v0.9.1: fixed visual errors with rejuvenating steps + levitation

This commit is contained in:
Evan Debenham 2020-12-05 15:26:48 -05:00
parent d62ce0334e
commit 2cdde39511

View File

@ -939,6 +939,7 @@ public abstract class Level implements Bundlable {
&& ch == Dungeon.hero && Dungeon.hero.hasTalent(Talent.REJUVENATING_STEPS)
&& ch.buff(Talent.RejuvenatingStepsCooldown.class) == null){
set(ch.pos, Terrain.HIGH_GRASS);
GameScene.updateMap(ch.pos);
Buff.affect(ch, Talent.RejuvenatingStepsCooldown.class, 15f - 5f*Dungeon.hero.pointsInTalent(Talent.REJUVENATING_STEPS));
}