v0.9.1: adjusted the wand preservation talent
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@ -348,7 +348,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn
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actors.hero.talent.energizing_upgrade.title=energizing upgrade
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actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
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actors.hero.talent.wand_preservation.title=wand preservation
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actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _60% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _90% chance_ of being returned at +0.
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actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
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actors.hero.talent.arcane_vision.title=arcane vision
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actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
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actors.hero.talent.shield_battery.title=shield battery
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@ -108,6 +108,7 @@ public enum Talent {
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public static class ImprovisedProjectileCooldown extends FlavourBuff{};
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public static class LethalMomentumTracker extends FlavourBuff{};
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public static class WandPreservationCounter extends CounterBuff{};
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public static class RejuvenatingStepsCooldown extends FlavourBuff{};
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int icon;
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@ -25,6 +25,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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@ -191,14 +192,18 @@ public class MagesStaff extends MeleeWeapon {
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int oldStaffcharges = this.wand.curCharges;
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if (owner == Dungeon.hero && Dungeon.hero.hasTalent(Talent.WAND_PRESERVATION)
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&& Random.Float() < 0.3f + 0.3f*Dungeon.hero.pointsInTalent(Talent.WAND_PRESERVATION)){
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this.wand.level(0);
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this.wand.curCharges = 0;
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if (!this.wand.collect()){
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Dungeon.level.drop(this.wand, owner.pos);
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&& Random.Float() < 0.34f + 0.33f*Dungeon.hero.pointsInTalent(Talent.WAND_PRESERVATION)){
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Talent.WandPreservationCounter counter = Buff.affect(Dungeon.hero, Talent.WandPreservationCounter.class);
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if (counter.count() < 3) {
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counter.countUp(1);
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this.wand.level(0);
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if (!this.wand.collect()) {
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Dungeon.level.drop(this.wand, owner.pos);
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}
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GLog.newLine();
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GLog.p(Messages.get(this, "preserved"));
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}
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GLog.newLine();
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GLog.p(Messages.get(this, "preserved"));
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}
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this.wand = null;
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