v0.9.1: implemented a T2 item use talent for each hero

This commit is contained in:
Evan Debenham 2020-11-24 14:12:42 -05:00
parent 9260357c9b
commit 65a6c54b98
13 changed files with 127 additions and 25 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@ -326,6 +326,8 @@ actors.hero.talent.iron_will.title=iron will
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
actors.hero.talent.iron_stomach.title=iron stomach
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+1:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the Warrior's seal shielding_.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the Warrior's seal shielding_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.empowering_meal.title=empowering meal
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
@ -338,7 +340,7 @@ actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenev
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+1:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
@ -350,7 +352,8 @@ actors.hero.talent.protective_shadows.title=protective shadows
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
actors.hero.talent.mystical_meal.title=mystical meal
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystical upgrade
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.silent_steps.title=silent steps
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
actors.hero.talent.rogues_foresight.title=rogue's foresight
@ -365,8 +368,9 @@ actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy wi
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.\n\n_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _3 turns of haste_.
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
actors.hero.talent.restored_nature.title=restored nature
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+1:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.durable_projectiles.title=durable projectiles
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the huntress.
actors.hero.talent.heightened_senses.title=heightened senses

View File

@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ArtifactRecharge;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
@ -30,22 +31,33 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.CounterBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.WandEmpower;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.particles.Emitter;
import com.watabou.utils.Bundle;
import com.watabou.utils.PathFinder;
import com.watabou.utils.Random;
import java.util.ArrayList;
@ -59,7 +71,7 @@ public enum Talent {
TEST_SUBJECT(2),
IRON_WILL(3),
IRON_STOMACH(4),
TEST_WARRIOR_T2_2(5),
RESTORED_WILLPOWER(5),
TEST_WARRIOR_T2_3(6),
TEST_WARRIOR_T2_4(7),
TEST_WARRIOR_T2_5(8),
@ -79,7 +91,7 @@ public enum Talent {
SUCKER_PUNCH(34),
PROTECTIVE_SHADOWS(35),
MYSTICAL_MEAL(36),
TEST_ROGUE_T2_2(37),
MYSTICAL_UPGRADE(37),
SILENT_STEPS(38),
ROGUES_FORESIGHT(39),
TEST_ROGUE_T2_5(40),
@ -89,7 +101,7 @@ public enum Talent {
FOLLOWUP_STRIKE(50),
NATURES_AID(51),
INVIGORATING_MEAL(52),
TEST_HUNTRESS_T2_2(53),
RESTORED_NATURE(53),
DURABLE_PROJECTILES(54),
HEIGHTENED_SENSES(55),
TEST_HUNTRESS_T2_5(56);
@ -204,6 +216,71 @@ public enum Talent {
return factor;
}
public static void onHealingPotionUsed( Hero hero ){
if (hero.hasTalent(RESTORED_WILLPOWER)){
BrokenSeal.WarriorShield shield = hero.buff(BrokenSeal.WarriorShield.class);
if (shield != null){
int shieldToGive = Math.round(shield.maxShield() * 0.33f*(1+hero.pointsInTalent(RESTORED_WILLPOWER)));
shield.supercharge(shieldToGive);
}
}
if (hero.hasTalent(RESTORED_NATURE)){
ArrayList<Integer> grassCells = new ArrayList<>();
for (int i : PathFinder.NEIGHBOURS8){
grassCells.add(hero.pos+i);
}
Random.shuffle(grassCells);
for (int cell : grassCells){
Char ch = Actor.findChar(cell);
if (ch != null){
Buff.affect(ch, Roots.class, 1f + hero.pointsInTalent(RESTORED_NATURE));
}
if (Dungeon.level.map[cell] == Terrain.EMPTY ||
Dungeon.level.map[cell] == Terrain.EMBERS ||
Dungeon.level.map[cell] == Terrain.EMPTY_DECO){
Level.set(cell, Terrain.GRASS);
GameScene.updateMap(cell);
}
CellEmitter.get(cell).burst(LeafParticle.LEVEL_SPECIFIC, 4);
}
if (hero.pointsInTalent(RESTORED_NATURE) == 1){
grassCells.remove(0);
grassCells.remove(0);
grassCells.remove(0);
}
for (int cell : grassCells){
if (Dungeon.level.map[cell] == Terrain.EMPTY ||
Dungeon.level.map[cell] == Terrain.EMBERS ||
Dungeon.level.map[cell] == Terrain.EMPTY_DECO ||
Dungeon.level.map[cell] == Terrain.GRASS ||
Dungeon.level.map[cell] == Terrain.FURROWED_GRASS){
Level.set(cell, Terrain.HIGH_GRASS);
GameScene.updateMap(cell);
}
}
Dungeon.observe();
}
}
public static void onUpgradeScrollUsed( Hero hero ){
if (hero.hasTalent(ENERGIZING_UPGRADE)){
MagesStaff staff = hero.belongings.getItem(MagesStaff.class);
if (staff != null){
staff.gainCharge( hero.pointsInTalent(ENERGIZING_UPGRADE), true);
ScrollOfRecharging.charge( Dungeon.hero );
SpellSprite.show( hero, SpellSprite.CHARGE );
}
}
if (hero.hasTalent(MYSTICAL_UPGRADE)){
CloakOfShadows cloak = hero.belongings.getItem(CloakOfShadows.class);
if (cloak != null){
cloak.overCharge(hero.pointsInTalent(MYSTICAL_UPGRADE));
ScrollOfRecharging.charge( Dungeon.hero );
SpellSprite.show( hero, SpellSprite.CHARGE );
}
}
}
public static void onItemEquipped( Hero hero, Item item ){
if (hero.pointsInTalent(ARMSMASTERS_INTUITION) == 2 && (item instanceof Weapon || item instanceof Armor)){
item.identify();
@ -300,16 +377,16 @@ public enum Talent {
//tier 2+
switch (cls){
case WARRIOR: default:
Collections.addAll(tierTalents, IRON_STOMACH, TEST_WARRIOR_T2_2, TEST_WARRIOR_T2_3, TEST_WARRIOR_T2_4, TEST_WARRIOR_T2_5);
Collections.addAll(tierTalents, IRON_STOMACH, RESTORED_WILLPOWER, TEST_WARRIOR_T2_3, TEST_WARRIOR_T2_4, TEST_WARRIOR_T2_5);
break;
case MAGE:
Collections.addAll(tierTalents, ENERGIZING_MEAL, ENERGIZING_UPGRADE, TEST_MAGE_T2_3, TEST_MAGE_T2_4, TEST_MAGE_T2_5);
break;
case ROGUE:
Collections.addAll(tierTalents, MYSTICAL_MEAL, TEST_ROGUE_T2_2, SILENT_STEPS, ROGUES_FORESIGHT, TEST_ROGUE_T2_5);
Collections.addAll(tierTalents, MYSTICAL_MEAL, MYSTICAL_UPGRADE, SILENT_STEPS, ROGUES_FORESIGHT, TEST_ROGUE_T2_5);
break;
case HUNTRESS:
Collections.addAll(tierTalents, INVIGORATING_MEAL, TEST_HUNTRESS_T2_2, DURABLE_PROJECTILES, HEIGHTENED_SENSES, TEST_HUNTRESS_T2_5);
Collections.addAll(tierTalents, INVIGORATING_MEAL, RESTORED_NATURE, DURABLE_PROJECTILES, HEIGHTENED_SENSES, TEST_HUNTRESS_T2_5);
break;
}
for (Talent talent : tierTalents){

View File

@ -149,6 +149,11 @@ public class CloakOfShadows extends Artifact {
}
}
}
public void overCharge(int amount){
charge = Math.min(charge+amount, chargeCap+amount);
updateQuickslot();
}
@Override
public Item upgrade() {

View File

@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vulnerable;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
@ -53,6 +54,7 @@ public class PotionOfHealing extends Potion {
identify();
cure( hero );
heal( hero );
Talent.onHealingPotionUsed( hero );
}
public static void heal( Char ch ){

View File

@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.GooBlob;
@ -49,6 +50,7 @@ public class ElixirOfAquaticRejuvenation extends Elixir {
PotionOfHealing.pharmacophobiaProc(hero);
} else {
Buff.affect(hero, AquaHealing.class).set(Math.round(hero.HT * 1.5f));
Talent.onHealingPotionUsed( hero );
}
}

View File

@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bee;
import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
@ -44,6 +45,7 @@ public class ElixirOfHoneyedHealing extends Elixir {
public void apply(Hero hero) {
PotionOfHealing.cure(hero);
PotionOfHealing.heal(hero);
Talent.onHealingPotionUsed( hero );
Buff.affect(hero, Hunger.class).satisfy(Hunger.STARVING/5f);
}

View File

@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barrier;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
@ -44,6 +45,7 @@ public class PotionOfShielding extends ExoticPotion {
} else {
//~75% of a potion of healing
Buff.affect(hero, Barrier.class).setShield((int) (0.6f * hero.HT + 10));
Talent.onHealingPotionUsed( hero );
}
}
}

View File

@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Degrade;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
@ -102,6 +103,8 @@ public class ScrollOfUpgrade extends InventoryScroll {
} else {
item.upgrade();
}
Talent.onUpgradeScrollUsed( Dungeon.hero );
Badges.validateItemLevelAquired( item );
Statistics.upgradesUsed++;

View File

@ -22,6 +22,8 @@
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.effects.Enchanting;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
@ -81,6 +83,7 @@ public class ScrollOfEnchantment extends ExoticScroll {
Sample.INSTANCE.play( Assets.Sounds.READ );
Enchanting.show(curUser, item);
Talent.onUpgradeScrollUsed( Dungeon.hero );
}
}
@ -117,6 +120,7 @@ public class ScrollOfEnchantment extends ExoticScroll {
Sample.INSTANCE.play( Assets.Sounds.READ );
Enchanting.show(curUser, item);
Talent.onUpgradeScrollUsed( Dungeon.hero );
}
}

View File

@ -22,7 +22,9 @@
package com.shatteredpixel.shatteredpixeldungeon.items.spells;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
@ -54,7 +56,7 @@ public class MagicalInfusion extends InventorySpell {
}
GLog.p( Messages.get(this, "infuse", item.name()) );
Talent.onUpgradeScrollUsed( Dungeon.hero );
Badges.validateItemLevelAquired(item);
curUser.sprite.emitter().start(Speck.factory(Speck.UP), 0.2f, 3);

View File

@ -146,11 +146,16 @@ public abstract class Wand extends Item {
return false;
}
}
public void gainCharge( float amt ){
gainCharge( amt, false );
}
public void gainCharge( float amt, boolean overcharge ){
partialCharge += amt;
while (partialCharge >= 1) {
curCharges = Math.min(maxCharges, curCharges+1);
if (overcharge) curCharges = Math.min(maxCharges+(int)amt, curCharges+1);
else curCharges = Math.min(maxCharges, curCharges+1);
partialCharge--;
updateQuickslot();
}

View File

@ -27,8 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
@ -217,10 +215,14 @@ public class MagesStaff extends MeleeWeapon {
return this;
}
public void gainCharge( float amt ){
gainCharge(amt, false);
}
public void gainCharge( float amt, boolean overcharge ){
if (wand != null){
wand.gainCharge(amt);
wand.gainCharge(amt, overcharge);
}
}
@ -234,14 +236,6 @@ public class MagesStaff extends MeleeWeapon {
updateWand(true);
if (wand != null && Dungeon.hero.hasTalent(Talent.ENERGIZING_UPGRADE)){
wand.curCharges += Dungeon.hero.pointsInTalent(Talent.ENERGIZING_UPGRADE);
wand.curCharges = Math.min( wand.curCharges, wand.maxCharges + Dungeon.hero.pointsInTalent(Talent.ENERGIZING_UPGRADE));
ScrollOfRecharging.charge( Dungeon.hero );
SpellSprite.show( curUser, SpellSprite.CHARGE );
updateQuickslot();
}
return this;
}