v0.9.0a: Fixed scrolls spending time before cancelling time freeze
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@ -195,9 +195,9 @@ public abstract class Scroll extends Item {
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public abstract void doRead();
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protected void readAnimation() {
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Invisibility.dispel();
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curUser.spend( TIME_TO_READ );
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curUser.busy();
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Invisibility.dispel();
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((HeroSprite)curUser.sprite).read();
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}
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