v0.9.0b: adjusted visual paralysis logic to prevent freeze+para bugs
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833b182d75
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74f6df7b6b
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@ -125,8 +125,13 @@ public class Frost extends FlavourBuff {
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@Override
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public void fx(boolean on) {
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if (on) target.sprite.add(CharSprite.State.FROZEN);
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else target.sprite.remove(CharSprite.State.FROZEN);
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if (on) {
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target.sprite.add(CharSprite.State.FROZEN);
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target.sprite.add(CharSprite.State.PARALYSED);
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} else {
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target.sprite.remove(CharSprite.State.FROZEN);
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if (target.paralysed <= 1) target.sprite.remove(CharSprite.State.FROZEN);
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}
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}
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@Override
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@ -82,8 +82,8 @@ public class Paralysis extends FlavourBuff {
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@Override
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public void fx(boolean on) {
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if (on) target.sprite.add(CharSprite.State.PARALYSED);
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else target.sprite.remove(CharSprite.State.PARALYSED);
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if (on) target.sprite.add(CharSprite.State.PARALYSED);
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else if (target.paralysed <= 1) target.sprite.remove(CharSprite.State.PARALYSED);
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}
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@Override
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@ -82,6 +82,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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public enum State {
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BURNING, LEVITATING, INVISIBLE, PARALYSED, FROZEN, ILLUMINATED, CHILLED, DARKENED, MARKED, HEALING, SHIELDED
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}
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private int stunStates = 0;
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protected Animation idle;
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protected Animation run;
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@ -369,7 +370,6 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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break;
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case FROZEN:
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iceBlock = IceBlock.freeze( this );
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paused = true;
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break;
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case ILLUMINATED:
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GameScene.effect( light = new TorchHalo( this ) );
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@ -417,14 +417,13 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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alpha( 1f );
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break;
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case PARALYSED:
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paused = false;
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if (iceBlock != null) paused = false;
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break;
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case FROZEN:
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if (iceBlock != null) {
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iceBlock.melt();
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iceBlock = null;
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}
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paused = false;
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break;
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case ILLUMINATED:
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if (light != null) {
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