 2020-02-13 23:42:32 -05:00
Evan Debenham
48e3a30f6a v0.8.0: reduced ghoul hp to 45 from 50, and gave them a new ability 2020-02-13 23:42:32 -05:00
Evan Debenham
4e3424f2cb v0.8.0: bugfixes:
- Hero FOV not being updated after they are pulled by golems
- Necromancer skeletons counting towards mob spawn limits
- New Tengu taking damage during phase 2 in rare cases
- Keybindings window not accepting unbound keys.
2020-02-13 23:42:32 -05:00
Evan Debenham
48471bbfef v0.8.0: roughly implemented new DK level 2020-02-13 23:42:30 -05:00
Evan Debenham
e24eca94b4 v0.8.0: various adjustments to make the DM-300 fight easier to learn 2020-01-24 16:19:48 -05:00
Evan Debenham
b8fb981bfe v0.8.0: fixes/tweaks:
- fixed crash/freeze bugs involving spinners, mimics, and DM-300
- fixed ring descriptions to properly consider degraded
- fixed typos in some dart descriptions
2020-01-24 16:19:48 -05:00
Evan Debenham
c64c734590 v0.8.0: tweaked a line of text for DM-200s to make it more flexible 2020-01-20 14:27:45 -05:00
Evan Debenham
1d6c6523b2 v0.8.0: made diamond painter patterns generic 2020-01-20 14:27:45 -05:00
Evan Debenham
633e3d3db5 v0.8.0: fixes/tweaks:
- DM-300 is now immune to sleep
- Pylons now knock away items ontop of them
- fixed further rare DM-300 crash issues
2020-01-20 14:27:45 -05:00
Evan Debenham
2673220c79 v0.8.0: Fixes:
- fixed various crash bugs in new DM fight
- fixed bags not being registered as dropped
- fixed a typo in DM fight
2020-01-20 14:27:45 -05:00
Evan Debenham
cc6e981717 v0.8.0: Fixed DM being able to dig around exit gate on one layout 2020-01-20 14:27:45 -05:00
Evan Debenham
7eda6d2776 v0.8.0: fixed DM-300's sprite not turning red when supercharged 2020-01-18 12:19:26 -05:00
Evan Debenham
ffdf746d4b v0.8.0: small text corrections 2020-01-18 12:19:26 -05:00
Evan Debenham
74c9f41880 v0.8.0: tweaked new DM abilities to interrupt the hero 2020-01-18 12:19:26 -05:00
Evan Debenham
6e2e87966b v0.8.0: renamed references to old DM-300 fight 2020-01-18 12:19:26 -05:00
Evan Debenham
32a755cfee v0.8.0: redesigned the DM-300 boss fight 2020-01-18 12:19:24 -05:00
Evan Debenham
749a81793f v0.8.0: enemy balance tweaks:
- guard accuracy reduced by ~15%
- guard armor reduced by ~12%
- necromancer evasion increased by ~18%
- ripper demon spawn rate reduced by 20%
- demon spawners now have 120 health, down from 150
- demon spawners now resist damage past 20, down from 25
- regular enemies are slightly less common in demon halls
2020-01-18 11:52:37 -05:00
Evan Debenham
ce5ff1a7d5 v0.8.0: cleaned up some redundant code in WndStartGame 2020-01-18 11:52:37 -05:00
Evan Debenham
69fff304aa v0.8.0: Tweaks to debuffs:
- wand of corruption can now inflict vulnerable and hex
- potions of healing now cure additional debuffs
- carpaccio and dreamfoil now cure the same debuffs as healing potions
- remove curse now cleanses degraded instead of weakness
2020-01-18 11:52:37 -05:00
Evan Debenham
bdfe5f7c3c v0.8.0: adjusted the types of weapons shops can stock 2020-01-18 11:52:37 -05:00
Evan Debenham
08a719ffe2 v0.8.0: fixes/tweaks:
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham
df26e32949 v0.8.0: added a WIP sprite for DM-100s 2020-01-18 11:52:30 -05:00
Evan Debenham
2bdb567870 v0.8.0: Added a new earth particle type, fixed a bug with rock particles 2020-01-18 11:52:30 -05:00
Evan Debenham
2925e445b8 v0.8.0: fixes/tweaks:
- Buying shop items now only triggers when hero walks onto them. This is for consistency with other item types
- Mimics are now alerted when they receive a debuff
- Teleportation now only plays sfx/vfx if the hero sees it
- Fixed logic for updating openSpace array when terrain changes
- Added a limit to how large chars and items are prioritized over cells
- Adjusted hero to appear behind mobs by default
- Fixed cases where movement keys would remain held incorrectly
- Improved vfx for falling enemies and items
- Fixed golem particle vfx lasting longer than intended in some cases
2020-01-18 11:52:30 -05:00
Evan Debenham
70c45d3709 v0.8.0: fixed save/load issues with pitfall traps and added vfx to them 2020-01-18 11:52:30 -05:00
Evan Debenham
e7540fc8c3 v0.8.0: fixed lightning vfx working incorrectly on the first frame 2020-01-18 11:52:30 -05:00
Evan Debenham
4ef960e0f9 v0.8.0: fixes/tweaks:
- fixed multiple bomb explosions killing characters many times
- fixed shops selling rarer thrown weapons instead of more common ones
- improved logic for shop bag selection. Now considers all bag-storable items and slightly favors velvet pouch
- fixed mimics spawning in treasury rooms on floor 1
- fixed poison dart traps not dealing updated damage in some cases
- items no longer spawn on top of enemies
- fixed blacksmith not accounting for curse infusion bonus
- fixed mimics attacking when time freeze is active
- fixed assassin prep attack not working on hidden mimics
- removed a bunch of unnecessary resistances and immunities from regular enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
58d70e94d1 v0.8.0: fixes/tweaks:
- fixed further issues with which tiles are considered open
- fixed keyboard input not working with loot indicator
- improved the behaviour for cycling enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
539bccd7bd v0.8.0: monks now take 30% longer to regain focus 2019-12-18 21:40:52 -05:00
Evan Debenham
cf9f12b191 v0.8.0: balance changes:
- mimic surprise damage reduced by ~20%
- mimic outline opacity reduced by ~33%
- caves passive player vision up to 8 from 6
- DM-200 damage reduced by ~12%
- Ripper demon accuracy reduced by ~12%
2019-12-18 21:40:52 -05:00
Evan Debenham
6b0b4f60e1 v0.8.0: various bugfixes and small functionality tweaks:
- ankhs are now blessed when thrown into water of health
- demon spawners are no longer removed by unblessed ankhs
- golems now interrupt the hero when teleporting them
- fixed mimics not revealing themselves in some cases where they should
- tweaked when a space is considered open for large enemies
- fixed further AI weirdness with retreating characters
2019-12-18 21:40:52 -05:00
Evan Debenham
11975fb6c2 v0.8.0: added save/load support to key mappings 2019-12-18 21:40:52 -05:00
Evan Debenham
56ad068d23 v0.8.0: fully implement key bindings window, just need saving now 2019-12-18 21:40:52 -05:00
Evan Debenham
93320fb676 v0.8.0: refactored GameAction classes to more closely resemble enums 2019-12-18 21:40:52 -05:00
Evan Debenham
6dc0235aa6 v0.8.0: fixes:
- fixed brutes dieing twice when falling into pits
- fixed rare crash bugs involving spinners
- fixed position swapping errors when the hero is affected by vertigo
- fixed crash bugs involving multiplicity
- fixed sprite errors with armored statues
2019-12-18 21:40:52 -05:00
Evan Debenham
7e58854147 v0.8.0: tweaked scene fading to always cancel when resizing 2019-12-18 21:40:52 -05:00
Evan Debenham
b4739b766d v0.8.0: added an initial window for key bindings, more work needed 2019-12-18 21:40:52 -05:00
Evan Debenham
d726efb948 v0.8.0: fixed rare crash errors with spinners and blast wave effects 2019-12-14 12:52:18 -05:00
Evan Debenham
b23a091ed6 v0.8.0: tweaked hidden mimic sprites 2019-12-14 12:52:18 -05:00
Evan Debenham
53b3d1e9fe v0.8.0: refactored most game actions into the core module 2019-12-14 12:52:16 -05:00
Evan Debenham
f269d68a27 v0.8.0: refactored KeyAction into int constants so it can be expanded 2019-12-14 12:51:39 -05:00
Evan Debenham
cb76fb8188 v0.8.0: bugfixes:
- fixed armored statues not dropping armor
- fixed tengu rarely throwing bombs into walls
2019-12-14 12:51:39 -05:00
Evan Debenham
9e43944bd4 v0.8.0: tweaks to mimics:
- mimics now have a weak outline when hidden instead of no outline
- mimics no longer hit heroes through stealth when opened
- added a hint to mimic descriptions
2019-12-14 12:51:39 -05:00
Evan Debenham
5e69dedbb4 v0.8.0: fixed mimics incorrectly being the default heap type 2019-12-14 12:51:39 -05:00
Evan Debenham
4526445a43 v0.8.0: redesigned golems 2019-12-12 20:11:00 -05:00
Evan Debenham
8919b068c8 v0.8.0: added large character logic to randomDestination 2019-12-12 20:11:00 -05:00
Evan Debenham
87012ef1de v0.8.0: removed unintended debug code that increased mind vision duration 2019-12-12 20:11:00 -05:00
Evan Debenham
8ffc25e40a v0.8.0: balance tweaks to DM-200s. Fixed zap animation errors 2019-12-12 20:11:00 -05:00
Evan Debenham
259b5b03c4 v0.8.0: implement DM-200s (with a WIP sprite) 2019-12-12 20:11:00 -05:00
Evan Debenham
fbb62337fe v0.8.0: refactored how rings deal with degraded debuff.
Degraded no longer affects missile durability from sharpshooting
Degraded no longer affects str gained from might
2019-12-12 20:11:00 -05:00
Evan Debenham
15879eafc8 v0.8.0: various fixes:
- fixed spinners not saving some info they should
- fixed rare crashes with ring of wealth and brutes
- blast wave and force cube no longer trigger tengu's traps
- fixed force cube not pressing on all cells in the AOE
- Tengu's traps now fade instantly much less often
2019-12-12 20:11:00 -05:00
Evan Debenham
d2107356f0 v0.8.0: design tweaks to imp quest to improve grindiness 2019-12-12 20:11:00 -05:00
Evan Debenham
569ef4a41a v0.8.0: balance changes to various enemies:
- Bat damage reduce by ~10%
- Shaman melee damage reduced by ~13%
- Debuffs from red and blue shamans now last 20 turns, down from 30
- Brute melee damage reduced by ~6%
- Brute enraged melee damage reduced by ~9%
- Ghoul melee damage increased by ~6%
2019-12-12 20:11:00 -05:00
Evan Debenham
649c41bcb4 v0.8.0: Implement a new character property: 'Large'
Large characters cannot move into small spaces. They are equivalent to a 2x2 enemy in most cases, but without nearly as much dev work.
2019-12-12 20:10:58 -05:00
Evan Debenham
4e7aca628e v0.8.0: finished up mimic implementation, reduced their accuracy a bit 2019-12-12 20:10:35 -05:00
Evan Debenham
bd738bc0f8 v0.8.0: fixed newborn elementals despawning when an ankh reset occurs 2019-12-12 20:10:35 -05:00
Evan Debenham
d96351c682 v0.8.0: added in a basic implementation for rare mimics 2019-12-12 20:10:35 -05:00
Evan Debenham
208a954dc0 v0.8.0: Fixes:
- Further bee AI weirdness involving explosive traps
- Fixed no logic existing to account for hero being killed by an attack proc
2019-12-12 20:10:34 -05:00
Evan Debenham
0351ad6475 v0.8.0: reworked mimics:
- evasion reduced slightly
- now have armor equal to depth/2
- damage increased by ~50%
- no longer give exp (same as other floor-independent mobs)
- now are visually different from chests, can be preemptively attacked
- will inflict bonus damage to the hero if they try to open them.
2019-12-12 20:10:34 -05:00
Evan Debenham
13d17234ec v0.8.0: tweaked augmentations on armor.
- evasion gained from evasive augmentation is 33% higher
- evasion lost from defensive augmentation is 33% higher
2019-12-12 20:10:34 -05:00
Evan Debenham
cd610baf93 v0.8.0: compressed ghoul sprite, fixed an errant pixel on gold chests 2019-12-12 20:10:34 -05:00
Evan Debenham
f831a84816 v0.8.0: Fixes:
- Added a missing translation for the prompt for dart tipping
- fixed a rare crash bug with disarming traps
2019-12-12 20:10:34 -05:00
Evan Debenham
8bcb1e4630 v0.8.0: refactored how character names are stored and accessed 2019-12-12 20:10:31 -05:00
Evan Debenham
0cfc50a5dc v0.8.0: further fixes for Bee AI 2019-12-12 20:06:50 -05:00
Evan Debenham
ea16ddf02a v0.8.0: various fixes/improvements:
- potion of purity now clears tengu fire wave and smoke bombs
- fixed blacksmith upgrading incorrectly telling you your inventory is full
- fixed various bee AI errors
- fixed elemental ranged attacks not going on cooldown if they miss
- spinners now interrupt the hero is they shoot web around them
- fixed rare freeze bugs involving enemy ranged attacks
- fixed scroll of teleportation rarely placing the hero on an enemy
- fixed missing title case in stone of intuition window
- added bottom padding to WndInfoItem
- fixed some minor spelling/grammar errors in new text
2019-12-12 20:06:50 -05:00
Evan Debenham
618fe90a42 v0.8.0: added an armored rare variant to statues 2019-12-12 20:06:50 -05:00
Evan Debenham
bc3aa927a5 v0.8.0: bugfixes:
- fixed webs not setting terrain to solid right as they spawn
- fixed armored brutes not raging properly
- fixed alerting effects incorrectly triggering on demon spawners
- fixed shamans incorrectly rolling to drop loot twice
- fixed rare crash bugs with spinners
- fixed minor debuffs working 3x as well as intended for wand of corruption
- fixed force cubes affecting an AOE when thrown onto chasms
- fixed floating text alignment issues with resized char sprites
2019-12-03 01:43:16 -05:00
Evan Debenham
1594c26df0 v0.8.0: reduced ripper demon damage by 20% 2019-12-03 01:43:15 -05:00
Evan Debenham
4aa9a611e4 v0.8.0: tweaked tier distributions for weapons/armor in later chapters 2019-12-03 01:43:15 -05:00
Evan Debenham
07db857bf8 v0.8.0: formalized cases where attacks should always miss or always hit 2019-12-03 01:43:15 -05:00
Evan Debenham
826b33a59d v0.8.0: fixed elements and antimagic not applying to new debuffs 2019-12-01 13:59:09 -05:00
Evan Debenham
4941e2afaa v0.8.0: fixed the following bugs:
- ring of elements and antimagic glyph not applying to new shamans
- game crash/freeze issues caused by inventory scrolls and new spellbook behaviour
- incorrect EmoIcon positions when sprites are scaled
- succubi and scorpios dropping scrolls of upgrade and potions of strength
- rare crashes caused by demon spawners spawning ripper demons onto pits
- demon spawners beig vulnerable to ai state debuffs when they shouldn't be
- Tengu being vulnerable to terror when he shouldn't be
2019-12-01 13:59:09 -05:00
Evan Debenham
0259dd20c3 v0.8.0: fixed various typos 2019-12-01 13:59:09 -05:00
Evan Debenham
17ee80e058 v0.8.0: removed unused translation file 2019-11-30 14:59:16 -05:00
Evan Debenham
e487853fd2 v0.8.0: implemented ripper demons and demonic spawners 2019-11-30 14:35:06 -05:00
Evan Debenham
ee6a1ce4fc v0.8.0: added a system for dynamic mob spawning weights 2019-11-30 14:35:05 -05:00
Evan Debenham
a9794a6ab0 v0.8.0: balance defining for city, added new mobs to bestiary 2019-11-30 14:35:05 -05:00
Evan Debenham
ffa2bb1a91 v0.8.0: tweaked demon halls enemies 2019-11-30 14:35:05 -05:00
Evan Debenham
9326a3bdd4 v0.8.0: significant balance adjustments and design tweaks to traps 2019-11-30 14:35:05 -05:00
Evan Debenham
1ef5d2c634 v0.8.0: slightly tightened mob count ranges. A bit less random now 2019-11-30 14:35:05 -05:00
Evan Debenham
86554f0e1e v0.8.0: resizing behaviour is now ignored if the app is set to 0x0 (e.g. when window is minimized) 2019-11-30 14:35:05 -05:00
Evan Debenham
591d6bc214 v0.8.0: fixed a small layout issue with ChangeButton 2019-11-30 14:35:05 -05:00
Evan Debenham
59824f1556 v0.8.0: reworked monks and warlocks 2019-11-30 14:35:05 -05:00
Evan Debenham
9e65b4b634 v0.8.0: corrected various rare errors with evil eye sprites 2019-11-30 14:35:04 -05:00
Evan Debenham
2138ad24ec v0.8.0: added an update notification service 2019-11-22 15:38:21 -05:00
Evan Debenham
4c4d5d0053 v0.8.0: tweaked the layout for WndOptions slightly 2019-11-22 15:13:37 -05:00
Evan Debenham
b26919e381 v0.8.0: roughly implemented new dwarven ghouls 2019-11-19 19:50:23 -05:00