v0.9.1: added a new circular basin room to the sewers

This commit is contained in:
Evan Debenham 2020-10-20 22:01:49 -04:00
parent 38497c6343
commit a8bc6e74ff
2 changed files with 113 additions and 10 deletions

View File

@ -0,0 +1,102 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2020 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Point;
import com.watabou.utils.Rect;
public class CircleBasinRoom extends PatchRoom {
{
joinable = false;
}
@Override
public int minWidth() { return sizeCat.minDim+1; }
public int minHeight() {
return sizeCat.minDim+1;
}
@Override
public float[] sizeCatProbs() {
return new float[]{0, 3, 1};
}
//cannot roll even numbers
@Override
public Rect resize(int w, int h) {
super.resize(w, h);
if (width() % 2 == 0) right--;
if (height() % 2 == 0) bottom--;
return this;
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fillEllipse( level, this, 1 , Terrain.EMPTY );
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
if (door.x == left || door.x == right){
Painter.drawInside(level, this, door, width()/2, Terrain.EMPTY);
} else {
Painter.drawInside(level, this, door, height()/2, Terrain.EMPTY);
}
}
Painter.fillEllipse( level, this, 3 , Terrain.CHASM );
Point start = new Point(left + width()/2, top + 3);
Point end = new Point(left + width()/2, bottom - 3);
Painter.drawLine(level, start, end, Terrain.EMPTY_SP);
start.set(left+3, top + height()/2);
end.set(right-3, top + height()/2);
Painter.drawLine(level, start, end, Terrain.EMPTY_SP);
if (width() > 11 || height() > 11){
Point center = center();
Painter.fill( level, center.x-1, center.y-1, 3, 3, Terrain.EMPTY_SP );
Painter.set( level, center, Terrain.WALL );
}
setupPatch(level, 0.5f, 5, true);
for (int i = top + 1; i < bottom; i++) {
for (int j = left + 1; j < right; j++) {
int cell = i * level.width() + j;
if (level.map[cell] == Terrain.EMPTY && patch[xyToPatchCoords(j, i)]) {
level.map[cell] = Terrain.WATER;
if (level.map[cell-level.width()] == Terrain.WALL){
level.map[cell-level.width()] = Terrain.WALL_DECO;
}
}
}
}
}
}

View File

@ -110,6 +110,7 @@ public abstract class StandardRoom extends Room {
rooms.add(SewerPipeRoom.class);
rooms.add(RingRoom.class);
rooms.add(CircleBasinRoom.class);
rooms.add(SegmentedRoom.class);
rooms.add(StatuesRoom.class);
@ -138,21 +139,21 @@ public abstract class StandardRoom extends Room {
private static float[][] chances = new float[27][];
static {
chances[1] = new float[]{20, 15,5, 0,0, 0,0, 0,0, 0,0, 1,0,1,0,1,0,1,1,0,0};
chances[2] = new float[]{20, 15,5, 0,0, 0,0, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[1] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0, 0,0, 1,0,1,0,1,0,1,1,0,0};
chances[2] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[4] = chances[3] = chances[2];
chances[5] = new float[]{20, 15,5, 0,0, 0,0, 0,0, 0,0, 0,0,0,0,0,0,0,0,0,0};
chances[6] = new float[]{20, 0,0, 15,5, 0,0, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[5] = new float[]{15, 10,10,0, 0,0, 0,0, 0,0, 0,0, 0,0,0,0,0,0,0,0,0,0};
chances[6] = new float[]{20, 0,0,0, 15,5, 0,0, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
chances[11] = new float[]{20, 0,0, 0,0, 15,5, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[11] = new float[]{20, 0,0,0, 0,0, 15,5, 0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
chances[16] = new float[]{20, 0,0, 0,0, 0,0, 15,5, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[16] = new float[]{20, 0,0,0, 0,0, 0,0, 15,5, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
chances[21] = new float[]{20, 0,0, 0,0, 0,0, 0,0, 15,5, 1,1,1,1,1,1,1,1,1,1};
chances[21] = new float[]{20, 0,0,0, 0,0, 0,0, 0,0, 15,5, 1,1,1,1,1,1,1,1,1,1};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}