v0.9.1: implemented a T2 item use talent for each hero
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@ -326,6 +326,8 @@ actors.hero.talent.iron_will.title=iron will
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actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
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actors.hero.talent.iron_stomach.title=iron stomach
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actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+1:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
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actors.hero.talent.restored_willpower.title=restored willpower
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actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the Warrior's seal shielding_.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the Warrior's seal shielding_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.empowering_meal.title=empowering meal
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actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
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@ -338,7 +340,7 @@ actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenev
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actors.hero.talent.energizing_meal.title=energizing meal
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actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+1:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
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actors.hero.talent.energizing_upgrade.title=energizing upgrade
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actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
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actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
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actors.hero.talent.cached_rations.title=cached rations
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actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
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@ -350,7 +352,8 @@ actors.hero.talent.protective_shadows.title=protective shadows
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actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
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actors.hero.talent.mystical_meal.title=mystical meal
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actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
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actors.hero.talent.mystical_upgrade.title=mystical upgrade
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actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
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actors.hero.talent.silent_steps.title=silent steps
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actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
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actors.hero.talent.rogues_foresight.title=rogue's foresight
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@ -365,8 +368,9 @@ actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy wi
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actors.hero.talent.natures_aid.title=nature's aid
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actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
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actors.hero.talent.invigorating_meal.title=invigorating meal
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.\n\n_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _3 turns of haste_.
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actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
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actors.hero.talent.restored_nature.title=restored nature
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actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+1:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
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actors.hero.talent.durable_projectiles.title=durable projectiles
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actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the huntress.
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actors.hero.talent.heightened_senses.title=heightened senses
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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.ArtifactRecharge;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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@ -30,22 +31,33 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.CounterBuff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Haste;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Recharging;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.WandEmpower;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.BrokenSeal;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HornOfPlenty;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.Ring;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.particles.Emitter;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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@ -59,7 +71,7 @@ public enum Talent {
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TEST_SUBJECT(2),
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IRON_WILL(3),
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IRON_STOMACH(4),
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TEST_WARRIOR_T2_2(5),
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RESTORED_WILLPOWER(5),
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TEST_WARRIOR_T2_3(6),
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TEST_WARRIOR_T2_4(7),
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TEST_WARRIOR_T2_5(8),
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@ -79,7 +91,7 @@ public enum Talent {
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SUCKER_PUNCH(34),
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PROTECTIVE_SHADOWS(35),
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MYSTICAL_MEAL(36),
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TEST_ROGUE_T2_2(37),
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MYSTICAL_UPGRADE(37),
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SILENT_STEPS(38),
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ROGUES_FORESIGHT(39),
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TEST_ROGUE_T2_5(40),
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@ -89,7 +101,7 @@ public enum Talent {
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FOLLOWUP_STRIKE(50),
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NATURES_AID(51),
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INVIGORATING_MEAL(52),
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TEST_HUNTRESS_T2_2(53),
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RESTORED_NATURE(53),
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DURABLE_PROJECTILES(54),
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HEIGHTENED_SENSES(55),
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TEST_HUNTRESS_T2_5(56);
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@ -204,6 +216,71 @@ public enum Talent {
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return factor;
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}
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public static void onHealingPotionUsed( Hero hero ){
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if (hero.hasTalent(RESTORED_WILLPOWER)){
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BrokenSeal.WarriorShield shield = hero.buff(BrokenSeal.WarriorShield.class);
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if (shield != null){
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int shieldToGive = Math.round(shield.maxShield() * 0.33f*(1+hero.pointsInTalent(RESTORED_WILLPOWER)));
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shield.supercharge(shieldToGive);
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}
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}
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if (hero.hasTalent(RESTORED_NATURE)){
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ArrayList<Integer> grassCells = new ArrayList<>();
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for (int i : PathFinder.NEIGHBOURS8){
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grassCells.add(hero.pos+i);
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}
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Random.shuffle(grassCells);
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for (int cell : grassCells){
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Char ch = Actor.findChar(cell);
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if (ch != null){
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Buff.affect(ch, Roots.class, 1f + hero.pointsInTalent(RESTORED_NATURE));
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}
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if (Dungeon.level.map[cell] == Terrain.EMPTY ||
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Dungeon.level.map[cell] == Terrain.EMBERS ||
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Dungeon.level.map[cell] == Terrain.EMPTY_DECO){
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Level.set(cell, Terrain.GRASS);
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GameScene.updateMap(cell);
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}
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CellEmitter.get(cell).burst(LeafParticle.LEVEL_SPECIFIC, 4);
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}
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if (hero.pointsInTalent(RESTORED_NATURE) == 1){
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grassCells.remove(0);
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grassCells.remove(0);
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grassCells.remove(0);
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}
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for (int cell : grassCells){
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if (Dungeon.level.map[cell] == Terrain.EMPTY ||
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Dungeon.level.map[cell] == Terrain.EMBERS ||
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Dungeon.level.map[cell] == Terrain.EMPTY_DECO ||
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Dungeon.level.map[cell] == Terrain.GRASS ||
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Dungeon.level.map[cell] == Terrain.FURROWED_GRASS){
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Level.set(cell, Terrain.HIGH_GRASS);
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GameScene.updateMap(cell);
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}
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}
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Dungeon.observe();
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}
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}
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public static void onUpgradeScrollUsed( Hero hero ){
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if (hero.hasTalent(ENERGIZING_UPGRADE)){
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MagesStaff staff = hero.belongings.getItem(MagesStaff.class);
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if (staff != null){
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staff.gainCharge( hero.pointsInTalent(ENERGIZING_UPGRADE), true);
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ScrollOfRecharging.charge( Dungeon.hero );
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SpellSprite.show( hero, SpellSprite.CHARGE );
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}
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}
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if (hero.hasTalent(MYSTICAL_UPGRADE)){
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CloakOfShadows cloak = hero.belongings.getItem(CloakOfShadows.class);
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if (cloak != null){
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cloak.overCharge(hero.pointsInTalent(MYSTICAL_UPGRADE));
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ScrollOfRecharging.charge( Dungeon.hero );
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SpellSprite.show( hero, SpellSprite.CHARGE );
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}
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}
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}
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public static void onItemEquipped( Hero hero, Item item ){
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if (hero.pointsInTalent(ARMSMASTERS_INTUITION) == 2 && (item instanceof Weapon || item instanceof Armor)){
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item.identify();
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@ -300,16 +377,16 @@ public enum Talent {
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//tier 2+
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switch (cls){
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case WARRIOR: default:
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Collections.addAll(tierTalents, IRON_STOMACH, TEST_WARRIOR_T2_2, TEST_WARRIOR_T2_3, TEST_WARRIOR_T2_4, TEST_WARRIOR_T2_5);
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Collections.addAll(tierTalents, IRON_STOMACH, RESTORED_WILLPOWER, TEST_WARRIOR_T2_3, TEST_WARRIOR_T2_4, TEST_WARRIOR_T2_5);
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break;
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case MAGE:
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Collections.addAll(tierTalents, ENERGIZING_MEAL, ENERGIZING_UPGRADE, TEST_MAGE_T2_3, TEST_MAGE_T2_4, TEST_MAGE_T2_5);
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break;
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case ROGUE:
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Collections.addAll(tierTalents, MYSTICAL_MEAL, TEST_ROGUE_T2_2, SILENT_STEPS, ROGUES_FORESIGHT, TEST_ROGUE_T2_5);
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Collections.addAll(tierTalents, MYSTICAL_MEAL, MYSTICAL_UPGRADE, SILENT_STEPS, ROGUES_FORESIGHT, TEST_ROGUE_T2_5);
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break;
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case HUNTRESS:
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Collections.addAll(tierTalents, INVIGORATING_MEAL, TEST_HUNTRESS_T2_2, DURABLE_PROJECTILES, HEIGHTENED_SENSES, TEST_HUNTRESS_T2_5);
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Collections.addAll(tierTalents, INVIGORATING_MEAL, RESTORED_NATURE, DURABLE_PROJECTILES, HEIGHTENED_SENSES, TEST_HUNTRESS_T2_5);
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break;
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}
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for (Talent talent : tierTalents){
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@ -149,6 +149,11 @@ public class CloakOfShadows extends Artifact {
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}
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}
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}
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public void overCharge(int amount){
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charge = Math.min(charge+amount, chargeCap+amount);
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updateQuickslot();
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}
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@Override
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public Item upgrade() {
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@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vertigo;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Vulnerable;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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@ -53,6 +54,7 @@ public class PotionOfHealing extends Potion {
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identify();
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cure( hero );
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heal( hero );
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Talent.onHealingPotionUsed( hero );
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}
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public static void heal( Char ch ){
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.GooBlob;
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@ -49,6 +50,7 @@ public class ElixirOfAquaticRejuvenation extends Elixir {
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PotionOfHealing.pharmacophobiaProc(hero);
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} else {
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Buff.affect(hero, AquaHealing.class).set(Math.round(hero.HT * 1.5f));
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Talent.onHealingPotionUsed( hero );
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}
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}
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@ -28,6 +28,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Hunger;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bee;
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import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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@ -44,6 +45,7 @@ public class ElixirOfHoneyedHealing extends Elixir {
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public void apply(Hero hero) {
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PotionOfHealing.cure(hero);
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PotionOfHealing.heal(hero);
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Talent.onHealingPotionUsed( hero );
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Buff.affect(hero, Hunger.class).satisfy(Hunger.STARVING/5f);
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}
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Barrier;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@ -44,6 +45,7 @@ public class PotionOfShielding extends ExoticPotion {
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} else {
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//~75% of a potion of healing
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Buff.affect(hero, Barrier.class).setShield((int) (0.6f * hero.HT + 10));
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Talent.onHealingPotionUsed( hero );
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}
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}
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}
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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Degrade;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@ -102,6 +103,8 @@ public class ScrollOfUpgrade extends InventoryScroll {
|
|||
} else {
|
||||
item.upgrade();
|
||||
}
|
||||
|
||||
Talent.onUpgradeScrollUsed( Dungeon.hero );
|
||||
|
||||
Badges.validateItemLevelAquired( item );
|
||||
Statistics.upgradesUsed++;
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
package com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Enchanting;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
|
@ -81,6 +83,7 @@ public class ScrollOfEnchantment extends ExoticScroll {
|
|||
|
||||
Sample.INSTANCE.play( Assets.Sounds.READ );
|
||||
Enchanting.show(curUser, item);
|
||||
Talent.onUpgradeScrollUsed( Dungeon.hero );
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -117,6 +120,7 @@ public class ScrollOfEnchantment extends ExoticScroll {
|
|||
|
||||
Sample.INSTANCE.play( Assets.Sounds.READ );
|
||||
Enchanting.show(curUser, item);
|
||||
Talent.onUpgradeScrollUsed( Dungeon.hero );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,7 +22,9 @@
|
|||
package com.shatteredpixel.shatteredpixeldungeon.items.spells;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||
|
@ -54,7 +56,7 @@ public class MagicalInfusion extends InventorySpell {
|
|||
}
|
||||
|
||||
GLog.p( Messages.get(this, "infuse", item.name()) );
|
||||
|
||||
Talent.onUpgradeScrollUsed( Dungeon.hero );
|
||||
Badges.validateItemLevelAquired(item);
|
||||
|
||||
curUser.sprite.emitter().start(Speck.factory(Speck.UP), 0.2f, 3);
|
||||
|
|
|
@ -146,11 +146,16 @@ public abstract class Wand extends Item {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void gainCharge( float amt ){
|
||||
gainCharge( amt, false );
|
||||
}
|
||||
|
||||
public void gainCharge( float amt, boolean overcharge ){
|
||||
partialCharge += amt;
|
||||
while (partialCharge >= 1) {
|
||||
curCharges = Math.min(maxCharges, curCharges+1);
|
||||
if (overcharge) curCharges = Math.min(maxCharges+(int)amt, curCharges+1);
|
||||
else curCharges = Math.min(maxCharges, curCharges+1);
|
||||
partialCharge--;
|
||||
updateQuickslot();
|
||||
}
|
||||
|
|
|
@ -27,8 +27,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
|
||||
|
@ -217,10 +215,14 @@ public class MagesStaff extends MeleeWeapon {
|
|||
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
public void gainCharge( float amt ){
|
||||
gainCharge(amt, false);
|
||||
}
|
||||
|
||||
public void gainCharge( float amt, boolean overcharge ){
|
||||
if (wand != null){
|
||||
wand.gainCharge(amt);
|
||||
wand.gainCharge(amt, overcharge);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -234,14 +236,6 @@ public class MagesStaff extends MeleeWeapon {
|
|||
|
||||
updateWand(true);
|
||||
|
||||
if (wand != null && Dungeon.hero.hasTalent(Talent.ENERGIZING_UPGRADE)){
|
||||
wand.curCharges += Dungeon.hero.pointsInTalent(Talent.ENERGIZING_UPGRADE);
|
||||
wand.curCharges = Math.min( wand.curCharges, wand.maxCharges + Dungeon.hero.pointsInTalent(Talent.ENERGIZING_UPGRADE));
|
||||
ScrollOfRecharging.charge( Dungeon.hero );
|
||||
SpellSprite.show( curUser, SpellSprite.CHARGE );
|
||||
updateQuickslot();
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user