v0.9.0a: fixed cleave being reset on corrupting kills
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714349f769
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@ -27,11 +27,9 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlastWave;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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@ -47,7 +45,6 @@ import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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public class Combo extends Buff implements ActionIndicator.Action {
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@ -265,9 +262,9 @@ public class Combo extends Buff implements ActionIndicator.Action {
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if ( enemy.buff( Vulnerable.class ) != null){
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dmg *= 1.33f;
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}
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dmg = target.attackProc(enemy, dmg);
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boolean wasAlly = enemy.alignment == target.alignment;
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dmg = target.attackProc(enemy, dmg);
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enemy.damage( dmg, this );
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//special effects
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