v0.9.1: updated translations
This commit is contained in:
parent
422b970897
commit
e3523a2a07
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Armadura Arcana
|
|||
actors.buffs.arcanearmor.desc=T'envolta un escut prim, bloquejant alguns danys causats pels atacs màgics.\n\nActualment, la teva armadura màgica està millorada en: 0-%d.\n\nTorns fins que l'armadura arcana es debiliti: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Recàrrega d'artefactes
|
||||
actors.buffs.artifactrecharge.desc=L'energia recorre el teu cos, incrementant la velocitat a la qual es carreguen els teus artefactes equipats.\n\nCada artefacte és afectat de manera una mica diferent, però tots ells estaran menys limitats per les càrregues.\n\nTorns restants: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Pell d'escorça
|
||||
actors.buffs.barkskin.desc=La teva pell està endurida, es sent dura i sòlida com l'escorça d'un arbre.\n\nLa pell endurida augmenta la teva armadura efectiva, fent que et defensis millor contra atacs físics. \n\nActualment la teva armadura està augmentada en: %d.\nFins que la pell d'escorça d'arbre es debiliti: %s.
|
||||
|
||||
actors.buffs.barrier.name=Barrera
|
||||
actors.buffs.barrier.desc=Una bombolla duradora de força que bloqueja tots els danys.\n\nLa barrera absorbirà danys per allò que estigui protegint mentre hi hagi blindatge. El blindatge també es deteriorarà 1 punt cada torn.\n\nBlindatge restant: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Enfadat
|
||||
actors.buffs.berserk.berserk=En frenesí
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and h
|
|||
actors.buffs.championenemy$blessed.name=blessed champion
|
||||
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
|
||||
actors.buffs.championenemy$growing.name=growing champion
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Encantat
|
||||
actors.buffs.charm.heromsg=Estàs encantat!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Estàs paralitzat!
|
|||
actors.buffs.paralysis.out=resistència a la paràlisi
|
||||
actors.buffs.paralysis.desc=Moltes vegades, el pitjor que es pot fer és res.\n\nLa paràlisi impossibilita completament totes les accions, obligant a l'objectiu a esperar fins que l'efecte desaparegui. El dolor de rebre dany pot fer que els personatges resisteixin la paràlisi, traient-los de l'efecte.\n\nTorns de paràlisi restants: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Enverinat
|
||||
actors.buffs.poison.heromsg=Estàs enverinat!
|
||||
actors.buffs.poison.ondeath=Has mort enverinat...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=L'acid poderós fon la pell, el metall i l'os a un r
|
|||
actors.buffs.vertigo.name=Vertigen
|
||||
actors.buffs.vertigo.desc=Caminar en línia recta pot ser difícil quan tot el teu món gira.\n\nSota els efectes del vertigen, els personatges que intentin moure's aniran a una direcció a l'atzar, en lloc de la que tenien intenció d'anar.\n\nTorns de vertigen restants: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Debilitat
|
||||
actors.buffs.weakness.heromsg=Et sents debilitat!
|
||||
actors.buffs.weakness.desc=De sobte tot se sent molt més pesat.\n\nLa màgia de debilitació redueix la força física del personatge, infligint 33%% menys de dany en conseqüència.\n\nTorns de debilitació restants: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Et sents bastant satisfet i ple.\n\nMentre estiguis be
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=hearty meal
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
|
||||
actors.hero.talent.test_subject.title=test subject
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=iron will
|
||||
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _5 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _8 turns of wand recharging_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=scholar's intuition
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=tested hypothesis
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=tu
|
||||
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=El dolor t'ajuda a resistir la urgència de dormir,
|
|||
actors.hero.hero.revive=L'Ankh explota amb energia revitalitzant!
|
||||
|
||||
actors.hero.heroclass.warrior=guerrer
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=El Guerrer comença amb una _espasa desgastada,_ que fa més mal que altres armes d'inici.\n\nEl Guerrer comença amb _tres pedres llancívoles,_ que fan un mal a distància limitat.\n\nEl Murri comença amb un _bandolera de pocions,_ on pot emmagatzemar unes quantes pocions i protegir-les del fred.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Guerrer té dues subclasses:
|
||||
|
||||
actors.hero.heroclass.mage=mag
|
||||
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=El Mag comença amb el seu bastó com a arma cos a cos. El bastó fa menys mal cos a cos que altres armes inicials.\n\nEl Mag pot utilitzar la màgia del seu bastó per atacar des de lluny.\n\nEl Mag comença amb un _contenidor de pergamins,_ que pot guardar diversos pergamins i protegir-los del foc.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Mag té dues subclasses:
|
||||
|
||||
actors.hero.heroclass.rogue=murri
|
||||
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=El Murri comença amb una _daga,_ que causa més dany quan sorprèn els enemics.\n\nEl Murri comença amb _tres ganivets llancívols,_ que fan mal a distància i fan més mal als enemics sorpresos.\n\nEl Murri comença amb un _sac de vellut,_ on pot emmagatzemar petits objectes com ara llavors i pedres rúniques.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Murri té dues subclasses:
|
||||
|
||||
actors.hero.heroclass.huntress=caçadora
|
||||
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=La Caçadora comença amb un parell de _guants de cuir,_ que ataquen molt més ràpidament que altres armes inicials.\n\nLa Caçadora comença amb el seu arc com a una opció a distància.\n\nLa Caçadora comença amb un _sac de vellut,_ que pot emmagatzemar petits objectes com ara llavors i runes.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. La Caçadora té dues subclasses:
|
||||
|
||||
|
|
|
@ -54,16 +54,16 @@ actors.buffs.amok.name=Amok
|
|||
actors.buffs.amok.desc=Amok svůj cíl přivede do stavu ohromného běsnění a zmatení.\n\nKdyž stvoření posedne amok, zaútočí na cokoliv, co je poblíž, ať už je to přítel či nepřítel.\n\nZbývající tahy amoku: %s
|
||||
|
||||
actors.buffs.arcanearmor.name=Magická zbroj
|
||||
actors.buffs.arcanearmor.desc=Obklopuje tě tenký štít, který blokuje některé poškození způsobené magickými útoky.\n\nTvá magická zbroj je aktuálně: 0-%d\n\nZbývající tahy magické zbroje: %s
|
||||
actors.buffs.arcanearmor.desc=Obklopuje tě tenký štít, který blokuje část poškození způsobeného magickými útoky.\n\nTvá magická zbroj je aktuálně: 0-%d\n\nZbývající tahy magické zbroje: %s
|
||||
|
||||
actors.buffs.artifactrecharge.name=Dobíjení artefaktu
|
||||
actors.buffs.artifactrecharge.desc=Proudí skrze tebe energie, což zvyšuje rychlost dobíjení tvých vybavených artefaktů.\n\nKaždý artefakt je tímto efektem ovlivněn trochu jinak, ale všechny budou méně omezeny počtem svých nabití.\n\nZbývající tahy: %s
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Zdřevnatění
|
||||
actors.buffs.barkskin.desc=Tvá kůže je ztvrdlá, na dotek drsná a pevná jako kůra stromu.\n\nZtvrdlá kůže zvyšuje účinnost tvé zbroje, což ti umožňuje lépe se bránit proti fyzickým útokům.\n\nTvá zbroj je aktuálně zvýšena o: %d\nTahů než zdřevnatění oslabne: %s
|
||||
|
||||
actors.buffs.barrier.name=Ochranný štít
|
||||
actors.buffs.barrier.desc=Odolná silová bariéra, která blokuje veškeré poškození.\n\nTento štít pohltí obdržené poškození a dokud trvá, chrání svého nositele za každou cenu. Štít se rovněž rozpadá rychlostí 1 bod za tah.\n\nZbývající ochrana: %d
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Rozčílení
|
||||
actors.buffs.berserk.berserk=Vztek
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Obří protivníci obdrží o 75% méně p
|
|||
actors.buffs.championenemy$blessed.name=Požehnaný protivník
|
||||
actors.buffs.championenemy$blessed.desc=Požehnaní protivníci mají o 200% větší přesnost a vyhýbaní.
|
||||
actors.buffs.championenemy$growing.name=Sílící protivník
|
||||
actors.buffs.championenemy$growing.desc=Sílícím protivníkům se pravidelně zvyšuje bonus k přesnosti, vyhýbání, poškození na blízko a také k odolnosti vůči obdrženému poškození.\n\nAktuální zvýšení přesnosti, vyhýbání a poškození: %1$d%%\nAktuální odolnost vůči poškození: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Okouzlení
|
||||
actors.buffs.charm.heromsg=Podléháš okouzlení!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Jsi v paralýze!
|
|||
actors.buffs.paralysis.out=odolává paralýze
|
||||
actors.buffs.paralysis.desc=Častokrát to nejhorší co dělat, je nedělat vůbec nic.\n\nParalýza úplně zastaví všechny akce a nutí cíl čekat, dokud efekt nezmizí. Bolest způsobená poškozením může způsobit, že postava paralýze odolá, což ji z efektu vymaní.\n\nZbývající tahy paralýzy: %s
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Otrávení
|
||||
actors.buffs.poison.heromsg=Máš otravu!
|
||||
actors.buffs.poison.ondeath=Umíráš na otravu...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Silná kyselina rozpouští maso, kov i kosti s alar
|
|||
actors.buffs.vertigo.name=Závrať
|
||||
actors.buffs.vertigo.desc=Chodit rovně může být obtížné, když se celý svět točí.\n\nPod vlivem závratě půjde postava při pohybu náhodným směrem, namísto toho, kterým chce jít.\n\nZbývající tahy závratě: %s
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Oslabení
|
||||
actors.buffs.weakness.heromsg=Cítíš se slabě!
|
||||
actors.buffs.weakness.desc=Vše najednou vypadá mnohem těžší.\n\nOslabující magie snižuje fyzickou sílu postavy, takže cíl bude udělovat o 33%% menší poškození.\n\nZbývající tahy oslabení: %s
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Cítíš se sytě a spokojeně.\n\nBěhem nasycení se
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=Vydatné jídlo
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Pokud se Válečník nají, když má méně než 50% životů, vyléčí se mu _3 body zdraví_.\n\n_+2:_ Pokud se Válečník nají, když má méně než 50% životů, vyléčí se mu _5 bodů zdraví_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=Zbrojířova intuice
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Válečník dokáže identifikovat zbraně a zbroje _2x rychleji_.\n\n_+2:_ Válečník dokáže identifikovat zbraně a zbroje _ve chvíli, kdy se s nimi vybaví_.
|
||||
actors.hero.talent.test_subject.title=Testovací subjekt
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Kdykoliv Válečník identifikuje lektvar tím, že ho použije, vyléčí se o _4 body zdraví_.\n\n_+2:_ Kdykoliv Válečník identifikuje lektvar tím, že ho použije, vyléčí se o _6 bodů zdraví_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=Železná vůle
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 1 bod_.\n\n_+2:_ Maximální dodatečná ochrana poskytnutá Válečníkovou pečetí se _zvýší o 2 body_.
|
||||
actors.hero.talent.energizing_meal.title=Energické jídlo
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Když se Mág nají, obdrží _efekt nabíjení na 5 tahy_.\n\n_+2:_ Když se Mág nají, obdrží _efekt nabíjení na 8 tahů_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=Učedníkova intuice
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Mág dokáže identifikovat hůlky _3x rychleji_.\n\n_+2:_ Mág dokáže identifikovat hůlky _ve chvíli, kdy je použije_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=Testovaná hypotéza
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Kdykoliv Mág identifikuje svitek tím, že ho použije, obdrží _6 bodů dodatečné ochrany_.\n\n_+2:_ Kdykoliv Mág identifikuje svitek tím, že ho použije, obdrží _9 bodů dodatečné ochrany_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=Energické jídlo
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=Energické vylepšení
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Mágova hůl se dobije o _1 extra nabití_, kdykoliv ji Mág vylepší.\n\n_+2:_ Mágova hůl se dobije o _2 extra nabití_, kdykoliv ji Mág vylepší.
|
||||
actors.hero.talent.rationed_meal.title=Výživné jídlo
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Když se Zloděj nají, _nasytí se o 15% více_.\n\n_+2:_ Když se Zloděj nají, _nasytí se o 25% více_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=Zlodějova intuice
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Zloděj dokáže identifikovat prsteny _2x rychleji_ a typ prstenu zjistí _v okamžiku, kdy se s ním vybaví_.\n\n_+2:_ Zloděj dokáže identifikovat prsteny _ve chvíli, kdy se s nimi vybaví_ a typ prstenu zjistí _v okamžiku, kdy ho sebere_.
|
||||
actors.hero.talent.sucker_punch.title=Přesný úder
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Zloděj udělí _1-2 bod bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.\n\n_+2:_ Zloděj udělí _2 body bonusového poškození_ pokaždé, když nepříteli udělí _první_ překvapivý útok.
|
||||
actors.hero.talent.mending_shadows.title=Blahodárné stíny
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Kdykoliv je Zloděj pod svým pláštěm ukrytý _5 tahů po sobě_, vyléčí se mu 1 bod zdraví.\n\n_+2:_ Kdykoliv je Zloděj pod svým pláštěm ukrytý _3 tahy po sobě_, vyléčí se mu 1 bod zdraví.
|
||||
actors.hero.talent.invigorating_meal.title=Osvěžující jídlo
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Když se Lovkyně nají, zabere jí to pouze 1 tah a obdrží _efekt rychlosti na 1 tah_.\n\n_+2:_ Když se Lovkyně nají, zabere jí to pouze 1 tah a obdrží _efekt rychlosti na 2 tahy_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=Intuice přeživšího
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Lovkyně dokáže identifikovat veškeré vybavení _1.75x rychleji_.\n\n_+2:_ Lovkyně dokáže identifikovat veškeré vybavení _2.5x rychleji_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=Následný útok
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, její následující útok na blízko, vůči tomuto nepříteli, udělí _2 body bonusového poškození_.\n\n_+2:_ Když Lovkyně zasáhne nepřítele svým lukem nebo vrhací zbraní, její následující útok na blízko, vůči tomuto nepříteli, udělí _3 body bonusového poškození_.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=Přírodní pomoc
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Lovkyně obdrží 2 body zdřevnatění na _4 tahy_, kdykoliv je v jejím zorném poli pošlapána rostlina.\n\n_+2:_ Lovkyně obdrží 2 body zdřevnatění na _6 tahů_, kdykoliv je v jejím zorném poli pošlapána rostlina.
|
||||
actors.hero.talent.invigorating_meal.title=Osvěžující jídlo
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=Ty
|
||||
actors.hero.hero.leave=Ještě nemůžeš odejít! Dole na tebe čeká zbytek kobky!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Bolest ti pomohla odolat spánku.
|
|||
actors.hero.hero.revive=Ankh explodoval životodárnou energií!
|
||||
|
||||
actors.hero.heroclass.warrior=Válečník
|
||||
actors.hero.heroclass.warrior_desc_innate=Válečník přichází do kobky s _unikátní rozbitou pečetí,_ kterou si může připnout na svou zbroj. Během nošení zbroje s připnutou pečetí, bude schopen ke svému zdraví ještě také generovat dodatečnou ochranu. Jeho pečeť lze přesouvat mezi zbrojemi, včetně jednoho vylepšení.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary léčení\n- Svitky vzteku
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Po boku má Válečník svůj _opotřebený meč,_ který nabízí více přímého poškození, než ostatní počáteční zbraně.\n\nTaké si s sebou přinesl _tři vrhací kameny,_ které na dálku poskytují velmi skromné poškození.\n\nKromě toho vlastní i _pás na lektvary,_ který v sobě uchová všechny lektvary a ochrání je před chladem.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Válečník má tyto dvě podtřídy:
|
||||
|
||||
actors.hero.heroclass.mage=Mág
|
||||
actors.hero.heroclass.mage_unlock=Mág je odborníkem na hůlky a vždy u sebe nosí svou _unikátní magickou hůl._\n\nPro jeho odemčení _použij svitek vylepšení a udělej nějaký předmět silnější._
|
||||
actors.hero.heroclass.mage_desc_innate=Mág se vrhá do hlubin kobky se svou _unikátní holí,_ která může být naplněna vlastnostmi jakékoliv hůlky. Tato hůl se dobíjí podstatně rychleji než obyčejné hůlky a poskytuje navíc jedno nabití. Na začátku je Mágova hůl vždy naplněna magickými střelami.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary tekutého ohně\n- Svitky vylepšení
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Jeho jedinečná hůl mu slouží také jako zbraň na blízko. Uděluje ovšem méně poškození než ostatní počáteční zbraně.\n\nMagie v této holi může být použita i pro efektivní útok na dálku.\n\nMág s sebou nosí _tubu na svitky,_ do které lze vložit veškeré svitky a ochránit je tak před ohněm.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Mág má tyto dvě podtřídy:
|
||||
|
||||
actors.hero.heroclass.rogue=Zloděj
|
||||
actors.hero.heroclass.rogue_unlock=Zloděj může řídit průběh boje a udeřit odkudkoliv díky svému _unikátnímu plášti stínů._\n\nPro jeho odemčení _proveď 10 překvapivých útoků v jedné hře._
|
||||
actors.hero.heroclass.rogue_desc_innate=Zloděj do kobky vstupuje s unikátním artefaktem, _Pláštěm stínů,_ který může kdykoliv použít, aby se zneviditelnil. Jako všechny artefakty, ani jeho plášť nemůže být přímo vylepšován, ale právě používáním se stává silnější.\n\nMůže také odhalit skrytá místa a pasti z mnohem větší vzdálenosti.\n\nOproti ostatním hrdinům je Zloděj schopný najít v kobce více tajných míst.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary neviditelnosti\n- Svitky magického mapování
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=V ruce drží _dýku,_ která uděluje více poškození, pokud bude nepřítel zásahem překvapen.\n\nNa dálku má Zloděj připravené _tři vrhací nože,_ které jsou proti překvapeným nepřátelům také více účinné.\n\nKapsy mu rozšiřuje _sametový váček,_ do kterého lze uchovat malé předměty jako semínka či runové kameny.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Zloděj má tyto dvě podtřídy:
|
||||
|
||||
actors.hero.heroclass.huntress=Lovkyně
|
||||
actors.hero.heroclass.huntress_unlock=Lovkyně je mistryní na vrhací zbraně a vlastní _unikátní magický luk_ s nekonečným množstvím šípů.\n\nPro její odemčení _zasáhni vrhací zbraní 15 nepřátel v jedné hře._
|
||||
actors.hero.heroclass.huntress_desc_innate=Lovkyně se do kobky vydala se svým _unikátním přízračným lukem,_ který dokáže vypálit nekonečné množství čarovných šípů. Tento luk se postupně stává silnější s tím, jak se lovkyni zvyšuje její úroveň a může být rozšířen i okouzlen.\n\nLovkyně může procházet skrz vysokou trávu, aniž by ji pošlapala.\n\nJejí vrhací zbraně vydrží mnohem déle, předtím než se rozbijí.\n\nTaké je schopna vycítit nepřátele poblíž, přestože jsou skrytí za překážkou.\n\nDokáže automaticky identifikovat:\n- Svitky identifikace\n- Lektvary vidění\n- Svitky ukolébání
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Volné ruce poskytuje Lovkyni pár _okovaných rukavic,_ které útočí mnohem rychleji než ostatní počáteční zbraně.\n\nPro boj na dálku je volbou číslo jedna právě její věrný luk..\n\nU pasu má připevněný _sametový váček,_ který skvěle uchová malé předměty jako semínka a runové kameny.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Podtřída hrdiny může být zvolena po poražení druhého bosse. Lovkyně má tyto dvě podtřídy:
|
||||
|
||||
|
@ -815,7 +864,7 @@ actors.mobs.yogfist$soiledfist.name=Zemitá pěst
|
|||
actors.mobs.yogfist$soiledfist.desc=Stvořena chaotickou magií země, prostor kolem této pěsti během jejího pohybu vždy zaroste rostlinami. Může také sesílat koncentrované proudy magie růstu, které svůj cíl polapí do rychle rostoucích šlahounů a kořenů!\n\nPěst z živoucích rostlin kolem sebe čerpá sílu a odolává poškození na základě množství vysoké či pomačkané vegetace v okolí!
|
||||
actors.mobs.yogfist$rottingfist.name=Hnijící pěst
|
||||
actors.mobs.yogfist$rottingfist.desc=Tvořena doslova živoucí zkažeností, může tato ohromná hrouda hnijícího masa šířit žíravý sliz na blízko a toxický plyn na dálku. A co hůř, velká hmota této pěsti způsobuje, že místo přímého poškození bude jen postupně krvácet.\n\nVoda může být použita k omytí slizu, ale samotná pěst je schopna vodu absorbovat a tím se uzdravit! Kromě toho, poškození již krvácející pěsti způsobí, že efekt krvácení se pouze obnoví, ale nebude se hromadit!
|
||||
actors.mobs.yogfist$rustedfist.name=Rezavá pěst
|
||||
actors.mobs.yogfist$rustedfist.name=Korozní pěst
|
||||
actors.mobs.yogfist$rustedfist.desc=Tvořena doslova živoucím kovem, může tato ohromná masa pohyblivého železa, disponující silnými útoky na blízko, své cíle i mrzačit na dálku. Díky své obrovské hmotnosti, vstřebává pěst veškeré udělené poškození postupně, namísto okamžitě.\n\nPěst ovšem není tak flexibilní a nevleze se do těsných průchodů. Navíc, ačkoliv je jí poškození udělováno pomalu, bude se obdržené poškození hromadit pokaždé, když je pěst zasažena.
|
||||
actors.mobs.yogfist$brightfist.name=Zářící pěst
|
||||
actors.mobs.yogfist$brightfist.teleport=Pěst se teleportovala pryč v záblesku světla, který tě nepříjemně oslepil!
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Arkane Rüstung
|
|||
actors.buffs.arcanearmor.desc=Ein feines Schild umgibt dich, welches den Schaden von magischen Angriffen blockiert.\n\nDeine magische Rüstung ist momentan verstärkt um: 0-%d.\n\nZüge bis magische Rüstung vergeht: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Artefakt lädt nach
|
||||
actors.buffs.artifactrecharge.desc=Energie fließt durch deinen Körper, welche die Aufladerate deiner ausgerüsteten Gegenstände erhöht.\n\nJedes Artefakt reagiert anders auf diese Energie, jedoch beeinflusst diese die Aufladeanforderung leicht zu deinem Gunsten.\n\nVerbleibende Runden: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Rindenhaut
|
||||
actors.buffs.barkskin.desc=Deine Haut verhärtet sich und fühlt sich rau und fest an, als wäre sie eine Baumrinde. \n\nDie verhärtete Haut verbessert deine effektive Rüstung, was dir ermöglicht, dich besser gegen physische Angriffe zu schützen.\n\nDein Rüstungbonus beträgt im Moment: %d.\nRunden bis die Rindenhaut aufweicht: %s.
|
||||
|
||||
actors.buffs.barrier.name=Barriere
|
||||
actors.buffs.barrier.desc=Eine widerstandsfähige Kraftblase, die jeden Schaden abhält.\n\nDie Barriere wird Schaden für das was sie schützt einstecken, solange noch Abschirmpunkte vorhanden sind. Die Abschirmung wird zusätzlich um einen Punkt pro Runde abnehmen.\n\nVerbleibende Abschirmpunkte: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Verärgert
|
||||
actors.buffs.berserk.berserk=Raserei
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Riesen-Champions erleiden 75% weniger Scha
|
|||
actors.buffs.championenemy$blessed.name=gesegneter Champion
|
||||
actors.buffs.championenemy$blessed.desc=Gesegnete Champions haben eine um 200% erhöhte Genauigkeit und Ausweichrate.
|
||||
actors.buffs.championenemy$growing.name=Wachstums-Champion
|
||||
actors.buffs.championenemy$growing.desc=Wachstums-Champions erhalten einen stetig steigenden Bonus auf Genauigkeit, Ausweichen, Nahkampfschaden und eine Reduzierung des erlittenen Schadens.\n\nGegenwärtiger Genauigkeits-/Ausweich-/Schadensschub: %1$d%%\nGegenwärtige Schadensminderung: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Betört
|
||||
actors.buffs.charm.heromsg=Du wurdest betört!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Du bist gelähmt!
|
|||
actors.buffs.paralysis.out=widersteht der Lähmung
|
||||
actors.buffs.paralysis.desc=Häufig ist es das Schlimmste, gar nichts zu tun.\n\nEine Lähmung bringt sämtliche Aktionen zum Erliegen und zwingt das Ziel dazu, solange auszuharren, bis der Effekt vorüber ist. Der Schmerz von erlittenen Verletzungen kann aber dazu führen, dass Opfer der Lähmung widerstehen und sich damit von der Wirkung befreien.\n\nVerbleibende Runden mit Lähmung: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Vergiftet
|
||||
actors.buffs.poison.heromsg=Du bist vergiftet!
|
||||
actors.buffs.poison.ondeath=Du bist an der Vergiftung gestorben...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Eine starke Säure löst – mit alarmierender Schne
|
|||
actors.buffs.vertigo.name=Schwindel
|
||||
actors.buffs.vertigo.desc=In einer geraden Linie zu laufen kann schwierig sein, wenn sich dabei die ganze Welt dreht.\n\nSolange man unter Schwindel leidet, bewegt man sich in eine zufällige Richtung anstatt in die gewünschte Richtung.\n\nAnzahl der verbleibenden Schwindel-Runden: %s
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Geschwächt
|
||||
actors.buffs.weakness.heromsg=Du fühlst dich geschwächt!
|
||||
actors.buffs.weakness.desc=Alles erscheint plötzlich sehr viel schwerer zu sein.\n\nSchwächungsmagie reduziert die körperliche Stärke eines Charakters, so dass dieser um 33%% verringerten Schaden macht.\n\nRunden mit Schwäche übrig: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Du fühlst dich ziemlich zufrieden und satt.\n\nSolang
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=herzhafte Mahlzeit
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Essen mit weniger als 50% Gesundheit heilt den Krieger um _3 HP_.\n\n_+2:_ Essen mit weniger als 50% Gesundheit heilt den Krieger um _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=Intuition des Waffenmeisters
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Der Krieger identifiziert Waffen und Rüstungen _2x schneller_.\n\n_+2:_ Der Krieger identifiziert Waffen und Rüstungen _sobald er sie ausrüstet_.
|
||||
actors.hero.talent.test_subject.title=Versuchsobjekt
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Sobald er einen Trank durch seine Benutzung identifiziert, heilt der Krieger um _4 HP_.\n\n_+2:_ Sobald er einen Trank durch Benutzung identifiziert, heilt der Krieger um _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=eiserner Wille
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 1_ erhöht.\n\n_+2:_ Der maximale Schild, den das Siegel des Kriegers bietet, wird _um 2_ erhöht.
|
||||
actors.hero.talent.energizing_meal.title=energiereiche Mahlzeit
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_Das Essen von Nahrung gewährt dem Magier _5 Runden Zauberstab aufladen_.\n\n_+2:_ Das Essen von Nahrung gewährt dem Magier _8 Runden Zauberstab aufladen_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=Intuition des Gelehrten
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Der Magier identifiziert Zauberstäbe _3x schneller_.\n\n_+2:_ Der Magier identifiziert Zauberstäbe _wenn er sie benutzt_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=geprüfte Hypothese
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Wann immer er eine Schriftrolle durch ihre Benutzung identifiziert, erhält der Magier _6 Schutzschild_.\n\n_+2:_ Wann immer er eine Schriftrolle durch ihre Benutzung identifiziert, erhält der Magier _9 Schutzschild_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=energiereiche Mahlzeit
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=energiereiche Verbesserung
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Der Stab des Magiers erhält _eine zusätzliche Ladungen_ immer dann auf, wenn der Magier ihn aufrüstet.\n\n_+2:_ Der Stab des Magiers erhält _zwei zusätzliche Ladungen_ immer dann auf, wenn der Magier ihn aufrüstet.
|
||||
actors.hero.talent.rationed_meal.title=rationierte Mahlzeit
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Essen gibt dem Schurken _15% mehr Sättigung_.\n\n_+2:_ Essen gibt dem Schurken _25% mehr Sättigung_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=Intuition des Diebes
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Der Schurke identifiziert Ringe _2x schneller_ und identifiziert den Typ eines Ringes _wenn er ihn ausrüstet_.\n\n_+2:_ Der Schurke identifiziert Ringe _wenn er sie ausrüstet_, und identifiziert den Typ eines Ringes _wenn er ihn aufhebt_.
|
||||
actors.hero.talent.sucker_punch.title=Überraschungsschlag
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Der Schurke fügt beim ersten Überraschungsangriff auf einen Feind _1-2 Bonusschaden_ zu.\n\n_+2:_ Der Schurke fügt beim ersten Überraschungsangriff auf einen Feind _2 Bonusschaden_ zu.
|
||||
actors.hero.talent.mending_shadows.title=heilende Schatten
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Der Schurke heilt für 1 HP alle _5 aufeinanderfolgenden Runden_, die er durch seinen Mantel verborgen ist.\n\n_+2:_ Der Schurke heilt für 1 HP alle _3 aufeinanderfolgenden Runden_, die er durch seinen Umhang verdeckt ist.
|
||||
actors.hero.talent.invigorating_meal.title=stärkende Mahlzeit
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Essen dauert 1 Runde und gewährt der Jägerin _1 Runde Eile_.\n\n_+2:_ Essen dauert 1 Runde und gewährt der Jägerin _2 Runden Eile_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=Intuition der Überlebenskünstlerin
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Die Jägerin identifiziert alle Ausrüstungsgegenstände _1,75x schneller_.\n\n_+2:_ Die Jägerin identifiziert alle Ausrüstungsgegenstände _2,5x schneller_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=Anschlusstreffer
|
||||
actors.hero.talent.followup_strike.desc=Wenn die Jägerin einen Feind mit ihrem Bogen oder einer geworfenen Waffe trifft, fügt ihr nächster Nahkampfangriff gegen diesen Feind _2 Bonusschaden_ zu.\n\n_+2:_ Wenn die Jägerin einen Feind mit ihrem Bogen oder einer geworfenen Waffe trifft, fügt ihr nächster Nahkampfangriff gegen diesen Feind _3 Bonusschaden_ zu.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=Hilfe der Natur
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Die Jägerin erhält 2 Rüstungen aus Baumrinde für _4 Runden_, wenn eine Pflanze in ihrem Sichtbereich zertrampelt wird.\n\n_+2:_ Die Jägerin erhält 2 Rüstungen aus Baumrinde für _6 Runden_, wenn eine Pflanze in ihrem Sichtbereich zertrampelt wird.
|
||||
actors.hero.talent.invigorating_meal.title=stärkende Mahlzeit
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=du
|
||||
actors.hero.hero.leave=Du kannst jetzt noch nicht gehen, der Rest des Dungeons wartet da unten.
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Die Schmerzen helfen dir deinem Drang nach Schlaf z
|
|||
actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie!
|
||||
|
||||
actors.hero.heroclass.warrior=Krieger
|
||||
actors.hero.heroclass.warrior_desc_innate=Der Krieger beginnt mit einem _einzigartig gebrochenen Siegel,_ das er an der Rüstung anbringen kann. Er wird langsam einen Schild über seine Gesundheit erzeugen, während er eine Rüstung mit dem angebrachten Siegel trägt. Das Siegel kann zwischen Rüstungen bewegt werden, jedoch immer nur eine Rüstung gleichzeitig verbessern.\n\nDer Krieger identifiziert automatisch:\n- Schriftrollen der Identifizierung\n- Heiltränke\n- Schriftrollen der Wut
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Der Krieger startet mit einem _abgenutzten Kurzschwert,_ welches mehr direkten Schaden als andere Startwaffen zufügt.\n\nDer Krieger startet mit _drei Wurfsteinen,_ welche begrenzten Fernkampfschaden zufügen.\n\nDer Krieger startet mit einem _Trank-Bandelier,_ welches einige Tränke lagern kann und sie vor Kälte schützt.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Krieger sich spezialisieren. Er hat zwei Unterklassen:
|
||||
|
||||
actors.hero.heroclass.mage=Magier
|
||||
actors.hero.heroclass.mage_unlock=Der Magier ist ein Experte für Zauberstäbe und besitzt einen _einzigartigen magischen Stab._\n\nUm ihn freischalten zu können, musst du einen Gegenstand mit einer Schriftrolle der Verbesserung aufwerten.
|
||||
actors.hero.heroclass.mage_desc_innate=Der Magier beginnt mit einem _einzigartigem Stab,_ welcher mit einem Zauberstab verschmolzen werden kann. Der Stab lädt sich deutlich schneller auf als Zauberstäbe und hat eine zusätzliche Ladung. Der Stab ist zu Beginn mit dem Stab der magischen Geschosse ausgestattet.\n\nDer Magier identifiziert automatisch:\n-Schriftrollen der Identifizierung\n-Tränke der flüssigen Flamme\n-Schriftrollen der Verbesserung
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Der Magier beginnt mit seinem Kampfstab als Nahkampfwaffe. Der Stab teilt weniger Schaden aus, als andere Startwaffen.\n\nDer Magier kann die Magie in seinem Stab für Angriffe aus der Ferne nutzen.\n\nDer Magier startet mit einer _Tasche für Schriftrollen,_ in welcher mehre Schriftrollen Platz finden und vor Feuer geschützt sind.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Magier sich spezialisieren. Er hat zwei Unterklassen.
|
||||
|
||||
actors.hero.heroclass.rogue=Schurke
|
||||
actors.hero.heroclass.rogue_unlock=Der Schurke kann den Fluss des Kampfes und der Angriffe von der Unsichtbarkeit aus steuern, indem er seinen _einzigartigen Umhang der Schatten_ verwendet.\n\nUm ihn freischalten zu können, musst du _10 Überraschungsangriffe in einem Lauf_ absolvieren.
|
||||
actors.hero.heroclass.rogue_desc_innate=Der Schurke beginnt mit einem einzigartigen Artefakt: dem _Schattenmantel,_ den er benutzen kann, um nach Belieben unsichtbar zu werden. Wie alle Artefakte kann auch der Schattenmantel nicht direkt verbessert werden. Stattdessen wird er mit zunehmender Benutzung immer mächtiger.\n\nDer Schurke spürt Geheimnisse und Fallen aus größerer Entfernung auf.\n\nThe Rogue ist in der Lage, weitere im Kerker verborgene Geheimnisse zu finden.\n\nDer Schurke identifiziert automatisch:\n- Schriftrollen der Identifizierung.\n- Tränke der Unsichtbarkeit\n- Schriftrollen von Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Der Schurke startet mit einem _Dolch,_ welcher mehr Schaden zufügt, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit _drei Wurfmessern,_ welche ein bisschen Fernkampfschaden zufügen können und mehr Schaden zufügen, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit einem _Beutel aus Samt,_ welcher kleine Gegenstände wie Samen und Runensteine lagern kann.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Schurke sich spezialisieren. Er hat zwei Unterklassen:
|
||||
|
||||
actors.hero.heroclass.huntress=Jägerin
|
||||
actors.hero.heroclass.huntress_unlock=Die Jägerin ist eine Meisterin der Wurfwaffen und hat einen einzigartigen magischen Bogen mit unendlichen Pfeilen.\n\nUm sie freischalten zu können, musst du _15 Gegner mit Hilfe von Wurfwaffen in einem Durchgang töten._
|
||||
actors.hero.heroclass.huntress_desc_innate=Die Jägerin beginnt mit einem _einzigartigen Geisterbogen,_ der eine unendliche Anzahl von beschworenen Pfeilen abfeuern kann. Der Bogen wird mit zunehmender Höhe der Jägerin immer stärker und kann verbessert und verzaubert werden.\n\nDie Jägerin kann durch hohes Gras reisen, ohne es zu zertrampeln.\n\nDie Jägerin kann geworfene Waffen länger benutzen, bevor sie zerbrechen.\n\nDie Jägerin spürt nahe stehende Feinde, auch wenn sie sich hinter Hindernissen verstecken.\n\nDie Jägerin identifiziert automatisch:\n- Schriftrollen der Identifizierung\n- Tränke der geistigen Vision\n- Wiegenlied-Schriftrollen
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Die Jägerin beginnt mit _Kampfhandschuhen,_ welche viel schneller angreifen als andere Startwaffen.\n\nDie Jägerin beginnt mit ihrem Bogen als Fernkampfwaffe.\n\nDie Jägerin beginnt mit einem _Samtbeutel,_ in dem kleine Gegenstände wie Samen und Runensteine aufbewahrt werden können.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann die Jägerin sich spezialisieren. Sie hat zwei Unterklassen:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Mistera ŝirmo
|
|||
actors.buffs.arcanearmor.desc=Maldika ŝirmo ĉirkaŭas vin, blokante damaĝon pro magiaj atakoj.\n\nVia magia ŝirmo estas nuntempe pliigita je 0-%d.\n\nTemperoj ĝis la mistera ŝirmo etiĝos: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Antikvaĵa ŝargiĝado
|
||||
actors.buffs.artifactrecharge.desc=Energio trafluas vin pliigante rapidon kiel viaj surmetitaj antikvaĵoj reŝargiĝas.\n\nĈiu antikvaĵo reagas malegale, sed vi povas uzi ilin pli ofte.\n\nPluaj temperoj da antikvaĵa ŝargado: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Ŝelhaŭto
|
||||
actors.buffs.barkskin.desc=Via haŭto estas fortigita, ĝi ŝajnas dika kaj malmola kiel arboŝelo.\n\nLa fortigita haŭto pliigas vian efikan defendon, helpante al vi pli bone defendi kontraŭ korpa atako. \n\nVia defendo estas nuntempe pligrandiga je: %d.\nTemperoj ĝis ŝelhaŭto etiĝos: %s.
|
||||
|
||||
actors.buffs.barrier.name=Barilo
|
||||
actors.buffs.barrier.desc=Rezista veziko de forto, kiu blokas ĉiun damaĝon.\n\nLa barilo sorbos damaĝon ĝis protekta ŝirmo elĉerpiĝos. La ŝirmo ankaŭ perdiĝas kun tempo, malpliigante po 1 por tempero.\n\nPlia ŝirmo: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Kolera
|
||||
actors.buffs.berserk.berserk=Berserkanta
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Gigantaj majstroj ricevas je 75% malpli da
|
|||
actors.buffs.championenemy$blessed.name=bena majstro
|
||||
actors.buffs.championenemy$blessed.desc=Benaj majstroj havas je 200% pli da precizo kaj evitpovo.
|
||||
actors.buffs.championenemy$growing.name=kreskanta majstro
|
||||
actors.buffs.championenemy$growing.desc=Kreskantaj majstroj gajnas daŭre kreskantan pliigon al precizo, evitpovo kaj senpera atako, kaj malpliigon al ricevata damaĝo.\n\nNuna pliigo al precizo/evitpovo/atako: %1$d%%\nNuna malpliigo al ricevata damaĝo: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Ĉarmata
|
||||
actors.buffs.charm.heromsg=Vi estas ĉarmata!
|
||||
|
@ -181,7 +181,7 @@ actors.buffs.healing.desc=Magia forto igas viajn vundojn fermiĝi kaj cikatriĝi
|
|||
|
||||
actors.buffs.hex.name=Fisorĉita
|
||||
actors.buffs.hex.heromsg=Vi estas fisorĉita!
|
||||
actors.buffs.hex.desc=Malluma povo malpliigas sinkoncentron, igante la viktimon iomete senorientigitan.\n\nFisorĉo malpliigas precizon kaj evitpovon je 20%%, igante la viktimon malpli lerta dum batalo.\n\nPluaj temperoj da fisorĉo: %s.
|
||||
actors.buffs.hex.desc=Malluma povo malpliigas sinkoncentron, igante la viktimon iomete senorientigita.\n\nFisorĉo malpliigas precizon kaj evitpovon je 20%%, igante la viktimon malpli lerta dum batalo.\n\nPluaj temperoj da fisorĉo: %s.
|
||||
|
||||
actors.buffs.hunger.hungry=Malsata
|
||||
actors.buffs.hunger.starving=Malsatega
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Vi estas paralizita!
|
|||
actors.buffs.paralysis.out=senparalizigita
|
||||
actors.buffs.paralysis.desc=Ofte la plej malbona aĵo por fari estas fari nenion.\n\nParalizo komplete haltigas ĉiujn agojn devigante la viktimon atendi ĝis la efiko finiĝos. La sufero pro damaĝo ankaŭ povas kaŭzi la viktimon liberiĝi el paralizo.\n\nPluaj temperoj da paralizo: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Venenita
|
||||
actors.buffs.poison.heromsg=Vi estas venenita!
|
||||
actors.buffs.poison.ondeath=Vi mortis pro veneno…
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Fortaj acidoj dissolvas karnon, metalon kaj ostojn j
|
|||
actors.buffs.vertigo.name=Ebria
|
||||
actors.buffs.vertigo.desc=Movado laŭ rekta linio povas esti malfacila kiam la tuta mondo turniĝas.\n\nEn la stato de ebrio, uloj provantaj moviĝi, iros en la hazarda direkto anstataŭ tien, kien ili intencis iri.\n\nPluaj temperoj de ebrio: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Senfortigita
|
||||
actors.buffs.weakness.heromsg=Vi sentas vin senfortigita!
|
||||
actors.buffs.weakness.desc=Ĉio ŝajnas esti tre pli peza.\n\nSenfortiganta magio malpliigas korpan forton de heroo, igante lin kaŭzi damaĝon malpliigitan je 33%%.\n\nPluaj temperoj da senfortigado: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Vi manĝadis ĝis esti sata.\n\nDum esti satmanĝita,
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=nutranta manĝaĵo
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ manĝado je malpli ol 50% da sano satigas la bataliston per _3 sanpoentoj_.\n\n_+2:_ manĝado je malpli ol 50% da sano satigas la bataliston per _5 sanpoentoj_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=intuicio de militisto
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ la batalisto identigas armilojn kaj defendaĵojn _duoble pli rapide_.\n\n_+2:_ la batalisto identigas armilojn kaj defendaĵojn _kiam li surmetas ilin._
|
||||
actors.hero.talent.test_subject.title=testita objekto
|
||||
actors.hero.talent.test_subject.desc=_+1:_ kiam la batalisto identigas eliksiron per uzi ĝin, li sanigas per _4 sanpoentoj._\n\n_+2:_ kiam la batalisto identigas eliksiron per uzi ĝin, li sanigas per _6 sanpoentoj._
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=fera volo
|
||||
actors.hero.talent.iron_will.desc=_+1:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 1 poento_.\n\n_+2:_ la maksimuma ŝirmilo generata de la sigelo de batalisto _pliiĝas je 2 poentoj_.
|
||||
actors.hero.talent.energizing_meal.title=energiiga manĝaĵo
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ kiam la magiisto manĝas, liaj _vergoj ŝargiĝos tiel, kiel dum 5 temperoj_.\n\n_+2:_ kiam la magiisto manĝas, liaj _vergoj ŝargiĝos tiel, kiel dum 8 temperoj_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=intuicio de klerulo
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ la magiisto identigas vergojn _trioble pli rapide_.\n\n_+2:_ la magiisto identigas vergojn _dum la unua uzo._
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=testita hipotezo
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ kiam la magiisto identigas skribrulaĵon per uzi ĝin, li gajnas _6 poentoj da ŝirmo_.\n\n_+2:_ kiam la magiisto identigas skribrulaĵon per uzi ĝin, li gajnas _9 poentoj da ŝirmo_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=energiiga manĝaĵo
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=energiiga plibonigo
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ la magiista bastonego _ŝargiĝas je 1 poento_ kiam la magiisto plibonigas ĝin.\n\n_+2:_ la magiista bastonego _ŝargiĝas je 2 poentoj_ kiam la magiisto plibonigas ĝin.
|
||||
actors.hero.talent.rationed_meal.title=porciumita manĝaĵo
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ kiam la fripono manĝas, li _satiĝas je 15% pli_.\n\n_+2:_ kiam la fripono manĝas, li _satiĝas je 25% pli_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=intuicio de ruzulo
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ la fripono identigas ringojn _duoble pli rapide_ kaj identigas specon de ringo _kiam li surmetas ĝin_.\n\n_+2:_ la fripono identigas ringojn _kiam li surmetas ilin_ kaj identigas specon de ringo _kiam li kolektas ĝin_.
|
||||
actors.hero.talent.sucker_punch.title=preciza frapo
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ la fripono kaŭzas _1-2 poenton da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.\n\n_+2_ la fripono kaŭzas _2 poentojn da ekstra damaĝo_ la unuafoje kiam li surprize atakas malamikon.
|
||||
actors.hero.talent.mending_shadows.title=sanigaj ombroj
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ la fripono saniĝas je 1 sanpoento dum ĉiuj _5 sinsekvaj temperoj_ kiam li estas nevidebla uzante sian mantelon de ombroj.\n\n_+1:_ la fripono saniĝas je 1 sanpoento dum ĉiuj _3 sinsekvaj temperoj_ kiam li estas nevidebla uzante sian mantelon de ombroj.
|
||||
actors.hero.talent.invigorating_meal.title=vigliga manĝaĵo
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ manĝado daŭras 1 temperon kaj donas al la ĉasistino _1 temperon de rapidemo_.\n\n_+2:_ manĝado daŭras 1 temperon kaj donas al la ĉasistino _2 temperojn de rapidemo_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=intuicio de persistemulo
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ la ĉasistino identigas ĉiujn armaĵojn _1,75-foje pli rapide_.\n\n_+2:_ la ĉasistino identigas ĉiujn armaĵojn _2,5-foje pli rapide_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=sekva frapo
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per ĵetarmilo, ŝia sekva senpera atako kaŭzos _2 da ekstra damaĝo_.\n\n_+2:_ kiam la ĉasistino trafos malamikon per sia spirita pafarko aŭ per \nĵetarmilo, ŝia sekva senpera atako kaŭzos _3 da ekstra damaĝo_.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=natura apogo
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto por _4 temperoj_ kiam kreskaĵo estas piedpremita en ŝia vidatingo.\n\n_+2:_ la ĉasistino akiras 2 poentojn da ŝelhaŭto por _6 temperoj_ kiam kreskaĵo estas piedpremita en ŝia vidatingo.
|
||||
actors.hero.talent.invigorating_meal.title=vigliga manĝaĵo
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=vi
|
||||
actors.hero.hero.leave=Vi ankoraŭ ne povas forlasi, la resto de la labirinto atendas vin!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=La sufero kaŭzas vin rezisti la deziron de dormo.
|
|||
actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion!
|
||||
|
||||
actors.hero.heroclass.warrior=batalisto
|
||||
actors.hero.heroclass.warrior_desc_innate=La batalisto komencas posedante _unikan rompitan sigelon,_ kiun li povas surmeti al defendaĵo. Li iom post iom generos ŝirmilon super sia sano dum porti defendaĵon kun surmetita sigelo. La sigelon oni povas movi inter defendaĵoj, kun eblo havi unu plibonigon kun ĝi.\n\nLa batalisto aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de sano\n– skribrulaĵojn de kolero
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=La batalisto komencas kun _eluzita glaveto,_ kiu kaŭzas plian damaĝon ol aliaj komencaj armiloj.\n\nLi komencas kun _tri ĵetŝtonoj,_ kiuj kaŭzas malgravan damaĝon je distanco.\n\nLa Batalisto komencas posedante _flakoningon,_ kiu povas enteni plurajn eliksirojn kaj protekti ilin kontraŭ frosto.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La batalisto elektas inter du profesioj:
|
||||
|
||||
actors.hero.heroclass.mage=magiisto
|
||||
actors.hero.heroclass.mage_unlock=La magiisto estas profesiulo pri vergoj kaj posedas _unikan magian bastonegon._\n\nPor malŝlosi lin _uzu skribrulaĵon de plibonigo por igi aĵon pli potenca._
|
||||
actors.hero.heroclass.mage_desc_innate=La magiisto komencas posedante _unikan bastonegon,_ kiu povas esti plenigita per atribuoj de vergo. La bastonego reŝargiĝas signife pli rapide ol vergo kaj havas je 1 pli maksimuma ŝargo. La bastonego estas dekomence plenigita per magia kuglo.\n\nLa magiisto aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de likva fajro\n– skribrulaĵojn de plibonigo
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=La magiisto komencas kun bastonego kiel lia permana armilo. La bastonego kaŭzas malplian damaĝon ol aliaj komencaj armiloj.\n\nLi povas uzi magion de lia bastonego por ataki je distanco.\n\nLa magiisto komenciĝas posedante _skribrulaĵujon,_ kiu povas teni plurajn skribrulaĵojn protektante ilin kontraŭ fajro.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La magiisto elektas inter du profesioj:
|
||||
|
||||
actors.hero.heroclass.rogue=fripono
|
||||
actors.hero.heroclass.rogue_unlock=La fripono povas manipuli fluon de batalo kaj iĝi nevidebla per lia _unika mantelo de ombroj._\n\nPor malŝlosi lin _faru 10 surprizajn atakojn dum unu ludo._
|
||||
actors.hero.heroclass.rogue_desc_innate=La fripono komencas posedante unikan antikvaĵon – la _mantelon de ombroj,_ kiun li povas uzi por iĝi nevidebla laŭvole. Same kiel aliaj antikvaĵoj, la mantelo ne povas esti senpere plibonigita; anstataŭ tio, ĝi iĝas pli potenca dum uzado.\n\nLa fripono trovas kaŝaĵojn kaj kaptilojn de pli malproksime.\n\nLi povas trovi pli da sekretojn de la labirinto.\n\nLa fripono aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de nevidebleco\n– skribrulaĵojn de magia mapado
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=La fripono komencas kun _ponardo,_ kiu kaŭzas plian damaĝon kontraŭ surprizitaj malamikoj.\n\nLi komencas posedante _tri ĵettranĉilojn,_ kiuj kaŭzas iomete da damaĝo kaj pli altan damaĝon kontraŭ surprizitaj malamikoj.\n\nLa fripono komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La fripono elektas inter du profesioj:
|
||||
|
||||
actors.hero.heroclass.huntress=ĉasistino
|
||||
actors.hero.heroclass.huntress_unlock=La ĉasistino estas lerta pri ĵetarmiloj kaj havas _unikan magian pafarkon_ kun senlimaj sagoj.\n\nPor malŝlosi ŝin _venku 15 monstrojn kun helpo de ĵetarmiloj dum unu ludo._
|
||||
actors.hero.heroclass.huntress_desc_innate=La ĉasistino komencas posedante _unikan spiritan pafarkon,_ kiu povas arkpafi senliman nombron da magiaj sagoj. La pafarko iĝas pli potenca dum kiam ŝi pliniveliĝas, kaj povas esti plivastigita aŭ enmagiita.\n\nLa ĉasistino povas trairi herbon sen piedpremi ĝin.\n\nŜi povas uzi ĵetarmilojn por pli longe antaŭ ili rompiĝos.\n\nLa ĉasistino povas senti proksimajn kontraŭulojn eĉ kiam ili kaŝiĝas malantaŭ bariloj.\n\nLa ĉasistino aŭtomate identigas:\n– skribrulaĵojn de identigo\n– eliksirojn de mensvido\n– skribrulaĵojn de lulkanto
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=La ĉasistino komencas kun paro da _pikilecaj gantoj,_ per kiuj oni atakas pli rapide ol per aliaj komencaj armiloj.\n\nŜi komencas kun spirita pafarko kiel ĵetarmilo.\n\nLa ĉasistino komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Profesio estas elektebla post venki la duan supermonstron. La ĉasistino elektas inter du profesioj:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Armadura Arcana
|
|||
actors.buffs.arcanearmor.desc=Un delgado escudo te rodea, bloqueando parte del daño de ataques mágicos.\n\nTu armadura mágica está actualmente incrementada en: 0-%d\n\nTurnos hasta que la armadura arcana se debilite: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Recarga de Artefactos
|
||||
actors.buffs.artifactrecharge.desc=La energía fluye a través de ti, aumentando la velocidad de carga de tus artefactos equipados.\n\nCada artefacto se ve afectado de manera un poco diferente, pero todos estarán menos limitados por su medidor de carga.\n\nTurnos restantes: %s
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Piel de Roble
|
||||
actors.buffs.barkskin.desc=Tu piel está endurecida, se siente áspera y sólida como la corteza.\n\nLa piel endurecida aumenta la efectividad de tu armadura, permitiendo defenderte mejor contra ataques físicos.\n\nTu armadura está incrementada actualmente en: %d.\nTurnos hasta que la piel de roble se debilite: %s.
|
||||
|
||||
actors.buffs.barrier.name=Barrera
|
||||
actors.buffs.barrier.desc=Una burbuja de fuerza duradera que bloquea todo el daño.\n\nLa barrera sufrirá el daño de lo que sea que te esté protegiendo, mientras le quede blindaje. Además, el blindaje se irá consumiendo a razón de 1 por turno.\n\nBlindaje restante: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Encolerizado
|
||||
actors.buffs.berserk.berserk=Enfurecido
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Los campeones gigantes reciben 75% menos d
|
|||
actors.buffs.championenemy$blessed.name=campeón bendecido
|
||||
actors.buffs.championenemy$blessed.desc=campeones bendecidos tienen 200% de precisión y evasión
|
||||
actors.buffs.championenemy$growing.name=campeón creciente
|
||||
actors.buffs.championenemy$growing.desc=Los campeones en crecimiento ganan bonus constantemente creciente a precisión, evasión, daño cuerpo a cuerpo y una reducción al daño recibido.\n\nIncremento actual de precisión, evasión y bonus de daño: %1$d%%\nReducción de daño actual: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Encantado
|
||||
actors.buffs.charm.heromsg=¡Estás encantado!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=¡Estás paralizado!
|
|||
actors.buffs.paralysis.out=parálisis resistida
|
||||
actors.buffs.paralysis.desc=A menudo, lo peor que se puede hacer es nada en absoluto.\n\nLa parálisis detiene por completo todas las acciones, lo que obliga al objetivo a esperar hasta que el efecto desaparezca. El dolor del daño recibido puede hacer que los personajes se resistan a la parálisis, sacándolos del efecto.\n\nTurnos de parálisis restantes: %s
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Envenenado
|
||||
actors.buffs.poison.heromsg=¡Estás envenenado!
|
||||
actors.buffs.poison.ondeath=Has muerto por envenenamiento...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Poderoso acido que derrite carne, metal y huesos a u
|
|||
actors.buffs.vertigo.name=Vértigo
|
||||
actors.buffs.vertigo.desc=Caminar en línea recta puede ser difícil cuando todo te da vueltas.\n\nBajo los efectos del vértigo, personajes que intenten moverse irán en una dirección aleatoria, en vez de la que querían ir.\n\nTurnos de vértigo restantes: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Debilitado
|
||||
actors.buffs.weakness.heromsg=¡Te sientes debilitado!
|
||||
actors.buffs.weakness.desc=De repente todo se siente mucho más pesado.\n\nLa magia debilitante reduce la fuerza física de un personaje, causando que inflija 33%% de daño reducido.\n\nTurnos de debilidad restantes: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Te sientes bastante satisfecho y lleno.\n\nMientras es
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=Buena comida
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Comer por debajo del 50% de salud cura al Guerrero _3 PS_.\n\n_+2:_ Comer por debajo del 50% de salud cura al Guerrero _5 PS_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rapido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_.
|
||||
actors.hero.talent.test_subject.title=Sujeto de prueba
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Siempre que identifica una poción usándola, el Guerrero se cura _4 PS_.\n\n_+2:_ Siempre que identifica una poción usándola, el Guerrero se cura _6 PS_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=Voluntad de hierro
|
||||
actors.hero.talent.iron_will.desc=_+1:_ El escudo máximo proporcionado por el sello del Guerrero se _aumenta en 1_.\n\n_+2:_ El escudo máximo proporcionado por el sello del guerrero se _aumenta en 2_.
|
||||
actors.hero.talent.energizing_meal.title=Comida energizante
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Comer comida le otorga al mago _5 turnos de recarga de varita_.\n\n_+2:_ Comer comida le otorga al mago _8 turnos de recarga de varita_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=Intuición del erudito
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ El mago identifica varitas _el triple de rapido_.\n\n_+2:_ El mago identifica varitas _cuando las usa_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Siempre que identifica un pergamino usándolo, el mago gana _6 blindaje_.\n\n_+2:_ Siempre que identifica un pergamino usándolo, el mago gana _9 escudo_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=Comida energizante
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=Mejora energizante
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ El bastón del mago se recarga por _1 carga extra_ cada vez que el mago lo mejora.\n\n_+2:_ El bastón del mago se recarga por _2 cargas extra_ cada vez que el mago lo mejora.
|
||||
actors.hero.talent.rationed_meal.title=comida racionada
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Comer comida le da al Pícaro _15% más saciedad_.\n\n_+2:_ Comer comida le da al Pícaro _25% más saciedad_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=intuición de ladrón
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ El pícaro identifica anillos _el doble de rappido e identifica el tipo de anillo cuando lo equipa_.\n\n_+2:_ El pícaro identifica los anillos cuando los equipa e identifica el tipo de anillo _cuando lo recoge_.
|
||||
actors.hero.talent.sucker_punch.title=Golpe sorpresa
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ El pícaro inflige _1-2 daño adicional_ la primera vez que ataca por sorpresa a un enemigo.\n\n_+2:_ El pícaro inflige _2 daño adicional_ la primera vez que ataca por sorpresa a un enemigo.
|
||||
actors.hero.talent.mending_shadows.title=sombras reparadoras
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ El pícaro se cura 1 HP cada _5 turnos consecutivos_ que está escondido por su capa.\n\n_+2:_ El pícaro se cura 1 HP cada _3 turnos consecutivos_ que está escondido por su capa.
|
||||
actors.hero.talent.invigorating_meal.title=comida vigorizante
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Comer comida toma 1 turno y le otorga a la Cazadora _1 turno de velocidad_.\n\n_+2:_ Comer comida toma 1 turno y le otorga a la Cazadora _2 turnos de velocidad_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=intuición de supervivencia
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Cazadora identifica todo el equipo _1,75 veces más rápido_.\n\n_+2:_ La Cazadora identifica todo el equipo _2,5 veces más rápido_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=El siguiente golpe
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojada, su siguiente ataque cuerpo a cuerpo contra ese enemigo inflige _2 daño adicional_.\n\n_+2:_ Cuando la Cazadora golpea a un enemigo con su arco o un arma arrojada, su siguiente ataque cuerpo a cuerpo contra ese enemigo inflige _3 daño adicional_.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=ayuda de la naturaleza
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ La Cazadora gana 2 armaduras de piel de corteza durante _4 turnos_ cuando una planta es pisoteada en su visión.\n\n_+2:_ La Cazadora gana 2 armaduras de piel de corteza durante _6 turnos_ cuando una planta es pisoteada en su visión.
|
||||
actors.hero.talent.invigorating_meal.title=comida vigorizante
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=tú
|
||||
actors.hero.hero.leave=No puedes irte todavía, ¡el resto de la mazmorra te espera debajo!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=El dolor te ayuda a resistir la urgencia por dormir
|
|||
actors.hero.hero.revive=¡El ankh explota con energía revitalizante!
|
||||
|
||||
actors.hero.heroclass.warrior=guerrero
|
||||
actors.hero.heroclass.warrior_desc_innate=El Guerrero comienza con un _sello roto único,_ que puede colocar en la armadura. Lentamente, generará blindaje sobre su salud mientras lleva una armadura con el sello fijado. El sello se puede mover entre armaduras, llevando consigo una sola mejora.\n\nEl guerrero identifica automáticamente:\n- Pergaminos de Identificación\n- Pociones de Curación\n- Pergaminos de Furia
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=El guerrero empieza con una _Espada corta desgastada,_ que ofrece más daño directo que otras armas iniciales.\n\nEl guerrero empieza con _3 Piedras arrojadizas,_ Que ofrece daño de rango limitado.\n\nEl guerrero empieza con una _Bandolera de Pociones,_ que puede almacenar varias pociones y protegerlas del frío.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Una subclase puede ser elegida al derrotar al 2do jefe. El guerrrero tiene 2 subclases:
|
||||
|
||||
actors.hero.heroclass.mage=mago
|
||||
actors.hero.heroclass.mage_unlock=El Mago es un experto en varitas y lleva un _bastón mágico único_.\n\nPara desbloquearlo _utiliza un pergamino de mejora para fortalecer un item_.
|
||||
actors.hero.heroclass.mage_desc_innate=El Mago comienza con un _ bastón único _ que puede ser imbuido con las propiedades de una varita. El bastón se recarga significativamente más rápido que una varita y tiene 1 carga máxima más. El bastón viene Imbuido de un misil mágico.\n\nEl mago identifica automáticamente:\n- Pergaminos de Identificar\n- Pociones de llama líquida\n- Pergaminos de mejora
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=El mago empieza con su bastón como arma cuerpo a cuerpo. El bastón hace menos daño cuerpo a cuerpo que otras armas iniciales.\n\nEl mago puede usar la magia de su bastón para atacar a distancia.\n\nEl mago empieza con un _contenedor de pergaminos,_ que puede almacenar varios pergaminos y protegerlos del fuego.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Una subclase puede ser elegida despues de derrotar al 2do jefe. El mago tiene 2 subclases:
|
||||
|
||||
actors.hero.heroclass.rogue=pícaro
|
||||
actors.hero.heroclass.rogue_unlock=El pícaro puede controlar el flujo de la batalla y atacar desde la invisibilidad usando su _Manto de Sombras único_.\n\nPara desbloquearlo _realiza 10 ataques sorpresa en una partida.
|
||||
actors.hero.heroclass.rogue_desc_innate=El pícaro comienza con un artefacto único: el _manto de las sombras_, que puede usar para volverse invisible a voluntad. Como todos los artefactos, la capa no se puede actualizar directamente. En cambio, se vuelve más poderoso a medida que se usa.\n\nEl pícaro detecta secretos y trampas desde una mayor distancia.\n\nEl pícaro puede encontrar más secretos ocultos en la mazmorra.\n\nEl pícaro identifica automáticamente:\n- Pergaminos de Identificar\n- Pociones de invisibilidad\n- Pergaminos de mapeo mágico
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=El Pícaro empieza con una _daga,_ que hace mas daño cuando sorprende enemigos.\n\nEl Pícaro empieza con _tres cuchillos arrojadizos,_ que ofrecen algo de daño a distancia y hace más daño a enemigos sorprendidos.\n\nEl Pícaro empieza con una _bolsa de terciopelo,_ que puede almacenar objetos pequeños como semillas y piedras rúnicas.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. el pícaro tiene 2 subclases:
|
||||
|
||||
actors.hero.heroclass.huntress=cazadora
|
||||
actors.hero.heroclass.huntress_unlock=La Cazadora es una maestra de las armas arrojadizas y tiene un _arco mágico único_ con flechas infinitas.\n\nPara desbloquearla _ golpea a 15 enemigos con armas arrojadizas en una partida.
|
||||
actors.hero.heroclass.huntress_desc_innate=La Cazadora comienza con un _arco espiritual único_, que puede disparar un número infinito de flechas conjuradas. El arco se hace cada vez más fuerte a medida que la cazadora sube de nivel, y puede aumentarse y encantarse.\n\nLa Cazadora puede viajar a través de la hierba alta sin pisotearla.\n\nLa Cazadora puede usar armas arrojadizas durante más tiempo antes de que se rompan.\n\nLa Cazadora detecta a los enemigos cercanos incluso si están ocultos detrás de obstáculos.\n\nLa Cazadora identifica automáticamente:\n- Pergaminos de Identificar\n- Pociones de visión mental\n- Rollos de canción de cuna
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=La Cazadora empieza con un par de _guantes tachonados_ que atacan mucho mas rápido que las otras armas iniciales.\n\nLa Cazadora empieza con su arco como una opción a distancia.\n\nLa Cazadora empieza con una _bolsa de terciopelo_ que puede almacenar pequeños objetos, como semillas o piedras rúnicas.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. La cazadora tiene 2 subclases:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Armadura Arkanoa
|
|||
actors.buffs.arcanearmor.desc=Ezkutu mehe batek inguratzen zaitu, eraso magikoen kaltearen parte bat blokeatuz.\n\nZure armadura magikoa orain indartua dago. 0-%d.\n\nArmadura ahuldu arteko txandak: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Artefaktua berkargatzen
|
||||
actors.buffs.artifactrecharge.desc=Energiak zeharkatzen zaitu, tresnatutako artefaktuen kargatzeko abiadura areagotuz.\n\nArtefaktu bakoitzari apur bat desberdin eragiten zaio, baina guztiei hobetuko zaie karga.\n\nGeratzen diren txandak:%s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Azal gogortua
|
||||
actors.buffs.barkskin.desc=Zure azala gogortzen da, zuhaitz-azala bezain lakarra eta trinkoa nabaritzen duzu.\n\nGogortutako azalak zure armadura efektiboa areagotzen du, eraso fisikoetatik hobeto babestea ahalbidetuz.\n\nZure armadura honenbestez areagotu da: %d.\nGeratzen diren azal gogortuaren txandak: %s.
|
||||
|
||||
actors.buffs.barrier.name=Langa
|
||||
actors.buffs.barrier.desc=Kalte guztia geldiarazten duen indar burbuila iraunkor bat.\n\nLangak zaintzen duen horri zuzendutako kaltea hartzen du ezkutua geratzen zaion bitartean. Txandako babes puntu bat galduko da.\n\nGeratzen den babesa: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Haserre
|
||||
actors.buffs.berserk.berserk=Amorratzea
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Aldezkari erraldoiek %75 kalte gutxiago ja
|
|||
actors.buffs.championenemy$blessed.name=bedeinkatutako aldezkaria
|
||||
actors.buffs.championenemy$blessed.desc=Bedeinkatutako aldezkariak %200 zehaztasun eta iheskortasun gehiago dute.
|
||||
actors.buffs.championenemy$growing.name=aldezkari hazlea
|
||||
actors.buffs.championenemy$growing.desc=Aldezkari hazleak areagotuz doazen hobekuntzak jasotzen dituzte zehaztasuna, iheskortasuna, aurrez-aurreko erasoan eta jasotako kaltea txikiagotuz doa.\n\nOraingo zehaztasuna/iheskortasuna/kalte hobekuntza: %1$d%%\nJasotako kaltearen murrizketa: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Liluratuta
|
||||
actors.buffs.charm.heromsg=Liluratuta zaude!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Gerarazita zaude!
|
|||
actors.buffs.paralysis.out=gerarazleari aurre egin dio
|
||||
actors.buffs.paralysis.desc=Maiz egin daitekeen okerrena ezer ez egitea da.\n\nGerarazleak ekintza guztiak oztopatzen ditu, biktimari efektua iragan arte itxarotera behartuz. Kaltea jasotzearen minak pertsonaiek gerarazleari aurre egitea ekar lezake, efektutik askatuz.\n\nGeratzen diren gerarazle txandak: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Pozoituta
|
||||
actors.buffs.poison.heromsg=Pozoituta zaude!
|
||||
actors.buffs.poison.ondeath=Pozoituta hil zara...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Azido indartsuak haragia, metala eta hezurra abiadur
|
|||
actors.buffs.vertigo.name=Zorabioa
|
||||
actors.buffs.vertigo.desc=Ingurua biraka dagoenean zuzen ibiltzea zaila da,\n\nZorabioaren efektuaren menpe egonda, mugitzen saiatzen diren pertsonaia ausazko norabidean ibiliko dira, ez nahi duten norabidean.\n\nGeratzen diren zorabio txandak: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Ahulduta
|
||||
actors.buffs.weakness.heromsg=Ahul nabaritzen zara!
|
||||
actors.buffs.weakness.desc=Dena askoz astunagoa dirudi bat batean.\n\nAhultze magiak pertsonaiaren indar fisikoa murrizten du, eta %% 33 murrizten da eragiten duen kaltea.\n\nGeratzen diren ahultasun txandak: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Ongi elikatuta eta asea sentitzen zara.\n\nOngi elikat
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=janari oparoa
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ %50 baino gutxiagoko osasunarekin jatean gudariak _3 osasun puntu_ jasotzen ditu_.\n\n_+2:_ %50 baino gutxiagoko osasunarekin jatean gudariak _5 osasun puntu_ jasotzen ditu.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=arma maisuaren sena
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Gudariak _2 aldiz azkarrago_ identifikatzen ditu armak eta armadurak.\n\n_+2:_ Gudariak armak eta armadurak identifikatzen ditu _janzterakoan_.
|
||||
actors.hero.talent.test_subject.title=probaren subjektua
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Edabe bat erabiliz identifikatzean, gudariak _4 osasun puntu_ eskuratzen ditu.\n\n_+2:_ Edabe bat erabiliz identifikatzean, gudariak _6 osasun puntu_ eskuratzen ditu.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=burdinazko gogoa
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Gudariaren zigiluak emandako gehieneko ezkutua _Puntu 1 areagotzen da_.\n_+2:_ Gudariaren zigiluak emandako gehieneko ezkutua _2 puntu areagotzen da_.
|
||||
actors.hero.talent.energizing_meal.title=janari biziberritzailea
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Jatean aztiak _5 txandatako zarta-karga_ jasotzen du.\n\n_+2:_ Jatean aztiak _8 txandatako zarta-karga_ jasotzen du.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=adituaren sena
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Aztiak _3 aldiz azkarrago_ identifikatzen ditu zartak.\n\n_+2:_ Aztiak zartak identifikatzen ditu _erabiltzearekin_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=probatutako hipotesia
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Eskuizkribu bat erabiliz identifikatzean, aztiak _6 babes puntu_ eskuratzen ditu.\n\n_+2:_ Eskuizkribu bat erabiliz identifikatzean, aztiak _9 babes puntu_ eskuratzen ditu.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=janari biziberritzailea
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=hobetze biziberritzailea
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Aztiaren makuluak _karga gehigarri 1_ jasotzen du aztiak hau hobetzen duen bakoitzean.\n\n_+2:_ Aztiaren makuluak _2 karga gehigarri_ jasotzen ditu aztiak hau hobetzen duen bakoitzean.
|
||||
actors.hero.talent.rationed_meal.title=janari urria
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Jatean alproja _ %15 gehiago asetzen da_.\n\n_+2:_ Jatean alproja _ %25 gehiago asetzen da_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=lapurraren sena
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Alprojak _2 aldiz azkarrago_ identifikatzen ditu eraztunak, eta eraztun mota identifikatu dezake _janzterakoan_.\n\n_+2:_ Alprojak eraztuna identifikatzen du _janzterakoan_, eta eraztun mota _jasotzerakoan_.
|
||||
actors.hero.talent.sucker_punch.title=ezusteko ukabilkada
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Alprojak _kalte puntu gehigarri 1-2_ eragiten du arerioa ustekabean erasotako lehenbizikoan.\n\n_+2:_ Alprojak _2 kalte puntu gehigarri_ eragiten ditu arerioa ustekabean erasotako lehenbizikoan.
|
||||
actors.hero.talent.mending_shadows.title=itzal joslea
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Alprojak osasun puntu bat berreskuratzen du _5 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.\n\n_+2:_ Alprojak osasun puntu bat berreskuratzen du _3 txanda jarraian_ igarotzen baditu kaparekin ezkutatuta.
|
||||
actors.hero.talent.invigorating_meal.title=janari indartzailea
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Jatean ehiztariak _lastertze txanda 1_ jasotzen du_.\n\n_+2:_ Jatean ehiztariak _2 lastertze txanda_ jasotzen ditu.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=biziraupenaren sena
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Ehiztariak _1,5 aldiz azkarrago_ identifikatzen du ekipamendu guztia.\n\n_+2:_ Ehiztariak _2 aldiz azkarrago_ identifikatzen du ekipamendu guztia.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=ondorengo erasoa
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _kalte puntu gehigarri 2_ eragingo ditu.\n\n_+2:_ Ehiztariak arerioa arkuarekin edo arma jaurtigarriarekin jotzean, hurrengo aurrez-aurreko erasoan _3 kalte puntu gehigarri_ eragingo ditu.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=naturaren laguntza
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Ehiztariak 2 azal gogortuaren armadura puntu eskuratzen ditu _4 txandatan_ landare bat bere begi bistan zanpatzen bada.\n\n_+2:_ Ehiztariak 2 azal gogortuaren armadura puntu eskuratzen ditu _6 txandatan_ landare bat bere begi bistan zanpatzen bada.
|
||||
actors.hero.talent.invigorating_meal.title=janari indartzailea
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=zu
|
||||
actors.hero.hero.leave=Ezin zara oraindik joan, ziega gehiago duzu zain azpikaldean!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Minak lo egiteko gogoa jasatea laguntzen dizu.
|
|||
actors.hero.hero.revive=Ankh gurutzeak eztanda egiten du energia bizigarri batez!
|
||||
|
||||
actors.hero.heroclass.warrior=gudaria
|
||||
actors.hero.heroclass.warrior_desc_innate=Gudaria armadurara erantsi dezakeen _hautsitako zigilu bakan_ batekin hasten da. Armaduran zigiluan daramala ezkutua berreskuratuko du apurka osasunaren aurretik. Zigilua armaduratik armadurara aldatu daiteke, hobekuntza bakar bat berarekin ekarriz.\n\nGudarian berez identifikatzen ditu:\n- Identitate eskuizkribuak\n- Sendatze edabeak\n- Hira eskuizkribuak
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Gudaria _higatutako ezpata labur_ batekin hasten da, hasiberrien beste armek baino kalte zuzen gehiago eragiten du.\n\nGudariak _jaurtitzeko hiru harri_ daramatza hasieran, urrunean kalte mugatu bat eragitea ahalbidetzen dutenak.\n\nGudaria _edabeetarako uhala_ batekin hasten da, eta bertan edabeak gorde ditzake eta hotzetik babestu.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Gudariak bi azpiklase ditu:
|
||||
|
||||
actors.hero.heroclass.mage=aztia
|
||||
actors.hero.heroclass.mage_unlock=Aztia zarten maisua da, eta _makulu magiko bakan_ bat darama.\n\nDesblokeatzeko _erabili hobekuntza eskuizkribu bat elementu bat indartzeko_
|
||||
actors.hero.heroclass.mage_desc_innate=Aztia _makulu bakan_ batekin hasten da, eta honi zarta baten ezaugarriak txertatu ahal zaizkio. Makulua zarta bat baino nabarmen azkarrago kargatzen da, eta gehieneko karga kopuru bat gehiago du. Makulua jaurtigai magikoa txertatua duela hasten da.\n\nAztiak berez identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Sugar likidoaren edabeak\n- Hobetze eskuizkribuak
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Aztia makulu batekin hasten da aurrez aurreko arma gisa. Makuluak beste aurrez aurreko armek baino kalte murriztuagoa eragiten du.\n\nAztiak zartako magia erabili dezake urrunetik erasotzeko.\n\nAztia _Eskuizkribuentzako tutu_ batekin hasten da. bertan eskuizkribuak gorde ditzake eta sutik babestu.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Aztiak bi azpiklase ditu:
|
||||
|
||||
actors.hero.heroclass.rogue=alproja
|
||||
actors.hero.heroclass.rogue_unlock=Alprojak borrokaren fluxua kontrolatu dezake eta ikusezintasunetik eraso bere _itzal kapa_ bakanarekin.\n\nDesblokeatzeko _egin 10 ustekabeko eraso partida berean._
|
||||
actors.hero.heroclass.rogue_desc_innate=Alproja artefaktu bakan batekin hasten da: _Itzal kapa,_ honekin ikusezin bihurtu daiteke nahi duenean. Artefaktu guztiak bezala, kapa ezin da zuzenean hobetu. Ordez, erabili ahala boteretsuagoa bihurtuko da.\n\nAlprojak distantzia luzeagoetara antzematen ditu sekretuak eta tranpak.\n\nAlprojak sekretu gehiago aurkitu ditzake ziegan.\n\nAlprojak berez identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Ikusezintasun edabeak\n- Mapa magikoaren eskuizkribuak
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Alproja _daga_ batekin hasten da, etsaiak oharkabean harrapatzean kalte gehiago egiten duena.\n\nAlprojak _jaurtitzeko hiru aizto_ daramatza hasieran, urrunetik kalte eragitea ahalbidetzen dutenak, bereziki oharkabean harrapatutako etsaiei.\n\nAlproja _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Alprojak bi azpiklase ditu:
|
||||
|
||||
actors.hero.heroclass.huntress=ehiztaria
|
||||
actors.hero.heroclass.huntress_unlock=Ehiztaria arma jaurtigaien espezialista da, eta _arku magiko paregabe_ bat du, gezi agortu ezinekin.\n\nDesblokeatzeko _Akabatu 15 etsai arma jaurtigaiekin partida berean._
|
||||
actors.hero.heroclass.huntress_desc_innate=Ehiztaria _espiritu arku bakanarekin_ hasten da, araokatutako gehi kopuru mugagabea jaurti ditzakeena. Arkua gero eta indartsuagoa bihurtuko da ehiztaria mailaz igo ahala, eta hobetu eta enkantatu daiteke.\n\nEhiztaria belar altuan zehar ibili daiteke hau zanpatu gabe.\n\nEhiztariak arma jaurtigarriak luzeago erabili ditzake apurtu aurretik.\n\nEhiztariak inguruko etsaiak antzematen ditu oztopoen atzean ezkutatzen badira ere.\n\nEhiztariak automatikoki identifikatzen ditu:\n- Identifikazio eskuizkribuak\n- Gogo ikusmen edabeak\n- Sehaska-kanta eskuizkribuak
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Ehiztaria _ tatxetako eskularruekin_ hasten da, beste armek baino askoz azkarrago erasotzen dutenak.\n\nUrrunerako ehiztariak bere arkua darama.\n\nEhiztaria _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Ehiztariak bi azpiklase ditu:
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
###blobs
|
||||
actors.blobs.blizzard.desc=A blizzard is swirling here.
|
||||
actors.blobs.blizzard.desc=Lumimyrskyn pyörteilyä.
|
||||
|
||||
actors.blobs.confusiongas.desc=Pilvi hämmentävää kaasua pyörteilee ruudussa.
|
||||
actors.blobs.confusiongas.desc=Huimauskaasun pyörteilyä.
|
||||
|
||||
actors.blobs.electricity.desc=Sähkökenttä rätisee kirkkaana tässä ruudussa.
|
||||
actors.blobs.electricity.rankings_desc=Sähköiskun saaanut
|
||||
actors.blobs.electricity.ondeath=Sähkötyit kuoliaaksi...
|
||||
actors.blobs.electricity.ondeath=Sähköisku vei henkesi...
|
||||
|
||||
actors.blobs.fire.desc=Ruutu on peittynyt raivoavaan tuleen.
|
||||
|
||||
|
@ -15,63 +15,63 @@ actors.blobs.freezing.desc=Ilma on luonnottoman kylmää täällä.
|
|||
|
||||
actors.blobs.goowarn.desc=Ruudussa kuhisee pimeän energian hiukkasia!
|
||||
|
||||
actors.blobs.inferno.desc=An inferno is raging here.
|
||||
actors.blobs.inferno.desc=Edessä näkyy valtaisa raivoava tulimeri!
|
||||
|
||||
actors.blobs.paralyticgas.desc=Pilvi lamauttavaa kaasua pyörteilee ruudussa.
|
||||
|
||||
actors.blobs.smokescreen.desc=Täällä pyörteilee paksu pilvi mustaa savua.
|
||||
actors.blobs.smokescreen.desc=Paksun mustan savun pyörteilyä.
|
||||
|
||||
actors.blobs.stenchgas.desc=Pilvi erittäin pahanhajuista löyhkää leijailee ruudussa.
|
||||
|
||||
actors.blobs.stormcloud.desc=A cloud of billowing water vapor is swirling here.
|
||||
actors.blobs.stormcloud.desc=Pelottavasti sykkivä vesihöyrypilvi.
|
||||
|
||||
actors.blobs.toxicgas.desc=Vihertävä pilvi myrkyllistä kaasua pyörteilee ruudussa.
|
||||
actors.blobs.toxicgas.rankings_desc=Tukehtui
|
||||
actors.blobs.toxicgas.ondeath=Kuolit myrkkykaasuun...
|
||||
|
||||
actors.blobs.corrosivegas.desc=Pilvi hengen vaarallista kausitista kaasua kieppuu täällä.
|
||||
actors.blobs.corrosivegas.desc=Hengenvaarallisen syövyttävän kaasun pyörteilyä.
|
||||
|
||||
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind.
|
||||
actors.blobs.waterofawareness.desc=Power of knowledge radiates from the water of this well. Take a sip from it to reveal all secrets of equipped items and reveal all items on the current floor.
|
||||
actors.blobs.waterofawareness.procced=Siemaistessasi juomaa tunnet tiedon ja ymmärryksen tulvivan mieleesi.
|
||||
actors.blobs.waterofawareness.desc=Kaivon vesi hohkaa tietoa ja ymmärrystä. Ota kulaus paljastaaksesi käytössäsi olevien esineiden ja luolan kerroksen kaikki salaisuudet.
|
||||
|
||||
actors.blobs.waterofhealth.procced=Otat kulauksen ja tunnet haavojesi parantuvan.
|
||||
actors.blobs.waterofhealth.desc=Elämän voima säteilee kaivon vedestä. Juo siitä parantaaksesi haavasi ja tyydyttääksesi nälkäsi.
|
||||
|
||||
actors.blobs.wateroftransmutation.desc=Muodonmuutoksen voima säteilee kaivon vedestä. Heitä esine kaivoon muuttaaksesi sen joksikin muuksi.
|
||||
|
||||
actors.blobs.web.desc=A thick web is covering everything here. Anything that touches or is thrown through the web will break it, but will also be stuck in place.
|
||||
actors.blobs.web.desc=Kaiken peittävä tiheä hämähäkinverkko. Kaikki mikä koskee verkkoon rikkoo sen, mutta myös tarttuu kiinni paikalleen.
|
||||
|
||||
|
||||
|
||||
###buffs
|
||||
actors.buffs.adrenaline.name=Adrenaliini
|
||||
actors.buffs.adrenaline.desc=A surge of physical power, adrenaline enhanced both attack and movement speed.\n\nAdrenaline allows its target to run at 2x speed, and attack at 1.5x speed.\n\nTurns remaining: %s.
|
||||
actors.buffs.adrenaline.desc=Adrenaliinin tuoma fyysisen voiman kuohu parantaa sekä hyökkäyksiä että nopeutta.\n\nAdrenaliini nopeuttaa kohteensa liikkumista 2x, ja hyökkäysiä 1,5x.\n\nVuoroja jäljellä: %s.
|
||||
|
||||
actors.buffs.adrenalinesurge.name=Adrenaline Surge
|
||||
actors.buffs.adrenalinesurge.desc=A surge of great might, but sadly not permanent.\n\nStrength boost: +%d.\nTurns until boost weakens: %s.
|
||||
actors.buffs.adrenalinesurge.name=Adrenaliinikuohu
|
||||
actors.buffs.adrenalinesurge.desc=Valtaisan voiman kuohu, joskin valitettavasti vain väliaikainen.\n\nVoimien vahvistus: +%d.\nVuoroja vahvistuksen heikkenemiseen: %s.
|
||||
|
||||
actors.buffs.amok.name=Hulluus
|
||||
actors.buffs.amok.desc=Hulluus aiheuttaa valtavan raivon ja hämmennyksen tilan kohteekseensa.\n\nKun jokin otus on hulluna, se hyökkää kaiken lähellä olevan kimppuun huomioimatta, onko kohde ystävä vai vihollinen.\n\nVuoroja hulluutta jäljellä: %s
|
||||
|
||||
actors.buffs.arcanearmor.name=Arcane Armor
|
||||
actors.buffs.arcanearmor.desc=A thin shield is surrounding you, blocking some of the damage from magical attacks.\n\nYour magical armor is currently boosted by: 0-%d.\n\nTurns until arcane armor weakens: %s.
|
||||
actors.buffs.arcanearmor.name=Maaginen suojakilpi
|
||||
actors.buffs.arcanearmor.desc=Ohut suojakilpi ympäröi sinua, heikentäen maagisten hyökkäysten vahinkoa.\n\nSe parantaa maagisen suojauksesi tasoa 0-%d pisteellä.\n\nMaaginen suojakilpesi heikkenee %s vuoron kuluttua.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Artifact Recharging
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all be less limited by their charge meter.\n\nTurns remaining: %s.
|
||||
actors.buffs.artifactrecharge.name=Artifaktien latautuminen
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Kaarna-iho
|
||||
actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack.\n\nYour armor is currently increased by: %d.\nTurns until barkskin weakens: %s.
|
||||
actors.buffs.barkskin.desc=Ihosi on kovettunut. Se tuntuu karkealta ja kiinteältä kuin kaarna.\n\nIhosi kovettuneisuus parantaa suojaustasi fyysisiltä hyökkäyksiltä.\n\nSuojauksesi on tällä hetkellä parantunut %d pisteellä.\nVuoroja ihon pehmentymiseen: %s.
|
||||
|
||||
actors.buffs.barrier.name=Barrier
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also decay at a rate of 1 per turn.\n\nShielding remaining: %d.
|
||||
actors.buffs.barrier.name=Voimaseinämä
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Suuttunut
|
||||
actors.buffs.berserk.berserk=Raivoava
|
||||
actors.buffs.berserk.exhausted=Uupunut
|
||||
actors.buffs.berserk.recovering=Toipuva
|
||||
actors.buffs.berserk.angered_desc=The severity of the berserker's injuries strengthen his blows. As the berserker takes physical damage, his rage will build, granting him bonus damage. Damage which is blocked by armor still counts towards building rage.\n\nRage will fade over time. The lower the berserker's health, the longer it will last.\n\nIf the berserker is brought to 0 hp while at full rage, and is wearing his seal, he will go berserk and _refuse to die_ for a short time.\n\nCurrent Rage: _%.0f%%_\n_+%.0f%%_ damage
|
||||
actors.buffs.berserk.berserk_desc=At the brink of death, fear and uncertainty bleed away, leaving only anger. In this state of near-death the berserker is extremely powerful _dealing +50% damage, gaining bonus shielding, and refusing to die._\n\nThis bonus shielding is stronger the better the berserker's armor, and will deplete over time. When this shielding is reduced to 0, the berserker will give in and die.\n\nAny form of healing will return the berserker to stability, but he will be exhausted. While exhausted, the berserker will need to gain experience before being able to build rage again.
|
||||
actors.buffs.berserk.recovering_desc=Inner strength has its limits. The berserker must rest before using his rage again.\n\nWhile recovering the berserker does not build any rage from taking damage.\n\nLevels until recovered: _%.2f_
|
||||
actors.buffs.berserk.angered_desc=Berserkin vammojen vakavuus tekee hänen iskuistaan vahvempia. Hänen kehonsa haavoittuminen saa hänen raivonsa kasvamaan, lisäten hänen kykyään vahingoittaa.\n\nRaivo laantuu ajan myötä. Mitä huonompi berserkin tila on, sitä pidempään raivo kestää.\n\nJos berserkki elinvoima putoaa nollaan hänen ollessaan täydessä raivossa ja hän on kiinnittänyt sinettinsä, _kieltäytyy kuolemasta_ ja taistelee raivoissaan hetken aikaa.\n\nTämänhetkinen raivo: _%.0f%%_\nLisävahinko: _+%.0f%%_
|
||||
actors.buffs.berserk.berserk_desc=Kuoleman äärellä pelko ja epävarmuus hälvenevät, jättäen jäljelle vain vihan. Näin, käydessään kuoleman lähellä, berserkki on äärimmäisen vahva, _aiheuttaen +50% vahinkoa, saaden paremman suojan iskuilta ja kieltäytyen kuolemasta._\n\nSuojan putoaminen nollaan saa berserkin vihdoin luovuttamaan ja kuolemaan.\n\nMikä tahansa parantaminen vakauttaa berserkin tilan, mutta jättää hänet väsyneeksi. Ollessaan väsynyt, berserkin on saatava kokemuspisteitä voidakseen päästä taas raivon valtaan.
|
||||
actors.buffs.berserk.recovering_desc=Sisäisellä voimalla on rajansa. Berserkin on levättävä ennen kuin voi käyttää raivoaan uudelleen.\n\nPalautessaan berserkki ei kasvata raivoaan vaikka häntä vahingoitettaisiin.\n\nTasoja jäljellä palautumiseen: _%.2f_.
|
||||
actors.buffs.berserk.no_rages=Sekopäisyys pysyvästi kuluttaa häntä, vähentäen hänen maksimi elämän pisteitään.
|
||||
actors.buffs.berserk.past_rages=Raivopään raivokohtauksia: _%d_\nAlentunut maksimielinvoima: _%d%%_
|
||||
actors.buffs.berserk.rankings_desc=Raivosi kuoliaaksi
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and h
|
|||
actors.buffs.championenemy$blessed.name=blessed champion
|
||||
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
|
||||
actors.buffs.championenemy$growing.name=growing champion
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Lumottu
|
||||
actors.buffs.charm.heromsg=Sinut on lumottu!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Olet lamaantunut!
|
|||
actors.buffs.paralysis.out=resisted paralysis
|
||||
actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can cause characters to resist paralysis, breaking them out of the effect.\n\nTurns of paralysis remaining: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Myrkytetty
|
||||
actors.buffs.poison.heromsg=Sinut on myrkytetty!
|
||||
actors.buffs.poison.ondeath=Kuolit myrkkyyn...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Voimakas happo sulattaa lihaa, metallia ja luuta huo
|
|||
actors.buffs.vertigo.name=Huimaus
|
||||
actors.buffs.vertigo.desc=Suoraan käveleminen voi olla vaikeaa, kun koko maailma pyörii silmissä.\n\nHuimauksen vaikutuksen alaisena olevat hahmot, jotka yrittävät liikkua, kulkevat satunnaiseen suuntaan pyrkimänsä suunnan sijaan.\n\nVuoroja huimauksen loppumiseen: %s
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Heikennetty
|
||||
actors.buffs.weakness.heromsg=Tunnet itsesi heikennetyksi!
|
||||
actors.buffs.weakness.desc=Everything suddenly seems much heavier.\n\nWeakening magic reduces a character's physical strength, causing them to deal 33%% reduced damage.\n\nTurns of weakness remaining: %s.
|
||||
|
@ -311,47 +317,90 @@ actors.buffs.wellfed.desc=You feel quite satisfied and full.\n\nWhile well fed,
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=hearty meal
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
|
||||
actors.hero.talent.test_subject.title=test subject
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.iron_will.title=iron will
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=rautainen tahto
|
||||
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _5 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _8 turns of wand recharging_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=scholar's intuition
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=tested hypothesis
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=sinä
|
||||
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
|
||||
actors.hero.hero.level_up=Uusi taso!
|
||||
actors.hero.hero.new_level=Level up! +Accuracy, +Evasion, +5 HP!
|
||||
actors.hero.hero.new_talent=+1 Talent Point!
|
||||
actors.hero.hero.unspent=You have unspent talent points!
|
||||
actors.hero.hero.new_talent=+1 lahjakkuuspiste!
|
||||
actors.hero.hero.unspent=Sinulla on käyttämättömiä lahjakkuuspisteitä!
|
||||
actors.hero.hero.level_cap=Et voi kasvaa enää vahvemmaksi, mutta kokemuksesi antavat sinulle voiman aallon!
|
||||
actors.hero.hero.you_now_have=You picked up: %s.
|
||||
actors.hero.hero.you_cant_have=You can't carry: %s.
|
||||
actors.hero.hero.you_now_have=Poimit maastaa: %s.
|
||||
actors.hero.hero.you_cant_have=Et voi kantaa: %s.
|
||||
actors.hero.hero.locked_chest=Arkku on lukossa, eikä sinulla ole sopivaa avainta.
|
||||
actors.hero.hero.locked_door=Sinulla ei ole sopivaa avainta.
|
||||
actors.hero.hero.noticed_smth=Huomasit jotain.
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Kipu auttaa sinua vastustamaan halua nukkua.
|
|||
actors.hero.hero.revive=Ankh räjähtää antaen purskeen elinvoimaa!
|
||||
|
||||
actors.hero.heroclass.warrior=soturi
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Soturilla on kaksi aliluokkaa:
|
||||
|
||||
actors.hero.heroclass.mage=maagi
|
||||
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Maagi aloittaa pelin hänen sauvansa lyömäaseenaan. Sauva tekee vähemmän lyömävahinkoa kuin muut aloitusaseet. \n\nMaagi voi käyttää sauvansa taikaa hyökätäkseen etäältä. \n\nMaagilla on käärösäiliö, johon voi varastoida useita kääröjä joita se myös suojaa tulelta.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Maagilla on kaksi aliluokkaa:
|
||||
|
||||
actors.hero.heroclass.rogue=roisto
|
||||
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Roistolla on kaksi aliluokkaa:
|
||||
|
||||
actors.hero.heroclass.huntress=metsästäjä
|
||||
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with a pair of _studded gloves,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Metsästäjätterällä on kaksi aliluokkaa:
|
||||
|
||||
|
@ -422,11 +471,11 @@ actors.mobs.npcs.blacksmith.def_verb=torjuttu
|
|||
actors.mobs.npcs.blacksmith.desc=Tämä peikkoseppä näyttää siltä miltä kaikki peikot näyttävät: Hän on pitkä ja salskea ja hänen ihonsa näyttää ja tuntuu kiveltä. Peikkoseppä työskentelee kokoonsa nähden suhteutettuna naurettavan pienillä työkaluilla.
|
||||
|
||||
actors.mobs.npcs.ghost.name=surullinen kummitus
|
||||
actors.mobs.npcs.ghost.rat_1=Tervehdys %s... Olin kerran aivan kuin sinä - vahva ja itsevarma... Mutta inhottava peto tappoi minut... En voi jättää tätä paikkaa... En ennen kuin olen saanut kostoni... Surmaa _haiseva rotta,_ se vei elämäni...\n\nSe vaaniskelee tällä tasolla... Levittäen saastaa kaikkialle... _Varo sen haisevaa pilveä ja syövyttävää puremaa, happo liukenee pois vedessä..._
|
||||
actors.mobs.npcs.ghost.rat_1=Tervehdys %s... Olin kerran aivan kuin sinä - vahva ja itsevarma... Mutta inhottava peto tappoi minut... En voi jättää tätä paikkaa... En ennen kuin olen saanut kostoni... Surmaa _haiseva rotta,_ joka vei henkeni...\n\nSe vaaniskelee tällä tasolla... Levittäen saastaa kaikkialle... _Varo sen haisevaa pilveä ja syövyttävää puremaa, happo liukenee pois vedessä..._
|
||||
actors.mobs.npcs.ghost.rat_2=Pyydän... Auta minua... Surmaa se iljetys...\n\n_Taistele sitä vastaan veden lähellä... Varo sen löyhkää..._
|
||||
actors.mobs.npcs.ghost.gnoll_1=Tervehdys %s... Olin kerran aivan kuin sinä - vahva ja itsevarma... Mutta katala vihollinen tappoi minut... En voi jättää tätä paikkaa... En ennen kuin olen saanut kostoni... Surmaa _ovela gnolli,_ se vei elämäni...\n\nSe ei ole kuin muut gnollit... Se pysyy piilossa ja käyttää heittoaseita... _Varo sen myrkky- ja tulinuolia, äläkä taistele sitä vastaan matkan päästä..._
|
||||
actors.mobs.npcs.ghost.gnoll_1=Tervehdys %s... Olin kerran aivan kuin sinä - vahva ja itsevarma... Mutta katala vihollinen tappoi minut... En voi jättää tätä paikkaa... En ennen kuin olen saanut kostoni... Surmaa _ovela gnolli,_ joka vei henkeni...\n\nSe ei ole kuin muut gnollit... Se pysyy piilossa ja käyttää heittoaseita... _Varo sen myrkky- ja tulinuolia, äläkä taistele sitä vastaan matkan päästä..._
|
||||
actors.mobs.npcs.ghost.gnoll_2=Pyydän... Auta minua... Surmaa se juonittelija...\n\n_Älä anna sen osua sinuun... Yritä päästä sen lähelle..._
|
||||
actors.mobs.npcs.ghost.crab_1=Tervehdys %s... Olin kerran aivan kuin sinä - vahva ja itsevarma... Mutta muinainen olento tappoi minut... en voi jättää tätä paikkaa... En ennen kuin olen saanut kostoni... Surmaa _suuri rapu,_ se vei elämäni...\n\nSe on luonnottoman vanha... Sillä on yksi ainoa massiivinen saksi ja kova kuori... _Varo sen saksea, yritä yllättää se, muuten se torjuu käyttäen sitä...
|
||||
actors.mobs.npcs.ghost.crab_1=Tervehdys %s... Olin kerran aivan kuin sinä - vahva ja itsevarma... Mutta muinainen olento tappoi minut... en voi jättää tätä paikkaa... En ennen kuin olen saanut kostoni... Surmaa _suuri rapu,_ joka vei henkeni...\n\nSe on luonnottoman vanha... Sillä on yksi ainoa massiivinen saksi ja kova kuori... _Varo sen saksea, yritä yllättää se, muuten rapu torjuu käyttäen sitä...
|
||||
actors.mobs.npcs.ghost.crab_2=Pyydän... Auta minua... Surmaa se äyriäinen...\n\n_Se torjuu aina... nähdessään sinun tulevan..._
|
||||
actors.mobs.npcs.ghost.find_me=Kiitos... Etsi minut...
|
||||
actors.mobs.npcs.ghost.desc=Kummitus on tuskin näkyvä. Se näyttää muodottomalta kohdalta heikkoa valoa, jolla on surullinen naama.
|
||||
|
@ -531,7 +580,7 @@ actors.mobs.demonspawner.on_death=The demonic energy here seems to lessen as the
|
|||
actors.mobs.demonspawner.desc=This twisting amalgam of dwarven flesh is responsible for creating ripper demons from the dwarves that have died in this region. Clearly the demons see no issue with using every resource they can against their enemies.\n\nWhile visually terrifying, demon spawners have no means of moving or directly defending themselves. Their considerable mass makes them hard to kill quickly however, and they will spawn ripper demons more quickly when they are under threat.\n\n_Demon spawners seem to be connected to some central source of demonic power. Killing them may weaken it._
|
||||
|
||||
actors.mobs.dm100.name=DM-100
|
||||
actors.mobs.dm100.zap_kill=Salamanisku tappoi sinut...
|
||||
actors.mobs.dm100.zap_kill=Kuolit salamaniskuun...
|
||||
actors.mobs.dm100.desc=The DM-100 is an early model of dwarven 'defense machine' which was designed to protect dwarven miners in the caves below this prison. Their electrical shocks proved too weak however, and so they were gifted to the human prison above. The warden initially deemed them too cruel to use, but as the prisoners became more unruly they became a necessity.
|
||||
|
||||
actors.mobs.dm200.name=DM-200
|
||||
|
@ -570,7 +619,7 @@ actors.mobs.newdm300$fallingrocks.desc=Loose rocks are tumbling down from the ce
|
|||
actors.mobs.dwarfking.name=Kääpiöiden Kuningas
|
||||
actors.mobs.dwarfking.notice=How dare you! You have no idea what you're interfering with!
|
||||
actors.mobs.dwarfking.lifelink_1=I need of your essence, slave!
|
||||
actors.mobs.dwarfking.lifelink_2=Bleed for me, slave!
|
||||
actors.mobs.dwarfking.lifelink_2=Vuodata minulle veresi, orja!
|
||||
actors.mobs.dwarfking.teleport_1=Deal with them, slave!
|
||||
actors.mobs.dwarfking.teleport_2=Keep them busy, slave!
|
||||
actors.mobs.dwarfking.wave_1=Enough! Arise my slaves!
|
||||
|
@ -630,10 +679,10 @@ actors.mobs.goo.rankings_desc=Liman syömä
|
|||
actors.mobs.goo.desc=Limasta tiedetään vain vähän. On melko lailla mahdollista, että se ei ole edes olento, vaan enemmänkin viemärin inhottavien aineiden yhtymä, joka on jotenkin kehittänyt itselleen alkeellisen älyn. Joka tapauksessa musta magia on varmasti mahdollistanut Liman olemassaolon.\n\nSen hyytelömäinen luonto on mahdollistanut sen imemään itseensä paljon pimeää energiaa, tunnet siitä säteilevän kylmyyden vain olemalla sitä lähellä. Jos Lima pääsee hyökkäämään käyttäen sen energiaa, et elä pitkään.
|
||||
|
||||
actors.mobs.greatcrab.name=suuri rapu
|
||||
actors.mobs.greatcrab.noticed=The crab blocks with its massive claw.
|
||||
actors.mobs.greatcrab.noticed=Rapu torjuu iskun valtavalla saksellaan.
|
||||
actors.mobs.greatcrab.blocked=torjuttu
|
||||
actors.mobs.greatcrab.def_verb=torjuttu
|
||||
actors.mobs.greatcrab.desc=This crab is gigantic, even compared to other sewer crabs. Its blue shell is covered in cracks and barnacles, showing great age. It lumbers around slowly, barely keeping balance with its massive claw.\n\nWhile the crab only has one claw, its size easily compensates. The crab holds the claw in front of any threat, shielding itself behind an impenetrable wall of carapace. However, the crab cannot block attacks it doesn't see coming, or attacks from multiple enemies at once.
|
||||
actors.mobs.greatcrab.desc=Tämä rapu on valtava, jopa verrattuna muihin viemärirapuihin. Sen sinisen kilven ikä näkyy lukuisista säröistä ja jäkäläkasvustosta. Se ryömii hitaasti, hädin tuskin pysyen pystyssä valtavan saksensa kanssa.\n\nVaikka ravulla on vain yksi saksi, saksen koko tekee siitä vaarallisen. Uhkan kohdatessaan rapu suojautuu läpitunkemattoman kuoren peittämän saksensa taakse. Rapu ei kuitenkaan voi torjua iskuja joita se ei huomaa, eikä monen vihollisen samanaikaisia iskuja.
|
||||
|
||||
actors.mobs.guard.name=vanginvartija
|
||||
actors.mobs.guard.scorpion=Tulehan tänne!
|
||||
|
@ -720,7 +769,7 @@ actors.mobs.slime.name=slime
|
|||
actors.mobs.slime.def_verb=torjuttu
|
||||
actors.mobs.slime.desc=Slimes are strange, slightly magical creatures with a rubbery outer body and a liquid core. The city sewers provide them with an ample supply of water and nutrients.\n\nBecause of their elastic outer membrane, it is difficult to deal more than _6 damage_ to slimes from any one attack.
|
||||
|
||||
actors.mobs.snake.name=sewer snake
|
||||
actors.mobs.snake.name=viemärikäärme
|
||||
actors.mobs.snake.hint=Try using the examine button on a snake to learn how to counter them.
|
||||
actors.mobs.snake.desc=These oversized serpents are capable of quickly slithering around blows, making them quite hard to hit. Magical attacks or surprise attacks are capable of catching them off-guard however.\n\nYou can perform a surprise attack by attacking while out of the snake's vision. One way is to let a snake chase you through a doorway and then _strike just as it moves into the door._
|
||||
|
||||
|
@ -738,7 +787,7 @@ actors.mobs.swarm.name=parvi kärpäsiä
|
|||
actors.mobs.swarm.desc=Tappava parvi kärpäsiä surisee vihaisesti. Jokainen ei-maaginen hyökkäys puolittaa sen kahteen verrannollisesti yhtä vaaralliseen parveen.
|
||||
|
||||
actors.mobs.newtengu.name=Tengu
|
||||
actors.mobs.newtengu.notice_gotcha=Gotcha, %s!
|
||||
actors.mobs.newtengu.notice_gotcha=Sainpas sinut, %s!
|
||||
actors.mobs.newtengu.interesting=Tehdäänpä tästä kiintoisaa...
|
||||
actors.mobs.newtengu.notice_have=I have you now, %s!
|
||||
actors.mobs.newtengu.defeated=Vihdoinkin vapaa...
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Armure arcanique
|
|||
actors.buffs.arcanearmor.desc=Un fin bouclier vous entoure, bloquant une partie des attaques magiques.\n\nVotre armure magique est actuellement améliorée de : 0-%d.\n\nTours avant que l'armure arcanique ne s'affaiblisse : %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Recharge d'artefact
|
||||
actors.buffs.artifactrecharge.desc=De l'énergie parcourt votre corps, augmentant la vitesse de recharge de vos artefacts équipés.\n\nChaque artefact est affecté différemment, mais ils seront tous moins limités par leur niveau de charge.\n\nTours restants : %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Peau d'écorce
|
||||
actors.buffs.barkskin.desc=Votre peau s'est endurcie, elle semble rugueuse et solide comme de l'écorce.\n\nVotre peau endurcie augmente l'effet de l'armure, améliorant votre défense contre les attaques physiques. \n\nVotre armure est actuellement améliorée de : %d.\nTours jusqu'à ce que l'écorce s'affaiblisse : %s.
|
||||
|
||||
actors.buffs.barrier.name=Barrière
|
||||
actors.buffs.barrier.desc=Un champ de force durable qui bloque tous les dégâts.\n\nLa barrière encaissera les dégâts pour ce qu'elle protège, tant qu'il lui reste de l'énergie protectrice. L'énergie protectrice se dispersera au rythme de 1 par tour.\n\nProtection restante : %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=En colère
|
||||
actors.buffs.berserk.berserk=Berserk
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Les champions géants reçoivent 75% de d
|
|||
actors.buffs.championenemy$blessed.name=champion béni
|
||||
actors.buffs.championenemy$blessed.desc=Les champions bénis ont un bonus de 200% en précision et en évasion.
|
||||
actors.buffs.championenemy$growing.name=champion en pleine croissance
|
||||
actors.buffs.championenemy$growing.desc=Les champions en pleine croissance bénéficient d'un bonus de plus en plus important en précision, évasion, dégâts de mêlée et en réduction des dégâts subis.\n\nBonus actuel de précision/évasion/dégâts : %1$d%%\nRéduction des dégâts actuels : %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Charmé
|
||||
actors.buffs.charm.heromsg=Vous êtes charmé !
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Vous êtes paralysé !
|
|||
actors.buffs.paralysis.out=à résisté à la paralysie
|
||||
actors.buffs.paralysis.desc=Parfois, la pire chose est l'inaction.\n\nLa paralysie bloque toutes les actions, obligeant la cible à attendre que les effets se dissipent. La douleur causée par des dégâts peut briser la paralysie.\n\nTours de paralysie restants : %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Empoisonné
|
||||
actors.buffs.poison.heromsg=Vous êtes empoisonné !
|
||||
actors.buffs.poison.ondeath=Vous êtes mort d'empoisonnement...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Les acides puissants rongent la chair, le métal et
|
|||
actors.buffs.vertigo.name=Vertige
|
||||
actors.buffs.vertigo.desc=Marcher en ligne droite n'est pas évident quand le monde tourne autour de vous.\n\nLes personnages sous l'effet du vertige qui essayent de se déplacer iront dans une direction au hasard au lieu de celle qu'ils avaient choisie.\n\nTours de vertige restants : %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Affaibli
|
||||
actors.buffs.weakness.heromsg=Vous vous sentez affaibli !
|
||||
actors.buffs.weakness.desc=Tout à coup, tout vous semble bien plus lourd.\n\nLa magie d'affaiblissement réduit la force physique du personnage, lui faisant infliger des dégâts réduits de 33%%.\n\nTours d'affaiblissement restants : %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Vous vous sentez assez satisfait et repu.\n\nTant que
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=repas copieux
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Si la santé est de moins de 50%, manger redonne au Guerrier _3PV_. \n\n_+2:_ Si la santé est de moins de 50%,manger redonne au guerrier _5PV_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=intuition du maître d'armes
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Le Guerrier identifie armes et armures _2x plus vite_.\n\n_+2:_ Le Guerrier identifie armes et armures _quand il les équipe_.
|
||||
actors.hero.talent.test_subject.title=sujet test
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Lorsque le Guerrier identifie une potion en l'utilisant il se soigne de _4PV_.\n\n_+2:_ Lorsque le Guerrier identifie une potion en l'utilisant il se soigne de _6PV_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=Volonté de fer
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 1_.\n\n_+2:_ Le niveau maximum de bouclier fourni par le sceau du Guerrier est _augmenté de 2_.
|
||||
actors.hero.talent.energizing_meal.title=repas énergisant
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Lorsque le Mage mange il gagne _5 tours de rechargement de baguette_. \n\n_+2:_ Lorsque le Mage mange il gagne _8 tours de rechargement de baguette_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=intuition de l'érudit
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Le Mage identifie les baguettes _3x plus vite_.\n\n_+2:_ Le Mage identifie les baguettes _quand il les utilise_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=hypothèse testée
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_Lorsque qu'il reconnait un parchemin en l'utilisant, le Mage gagne _6 de bouclier_.\n\n_+2:_Lorsque qu'il reconnait un parchemin en l'utilisant, le Mage gagne _9 de bouclier_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=repas énergisant
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=mise à niveau énergisante
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Lorsque le mage améliore son bâton celui-ci se recharge de _1 charges_. \n\n_+2:_ Lorsque le mage améliore son bâton celui-ci se recharge de _2 charges_.
|
||||
actors.hero.talent.rationed_meal.title=repas rationné
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Manger de la nourriture guérit le Voleur de _15% supplémentaire de satiété_.\n\n_+2:_ Manger de la nourriture guérit le Voleur de _25% supplémentaire de satiété_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=intuition du voleur
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Le Voleur identifie les anneaux _2x plus vite_ et identifie le type de l'anneau _quand il l'équipe_.\n\n_+2:_ Le Voleur identifie les anneaux _quand il les équipe_ et identifie le type des anneaux _quand il le ramasse_.
|
||||
actors.hero.talent.sucker_punch.title=coup bas
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Le Voleur bénéficie de _1-2 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi.\n\n_+2:_ Le Voleur bénéficie de _2 bonus aux dommage_ la première fois qu'il fait une attaque surprise sur un ennemi.
|
||||
actors.hero.talent.mending_shadows.title=ombres réparatrices
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Le Voleur se soigne de 1 PV tous les _5 tours consécutifs_ où il est caché sous sa cape.\n\n_+2:_ Le Voleur se soigne de 1 PV tous les _3 tours consécutifs_ où il est caché sous sa cape.
|
||||
actors.hero.talent.invigorating_meal.title=repas revigorant
|
||||
actors.hero.talent.invigorating_meal.desc=_+1_Manger de la nourriture prend 1 tour et confère à la Chasseresse _1 tour de hâte_.\n\n_+2_Manger de la nourriture prend 1 tour et confère à la Chasseresse _2 tours de hâte_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=intuition du survivaliste
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ La Chasseuse identifie tous les équipements _1.75x plus vite_.\n\n_+2:_ La Chasseuse identifie tous les équipements _2.5x plus vite_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=coup enchaîné
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _2 dégâts bonus_.\n\n_+2_ Lorsque la Chasseresse touche un ennemi avec son arc ou une arme de lancer, sa prochaine attaque au corps à corps contre cet ennemi inflige _3 dégâts bonus_
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=aide de la nature
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _4 tours_ lorsqu'une plante est piétinée sous ses yeux.\n\n_+2:_ La Chasseuse gagne 2 points d'armure de peau d'écorce pour _6 tours_ lorsqu'une plante est piétinée sous ses yeux.
|
||||
actors.hero.talent.invigorating_meal.title=repas revigorant
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=vous
|
||||
actors.hero.hero.leave=Vous ne pouvez pas partir si tôt, le reste du dongeon vous attend en dessous!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=La douleur vous empêche de succomber à l'envie de
|
|||
actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soigne !
|
||||
|
||||
actors.hero.heroclass.warrior=guerrier
|
||||
actors.hero.heroclass.warrior_desc_innate=Le Guerrier commence avec un _singulier sceau brisé,_ qu'il peut attacher aux armures. Il générera lentement un bouclier en plus de sa santé tant qu'il porte une armure avec ce sceau attaché. Le sceau peut être déplacé entre différentes armures, gardant une seule amélioration avec lui.\n\nLe Guerrier identifie automatiquement :\n- les Parchemins d'Identification,\n- les Potions de soin,\n- les Parchemins de Rage.
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Le Guerrier commence avec une _courte épée usée,_ qui offre plus de dégâts directs que les autres armes de départ.\n\nLe Guerrier commence avec _trois pierres de lancer,_ qui offrent une attaque à distance limitée.\n\nLe Guerrier commence avec une _cartouchière à potions,_ qui peut contenir une variété de potions et les protège du froid.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Guerrier a deux sous-classes :
|
||||
|
||||
actors.hero.heroclass.mage=mage
|
||||
actors.hero.heroclass.mage_unlock=Le Mage est un expert des baguettes, et possède un _singulier bâton magique._\n\nPour le débloquer, _utilisez un parchemin d'amélioration pour rendre un objet plus fort._
|
||||
actors.hero.heroclass.mage_desc_innate=Le Mage commence avec un _bâton singulier,_ qu'il peut imprégner des propriétés d'une baguette. Le bâton se recharge beaucoup plus vite qu'une baguette, et possède une charge maximum en plus. Le bâton commence imprégné avec un projectile magique.\n\nLe Mage identifie automatiquement :\n- les Parchemins d'Identification,\n- les Potions de Feu Liquide,\n- les Parchemins d'Amélioration.
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Le Mage commence avec son bâton comme arme de mêlée. Le bâton fait moins de dégâts que les autres armes de départ.\n\nLe Mage peut utiliser la magie dans son bâton pour attaquer à distance.\n\nLe Mage commence avec un _étui à parchemins,_ qui peut transporter une variété de parchemins et les protéger du feu.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Mage a deux sous-classes :
|
||||
|
||||
actors.hero.heroclass.rogue=voleur
|
||||
actors.hero.heroclass.rogue_unlock=Le Voleur peut contrôler le courant de la bataille et frapper en étant invisible grâce à sa _singulière Cape de l'Ombre_\n\nPour la débloquer, _réussissez 10 attaques surprises à la suite._
|
||||
actors.hero.heroclass.rogue_desc_innate=Le Voleur commence avec un artefact singulier : la _Cape des Ombres,_ qui peut être utilisée pour devenir invisible à volonté. Comme tout les artefacts, la cape ne peut pas être directement améliorée. Au lieu de cela, elle devient plus puissante au fur et à mesure de son utilisation.\n\nLe Voleur détecte les secrets et les pièges dans une plus grande zone.\n\nLe Voleur est capable de trouver plus de secrets cachés dans le donjon.\n\nLe Voleur identifie automatiquement \n- les Parchemins d'Identification,\n- les Potions d'Invisibilité,\n- les Parchemins de Cartographie Magique.
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Le Voleur commence avec une _dague,_ faisant plus de dégâts quand l'ennemi est surpris.\n\nLe Voleur commence avec _trois dagues de lancer,_ qui offrent des dégâts à distance et font plus de dégâts aux ennemis surpris.\n\nLe Voleur commence avec une _bourse de velours,_ qui peut contenir des petits objets comme des graines et des pierres runiques.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Voleur a deux sous-classes:
|
||||
|
||||
actors.hero.heroclass.huntress=chasseresse
|
||||
actors.hero.heroclass.huntress_unlock=La Chasseresse est maîtresse des armes à distance et possède un _singulier arc magique_ aux flèches infinies.\n\nPour le débloquer, _tuez 15 ennemis avec l'aide d'armes à distance à la suite._
|
||||
actors.hero.heroclass.huntress_desc_innate=La Chasseresse commence avec un _singulier arc spirituel_ qui peut tirer un nombre infini de flèches invoquées. L'arc devient de plus en plus fort au fur et à mesure que la Chasseresse mont de niveau et peut-être amélioré et enchanté.\n\nLa Chasseresse peut traverser les herbes hautes sans les écraser.\n\nLa Chasseresse peux utiliser les armes de lancer plus longtemps avant qu'elles ne cassent.\n\nLa Chasseresse sent les ennemis proches même si ils sont cachés derrière des obstacles.\n\nLa Chasseresse identifie automatiquement:\n- les Parchemins d'Identification,\n- les Potions de Vision Spirituelle,\n- les Parchemins de Berceuse.
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=La Chasseresse commence avec des _gants cloutés_ qui attaquent plus rapidement que les autres armes de départ.\n\nLa Chasseresse commence avec son arc comme arme à distance.\n\nLa Chasseresse commence avec une _poche en velours,_ qui peut transporter des petits objets comme les graines et les pierres runiques.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le second boss. La Chasseresse a deux sous-classes :
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Misztikus páncél
|
|||
actors.buffs.arcanearmor.desc=Egy vékony pajzs körbeölel, amely megvéd néhány mágikus sérüléstől.\n\nA mágikus páncélod ennyivel erősödött: 0-%d.\n\nHátralévő körök, ameddig a rejtélyes páncél gyengülni kezd: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Ereklye feltöltés
|
||||
actors.buffs.artifactrecharge.desc=Az energia átáramlik rajtad, ezzel megnövelve a viselt ereklyék töltési sebességét.\n\nMinden ereklyére kicsit máshogy hat, de kevésbé korlátozza őket a töltési mutató.\n\nFennmaradó körök: %s
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Kéregbőr
|
||||
actors.buffs.barkskin.desc=Bőröd edzett, durva és kemény, mint a fa kérge.\n\nAz edzett bőr növeli a páncélzat hatékonyságát, jobb védelmet biztosít fizikai behatásokkal szemben.\n\nPáncélzatod jelenleg ennyivel erősebb: %d.\nHátralévő körök, mire a kéregbőr elgyengül: %s.
|
||||
|
||||
actors.buffs.barrier.name=Gát
|
||||
actors.buffs.barrier.desc=Egy tartós erőbuborék, amely megvéd minden sérüléstől.\n\nMinden sérülést felfog bármit is védjen, ameddig van árnyékoló ereje. Az árnyékolás körönként 1 egységgel csökken. \n\nHátralévő árnyékolás: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Dühödt
|
||||
actors.buffs.berserk.berserk=Őrjöngés
|
||||
|
@ -91,7 +91,7 @@ actors.buffs.blindness.desc=A vakság sötét homállyá változtatja a környez
|
|||
|
||||
actors.buffs.burning.name=Lángol
|
||||
actors.buffs.burning.heromsg=Meggyulladtál!
|
||||
actors.buffs.burning.burnsup=%s felgyullad!
|
||||
actors.buffs.burning.burnsup=Meggyulladt ez a tárgyad: %s
|
||||
actors.buffs.burning.ondeath=Halálra égtél...
|
||||
actors.buffs.burning.rankings_desc=Hamuvá égett
|
||||
actors.buffs.burning.desc=Kevés kellemetlenebb dolog van annál, mint amikor az embert elborítják a lángok.\n\nA tűz minden körben sebez, amíg ki nem alszik vagy vízzel el nem oltják. Vízbe lépve vagy egy széttört üvegből kifröccsenő folyadékkal is el lehet oltani.\n\nHa a tűz a környező tárgyakhoz vagy növényzethez ér, azok is meggyulladnak.\n\nAz égés még %s körig tart.
|
||||
|
@ -108,19 +108,19 @@ actors.buffs.championenemy$giant.desc=Az óriás bajnokok 75%-kal kevesebbet sé
|
|||
actors.buffs.championenemy$blessed.name=áldott bajnok
|
||||
actors.buffs.championenemy$blessed.desc=Az áldott bajnokoknak 200%-kal nagyobb a pontosságuk és a kitérésük.
|
||||
actors.buffs.championenemy$growing.name=erősödő bajnok
|
||||
actors.buffs.championenemy$growing.desc=Az erősödő bajnokok lassacskán emelkedő pontossággal, sebzéssel és kitéréssel rendelkeznek, továbbá csökken az elszenvedett sebesülésük. \n\nAktuális pontosság/kitérés/sebzés: %1$d%%\nAktuális sérülés csökkenés: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Elbűvölt
|
||||
actors.buffs.charm.heromsg=Elbűvöltek!
|
||||
actors.buffs.charm.desc=A báj manipulatív varázslat, amitől az ellenfelek átmenetileg rajongani fognak egymásért.\n\nAz elbűvölt karakterek nem tudnak közvetlen támadást indítani az őket elbűvölő ellenség ellen. Ugyanakkor más célpontokat megtámadhatnak. A fájdalmi sokk csökken a báj tartama alatt.\n\nA báj még %s körig tart.
|
||||
|
||||
actors.buffs.chill.name=Dermedtség
|
||||
actors.buffs.chill.freezes=%s megfagy!
|
||||
actors.buffs.chill.freezes=Megfagyott az alábbi tárgyad: %s
|
||||
actors.buffs.chill.desc=Éppen nem fagyás, de nagyon erős hideg.\n\nA megdermedt célpontok mindent sokkal lassabban tesznek, attól függően, hogy még mennyi ideig tart a hatás. Legrosszabb esetben ugyanaz, mint a lelassítás.\n\nA dermedtség még %1$s körig tart.\nA sebesség %2$s%%-kal csökkent.
|
||||
|
||||
actors.buffs.combo.name=Kombó
|
||||
actors.buffs.combo.combo=%d ütéses kombó!
|
||||
actors.buffs.combo.bad_target=Támadótávolságon belül válassz célpontot.
|
||||
actors.buffs.combo.bad_target=Támadótávolságon belül válassz célpontot!
|
||||
actors.buffs.combo.clobber_prompt=Jelöld ki a kiütés célpontját\nElszédül és hátraesik
|
||||
actors.buffs.combo.clobber_desc=Lehetőséged van a _kiütésre._ Ez a támadás _hátraveti az ellenséget és elszédíti,_ de kevesebb sebzést okoz. Harc közben kiváló módszer időnyerésre.
|
||||
actors.buffs.combo.cleave_prompt=Jelöld ki a hasítás célpontját\nHa halálos a csapás, a kombó megmarad
|
||||
|
@ -160,7 +160,7 @@ actors.buffs.foresight.name=Betekintés
|
|||
actors.buffs.foresight.desc=Az érzékeid élesedtek, azonnal felfigyelsz mindenre ami kirívó.\n\nAmíg az előrelátás hatása alatt állsz, a keresési hatósugarad megnő, és mindent, ami a keresési sugaradba kerül, felfedezel azonnal.\n\nA maradék előrelátás körök száma: %s.
|
||||
|
||||
actors.buffs.frost.name=Fagyás
|
||||
actors.buffs.frost.freezes=%s megfagy!
|
||||
actors.buffs.frost.freezes=Megfagyott az alábbi tárgyad: %s
|
||||
actors.buffs.frost.desc=Nem jelent jéggé fagyást, ez a sokkal kellemesebb fagyottság pusztán jégbe borítja a célpontot.\n\nA fagyottság hasonlít a bénultsághoz abban, hogy a célpont nem tud tenni semmit. A különbség az, hogy a fagyottság azonnal véget ér, ha a célpont sebzést kap, mivel a jég széttörik rajta.\n\nA fagyottság még %s körig tart.
|
||||
|
||||
actors.buffs.frostimbue.name=Faggyal telve
|
||||
|
@ -230,7 +230,7 @@ actors.buffs.momentum.desc=Ahogyan mozog, a szabadfutó lendületet vesz fel, n
|
|||
actors.buffs.ooze.name=Maró váladék
|
||||
actors.buffs.ooze.heromsg=A maró váladék a húsodat marja. Mosd le!
|
||||
actors.buffs.ooze.ondeath=Szétmart a sav...
|
||||
actors.buffs.ooze.rankings_desc=Szétmart a sav
|
||||
actors.buffs.ooze.rankings_desc=Feloldódott
|
||||
actors.buffs.ooze.desc=Ez a ragadós sav ragaszkodik a húshoz, lassan szétmarva azt.\n\nAz iszap állandó sebzést okoz, de vízzel azonnal lemosható.\n\nKörök míg az iszap hat: %s.
|
||||
|
||||
actors.buffs.paralysis.name=Bénult
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Lebénultál!
|
|||
actors.buffs.paralysis.out=megtört bénulás
|
||||
actors.buffs.paralysis.desc=Gyakran a semmittevés a legrosszabb.\n\nA bénulás minden mozdulatot gátol, a célpont kénytelen kivárni amíg el nem múlik. Ha sebzést kap, a fájdalom felébresztheti a karaktert a bénultságból.\n\nA bénultság %s körön át tart.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Mérgezett
|
||||
actors.buffs.poison.heromsg=Megmérgeztek!
|
||||
actors.buffs.poison.ondeath=Meghaltál a méregtől...
|
||||
|
@ -294,12 +297,15 @@ actors.buffs.toxicimbue.desc=Mérgező energia jár át!\n\nAhogy mozogsz, folya
|
|||
actors.buffs.corrosion.name=Korrózió
|
||||
actors.buffs.corrosion.heromsg=Olvadsz!
|
||||
actors.buffs.corrosion.ondeath=Szétmart a sav...
|
||||
actors.buffs.corrosion.rankings_desc=Szétmart a sav
|
||||
actors.buffs.corrosion.rankings_desc=Feloldódott
|
||||
actors.buffs.corrosion.desc=Erőteljes sav riasztó mértékben marja a húst, fémet, és csontot.\n\nAz idő múlásával a korróziós roncsolódás nő, ahogyan a célpontot folyamatosan éri a marás.\n\nHátralévő korrózió körök: %1$s.\nAktuális korrózió sérülés: %2$d.
|
||||
|
||||
actors.buffs.vertigo.name=Szédülés
|
||||
actors.buffs.vertigo.desc=Nem könnyű egyenesen menni, amikor az egész világ forog veled.\n\nA szédülés hatása alatt a karakter, aki mozogni próbál, a tervezetthez képest kiszámíthatatlan irányba megy.\n\nA szédülés még %s körig tart.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Gyengeség
|
||||
actors.buffs.weakness.heromsg=Gyengének érzed magad!
|
||||
actors.buffs.weakness.desc=Hirtelen minden sokkal nehezebbnek tűnik.\n\nGyengítő varázslat csökkenti a karakter fizikai erejét, ami azt eredményezi, hogy 33%% -al csökkentett sebzést tud okozni.\n\nHátralévő gyengeség körök száma: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Egészen elégedettnek és jóllakottnak érzed magad.
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=bőséges étel
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Ha 50% alatti egészségszintnél eszel, a harcos _3 HP_ -t gyógyul.\n\n_+2:_ Ha 50% alatti egészségszintnél eszel, a harcos _5 HP_ -t gyógyul.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=fegyvermesteri intuíció
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ A harcos _2x gyorsabban_ azonosítja a fegyvereket és a páncélokat.\n\n_+2:_ A harcos _amint viseli_ azonosítja a fegyvereket és a páncélokat.
|
||||
actors.hero.talent.test_subject.title=tesztalany
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Bármikor, amikor egy főzetet megiszik, a harcos _4 HP_-t gyógyul.\n\n_+2:_ Bármikor, amikor egy főzetet megiszik, a harcos _6 HP_-t gyógyul.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=vasakarat
|
||||
actors.hero.talent.iron_will.desc=_+1:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _1-el növekszik_.\n\n_+2:_ A maximális páncél, amire a harcos pecsétje rá van tűzve _2-vel növekszik_.
|
||||
actors.hero.talent.energizing_meal.title=energizáló étel
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Evés után a mágus pálcája _5 körön át töltődik_.\n\n_+2:_ Evés után a mágus pálcája _8 körön át töltődik_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=a tudós intuíciója
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ A mágus _3x gyorsabban_ azonosítja a pálcákat.\n\n_+2:_ A mágus _az első használattal_ azonosítja a pálcákat.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=tesztelt feltételezés
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Ha bármikor azonosít egy tekercset, a mágus _6 védelemmel_ gyarapszik.\n\n_+2:_ Ha bármikor azonosít egy tekercset, a mágus _9 védelemmel_ gyarapszik.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=energizáló étel
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=energizáló fejlődés
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ A mágus botja _1 extra töltéssel_ gyarapszik, amikor a mágus fejleszti.\n\n_+2:_ A mágus botja _2 extra töltéssel_ gyarapszik, amikor a mágus fejleszti.
|
||||
actors.hero.talent.rationed_meal.title=kiporciózott étel
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ A tolvaj _15%-al jobban lakik_ az ételtől.\n\n_+2:_A tolvaj _25%-al jobban lakik_ az ételtől.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=tolvaji megérzés
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ A tolvaj _2x gyorsabban_ azonosítja a gyűrűket, és azonosítja a típusát _ha viseli_.\n\n_+2:_ A tolvaj _amint viseli_ azonosítja a gyűrűket, és azonosítja a típusát _ha megszerzi_.
|
||||
actors.hero.talent.sucker_punch.title=váratlan ütés
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ A tolvaj _1-2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.\n\n_+2:_ A tolvaj _2 bónusz sebzést_ okoz az első alkalommal, amikor meglepi az ellenfelét.
|
||||
actors.hero.talent.mending_shadows.title=gyógyító árnyak
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ A tolvaj 1 HP-t gyógyul _5 egymás utáni körben_ amikor a láthatatlan köpeny alatt van.\n\n_+2:_ A tolvaj 1 HP-t gyógyul _3 egymás utáni körben_ amikor a láthatatlan köpeny alatt van.
|
||||
actors.hero.talent.invigorating_meal.title=élénkítő étel
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ A vadásznőnek 1 körbe telik az étkezés, és kap _1 kör sietséget_.\n\n_+2:_ A vadásznőnek 1 körbe telik az étkezés, és kap _2 kör sietséget_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=a túlélő megérzése
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ A vadásznő minden felszerelést _1,75x gyorsabban_ ismer fel.\n_+2:_ A vadásznő minden felszerelést _2,5x gyorsabban_ ismer fel.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=követő csapás
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Amikor a vadásznő eltalál egy ellenfelet íjjal vagy dobófegyverrel, a következő közeltámadása ezen az ellenfélen _2 bónusz sebzést_ okoz.\n\n_+2:_ Amikor a vadásznő eltalál egy ellenfelet íjjal vagy dobófegyverrel, a következő közeltámadása ezen az ellenfélen _3 bónusz sebzést_ okoz.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=támogat a természet
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ A vadásznő 2 kéregbőr védelmet kap _4 körön át_ amikor rátapos egy növényre a látómezejében.\n\n_+2:_ A vadásznő 2 kéregbőr védelmet kap _6 körön át_ amikor rátapos egy növényre a látómezejében.
|
||||
actors.hero.talent.invigorating_meal.title=élénkítő étel
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=a hős
|
||||
actors.hero.hero.leave=Még nem mehetsz el! Alul vár rád a kazamaták többi része!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=A fájdalom segít, hogy ellenállj az álmosságna
|
|||
actors.hero.hero.revive=Az ankh éltető energiával robban szét!
|
||||
|
||||
actors.hero.heroclass.warrior=harcos
|
||||
actors.hero.heroclass.warrior_desc_innate=A harcosnál kezdetkor egy _különleges törött pecsét_ van, amit a páncélra tud helyezni. A felhelyezett pecsét lassan védőerőt generál az egészsége fölött ha a páncélra van tűzve. A pecsét cserélhető a páncélok között, egyszerű fejlesztésképp hordozva.\n\nA harcos önállóan azonosítja:\n- Az ismerettekercseket\n- A gyógyitalokat\n- A dühtekercseket
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=A harcosnál van egy _elnyűtt rövidkard_ is, ami nagyobb közvetlen sérülést okoz, mint a többi induló fegyver.\n\nA harcosnál van még _három dobókő_, ami korlátozott távolsági sérülést okoz.\n\nA harcos tart magánál egy _főzetes válltáskát_, ami megvédi a hidegtől a különböző italokat.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A harcosnak két alosztálya van:
|
||||
|
||||
actors.hero.heroclass.mage=mágus
|
||||
actors.hero.heroclass.mage_unlock=A mágus nagyon ért a pálcákhoz, és egy _különleges varázsbotot_ tart magánál.\n\nHogy felnyithasd _használj egy fejlődéstekercset, hogy erősebbé tegyél valamit._
|
||||
actors.hero.heroclass.mage_desc_innate=A mágusnál induláskor egy _egyedi varázsbot_ van, mely egy varázspálca tulajdonságait hordozhatja. A varázsbot sokkal hamarabb újratöltődik, mint a varázspálca, ezen felül eggyel több a maximális töltöttsége. A varázsbot mágikus lövedékkel töltött.\n\nA mágus önállóan azonosítja:\n- Az ismerettekercseket\n- A folyékony tűzitalokat\n- A fejlődéstekercseket
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=A mágus kezdetben kézi harcra használja a varázsbotját. A varázsbot kisebb sérülést okoz így, mint a többi induló fegyver. \n\nA varázsbotjában lévő mágiát távolsági fegyverként is tudja használni.\n\nVan nála egy _tekercstartó_ is, ami megvédi a tűztől a különböző tekercseket.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A mágusnak két alosztálya van:
|
||||
|
||||
actors.hero.heroclass.rogue=tolvaj
|
||||
actors.hero.heroclass.rogue_unlock=A tolvaj uralhatja a harc menetét és csapást mérhet a láthatatlanságból a _különleges árnyékköpenyét_ használva.\n\nHogy felnyisd, _teljesíts 10 meglepetés támadást egy futamban._
|
||||
actors.hero.heroclass.rogue_desc_innate=A tolvajnál egy _Árnyékköpeny_ van, melyet akarata szerint használhat, hogy láthatatlanná váljon. Mint minden ereklye, a köpeny sem fejleszthető közvetlenül. Inkább használat közben erősödik.\n\nA tolvaj nagyobb távolságból is felfedezi a csapdákat és a titkokat.\n\nA tolvaj képes több rejtett dolgot megtalálni a kazamatában.\n\nA tolvaj önállóan azonosítja:\n- Az ismerettekercseket\n- A láthatatlanság főzeteket\n- A varázstérkép tekercseket
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=A tolvajnál kezdetben egy _tőr_ van, amely többet sebez ha meglepi az ellenfelét.\n\nVan nála _három dobókés_ is, amelyek valamekkora távolsági sérülést okoznak de nagyobbat a meglepett ellenfeleknek.\n\nA tolvaj egy kis _bársony övtáskát_ visel, amiben kisebb dolgokat tárolhat, például magokat és rúnaköveket.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A tolvajnak két alosztálya van:
|
||||
|
||||
actors.hero.heroclass.huntress=vadásznő
|
||||
actors.hero.heroclass.huntress_unlock=A vadásznő a dobófegyverek mestere, és egy _különleges varázsíj_ van nála, végtelen számú nyílvesszővel.\n\nFelnyitásához _ölj meg 15 ellenséget dobófegyverekkel egy körben._
|
||||
actors.hero.heroclass.huntress_desc_innate=A vadásznő egy különleges _lélek íjjal_ rendelkezik, amely végtelen számú nyilat varázsolhat elő. Az íj lassacskán erősebbé válik ahogyan a vadásznő szintet lép és bővíthető és bűvölhető.\n\nA vadásznő nem tapossa le a füvet, amin átgyalogol.\n\nA vadásznő esetében tartósabbak a dobófegyverek.\n\nA vadásznő érzékeli a közeli ellenségeket még a fal mögött is.\n\nA vadásznő önállóan azonosítja:\n- Az azonosítótekercseket\n- A látomásitalokat\n- Az altatódaltekercseket
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=A vadásznőnél kezdetben egy pár _szegecses kesztyű_ is van, amelyek sokkal gyorsabbak, mint más kezdő fegyver.\n\nA vadásznő a távolsági íjával indul.\n\nA vadásznőnél kezdetben egy _bársony övtáska_ van, amely kis dolgokat tárol, például magokat és rúnaköveket.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Egy alosztály választható a második főellenség legyőzése után. A vadásznőnek két alosztálya van:
|
||||
|
||||
|
@ -397,7 +446,7 @@ actors.hero.herosubclass.assassin_desc=Amikor láthatatlan, az _orgyilkos_ egy h
|
|||
actors.hero.herosubclass.freerunner=szabadfutó
|
||||
actors.hero.herosubclass.freerunner_desc=A _szabadfutó_ futás közben lendületbe jön. A lendület növeli a mozgási sebességét és a kitérését, de gyorsan eloszlik ha nem mozog.
|
||||
actors.hero.herosubclass.sniper=orvlövész
|
||||
actors.hero.herosubclass.sniper_desc=Az _orvlövész_ a távolsági harc mestere. Megnövelt látása van, a távolsági támadásai a páncélt is átütik. Egy dobófegyverrel véghezvitt támadás után rögtön egy speciális támadást tud intézni az íjjával.
|
||||
actors.hero.herosubclass.sniper_desc=Az _orvlövész_ a távolsági harc mestere. Megnövelt látása van, a távolsági támadásai a páncélt is átütik. Egy dobófegyverrel véghez vitt támadás után rögtön egy speciális támadást tud intézni az íjával.
|
||||
actors.hero.herosubclass.warden=vadőr
|
||||
actors.hero.herosubclass.warden_desc=A _vadőr_ erősen kötődik a természethez. Átlát a magas füvön és parancsol a buja növényzetnek, hogy neveljenek virágokat. A növények amikre rátapos, bónusz hatással bírnak. A hegyes nyilak 2x tartósabbak és a fű amelyen áll, erősíti a páncélját.
|
||||
|
||||
|
@ -425,7 +474,7 @@ actors.mobs.npcs.ghost.name=bánatos kísértet
|
|||
actors.mobs.npcs.ghost.rat_1=Köszöntelek %s! Hajdan olyan voltam mint te: erős és magabiztos… de az egyik iszonytató szörny legyilkolt. Nem hagyhatom el ezt a helyet, amíg a bosszúm nem teljes. Öld meg a _poshadó patkányt,_ amely kioltotta az életemet!\n\nEzen a szinten kutatja következő áldozatát, mindenfelé árasztva mocskát… _Óvakodj az áradó bűzfelhőtől és a maró harapásától! A savat feloldja a víz…_
|
||||
actors.mobs.npcs.ghost.rat_2=Kérlek, segíts! Pusztítsd el a förtelmet…\n\n_A vízhez közel harcolj és kerüld el a bűzt…_
|
||||
actors.mobs.npcs.ghost.gnoll_1=Üdv, %s... Egykor olyan voltam mint te - erős és magabiztos... De egy körmönfont ellenfél legyőzött... Nem tudom elhagyni ezt a helyet... Amíg bosszút nem állok... Öld meg a _szélhámos gnollt,_ amely kioltotta az életemet...\n\nEz nem olyan mint a többi gnoll... Elrejtőzik és távolsági fegyvereket használ... _Vigyázz a mérgező és tüzes nyilaira, ne támadd messziről..._
|
||||
actors.mobs.npcs.ghost.gnoll_2=Kérlek... Segíts... Öld meg a csalót...\n\n_Ne engedd, hogy eltaláljon... Menj közel hozzá..._
|
||||
actors.mobs.npcs.ghost.gnoll_2=Kérlek... Segíts... Öld meg a szélhámost...\n\n_Ne engedd, hogy eltaláljon... Menj közel hozzá..._
|
||||
actors.mobs.npcs.ghost.crab_1=Üdv, %s... Egykor olyan voltam mint te - erős és magabiztos... De egy ősi állat legyőzött... Nem tudom elhagyni ezt a helyet... Amíg bosszút nem állok... Öld meg az _óriásrákot,_ amely kioltotta az életemet...\n\nNem normális, hogy ilyen öreg... Egyetlen erős ollója van és vastag páncélja... _Vigyázz az ollójával, ha nem leped meg őt, kivédi vele a támadásod..._
|
||||
actors.mobs.npcs.ghost.crab_2=Kérlek... Segíts... Öld meg a páncélos jószágot...\n\n_Mindig védekezik... Ha észrevesz..._
|
||||
actors.mobs.npcs.ghost.find_me=Köszönöm... gyere, keress meg...
|
||||
|
@ -734,7 +783,7 @@ actors.mobs.statue.desc=Azt hinnéd, hogy ez is csak egy a kazamata ronda szobra
|
|||
actors.mobs.succubus.name=parázna
|
||||
actors.mobs.succubus.desc=A paráznák alakváltó démonok, akik a prédájuk elméjét manipulálják. Ez az egyed egy sápadt, gótikus humanoid alakját öltötte magára, talán hogy elcsábítsa a törpe boszorkánymestereket?\n\nAmikor támadnak, a paráznák elbájolhatják a célpontjukat, képtelenné téve őket a közvetlen támadásra. Ha a parázna egy elbájoltat támad, elvesz valamennyit az életesszenciájából.
|
||||
|
||||
actors.mobs.swarm.name=légyraj
|
||||
actors.mobs.swarm.name=csapat légy
|
||||
actors.mobs.swarm.desc=A halálos légyraj dühösen zümmög. Minden nem mágikus támadás két kisebb, de egyformán veszélyes rajjá osztja őket.
|
||||
|
||||
actors.mobs.newtengu.name=Tengu
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Armor Sihir
|
|||
actors.buffs.arcanearmor.desc=Pelindung tipis melindungi sekitarmu, menahan beberapa damage dari serangan sihir.\n\nKekuatan sihir armor sekarang: 0-%d.\n\nSisa waktu armor sihirmu melemah: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Pengisian-ulang Artefak
|
||||
actors.buffs.artifactrecharge.desc=Energi mengalir di tubuhmu, meningkatkan kecepatan charge artefak yang kau miliki.\n\nPengaruhnya akan berbeda-beda pada setiap artefak, tetapi mereka semua akan kurang dibatasi oleh ukuran charge mereka.\n\nGiliran tersisa: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Kulit Kayu
|
||||
actors.buffs.barkskin.desc=Kulitmu mengeras, rasanya kasar dan padat seperti kulit kayu.\n\nKulit yang mengeras itu meningkatkan armormu, memungkinkanmu bertahan lebih baik terhadap serangan fisik.\n\nArmormu saat ini bertambah sebesar: %d.\nGiliran sampai kulit kayu melemah: %s.
|
||||
|
||||
actors.buffs.barrier.name=Penahan
|
||||
actors.buffs.barrier.desc=Gelembung kekuatan yang menahan semua damage.\n\nPenahan ini akan menyerap semua damage bagi sesuatu yang ada di dalamnya selama masih ada penahan yang tersisa. Perisai ini juga akan hilang sejumlah 1 setiap giliran.\n\nPerisai tersisa: %d .
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Marah
|
||||
actors.buffs.berserk.berserk=Ngamuk
|
||||
|
@ -96,19 +96,19 @@ actors.buffs.burning.ondeath=Kau terbakar sampai mati...
|
|||
actors.buffs.burning.rankings_desc=Terbakar sampai menjadi Abu
|
||||
actors.buffs.burning.desc=Tak ada yang lebih menyedihkan dari pada ditelan api.\n\nApi akan memberimu damage setiap giliran sampai hilang oleh air atau sampai hilang sendiri. Api dapat hilang dengan cara berjalan di atas air atau terkena percikan ramuan yang pecah.\n\nDitambah, api dapat membakar benda yang dapat terbakar.\n\nSisa waktu terbakar: %s giliran.
|
||||
|
||||
actors.buffs.championenemy.warn=Kamu merasakan Keberadaan yang mematikan.
|
||||
actors.buffs.championenemy$blazing.name=blazing champion
|
||||
actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die.
|
||||
actors.buffs.championenemy$projecting.name=projecting champion
|
||||
actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage, and are able to attack any enemy that they can see.
|
||||
actors.buffs.championenemy$antimagic.name=antimagic champion
|
||||
actors.buffs.championenemy$antimagic.desc=Antimagic champions take 25% less damage and are completely immune to magical effects.
|
||||
actors.buffs.championenemy$giant.name=giant champion
|
||||
actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
|
||||
actors.buffs.championenemy$blessed.name=blessed champion
|
||||
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
|
||||
actors.buffs.championenemy$growing.name=growing champion
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
actors.buffs.championenemy.warn=Kau merasakan keberadaan yang mematikan.
|
||||
actors.buffs.championenemy$blazing.name=Jagoan Berkobar
|
||||
actors.buffs.championenemy$blazing.desc=Jagoan Berkobar memberi 25% damage lebih pada jarak dekat, membakar musuh yang mereka serang, kebal terhadap api, dan menyebarkan api ke sekitarnya saat mereka mati.
|
||||
actors.buffs.championenemy$projecting.name=Jagoan Proyeksi
|
||||
actors.buffs.championenemy$projecting.desc=Jagoan Proyeksi memberi 25% damage lebih pada jarak dekat, dan dapat menyerang musuh apapun yang dia lihat.
|
||||
actors.buffs.championenemy$antimagic.name=Jagoan Anti-sihir
|
||||
actors.buffs.championenemy$antimagic.desc=Jagoan Anti-sihir menerima 25% lebih sedikit damage dan benar-benar kebal terhadap efek magis.
|
||||
actors.buffs.championenemy$giant.name=Jagoan Raksasa
|
||||
actors.buffs.championenemy$giant.desc=Jagoan Raksasa menerima 75% lebih sedikit damage dan memiliki +1 jangkauan serangan, tetapi tidak dapat bergerak melalui ruang sempit.
|
||||
actors.buffs.championenemy$blessed.name=Jagoan Suci
|
||||
actors.buffs.championenemy$blessed.desc=Jagoan Suci memiliki 200% akurasi dan penghindaran lebih
|
||||
actors.buffs.championenemy$growing.name=Jagoan Pertumbuhan
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Terpesona
|
||||
actors.buffs.charm.heromsg=Kau terpesona!
|
||||
|
@ -142,7 +142,7 @@ actors.buffs.cripple.desc=Kau sangat yakin kakimu seharusnya tidak berjalan sepe
|
|||
|
||||
actors.buffs.degrade.name=Terdegradasi
|
||||
actors.buffs.degrade.heromsg=Peralatanmu terasa melemah!
|
||||
actors.buffs.degrade.desc=Sihir hitam yang kuat telah melemahkan kekuatan yang telah diberikan oleh gulungan upgrade kepada perlengkapanmu!.\n\nKetika terdegradasi, perlengkapan yang terupgrade akan dianggap seolah-olah mempunyai level lebih rendah dari biasanya. Setiap upgrade setelah +3 menjadi semakin lebih lemah dari sebelumnya. Deskripsi barangmu akan berubah untuk mencerminkan pengurangan kekuatan levelnya.\n\nDegradasi tidak mempengaruhi kekuatan yang dibutuhkan, isi tongkat sihir, daya tahan senjata lempar, atau artefak.\n\nDurasi degradasi yang tersisa: %s. Menggunakan gulungan upgrade atau penghapus kutukan akan mengakhiri degradasi seketika.
|
||||
actors.buffs.degrade.desc=Sihir hitam yang kuat telah melemahkan kekuatan yang telah diberikan oleh gulungan upgrade di perlengkapanmu!.\n\nKetika terdegradasi, perlengkapan yang terupgrade akan dianggap seolah-olah mempunyai level lebih rendah dari biasanya. _Setiap upgrade setelah +3 menjadi semakin lebih lemah dari sebelumnya._ Deskripsi barangmu akan berubah untuk mencerminkan pengurangan kekuatan levelnya.\n\nDegradasi tidak mempengaruhi kekuatan yang dibutuhkan, isi tongkat sihir, daya tahan senjata lempar, atau artefak.\n\nDurasi degradasi yang tersisa: %s. Menggunakan gulungan upgrade atau penghapus kutukan akan langsung mengakhiri durasi degradasi.
|
||||
|
||||
actors.buffs.doom.name=Ditakdirkan Mati
|
||||
actors.buffs.doom.desc=Sangat sulit untuk melanjutkan perjalanan ketika alam semesta tampaknya menginginkanmu mati.\n\nKarakter yang ditakdirkan mati akan menerima damage dua kali lipat dari semua sumber.\n\nTakdir ini permanen, dan hanya akan berakhir oleh kematian.
|
||||
|
@ -200,8 +200,8 @@ actors.buffs.invisibility.desc=Kau benar-benar berbaur dengan lingkungan sekitar
|
|||
actors.buffs.levitation.name=Melayang
|
||||
actors.buffs.levitation.desc=Kekuatan gaib menerbangkanmu di atas tanah, membuatmu terasa sangat ringan.\n\nSaat melayang kau akan mengabaikan segala efek yang berada di tanah. Jebakan tak akan terinjak, air tidak akan menghilangkan api, rumput tidak akan terinjak, kakimu tidak akan tertanam ke tanah, dan kau akan melayang melewati jurang. Hati-hati, jika efek melayang habis, maka semua efek-efek di atas juga berlaku kembali.\n\nSisa waktu melayang: %s giliran.
|
||||
|
||||
actors.buffs.lifelink.name=Life Link
|
||||
actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat kepada karakter lain terdekat. Semua jenis kerusakan yang diterima disebarkan diantara mereka.\n\nSetiapkali karakter ini menerima kerusakan, setengah darinya akan diberikam kepada target yang terikat juga.\n\nDurasi Life link yang tersisa: %s, atau sampai karakter yang terikat mati.
|
||||
actors.buffs.lifelink.name=Ikatan Kehidupan
|
||||
actors.buffs.lifelink.desc=Inti kehidupan karakter ini terikat pada karakter lain di dekatnya. Semua jenis damage yang diterima satu karakter akan diterima oleh karakter lain juga.\n\nSetiap kali karakter ini menerima damage, setengah damage-nya akan dibagikan kepada target yang terikat.\n\nDurasi ikatan kehidupan yang tersisa: %s, atau sampai karakter yang terikat mati.
|
||||
|
||||
actors.buffs.light.name=Diterangi Cahaya
|
||||
actors.buffs.light.desc=Bahkan di Dungeon tergelap pun, cahaya gemilang di sisimu akan selalu membuat nyaman.\n\nCahaya membantumu menghilangkan kegelapan, membuatmu dapat melihat kejauhan dengan jelas.\n\nCahaya akan mati dalam %s giliran.
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Kau lumpuh!
|
|||
actors.buffs.paralysis.out=tahan terhadap kelumpuhan
|
||||
actors.buffs.paralysis.desc=Terkadang, hal yang paling buruk dilakukan adalah tidak melakukan apapun.\n\nKelumpuhan sepenuhnya menghentikan semua tindakan, memaksa target untuk menunggu sampai efeknya hilang. Rasa sakit karena menerima damage dapat membuat karakter menolak kelumpuhan itu sehingga efek lumpuh itu hilang.\n\nSisa giliran: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Keracunan
|
||||
actors.buffs.poison.heromsg=Kau keracunan!
|
||||
actors.buffs.poison.ondeath=Kau mati karena racun...
|
||||
|
@ -254,7 +257,7 @@ actors.buffs.preparation.desc_invis_next=Serangan dia akan lebih kuat saat _%d g
|
|||
actors.buffs.preparation.prompt=Pilih target untuk diserang!\nJarak perpindahan maksimal: %d
|
||||
actors.buffs.preparation.no_target=Tidak ada yang dapat diserang di sana.
|
||||
actors.buffs.preparation.out_of_reach=Target itu ada di luar jangkauan.
|
||||
actors.buffs.preparation.assassinated=tereksekusi
|
||||
actors.buffs.preparation.assassinated=terbunuh
|
||||
|
||||
actors.buffs.prismaticguard.name=Penjaga Prismatik
|
||||
actors.buffs.prismaticguard.desc=Kau dilindungi oleh bayangan prismatik yang saat ini tidak aktif. Ketika ada musuh, bayangan prismatik akan bertindak dan melindungimu!\n\nSaat tidak aktif, bayangan prismatik akan terus pulih dari dari segala damage yang mereka dapatkan.\n\nDarah saat ini: %d/%d.
|
||||
|
@ -283,7 +286,7 @@ actors.buffs.stamina.desc=Kau memiliki stamina yang tidak terbatas, membuatmu bi
|
|||
|
||||
actors.buffs.vulnerable.name=Rentan
|
||||
actors.buffs.vulnerable.heromsg=Kau merasa rapuh!
|
||||
actors.buffs.vulnerable.desc=Vulnerability magic increases all physical damage that a character takes by 33%%, after that damage has been reduced by armor.\n\nTurns of vulnerable remaining: %s.
|
||||
actors.buffs.vulnerable.desc=Sihir kerentanan meningkatkan semua kerusakan fisik yang diterima Petualang sebanyak 33%%, setelah itu kerusakan dikurangi oleh armor.\n\nGiliran rentan tersisa: %s.
|
||||
|
||||
actors.buffs.terror.name=Ketakutan
|
||||
actors.buffs.terror.desc=Teror adalah sihir manipulatif yang memaksa targetnya menjadi panik tak terkendali.\n\nKarakter yang ketakutan dipaksa untuk melarikan diri dari lawan mereka, menjauh melewati pintu-pintu dan dinding-dinding sejauhnya. Namun begitu, kejutan dari rasa sakit akan mengurangi durasi teror.\n\nSisa giliran teror: %s.
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Asam yang kuat melelehkan tubuh, logam, dan tulang d
|
|||
actors.buffs.vertigo.name=Vertigo
|
||||
actors.buffs.vertigo.desc=Berjalan di garis lurus akan sangat sulit jika seluruh dunia berputar-putar.\n\nSaat sedang dalam efek vertigo, karakter akan berjalan menuju arah yang acak.\n\nSisa waktu vertigo: %s giliran.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Melemah
|
||||
actors.buffs.weakness.heromsg=Kau merasa lemah!
|
||||
actors.buffs.weakness.desc=Tiba-tiba semuanya terasa lebih berat.\n\nSihir pelemah mengurangi kekuatan fisik sebuah karakter, yang mengurangi damage yang ditimbulkannya sebesar 33%%.\n\nSisa waktu kelemahan: %s.
|
||||
|
@ -310,48 +316,91 @@ actors.buffs.wellfed.desc=Kau merasa cukup puas dan kenyang.\n\nSaat cukup makan
|
|||
|
||||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=hearty meal
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
|
||||
actors.hero.talent.test_subject.title=test subject
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.iron_will.title=iron will
|
||||
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _5 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _8 turns of wand recharging_.
|
||||
actors.hero.talent.scholars_intuition.title=scholar's intuition
|
||||
actors.hero.talent.hearty_meal.title=Makanan lezat
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=Intuisi Ahli Senjata
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Pendekar mengidentifikasi senjata dan armor _2x lebih cepat_.\n\n_+2:_ Pendekar mengidentifikasi senjata dan armor _ketika ia memakainya_.
|
||||
actors.hero.talent.test_subject.title=Subjek Tes
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=Kemauan Besi
|
||||
actors.hero.talent.iron_will.desc=_ +1: _ Maksimal perisai yang diberikan oleh pin Pendekar _meningkat sebesar 1_.\n\n_ +2: _ Maksimal perisai yang diberikan oleh pin Pendekar _meningkat sebesar 2_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=intuisi sarjana
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=tested hypothesis
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
|
||||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.tested_hypothesis.title=hipotesis teruji
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=makanan berenergi
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=peningkatan energi
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=intuisi pencuri
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Pengembara mengidentifikasi cincin _2x lebih cepat_, dan mengidentifikasi jenis cincin _saat dia memakainya_.\n\n_+2:_ Pelaku mengidentifikasi cincin _saat dia memakainya_, dan mengidentifikasi jenis cincin _saat dia mengambilnya_.
|
||||
actors.hero.talent.sucker_punch.title=serangan kejutan
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=intuisi bertahan hidup
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.title=serangan lanjutan
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
actors.hero.talent.natures_aid.title=bantuan alam
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Pemburu mendapatkan 2 armor kulit kayu selama _4 giliran_ saat tanaman diinjak dalam penglihatannya.\n\n_+2:_ Pemburu mendapatkan 2 armor kulit kayu selama _6 giliran_ saat tanaman diinjak dalam penglihatannya
|
||||
actors.hero.talent.invigorating_meal.title=makanan yang menyegarkan
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=kau
|
||||
actors.hero.hero.leave=Kau belum bisa pergi dulu, Dungeon menunggumu di bawah!
|
||||
actors.hero.hero.level_up=Naik level!
|
||||
actors.hero.hero.new_level=Naik level! +Akurasi, +Penghindaran, +5 HP!
|
||||
actors.hero.hero.new_talent=+1 Poin Talent!
|
||||
actors.hero.hero.unspent=Kamu punya talent poin yang belum digunakan!
|
||||
actors.hero.hero.unspent=Kau punya poin talent yang belum digunakan!
|
||||
actors.hero.hero.level_cap=Kau tak dapat tumbuh lebih kuat lagi, tapi exp yang kau dapat tentu memberimu lonjakan kekuatan!
|
||||
actors.hero.hero.you_now_have=Kau mengambil: %s.
|
||||
actors.hero.hero.you_cant_have=You can't carry: %s.
|
||||
actors.hero.hero.you_cant_have=Kamu tidak dapat membawa: %s.
|
||||
actors.hero.hero.locked_chest=Peti ini terkunci dan kau tidak memiliki kunci yang cocok.
|
||||
actors.hero.hero.locked_door=Kau tidak memiliki kunci yang pas.
|
||||
actors.hero.hero.noticed_smth=Kau menyadari sesuatu.
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Rasa sakit membantumu menghilangkan rasa kantuk.
|
|||
actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan!
|
||||
|
||||
actors.hero.heroclass.warrior=pendekar
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Pendekar memulai dengan sebuah _pedang pendek bekas,_ yang memberikan damage lebih akurat dibanding senjata pemula lainnya.\n\nPendekar memulai dengan _tiga buah batu lempar,_ yang memberikan damage jarak jauh yang terbatas.\n\nPendekar memulai dengan _tempat ramuan,_ yang dapat menyimlan berbagai macam ramuan dan melindunginya dari pecah karena dingin.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pendekar memiliki dua keahlian khusus:
|
||||
|
||||
actors.hero.heroclass.mage=penyihir
|
||||
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_unlock=Penyihir adalah seorang ahli tongkat sihir, dan membawa _tongkat ajaib unik._\n\nUntuk membukanya _ gunakan gulungan upgrade untuk membuat item semakin kuat._
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Penyihir memulai dengan tongkat sebagai senjatanya. Tongkat memberikan damage paling sedikit dibandingkan senjata pemula lainnya.\n\nPenyihir dapan menggunakan sihir di tongkatnya untuk menyerang dari jarak jauh.\n\nPenyihir memulai dengan sebuah _penyimpan gulungan,_ yang dapat menyimpan berbagai macam gulungan dan melindunginya dari api.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Subkelas dapat dipilih setelah mengalahkan raja kedua. Penyihir mempunyai dua subkelas:
|
||||
|
||||
actors.hero.heroclass.rogue=pengembara
|
||||
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_unlock=Rogue bisa mengendalikan arus pertempuran dan menyerang tanpa terlihat menggunakan _jubah bayangan unik._\n\nUntuk membuka kuncinya _lakukan 10 serangan mendadak dalam sekali jalan._
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Pengembara memulai dengan sebuah _pisau belati,_ yang memberi lebih banyak damage pada musuh yang terkejut.\n\nPengembara memulai dengan _tiga buah pisau lempar,_ yang memberikan sedikit damage dan memberikan damage lebih besar pada musuh yang terkejut.\n\nPengembara memulai dengan sebuah _kantong kecil,_ yang dapat menyimpan benda-benda kecil seperti biji-bijian dan bebatuan.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pengembara memiliki dua keahlian khusus:
|
||||
|
||||
actors.hero.heroclass.huntress=pemburu
|
||||
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_unlock=Pemburu adalah spesialis senjata lempar, dan memiliki _busur ajaib unik_ dengan panah tak terbatas.\n\nUntuk membuka kunci _bunuh 15 musuh dengan bantuan senjata lempar dalam sekali jalan._
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Pemburu memulai dengan sepasang _sarung tangan tajam,_ yang serangannya lebih cepat dari senjata awal lainnya.\n\nPemburu memulai dengan busurnya sebagai senjata jarak jauhnya.\n\nPemburu memulai dengan _kantong kecil,_ yang dapat menyimpan barang-barang kecil seperti benih-benih dan batu kuno.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pemburu memiliki dua keahlian khusus:
|
||||
|
||||
|
@ -491,13 +540,13 @@ actors.mobs.npcs.wandmaker.desc=Kakek tua ini terlihat kebingungan. Dia terlindu
|
|||
|
||||
###mobs
|
||||
actors.mobs.acidic.name=scorpio beracun
|
||||
actors.mobs.acidic.desc=These huge arachnid-like demonic creatures avoid close combat, preferring to fire crippling serrated spikes from long distances. This one appears to be dripping with corrosive ooze.
|
||||
actors.mobs.acidic.desc=Kalajengking setan yang besar itu menghindari serangan jarak dekat, menembakkan jarum yang dapat melumpuhkan dari jarak yang jauh. Yang satu ini tampaknya meneteskan cairan korosif.
|
||||
|
||||
actors.mobs.albino.name=tikus albino
|
||||
actors.mobs.albino.desc=Ini adalah tikus marsupial langka, dengan bulu putih bersih dan gigi yang tajam.
|
||||
|
||||
actors.mobs.armoredstatue.name=armored statue
|
||||
actors.mobs.armoredstatue.desc=You would think that it's just another one of this dungeon's inanimate statues, but its red glowing eyes give it away.\n\nIt seems to be in great condition because of the armor it's wearing, it might be very hard to kill.\n\nWhile the statue itself is made of stone, the _%1$s_ and _%2$s_ it's wielding look real.
|
||||
actors.mobs.armoredstatue.name=patung berarmor
|
||||
actors.mobs.armoredstatue.desc=Kau pikir ini hanyalah salah satu dari patung-patung tidak bernyawa yang ada di sini, tapi mata merahnya yang menyala membuatmu ragu.\n\nTampaknya ia dalam kondisi bagus karena armor yang dikenakannya, mungkin sangat sulit untuk dibunuh.\n\nPatung itu terbuat dari batu, namun _%1$s_ dan _%2$s_ yang dipegangnya terlihat nyata.
|
||||
|
||||
actors.mobs.bandit.name=bandit gila
|
||||
|
||||
|
@ -513,10 +562,10 @@ actors.mobs.brute.enraged=mengamuk
|
|||
actors.mobs.brute.def_verb=ketahan
|
||||
actors.mobs.brute.desc=Gnoll brutal adalah jenis gnoll yang terbesar, terkuat, dan terkeras. Saat sekarat, mereka akan mengamuk, yang memberi mereka pelindung sementara dan penambahan yang besar pada damage.
|
||||
actors.mobs.brute$bruterage.name=Amukan Brutal
|
||||
actors.mobs.brute$bruterage.desc=This gnoll brute is dying, but wants to take you with it!\n\nThe brute will die when its shielding wears off, either due to time or if it is damaged. In the meantime, it will deal hugely increased damage, so watch out!\n\nShield remaining: %d.
|
||||
actors.mobs.brute$bruterage.desc=Gnoll brute ini sedang sekarat, tapi ingin membawamu bersamanya!\n\nBrute akan mati jika perisainya habis, baik karena waktu atau terkena damage. Sementara itu, itu akan memberikan kerusakan yang sangat meningkat, jadi waspadalah!\n\nPerisai tersisa: %d.
|
||||
|
||||
actors.mobs.causticslime.name=caustic slime
|
||||
actors.mobs.causticslime.desc=This slime seems to have been tainted by the dark magic emanating from below. It has lost its usual green color, and drips with caustic ooze.
|
||||
actors.mobs.causticslime.desc=Slime ini sepertinya telah tercemar oleh sihir hitam yang terpancar dari bawah. Itu telah kehilangan warna hijau biasanya, dan menetes dengan cairan kaustik.
|
||||
|
||||
actors.mobs.crab.name=kepiting gorong-gorong
|
||||
actors.mobs.crab.desc=Kepiting yang besar itu adalah pemuncak dari rantai makanan di dalam gorong-gorong ini. Mereka sangat cepat dan cangkang tebal mereka dapat menahan pukulan keras.
|
||||
|
@ -526,21 +575,21 @@ actors.mobs.crystalmimic.ate=Mimik memakan %s milikmu!
|
|||
actors.mobs.crystalmimic.escaped=Mimik kristal telah kabur!
|
||||
actors.mobs.crystalmimic.desc=Mimik adalah makhluk magis yang bisa mengubah bentuknya sesuka hati. Di Dungeon mereka selalu menggunakan bentuk harta karun, untuk memancing para petualang.\n\nMimik kristal lebih penuh tipu daya dari saudaranya, dan mereka lebih memilih menghindar dari konflik ketika menjarah. Saat ketahuan, mereka akan mencoba kabur, dan mereka memiliki kekuatan mengubah posisi lawan ketika mereka diserang.
|
||||
|
||||
actors.mobs.demonspawner.name=demon spawner
|
||||
actors.mobs.demonspawner.on_death=The demonic energy here seems to lessen as the spawner dies.
|
||||
actors.mobs.demonspawner.desc=This twisting amalgam of dwarven flesh is responsible for creating ripper demons from the dwarves that have died in this region. Clearly the demons see no issue with using every resource they can against their enemies.\n\nWhile visually terrifying, demon spawners have no means of moving or directly defending themselves. Their considerable mass makes them hard to kill quickly however, and they will spawn ripper demons more quickly when they are under threat.\n\n_Demon spawners seem to be connected to some central source of demonic power. Killing them may weaken it._
|
||||
actors.mobs.demonspawner.name=Demon Spawner
|
||||
actors.mobs.demonspawner.on_death=Energi iblis di sini tampaknya berkurang saat spawner mati.
|
||||
actors.mobs.demonspawner.desc=Campuran daging dwarf yang mengerikan ini bertanggung jawab untuk menciptakan demon ripper dari para dwarf yang telah mati di wilayah ini. Jelas setan tidak melihat masalah dengan menggunakan semua sumber daya yang mereka bisa untuk melawan musuh mereka.\n\nMeskipun secara visual menakutkan, demon spawner tidak memiliki sarana untuk bergerak atau membela diri secara langsung. Massa mereka yang besar membuat mereka sulit untuk dibunuh dengan cepat, dan mereka akan menelurkan ripper demon lebih cepat ketika mereka berada di bawah ancaman.\n\n_Demon spawner tampaknya terhubung ke beberapa sumber pusat kekuatan iblis. Membunuh mereka mungkin melemahkannya._
|
||||
|
||||
actors.mobs.dm100.name=DM-100
|
||||
actors.mobs.dm100.zap_kill=Sengatan listrik membunuhmu...
|
||||
actors.mobs.dm100.desc=DM-100 adalah model awal untuk 'mesin pertahanan' para dwarf yang dibentuk untuk melindungi para dwarf penambang di dalam gua di bawah penjara. Sengatan listrik mereka terbukti terlalu lemah, dan karena itu mereka diberikan untuk penjara manusia di atasnya. Para sipir pada awalnya menganggap mereka terlalu kejam untuk digunakan, tetapi karena para tahanan menjadi lebih bar bar, mesin itu menjadi sebuah kebutuhan.
|
||||
|
||||
actors.mobs.dm200.name=DM-200
|
||||
actors.mobs.dm200.vent=The DM-200 fires a jet of toxic exhaust!
|
||||
actors.mobs.dm200.desc=The DM-200 is the second generation of dwarven 'defense machine', which was designed to protect dwarven miners in the caves and city below. They are much larger and bulkier than their predecessors, and attack with devastating hydraulic fists.\n\nTheir increased size is also their primary weakness, as they are unable to fit into the narrow tunnels and doorways of the dungeon. The dwarves were able to compensate for the DM-200's lack of mobility by allowing them to vent their toxic exhaust fumes at distant enemies, or enemies they cannot reach.
|
||||
actors.mobs.dm200.vent=DM-200 menembakkan semburan gas beracun!
|
||||
actors.mobs.dm200.desc=DM-200 adalah 'mesin pertahanan' dwarf generasi kedua, yang dirancang untuk melindungi penambang dwarf di gua-gua dan kota di bawahnya. Mereka jauh lebih besar dan lebih besar dari pendahulunya, dan menyerang dengan tinju hidrolik yang menghancurkan.\n\nUkuran mereka yang meningkat juga merupakan kelemahan utama mereka, karena mereka tidak dapat masuk ke dalam terowongan dan pintu masuk penjara bawah tanah yang sempit. Para dwarf mampu mengimbangi kurangnya mobilitas DM-200 dengan membiarkan mereka menembakkan asap knalpot beracun mereka ke musuh yang jauh, atau musuh yang tidak dapat mereka jangkau.
|
||||
|
||||
actors.mobs.dm201.name=DM-201
|
||||
actors.mobs.dm201.vent=The DM-201 lobs a corrosive grenade!
|
||||
actors.mobs.dm201.desc=The dwarves briefly experimented with more heavily emphasizing the DM-200's lack of mobility and created some DM models that are entirely stationary. The DM-201 is a retrofitted DM-200 which acts as a sentry turret that has no movement ability. In exchange for the lack of mobility, DM-201s have significantly more durability and attacking power.\n\nAs DM-201s have no engine to vent exhaust from, the dwarves instead outfitted them with corrosive gas grenades! DM-201s are careful with these grenades however, and will only lob them when attacked from a distance.
|
||||
actors.mobs.dm201.vent=DM-201 melempar granat korosif!
|
||||
actors.mobs.dm201.desc=Para dwarf secara singkat bereksperimen dengan lebih menekankan kurangnya mobilitas DM-200 dan menciptakan beberapa model DM yang seluruhnya tidak bergerak. DM-201 adalah DM-200 yang dipasang sebagai turret penjaga yang tidak memiliki kemampuan bergerak. Sebagai imbalan atas kurangnya mobilitas, DM-201 memiliki daya tahan dan kekuatan serangan yang jauh lebih besar.\n\nKarena DM-201 tidak memiliki mesin untuk membuang gas buang, para dwarf melengkapinya dengan granat gas korosif! Namun DM-201 berhati-hati dengan granat ini, dan hanya akan melontarkannya saat diserang dari jarak jauh.
|
||||
|
||||
actors.mobs.olddm300.name=DM-300
|
||||
actors.mobs.olddm300.notice=Personel tidak dikenal terdeteksi.
|
||||
|
@ -551,50 +600,50 @@ actors.mobs.olddm300.rankings_desc=Dihancurkan oleh DM-300
|
|||
actors.mobs.olddm300.desc=Mesin ini dibuat oleh para Dwarf beberapa abad yang lalu. Kemudian, para Dwarf mulai menggantikan mesin dengan golem, elemental, dan bahkan setan. Akhirnya peradaban mereka pun menurun. DM-300 ini dan mesin-mesin lain yang serupa digunakan untuk konstruksi dan pertambangan, dan di kasus tertentu, untuk pertahanan kota.
|
||||
|
||||
actors.mobs.newdm300.name=DM-300
|
||||
actors.mobs.newdm300.notice=UNAUTHORIZED PERSONNEL DETECTED!
|
||||
actors.mobs.newdm300.shield=DM-300 pulls power from the exposed wires and shields itself!
|
||||
actors.mobs.newdm300.vent=DM-300 fires a jet of toxic exhaust!
|
||||
actors.mobs.newdm300.rocks=DM-300 slams the ground, loosening rocks from the ceiling!
|
||||
actors.mobs.newdm300.charging=SUSTAINING DAMAGE! ACTIVATING POWER PYLON!
|
||||
actors.mobs.newdm300.charging_hint=DM-300 is invulnerable while it is being energized by a pylon!
|
||||
actors.mobs.newdm300.supercharged=DESTROY! DESTROY! DESTROY!
|
||||
actors.mobs.newdm300.charge_lost=PYLON DESTROYED! REVERTING TO LOCAL POWER!
|
||||
actors.mobs.newdm300.pylons_destroyed=ALERT! INSTABILITY DETECTED IN POWER GRID!
|
||||
actors.mobs.newdm300.notice=PERSONIL TAK DIKENAL TERDETEKSI!
|
||||
actors.mobs.newdm300.shield=DM-300 menarik listrik dari kabel dan melindungi dirinya!
|
||||
actors.mobs.newdm300.vent=DM-300 menembakkan semburan gas beracun!
|
||||
actors.mobs.newdm300.rocks=DM-300 menghantam tanah, melepaskan batu dari langit-langit!
|
||||
actors.mobs.newdm300.charging=MENAHAN KERUSAKAN! MENGAKTIFKAN TIANG LISTRIK!
|
||||
actors.mobs.newdm300.charging_hint=DM-300 kebal saat diberi energi oleh tiang!
|
||||
actors.mobs.newdm300.supercharged=HANCURKAN! HANCURKAN! HANCURKAN!
|
||||
actors.mobs.newdm300.charge_lost=TIANG DIHANCURKAN! KEMBALI KE KEKUATAN LOKAL!
|
||||
actors.mobs.newdm300.pylons_destroyed=WASPADA! KETIDAKSTABILAN TERDETEKSI DI JARINGAN KEKUATAN!
|
||||
actors.mobs.newdm300.rankings_desc=Dihancurkan oleh DM-300
|
||||
actors.mobs.newdm300.def_verb=ketahan
|
||||
actors.mobs.newdm300.defeated=CRITICAL DAMAGE! ATTEMPTING SHUTDO-
|
||||
actors.mobs.newdm300.desc=The DM-300 is the largest and most powerful 'defense machine' that the dwarves ever built. Such an awesome machine is difficult to manufacture, so the dwarves only ever made a few to guard the entrances to their underground metropolis.\n\nIt is equipped with vents to jet its toxic exhaust fumes and a high power drill that it can use both to attack and disrupt the earth. DM-300 can also connect to an energy grid, further enhancing its power.
|
||||
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy, In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
|
||||
actors.mobs.newdm300$fallingrocks.desc=Loose rocks are tumbling down from the ceiling here, it looks like its about to collapse!
|
||||
actors.mobs.newdm300.defeated=KERUSAKAN PARAH! MENCOBA MENUTUP-
|
||||
actors.mobs.newdm300.desc=DM-300 adalah 'mesin pertahanan' terbesar dan terkuat yang pernah dibuat para dwarf. Mesin yang begitu mengagumkan sulit untuk dibuat, jadi para dwarf hanya membuat sedikit untuk menjaga pintu masuk ke kota metropolis bawah tanah mereka.\n\nIa dilengkapi dengan ventilasi untuk memancarkan asap knalpot beracun dan bor berdaya tinggi yang dapat digunakan untuk menyerang dan menghancurkan tanah. DM-300 juga dapat terhubung ke jaringan energi, yang selanjutnya meningkatkan kekuatannya.
|
||||
actors.mobs.newdm300.desc_supercharged=DM-300 saat ini diisi penuh dengan energi listrik, Dalam wujud ini DM-300 tidak dapat rusak dan bergerak dengan kecepatan ganda! Selain itu, bornya sekarang berputar cukup cepat untuk menerobos melalui batuan padat, meskipun bergerak jauh lebih lambat saat melakukan ini.\n\nMenyerang DM-300 secara langsung tidak ada gunanya saat sedang supercharged, tetapi _sesuatu di area ini pasti yang menyediakan energi ini, _ menghancurkan hal tersebut mungkin dapat melemahkannya.
|
||||
actors.mobs.newdm300$fallingrocks.desc=Bebatuan lepas berjatuhan dari langit-langit di sini, sepertinya akan runtuh!
|
||||
|
||||
actors.mobs.dwarfking.name=Raja Dwarf
|
||||
actors.mobs.dwarfking.notice=How dare you! You have no idea what you're interfering with!
|
||||
actors.mobs.dwarfking.lifelink_1=I need of your essence, slave!
|
||||
actors.mobs.dwarfking.lifelink_2=Bleed for me, slave!
|
||||
actors.mobs.dwarfking.teleport_1=Deal with them, slave!
|
||||
actors.mobs.dwarfking.teleport_2=Keep them busy, slave!
|
||||
actors.mobs.dwarfking.wave_1=Enough! Arise my slaves!
|
||||
actors.mobs.dwarfking.wave_2=More! Bleed for your king!
|
||||
actors.mobs.dwarfking.notice=Beraninya kau! Kau tidak tahu apa yang kau ganggu!
|
||||
actors.mobs.dwarfking.lifelink_1=Aku membutuhkan esensimu, budakku!
|
||||
actors.mobs.dwarfking.lifelink_2=Berdarah untukku, budakku!
|
||||
actors.mobs.dwarfking.teleport_1=Atasi mereka, budakku!
|
||||
actors.mobs.dwarfking.teleport_2=Buat mereka sibuk, budakku!
|
||||
actors.mobs.dwarfking.wave_1=Cukup! Bangunlah budakku!
|
||||
actors.mobs.dwarfking.wave_2=Lagi! Berdarah untuk rajamu!
|
||||
actors.mobs.dwarfking.wave_3=Tidak berguna! BUNUH DIA SEKARANG JUGA!
|
||||
actors.mobs.dwarfking.enraged=Kau tidak bisa membunuhku %s. AKU. ABADI!
|
||||
actors.mobs.dwarfking.losing=Tidak! Kau tidak bisa melakukannya... kau tidak tahu apa yang menunggumu di bawah sana...
|
||||
actors.mobs.dwarfking.defeated=You've... Doomed us all...
|
||||
actors.mobs.dwarfking.rankings_desc=Fell Before the King of Dwarves
|
||||
actors.mobs.dwarfking.desc=Many years ago one of the highest wizards in the dwarven court uncovered secrets which gave him tremendous power over life and death. He soon put this power to use, subjugating and corrupting his peers, his king, and eventually every dwarven citizen. Now he is king, ruler over a legion of undead subjects.\n\nThe King of Dwarves is an aggressive foe, who will attempt to surround and overwhelm his enemies with his horde of undead minions.
|
||||
actors.mobs.dwarfking$dkghoul.rankings_desc=Fell Before the King of Dwarves
|
||||
actors.mobs.dwarfking$dkmonk.rankings_desc=Fell Before the King of Dwarves
|
||||
actors.mobs.dwarfking$dkwarlock.rankings_desc=Fell Before the King of Dwarves
|
||||
actors.mobs.dwarfking.defeated=Kau telah ... Menghancurkan kami semua ...
|
||||
actors.mobs.dwarfking.rankings_desc=Gugur dihadapan Raja Dwarf
|
||||
actors.mobs.dwarfking.desc=Bertahun-tahun yang lalu, salah satu penyihir tertinggi di pengadilan dwarf mengungkap rahasia yang memberinya kekuatan luar biasa atas hidup dan mati. Dia segera menggunakan kekuatan ini untuk menggunakan, menaklukkan dan merusak rekan-rekannya, rajanya, dan akhirnya setiap warga negara dwarf. Sekarang dia adalah raja, penguasa atas legiun rakyat mayat hidup.\n\nRaja Dwarf adalah musuh yang agresif, yang akan mencoba untuk mengelilingi dan membanjiri musuh-musuhnya dengan gerombolan antek-antek mayat hidup
|
||||
actors.mobs.dwarfking$dkghoul.rankings_desc=Gugur dihadapan Raja Dwarf
|
||||
actors.mobs.dwarfking$dkmonk.rankings_desc=Gugur dihadapan Raja Dwarf
|
||||
actors.mobs.dwarfking$dkwarlock.rankings_desc=Gugur dihadapan Raja Dwarf
|
||||
|
||||
actors.mobs.elemental$fireelemental.name=elemental api
|
||||
actors.mobs.elemental$fireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFire elementals are a common type of elemental which deals damage with fiery magic. They will set their target ablaze with melee attacks, and can occasionally shoot bolts of fire as well.
|
||||
actors.mobs.elemental$fireelemental.desc=Elemental adalah makhluk kacau yang sering kali tercipta saat sihir gaib yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan kerusakan dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan ledakan api juga.
|
||||
actors.mobs.elemental$newbornfireelemental.name=elemental api baru
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFire elementals are a common type of elemental which deals damage with fiery magic. They will set their target ablaze with melee attacks, and can occasionally shoot bolts of fire as well.\n\nThis fire elemental is freshy summoned, and is weakened as a result. In this state it is especially vulnerable to the cold. Its offensive capabilities are still great though, caution is advised.
|
||||
actors.mobs.elemental$frostelemental.name=frost elemental
|
||||
actors.mobs.elemental$frostelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nFrost elementals are a common type of elemental which weakens enemies with chilling magic. They will chill their target with melee and occasional ranged attacks. Their magic is much more effective in water.
|
||||
actors.mobs.elemental$shockelemental.name=shock elemental
|
||||
actors.mobs.elemental$shockelemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nShock elementals are a less common type of elemental which disrupts its enemies with electricity and flashes of light. In melee they will arc electricity to nearby enemies, and deal bonus damage to their primary target if they are in water. They will also occasionally focus a ranged blast of light at their target, temporarily blinding them.
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Elemental adalah makhluk kacau yang sering kali tercipta saat sihir gaib yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan kerusakan dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan ledakan api juga.\n\nElemen api ini baru saja dipanggil, dan sebagai hasilnya akan melemah. Dalam keadaan ini sangat rentan terhadap dingin. Kemampuan ofensifnya masih bagus, berhati-hatilah.
|
||||
actors.mobs.elemental$frostelemental.name=Elemental Beku
|
||||
actors.mobs.elemental$frostelemental.desc=Elemental adalah makhluk kacau yang sering kali tercipta saat sihir gaib yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen beku adalah jenis elemen umum yang melemahkan musuh dengan sihir dingin. Mereka akan membekukan target mereka dengan serangan jarak dekat dan jarak jauh. Sihir mereka jauh lebih efektif di dalam air.
|
||||
actors.mobs.elemental$shockelemental.name=Elemental Listrik
|
||||
actors.mobs.elemental$shockelemental.desc=Elemental adalah makhluk kacau yang sering kali tercipta saat sihir gaib yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemental Listrik adalah jenis elemen yang kurang umum yang mengganggu musuhnya dengan listrik dan kilatan cahaya. Dalam jarak dekat mereka akan mengalirkan listrik ke musuh terdekat, dan memberikan bonus kerusakan pada target utama mereka jika mereka berada di dalam air. Mereka juga kadang-kadang akan memfokuskan ledakan cahaya jarak jauh pada target mereka, membutakan mereka untuk sementara.
|
||||
actors.mobs.elemental$chaoselemental.name=chaos elemental
|
||||
actors.mobs.elemental$chaoselemental.desc=Elementals are chaotic creatures that are often created when powerful occult magic isn't properly controlled. Elementals have minimal intelligence, and are usually associated with a particular type of magic.\n\nChaos elementals are rare and dangerous elementals which haven't stabilized to a particular element. They will unleash wild unpredictable magic when they attack.
|
||||
actors.mobs.elemental$chaoselemental.desc=Elemental adalah makhluk kacau yang sering kali tercipta saat sihir gaib yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen chaos adalah elemen langka dan berbahaya yang belum distabilkan ke elemen tertentu. Mereka akan melepaskan sihir liar yang tidak dapat diprediksi saat menyerang.
|
||||
|
||||
actors.mobs.eye.name=mata setan
|
||||
actors.mobs.eye.deathgaze_kill=tatapan kematian membunuhmu...
|
||||
|
@ -604,7 +653,7 @@ actors.mobs.fetidrat.name=tikus busuk
|
|||
actors.mobs.fetidrat.desc=Ada hal yang salah pada tikus itu. Rambutnya yang hitam berminyak dan kulitnya yang busuk berbeda dengan tikus-tikus sehat lain yang kau lihat sebelumnya. Matanya yang hijau pucat membuatnya terlihat mencekam.\n\nTikus itu mengeluarkan gas yang sangat berbahaya dalam jarak dekat.\n\nCairan gelap menetes dari mulutnya, cairan itu melelehkan lantai tapi nampaknya larut dalam air.
|
||||
|
||||
actors.mobs.ghoul.name=dwarven ghoul
|
||||
actors.mobs.ghoul.desc=As dwarven society slowly began to collapse, and the current king of the dwarves seized absolute power, those who were weak or who resisted him were not treated well. As the king grew more adept at wielding dark magic, he bent these dwarves to his will, and now they make up the footsoldiers of his army.\n\nGhouls are not especially strong on their own, but always travel in groups and are much harder to kill in large numbers. _When a ghoul is defeated, it will rise again after a few turns as long as another ghoul is nearby._
|
||||
actors.mobs.ghoul.desc=Saat masyarakat dwarf perlahan mulai runtuh, dan raja dwarf saat ini merebut kekuasaan absolut, mereka yang lemah atau yang melawannya tidak diperlakukan dengan baik. Saat raja semakin mahir menggunakan sihir hitam, dia menundukkan para dwarf ini sesuai keinginannya, dan sekarang mereka menjadi prajurit pasukannya.\n\nGhoul tidak terlalu kuat jika berdiri sendiri, tetapi selalu bepergian dalam kelompok dan jauh lebih sulit untuk dibunuh dalam jumlah besar. _Ketika ghoul dikalahkan, ghoul akan bangkit kembali setelah beberapa giliran selama ghoul lain berada di dekatnya._
|
||||
|
||||
actors.mobs.gnoll.name=gnoll pengintai
|
||||
actors.mobs.gnoll.desc=Gnoll adalah humanoid mirip hyena. Mereka berkelana di gorong-gorong dan Dungeon, bertualang untuk menyerang permukaan dari waktu ke waktu. Para gnoll pengintai adalah ras biasa dari gnoll, mereka tidak sekual gnoll brutal dan tidak sepintar dukun gnoll.
|
||||
|
@ -612,7 +661,7 @@ actors.mobs.gnoll.desc=Gnoll adalah humanoid mirip hyena. Mereka berkelana di go
|
|||
actors.mobs.gnolltrickster.name=gnoll penipu
|
||||
actors.mobs.gnolltrickster.desc=Makhluk aneh, bahkan dilihat dari standar gnoll pun tetap aneh. Dia mendekat dengan seringai jahat, menggendong tas di bahunya. Matanya lebar, bercampur antara ketakutan dan kegembiraan.\n\nDi tasnya terdapat koleksi anak panah rusak, semuanya terlihat dibaluri oleh berbagai macam hal yang membahayakan.
|
||||
|
||||
actors.mobs.goldenmimic.name=golden mimic
|
||||
actors.mobs.goldenmimic.name=Mimic Emas
|
||||
actors.mobs.goldenmimic.desc=Mimik adalah makhluk magis yang bisa mengubah bentuknya sesuka hati. Di Dungeon mereka selalu menggunakan bentuk harta karun, untuk memancing para petualang.\n\nMimik emas adalah jenis mimik yang kuat yang mencoba memikat para petualang yang kuat. Mereka memiliki jarahan yang bagus, tetapi mereka juga lebih kuat daripada mimik yang biasa.
|
||||
|
||||
actors.mobs.golem.name=golem
|
||||
|
@ -658,8 +707,8 @@ actors.mobs.mimic.hidden_hint=Harta karun itu tampak aneh... Mendekati dan menco
|
|||
actors.mobs.mimic.desc=Mimik adalah makhluk magis yang bisa mengubah bentuknya sesuka hati. Di Dungeon, mereka selalu menggunakan bentuk harta karun, untuk memancing para petualang.\n\nMimik mempunyai gigitan yang mengesalkan, tetapi mereka seringkali mempunai barang yang lebih berharga dari harta karun biasa.
|
||||
|
||||
actors.mobs.necromancer.name=necromancer
|
||||
actors.mobs.necromancer.desc=These apprentice dark mages have flocked to the prison, as it is the perfect place to practise their evil craft.\n\nNecromancers will summon and empower skeletons to fight for them. Killing the necromancer will also kill the skeleton it summons.
|
||||
actors.mobs.necromancer$necroskeleton.name=necromancer's skeleton
|
||||
actors.mobs.necromancer.desc=Para penyihir gelap ini telah berbondong-bondong ke penjara, karena itu adalah tempat yang tepat untuk melatih keahlian jahat mereka.\n\nNecromancer akan memanggil dan memberdayakan tengkorak untuk bertarung demi mereka. Membunuh Necromancer juga akan membunuh kerangka yang dipanggilnya.
|
||||
actors.mobs.necromancer$necroskeleton.name=Tengkorak Necromancer
|
||||
actors.mobs.necromancer$necroskeleton.desc=Tengkorak ini dipanggil oleh necromancer. Mereka bertingkah seperti tengkorak biasa, dan akan mati ketika necromancer yang memanggilnya dibunuh.
|
||||
|
||||
actors.mobs.mob.died=Kau mendengar sesuatu mati di kejauhan.
|
||||
|
@ -671,22 +720,22 @@ actors.mobs.monk.name=biarawan dwarf
|
|||
actors.mobs.monk.def_verb=ketahan
|
||||
actors.mobs.monk.parried=tertangkis
|
||||
actors.mobs.monk.desc=Para biarawan itu adalah fanatik, yang membaktikan dirinya sendiri untuk melindungi sang raja melalu kekuatan fisik. Saking berbaktinya, mereka sudah rela menyerahkan akal sehatnya pada sang raja, membuat mereka sekarang berkeliaran di kota dwarf seperti zombie.\n\nBiarawan hanya mengandalkan kemampuan seni adu tinju, dan dapat menjadikan tangan kosongnya itu sebagai senjata dan pertahanan sekaligus. Saat mereka fokus, mereka akan menangkis serangan fisik selanjutnya, walaupun serangan tersebut dijamin tidak akan meleset sekalipun. Biarawan membangun fokus lebih baik saat bergerak, dan perlahan hilang saat bertarung langsung.
|
||||
actors.mobs.monk$focus.name=Focused
|
||||
actors.mobs.monk$focus.desc=This monk is perfectly honed in on their target, and seem to be anticipating their moves before they make them.\n\nWhile focused, the next physical attack made against their character is guaranteed to miss, no matter what circumstances there are. Parrying this attack will spend the monk's focus, and they will need to build it up again to parry another attack. Monks build focus more quickly while they are moving.
|
||||
actors.mobs.monk$focus.name=Terfokus
|
||||
actors.mobs.monk$focus.desc=Monk ini diasah dengan sempurna pada target mereka, dan tampaknya mengantisipasi gerakan mereka sebelum mereka melakukannya.\n\nSaat fokus, serangan fisik berikutnya yang dilakukan terhadap karakter mereka dijamin akan meleset, apa pun situasinya. Menangkis serangan ini akan menghabiskan fokus Monk, dan mereka perlu membangunnya lagi untuk menangkis serangan lain. Monk membangun fokus lebih cepat saat mereka bergerak.
|
||||
|
||||
actors.mobs.piranha.name=piranha raksasa
|
||||
actors.mobs.piranha.desc=Ikan-ikan karnivora itu bukanlah penghuni asli kolam bawah tanah ini. Mereka dikembangbiakkan untuk menjaga harta karun di seberang kolam.
|
||||
|
||||
actors.mobs.pylon.name=power pylon
|
||||
actors.mobs.pylon.desc_inactive=A power pylon, meant to help regulate the electricity which powers the machinery in this area.\n\nThe pylon is currently inactive and immune to damage.
|
||||
actors.mobs.pylon.desc_active=A power pylon, meant to help regulate the electricity which powers the machinery in this area. The pylon is currently surging with electrical energy, this must be what's supercharging DM-300!\n\nIn this state pylons are vulnerable, but will arc electricity to nearby cells in a clockwise pattern. Due to their heavy metal construction, pylons are resistant to large amounts of damage.
|
||||
actors.mobs.pylon.name=tiang listrik
|
||||
actors.mobs.pylon.desc_inactive=Tiang listrik, dimaksudkan untuk membantu mengatur listrik yang menggerakkan mesin di area ini.\n\nTiang tersebut saat ini tidak aktif dan kebal terhadap kerusakan.
|
||||
actors.mobs.pylon.desc_active=Tiang listrik, dimaksudkan untuk membantu mengatur listrik yang menggerakkan mesin di area ini. Tiang itu sedang melonjak dengan energi listrik, ini pasti yang mengisi daya super DM-300!\n\nDalam keadaan ini tiang sangat rentan, tetapi akan mengalirkan listrik ke sel-sel terdekat dengan pola searah jarum jam. Karena konstruksi logam beratnya, tiang tahan terhadap kerusakan dalam jumlah besar.
|
||||
|
||||
actors.mobs.rat.name=tikus marsupial
|
||||
actors.mobs.rat.desc=Tikus marsupial sangat agresif namun merupakan penghuni gorong-gorong terlemah. Mereka menggigit, dan hanya berbahaya jika dalam jumlah yang banyak.
|
||||
|
||||
actors.mobs.ripperdemon.name=ripper demon
|
||||
actors.mobs.ripperdemon.leap=The ripper demon prepares to leap!
|
||||
actors.mobs.ripperdemon.desc=These horrific creatures are the result of the many dwarven corpses in this region being put to use by demonic forces. Rippers are emaciated ghoulish creatures that resemble dwarves, but with broken bodies and long sharp claws made of bone.\n\nRipper demons are not particularly durable, but they are agile and dangerous. They are capable of leaping great distances to quickly reach targets before goring them with their claws.
|
||||
actors.mobs.ripperdemon.name=Ripper Demon
|
||||
actors.mobs.ripperdemon.leap=Ripper Demon bersiap untuk melompat!
|
||||
actors.mobs.ripperdemon.desc=Makhluk mengerikan ini adalah hasil dari banyaknya mayat dwarf di wilayah ini yang digunakan oleh kekuatan iblis. Ripper adalah makhluk kurus kering yang menyerupai dwarf, tetapi dengan tubuh rusak dan cakar tajam panjang yang terbuat dari tulang.\n\nDemon Ripper tidak terlalu tahan lama, tetapi mereka gesit dan berbahaya. Mereka mampu melompat jauh untuk mencapai target dengan cepat sebelum menusuk mereka dengan cakar mereka.
|
||||
|
||||
actors.mobs.rotheart.name=jantung rot
|
||||
actors.mobs.rotheart.desc=Buah rotberry sangat unik. Bukannya membusuk dan memberi nutrisi, buah ini tumbuh, mengeras, dan menyelimuti benihnya. Buah itu melindungi organ dalam yang tumbuh di dalamnya. Bola yang besar ini sepertinya bagian dari jantung tanaman rotberry dewasa.
|
||||
|
@ -699,17 +748,17 @@ actors.mobs.scorpio.name=scorpio
|
|||
actors.mobs.scorpio.desc=Kalajengking setan yang besar itu menghindari serangan jarak dekat, menembakkan jarum yang dapat melumpuhkan dari jarak yang jauh.
|
||||
|
||||
actors.mobs.senior.name=biarawan senior
|
||||
actors.mobs.senior.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarvern city like mindless zombies.\n\nThis monk has mastered the art of hand-to-hand combat, and is able to gain focus while moving much more quickly than regular monks. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat.
|
||||
actors.mobs.senior.desc=Para Monk ini fanatik, yang mengabdikan diri untuk melindungi raja mereka melalui kekuatan fisik. Begitu besar pengabdian mereka sehingga mereka telah sepenuhnya menyerahkan pikiran mereka kepada raja mereka, dan sekarang berkeliaran di kota kurcaci seperti zombie tanpa pikiran.\n\nMonk telah menguasai seni pertarungan tangan kosong, dan mampu mendapatkan fokus sambil bergerak jauh lebih cepat daripada Monk biasa. Ketika mereka menjadi fokus, para Monk akan menangkis serangan fisik berikutnya yang digunakan untuk melawan mereka, bahkan jika itu dijamin akan mengenai mereka. Monk membangun fokus lebih cepat saat bergerak, dan lebih lambat saat berada dalam pertempuran langsung.
|
||||
|
||||
actors.mobs.shaman.name=dukun gnoll
|
||||
actors.mobs.shaman.bolt_kill=The magic bolt killed you...
|
||||
actors.mobs.shaman.bolt_kill=Listrik ajaib membunuhmu...
|
||||
actors.mobs.shaman.desc=Dukun gnoll adalah gnoll cerdas yang memakai mantra sihir untuk mengimbangi kurangnya kekuatan fisik mereka. Mereka memiliki reputasi yang baik dalam tatanan masyarakat gnoll, walaupun mereka lemah.
|
||||
actors.mobs.shaman$redshaman.spell_desc=This shaman is wearing a red mask, and will use magic that temporarily _weakens your attacking power._
|
||||
actors.mobs.shaman$blueshaman.spell_desc=This shaman is wearing a blue mask, and will use magic that temporarily _increases the damage you take._
|
||||
actors.mobs.shaman$purpleshaman.spell_desc=This shaman is wearing a purple mask, and will use magic that temporarily _reduces your accuracy and evasion._
|
||||
actors.mobs.shaman$redshaman.spell_desc=Dukun ini memakai topeng merah, dan akan menggunakan sihir yang untuk sementara _ melemahkan kekuatan menyerangmu._
|
||||
actors.mobs.shaman$blueshaman.spell_desc=Dukun ini memakai topeng biru, dan akan menggunakan sihir yang untuk sementara _meningkatkan kerusakan yang Anda terima._
|
||||
actors.mobs.shaman$purpleshaman.spell_desc=Dukun ini memakai topeng ungu, dan akan menggunakan sihir yang untuk sementara _mengurangi akurasi dan penghindaran._
|
||||
|
||||
actors.mobs.armoredbrute.name=armored brute
|
||||
actors.mobs.armoredbrute.desc=The most senior gnoll brutes often wear powerful armor to show their status. The armor makes these brutes much more resilient to physical damage, and their greater discipline means they can rage for much longer before succumbing to their wounds.
|
||||
actors.mobs.armoredbrute.name=Armored Brute
|
||||
actors.mobs.armoredbrute.desc=Gnoll brute paling senior sering memakai armor yang kuat untuk menunjukkan status mereka. Armor ini membuat orang-orang brutal ini jauh lebih tahan terhadap kerusakan fisik, dan disiplin mereka yang lebih besar berarti mereka dapat mengamuk lebih lama sebelum menyerah pada luka mereka.
|
||||
|
||||
actors.mobs.skeleton.name=tengkorak
|
||||
actors.mobs.skeleton.explo_kill=Kau terbunuh oleh ledakan tengkorak...
|
||||
|
@ -718,11 +767,11 @@ actors.mobs.skeleton.desc=Para Tengkorak ini adalah mayat tulang dari petualang
|
|||
|
||||
actors.mobs.slime.name=slime
|
||||
actors.mobs.slime.def_verb=ketahan
|
||||
actors.mobs.slime.desc=Slimes are strange, slightly magical creatures with a rubbery outer body and a liquid core. The city sewers provide them with an ample supply of water and nutrients.\n\nBecause of their elastic outer membrane, it is difficult to deal more than _6 damage_ to slimes from any one attack.
|
||||
actors.mobs.slime.desc=Slime adalah makhluk aneh, sedikit ajaib dengan tubuh luar yang kenyal dan inti cair. Selokan kota memberi mereka persediaan air dan nutrisi yang cukup.\n\nKarena membran luarnya yang elastis, sulit untuk memberikan lebih dari _6 damage_ pada slime dari satu serangan.
|
||||
|
||||
actors.mobs.snake.name=sewer snake
|
||||
actors.mobs.snake.name=ular selokan
|
||||
actors.mobs.snake.hint=Coba gunakan tombol periksa pada ular tersebut untuk mempelajari bagaimana cara menghadapinya.
|
||||
actors.mobs.snake.desc=These oversized serpents are capable of quickly slithering around blows, making them quite hard to hit. Magical attacks or surprise attacks are capable of catching them off-guard however.\n\nYou can perform a surprise attack by attacking while out of the snake's vision. One way is to let a snake chase you through a doorway and then _strike just as it moves into the door._
|
||||
actors.mobs.snake.desc=Ular besar ini mampu dengan cepat meliuk-liuk di sekitar pukulan, membuatnya cukup sulit untuk dipukul. Serangan sihir atau serangan mendadak mampu membuat mereka lengah.\n\nKau dapat melakukan serangan mendadak dengan menyerang saat berada di luar penglihatan ular. Salah satu caranya adalah dengan membiarkan ular mengejarmu melalui pintu dan kemudian menyerang tepat saat ia bergerak ke pintu._
|
||||
|
||||
actors.mobs.spinner.name=laba-laba gua
|
||||
actors.mobs.spinner.desc=Laba-laba gua dengan bulu kehijauan itu menghindari pertarungan langsung, lebih memilih menunggu di kejauhan selagi mangsa mereka tertahan di jaring laba-labanya, perlahan sekarat karena gigitan racun mereka. Mereka dapat menembakkan jaring laba-laba dari kejauhan, dan berusaha menghalangi jalan manapun yang akan diambil mangsanya.
|
||||
|
@ -740,22 +789,22 @@ actors.mobs.swarm.desc=Lalat rawa yang mematikan ini terbang dengan ganas. Setia
|
|||
actors.mobs.newtengu.name=Tengu
|
||||
actors.mobs.newtengu.notice_gotcha=Dapat kau, %s!
|
||||
actors.mobs.newtengu.interesting=Ayo buat ini menarik...
|
||||
actors.mobs.newtengu.notice_have=I have you now, %s!
|
||||
actors.mobs.newtengu.notice_have=Kena kau sekarang, %s!
|
||||
actors.mobs.newtengu.defeated=Akhirnya bebas...
|
||||
actors.mobs.newtengu.rankings_desc=Dibunuh oleh Tengu
|
||||
actors.mobs.newtengu.desc=Assassin yang terkenal dan penuh teka-teki, ternama dengan topeng yang menutupi wajahnya.\n\nTengu memiliki bekas rantai di pergelangan tangan dan lututnya, yang sepertinya rantai itu sudah dimusnahkannya sejak lama.\n\nDia akan mencoba jebakan, sihir tipu daya, dan serangan tepat sasaran untuk memusnahkan satu-satunya orang yang menghalangi percobaan kaburnya: iya, kamu.
|
||||
|
||||
actors.mobs.newtengu$bombability$bombblob.desc=A cloud of superheated smoke is billowing here. Watch out, it's going to explode!
|
||||
actors.mobs.newtengu$bombability$bombitem.name=Smoke Bomb
|
||||
actors.mobs.newtengu$bombability$bombblob.desc=Awan asap super panas mengepul di sini. Awas, itu akan meledak!
|
||||
actors.mobs.newtengu$bombability$bombitem.name=Bom Asap
|
||||
actors.mobs.newtengu$bombability$bombitem.cant_pickup=Tertancap ke permukaan, kau tidak dapat menggerakkannya!
|
||||
actors.mobs.newtengu$bombability$bombitem.desc=Tengu has thrown a strange looking smoke bomb here, which is billowing a thick hot smoke. It's making a loud ticking noise, as if its counting down to an explosion!\n\nThe bomb has anchored itself to the ground, so you can't pick it up.
|
||||
actors.mobs.newtengu$bombability$bombitem.desc=Tengu telah melemparkan bom asap yang tampak aneh di sini, yang mengeluarkan asap panas tebal. Itu membuat suara detak keras, seolah-olah itu menghitung mundur menjadi ledakan!\n\nBom itu telah berlabuh sendiri ke tanah, jadi kau tidak bisa mengangkatnya.
|
||||
|
||||
actors.mobs.newtengu$fireability$fireblob.desc=Tengu has thrown a fine powder that seems to be catching into steam here, it's about to ignite!
|
||||
actors.mobs.newtengu$fireability$fireblob.desc=Tengu telah melemparkan bubuk halus yang sepertinya menguap di sini, itu akan segera menyala!
|
||||
|
||||
actors.mobs.newtengu$shockerability$shockerblob.desc=Electrical energy is building here, anything standing on this tile will be shocked next turn!
|
||||
actors.mobs.newtengu$shockerability$shockeritem.name=Shocker
|
||||
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=It's putting out too much electricity, you can't grab it!
|
||||
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu has thrown a curious machine here, which seems to be made of DM-100 parts. The machine is constantly arcing electricity around it, but it seems to be going in a predictable pattern.\n\nWith all the electricity arcing around it, there's no way you can pick this up.
|
||||
actors.mobs.newtengu$shockerability$shockerblob.desc=Energi listrik terbangun di sini, apapun yang berdiri di atas ubin ini akan dikejutkan pada giliran berikutnya!
|
||||
actors.mobs.newtengu$shockerability$shockeritem.name=Pengejut
|
||||
actors.mobs.newtengu$shockerability$shockeritem.cant_pickup=Itu terlalu banyak mengeluarkan listrik, Anda tidak bisa mengambilnya!
|
||||
actors.mobs.newtengu$shockerability$shockeritem.desc=Tengu telah melempar mesin aneh di sini, yang tampaknya terbuat dari komponen DM-100. Mesin terus-menerus mengalirkan listrik di sekitarnya, tetapi tampaknya berjalan dalam pola yang dapat diprediksi.\n\nDengan semua aliran listrik di sekitarnya, tidak mungkin Kau mengambilnya.
|
||||
|
||||
actors.mobs.oldtengu.name=Tengu
|
||||
actors.mobs.oldtengu.notice_mine=Kau milikku, %s!
|
||||
|
@ -794,35 +843,35 @@ actors.mobs.yog$larva.rankings_desc=Dilahap oleh Yog-Dzewa
|
|||
actors.mobs.yog$larva.desc=Yog-Dzewa adalah Dewa Kuno, perwujudan dimensi kehancuran. Berabad-abad yang lalu, dwarf kuno dapat menang perang melawan pasukan setan, namun tak dapat membunuh dewanya. Malahan, mereka memenjarakannya di lorong bawah kota mereka, percaya bahwa mereka terlalu lemah untuk dapat bangkit kembali.
|
||||
|
||||
actors.mobs.yogdzewa.name=Yog-Dzewa
|
||||
actors.mobs.yogdzewa.notice=I. SEE. YOU.
|
||||
actors.mobs.yogdzewa.darkness=The darkness pulls in closer...
|
||||
actors.mobs.yogdzewa.hope=YOUR. HOPE. IS. AN. ILLUSION!
|
||||
actors.mobs.yogdzewa.notice=AKU. MELIHATMU.
|
||||
actors.mobs.yogdzewa.darkness=Kegelapan semakin mendekat...
|
||||
actors.mobs.yogdzewa.hope=HARAPANMU. ADALAH. ILUSI!
|
||||
actors.mobs.yogdzewa.defeated=...
|
||||
actors.mobs.yogdzewa.rankings_desc=Devoured by Yog-Dzewa
|
||||
actors.mobs.yogdzewa.desc=Yog-Dzewa is an Old God; a great monstrosity which reaches into mortal worlds and devours them to fuel its endless growth. The dwarves must have attracted the attention of this cosmic horror while toying with dark magics, and have been trying to keep it contained ever since.\n\nYog-Dzewa originates from a dimension of raw magical chaos, and cannot bring its true form into this world. Instead it has created avatars and summoned demonic minions to do its bidding here.\n\nThis giant eye is the focal point of Yog-Dzewa's power in this world. While the eye itself is immobile, it is capable of shooting powerful beams of demonic magic and summoning a variety of minions to aid it.
|
||||
actors.mobs.yogdzewa.desc_spawners=You can feel waves of demonic energy radiating to the eye from the floors above. Something you left alive up there must be funneling power back into Yog-Dzewa. _Yog will use this energy to summon more powerful minions!_
|
||||
actors.mobs.yogdzewa$larva.name=god's larva
|
||||
actors.mobs.yogdzewa$larva.rankings_desc=Devoured by Yog-Dzewa
|
||||
actors.mobs.yogdzewa$larva.desc=These tiny spawn of Yog-Dzewa are simple minions that are easy to produce. While individually weak, they are summoned quickly and can become overwhelming in large numbers.
|
||||
actors.mobs.yogdzewa$yogripper.rankings_desc=Devoured by Yog-Dzewa
|
||||
actors.mobs.yogdzewa.rankings_desc=Dilahap oleh Yog-Dzewa
|
||||
actors.mobs.yogdzewa.desc=Yog-Dzewa adalah Dewa Kuno; monster besar yang menjangkau dunia fana dan melahapnya untuk mendorong pertumbuhannya yang tak ada habisnya. Para kurcaci pasti telah menarik perhatian horor kosmik ini saat bermain-main dengan sihir gelap, dan berusaha menahannya sejak saat itu.\n\nYog-Dzewa berasal dari dimensi kekacauan magis mentah, dan tidak dapat membawa bentuk aslinya ke dunia ini. Sebaliknya, ia telah menciptakan avatar dan memanggil antek iblis untuk melakukan perintahnya di sini.\n\nMata raksasa inilah yang menjadi titik fokus kekuatan Yog-Dzewa di dunia ini. Meskipun mata itu sendiri tidak bisa bergerak, ia mampu menembakkan sinar sihir iblis yang kuat dan memanggil berbagai antek untuk membantunya.
|
||||
actors.mobs.yogdzewa.desc_spawners=Kau bisa merasakan gelombang energi iblis memancar ke mata dari lantai atas. Sesuatu yang Anda tinggalkan hidup-hidup di sana pasti menyalurkan kekuatan kembali ke Yog-Dzewa. _Yog akan menggunakan energi ini untuk memanggil antek yang lebih kuat!_
|
||||
actors.mobs.yogdzewa$larva.name=larva dewa
|
||||
actors.mobs.yogdzewa$larva.rankings_desc=Dilahap oleh Yog-Dzewa
|
||||
actors.mobs.yogdzewa$larva.desc=Bibit kecil Yog-Dzewa ini adalah antek sederhana yang mudah diproduksi. Meskipun lemah secara individu, mereka dipanggil dengan cepat dan bisa menjadi sangat banyak.
|
||||
actors.mobs.yogdzewa$yogripper.rankings_desc=Dilahap oleh Yog-Dzewa
|
||||
|
||||
actors.mobs.yogfist.invuln_warn=The fist is invulnerable while near to the eye!
|
||||
actors.mobs.yogfist.rankings_desc=Devoured by Yog-Dzewa
|
||||
actors.mobs.yogfist.desc=This fist is an aspect of Yog-Dzewa's power. Fists are linked to the power of Yog-Dzewa, and will be protected from all damage when they are close to the eye.
|
||||
actors.mobs.yogfist.invuln_warn=Tinju itu kebal saat berada di dekat mata!
|
||||
actors.mobs.yogfist.rankings_desc=Dilahap oleh Yog-Dzewa
|
||||
actors.mobs.yogfist.desc=Tinju ini adalah salah satu aspek dari kekuatan Yog-Dzewa. Tinju terhubung dengan kekuatan Yog-Dzewa, dan akan terlindungi dari semua kerusakan saat berada di dekat mata.
|
||||
actors.mobs.yogfist$burningfist.name=tinju terbakar
|
||||
actors.mobs.yogfist$burningfist.desc=This fist is formed out of chaotic fiery magic. As it moves it will constantly set terrain around it ablaze. It is also capable of shooting blasts of fiery power, which spread flames where they impact.\n\nThe fist's ability to spread flames is suppressed when near water, but its heat is so great that any water around it will evaporate after a short while!
|
||||
actors.mobs.yogfist$soiledfist.name=soiled fist
|
||||
actors.mobs.yogfist$soiledfist.desc=This fist is formed out of chaotic earthen magic. As it moves it will constantly cause vegetation to sprout around it. It can also shoot concentrated earthen blasts that will ensnare its target in rapidly growing vines and roots!\n\nThe fist derives power from this plant life, and will resist damage based on the amount of tall or furrowed vegetation near it!
|
||||
actors.mobs.yogfist$burningfist.desc=Tinju ini terbentuk dari sihir api yang berkobar . Saat bergerak, ia akan terus-menerus membakar medan di sekitarnya. Ia juga mampu menembakkan ledakan kekuatan yang berapi-api, yang menyebarkan api di tempat yang terkena dampaknya.\n\nKemampuan tinju untuk menyebarkan api ditekan saat berada di dekat air, tetapi panasnya sangat besar sehingga air di sekitarnya akan menguap setelah beberapa saat!
|
||||
actors.mobs.yogfist$soiledfist.name=tinju kotor
|
||||
actors.mobs.yogfist$soiledfist.desc=Tinju ini terbentuk dari sihir tanah yang kacau. Saat bergerak, ia akan terus-menerus menyebabkan tumbuh-tumbuhan bertunas di sekitarnya. Ia juga dapat menembakkan ledakan tanah terkonsentrasi yang akan menjerat targetnya pada tanaman merambat dan akar yang tumbuh dengan cepat!\n\nTinju ini memperoleh kekuatan dari kehidupan tanaman ini, dan akan menahan kerusakan berdasarkan jumlah tumbuhan tinggi atau beralur di dekatnya!
|
||||
actors.mobs.yogfist$rottingfist.name=tinju busuk
|
||||
actors.mobs.yogfist$rottingfist.desc=This fist is formed out of living corruption. It is a towering mass of decaying flesh that can spread caustic ooze in melee and toxic gas at range. Even worse, the fist's great mass causes it to bleed instead of taking damage directly.\n\nWater can be used to wash the ooze off, but the fist is also capable of absorbing water to heal itself! Additionally, damaging the fist while it is bleeding will cause the bleed to refresh, but not stack!
|
||||
actors.mobs.yogfist$rustedfist.name=rusted fist
|
||||
actors.mobs.yogfist$rustedfist.desc=This fist is formed out of living metal. It is a towering mass of shifting metal that has powerful melee attacks, and can cripple its targets at range. Because of its tremendous mass, the fist will take any damage dealt to it over time, instead of immediately.\n\nThe fist is inflexible however, and cannot move into tight passageways. Additionally, while it may take damage slowly, the deferred damage will continue to increase if the fist is hit multiple times.
|
||||
actors.mobs.yogfist$brightfist.name=bright fist
|
||||
actors.mobs.yogfist$brightfist.teleport=The fist teleports away in a flash of light that seriously blinds you!
|
||||
actors.mobs.yogfist$brightfist.desc=This fist is formed out of pure light energy. It is capable of shooting powerful rays of searing light every turn! These beams will temporarily blind you in addition to dealing heavy damage. The fist is also capable of briefly engulfing the arena in blinding light in order to escape!\n\nThe fist has no special abilities which it can use in melee range however.
|
||||
actors.mobs.yogfist$darkfist.name=dark fist
|
||||
actors.mobs.yogfist$darkfist.teleport=The fist teleports away in a blast of darkness that extinguishes your light source!
|
||||
actors.mobs.yogfist$darkfist.desc=This fist is formed out of pure dark energy. It is capable of shooting powerful blasts of dark magic every turn! These blasts will weaken your light source in addition to dealing heavy damage. The fist is also capable of briefly engulfing the arena in darkness in order to escape!\n\nThe fist has no special abilities which it can use in melee range however.
|
||||
actors.mobs.yogfist$rottingfist.desc=Tinju ini terbentuk dari korupsi yang hidup. Ini adalah gumpalan daging busuk raksasa yang dapat menyebarkan cairan kaustik dan gas beracun dalam jaraknya. Lebih buruk lagi, massa tinju yang besar menyebabkannya berdarah alih-alih menerima kerusakan secara langsung.\n\nAir dapat digunakan untuk membasuh cairan, tetapi kepalannya juga mampu menyerap air untuk menyembuhkan dirinya sendiri! Selain itu, memukul tinju saat mengeluarkan darah malah menyebabkan lukanya kembali segar, tetapi tidak menumpuk!
|
||||
actors.mobs.yogfist$rustedfist.name=tinju berkarat
|
||||
actors.mobs.yogfist$rustedfist.desc=Tinju ini terbuat dari logam hidup. Ini adalah kumpulan logam bergerak yang besar yang memiliki serangan jarak dekat yang kuat, dan dapat melumpuhkan targetnya dari jarak jauh. Karena massanya yang luar biasa, tinju akan menerima kerusakan yang diberikan padanya seiring waktu, bukan langsung.\n\nTinju itu tidak fleksibel, dan tidak bisa bergerak ke tempat yang sempit. Selain itu, meskipun mungkin menerima kerusakan dengan lambat, kerusakan yang ditangguhkan akan terus meningkat jika tinju dipukul berkali-kali.
|
||||
actors.mobs.yogfist$brightfist.name=Tinju Cahaya
|
||||
actors.mobs.yogfist$brightfist.teleport=Tinju berteleportasi dalam kilatan cahaya yang membutakanmu!\n
|
||||
actors.mobs.yogfist$brightfist.desc=Tinju ini terbentuk dari energi cahaya murni. Ia mampu menembakkan sinar kuat yang membakar dari cahaya setiap giliran! Sinar ini akan membutakan dirimu sementara selain menimbulkan kerusakan berat. Tinju ini juga mampu menelan arena dalam cahaya yang menyilaukan untuk melarikan diri!\n\nTinju ini tidak memiliki kemampuan khusus yang dapat digunakan dalam jarak dekat.
|
||||
actors.mobs.yogfist$darkfist.name=Tinju Kegelapan
|
||||
actors.mobs.yogfist$darkfist.teleport=Tinju berteleportasi dalam ledakan kegelapan yang memadamkan sumber cahayamu !
|
||||
actors.mobs.yogfist$darkfist.desc=Tinju ini terbentuk dari energi gelap yang murni. Ia mampu menembakkan ledakan sihir hitam yang kuat di setiap giliran! Ledakan ini akan melemahkan sumber cahayamu selain memberikan kerusakan berat. Tinju ini juga mampu menelan arena dalam kegelapan untuk melarikan diri!\n\nTinju ini tidak memiliki kemampuan khusus yang dapat digunakan dalam jarak dekat.
|
||||
|
||||
|
||||
actors.char.kill=%s membunuhmu...
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Armatura Arcana
|
|||
actors.buffs.arcanearmor.desc=Un esile scudo ti circonda, bloccando un po' del danno proveniente dagli attacchi magici.\n\nLa tua armatura magica è attualmente incrementata di: 0-%d.\n\nTurni rimanenti: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Ricarica dell'Artefatto
|
||||
actors.buffs.artifactrecharge.desc=L'energia ti scorre attraverso, migliorando il tasso di ricarica degli artefatti equipaggiati.\n\nOgni artefatto è influenzato in modo leggermente differente, ma tutti saranno meno limitati dal loro contatore di carica.\n\nTurni rimanenti: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Pelle coriacea
|
||||
actors.buffs.barkskin.desc=La tua pelle è indurita, la senti ruvida e dura come una corteccia.\n\nLa pelle indurita aumenta l'efficienza dell'armatura, permettendoti di difenderti meglio contro gli attacchi fisici.\n\nLa tua armatura al momento è incrementata di: %d.\nTurni rimanenti prima dell'indebolimento di pelle coriacea: %s.
|
||||
|
||||
actors.buffs.barrier.name=Barriera
|
||||
actors.buffs.barrier.desc=Una durevole bolla di forza che blocca tutti i danni.\n\nLa barriera assorbirà i danni di qualunque cosa essa stia proteggendo purché vi sia dello scudo rimanente. Lo scudo inoltre calerà al tasso di 1 per turno.\n\nScudo rimanente: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Arrabbiato
|
||||
actors.buffs.berserk.berserk=Berserking
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=I campioni giganti ricevono il 75% in meno
|
|||
actors.buffs.championenemy$blessed.name=campione benedetto
|
||||
actors.buffs.championenemy$blessed.desc=I campioni benedetti hanno il 200% in più di accuratezza e evasione.
|
||||
actors.buffs.championenemy$growing.name=campione crescente
|
||||
actors.buffs.championenemy$growing.desc=I campioni crescenti ottengono un bonus in costante crescita all'accuratezza, evasione, danno da mischia, e una riduzione ai danni ricevuti.\n\nL'attuale incremento di Accuratezza/Evasione/Danno è: %1$d%%\nL'attuale riduzione di danno è: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Ammaliato
|
||||
actors.buffs.charm.heromsg=Sei ammaliato!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Sei paralizzato!
|
|||
actors.buffs.paralysis.out=resiste alla paralisi
|
||||
actors.buffs.paralysis.desc=Spesso la peggior cosa da fare è nulla di nulla.\n\nParalisi ferma completamente tutte le azioni, forzando il bersaglio ad aspettare finché l'effetto svanisce. Il dolore causato dal subire danni può provocare ai personaggi l'uscita repentina dalla paralisi.\n\nTurni di paralisi rimanenti: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Avvelenato
|
||||
actors.buffs.poison.heromsg=Sei avvelenato!
|
||||
actors.buffs.poison.ondeath=Sei morto per il veleno...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Il potente acido dissolve carne, metallo ed ossa ad
|
|||
actors.buffs.vertigo.name=Vertigine
|
||||
actors.buffs.vertigo.desc=Camminare diritti può essere difficile quando il mondo intero sta vorticando.\n\nSotto l'effetto di vertigine, individui che tentano di muoversi procederanno in direzione casuale, al posto di quella che intendono intraprendere.\n\nTurni di vertigine rimanenti: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Indebolito
|
||||
actors.buffs.weakness.heromsg=Ti senti indebolito!
|
||||
actors.buffs.weakness.desc=Ogni cosa pare improvvisamente molto più pesante.\n\nLa magia indebolente riduce la forza fisica del personaggio, causandogli un decremento del 33%% dei danni inflitti.\n\nTurni di debolezza rimanenti: 2%s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Ti senti davvero soddisfatto e sazio.\n\nFinché sei b
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=pasto abbondante
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Mangiato sotto il 50% di salute cura il Guerriero di _3 HP_.\n\n_+2:_ Mangiato sotto il 50% di salute cura il Guerriero di _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=intuizione del maestro d'armi
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Il Guerriero identifica armi e armatura _2x volte più velocemente_.\n\n_+2:_ Il Guerriero identifica armi e armatura _quando le equipaggia_.
|
||||
actors.hero.talent.test_subject.title=cavia
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Quando identifica una pozione usandola, il guerriero si cura di _4 HP_.\n\n_+2_ Quando identifica una pozione usandola, kl guerriero si cura di _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=volontà di ferro
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 1_.\n\n_+2:_ Lo scudo massimo generato dal sigillo del guerriero è _aumentato di 2_.
|
||||
actors.hero.talent.energizing_meal.title=Pasto energizzante
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Mangiare del cibo concede al mago _5 turni di ricarica bacchette_.\n\n_+2:_ Mangiare del cibo concede al mago _8 turni di ricarica bacchette_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=Intuizione dello studioso
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Il mago identifica le bacchette _3 volte più velocemente_.\n\n_+2:_ Il mago identifica le bacchette _al momento dell'utilizzo_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=ipotesi verificata
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Quando identifica una pergamena usandola, il mago guadagna _6 punti scudo_.\n\n_+2:_ Quando identifica una pergamena usandola, il mago guadagna _9 punti scudo_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=Pasto energizzante
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=Miglioria energizzante
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Il bastone del mago si ricarica con _1 carica extra_ ogni volta che il mago lo migliora.\n\n_+2:_ Il bastone del mago si ricarica con _2 cariche extra_ ogni volta che il mago lo migliora.
|
||||
actors.hero.talent.rationed_meal.title=pasto razionato
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Mangiare del cibo concede al ladro _15% sazietà in più_.\n\n_+2:_ Mangiare del cibo concede al ladro _25% sazietà in più_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=Intuizione del ladro
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Il ladro identifica gli anelli _2 volte più velocemente_, e identifica il tipo di anello _nel momento in cui lo equipaggia_.\n\n_+2:_ Il ladro identifica gli anelli _nel momento in cui li equipaggia_, e identifica il tipo di anello _nel momento in cui lo prende_.
|
||||
actors.hero.talent.sucker_punch.title=Pugno del ladro
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Il ladro infligge _1-2 danno bonus_ la prima volta che fa un attacco a sorpresa ad un nemico.\n\n_+2:_ Il ladro infligge _2 danno bonus_ la prima volta che fa un attacco a sorpresa ad un nemico.
|
||||
actors.hero.talent.mending_shadows.title=Ombra riparatrice
|
||||
actors.hero.talent.mending_shadows.desc=_1:_ Il ladro è curato di 1 punto ferita ogni _5 turni consecutivi_ in cui è nascosto sotto il suo mantello.\n\n_2:_ Il ladro è curato di 1 punto ferita ogni _3 turni consecutivi_ in cui è nascosto sotto il suo mantello.
|
||||
actors.hero.talent.invigorating_meal.title=pasto invigorente
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Mangiare cibo richiede 1 turno e conferisce alla cacciatrice _1 turno di fretta_.\n\n_+2:_ Mangiare cibo richiede 1 turno e conferisce alla cacciatrice _2 turni di fretta_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=Intuizione della sopravvissuta
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ La cacciatrice identifica tutto l'equipaggiamento _1,75 volte più velocemente_.\n\n_+2:_ La cacciatrice identifica tutto l'equipaggiamento _2,5 volte più velocemente_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=Colpo consecutivo
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Quando la cacciatrice colpisce un nemico con il suo arco o con un'arma da lancio, il suo prossimo attacco da mischia contro quel nemico infligge _2 danno bonus_.\n\n_+2:_ Quando la cacciatrice colpisce un nemico con il suo arco o con un'arma da lancio, il suo prossimo attacco da mischia contro quel nemico infligge _3 danno bonus_.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=soccorso della natura
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ La cacciatrice guadagna 2 punti armatura di pelle coriacea per _4 turni_ quando una pianta è calpestata nel suo campo visivo.\n\n_+2:_ La cacciatrice guadagna 2 punti armatura di pelle coriacea per _6 turni_ quando una pianta è calpestata nel suo campo visivo.
|
||||
actors.hero.talent.invigorating_meal.title=pasto invigorente
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=tu
|
||||
actors.hero.hero.leave=Non puoi ancora andartene, il resto del dungeon ti aspetta di sotto!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Il dolore ti aiuta a resistere al desiderio di dorm
|
|||
actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante!
|
||||
|
||||
actors.hero.heroclass.warrior=guerriero
|
||||
actors.hero.heroclass.warrior_desc_innate=Il Guerriero inizia con un _esclusivo sigillo rotto_ che può applicare all'armatura.Egli genererà lentamente uno scudo al di sopra della salute mentre indossa armature con il sigillo affisso.Il sigillo può essere spostato tra le armature, portando con sé un singolo upgrade.\n\nIl Guerriero identifica automaticamente:\n- Pergamene di identificazione\n- Pozioni di cura\n- Pergamene della rabbia
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Il guerriero inizia con una _spada corta logora,_ che offre più danno diretto di altre armi di partenza.\n\nIl Guerriero inizia con _tre pietre da lancio,_ che offrono un danno limitato a distanza.\n\nIl Guerriero inizia con una _cintura per pozioni,_ che è in grado di contenere svariate pozioni tenendole al riparo dal fuoco.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Guerriero possiede due sotto-classi:
|
||||
|
||||
actors.hero.heroclass.mage=mago
|
||||
actors.hero.heroclass.mage_unlock=Il Mago è un esperto con le bacchette e porta con sé un _bastone magico esclusivo._\n\nPer sbloccarlo _utilizza una pergamena del miglioramento per rendere un oggetto più forte._
|
||||
actors.hero.heroclass.mage_desc_innate=Il Mago inizia con un _bastone esclusivo,_ che può essere instillato con le proprietà di una bacchetta magica.Il bastone si ricarica molto più in fretta di una bacchetta e possiede 1 carica in più al suo massimo.Il bastone inizialmente è instillato con missile magico.\n\nIl Mago identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni del Fuoco Liquido\n- Pergamene del Miglioramento
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Il Mago inizia con il suo bastone come arma da mischia. Il bastone infligge meno danno da mischia rispetto alle altre armi di partenza.\n\nIl Mago può usare la magia contenuta nel suo bastone per attaccare a distanza.\n\nIl Mago inizia con un _tubo per pergamene,_ che è in grado di contenere svariate pergamene tenendole al riparo dal fuoco.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Mago possiede due sotto-classi:
|
||||
|
||||
actors.hero.heroclass.rogue=ladro
|
||||
actors.hero.heroclass.rogue_unlock=Il Ladro può controllare lo scorrere della battaglia e colpire da invisibile utilizzando il suo _esclusivo manto delle ombre._\n\nPer sbloccarlo _esegui 10 attacchi a sorpresa in una partita._
|
||||
actors.hero.heroclass.rogue_desc_innate=Il Ladro inizia con un artefatto esclusivo: il _Manto delle Ombre,_ che può usare per diventare invisibile a comando.Come tutti gli artefatti, il manto non può essere migliorato direttamente. Invece diverrà più potente con l'uso.\n\nIl Ladro localizza segreti e trappole a un raggio maggiore.\n\nIl Ladro è capace di trovare più segreti nascosti nel dungeon.\n\nIl Ladro identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni dell'Invisibilità\n- Pergamene di Mappatura Magica
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Il Ladro inizia con un _pugnale,_ che infligge più danno quando sorprende i nemici.\n\nIl Ladro inizia con _tre coltelli da lancio,_ che offrono un po' di danno a distanza e infliggono più danno ai nemici sorpresi.\n\nIl Ladro inizia con _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Ladro possiede due sotto-classi:
|
||||
|
||||
actors.hero.heroclass.huntress=cacciatrice
|
||||
actors.hero.heroclass.huntress_unlock=La Cacciatrice è una esperta delle armi da lancio, e possiede un _arco magico esclusivo_ con frecce infinite.\n\nPer sbloccarla _colpisci 15 nemici con l'aiuto di armi da lancio in una partita._
|
||||
actors.hero.heroclass.huntress_desc_innate=La Cacciatrice inizia con un _esclusivo arco spirituale,_ che può scoccare un numero infinito di frecce evocate. L'arco diventa costantemente più potente man mano che la Cacciatrice aumenta di livello, e può essere migliorato e incantato.\n\nLa Cacciatrice può attraversare l'erba alta senza schiacciarla.\n\nLa Cacciatrice può usare armi da lancio per più tempo prima che si rompano.\n\nLa Cacciatrice avverte la presenza di nemici vicini anche se nascosti dagli ostacoli.\n\nLa Cacciatrice identifica automaticamente:\n- Pergamene dell'Identificazione\n- Pozioni di Visione Mentale\n- Pergamene della Ninna nanna
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=La Cacciatrice inizia con un paio di _guanti borchiati,_ che attaccano molto più rapidamente rispetto ad altre armi di partenza.\n\nLa Cacciatrice inizia con il suo arco come alternativa a distanza.\n\nLa Cacciatrice inizia con un _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. La Cacciatrice possiede due sotto-classi:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=秘儀の鎧
|
|||
actors.buffs.arcanearmor.desc=薄い鎧があなたを包み込み、魔法攻撃からのダメージを軽減する。\n\nあなたの魔法防御力への補正: 0-%d\n\n秘儀の鎧が終わるまで: %s ターン
|
||||
|
||||
actors.buffs.artifactrecharge.name=アーティファクトの再充填
|
||||
actors.buffs.artifactrecharge.desc=エネルギーが体中を流れて装備しているアーティファクトの充填率を上げている。\n\nアーティファクトが受ける影響はそれぞれ少しずつ異なるが、全てそれらの充填計に書かれている制限を緩和する。\n\nアーティファクトの再充填が終わるまで: %sターン
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=樹皮の肌
|
||||
actors.buffs.barkskin.desc=肌が硬化し、樹皮のようにざらざらして固くなっている。\n\n硬化した肌は鎧の効果を上昇させ、物理攻撃に対してより良い防御ができるようになる。\n\n防御力の上昇: %d\n樹皮の肌が終わるまで: %s ターン
|
||||
|
||||
actors.buffs.barrier.name=バリア
|
||||
actors.buffs.barrier.desc=全てのダメージを軽減する丈夫な泡。\n\nシールドが張られている間、全てのダメージをバリアが変わりに受ける。シールドは1ターンごとに1ずつ減っていく。\n\nバリアが終わるまで: %d ターン
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=怒り
|
||||
actors.buffs.berserk.berserk=凶暴化
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and h
|
|||
actors.buffs.championenemy$blessed.name=blessed champion
|
||||
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
|
||||
actors.buffs.championenemy$growing.name=growing champion
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=魅了
|
||||
actors.buffs.charm.heromsg=魅了された!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=麻痺した!
|
|||
actors.buffs.paralysis.out=麻痺を堪えた
|
||||
actors.buffs.paralysis.desc=しばしば、最悪の事態よりもっと悪いことがあった、と気付かされる。\n\n麻痺すると全ての行動ができなくなり、効果が終了するまでずっと待機状態になる。受けたダメージの痛みによって、より早く麻痺から立ち直れるだろう。\n\n麻痺が終わるまで: %s ターン
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=毒
|
||||
actors.buffs.poison.heromsg=毒を受けた!
|
||||
actors.buffs.poison.ondeath=毒で死んだ…
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=強力な酸が驚くべき速度で肉、金属、
|
|||
actors.buffs.vertigo.name=目眩
|
||||
actors.buffs.vertigo.desc=回転している世界の中では、まっすぐ歩くことが難しい。\n\n目眩状態に陥った者は進みたい方向に進む事ができず、ランダムに移動してしまう。\n\n目眩が終わるまで: %s ターン
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=弱体化
|
||||
actors.buffs.weakness.heromsg=体が弱まってきた!
|
||||
actors.buffs.weakness.desc=突然、全てが重くなったように感じる。\n\n弱体化魔法は物理的な力を弱め、与えるダメージが33%%減少する。\n\n弱体化が終わるまで: %s ターン
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=とても満足して、お腹もいっぱいだ。\n\
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=hearty meal
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
|
||||
actors.hero.talent.test_subject.title=test subject
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=iron will
|
||||
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _5 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _8 turns of wand recharging_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=scholar's intuition
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=tested hypothesis
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _17.5x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=あなた
|
||||
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=激痛のおかげで眠気を我慢できた。
|
|||
actors.hero.hero.revive=アンクは爆発して生命力を注いでくれた!
|
||||
|
||||
actors.hero.heroclass.warrior=戦士
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=戦士は、他の初期武器よりもダメージを与えやすい _摩耗した短剣_ を持って開始する。\n\n戦士は、射程が短い遠隔武器である _三つの石礫_ を持って開始する。\n\n戦士は、たくさんのポーションが入り、しかも冷気から守られる _ポーション入れ_ を持って開始する。
|
||||
actors.hero.heroclass.warrior_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。戦士には二つのサブクラスがある:
|
||||
|
||||
actors.hero.heroclass.mage=魔術師
|
||||
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=魔術師は長杖を打撃武器としても使用する。長杖は他の初期武器よりも近接ダメージを与えにくい。\n\n魔術師は長杖に込められている魔法を遠隔攻撃として使用できる。\n\n魔術師は、たくさんの巻物が入り、しかも炎から守る _巻物入れ_ を持って開始する。
|
||||
actors.hero.heroclass.mage_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。魔術師には二つのサブクラスがある:
|
||||
|
||||
actors.hero.heroclass.rogue=盗賊
|
||||
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=盗賊は、奇襲をかけた時によりダメージを与えられる _ダガー_ を持って開始する。\n\n盗賊は、奇襲をかけた時によりダメージを与えられる遠隔武器の _三本の投げナイフ_ を持って開始する。\n\n盗賊は、種やルーンストーンを入れられる _ベルベットのポーチ_ を持って開始する。
|
||||
actors.hero.heroclass.rogue_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。盗賊には二つのサブクラスがある:
|
||||
|
||||
actors.hero.heroclass.huntress=猟師
|
||||
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=猟師は、他の初期武器よりすばやく攻撃できる _鋲付き手袋_ を持って開始する。\n\n猟師は、遠隔武器として弓を持って開始する。\n\n猟師は、種やルーンストーンを入れられる _ベルベットのポーチ_ を持って開始する。
|
||||
actors.hero.heroclass.huntress_desc_subclasses=二番目のボスを倒すとサブクラスが選択可能になる。猟師には二つのサブクラスがある:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=신비한 갑옷
|
|||
actors.buffs.arcanearmor.desc=얇은 보호막이 당신을 감싸며 마법 공격으로부터의 피해를 줄여주고 있습니다.\n\n당신의 신비한 갑옷은 현재 0-%d의 마법 피해를 막을 수 있습니다.\n\n신비한 갑옷은 %s턴 뒤에 약해집니다.
|
||||
|
||||
actors.buffs.artifactrecharge.name=유물 충전
|
||||
actors.buffs.artifactrecharge.desc=에너지가 당신 주변을 맴돌고 있으며, 당신에게 장착된 유물의 충전 속도를 상승시키고 있습니다.\n\n각 유물마다 조금씩 차이가 있지만, 모든 유물들이 자신의 충전 상한에 영향을 덜 받습니다.\n\n효과가 끝나기까지 %s 턴 남았습니다.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=나무껍질
|
||||
actors.buffs.barkskin.desc=당신의 피부는 단단해져 마치 나무껍질과 같아졌습니다.\n\n단단해진 피부는 마치 효과적인 갑옷과 같아서 물리적인 공격을 더 잘 방어하게 됩니다. \n\n당신의 현재 추가 방어력은 %d입니다.\n나무껍질 효과는 %s턴 뒤에 약해집니다.
|
||||
|
||||
actors.buffs.barrier.name=보호막
|
||||
actors.buffs.barrier.desc=단단한 힘의 보호막이 모든 피해를 막아줍니다.\n\n보호막은 보호막 수치가 소진될 때 까지 모든 피해를 막아줍니다. 또한 보호막 수치는 1턴에 1씩 감소합니다.\n\n현재 보호막 수치는 %d입니다.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=분노
|
||||
actors.buffs.berserk.berserk=격노
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=거대한 강화 개체는 피해를 75%
|
|||
actors.buffs.championenemy$blessed.name=축복받은 강화 개체
|
||||
actors.buffs.championenemy$blessed.desc=축복받은 강화 개체는 200% 더 많은 정확성과 회피를 가집니다.
|
||||
actors.buffs.championenemy$growing.name=성장하는 강화 개체
|
||||
actors.buffs.championenemy$growing.desc=성장하는 강화 개체는 지속적으로 추가 정확성, 회피, 근접 공격력, 받는 피해량 감소를 얻습니다.\n\n현재 정확성/회피/공격력 증가량: %1$d%%\n현재 받는 피해 감소량: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=매혹
|
||||
actors.buffs.charm.heromsg=당신은 매혹에 걸렸다!
|
||||
|
@ -145,7 +145,7 @@ actors.buffs.degrade.heromsg=당신의 장비가 약해진 것 같다!
|
|||
actors.buffs.degrade.desc=강력한 암흑 마법이 당신의 장비에 깃든 강화의 주문서의 힘을 빨아들이고 있습니다! \n\n장비 약화가 적용되는 동안 강화된 장비는 제 성능을 온전히 발휘하지 못합니다. _+3 이후의 모든 강화 효율이 큰 폭으로 감소합니다._ 장비의 설명이 감소된 수치를 반영하여 표시됩니다.\n\n장비 약화는 힘 요구치, 마법 막대의 충전량, 투척 무기의 내구도, 그리고 유물 효과에는 영향을 주지 않습니다.\n\n장비 약화가 끝나기까지 %s턴 남았습니다. 강화의 주문서를 사용하면 장비 약화 효과를 즉시 끝낼 수 있습니다.
|
||||
|
||||
actors.buffs.doom.name=파멸
|
||||
actors.buffs.doom.desc=온 세상이 당신을 죽기를 바라는데, 어찌 계속 살아갈 수 있을까요?\n\n파멸당한 캐릭터는 모든 피해를 두 배로 입게 됩니다.\n\n파멸은 영구적으로 지속되며, 오직 죽어야만 끝이 납니다.
|
||||
actors.buffs.doom.desc=온 세상이 당신이 죽기를 바라는데, 어찌 계속 살아갈 수 있을까요?\n\n파멸당한 캐릭터는 모든 피해를 두 배로 입게 됩니다.\n\n파멸은 영구적으로 지속되며, 오직 죽어야만 끝이 납니다.
|
||||
|
||||
actors.buffs.drowsy.name=졸림
|
||||
actors.buffs.drowsy.desc=마법의 힘이 잠을 쏟아지게 만듭니다.\n\n피해를 받거나 최대 체력을 유지함으로써 졸음에 대항할 수 있습니다.\n\n몇턴 후, 대상은 깊은 마법의 잠 속으로 빠지게 됩니다.
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=당신은 마비되었다!
|
|||
actors.buffs.paralysis.out=마비 저항
|
||||
actors.buffs.paralysis.desc=때로는 아무것도 하지 않는 것이 최악입니다.\n\n마비는 효과가 해제될 때까지 기다리게 하여 모든 행동을 완전히 정지시킵니다. 캐릭터에 가해지는 피해의 고통은 마비에 저항할 수 있게 하여 효과가 해제될 수 있게 합니다.\n\n마비의 남은 턴: %s
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=중독
|
||||
actors.buffs.poison.heromsg=당신은 중독되었다!
|
||||
actors.buffs.poison.ondeath=당신은 중독사하였다...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=강력한 산은 살, 금속, 그리고 뼈와 같
|
|||
actors.buffs.vertigo.name=현기증
|
||||
actors.buffs.vertigo.desc=온 세상이 빙빙 돌아가며 일직선으로 걷는 것이 힘들 수 있습니다.\n\n현기증 효과를 받는 동안 움직이려는 캐릭터는 의도한 방향 대신 무작위 방향으로 움직이게 됩니다.\n\n현기증 효과는 %s턴 동안 지속됩니다.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=약화
|
||||
actors.buffs.weakness.heromsg=당신은 약해진 기분이 든다!
|
||||
actors.buffs.weakness.desc=모든 것이 갑작스레 훨씬 무겁게 느껴집니다.\n\n약화 마법은 대상의 물리적 힘을 약화시켜, 기존보다 33%% 감소된 피해를 입히게 만듭니다.\n\n약화가 끝나기까지 %s턴 남았습니다.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=푸짐한 식사
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ 전사는 체력이 50% 이하일 때 식사를 하면 _3 HP_ 를 회복합니다.\n\n_+2:_ 전사는 체력이 50% 이하일 때 식사를 하면 _5 HP_ 를 회복합니다.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=장인의 직감
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 전사는 무기와 방어구를 _2배 빠르게 감정하게 됩니다_.\n\n_+2:_ 전사는 무기와 방어구를 _착용하는 즉시 감정하게 됩니다_.
|
||||
actors.hero.talent.test_subject.title=실험체
|
||||
actors.hero.talent.test_subject.desc=_+1:_ 전사는 미감정 물약을 마셔서 감정할 때 _4 HP_ 만큼 회복합니다.\n\n_+2:_ 전사는 미감정 물약을 마셔서 감정할 때 _6 HP_ 만큼 회복합니다.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=강철의 의지
|
||||
actors.hero.talent.iron_will.desc=_+1:_ 부러진 인장이 제공하는 방어막의 최대치가 _1 만큼 증가합니다_.\n\n_+2:_ 부러진 인장이 제공하는 방어막의 최대치가 _2 만큼 증가합니다_.
|
||||
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ 마법사는 식사를 할 때 _5턴의 충전 효과를 얻습니다_.\n\n_+2:_ 마법사는 식사를 할 때 _8턴의 충전 효과를 얻습니다_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=학자의 직감
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ 마법사는 마법 막대를 _3배 빠르게 감정하게 됩니다_.\n\n_+2:_ 마법사는 마법 막대를 _사용하는 즉시 감정하게 됩니다_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=검증된 가설
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ 마법사는 미감정 주문서를 사용해서 감정할 때 _6_ 만큼의 방어막을 얻습니다.\n\n_+2:_ 마법사는 미감정 주문서를 사용해서 감정할 때 _9_ 만큼의 방어막을 얻습니다.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ 마법사는 지팡이를 강화할 때마다 지팡이에 _1 만큼의 추가 충전량_ 을 충전합니다.\n\n_+2:_ 마법사는 지팡이를 강화할 때마다 지팡이에 _2 만큼의 추가 충전량_ 을 충전합니다.
|
||||
actors.hero.talent.rationed_meal.title=전투 식량
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ 도적은 식사를 할 때 _15% 의 추가 만복도_ 를 얻습니다.\n\n_+2:_ 도적은 식사를 할 때 _25% 의 추가 만복도_ 를 얻습니다.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=도둑의 직감
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ 도적은 반지를 _2배 빠르게 감정하게 되며_, 반지의 종류를 _착용하는 즉시 감정하게 됩니다_.\n\n_+2:_ 도적은 반지를 _착용하는 즉시 감정하게 되며_, 반지의 종류를 _획득하는 즉시 감정하게 됩니다_.
|
||||
actors.hero.talent.sucker_punch.title=불시의 타격
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ 도적은 적을 처음 기습할 때 _1-2 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 도적은 적을 처음 기습할 때 _2 만큼의 추가 피해_ 를 입힙니다.
|
||||
actors.hero.talent.mending_shadows.title=수선의 그림자
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ 도적은 망토로 은신을 지속하면 _5턴마다_ 1 HP를 회복합니다.\n\n_+2:_ 도적은 망토로 은신을 지속하면 _3턴마다_ 1 HP를 회복합니다.
|
||||
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ 사냥꾼은 식사 시 1턴만을 소모하며 _1턴의 신속 효과를 얻습니다_.\n\n_+2:_ 사냥꾼은 식사 시 1턴만을 소모하며 _2턴의 신속 효과를 얻습니다_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=생존자의 직감
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ 사냥꾼은 모든 장비를 _1.75배 빠르게 감정하게 됩니다_.\n\n_+2:_ 사냥꾼은 모든 장비를 _2.5배 빠르게 감정하게 됩니다_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=추가 타격
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _2 만큼의 추가 피해_ 를 입힙니다.\n\n_+2:_ 사냥꾼이 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _3 만큼의 추가 피해_ 를 입힙니다.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=자연의 도움
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _4턴 동안_ 얻습니다.\n\n_+2:_ 사냥꾼의 시야 안에서 식물이 발동할 경우 2만큼의 나무껍질 효과를 _6턴 동안_ 얻습니다.
|
||||
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=당신
|
||||
actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=고통으로 인해 당신은 수면 욕구에 저
|
|||
actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다!
|
||||
|
||||
actors.hero.heroclass.warrior=전사
|
||||
actors.hero.heroclass.warrior_desc_innate=전사는 방어구에 붙일 수 있는 _특별한 부서진 인장_ 을 가지고 시작합니다.전사는 인장이 붙은 방어구를 입고 있을 때 천천히 재생되는 방어막을 얻습니다. 인장은 방어구에 옮겨붙일 수 있으며, 1만큼의 강화 수치를 이전할 수 있습니다.\n\n전사는 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 치유 물약\n- 분노의 주문서
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=전사는 _낡은 소검_ 을 가지고 시작합니다. 낡은 소검은 다른 시작 무기들보다 조금 더 강력합니다.\n\n전사는 3개의 _투척용 돌_ 을 가지고 시작합니다. 투척용 돌은 약한 원거리 피해를 줍니다.\n\n전사는 _물약 보관대_ 를 가지고 시작하여 물약이 얼어버리는 것을 방지할 수 있습니다.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 전사의 두 가지 보조 직업은 다음과 같습니다.
|
||||
|
||||
actors.hero.heroclass.mage=마법사
|
||||
actors.hero.heroclass.mage_unlock=마법사는 마법 막대의 전문가이며, _특별한 마법 지팡이_ 를 가지고 시작합니다.\n\n마법사를 해금하려면 _아이템을 강화하기 위해 강화의 주문서를 사용하십시오._
|
||||
actors.hero.heroclass.mage_desc_innate=마법사는 _특별한 지팡이_ 를 가지고 시작하며, 다른 마법 막대를 융합시켜 그 마법을 사용할 수 있습니다. 지팡이는 마법 막대보다 훨씬 더 빠르게 충전되며, 1의 충전량을 더 가집니다. 지팡이는 기본적으로 마탄의 마법을 사용할 수 있습니다.\n\n마법사는 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 액체 화염의 물약\n- 강화의 주문서
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=마법사는 그의 지팡이를 근접 무기로 사용합니다. 지팡이는 다른 시작 무기에 비해 적은 피해를 입힙니다.\n\n마법사는 그의 지팡이에 깃든 마법을 발사해 원거리의 적을 공격할 수 있습니다.\n\n마법사는 _주문서 보관함_ 을 가지고 시작하여 주문서가 불에 타는 것을 방지할 수 있습니다.
|
||||
actors.hero.heroclass.mage_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 마법사의 두 가지 보조 직업은 다음과 같습니다.
|
||||
|
||||
actors.hero.heroclass.rogue=도적
|
||||
actors.hero.heroclass.rogue_unlock=도적은 그의 _특별한 그림자의 망토_ 를 통한 투명화로 전투의 흐름을 조절하고 강력한 한 방을 먹일 수 있습니다.\n\n도적을 해금하려면 _한 판에서 10번의 기습 공격을 시행하십시오._
|
||||
actors.hero.heroclass.rogue_desc_innate=도적은 언제든지 투명화가 가능한 특별한 마법 유물인 _그림자의 망토_ 를 가지고 시작합니다. 다른 유물들과 같이, 망토는 직접적으로 강화가 불가능합니다. 대신, 망토는 사용할수록 강력해집니다.\n\n도적은 더 먼 거리에서 숨겨진 것과 함정들을 찾아낼 수 있습니다.\n\n도적은 던전에 숨겨진 비밀들을 더 많이 찾아내는 것이 가능합니다.\n\n도적은 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 투명화의 물약\n- 마법 지도의 주문서
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=도적은 _단검_ 을 가지고 시작합니다. 단검은 적에게 기습 공격을 할때 추가 피해를 줍니다.\n\n도적은 3개의 _투척용 칼_ 을 가지고 시작합니다. 먼 거리에 있는 적을 기습 공격할 때 추가 피해를 줍니다.\n\n도적은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 도적의 두 가지 보조 직업은 다음과 같습니다.
|
||||
|
||||
actors.hero.heroclass.huntress=사냥꾼
|
||||
actors.hero.heroclass.huntress_unlock=사냥꾼은 투척 무기의 숙련자로, 무한한 화살을 가진 _특별한 마법 활_ 을 가지고 시작합니다.\n\n사냥꾼을 해금하려면 _한 판에서 투척 무기로 적 15마리를 맞추십시오._
|
||||
actors.hero.heroclass.huntress_desc_innate=사냥꾼은 무한한 화살을 발사할 수 있는 _특별한 영혼의 활_ 을 가지고 시작합니다. 활은 사냥꾼의 레벨이 올라갈 때마다 꾸준히 강해지며, 증강하거나 마법을 부여할 수 있습니다.\n\n사냥꾼은 길게 자란 풀을 짓밟지 않고 지나갈 수 있습니다.\n\n사냥꾼은 투척 무기를 더 오래 사용할 수 있습니다.\n\n사냥꾼은 장애물 너머에 숨어 있는 주변의 적을 감지할 수 있습니다.\n\n사냥꾼은 다음의 아이템들을 감정한 채로 시작합니다.\n- 감정의 주문서\n- 심안의 물약\n- 자장가의 주문서
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=사냥꾼은 다른 시작 무기보다 빠르게 공격할 수 있는 한 쌍의 _징 박힌 장갑_ 을 가지고 시작합니다.\n\n사냥꾼은 원거리 공격 수단으로 활을 가지고 시작합니다.\n\n사냥꾼은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 사냥꾼의 두 가지 보조 직업은 다음과 같습니다.
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Magiczna zbroja
|
|||
actors.buffs.arcanearmor.desc=Otacza cię cienka bariera, częściowo blokująca obrażenia od magicznych ataków.\n\nTwoja magiczna zbroja jest aktualnie wzmocniona o 0-%d.\n\nDo osłabienia zbroi pozostało %s tur.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Ładowanie artefaktu
|
||||
actors.buffs.artifactrecharge.desc=Energia przepływa przez ciebie, zwiększając prędkość ładowania noszonych artefaktów.\n\nEfekt ten działa różnie na różne artefakty, ale wszystkie będą mniej ograniczone przez poziom naładowania.\n\nPozostałych tur:%s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Skóra z kory
|
||||
actors.buffs.barkskin.desc=Twoja skóra jest utwardzona, jakby szorstka i twarda jak kora.\n\nUtwardzona skóra polepsza twoją zbroję, pozwalając na lepszą obronę przeciwko fizycznym atakom.\n\nZbroja polepszona o:%d.\nTury dopóki efekt nie osłabnie:%s.
|
||||
|
||||
actors.buffs.barrier.name=Bariera
|
||||
actors.buffs.barrier.desc=Solidna bariera energii, która zablokuje wszystkie obrażenia.\n\nBariera będzie otrzymywać obrażenia od wszystkiego, co odbija, o ile wystarczy jej energii. Magia bariery będzie się także rozpraszać z prędkością 1 punktu na turę. \n\nPozostała energia bariery: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Rozgniewany
|
||||
actors.buffs.berserk.berserk=Szalejący
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Gigantyczni czempioni dostają 75% mniej o
|
|||
actors.buffs.championenemy$blessed.name=błogosławiony czempion
|
||||
actors.buffs.championenemy$blessed.desc=Błogosławieni czempioni mają 200% większą celność i umiejętność unikania.
|
||||
actors.buffs.championenemy$growing.name=rosnący czempion
|
||||
actors.buffs.championenemy$growing.desc=Rosnący czempioni otrzymują stale rosnący bonus do celności, uników, obrażeń z bliska i redukcji otrzymanych obrażeń. \n\nObecny bonus celności/uników/obrażeń: %1$d%%\nObecna redukcja obrażeń: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Zauroczony
|
||||
actors.buffs.charm.heromsg=Jesteś pod wpływem uroku!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Jesteś sparaliżowany!
|
|||
actors.buffs.paralysis.out=odparł paraliż
|
||||
actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może odeprzeć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Zatrucie
|
||||
actors.buffs.poison.heromsg=Jesteś otruty!
|
||||
actors.buffs.poison.ondeath=Zginąłeś od trucizny...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Potężny kwas zżera skórę, metale i kości w ala
|
|||
actors.buffs.vertigo.name=Zawroty głowy
|
||||
actors.buffs.vertigo.desc=Chodzenie prosto może być bardzo trudne, kiedy cały świat się kręci.\n\nPod wpływem efektów zawrotów głowy, każdy kto spróbuje się poruszyć wybierze przypadkowy kierunek, zamiast tego, gdzie chciał pójść.\n\nZawroty głowy będą jeszcze trwały przez: %s tur.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Osłabienie
|
||||
actors.buffs.weakness.heromsg=Jesteś osłabiony!
|
||||
actors.buffs.weakness.desc=Wszystko nagle wydaje się o wiele cięższe.\n\nMagia osłabienia zmniejsza siłę bohatera, co sprawia że zadają oni o 33%% mniej obrażeń. \n\nPozostałe tury osłabienia: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Jesteś dość usatysfakcjonowany i pełny.\n\nPodczas
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=krzepiący posiłek
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Jedzenie poniżej 50% zdrowia leczy Wojownika za _3 HP_. \n\n_+2:_ Jedzenie poniżej 50% zdrowia leczy Wojownika za _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=intuicja mistrza broni
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Wojownik identyfikuje broń i zbroję _2x szybciej_. \n\n_+2:_ Wojownik identyfikuje broń i zbroję _gdy je zakłada _.
|
||||
actors.hero.talent.test_subject.title=obiekt testowy
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Kiedykolwiek on identyfikuje miksturę, używając jej, Wojownik leczy się o _4 HP_.\n\n_+2:_ Kiedykolwiek on identyfikuje miksturę, używając jej, Wojownik leczy się o _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=żelazna wola
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 1_.\n\n_+2:_ Maksymalna osłona zapewniana przez pieczęć Wojownika jest _zwiększona o 2_.
|
||||
actors.hero.talent.energizing_meal.title=Energetyzujący posiłek
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Spożywanie jedzenia zapewnia Magowi _5 tury ładowania różdżek_.\n\n_+2:_ Spożywanie jedzenia zapewnia Magowi _8 tur ładowania różdżek_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=Intuicja uczonego
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Mag identyfikuje różdżki _3x szybciej_.\n\n_+2:_ Mag identyfikuje różdżki _gdy tylko ich użyje_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=Sprawdzona hipoteza
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Kiedykolwiek Mag identyfikuje zwój używając go, otrzymuje on _6 punktów osłony_.\n\n_+2:_ Kiedykolwiek Mag identyfikuje zwój używając go, otrzymuje on _9 punktów osłony_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=Energetyzujący posiłek
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=Energetyzujące ulepszenie
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Kostur ładuje się o _dodatkowy 1 ładunek_ kiedykolwiek jest ulepszany przez Maga.\n\n_+2:_ Kostur ładuje się o _dodatkowe 2 ładunki_ kiedykolwiek jest ulepszany przez Maga.
|
||||
actors.hero.talent.rationed_meal.title=Racjonowany posiłek
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Jedzenie zapewnia Łotrzykowi _15% więcej nasycenia_.\n\n_+2:_ Jedzenie zapewnia Łotrzykowi _25% więcej nasycenia_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=Intuicja złodzieja
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Łotrzyk identyfikuje pierścienie _2x szybciej_, i rozpoznaje typ pierścienia _gdy go zakłada_.\n\n_+2:_ Łotrzyk identyfikuje pierścienie _gdy je zakłada_, i rozpoznaje typ pierścienia _gdy go podnosi_.
|
||||
actors.hero.talent.sucker_punch.title=cios znienacka
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Łotrzyk zadaje _1-2 punkt obrażeń więcej_ przy pierwszym ataku z zaskoczenia na danym przeciwniku.\n\n_+2_ Łotrzyk zadaje _2 punkty obrażeń więcej_ przy pierwszym ataku z zaskoczenia na danym przeciwniku.
|
||||
actors.hero.talent.mending_shadows.title=Odnawiający cień
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Łotrzyk leczy się o 1 hp co _5 pełnych tur_ podczas których jest ukryty pod swoją peleryną.\n\n_+2:_ Łotrzyk leczy się o 1 hp co _3 pełne tury_ podczas których jest ukryty pod swoją peleryną.
|
||||
actors.hero.talent.invigorating_meal.title=Orzeźwiający posiłek
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Spożywanie jedzenia trwa 1 turę oraz zapewnia Łowczyni _1 turę pośpiechu_.\n\n_+1:_ Spożywanie jedzenia trwa 1 turę oraz zapewnia Łowczyni _2 tury pośpiechu_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=Intuicja survivalisty
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Łowczyni identyfikuje cały ekwipunek _1.75x szybciej_.\n\n_+2:_ Łowczyni identyfikuje cały ekwipunek _2.5x szybciej_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=Następujące uderzenie
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Kiedy Łowczyni trafia wroga za pomocą jej łuku, lub broni rzucanej, jej następny atak wręcz przeciwko temu wrogu zada _dodatkowe 2 obrażeń_.\n\n_+2:_ Kiedy Łowczyni trafia wroga za pomocą jej łuku, lub broni rzucanej, jej następny atak wręcz przeciwko temu wrogu zada _dodatkowe 3 obrażeń_.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=wsparcie natury
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Łowczyni zyskuje 2 pkt zbroi z korowej skóry na _4 tury_ gdy jakaś roślina jest rozdeptana w jej polu widzenia.\n\n_+2:_ Łowczyni zyskuje 2 pkt zbroi z korowej skóry na _6 tur_ gdy jakaś roślina jest rozdeptana w jej polu widzenia.
|
||||
actors.hero.talent.invigorating_meal.title=Orzeźwiający posiłek
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=Ty
|
||||
actors.hero.hero.leave=Nie możesz jeszcze wyjść, reszta lochów czeka na ciebie poniżej!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Ból pozwala Ci zwalczyć senność.
|
|||
actors.hero.hero.revive=Ankh eksploduje życiodajną energią!
|
||||
|
||||
actors.hero.heroclass.warrior=wojownik
|
||||
actors.hero.heroclass.warrior_desc_innate=Wojownik zaczyna z _unikatową zniszczoną pieczęcią,_ która może być przypięta do zbroi. Będzie on powoli tworzył osłonę na jego zdrowiu, kiedy nosi zbroję z przypiętą pieczęcią. Pieczęć może być przenoszona między zbrojami, przenosząc jedno ulepszenie wraz z nią.\n\nWojownik od razu identyfikuje:\n- Zwój Identyfikacji\n- Miksturę Leczenia\n- Zwój Szału
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Wojownik zaczyna uzbrojony w _znoszony mieczyk._ Zadaje on więcej obrażeń niż inne bronie startowe.\n\nWojownik rozpoczyna grę z _trzema kamieniami do rzucania,_ które są słabą bronią miotaną.\n\nWojownik na starcie otrzymuje _bandolier na mikstury,_ pozwalającą na przechowywanie mikstur i ochronę ich przed zimnem.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Wojownik ma dwie specjalizacje do wyboru:
|
||||
|
||||
actors.hero.heroclass.mage=mag
|
||||
actors.hero.heroclass.mage_unlock=Mag jest ekspertem w sprawie różdżek, rozpoczyna z unikatowym _magicznym kosturem_. \n\nAby go odblokować _użyj zwoju ulepszenia aby wzmocnić przedmiot_.
|
||||
actors.hero.heroclass.mage_desc_innate=Mag zaczyna z _unikatowym kosturem,_ który może wchłaniać właściwości różdżek. W porównaniu do różdżki tego samego typu, kostur odnawia ładunki zauważalnie szybciej i ma w sobie jeden ładunek więcej. Kostur na początku miota zwykłe magiczne pociski.\n\nMag automatycznie identyfikuje:\n- Zwój Identyfikacji\n- Miksturę Ciekłego Płomienia\n- Zwój Ulepszenia
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Mag zaczyna uzbrojony w kostur. Zadaje on mniej obrażeń niż inne bronie startowe.\n\nMag może użyć magii zawartej w kosturze żeby atakować z dystansu.\n\nMag na starcie otrzymuje _tubę na zwoje,_ pozwalającą na przechowywanie zwojów i chroniącą je przed ogniem.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Mag ma dwie specjalizacje do wyboru:
|
||||
|
||||
actors.hero.heroclass.rogue=łotrzyk
|
||||
actors.hero.heroclass.rogue_unlock=Łotrzyk może kontrolować przebieg bitwy i atakować znienacka używając swojego _unikatowego płaszcza cieni_. \n\nAby go odblokować _wykonaj 10 ataków z zaskoczenia w tej samej grze_.
|
||||
actors.hero.heroclass.rogue_desc_innate=Łotrzyk rozpoczyna z unikatowym artefaktem: _Płaszczem Cieni_, którego może użyć aby stać się niewidzialnym w dowolnym momencie. Jak wszystkie artefakty, płaszcz nie może być ulepszony bezpośrednio. Zamiast tego staje się potężniejszy wraz z użyciem. \n\nŁotrzyk dostrzega sekrety i pułapki z większej odległości. \n\nŁotrzyk jest w stanie znaleźć więcej sekretów ukrytych w lochu. \n\nŁotrzyk automatycznie identyfikuje:\n-Zwój identyfikacji \n-Miksturę niewidzialności\n-Zwój magicznego mapowania
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Łotrzyk rozpoczyna grę z _sztyletem_ który zadaje dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _trzema nożami do rzucania,_ które są bronią miotaną i zadają dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _aksamitną sakiewką_ która może przechowywać małe przedmioty takie jak nasiona i kamienie runiczne.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łotrzyk ma dwie specjalizacje do wyboru:
|
||||
|
||||
actors.hero.heroclass.huntress=Łowczyni
|
||||
actors.hero.heroclass.huntress_unlock=Łowczyni jest mistrzynią broni rzucanych i posiada _unikatowy magiczny łuk_ z nieskończoną ilością strzał.\n\nBy ją odblokować, _traf 15 wrogów bronią rzucaną w jednym podejściu._
|
||||
actors.hero.heroclass.huntress_desc_innate=Łowczyni rozpoczyna z _unikatowym łukiem dusz_, który może wystrzelić nieskończoną ilość magicznych strzał. Łuk stale wzrasta w siłę podczas gdy łowczyni zdobywa poziomy doświadczenia, może także być rozszerzony i zaklęty. \n\nŁowczyni potrafi przechodzić przez wysoką trawę bez rozdeptywania jej. \n\nŁowczyni jest w stanie używać broni rzucanej dłużej zanim się zepsują. \n\nŁowczyni wyczuwa pobliskich przeciwników nawet jeśli są schowani za przeszkodami. \n\nŁowczyni automatycznie identyfikuje:\n-Zwój identyfikacji \n-Miksturę wyczucia umysłów \n-Zwój kołysanki
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Łowczyni zaczyna z _ćwiekowanymi rękawiczkami,_ których ataki są o wiele szybsze od innych startowych broni.\n\nŁowczyni zaczyna z jej łukiem jako bronią na odległość.\n\nŁowczyni zaczyna z _aksamitną sakiewką,_ która może przetrzymywać małe przedmioty takie jak nasiona albo kamienie runiczne.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łowczyni ma dwie specjalizacje do wyboru:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Armadura Arcana
|
|||
actors.buffs.arcanearmor.desc=Um escudo fino está cercando você, bloqueando bloqueia uma certa quantidade de dano causado por ataques mágicos.\n\nSua armadura mágica é atualmente fortalecida por: 0-%d.\n\nTurnos até que a armadura arcana enfraqueça: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Artefato Recarregando
|
||||
actors.buffs.artifactrecharge.desc=A energia está passando por você, aumentando a taxa que os artefatos equipados carregam.\n\nCada artefato é afetado de forma um pouco diferente, mas todos serão menos limitados pelo medidor de energia.\n\nTurnos restantes: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Pele de casca
|
||||
actors.buffs.barkskin.desc=Sua pele está endurecida, está áspera e sólida como casca de árvore. \n\nA pele endurecida aumenta sua armadura efetiva, permitindo que você se defenda melhor contra ataques físicos.\n\nSua armadura atualmente é aumentada em:%d.\nTurnos até que a armadura enfraqueça:%s.
|
||||
|
||||
actors.buffs.barrier.name=Barreira
|
||||
actors.buffs.barrier.desc=Um campo de força durável que bloqueia todo o dano.\n\nA barreira sofrerá danos por qualquer um que ela esteja protegendo, desde que tenha energia ainda. A blindagem também decairá a uma taxa de 1 por turno.\n\nBlindagem restante:%d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Enfurecido
|
||||
actors.buffs.berserk.berserk=Frenético
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Campeões gigantes recebem 75% menos dano
|
|||
actors.buffs.championenemy$blessed.name=Campeão abençoado
|
||||
actors.buffs.championenemy$blessed.desc=Campeões abençoados tem 200% mais precisão e evasão.
|
||||
actors.buffs.championenemy$growing.name=Campeão crescente
|
||||
actors.buffs.championenemy$growing.desc=Campeões crescentes ganham um bônus que continua aumentando sua precisão, evasão, dano corpo-a-corpo e redução de dano recebido.\n\nBônus de precisão/evasão/dano atual:%1$d%%\nRedução de dano atual: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Encantado
|
||||
actors.buffs.charm.heromsg=Você foi encantado!
|
||||
|
@ -116,7 +116,7 @@ actors.buffs.charm.desc=Um encanto é uma magia manipuladora que pode fazer os i
|
|||
|
||||
actors.buffs.chill.name=Gelado
|
||||
actors.buffs.chill.freezes=%s congelou!
|
||||
actors.buffs.chill.desc=Não realmente congelado, mas ainda assim muito frio.\n\nAlvos resfriados realizarão todas sua ações mais devagar, dependendo de quantos turnos restam até o fim do efeito. Na pior das hipóteses, equivale a estar desacelerado.\n\nTurnos restantes de frio: %1$s.\nA velocidade está reduzida em: %2$s%%
|
||||
actors.buffs.chill.desc=Ainda não congelado, mas mesmo assim muito frio.\n\nAlvos resfriados realizarão todas sua ações mais devagar, dependendo de quantos turnos restam até o fim do efeito. Na pior das hipóteses, equivale a estar desacelerado.\n\nTurnos restantes de frio: %1$s.\nA velocidade está reduzida em: %2$s%%
|
||||
|
||||
actors.buffs.combo.name=Combo
|
||||
actors.buffs.combo.combo=Combo de %d golpes!
|
||||
|
@ -131,10 +131,10 @@ actors.buffs.combo.crush_prompt=Escolha um alvo para Esmagar\nInflige uma quanti
|
|||
actors.buffs.combo.crush_desc=_Esmagar_ está disponível. Este ataque devastador _inflige muito dano de forma muito consistente._ É um ataque ótimo para derrotar um inimigo poderoso com muita vida!
|
||||
actors.buffs.combo.fury_prompt=Descarregar Fúria em que inimigo?\nAtaca várias vezes rapidamente
|
||||
actors.buffs.combo.fury_desc=_Fúria_ está disponível. Este ataque devastador _golpeará seu inimigo na mesma quantidade que seu contador de combo,_ apesar de ser com dano reduzido. Fúria é um ótimo ataque se você tem uma arma encantada, pois o encantamento será ativado em cada ataque!
|
||||
actors.buffs.combo.desc=O gladiador acumula momentum à medida que tem sucesso em acertar seus golpes. Cada ataque aumenta o contador de combo em um, mas demorar demais entre os ataques ou errar duas vezes seguidas, o contador de combo será reiniciado em 0.\n\nAcumular combos desbloqueia habilidades especiais de finalização: ataques poderosos que não podem errar! Um finalizador diferente está disponível nos combos de 2, 4, 6, 8 e 10 golpes, e o uso de um finalizador resetara seu combo.
|
||||
actors.buffs.combo.desc=O gladiador acumula momentum à medida que tem sucesso em acertar seus golpes. Cada ataque aumenta o contador de combo em um, mas demorar demais entre os ataques ou errar duas vezes seguidas fará com que o contador de combo volte ao zero.\n\nAcumular combos desbloqueia habilidades especiais de finalização: poderosos ataques que não podem errar! Um finalizador diferente está disponível nos combos de 2, 4, 6, 8 e 10 golpes, e o uso de um finalizador resetará seu combo.
|
||||
|
||||
actors.buffs.corruption.name=Corrompido
|
||||
actors.buffs.corruption.desc=A corrupção infiltra na essência de um ser, colocando-os contra sua natureza anterior.\n\nCriaturas corrompidas atacarão seus aliados e ignorarão seus antigos inimigos. A corrupção também é prejudicial, e irá lentamente levar seu alvo a sucumbir.\n\nA corrupção é permanente, seus efeitos terminam apenas na morte.
|
||||
actors.buffs.corruption.desc=A corrupção penetra na essência de um ser, colocando-os contra sua natureza anterior.\n\nCriaturas corrompidas atacarão seus aliados e ignorarão seus antigos inimigos. A corrupção também é prejudicial, e irá lentamente levar seu alvo a sucumbir.\n\nA corrupção é permanente, seus efeitos terminam apenas na morte.
|
||||
|
||||
actors.buffs.cripple.name=Aleijado
|
||||
actors.buffs.cripple.heromsg=Você foi aleijado!
|
||||
|
@ -151,7 +151,7 @@ actors.buffs.drowsy.name=Sonolência
|
|||
actors.buffs.drowsy.desc=Uma força magica está dificultando ficar acordado.\n\nO herói pode resistir a sonolência ao receber dano ou estando com a vida cheia.\n\nApós alguns turnos, o alvo vai cair num sono mágico profundo.
|
||||
|
||||
actors.buffs.earthimbue.name=Imbuído com Terra
|
||||
actors.buffs.earthimbue.desc=Você está imbuído do poder da terra!\n\nTodos os ataques físicos deslocarão a terra embaixo do inimigo, incapacitando-os por um curto período de tempo.\n\nTurnos de Imbuição de terra restantes: %s.
|
||||
actors.buffs.earthimbue.desc=Você está imbuído de poder da terra!\n\nTodos os ataques físicos deslocarão a terra embaixo do inimigo, incapacitando-os por um curto período de tempo.\n\nTurnos de Imbuição de terra restantes: %s.
|
||||
|
||||
actors.buffs.fireimbue.name=Imbuído com Fogo
|
||||
actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo!\n\nTodos os ataques físicos tem uma chance de atear fogo ao inimigo. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s.
|
||||
|
@ -171,7 +171,7 @@ actors.buffs.fury.heromsg=Você ficou furioso!
|
|||
actors.buffs.fury.desc=Você está bravo. Inimigos não vão gostar quando você estiver bravo.\n\nUma grande raiva queima dentro de você, aumentando o dano que você causa com ataques físicos em 50%%\n\nA raiva irá permanecer enquanto você estiver ferido abaixo de 50%% de vida.
|
||||
|
||||
actors.buffs.blobimmunity.name=Barreira Purificadora
|
||||
actors.buffs.blobimmunity.desc=Uma estranha força está lhe encasulando em uma fina barreira protetiva, bloquando todos os efeitos maliciosos gasosos.\n\nVocé é imune a todos os efeitos em área enquanto esta barreira estiver ativa.\n\nTurnos de imunidade restantes: %s.
|
||||
actors.buffs.blobimmunity.desc=Uma estranha força está lhe encasulando em uma fina barreira protetiva, bloqueando todos os efeitos gasosos danosos.\n\nVocê é imune a todos os efeitos em área enquanto esta barreira estiver ativa.\n\nTurnos de imunidade restantes: %s.
|
||||
|
||||
actors.buffs.haste.name=Aceleração
|
||||
actors.buffs.haste.desc=A energia percorre os seus músculos, permitindo-o correr a velocidades incríveis!\n\nEnquanto sob os efeitos da aceleração, você correrá 3x mais rápido, mas realizará todas outras ações na velocidade normal.\n\nTurnos de aceleração restantes: %s.
|
||||
|
@ -192,13 +192,13 @@ actors.buffs.hunger.cursedhorn=O chifre amaldiçoado rouba parte da energia do a
|
|||
actors.buffs.hunger.rankings_desc=Morreu de Fome
|
||||
actors.buffs.hunger.desc_intro_hungry=Você sente seu estômago roncando, mas não é urgente ainda.
|
||||
actors.buffs.hunger.desc_intro_starving=Você está com tanta fome que dói.
|
||||
actors.buffs.hunger.desc=\n\nA fome aumenta conforme você permanece na masmorra. Eventualmente você irá começar a morrer de fome. Enquanto estiver morrendo de fome, você começará a perder vida lentamente ao invés de regenerá-la.\n\nFazer racionamento é importante! Se você tiver um pouco de vida para sacrificar, permanecer com fome por algum tempo não é uma má ideia se isso significa que você terá mais comida mais tarde. Um bom uso dos seus recursos pode fazer a comida durar muito mais!
|
||||
actors.buffs.hunger.desc=\n\nA fome aumenta conforme você explora a masmorra. Eventualmente você irá começar a morrer de fome. Enquanto estiver morrendo de fome, você começará a perder vida lentamente ao invés de regenerá-la.\n\nFazer racionamento é importante! Se você tiver um pouco de vida para sacrificar, permanecer com fome por algum tempo não é uma má ideia se isso significa que você terá mais comida mais tarde. Um bom uso dos seus recursos pode fazer a comida durar muito mais!
|
||||
|
||||
actors.buffs.invisibility.name=Invisivel
|
||||
actors.buffs.invisibility.desc=Você esta completamente camuflado com o terreno ao redor, deixando você impossível de enxergar.\n\nEnquanto estiver invisível, inimigos são incapazes de lhe atacar ou lhe seguir. Ataques físicos e efeitos mágicos (como varinhas e pergaminhos) irão imediatamente cancelar a invisibilidade.\n\nTurnos de invisibilidade restantes: %s.
|
||||
actors.buffs.invisibility.desc=Você esta completamente camuflado com o terreno ao seu redor, lhe fazendo impossível de enxergar.\n\nEnquanto estiver invisível, inimigos são incapazes de lhe atacar ou lhe seguir. Ataques físicos e efeitos mágicos (como varinhas e pergaminhos) irão imediatamente cancelar a invisibilidade.\n\nTurnos de invisibilidade restantes: %s.
|
||||
|
||||
actors.buffs.levitation.name=Levitando
|
||||
actors.buffs.levitation.desc=Uma força mágica está lhe levitando sobre o chão, fazendo você se sentir muito leve.\n\nEnquanto estiver levitando você vai ignorar todos os efeitos baseados no chão. Armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhe afetarão, e você vai pairar por cima de abismos. Tenha cuidado pois todas essas coisas podem entrar em efeito no segundo em que a levitação termina !\n\nTurnos de levitação restantes: %s.
|
||||
actors.buffs.levitation.desc=Uma força mágica te faz levitar sobre o chão, você se sente como se não tivesse peso algum.\n\nEnquanto estiver levitando você vai ignorar todos os efeitos baseados no chão. Armadilhas não ativarão, água não apagará o fogo, plantas não serão pisadas, raízes não lhe afetarão, e você vai pairar por cima de abismos. Tenha cuidado pois todas essas coisas podem entrar em efeito no segundo em que a levitação termina!\n\nTurnos de levitação restantes: %s.
|
||||
|
||||
actors.buffs.lifelink.name=Elo de Vida
|
||||
actors.buffs.lifelink.desc=A força vital desta personagem está ligada a outro personagem próximo. Qualquer dano causado é compartilhado entre eles.\n\nSempre que este personagem sofrer algum dano, metade dele será transferido para o alvo do elo de vida em vez dele.\n\nTurnos do elo de vida restantes: %s, ou até que o personagem ligado morra.
|
||||
|
@ -207,7 +207,7 @@ actors.buffs.light.name=Iluminado
|
|||
actors.buffs.light.desc=Até mesmo na Mais Escura Masmorra, ter uma luz constante ao seu lado é sempre reconfortante.\n\nA luz mantém a escuridão longe, permitindo que você veja a uma distância considerável no escuro.\n\nTurnos de iluminação restantes: %s.
|
||||
|
||||
actors.buffs.lockedfloor.name=O andar está trancado.
|
||||
actors.buffs.lockedfloor.desc=O andar atual está trancado, e você é incapaz de sair dele!\n\nQuando o andar está trancado, você não irá ganhar fome ou levar dano quando estiver morrendo de fome. E se você não se esforçar para matar o chefe nesse andar, efeitos passivos de regeneração irão parar.\n\nAdicionalmente, se você for revivido por um Ankh não abençoado enquanto o andar estiver trancado, ele irá reiniciar.\n\nMate o chefe desse andar para quebrar a trava.
|
||||
actors.buffs.lockedfloor.desc=O andar atual está trancado, e você é incapaz de sair dele!\n\nQuando o andar está trancado, você não irá ganhar fome ou levar dano quando estiver morrendo de fome. E se você não se esforçar para matar o chefe nesse andar, efeitos passivos de regeneração irão parar.\n\nAlém disso, se você for revivido por um Ankh não abençoado enquanto o andar estiver trancado, ele irá reiniciar.\n\nMate o chefão deste andar para quebrar a trava.
|
||||
|
||||
actors.buffs.magicalsight.name=Visão Mágica
|
||||
actors.buffs.magicalsight.desc=De alguma maneira, você é capaz de ver com a sua mente, ao invés de seus olhos.\n\nTodo o terreno ou efeitos que reduzem ou bloqueiam a visão são quebrados enquanto a visão mágica está ativa.\n\nVoltas de visão mágica restantes: %s.
|
||||
|
@ -216,13 +216,13 @@ actors.buffs.magicalsleep.name=Sono Mágico
|
|||
actors.buffs.magicalsleep.toohealthy=Você está saudável de mais e resistiu a vontade de dormir.
|
||||
actors.buffs.magicalsleep.fallasleep=Você cai num sono mágico profundo.
|
||||
actors.buffs.magicalsleep.wakeup=Você acorda sentindo-se revigorado e saudável.
|
||||
actors.buffs.magicalsleep.desc=Esse personagem caiu num sono mágico profundo e não irá acordar naturalmente.\n\nO sono magico é similar ao sono normal, exceto que dano é a unica coisa que irá acordar o alvo.\n\nPara o herói, o sono mágico tem propriedades curativas, permitindo que ele se cure rapidamente ao descansar.
|
||||
actors.buffs.magicalsleep.desc=Esse personagem caiu num sono mágico profundo e não irá acordar naturalmente.\n\nO sono magico é similar ao sono normal, exceto que dano é a única coisa que irá acordar o alvo.\n\nPara o herói, o sono mágico tem propriedades curativas, permitindo que se cure rapidamente ao descansar.
|
||||
|
||||
actors.buffs.magicimmune.name=Imune a Magia
|
||||
actors.buffs.magicimmune.desc=Todos os efeitos mágicos perderam seu domínio sobre você, você é totalmente imune a eles.\n\nEnquanto imune à magia, todos os efeitos mágicos prejudiciais e úteis não se aplicarão a você, incluindo maldições, encantos, varinhas, pergaminhos, etc.\n\nTurnos de imunidade mágica restantes: %s.
|
||||
|
||||
actors.buffs.mindvision.name=Visão Mental
|
||||
actors.buffs.mindvision.desc=De alguma maneira, você pode ver todas as criaturas do andar na sua mente. É um sentimento muito estranho.\n\nTodos os personagens neste andar são visíveis para você enquanto você tem a visão mental. Ver uma criatura através da visão mental conta como se ele estivesse sendo visto nas proximidades, para o propósito de efeitos mágicos.\n\nTurnos de visão mental restante: %s.
|
||||
actors.buffs.mindvision.desc=De alguma maneira, você pode ver todas as criaturas do andar na sua mente. É uma sensação muito estranha.\n\nTodos os personagens neste andar são visíveis para você enquanto você tem a visão mental. Ver uma criatura através da visão mental conta como se ele estivesse sendo visto nas proximidades, para o propósito de efeitos mágicos.\n\nTurnos de visão mental restante: %s.
|
||||
|
||||
actors.buffs.momentum.name=Impulso
|
||||
actors.buffs.momentum.desc=Enquanto move, o corredor acumula impulso, aumentando sua velocidade e habilidade de desviar.\n\nO bônus de velocidade é baseado puramente no impulso, porém o bônus para desviar também é afetado pela armadura\n\nO corredor ganhará desvio adicional do impulso para cada ponto a mais de força que ele tiver sobre sua armadura.\n\nPoder do impulso atual: %d%%.
|
||||
|
@ -231,13 +231,16 @@ actors.buffs.ooze.name=Lodo cáustico
|
|||
actors.buffs.ooze.heromsg=O lodo cáustico está devorando a sua carne! Lave-o na água!
|
||||
actors.buffs.ooze.ondeath=Você derreteu...
|
||||
actors.buffs.ooze.rankings_desc=Dissolveu
|
||||
actors.buffs.ooze.desc=Este ácido pegajoso se agarra à carne, derretendo lentamente.\n\nA Gosma causará danos consistentes ao longo do tempo, mas pode ser imediatamente lavado na água.\n\nCurvas de exsudação restantes: %s.
|
||||
actors.buffs.ooze.desc=Este ácido pegajoso gruda na sua carne, derretendo-a lentamente.\n\nO ácido consistentemente causará dano ao longo do tempo, mas pode ser imediatamente lavado na água.\n\nTurnos de ácido restantes: %s.
|
||||
|
||||
actors.buffs.paralysis.name=Paralisado
|
||||
actors.buffs.paralysis.heromsg=Você foi paralisado!
|
||||
actors.buffs.paralysis.out=paralisia resistida
|
||||
actors.buffs.paralysis.desc=Muitas vezes, a pior coisa a fazer é nada.\n\nParalisia interrompe completamente todas as ações, forçando o alvo a esperar até que o efeito desapareça. A dor de receber dano pode fazer com que os personagens resistam à paralisia, quebrando-os do efeito.\n\nTurnos de paralisia restantes: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Intoxicado
|
||||
actors.buffs.poison.heromsg=Você foi intoxicado!
|
||||
actors.buffs.poison.ondeath=Você morreu por intoxicação...
|
||||
|
@ -249,7 +252,7 @@ actors.buffs.preparation.desc=O Assassino está esperando pacientemente, prepara
|
|||
actors.buffs.preparation.desc_dmg=Seu próximo ataque irá causar _%1$d%% bônus de dano_, e executará inimigos normais com menos de _%2$d%% saúde_, ou chefes com menos de _%3$d%% saúde_.
|
||||
actors.buffs.preparation.desc_dmg_likely=O ataque também terá mais chance de infligir uma maior quantidade de dano.
|
||||
actors.buffs.preparation.desc_blink=Ele consegue se teleportar em direção ao inimigo antes de acertá-los, com uma distância máxima de _%d_
|
||||
actors.buffs.preparation.desc_invis_time=O Assasino esteve invisível por _%d turnos._
|
||||
actors.buffs.preparation.desc_invis_time=O Assassino esteve invisível por _%d turnos._
|
||||
actors.buffs.preparation.desc_invis_next=Seu ataque ficará mais forte em _%d turnos._
|
||||
actors.buffs.preparation.prompt=Selecione um alvo para atacar!\nDistância máxima de teleporte: %d
|
||||
actors.buffs.preparation.no_target=Não há nada para atacar lá.
|
||||
|
@ -264,7 +267,7 @@ actors.buffs.recharging.desc=Energia está pulsando dentro de você, aumentando
|
|||
|
||||
actors.buffs.roots.name=Enraizado
|
||||
actors.buffs.roots.heromsg=Você não consegue se mover!
|
||||
actors.buffs.roots.desc=Raízes (mágicas ou naturais) agarram-se nos pés, forçando-os junto ao chão.\n\nRaízes prendem um alvo no lugar, tornando impossível se mover, mas outras ações não são afetadas.\n\nTurnos de enraizamento restantes: %s
|
||||
actors.buffs.roots.desc=Raízes (mágicas ou naturais) agarram-se nos pés, enraizando-os.\n\nRaízes prendem um alvo no lugar, tornando impossível se mover, mas outras ações não são afetadas.\n\nTurnos de enraizamento restantes: %s
|
||||
|
||||
actors.buffs.shadows.name=Fundido com as Sombras
|
||||
actors.buffs.shadows.desc=Você está camuflado entre as sombras ao seu redor, garantindo a você invisibilidade e diminuindo o seu metabolismo.\n\nEnquanto você está invisível, inimigos serão incapazes de atacar ou seguir você. Ataques físicos e efeitos mágicos (como pergaminhos e varinhas) irão imediatamente cancelar a invisibilidade. Adicionalmente, enquanto estiver fundido com as sombras sua taxa de aumento de fome é reduzida.\n\nVocê permanecerá fundido com as sombras até você sair delas ou até um inimigo entrar em contato com você.
|
||||
|
@ -272,8 +275,8 @@ actors.buffs.shadows.desc=Você está camuflado entre as sombras ao seu redor, g
|
|||
actors.buffs.slow.name=Lentidão
|
||||
actors.buffs.slow.desc=A magia de lentidão afeta o tempo ao redor do alvo, para ele tudo esta se movendo super rápido.\n\nUm personagem com lentidão fará todas as ações com o dobro de tempo que levariam normalmente.\n\nTurnos de lentidão restantes: %s
|
||||
|
||||
actors.buffs.snipersmark.name=Marca do Sniper
|
||||
actors.buffs.snipersmark.desc=A Sniper tem sua mira fixada no alvo que ela mais recentemente atacou. Ela é capaz de realizar um ataque especial com seu arco, que varia de acordo com a forma de como o arco é modificado.\n\nUm arco não modificado disparará um _disparo rápido,_ que causa dano reduzido, mas não leva muito tempo para disparar.\n\nUm arco modificado para ter velocidade disparará uma _rajada_ de três flechas. Cada flecha causará dano reduzido, mas ainda pode ativar encantamentos. Esta rajada leva 1 turno para atirar.\n\nUm arco modificado para causar dano irá disparar um _tiro de precisão._ Este tiro tem acerto garantido, e causa dano adicional baseado na distância do alvo, levando 2 turnos para atirar.
|
||||
actors.buffs.snipersmark.name=Marca da Atiradora
|
||||
actors.buffs.snipersmark.desc=A Atiradora tem sua mira fixada no alvo que ela mais recentemente atacou. Ela é capaz de realizar um ataque especial com seu arco, que varia de acordo com a forma de como o arco é modificado.\n\nUm arco não modificado disparará um _disparo rápido,_ que causa dano reduzido, mas não leva muito tempo para disparar.\n\nUm arco modificado para ter velocidade disparará uma _rajada_ de três flechas. Cada flecha causará dano reduzido, mas ainda pode ativar encantamentos. Esta rajada leva 1 turno para atirar.\n\nUm arco modificado para causar dano irá disparar um _tiro de precisão._ Este tiro tem acerto garantido, e causa dano adicional baseado na distância do alvo, levando 2 turnos para atirar.
|
||||
|
||||
actors.buffs.soulmark.name=Alma Marcada
|
||||
actors.buffs.soulmark.desc=O Bruxo encurralou a alma dessa criatura. Ele irá curar-se e saciar sua fome sempre que essa criatura levar dano.\n\nTurnos de alma marcada restantes: %s.
|
||||
|
@ -289,7 +292,7 @@ actors.buffs.terror.name=Aterrorizado
|
|||
actors.buffs.terror.desc=O terror é uma magia manipuladora que força seu alvo a um pânico incontrolável.\n\nPersonagens aterrorizados são forçados a fugir de seu oponente, tentando colocar o máximo de portas e paredes entre eles. O choque da dor diminuirá a duração do terror, no entanto.\n\nTurnos de terror restantes: %s.
|
||||
|
||||
actors.buffs.toxicimbue.name=Imbuido com Toxinas
|
||||
actors.buffs.toxicimbue.desc=Você está imbuído com energia tóxica!\n\nEnquanto você se move, gás tóxico irá constantemente seguir você, danificando os seus inimigos. Você esta imune a gás tóxico e veneno até o efeito acabar.\n\nTurnos de imbuição tóxica restantes: %s
|
||||
actors.buffs.toxicimbue.desc=Você está imbuído com energia tóxica!\n\nEnquanto você se move, gás tóxico irá constantemente seguir você, danificando os seus inimigos. Você esta imune ao gás tóxico e veneno até o efeito acabar.\n\nTurnos de imbuição tóxica restantes: %s
|
||||
|
||||
actors.buffs.corrosion.name=Corrosão
|
||||
actors.buffs.corrosion.heromsg=Você está derretendo!
|
||||
|
@ -298,7 +301,10 @@ actors.buffs.corrosion.rankings_desc=Dissolveu
|
|||
actors.buffs.corrosion.desc=Ácido poderoso derrete carne, metal e osso a um ritmo alarmante.\n\nO dano por corrosão aumenta com o tempo, enquanto o alvo continua a derreter.\n\nTurnos de corrosão restantes: %1$s.\nDanos de corrosão atuais: %2$d.
|
||||
|
||||
actors.buffs.vertigo.name=Vertigem
|
||||
actors.buffs.vertigo.desc=Caminhar em linha reta pode ser difícil se o mundo está girando.\n\nEnquanto estiver sobre os efeitos de vertigem, personagens irão se mover em uma direção aleatória ao invés da direção que eles queriam ir.\n\nTurnos de vertigem restantes: %s.
|
||||
actors.buffs.vertigo.desc=Caminhar em linha reta pode ser difícil quando o mundo inteiro está girando.\n\nEnquanto estiver sobre os efeitos de vertigem, personagens irão se mover em uma direção aleatória ao invés da direção que eles queriam ir.\n\nTurnos de vertigem restantes: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Enfraquecido
|
||||
actors.buffs.weakness.heromsg=Você se sente enfraquecido!
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Você se sente bastante satisfeito e cheio.\n\nEnquant
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=refeição saudável
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Comer enquanto está com menos de 50% de vida curará o Guerreiro por _3 HP_.\n\n_+2:_ Comer enquanto está com menos de 50% de vida curará o Guerreiro por _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=intuição do mestre das armas
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ O Guerreiro identifica armas e armaduras _2x mais rápido_.\n\n_+2:_ O Guerreiro identifica armas e armaduras _quando ele as equipa_.
|
||||
actors.hero.talent.test_subject.title=cobaia
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Sempre que ele identificar uma poção usando-a, o Guerreiro recupera _4 HP_.\n\n_+2:_ Sempre que ele identificar uma poção usando-a, o Guerreiro recupera _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=determinação de ferro
|
||||
actors.hero.talent.iron_will.desc=_+1:_ O escudo mágico provido pelo selo do guerreiro é _aumentado por 1_.\n\n_+2:_ O escudo mágico provido pelo selo do guerreiro é _aumentado por 2_.
|
||||
actors.hero.talent.energizing_meal.title=refeição energética
|
||||
actors.hero.talent.energizing_meal.desc=_ + 1: _ Comer dá ao Mago _5 turnos de recarga da varinha_.\n\n_ + 2: _ Comer dá ao Mago _8 turnos de recarga da varinha_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=intuição do estudioso
|
||||
actors.hero.talent.scholars_intuition.desc=_ + 1: _ O Mago identifica as varinhas _3x mais rápido_. \n\n_ + 2: _ O Mago identifica as varinhas _quando as usa_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=hipótese testada
|
||||
actors.hero.talent.tested_hypothesis.desc=_ + 1: _ Sempre que ele identifica um pergaminho usando-o, o Mago ganha _6 de proteção_.\n\n_ + 2: _ Sempre que ele identifica um pergaminho usando-o, o Mago ganha _9 de proteção_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=refeição energética
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=melhoria energizante
|
||||
actors.hero.talent.energizing_upgrade.desc=_ + 1: _ O cajado do Mago é recarregado por _1 carga extra_ sempre que o Mago o melhora.\n\n_ + 2: _ O cajado do Mago é recarregado por _2 cargas extras_ sempre que o Mago o melhora.
|
||||
actors.hero.talent.rationed_meal.title=refeição racionada
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Comer dá ao Ladino _15% mais saciedade_. \n\n_+2:_ Comer dá ao Ladino _25% mais saciedade_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=intuição do ladrão
|
||||
actors.hero.talent.thiefs_intuition.desc=_ + 1: _ O Ladino identifica anéis _2x mais rápido_, e identifica o tipo de um anel _quando ele o equipa_. _ \n\n+ 2: _ O Ladino identifica anéis _quando ele os equipa_, e identifica o tipo de um anel _quando ele o pega_.
|
||||
actors.hero.talent.sucker_punch.title=super soco
|
||||
actors.hero.talent.sucker_punch.desc=_ + 1: _ O Ladino causa _1-2 bônus de dano_ na primeira vez que ele ataca um inimigo de surpresa. \n\n_ + 2: _ O Ladino causa _2 de dano bônus_ na primeira vez que ele ataca um inimigo de surpresa.
|
||||
actors.hero.talent.mending_shadows.title=sombras curativas
|
||||
actors.hero.talent.mending_shadows.desc=_ + 1: _ O Ladino cura 1 HP a cada _5 turnos consecutivos_ que ele está escondido por sua capa.\n\n_ + 2: _ O Ladino cura 1 HP a cada _3 turnos consecutivos_ em que ele está escondido por sua capa.
|
||||
actors.hero.talent.invigorating_meal.title=refeição revigorante
|
||||
actors.hero.talent.invigorating_meal.desc=_ + 1: _ Comer leva 1 turno e concede à Caçadora _1 turno de aceleração_.\n\n_ + 2: _ Comer leva 1 turno e concede à Caçadora _2 turnos de aceleração_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=intuição de sobrevivente
|
||||
actors.hero.talent.survivalists_intuition.desc=_ + 1: _ A Caçadora identifica todos os equipamentos _1,75x mais rápido_. \n\n_ + 2: _ A caçadora identifica todos os equipamentos _2,5x mais rápido_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=ataque consecutivo
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Quando a caçadora atinge um inimigo com seu arco ou uma arma de arremesso, seu próximo ataque corpo a corpo contra aquele inimigo causa _2 de dano bônus_.\n\n_+2:_ Quando a caçadora atinge um inimigo com seu arco ou uma arma de arremesso, seu próximo ataque corpo a corpo contra aquele inimigo causa _3 de dano bônus_
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=ajuda da natureza
|
||||
actors.hero.talent.natures_aid.desc=_ + 1: _ A caçadora ganha 2 armadura de pele de casca por _4 turnos_ quando uma planta é pisoteada em sua visão.\n\n_ + 2: _ A Caçadora ganha 2 armadura de pele de casca por _6 turnos_ quando uma planta é pisoteada em sua visão.
|
||||
actors.hero.talent.invigorating_meal.title=refeição revigorante
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=você
|
||||
actors.hero.hero.leave=Você não pode sair ainda, o resto da masmorra abaixo te espera!
|
||||
|
@ -349,7 +398,7 @@ actors.hero.hero.level_up=Subiu de nível!
|
|||
actors.hero.hero.new_level=Subiu de nível! +Precisão, +Evasão, +5 HP!
|
||||
actors.hero.hero.new_talent=+1 Ponto de Talento!
|
||||
actors.hero.hero.unspent=Você tem pontos de talento sobrando!
|
||||
actors.hero.hero.level_cap=Você não pode ficar mais forte, mas suas experiências dão-lhe uma onda de poder !
|
||||
actors.hero.hero.level_cap=Você não pode ficar mais forte, mas suas experiências dão-lhe um surto de poder !
|
||||
actors.hero.hero.you_now_have=Você pegou: %s
|
||||
actors.hero.hero.you_cant_have=Você não pode levar: %s
|
||||
actors.hero.hero.locked_chest=Este baú está trancado, e você não tem uma chave correspondente.
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=A dor ajuda você a resistir a vontade de dormir.
|
|||
actors.hero.hero.revive=O ankh explode com energia vital!
|
||||
|
||||
actors.hero.heroclass.warrior=guerreiro
|
||||
actors.hero.heroclass.warrior_desc_innate=O Guerreiro começa com um _selo quebrado único, _ que ele pode afixar na armadura. Ele irá gerar lentamente proteção sobre sua vida enquanto estiver usando uma armadura com o selo afixado. O selo pode ser movido entre armaduras, carregando uma única melhoria consigo\n\nO Guerreiro identifica automaticamente:\n- Pergaminhos de identificação\n- Poções de Cura\n- Pergaminhos de Fúria
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=O Guerreiro começa com uma _espada curta desgastada,_ que oferece mais dano direto do que outras armas iniciais.\n\nO Guerreiro começa com _três pedras de arremesso,_ que oferecem dano de longo alcance limitado.\n\nO Guerreiro começa com uma _bandoleira de poção,_ que pode armazenar várias poções e protegê-las do frio.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. O guerreiro tem duas subclasses:
|
||||
|
||||
actors.hero.heroclass.mage=Mago
|
||||
actors.hero.heroclass.mage=mago
|
||||
actors.hero.heroclass.mage_unlock=O Mago é um especialista com varinhas, e carrega uma _varinha mágica única._\n\nPara desbloqueá-lo, use um pergaminho de melhoria para tornar um item mais forte.
|
||||
actors.hero.heroclass.mage_desc_innate=O Mago começa com um _ cajado único, _ que pode ser imbuído com as propriedades de uma varinha. O cajado recarrega significativamente mais rápido do que uma varinha e tem mais 1 de carga máxima. o cajado começa imbuído com míssil mágico.\n\nO Mago identifica automaticamente:\n- Pergaminhos de identificação\n- Poções de Chama Líquida\n- Pergaminhos de Melhoria
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=O Mago começa com seu cajado como sua arma corpo-a-corpo. O cajado causa menos dano corpo a corpo do que outras armas iniciais.\n\nO Mago pode usar a magia em seu cajado para atacar de longe.\n\nO Mago começa com um _portador de pergaminho,_ que pode armazenar vários pergaminhos e protegê-los do fogo.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. O Mago tem duas subclasses:
|
||||
|
||||
actors.hero.heroclass.rogue=ladino
|
||||
actors.hero.heroclass.rogue_unlock=O Ladino pode controlar o fluxo da batalha e atacar a partir da invisibilidade usando seu item único, _a capa das sombras ._\n\nPara desbloqueá-lo _faça 10 ataques surpresa durante uma jornada._
|
||||
actors.hero.heroclass.rogue_desc_innate=O Ladino começa com um artefato único: a _Capa das Sombras, _ que ele pode usar para se tornar invisível à vontade. Como todos os artefatos, a capa não pode ser melhorada diretamente. Em vez disso, torna-se mais poderosa à medida que é usada.\n\nO Ladino detecta segredos e armadilhas a uma distância maior.\n\nO Ladino é capaz de encontrar mais segredos escondidos na masmorra.\n\nO Ladino identifica automaticamente:\n- Pergaminhos de identificação\n- Poções de invisibilidade\n- Pergaminhos de Mapeamento Mágico
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=O Ladino começa com um _punhal,_ que causa mais dano ao surpreender os inimigos.\n\nO Ladino começa com _três facas de arremesso,_ que oferecem algum danos à distância e causam mais dano a inimigos surpresos.\n\nO Ladino começa com uma _bolsa de veludo,_ que pode armazenar pequenos itens como sementes e pedras rúnicas.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. O Ladino tem duas subclasses:
|
||||
|
||||
actors.hero.heroclass.huntress=caçadora
|
||||
actors.hero.heroclass.huntress_unlock=A Caçadora é mestra em armas de arremesso e possui um _arco mágico único_ com flechas infinitas.\n\nPara desbloqueá-la, acerte 15 inimigos com armas de arremesso durante uma jornada._
|
||||
actors.hero.heroclass.huntress_desc_innate=A Caçadora começa com um _arco espiritual único,_ que pode atirar um número infinito de flechas conjuradas. O arco fica cada vez mais forte conforme a caçadora sobe de nível e pode ser melhorado e encantado.\n\nA caçadora pode viajar pela grama alta sem pisoteá-la.\n\nA caçadora pode usar armas de arremesso por mais tempo antes de quebra-las.\n\nA caçadora detecta inimigos próximos, mesmo se eles estiverem escondidos atrás de obstáculos.\n\nA caçadora identifica automaticamente:\n- Pergaminhos de identificação\n- Poções de Visão Mental\n- Pergaminhos de Canção de Ninar
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=A Caçadora começa com um _luvas cravejadas,_ que atacam muito mais rápido que outras armas iniciais.\n\nA Caçadora começa com seu arco como uma opção à distância.\n\nA Caçadora começa com uma _bolsa de veludo,_ que pode armazenar pequenos itens como sementes e pedras rúnicas.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefão. A Caçadora tem duas subclasses:
|
||||
|
||||
|
@ -421,15 +470,15 @@ actors.mobs.npcs.blacksmith.cant_reforge=Eu não consigo reforjar esses items!
|
|||
actors.mobs.npcs.blacksmith.def_verb=bloqueou
|
||||
actors.mobs.npcs.blacksmith.desc=Este ferreiro troll se parece com todos os trolls: ele é alto, magro, e a sua pele se parece com a textura e cor de pedra. O ferreiro troll está trabalhando com ferramentas desproporcionalmente pequenas.
|
||||
|
||||
actors.mobs.npcs.ghost.name=Fantasma Triste
|
||||
actors.mobs.npcs.ghost.name=fantasma triste
|
||||
actors.mobs.npcs.ghost.rat_1=Olá %s... Eu já fui como você - forte e confiante ... Mas fui morto por uma besta imunda ... Não posso deixar este lugar ... Não até eu ter minha vingança ... Mate o _Rato Fedido_ que tirou a minha vida ... \n\nEle caminha por este andar ... Espalhando sua imundície por todo lado... _Cuidado com a sua fedorenta e corrosiva mordida, o ácido se dissolve na água ..._
|
||||
actors.mobs.npcs.ghost.rat_2=Por favor... Me ajude... Destrua a abominação...\n\n_A enfrente perto da água... Evite o seu cheiro pestilento..._
|
||||
actors.mobs.npcs.ghost.rat_2=Por favor... Me ajude... Destrua a abominação...\n\n_O enfrente perto da água... Evite o seu cheiro pestilento..._
|
||||
actors.mobs.npcs.ghost.gnoll_1=Olá %s.. Eu já fui como você uma vez - forte e confiante... Mas eu fui morto por uma criatura desonesta... Eu não posso sair desse lugar... Não até ter a minha vingança... Mate o _gnoll trapaceiro_ que levou a minha vida...\n\nEle não é como os outros gnolls... Ele se esconde e usa armas arremessáveis... _Cuidado com os seus dardos incendiários e venenosos, não lute com ele à distância..._
|
||||
actors.mobs.npcs.ghost.gnoll_2=Por favor... Me ajude... Destrua o trapaceiro...\n\n_Não o deixe atingir você... Se aproxime dele..._
|
||||
actors.mobs.npcs.ghost.crab_1=Olá %s... Eu já fui como você uma vez - forte e confiante... Mas eu fui morto por uma antiga criatura... Não posso deixar este lugar... Não até eu ter a minha vingança... Mate o _Grande Caranguejo_ que tomou minha vida...\n\nEle é muito velho... Tem uma única garra enorme e uma casca dura... _Cuidado com a garra, você deve surpreende-lo ou ele o bloqueará com ela..._
|
||||
actors.mobs.npcs.ghost.crab_2=Por favor... Me ajude... Destrua o Crustáceo...\n\n_Ele irá sempre bloquear... Sempre que vir você chegando..._
|
||||
actors.mobs.npcs.ghost.find_me=Obrigado... vem me encontrar...
|
||||
actors.mobs.npcs.ghost.desc=O fantasma é quase invisível. Parece uma mancha disforme de luz fraca com uma cara triste.
|
||||
actors.mobs.npcs.ghost.find_me=Obrigado... venha me encontrar...
|
||||
actors.mobs.npcs.ghost.desc=O fantasma é quase invisível. Parece uma mancha sem forma definida de luz fraca com uma cara triste.
|
||||
|
||||
actors.mobs.npcs.imp.name=imp ambicioso
|
||||
actors.mobs.npcs.imp.golems_1=Você é um aventureiro? Eu amo aventureiros! Você sempre pode confiar neles se algo precisar ser morto. Estou certo? Por uma recompensa, é claro;)\nNo meu caso, são os _golens_ que precisam ser mortos. Veja bem, vou começar um pequeno negócio aqui, mas esses golens estúpidos são ruins para os negócios! É muito difícil negociar com pedaços errantes de granito, caramba! Então, por favor, mate... digamos _4 deles_ e a recompensa é sua.
|
||||
|
@ -478,7 +527,7 @@ actors.mobs.npcs.wandmaker.intro_mage=Oh, olá %s! Eu soube que houve um problem
|
|||
actors.mobs.npcs.wandmaker.intro_huntress=Oh, olá senhorita! Um rosto amigável é uma surpresa agradável por aqui, não é? Na verdade, eu juro que eu já vi o seu rosto antes, mas eu não consigo me lembrar de onde... Oh deixa para lá, se você está aqui para uma aventura, eu talvez tenha uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\nEu vim aqui para encontrar um ingrediente raro para uma varinha. Mas eu acabei me perdendo e meu escudo mágico está enfraquecendo. Eu vou precisar sair logo, mas eu não posso ir embora sem levar o que eu vim pegar aqui.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando um pouco de _pó de cadáver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este. Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que um pouco deste pó irá se acumular lá. Tenha cuidado, no entanto, a maldição que o pó carrega é bastante potente, _traga de volta para mim o mais rápido possível_ e eu vou purificá-lo para você.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _cinzas frescas_ de um elemental de fogo recém nascido. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão,_ elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando um pouco de _brasas frescas_ de um elemental de fogo recém nascido. Elementais geralmente aparecem quando um ritual de invocação não foi controlado, então apenas encontre algumas velas e uma marca de ritual e eu tenho certeza que você consegue fazer um aparecer. Você pode querer _guardar algum item de congelamento e deixá-lo à mão,_ elementais são muito poderosos, mas o gelo irá deixar a batalha mais fácil.
|
||||
actors.mobs.npcs.wandmaker.intro_berry=O velho guarda desta prisão mantilha uma _Podrerva,_ e eu estou atrás de uma de suas sementes. A planta provavelmente cresceu descontroladamente, então fazê-la soltar de uma de suas sementes pode ser complicado. O jardim deve estar em algum lugar por aqui. Tente _ficar longe de suas raízes_ se você quiser ficar inteiro. Usar fogo pode ser tentador, mas por favor não faça isso, pois você vai matar a planta e destruir suas sementes.
|
||||
actors.mobs.npcs.wandmaker.intro_2=\n\nSe você puder trazer isso para mim, eu ficarei feliz em pagar você com uma das minhas melhores varinhas. Eu tenho duas comigo agora, você vai poder escolher a que preferir.
|
||||
actors.mobs.npcs.wandmaker.reminder_dust=Está tendo sorte com o pó de cadáver, %s? Procure por uma barricada.
|
||||
|
@ -526,9 +575,9 @@ actors.mobs.crystalmimic.ate=A imitação pegou seu %s!
|
|||
actors.mobs.crystalmimic.escaped=O imitador de cristal escapou!
|
||||
actors.mobs.crystalmimic.desc=Os imitadores são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de uma arca do tesouro, para atrair aventureiros inocentes.\n\nOs imitadores de cristal são mais complicados que seus primos comuns e preferem evitar conflitos enquanto roubam itens. Eles tentarão se afastar uma vez descobertos e terão a capacidade de reposicionar os inimigos quando atacarem.
|
||||
|
||||
actors.mobs.demonspawner.name=criador de demônios
|
||||
actors.mobs.demonspawner.on_death=A energia demoníaca aqui parece diminuir à medida que o desovador morre.
|
||||
actors.mobs.demonspawner.desc=Esta amálgama retorcida de carne anã é responsável pela criação de demônios estripadores a partir dos anões que morreram nesta região. Claramente os demônios não vêem nenhum problema em usar todos os recursos que podem contra seus inimigos.\n\nEmbora visualmente aterrorizantes, os demônios desovadores não têm meios de se mover ou de se defenderem diretamente. Sua considerável massa os torna difíceis de matar rapidamente, porém, e eles irão desovar demônios estripadores mais rapidamente quando estiverem sob ameaça.\n\n_Os desovadores de demônios parecem estar conectados a alguma fonte central de poder demoníaco. Matá-los pode enfraquecê-lo._
|
||||
actors.mobs.demonspawner.name=forja demoníaca
|
||||
actors.mobs.demonspawner.on_death=A energia demoníaca aqui parece diminuir depois da morte da forja.
|
||||
actors.mobs.demonspawner.desc=Esta amálgama retorcida de carne anã é responsável pela criação de demônios estripadores a partir dos anões que morreram nesta região. Os demônios claramente não veem nenhum problema em usar todos os recursos que podem contra seus inimigos.\n\nEmbora visualmente aterrorizantes, as forjas demoníacas não têm meios de se mover ou de se defenderem diretamente. Sua considerável massa as torna difíceis de matar rapidamente e elas irão criar demônios estripadores mais rapidamente quando estiverem sob ameaça.\n\n_As forjas demoníacas parecem estar conectadas a alguma fonte central de poder demoníaco. Matá-las pode enfraquecer esta fonte._
|
||||
|
||||
actors.mobs.dm100.name=DM-100
|
||||
actors.mobs.dm100.zap_kill=O relâmpago matou você...
|
||||
|
@ -540,7 +589,7 @@ actors.mobs.dm200.desc=O DM-200 é a segunda geração de 'máquina de defesa' a
|
|||
|
||||
actors.mobs.dm201.name=DM-201
|
||||
actors.mobs.dm201.vent=O DM-201 lança uma granada corrosiva!
|
||||
actors.mobs.dm201.desc=Os anões fizeram uma breve experiência com uma maior ênfase na falta de mobilidade do DM-200 e criaram alguns modelos de DM totalmente estacionários. O DM-201 é um DM-200 adaptado que funciona como uma torre de sentinela que não tem capacidade de movimento. Em troca da falta de mobilidade, os DM-201 têm significativamente mais durabilidade e poder de ataque.\n\nUma vez que o DM-201 não tem motor de escape, os anões equipam-no com granadas de gás corrosivo! Os DM-201's são, no entanto, cuidadosos com estas granadas, e só as atacarão quando atacadas à distância.
|
||||
actors.mobs.dm201.desc=Os anões fizeram uma breve experiência com maior ênfase na falta de mobilidade do DM-200 e criaram alguns modelos de DM totalmente estacionários. O DM-201 é um DM-200 adaptado que funciona como uma torre de sentinela que não tem capacidade de movimento. Em troca da falta de mobilidade, os DM-201 têm significativamente mais durabilidade e poder de ataque.\n\nJá que o DM-201 não tem motor de escape, os anões equipam-no com granadas de gás corrosivo! Os DM-201's são, no entanto, cuidadosos com estas granadas, e só as lançarão quando atacados à distância.
|
||||
|
||||
actors.mobs.olddm300.name=DM-300
|
||||
actors.mobs.olddm300.notice=Detectado pessoal não autorizado.
|
||||
|
@ -587,7 +636,7 @@ actors.mobs.dwarfking$dkwarlock.rankings_desc=Caiu perante o Rei dos Anões
|
|||
|
||||
actors.mobs.elemental$fireelemental.name=elemental de fogo
|
||||
actors.mobs.elemental$fireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elementar que causa dano com magia ardente. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar flechas de fogo.
|
||||
actors.mobs.elemental$newbornfireelemental.name=elemental do fogo recém-invocado
|
||||
actors.mobs.elemental$newbornfireelemental.name=elemental recém-invocado
|
||||
actors.mobs.elemental$newbornfireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elementar que causa dano com magia ardente. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar flechas de fogo.\n\nEste elemental do fogo foi recentemente invocado e está enfraquecido como por causa disso. Nesse estado, é especialmente vulnerável ao frio. Porém, suas capacidades ofensivas ainda são excelentes, recomenda-se cautela.
|
||||
actors.mobs.elemental$frostelemental.name=elemental de gelo
|
||||
actors.mobs.elemental$frostelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais de gelo são um tipo comum de elemental que enfraquece os inimigos com uma magia arrepiante. Eles esfriarão seu alvo com ataques corpo a corpo e ocasionais ataques de longo alcance. Sua mágica é muito mais eficaz na água.
|
||||
|
@ -613,11 +662,11 @@ actors.mobs.gnolltrickster.name=Gnoll trapaceiro
|
|||
actors.mobs.gnolltrickster.desc=Uma criatura estranha, diferente dos gnolls comuns. Ele curva-se para frente com um sorriso perverso, segurando uma bolsa pendurada sobre seu ombro quase como se fosse um bebê. Seus olhos estão arregalados com uma estranha mistura de medo e animação.\n\nHá uma grande coleção de dardos mal feitos em sua mochila, todos eles parecem ter sido mergulhados em várias substâncias nocivas.
|
||||
|
||||
actors.mobs.goldenmimic.name=imitação de ouro
|
||||
actors.mobs.goldenmimic.desc=Os imitadores são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de uma arca do tesouro, para atrair aventureiros inocentes.\n\nImitações de ouro são imitações mais difíceis que tentam atrair os aventureiros mais fortes. Eles têm melhores pilhagens, mas também são muito mais fortes que os imitadores regulares.
|
||||
actors.mobs.goldenmimic.desc=Os imitadores são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de uma baú do tesouro, para atrair aventureiros inocentes.\n\nImitações de ouro são imitações mais duronas que tentam atrair os aventureiros mais fortes. Eles têm melhores pilhagens, mas também são muito mais fortes que os imitadores regulares.
|
||||
|
||||
actors.mobs.golem.name=golem
|
||||
actors.mobs.golem.def_verb=bloqueou
|
||||
actors.mobs.golem.desc=Golens são uma tentativa de corrigir as falhas anteriores em máquinas anãs através do uso recente de magia pelos anões. Eles são muito mais compactos e eficientes em comparação com o DM-300 enquanto ainda são muito mortais.\n\nEmbora os golens ainda sejam grandes demais para caber nas passagens, os anões lhes deram novas habilidades mágicas para compensar. Golens podem se teletransportar entre as salas e teleportar inimigos para eles quando estiverem fora de alcance.
|
||||
actors.mobs.golem.desc=Golens são uma tentativa de corrigir as falhas anteriores em máquinas anãs através do uso recente de magia pelos anões. Eles são muito mais compactos e eficientes em comparação com o DM-300, mantendo a sua capacidade mortal.\n\nEmbora os golens ainda sejam grandes demais para caber nas passagens, os anões lhes deram novas habilidades mágicas para compensar. Golens podem se teletransportar entre as salas e teleportar inimigos para eles quando estiverem fora de alcance.
|
||||
|
||||
actors.mobs.goo.name=Gosma
|
||||
actors.mobs.goo.notice=GULP-GULP!
|
||||
|
@ -652,10 +701,10 @@ actors.mobs.king$undead.def_verb=bloqueou
|
|||
actors.mobs.king$undead.rankings_desc=Caiu perante ao Rei dos Anões
|
||||
actors.mobs.king$undead.desc=Esses anões mortos-vivos, reerguidos pela vontade do Rei dos Anões, foram antigamente membros de sua corte. Agora são esqueletos com uma quantidade impressionante de barba.
|
||||
|
||||
actors.mobs.mimic.name=mímico
|
||||
actors.mobs.mimic.name=imitador
|
||||
actors.mobs.mimic.reveal=Aquele baú é uma imitação!
|
||||
actors.mobs.mimic.hidden_hint=Algo nesse baú parece estar errado... Subir e tentar abri-lo pode ser uma má ideia.
|
||||
actors.mobs.mimic.desc=Os imitadores são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de uma arca do tesouro, para atrair aventureiros inocentes.\n\nOs imitadores têm uma mordida desagradável, mas geralmente guardam mais tesouros do que um baú comum.
|
||||
actors.mobs.mimic.hidden_hint=Algo nesse baú parece estar errado... Aproximar-se e tentar abri-lo pode ser uma má ideia.
|
||||
actors.mobs.mimic.desc=Os imitadores são criaturas mágicas que podem tomar qualquer forma que desejarem. Nas masmorras, eles quase sempre escolhem o formato de uma baú de tesouro, para atrair aventureiros inocentes.\n\nOs imitadores têm uma mordida desagradável, mas geralmente guardam mais tesouros do que um baú comum.
|
||||
|
||||
actors.mobs.necromancer.name=necromante
|
||||
actors.mobs.necromancer.desc=Esses aprendizes de magos das trevas reuniram-se na prisão, pois é o lugar perfeito para praticar sua arte maligna.\n\nNecromantes invocam e fortalecerão esqueletos para lutar por eles. Matar o necromante também matará o esqueleto que ele invocou.
|
||||
|
@ -686,7 +735,7 @@ actors.mobs.rat.desc=Ratos marsupiais são habitante agressivos, mas fracos, dos
|
|||
|
||||
actors.mobs.ripperdemon.name=demônio estripador
|
||||
actors.mobs.ripperdemon.leap=O demônio estripador prepara-se para saltar!
|
||||
actors.mobs.ripperdemon.desc=Estas criaturas horríveis são o resultado dos muitos cadáveres anões nesta região que estão a ser usados por forças demoníacas. Os estripadores são criaturas emaciadas e fantasmagóricas que se parecem com anões, mas com corpos partidos e garras longas e afiadas feitas de ossos.\n\nOs demônios estripadores não são particularmente duráveis, mas são ágeis e perigosos. Eles são capazes de saltar grandes distâncias para alcançar rapidamente os alvos antes de os ferir com suas garras.
|
||||
actors.mobs.ripperdemon.desc=Estas criaturas horríveis são o resultado dos muitos cadáveres de anões nesta região que estão sendo usados por forças demoníacas. Os estripadores são criaturas cadavéricas e fantasmagóricas que se parecem com anões, mas com corpos partidos e longas garras afiadas feitas de ossos.\n\nOs demônios estripadores não são particularmente duráveis, mas são ágeis e perigosos. Eles são capazes de saltar grandes distâncias para alcançar rapidamente os alvos logo antes de os ferir com suas garras.
|
||||
|
||||
actors.mobs.rotheart.name=coração da Podridão
|
||||
actors.mobs.rotheart.desc=O fruto de podrerva é peculiar. Ao invés de apodrecer e fornecer nutrientes, o fruto cresce, endurece, e engloba a semente. Ele fornece proteção para os órgãos internos que crescem no interior do fruto. Esta esfera gigante é conhecida como o coração de podrerva adulta.
|
||||
|
@ -704,11 +753,11 @@ actors.mobs.senior.desc=Esses monges são fanáticos que se dedicaram a proteger
|
|||
actors.mobs.shaman.name=gnoll xamã
|
||||
actors.mobs.shaman.bolt_kill=O raio mágico matou você...
|
||||
actors.mobs.shaman.desc=Gnolls xamãs são gnolls inteligentes que usam feitiços de batalha para compensar sua falta de força. Eles têm uma posição muito respeitada na sociedade gnoll, apesar de sua força mais fraca.
|
||||
actors.mobs.shaman$redshaman.spell_desc=Este xamã está usando uma máscara vermelha e usará magia que temporariamente _enfraquece seu poder de ataque._
|
||||
actors.mobs.shaman$redshaman.spell_desc=Este xamã está usando uma máscara vermelha e usará magia que temporariamente _enfraquece o seu poder de ataque._
|
||||
actors.mobs.shaman$blueshaman.spell_desc=Este xamã está usando uma máscara azul e usará magia que temporariamente _aumenta o dano que você recebe._
|
||||
actors.mobs.shaman$purpleshaman.spell_desc=Este xamã está usando uma máscara roxa e usará magia que temporariamente _reduz sua precisão e evasão._
|
||||
actors.mobs.shaman$purpleshaman.spell_desc=Este xamã está usando uma máscara roxa e usará magia que temporariamente _reduz a sua precisão e evasão._
|
||||
|
||||
actors.mobs.armoredbrute.name=bruto blindado
|
||||
actors.mobs.armoredbrute.name=bruto encouraçado
|
||||
actors.mobs.armoredbrute.desc=Os gnolls brutos mais antigos geralmente usam armaduras poderosas para mostrar seu status. A armadura torna esses animais muito mais resistentes a danos físicos, e sua maior disciplina significa que eles podem se enfurecer por muito mais tempo antes de sucumbir aos ferimentos.
|
||||
|
||||
actors.mobs.skeleton.name=esqueleto
|
||||
|
@ -729,7 +778,7 @@ actors.mobs.spinner.desc=Essas aranhas peludas esverdeadas tentam evitar combate
|
|||
|
||||
actors.mobs.statue.name=estátua animada
|
||||
actors.mobs.statue.def_verb=bloqueou
|
||||
actors.mobs.statue.desc=Você pensaria que é apenas mais uma das estátuas inanimadas desta masmorra, mas seus olhos vermelhos e brilhantes a denunciam.\n\nEnquanto a própria estátua é feita de pedra, a _%s,_ está empunhando parece real.
|
||||
actors.mobs.statue.desc=Esta estatua se parece com qualquer outra estátua da masmorra e passaria despercebida por você, se não fossem pelos seus olhos vermelhos.\n\nEmbora a estátua em si seja feita de pedra, a _%s,_ está que ela está empunhando parece real.
|
||||
|
||||
actors.mobs.succubus.name=súcubo
|
||||
actors.mobs.succubus.desc=As súcubos são demônios que mudam de forma e manipulam as mentes de suas presas. Esta assumiu a forma de uma humanoide pálida e gótica, talvez para atrair anões bruxos?\n\nSúcubos podem temporariamente encantar seus inimigos quando atacam, tornando-os incapazes de atacá-las diretamente. Quando as súcubos atacam um inimigo encantado, elas roubam parte de sua essência vital.
|
||||
|
@ -799,8 +848,8 @@ actors.mobs.yogdzewa.darkness=A escuridão se aproxima...
|
|||
actors.mobs.yogdzewa.hope=A. SUA. ESPERANÇA. É. UMA. ILUSÃO!
|
||||
actors.mobs.yogdzewa.defeated=...
|
||||
actors.mobs.yogdzewa.rankings_desc=Devorado por Yog-Dzewa
|
||||
actors.mobs.yogdzewa.desc=Yog-Dzewa é um Velho Deus; uma grande monstruosidade que chega aos mundos mortais e os devora para alimentar o seu crescimento sem fim. Os anões devem ter atraído a atenção deste horror cósmico enquanto brincavam com magias negras, e têm tentado mantê-lo contido desde então.\n\nO Yog-Dzewa tem origem numa dimensão de caos mágico bruto, e não pode trazer a sua verdadeira forma para este mundo. Em vez disso, ele criou avatares e convocou lacaios demoníacos para fazer o seu trabalho aqui.\n\nEste olho gigante é o ponto central do poder do Yog-Dzewa neste mundo. Enquanto o próprio olho está imóvel, ele é capaz de disparar poderosos raios de magia demoníaca e convocar uma variedade de lacaios para o ajudar.
|
||||
actors.mobs.yogdzewa.desc_spawners=Você pode sentir ondas de energia demoníaca irradiando pelos olhos a partir dos andares acima. Algo que deixaste vivo lá em cima deve estar a canalizar energia de volta para o Yog-Dzewa. _O Yog vai usar esta energia para convocar lacaios mais poderosos!_
|
||||
actors.mobs.yogdzewa.desc=Yog-Dzewa é um Deus Antigo; uma grande monstruosidade que chega aos mundos mortais e os devora para alimentar o seu crescimento sem fim. Os anões devem ter atraído a atenção deste horror cósmico enquanto brincavam com magias negras, e têm tentado mantê-lo contido desde então.\n\nYog-Dzewa se origina de uma dimensão de caos mágico bruto, e não pode trazer a sua verdadeira forma para este mundo. Em vez disso, ele criou avatares e convocou lacaios demoníacos para fazer o seu trabalho aqui.\n\nEste olho gigante é o ponto central do poder do Yog-Dzewa neste mundo. Enquanto o olho em si está imóvel, ele é capaz de disparar poderosos raios de magia demoníaca e convocar uma variedade de lacaios para o ajudar.
|
||||
actors.mobs.yogdzewa.desc_spawners=Você pode sentir ondas de energia demoníaca irradiando pelos olhos vindo dos andares acima. Algo que deixaste vivo lá em cima deve estar canalizando energia de volta para Yog-Dzewa. _Yog vai usar esta energia para convocar lacaios mais poderosos!_
|
||||
actors.mobs.yogdzewa$larva.name=larva divina
|
||||
actors.mobs.yogdzewa$larva.rankings_desc=Devorado por Yog-Dzewa
|
||||
actors.mobs.yogdzewa$larva.desc=Estas pequenas crias do Yog-Dzewa são simples lacaios que são fáceis de produzir. Embora individualmente fracos, eles são convocados rapidamente e podem se tornar esmagadores em grande quantidade.
|
||||
|
@ -814,7 +863,7 @@ actors.mobs.yogfist$burningfist.desc=Este punho é formado por uma magia caótic
|
|||
actors.mobs.yogfist$soiledfist.name=punho manchado
|
||||
actors.mobs.yogfist$soiledfist.desc=Este punho é formado pela magia caótica da terra. À medida que se move, fará brotar constantemente vegetação à sua volta. Também pode disparar explosões de terra concentrada que irão ludibriar o seu alvo em vinhas e raízes de crescimento rápido!\n\nO punho deriva poder desta vida vegetal, e resistirá a danos com base na quantidade de vegetação alta ou sulcada perto dela!
|
||||
actors.mobs.yogfist$rottingfist.name=punho podre
|
||||
actors.mobs.yogfist$rottingfist.desc=Este punho é formado por uma viva corrupção. Trata-se de uma massa de carne em decomposição, que pode espalhar uma gota cáustica em massa e gás tóxico ao alcance da distância. Pior ainda, a grande massa do punho faz com que ele sangre ao invés de sofrer danos diretamente.\n\nA água pode ser usada para lavar a gota, mas o punho também é capaz de absorver água para se curar! Além disso, danificar o punho enquanto ele sangra fará com que o sangramento se renove, mas não se acumula!
|
||||
actors.mobs.yogfist$rottingfist.desc=Este punho é formado por uma corrupção viva. Trata-se de uma massa de carne em decomposição, que pode espalhar um muco cáustico ao seu redor e gás tóxico ao atacar em longa distância. Pior ainda, a grande massa do punho faz com que ele sangre ao invés de sofrer danos diretamente.\n\nÁgua pode ser usada para lavar o muco, mas o punho também é capaz de absorver água para se curar! Além disso, danificar o punho enquanto ele sangra fará com que o sangramento se renove, mas não se acumula!
|
||||
actors.mobs.yogfist$rustedfist.name=punho enferrujado
|
||||
actors.mobs.yogfist$rustedfist.desc=Este punho é formado a partir de metal vivo. É uma massa de metal em movimento que tem poderosos ataques corpo-a-corpo e pode aleijar os seus alvos ao alcance. Devido à sua enorme massa, o punho sofrerá qualquer dano ao longo do tempo, ao invés de imediatamente.\n\nO punho, porém, é inflexível e não se pode passar por passagens apertadas. Além disso, embora possa levar os danos lentamente, os danos adiados continuarão a aumentar se o punho for atingido várias vezes.
|
||||
actors.mobs.yogfist$brightfist.name=punho brilhante
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Магическая броня
|
|||
actors.buffs.arcanearmor.desc=Вас окружает едва заметный щит, уменьшающий урон от магических атак.\n\nВаша магическая защита увеличена на: 0-%d.\n\nХодов до ослабления защиты: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Зарядка артефактов
|
||||
actors.buffs.artifactrecharge.desc=По вашему телу распространяется энергия, увеличивая скорость зарядки надетых на вас артефактов.\n\nНа каждый артефакт этот эффект действует немного по-разному, но все они будут менее ограничены своими счётчиками заряда.\n\nХодов осталось: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Дубовая кожа
|
||||
actors.buffs.barkskin.desc=Ваша кожа затвердела и стала грубой и твердой, как кора.\n\nДанный эффект увеличивает вашу текущую броню, повышая защиту от физических атак.\n\nТекущий бонус к броне: %d\nХодов до ослабления эффекта: %s
|
||||
|
||||
actors.buffs.barrier.name=Барьер
|
||||
actors.buffs.barrier.desc=Вас окружает силовой барьер, блокирующий все повреждения.\n\nЭффект расходует свою силу на поглощение урон. Сила также постепенно уменьшается с каждым ходом.\n\nОсталось силы: %d
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Ярость
|
||||
actors.buffs.berserk.berserk=Неистовство
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Гигантские чемпионы по
|
|||
actors.buffs.championenemy$blessed.name=Вдохновлённый чемпион
|
||||
actors.buffs.championenemy$blessed.desc=Вдохновлённые чемпионы имеют на 200% большую меткость и уклонение.
|
||||
actors.buffs.championenemy$growing.name=Растущий чемпион
|
||||
actors.buffs.championenemy$growing.desc=Растущие чемпионы получают медленно увеличивающийся бонус к меткости, уклонению, урону в ближнем бою и сопротивлению к получаемому урону.\n\nТекущий бонус к меткости / уклонению / урону: %1$d%%\nТекущее снижение получаемого урона: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Очарование
|
||||
actors.buffs.charm.heromsg=Вы очарованы!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Вы парализованы!
|
|||
actors.buffs.paralysis.out=вырывается из паралича
|
||||
actors.buffs.paralysis.desc=Зачастую, самое худшее - это потерять контроль над ситуацией.\n\nПаралич вынуждает цель ждать окончания эффекта. Боль от получения урона может помочь вырваться из этого состояния.\n\nХодов осталось: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Отравление
|
||||
actors.buffs.poison.heromsg=Вы отравлены!
|
||||
actors.buffs.poison.ondeath=Вы умерли от отравления...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Сильная кислота разъедает п
|
|||
actors.buffs.vertigo.name=Головокружение
|
||||
actors.buffs.vertigo.desc=Сложно идти в правильном направлении, когда весь мир вращается перед глазами.\n\nВ этом состоянии персонаж при ходьбе будет перемещаться в случайном направлении.\n\nХодов осталось: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Ослабление
|
||||
actors.buffs.weakness.heromsg=Вы чувствуете слабость!
|
||||
actors.buffs.weakness.desc=Все внезапно кажется намного тяжелее.\n\nМагия ослабления снижает физическую силу персонажа и приводит к тому, что он наносит урон меньше на 33%%.\n\nОсталось ходов со слабостью: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Вы наелись до отвала и полнос
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=Ешь на здоровье
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Если здоровье ниже 50%, еда восстанавливает Воину _3 ОЗ_.\n\n_+1:_ Если здоровье ниже 50%, еда восстанавливает Воину _5 ОЗ_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=Интуиция оружейника
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Воин опознаёт оружие и броню в _2 раза быстрее_.\n\n_+2:_ Воин опознаёт оружие и броню, _как только экипирует их_.
|
||||
actors.hero.talent.test_subject.title=Подопытная крыса
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Всякий раз, когда Воин опознаёт зелье, выпивая его, он восстанавливает _4 ОЗ_.\n\n_+2:_ Всякий раз, когда Воин опознаёт зелье, выпивая его, он восстанавливает _6 ОЗ_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=Стальная воля
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Максимальный порог щита печати Воина _увеличивается на 1_.\n\n_+2:_ Максимальный порог щита печати Воина _увеличивается на 2_.
|
||||
actors.hero.talent.energizing_meal.title=возбуждающий обед
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Еда _перезаряжает палочки Мага в течение 5 ходов_.\n\n_+2:_ Еда _перезаряжает палочки Мага в течение 8 ходов_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=Интуиция знатока
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Маг опознаёт палочки в _3 раза быстрее_.\n\n_+2:_ Маг опознаёт палочки, _когда использует их_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=Проверенная гипотеза
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Каждый раз, когда Маг опознаёт свиток, читая его, он получает _6 очков щита_.\n\n_+2:_ Каждый раз, когда Маг опознаёт свиток, читая его, он получает _9 очков щита_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=возбуждающий обед
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=Заряжающее улучшение
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Посох Мага заряжается _на 1 заряд_ каждый раз, когда Маг улучшает его.\n\n_+2:_ Посох Мага заряжается _на 2 заряда_ каждый раз, когда Маг улучшает его.
|
||||
actors.hero.talent.rationed_meal.title=Рациональное питание
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Еда насыщает Разбойника на _15% больше_.\n\n_+2:_ Еда насыщает Разбойника на _25% больше_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=Интуиция вора
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Разбойник опознаёт кольца в _2 раза быстрее_, и опознаёт тип кольца, _когда надевает его_.\n\n_+2:_ Разбойник опознаёт кольца, _когда он их экипирует_, и опознаёт тип кольца, _когда подбирает его_.
|
||||
actors.hero.talent.sucker_punch.title=Удар исподтишка
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Разбойник наносит _на 1-2 урон больше_ первой неожиданной атакой.\n\n_+2:_ Разбойник наносит _на 2 урона больше_ первой неожиданной атакой.
|
||||
actors.hero.talent.mending_shadows.title=Заживляющие тени
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Разбойник восстанавливает 1 ОЗ каждые _5 ходов подряд_, пока он скрыт свои плащом.\n\n_+2:_ Разбойник восстанавливает 1 ОЗ каждые _3 хода подряд_, пока он скрыт свои плащом.
|
||||
actors.hero.talent.invigorating_meal.title=Тонизирующий обед
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Перекус занимает 1 ход и даёт Охотнице _1 ход ускорения_.\n\n_+2:_ Перекус занимает 1 ход и даёт Охотнице _2 хода ускорения_.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=Интуиция выживальщика
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Охотница опознаёт всю экипировку в _1.75 раза быстрее_.\n\n_+2:_ Охотница опознаёт всю экипировку в _2.5 раза быстрее_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=Добивающий удар
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Когда Охотница попадает во врага стрелой или метательным оружием, её следующая атака в ближнем бою нанесёт _2 дополнительного урона_.\n\n_+2:_ Когда Охотница попадает во врага стрелой или метательным оружием, её следующая атака в ближнем бою нанесёт _3 дополнительного урона_.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=Помощь природы
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Охотница получает 2 защиты "дубовой кожи" на _4 хода_, когда растение вытоптано в её поле зрения.\n\n_+2:_ Охотница получает 2 защиты "дубовой кожи" на _6 ходов_, когда растение вытоптано в её поле зрения.
|
||||
actors.hero.talent.invigorating_meal.title=Тонизирующий обед
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=вы
|
||||
actors.hero.hero.leave=Ещё рано уходить, оставшееся подземелье ждёт впереди!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Боль помогает преодолеть тя
|
|||
actors.hero.hero.revive=Анх взрывается дарующей жизнь энергией!
|
||||
|
||||
actors.hero.heroclass.warrior=воин
|
||||
actors.hero.heroclass.warrior_desc_innate=Воин начинает с уникальной _сломанной печатью,_ которую можно прикрепить к броне. Пока он носит броню с прикреплённой печатью, поверх его здоровья будет постепенно накапливаться щит. Печать можно перенести на другую броню, вместе с ней перенесётся одно улучшение.\n\nВоин автоматически опознаёт:\n- Свиток опознания\n- Зелье исцеления\n- Свиток ярости
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Воин начинает игру с _изношенным мечом,_ который наносит больше всего стартового урона среди всех видов стартового оружия.\n\nВоин начинает игру с _тремя метательными камнями,_ позволяющими атаковать на расстоянии.\n\nВоин начинает игру с _поясом для зелий,_ в котором можно хранить разнообразные зелья, а также предохранять их от воздействия холода.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Воин имеет два подкласса:
|
||||
|
||||
actors.hero.heroclass.mage=маг
|
||||
actors.hero.heroclass.mage_unlock=Маг - специалист по волшебным палочкам, который носит с собой _уникальный магический посох._\n\nЧтобы разблокировать его, _используйте свиток улучшения чтобы сделать предмет сильнее._
|
||||
actors.hero.heroclass.mage_desc_innate=Маг начинает игру с _уникальным посохом,_ который может быть наделён свойствами жезла. Посох перезаряжается значительно быстрее жезлов, а число максимальных зарядов увеличено на 1. Изначально посох наделён свойствами магической стрелы.\n\nМаг автоматически опознаёт\n- Свиток опознания\n- Зелье жидкого пламени\n- Свиток улучшения
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Маг начинает игру со своим посохом в качестве оружия ближнего боя. Посох наносит меньше урона в ближнем бою, чем остальные стартовые оружия.\n\nМаг может использовать магию посоха, чтобы атаковать на расстоянии.\n\nМаг начинает игру с _футляром для свитков,_ в котором можно хранить различные свитки, а также предохранять их от воздействия огня.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Маг имеет два подкласса:
|
||||
|
||||
actors.hero.heroclass.rogue=разбойник
|
||||
actors.hero.heroclass.rogue_unlock=Разбойник может контролировать ход битвы и бить исподтишка, используя его _уникальный Плащ Теней._\n\nЧтобы разблокировать его, _совершите 10 неожиданных атак в одном забеге._
|
||||
actors.hero.heroclass.rogue_desc_innate=Разбойник начинает игру с уникальным _Плащом Теней_, - артефактом, который позволяет становиться невидимым в любой момент. Как и все артефакты, плащ нельзя улучшать свитками. Вместо этого он улучшается при использовании.\n\nРазбойник замечает секреты и ловушки с большего расстояния.\n\nРазбойник способен находить больше секретов в подземелье.\n\nРазбойник автоматически опознаёт:\n- Свиток опознания\n- Зелье невидимости\n- Свиток поиска пути
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Разбойник начинает игру с _кинжалом,_ который наносит больше урона при скрытных атаках.\n\nРазбойник начинает игру с _тремя метательными ножами,_ которые позволяют атаковать на расстоянии и наносят больше урона при скрытных атаках.\n\nРазбойник начинает игру с _бархатным мешочком,_ в котором можно хранить мелкие предметы, такие как семена и рунные камни.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Разбойник имеет два подкласса:
|
||||
|
||||
actors.hero.heroclass.huntress=охотница
|
||||
actors.hero.heroclass.huntress_unlock=Охотница - эксперт дальнего боя, а также владеет своим _уникальным магическим луком_ с бесконечными стрелами.\n\nЧтобы разблокировать ее, _ударьте 15 противников с помощью оружий дальнего боя._
|
||||
actors.hero.heroclass.huntress_desc_innate=Охотница начинает с _уникальным призрачным луком_, который может стрелять бесконечным количеством заколдованных стрел. Лук медленно растёт в силе, пока охотница повышает свой уровень. Лук может быть сбалансирован и зачарован.\n\nОхотница может двигаться через высокую траву, не вытаптывая её.\n\nОхотница меньше изнашивает метательные оружия при использовании.\n\nОхотница чувствует через стены присутствие врагов поблизости.\n\nОхотница автоматически опознает:\n- Свитки опознания\n- Зелья телепатии\n- Свитки колыбельной
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Охотница начинает игру с парой _шипованных перчаток,_ которые атакуют гораздо быстрее другого стартового оружия.\n\nОхотница начинает игру со своим луком для дальнего боя.\n\nОхотница начинает игру с _бархатным мешочком,_ в котором можно хранить мелочь, такую как семена и рунные камни.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Охотница имеет два подкласса:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Sihirli Zırh
|
|||
actors.buffs.arcanearmor.desc=İnce bir kalkan etrafını sarıyor ve büyü saldırılarından gelen hasarın bir kısmını engelliyor.\n\nBüyü koruman şu anda 0-%d seviyesinde.\n\nSihirli zırhın zayıflamasına kalan tur sayısı: %s
|
||||
|
||||
actors.buffs.artifactrecharge.name=Eser Reşarj Oluyor
|
||||
actors.buffs.artifactrecharge.desc=Enerji, içinde akarak kuşanmış olduğun eserlerin şarj olma hızını arttırıyor.\n\nHer eser biraz farklı bir şekilde etkilense de hepsi şarj metreleri tarafından daha az sınırlanıyor olacak.\n\nEtkinin geçmesine kalan sıra: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Kabuk derili
|
||||
actors.buffs.barkskin.desc=Derin sertleşti, sert ve kabuk gibi katı hissettiriyor.\n\nSertleşmiş derin aktif zırhını arttırarak sana fiziksel saldırılara karşı daha iyi koruma sağlar.\n\nZırhın şu an şu kadar arttı: %d.\nKabukderinin zayıflamasına kalan sıra: %s.
|
||||
|
||||
actors.buffs.barrier.name=Bariyer
|
||||
actors.buffs.barrier.desc=Tüm hasarı bloke eden sağlam bir güç baloncuğu.\n\nBariyer, içinde güç kaldığı sürece her neyi koruyorsa onun için hasar alacaktır. Bu koruma aynı zamanda her geçen sıra 1 azalacaktır.\n\nKalan koruma: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Sinirlendi
|
||||
actors.buffs.berserk.berserk=Çıldırdı
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=Dev Şampiyonlar %75 daha az hasar alırla
|
|||
actors.buffs.championenemy$blessed.name=Kutsanmış Şampiyon
|
||||
actors.buffs.championenemy$blessed.desc=Kutsanmış Şampiyonlar %200 isabet ve kaçınmaya sahiptir.
|
||||
actors.buffs.championenemy$growing.name=Büyüyen Şampiyon
|
||||
actors.buffs.championenemy$growing.desc=Büyüyen Şampiyonlar düzenli artan bonus isabet, kaçınma, yakın dövüş hasarı ve hasar azaltma alırlar.\n\nAnlık isabet/savuşturma/hasar bonusu:%1$d%%\nAnlık hasar azaltma:%2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Tutulmuş
|
||||
actors.buffs.charm.heromsg=Tutuldun!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Felç oldun!
|
|||
actors.buffs.paralysis.out=felce karşı koyuldu
|
||||
actors.buffs.paralysis.desc=Çoğu zaman en kötü şey hiçbir şey yapmamaktır.\n\nFelç, tüm davranışların durmasına neden olarak hedefini etkinin geçmesine beklemeye zorlar. Hasar almaktan kaynaklanan acı, karakterlerin felcin etkine karşı koymalarına neden olarak onları felç etkisinden çıkarabilir.\n\nFelcin geçmesine kalan sıra: %s.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Zehir
|
||||
actors.buffs.poison.heromsg=Zehirlendin!
|
||||
actors.buffs.poison.ondeath=Zehirden öldün...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Güçlü asit eti, metali ve kemiği endişelendiric
|
|||
actors.buffs.vertigo.name=Baş dönmesi
|
||||
actors.buffs.vertigo.desc=Düz bir yolda yürümek tüm dünya dönerken zor olabilir.\n\nBaş dönmesinin etkisi altında olan bir karakter gitmeye çalıştığı yer yerine rastgele başka bir yere gidecektir.\n\nBaş dönmesinin geçmesine kalan sıra: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Zayıflamış
|
||||
actors.buffs.weakness.heromsg=Zayıflamış hissediyorsun!
|
||||
actors.buffs.weakness.desc=Her şey bir anda daha ağır hissettirmeye başladı.\n\nZayıflatma büyüsü karakterin fiziksel gücünü azaltır, ve 33%% daha az hasar vermelerine sebep olur.\n\nzayıflamanın geçmesine kalan tur.%s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Gayet tatmin olmuş ve tok hissediyorsun.\n\nİyi besl
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=Doyurucu yemek
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_Canın %50 altındayken yemek yemek savaşçıya _3 HP_ kazandırır.\n\n_+2:_ Canın %50 altındayken yemek yemek savaşçıya _5 HP_ kazandırır.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=Silah Ustasının Sezgisi
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ Savaşçı silah ve zırhları _2x daha hızlı_ tanımlar.\n\n_+2:_ Savaşçı silahları ve zırhları _kuşandığında tanımlar_.
|
||||
actors.hero.talent.test_subject.title=Denek
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Savaşçı bir iksiri kullanarak tanımlarsa _4 HP_ kazanır.\n\n_+2:_ Savaşçı bir iksiri kullanarak tanımlarsa _6 HP_ kazanır.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=Demir İrade
|
||||
actors.hero.talent.iron_will.desc=_+1:_ Savaşçının mühründen sağlanan azami kalkan _1 artar_.\n\n_+2:_ Savaşçının mühründen sağlanan azami kalkan _2 artar_.
|
||||
actors.hero.talent.energizing_meal.title=Enerji veren yemek
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Yemek yemek Büyücüye _5 tur asa reşarjı verir_.\n\n_+2:_ Yemek yemek Büyücüye _8 tur asa reşarjı verir_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=Âlimin Sezgisi
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ Büyücü asaları _3x daha hızlı tanımlar_.\n\n_+2:_ Büyücü asaları _kullandığı zaman tanımlar_.
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=Kanıtlanmış Hipotez
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Büyücü bir parşömeni kullanarak tanımlarsa _6 kalkan kazanır._\n\n_+2:_Büyücü bir parşömeni kullanarak tanımlarsa _9 kalkan kazanır._
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=Enerji veren yemek
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=Enerji verici geliştirme
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Büyücü asasını her geliştirdiğinde asası _ ekstra bir şarj_ reşarj olur.\n\n_+2:_ Büyücü asasını her geliştirdiğinde asası _ ekstra iki şarj_ reşarj olur.
|
||||
actors.hero.talent.rationed_meal.title=paylanmış yemek
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Yemek yemek Haydutu _%15 daha fazla doyurur_.\n\n_+2:_ Yemek yemek Haydutu _%25 daha fazla doyurur_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=Haydutun sezgisi
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ Haydut yüzükleri _2x daha hızlı tanımlar_ ve_ yüzüğü kuşandığında_ o tip yüzük tipini tanımlar.\n\n_+2:_ Haydut yüzükleri _kuşandığında tanımlar._ ve yüzüğü _yerden aldığında_ yüzüğün tipini tanımlar.
|
||||
actors.hero.talent.sucker_punch.title=Kalleş Yumruğu
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _1-2 fazladan hasar verir_.\n\n_+2:_ Haydut düşmana yaptığı ilk sürpriz saldırıda _2 fazladan hasar verir_.
|
||||
actors.hero.talent.mending_shadows.title=Gölgelerde Şifa
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ Haydut peleriniyle görünmez olduğu _ardışık 5 turda_ 1 HP iyileştirir.\n\n_+2:_ Haydut peleriniyle görünmez olduğu _ardışık 3 turda_ 1 HP iyileştirir.
|
||||
actors.hero.talent.invigorating_meal.title=Canlandıran Yemek
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Yemek yemek sadece 1 tur sürer ve Avcıya _1 tur acele_ verir.\n\n_+2:_ Yemek yemek sadece 1 tur sürer ve Avcıya _2 tur acele_ verir.
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=Ormancının sezgisi
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ Avcı tüm ekipmanları _1.75x daha hızlı tanımlar_.\n\n_+2:_ Avcı tüm ekipmanları _2.5x daha hızlı tanımlar_.
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=Ardışık Saldırı
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _2 fazladan hasar verir_.\n\n_+2:_ Avcı bir düşmana yayıyla veya fırlatma silahı ile vurduğunda o düşmana bir sonraki yakın saldırısı _3 fazladan hasar verir_.
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=Doğanın desteği
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ Avcı görüş alanında bir bitki ezilirse _4 tur_ için 2 kütükderililik zırhı kazanır.\n\n_+2:_ Avcı görüş alanında bir bitki ezilirse _6 tur_ için 2 kütükderililik zırhı kazanır.
|
||||
actors.hero.talent.invigorating_meal.title=Canlandıran Yemek
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=sen
|
||||
actors.hero.hero.leave=Henüz ayrılamazsın, zindanın geri kalanı seni bekliyor!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Acı, uyuma isteğini bastırıyor.
|
|||
actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor!
|
||||
|
||||
actors.hero.heroclass.warrior=savaşçı
|
||||
actors.hero.heroclass.warrior_desc_innate=Savaşçı, zırhlara ekleyebileceği _eşsiz kırık mühür,_ ile oyuna başlar. Mührün iliştiği zırhı kuşandığında yavaşça kalkan üretir. Mühür bir yükseltme taşıyabilir ve zırhlar arası taşınabilir.\n\nSavaşçı otomatikman şunları tanımlar:\n-Tanımlama Parşömeni\n-İyileştirme iksiri\n-Öfke parşömeni
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Savaşçı diğer başlangıç silahlarından daha fazla direkt hasar veren _aşınmış kısa kılıç_ ile başlar.\n\nSavaşçı kısıtlı menzilli hasar veren _üç tane fırlıtmalık taş_ ile başlar.\n\nSavaşçı iksirleri soğuktan koruyup saklamaya yardımcı olan _iksir tutacağı_ ile başlar.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Savaşçı'nın iki alt sınıfı vardır:
|
||||
|
||||
actors.hero.heroclass.mage=büyücü
|
||||
actors.hero.heroclass.mage_unlock=Büyücü bir asa ustasıdır ve _eşsiz büyülü asa_ taşır._\n\nBüyücüyü açmak için _yükseltme parşömenini bir eşyayı güçlendirmek için kullanın._
|
||||
actors.hero.heroclass.mage_desc_innate=Büyücü başka asaların büyüleriyle aşılanabilen _eşsiz bir asa_ ile başlar. Bu asa başka asalardan çok daha hızlı şarj olur ve fazladan 1 adet azami şarjı vardır. Asa büyülü mermi ile aşılanmış olarak başlar.\n\nBüyücü otomatikman tanımlar:\n-Tanımlama parşömeni\n-Alev iksiri\n-Yükseltme parşömeni
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Büyücü kendi asasını yakın dövüş silahı olarak kullanarak başlar. Asa diğer başlangıç silahlarından daha az hasar verir\n\nBüyücü asasındaki büyüyü kullanarak menzilindeki düşmanlara saldırabilir.\n\nBüyücü parşomenleri saklayabilen ve onları ateşten koruyan bir _parşömen tutucağı_ ile başlar
|
||||
actors.hero.heroclass.mage_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Büyücü'nün iki tane alt sınıfı vardır:
|
||||
|
||||
actors.hero.heroclass.rogue=haydut
|
||||
actors.hero.heroclass.rogue_unlock=Haydut savaşın gidişatını _eşsiz görünmezlik pelerini_ ile değiştirebilir.\n\nHaydutu açmak için _Bir oyunda 10 sürpriz saldırı yapın._
|
||||
actors.hero.heroclass.rogue_desc_innate=Haydut eşsiz bir eser olan _görünmezlik pelerini_ ile başlar. Bu eseri kullanarak istediğinde görünmez olabilir. Tüm eserler gibi pelerin de direk yükseltilemez. Onun yerine kullanıldıkça daha güçlü olur.\n\nHaydut sırları ve tuzakları daha uzaktan farkedebilir.\n\nHaydut zindanda daha fazla sır bulabilir.\n\nHaydut otomatikman şunları tanımlar:\n-Tanımlama Parşömeni\n-Görünmezlik iksiri\n-Sihirli Harita Parşömeni
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Haydut, düşmanları şaşırttığında daha fazla hasar veren bir _hançer_ ile başlar.\n\nHaydut, biraz menzilli hasar sunan ve şaşkın düşmanlara fazladan hasar veren _üç tane fırlatma bıçağı_ ile başlar.\n\nHaydut, rüntaşları ve tohumlar gibi küçük şeyleri saklamaya yarayan _kadife torba_ ile başlar.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Haydut'un iki alt sınıfı vardır:
|
||||
|
||||
actors.hero.heroclass.huntress=avcı
|
||||
actors.hero.heroclass.huntress_unlock=Avcı fırlatılan silahların uzmanıdır ve sonsuz oklu _eşsiz ruh yayına_ sahiptir.\n\nAçmak için _bir oyunda düşmanlara fırlatılan silahlara 15 kere vur._
|
||||
actors.hero.heroclass.huntress_desc_innate=Avcı _eşsiz ruh yayı_ ile başlar. Bu yay sonsuz sayıda sihirli oklar atabilir. Bu yay avcının seviyesi yükseldikçe düzenli biçimde gelişir, yükseltme taşı il geliştirilebilir ve efsunlanabilir.\n\nAvcı uzun otları ezmeden içlerinden geçebilir.\n\nAvcı fırlatılan silahları kırmadan daha fazla kullanabilir.\n\nAvcı etraftaki düşmanları engellerin arkasında saklı olsalar bile hissedebilir.\n\nAvcı otomatikman şunları tanımlar:\n\n-Tanımlama Parşömeni\n-Akıl görüşü iksiri\n-Ninni parşömeni
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Avcı, diğer başlangıç silahlarından çok daha hızlı bir çift _çivili eldiven_ ile başlar.\n\nAvcı menzilli saldırı seçeneği için bir yay ile başlar.\n\nAvcı rün taşları yada tohumlar gibi küçük şeyleri sakalyabileceği _kadife çanta_ ile başlar.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Avcı'nın iki alt sınıfı vardır:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=Містичний Щит
|
|||
actors.buffs.arcanearmor.desc=Цей щит захищає вас від фізичних та магічних ушкоджень.\n\nВаш магічний захист підвищений на: 0-%d.\n\nДо закінчення дії містичного щита залишилося: %s.
|
||||
|
||||
actors.buffs.artifactrecharge.name=Перезарядка Артефактів
|
||||
actors.buffs.artifactrecharge.desc=Енергія тече крізь вас та збільшує швидкість зарядки одягнених артефактів.\n\nВплив на кожен з артефактів трохи відрізняється, однак всі вони будуть менш обмежені своїм рівнем заряду.\n\nЗалишилося ходів: %s.
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=Дубова Шкіра
|
||||
actors.buffs.barkskin.desc=Ваша шкіра затверділа, вона відчувається грубою і твердою, як кора.\n\nЗатверділа шкіра збільшує вашу ефективну броню, що дозволяє вам краще захищатися від фізичних атак.\n\nВаша броня в даний час збільшена на: %d.\nХодів до ослаблення Дубової Шкіри: %s.
|
||||
|
||||
actors.buffs.barrier.name=Бар'єр
|
||||
actors.buffs.barrier.desc=Міцний силовий щит, який блокує всі ушкодження.\n\nБар'єр буде отримувати пошкодження замість того, кого він охороняє, поки є захист. Захист зменшуватиметься на 1 за хід.\n\nЗалишилося захисту: %d.
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=Розгніваний.
|
||||
actors.buffs.berserk.berserk=Лютий
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=giant champions take 75% less damage and h
|
|||
actors.buffs.championenemy$blessed.name=blessed champion
|
||||
actors.buffs.championenemy$blessed.desc=Blessed champions have 200% more accuracy and evasion.
|
||||
actors.buffs.championenemy$growing.name=growing champion
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent Accuracy/Evasion/Damage boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=Причарований
|
||||
actors.buffs.charm.heromsg=Ви причаровані!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=Вас паралізувало!
|
|||
actors.buffs.paralysis.out=Ви не піддалися паралічу
|
||||
actors.buffs.paralysis.desc=Часто найгірше,що може з вами статися - це коли ви ні на що не можете вплинути.\n\nПараліч не дає чинити будь-які дії, змушуючи персонажа чекати, доки ефект не спаде. Біль від отриманої шкоди може вивести персонажа з паралічу.\n\nПараліч триватиме ще %s ходів.
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=Отруєний
|
||||
actors.buffs.poison.heromsg=Вас отруїли!
|
||||
actors.buffs.poison.ondeath=Ви померли від отрути...
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=Потужна кислота розплавляє
|
|||
actors.buffs.vertigo.name=Запаморочення
|
||||
actors.buffs.vertigo.desc=Кроки по прямій можуть бути складною справою, коли крутиться весь світ.\n\nПід впливом запаморочення, персонажі, які намагаються рухатися, підуть у випадковому напрямку, замість того, в якому вони збиралися піти.\n\nХодів запаморочення лишилось: %s.
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=Ослаблений
|
||||
actors.buffs.weakness.heromsg=Ти почуваєшся слабким!
|
||||
actors.buffs.weakness.desc=Все раптом стає важчим.\n\nПослаблююча магія зменшує фізичну силу героя, що призводить до зменшення сили удару на 33%%.\n\nХодів слабкості: %s.
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=Ви відчуваєте себе цілком зад
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=hearty meal
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating at below 50% health heals the Warrior for _3 HP_.\n\n_+2:_ Eating at below 50% health heals the Warrior for _5 HP_.
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=armsmaster's intuition
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ The Warrior identifies weapons and armor _2x faster_.\n\n_+2:_ The Warrior identifies weapons and armor _when he equips them_.
|
||||
actors.hero.talent.test_subject.title=test subject
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever he identifies a potion by using it, the Warrior heals for _4 HP_.\n\n_+2:_ Whenever he identifies a potion by using it, the Warrior heals for _6 HP_.
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=iron will
|
||||
actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food grants the Mage _5 turns of wand recharging_.\n\n_+2:_ Eating food grants the Mage _8 turns of wand recharging_.
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=scholar's intuition
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=tested hypothesis
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever he identifies a scroll by using it, the Mage gains _6 shielding_.\n\n_+2:_ Whenever he identifies a scroll by using it, the Mage gains _9 shielding_.
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=energizing meal
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ The Mage's staff recharges for _1 extra charge_ whenever the Mage upgrades it.\n\n_+2:_ The Mage's staff recharges for _2 extra charges_ whenever the Mage upgrades it.
|
||||
actors.hero.talent.rationed_meal.title=rationed meal
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_ Eating food gives the Rogue _15% more satiety_.\n\n_+2:_ Eating food gives the Rogue _25% more satiety_.
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=thief's intuition
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
|
||||
actors.hero.talent.sucker_punch.title=sucker punch
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.mending_shadows.title=mending shadows
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ The Rogue heals for 1 HP every _5 consecutive turns_ that he is hidden by his cloak.\n\n_+2:_ The Rogue heals for 1 HP every _3 consecutive turns_ that he is hidden by his cloak.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes 1 turn and grants the Huntress _1 turn of haste_.\n\n_+2:_ Eating food takes 1 turn and grants the Huntress _2 turns of haste_.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=survivalist's intuition
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=followup strike
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=nature's aid
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
|
||||
actors.hero.talent.invigorating_meal.title=invigorating meal
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=ви
|
||||
actors.hero.hero.leave=You can't leave yet, the rest of the dungeon awaits below!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=Біль допомагає тобі противи
|
|||
actors.hero.hero.revive=Анх вибухає життєдайною енергією!
|
||||
|
||||
actors.hero.heroclass.warrior=воїн
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed. The seal can be moved between armor, carrying a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=Воїн починає з коротким мечем,який наносить найбільше ушкоджень серед стартової зброї\n\nВоїн починає з трьома метальними каменями, які мають доволі обмежений діапазон ушкоджень.\n\nВоїн починає з поясом для еліксирів, де вони можуть зберігатися та будуть захищені від холоду.
|
||||
actors.hero.heroclass.warrior_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Воїн має два підкласи:
|
||||
|
||||
actors.hero.heroclass.mage=маг
|
||||
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand. The staff recharges significantly faster than a wand, and has 1 more maximum charge. The staff starts out imbued with magic missile.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=Маг починає з унікальною патерицею як зброєю ближнього бою. Вона наносить менше шкоди, ніж інша стартова зброя.\n\nМаг може скористатися магією своєї патериці для атаки на дистанції.\nМаг починає з футляром для сувоїв, який може зберігати різні сувої і захищати їх від вогню.
|
||||
actors.hero.heroclass.mage_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Маг має два підкласи:
|
||||
|
||||
actors.hero.heroclass.rogue=розбійник
|
||||
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.\n\nThe Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=Розбійник починає з кинджалом, який завдає більше шкоди, коли розбійник атакує несподівано.\n\nРозбійник починає з трьома метальними ножами, які завдають більше шкоди, коли розбійник атакує несподівано.\n\nРозбійник починає з _оксамитовим мішечком_, який може зберігати дрібні предмети, такі як насінини та рунічні камені.
|
||||
actors.hero.heroclass.rogue_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Розбійник має два підкласи:
|
||||
|
||||
actors.hero.heroclass.huntress=мисливиця
|
||||
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 enemies with thrown weapons in one run._
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=Мисливиця починає з пари _бойових рукавиць_, які атакують набагато швидше за іншу стартову зброю.\n\nМисливця починає з своїм луком.\n\nМисливиця починає з оксамитовим мішечком, який може зберігати дрібні предмети, як насінини та рунічні камені.
|
||||
actors.hero.heroclass.huntress_desc_subclasses=Підклас може бути обраний після перемоги над другим босом. Мисливиця має два підкласи:
|
||||
|
||||
|
|
|
@ -57,13 +57,13 @@ actors.buffs.arcanearmor.name=秘法护盾
|
|||
actors.buffs.arcanearmor.desc=一层淡薄的护盾环绕着你,可为你抵挡一定的魔法伤害。\n\n当前你的魔法护甲值为: 0~%d。\n\n秘法护盾会在 %s 回合后自我衰减。
|
||||
|
||||
actors.buffs.artifactrecharge.name=神器充能
|
||||
actors.buffs.artifactrecharge.desc=魔力在你体内奔腾而过,提高你手中神器的充能速率。 \n\n每件神器受到的影响都不尽相同,但它们都会少受充能储备对其的限制。\n\n剩余的神器充能效果时长:%s回合
|
||||
actors.buffs.artifactrecharge.desc=Energy is coursing through you, increasing the rate your equipped artifacts charge.\n\nEach artifact is affected a little differently, but they will all gain charge much faster than normal.\n\nTurns remaining: %s.
|
||||
|
||||
actors.buffs.barkskin.name=树肤
|
||||
actors.buffs.barkskin.desc=你的皮肤硬化了,摸起来如同树皮一样既粗糙且坚固。 \n\n硬化的皮肤增强了你的实际护甲,使你能更好地抵御物理攻击。这种额外的护甲数值会以每回合1点的速度降低,直到它彻底失去作用。\n\n当前增加的护甲值:%d。\n距离效果衰减还有:%s回合。
|
||||
|
||||
actors.buffs.barrier.name=奥术屏障
|
||||
actors.buffs.barrier.desc=一团可以抵挡全部伤害的能量屏障。\n\n只要奥术屏障的能量仍然存在,它将完全抵挡单位所受到的任何伤害。同时这种能量会以1点每回合的速度衰减。\n\n护盾能量剩余:%d。
|
||||
actors.buffs.barrier.desc=A durable bubble of force which blocks all damage.\n\nThe barrier will take damage for whatever it is protecting so long as there is shielding left. The shielding will also slowly decay over time.\n\nShielding remaining: %d.
|
||||
|
||||
actors.buffs.berserk.angered=愤怒
|
||||
actors.buffs.berserk.berserk=狂暴
|
||||
|
@ -108,7 +108,7 @@ actors.buffs.championenemy$giant.desc=巨型精英拥有 75% 的伤害减免与
|
|||
actors.buffs.championenemy$blessed.name=祝福精英
|
||||
actors.buffs.championenemy$blessed.desc=祝福精英拥有 200% 额外精准与躲避。
|
||||
actors.buffs.championenemy$growing.name=成长精英
|
||||
actors.buffs.championenemy$growing.desc=成长精英拥有会稳定增长的额外精准、躲避、近战伤害与伤害减免。\n\n当前额外精准、躲避、近战伤害:%1$d%%\n当前伤害减免:%2$d%%
|
||||
actors.buffs.championenemy$growing.desc=Growing champions gain a steadily increasing bonus to accuracy, evasion, melee damage, and a reduction to damage taken.\n\nCurrent acc/eva/dmg boost: %1$d%%\nCurrent damage reduction: %2$d%%
|
||||
|
||||
actors.buffs.charm.name=魅惑
|
||||
actors.buffs.charm.heromsg=你被魅惑了!
|
||||
|
@ -238,6 +238,9 @@ actors.buffs.paralysis.heromsg=你被麻痹了!
|
|||
actors.buffs.paralysis.out=解脱麻痹
|
||||
actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作,使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n剩余的麻痹效果时长:%s回合
|
||||
|
||||
actors.buffs.pincushion.name=Pincushion
|
||||
actors.buffs.pincushion.desc=The thrown weapons you have used against this character are currently stuck to them and will fall to the floor after they are defeated.\n\nThe following items are currently attached:
|
||||
|
||||
actors.buffs.poison.name=中毒
|
||||
actors.buffs.poison.heromsg=你中毒了!
|
||||
actors.buffs.poison.ondeath=你被毒死了……
|
||||
|
@ -300,6 +303,9 @@ actors.buffs.corrosion.desc=强酸能以惊人的速度腐蚀掉血肉、金属
|
|||
actors.buffs.vertigo.name=眩晕
|
||||
actors.buffs.vertigo.desc=如果整个世界都在旋转的话,想走直线会变得十分困难。 \n\n眩晕效果持续时,目标的移动将会向一个随机区域进行,而不是目标原本想到达的地方。\n\n剩余的眩晕效果时长:%s回合
|
||||
|
||||
actors.buffs.wandempower.name=Wands Empowered
|
||||
actors.buffs.wandempower.desc=Your damage-dealing wands have been empowered, increasing the amount of damage they deal for a few zaps.\n\nBonus damage: %1$d.\nZaps remaining: %2$d.
|
||||
|
||||
actors.buffs.weakness.name=虚弱
|
||||
actors.buffs.weakness.heromsg=你感到力量正在被抽走!
|
||||
actors.buffs.weakness.desc=你感觉自己的装备突然变得沉重起来。 \n\n虚弱魔法会减弱角色的物理力量,使其造成的伤害减少33%%。\n\n剩余虚弱效果持续时长:%s回合
|
||||
|
@ -311,37 +317,80 @@ actors.buffs.wellfed.desc=你感觉自己吃的非常饱。\n\n当你处于饱
|
|||
|
||||
###hero
|
||||
actors.hero.talent.hearty_meal.title=丰盛一餐
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ 战士在生命值低于50%时使用食物会恢复_ 3 点生命_。\n\n_+2:_ 战士在生命值低于50%时使用食物会恢复_ 5 点生命_。
|
||||
actors.hero.talent.hearty_meal.desc=_+1:_ Eating heals the Warrior for _2 HP_ when he is below 50% health, and _3 HP_ when he is below 25% health.\n\n_+2:_ Eating heals the Warrior for _3 HP_ when he is below 50% health, and _5 HP_ when he is below 25% health.
|
||||
actors.hero.talent.armsmasters_intuition.title=兵师直觉
|
||||
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 战士装备武器与护甲时_鉴定它们的速度提升为原来的两倍_。\n\n_+2:_ 战士装备武器与护甲时_会将其瞬间鉴定_。
|
||||
actors.hero.talent.test_subject.title=实验对象
|
||||
actors.hero.talent.test_subject.desc=_+1:_ 战士亲自饮用未鉴定的药水时,恢复 _4 点生命_。\n\n_+2:_ 战士亲自饮用未鉴定的药水时,恢复 _6 点生命_。
|
||||
actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an item, he heals for _2 HP_.\n\n_+2:_ Whenever the Warrior identifies an item, he heals for _3 HP_.
|
||||
actors.hero.talent.iron_will.title=钢铁意志
|
||||
actors.hero.talent.iron_will.desc=_+1:_ 战士的纹章提供的护盾值上限_提高 1 点_。\n\n_+2:_ 战士的纹章提供的护盾值上限_提高 2 点_。
|
||||
actors.hero.talent.energizing_meal.title=充能一餐
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_法师进食时会增加_5回合的法杖充能_。\n\n_+2:_法师进食时会增加_8回合的法杖充能_。
|
||||
actors.hero.talent.iron_stomach.title=iron stomach
|
||||
actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating.
|
||||
actors.hero.talent.restored_willpower.title=restored willpower
|
||||
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.runic_transference.title=runic transference
|
||||
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
|
||||
actors.hero.talent.lethal_momentum.title=lethal momentum
|
||||
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
|
||||
actors.hero.talent.improvised_projectiles.title=improvised projectiles
|
||||
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isn’t a thrown weapon at them. This has a 30 turn cooldown.
|
||||
|
||||
actors.hero.talent.empowering_meal.title=empowering meal
|
||||
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+1:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
|
||||
actors.hero.talent.scholars_intuition.title=学者直觉
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ 法师使用法杖时_鉴定它们的速度提升为原来的三倍_。\n\n_+2:_ 法师使用法杖时_会将其瞬间鉴定_。
|
||||
actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x faster_.\n\n_+2:_ The Mage identifies wands _when he uses them_.
|
||||
actors.hero.talent.tested_hypothesis.title=实验假设
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ 法师亲自使用未鉴定的卷轴时,获得_ 6 点护盾值_。\n\n_+2:_ 法师亲自使用未鉴定的卷轴时,获得_ 9 点护盾值_。
|
||||
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
|
||||
actors.hero.talent.backup_barrier.title=backup barrier
|
||||
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
|
||||
actors.hero.talent.energizing_meal.title=充能一餐
|
||||
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
|
||||
actors.hero.talent.energizing_upgrade.title=充能强化
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_无论何时,法师都会在升级他的法师魔杖时为之填充_1发额外的充能。_\n\n_+2:_无论何时,法师都会在升级他的法师魔杖时为之填充_2发额外的充能。_
|
||||
actors.hero.talent.rationed_meal.title=节俭一餐
|
||||
actors.hero.talent.rationed_meal.desc=_+1:_盗贼在进食时会获得_额外15%的饱食度_。\n\n_+2:_盗贼在进食时会获得_额外25%的饱食度_。
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
|
||||
actors.hero.talent.cached_rations.title=cached rations
|
||||
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
|
||||
actors.hero.talent.thiefs_intuition.title=窃贼直觉
|
||||
actors.hero.talent.thiefs_intuition.desc=_+1:_ 盗贼装备戒指时_鉴定它们的速度提升为原来的两倍_,并且在_装备戒指时_鉴定其种类。\n\n_+2:_ 盗贼装备戒指时_会将其瞬间鉴定_,并且在_拾取戒指时_鉴定其种类。
|
||||
actors.hero.talent.sucker_punch.title=阴险打击
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ 盗贼在第一次伏击一个敌人时造成_ 1~2 点额外伤害_。\n\n_+2:_ 盗贼在第一次伏击一个敌人时造成_ 2 点额外伤害_。
|
||||
actors.hero.talent.mending_shadows.title=暗影滋补
|
||||
actors.hero.talent.mending_shadows.desc=_+1:_ 盗贼每_连续 5 回合_在暗影斗篷下隐身会恢复 1 点生命。\n\n_+2:_ 盗贼每_连续 3 回合_在暗影斗篷下隐身会恢复 1 点生命。
|
||||
actors.hero.talent.invigorating_meal.title=活力一餐
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_女猎手进食只耗费1回合且将为她增加_1回合的极速_。\n\n_+2:_女猎手进食只耗费1回合且将为她增加_2回合的极速_。
|
||||
actors.hero.talent.sucker_punch.desc=_+1:_ The Rogue deals _1-2 bonus damage_ the first time he surprise attacks an enemy.\n\n_+2:_ The Rogue deals _2 bonus damage_ the first time he surprise attacks an enemy.
|
||||
actors.hero.talent.protective_shadows.title=protective shadows
|
||||
actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _every other turn_ his cloak is activated, _to a max of 3_.\n\n_+2:_ The Rogue gains one shielding _every turn_ his cloak is activated, _to a max of 5_.
|
||||
actors.hero.talent.mystical_meal.title=mystical meal
|
||||
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
|
||||
actors.hero.talent.mystical_upgrade.title=mystical upgrade
|
||||
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wide_search.title=wide search
|
||||
actors.hero.talent.wide_search.desc=_+1:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogue’s search radius is increased from a 5x5 square to a _7x7 square_.
|
||||
actors.hero.talent.silent_steps.title=silent steps
|
||||
actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_.
|
||||
actors.hero.talent.rogues_foresight.title=rogue's foresight
|
||||
actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret.
|
||||
|
||||
actors.hero.talent.natures_bounty.title=nature's bounty
|
||||
actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.
|
||||
actors.hero.talent.survivalists_intuition.title=生存直觉
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ 女猎手鉴定任何装备的速度提升为原来的_ 1.75 倍_。\n\n_+2:_ 女猎手鉴定任何装备的速度提升为原来的_ 2.5 倍_。
|
||||
actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all equipment _1.75x faster_.\n\n_+2:_ The Huntress identifies all equipment _2.5x faster_.
|
||||
actors.hero.talent.followup_strike.title=追加打击
|
||||
actors.hero.talent.followup_strike.desc=_+1:_当女猎手用她的弓或其它投掷武器击中敌人时,她对该敌人的下一次近战攻击将造成_2点额外伤害_。\n\n_+2:_当女猎手用她的弓或其他投掷武器击中敌人时。她对该敌人的下一次近战攻击将造成_3点额外伤害_。
|
||||
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_
|
||||
actors.hero.talent.natures_aid.title=自然助力
|
||||
actors.hero.talent.natures_aid.desc=_+1:_ 视野内的植物被踩踏时,女猎手会获得_ 4 回合_的 2 点树肤。\n\n_+2:_ 视野内的植物被踩踏时,女猎手会获得_ 6 回合_的 2 点树肤。
|
||||
actors.hero.talent.invigorating_meal.title=活力一餐
|
||||
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
|
||||
actors.hero.talent.restored_nature.title=restored nature
|
||||
actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
|
||||
actors.hero.talent.rejuvenating_steps.title=rejuvenating steps
|
||||
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the huntress steps on short grass or embers, they spring up into tall grass which the huntress immediately furrows. This has a _5 turn cooldown_.
|
||||
actors.hero.talent.heightened_senses.title=heightened senses
|
||||
actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on any enemy within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on any enemy within _3 tiles of her position_.
|
||||
actors.hero.talent.durable_projectiles.title=durable projectiles
|
||||
actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the Huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the Huntress.
|
||||
|
||||
actors.hero.hero.name=你
|
||||
actors.hero.hero.leave=现在还不能离开,有一座地牢在下面等着你!
|
||||
|
@ -362,25 +411,25 @@ actors.hero.hero.pain_resist=疼痛使你得以抵抗睡意。
|
|||
actors.hero.hero.revive=重生十字章迸裂出苏生的能量!
|
||||
|
||||
actors.hero.heroclass.warrior=战士
|
||||
actors.hero.heroclass.warrior_desc_innate=战士初始携带一枚可以贴附于护甲的_独特破损纹章。_他在装备附着纹章的护甲时会随时间产生生命值之上的护盾值。纹章可以在护甲之间转移,并且可以携带一级升级。\n\n战士开局鉴定的物品有:\n・鉴定卷轴\n・治疗药水\n・盛怒卷轴
|
||||
actors.hero.heroclass.warrior_desc_innate=The Warrior starts with a _unique broken seal,_ which he can affix to armor. He will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe Warrior's seal can be moved between different armor sets, transferring a single upgrade with it.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
|
||||
actors.hero.heroclass.warrior_desc_loadout=战士初始携带一把_破损的短剑。_这把武器的直接近战伤害是所有初始武器中最高的。\n\n战士初始携带_三块石子。_石子可以扔出攻击远处,造成一定的少量伤害。\n\n战士初始携带一个可以收纳各种药水并保护药水瓶不被冻碎的_药水架。_
|
||||
actors.hero.heroclass.warrior_desc_subclasses=在击杀第二个Boss后可以选择一种专精。战士可以在两种专精中二选一:
|
||||
|
||||
actors.hero.heroclass.mage=法师
|
||||
actors.hero.heroclass.mage_unlock=法师精通各类法杖,并在开局时持有一根_独特的法师魔杖_。\n\n_在游戏中用升级卷轴强化点什么_以解锁法师。
|
||||
actors.hero.heroclass.mage_desc_innate=法师初始携带一把可以被灌注各种法杖内魔力的_独特魔杖。_魔杖充能比法杖更快,并且有 1 点额外最大充能数。魔杖开局就已被注入魔法飞弹。\n\n法师开局鉴定的物品有:\n・鉴定卷轴\n・液火药水\n・升级卷轴
|
||||
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
|
||||
actors.hero.heroclass.mage_desc_loadout=法师初始携带他的魔杖作为近战武器。魔杖的近战伤害是所有初始武器中最低的。\n\n法师可以使用魔杖发动远程魔法攻击。\n\n法师初始携带一个可以收纳各种卷轴并保护它们免受火焰伤害的_卷轴筒。_
|
||||
actors.hero.heroclass.mage_desc_subclasses=在击杀第二个Boss后可以选择一种专精。法师可以在两种专精中二选一:
|
||||
|
||||
actors.hero.heroclass.rogue=盗贼
|
||||
actors.hero.heroclass.rogue_unlock=盗贼可使用他特有的_暗影斗篷_操控战局,并通过隐身伏击敌人。\n\n_在一局游戏中执行10次伏击_以解锁盗贼。
|
||||
actors.hero.heroclass.rogue_desc_innate=盗贼初始携带一件独特神器:_暗影斗篷。_ 穿上后,盗贼可以随时将自己隐形。暗影斗篷和其他神器一样不能被升级卷轴直接强化。暗影斗篷会随盗贼的使用而升级。\n\n盗贼能探测到更远的秘密和陷阱。\n\n盗贼能在地牢中找到更多秘密。\n\n盗贼开局鉴定的物品有:\n・鉴定卷轴\n・隐形药剂\n・探地卷轴
|
||||
actors.hero.heroclass.rogue_desc_innate=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will. Like all artifacts, the cloak becomes more powerful as it is used.\n\nThe Rogue can detect secrets and traps from a greater distance.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
|
||||
actors.hero.heroclass.rogue_desc_loadout=盗贼初始携带一把_匕首。_用这把匕首伏击敌人会造成额外伤害。\n\n盗贼初始携带_三把飞刀。_飞刀可以扔出攻击远处,并且用飞刀伏击敌人还会造成额外伤害。\n\n盗贼初始携带一个可以收纳种子和符石等小件物品的_绒布袋。_
|
||||
actors.hero.heroclass.rogue_desc_subclasses=在击杀第二个Boss后可以选择一种专精。盗贼可以在两种专精中二选一:
|
||||
|
||||
actors.hero.heroclass.huntress=女猎手
|
||||
actors.hero.heroclass.huntress_unlock=女猎手精通投掷武器,并且具有一把能无限射击的_独特的灵能弓_。\n\n_在一局游戏中使用投掷武器击中15名敌人_以解锁女猎手。
|
||||
actors.hero.heroclass.huntress_desc_innate=女猎手开局时有一把_独特的灵能弓_,这把弓可以无限发射魔法箭矢。 这把弓会随着女猎手等级的提升逐渐加强,并且可以改造或附魔。\n\n女猎手能够在高草间自由穿行而不会将它们踩倒在地。\n\n女猎手的投掷武器有更高的耐久度。\n\n女猎手可以察觉到附近的敌人,即使他们躲在障碍后。\n\n女猎手开局鉴定的物品有:\n・鉴定卷轴\n・灵视药剂\n・催眠卷轴
|
||||
actors.hero.heroclass.huntress_desc_innate=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows. The bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.\n\nThe Huntress can travel through tall grass without trampling it.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
|
||||
actors.hero.heroclass.huntress_desc_loadout=女猎手开局携带一对攻速远超其它初始武器的_镶钉手套_。\n\n女猎手开局的远程武器是一把灵能弓。\n\n女猎手开局携带一个可以收纳种子和符石等小物件的_绒布袋_。
|
||||
actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以选择一种专精。女猎手可以在两种专精中二选一:
|
||||
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=bomba llanuda
|
|||
items.bombs.woollybomb.desc=Aquesta bomba personalitzada crearà un camp d'ovelles màgiques després d'esclatar. Aquestes ovelles bloquejaran el moviment i persistiran durant un temps.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=baia-insípida
|
||||
items.food.blandfruit.cooked=baia-insípida cuinada
|
||||
items.food.blandfruit.sunfruit=baia-sol
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Després de l'exposició a l'aire, el l
|
|||
items.potions.potionofpurity.name=poció de puresa
|
||||
items.potions.potionofpurity.freshness=Sents una frescor poc comuna en l'aire.
|
||||
items.potions.potionofpurity.protected=Et recobreix una pel·lícula protectora!
|
||||
items.potions.potionofpurity.desc=Aquest reactiu màgic neutralitzarà ràpidament tots els efectes nocius de gran àrea. Beure'l et donarà una immunitat temporal a aquests efectes.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=poció de força
|
||||
items.potions.potionofstrength.msg_1=+1 frç
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=En un parpelleig has sigut teletranspor
|
|||
items.scrolls.scrollofteleportation.no_tele=La forta aura màgica d'aquest lloc prevé que et puguis teletransportar!
|
||||
items.scrolls.scrollofteleportation.cant_reach=No pots teletransportar-te allà.
|
||||
items.scrolls.scrollofteleportation.prompt=Cap a on et vols teletransportar?
|
||||
items.scrolls.scrollofteleportation.desc=L'encanteri d'aquest pergamí teletransporta al seu lector automàticament a un lloc aleatori del pis. El pergamí prioritza les àrees que el lector encara no ha vist, però no és possible teletransportar-se darrere de portes tancades o barricades. Pot, però, revelar portes ocultes que porten a noves àrees.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=pergamí de terror
|
||||
items.scrolls.scrollofterror.none=El pergamí emet una ràfega brillant de llum vermella.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Aquesta pedra rúnica invocarà ovelles màgiques
|
|||
|
||||
items.stones.stoneofintuition.name=pedra d'intuïció
|
||||
items.stones.stoneofintuition.inv_title=Selecciona un ítem
|
||||
items.stones.stoneofintuition.desc=Aquesta pedra rúnica és una versió més dèbil de la màgia que es troba als pergamins d'identificació. En lloc d'identificar directament un ítem, millorarà la teva intuïció, permetent que identifiquis una poció o un pergamí endevinant.
|
||||
items.stones.stoneofintuition$wndguess.text=Endevina quin és l'ítem no identificat. Si ho endevines correctament, serà identificat!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correcte. L'ítem ha sigut identificat!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=La teva suposició és errònia.
|
||||
|
||||
items.stones.stoneofshock.name=pedra electrocutant
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=IMBUIR
|
|||
items.weapon.melee.magesstaff.ac_zap=DISPARAR
|
||||
items.weapon.melee.magesstaff.prompt=Selecciona una vareta
|
||||
items.weapon.melee.magesstaff.imbue=Imbueixes el teu bastó amb el %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Les màgies entren en conflicte i esborren l'encanteri del teu bastó.
|
||||
items.weapon.melee.magesstaff.id_first=Hauràs d'identificar aquesta vareta primer.
|
||||
items.weapon.melee.magesstaff.cursed=No pots fer servir una vareta maleïda.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Has d'identificar aquella armadura primer.
|
|||
items.brokenseal.degraded_armor=La condició d'aquesta armadura és massa pobra.
|
||||
items.brokenseal.affix=Fixes el segell a la teva armadura!
|
||||
items.brokenseal.desc=Un segell de cera, fixat a l'armadura com un símbol de valor. Totes les marques del segell s'han deteriorat amb l'edat i està partit horitzontalment per la meitat.\n\nUn record de la seva llar, el segell ajuda al guerrer a perseverar. Mentre porti el segell, el guerrer generarà lentament un escut per sobre de la seva salut, basant-se en la qualitat de la seva armadura.\n\nEl segell es pot _fixar en una armadura,_ i moure entre armadures. Pot portar només una millora amb ell.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=gota de rosada
|
||||
items.dewdrop.value=%+dPS
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=Stádová bomba
|
|||
items.bombs.woollybomb.desc=Tato upravená bomba vytvoří po výbuchu pole magických ovcí. Tyto ovce přetrvají nějakou dobu na místě a budou blokovat pohyb.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=Popelice
|
||||
items.food.blandfruit.cooked=Vařená Popelice
|
||||
items.food.blandfruit.sunfruit=Slunice
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Při kontaktu se vzduchem se kapalina v
|
|||
items.potions.potionofpurity.name=Lektvar čistoty
|
||||
items.potions.potionofpurity.freshness=Cítíš ve vzduchu neobvyklou čerstvost.
|
||||
items.potions.potionofpurity.protected=Obklopuje tě nějaká ochranná vrstva!
|
||||
items.potions.potionofpurity.desc=Tato magická látka rychle neutralizuje všechny škodlivé efekty v širokém okolí. Vypití ti vůči takovým efektům poskytne dočasnou imunitu.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=Lektvar síly
|
||||
items.potions.potionofstrength.msg_1=+1 síly
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=Mrknutím oka tě teleportace přesunul
|
|||
items.scrolls.scrollofteleportation.no_tele=Silná magická aura tohoto místa ti zabraňuje v teleportování!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Tam se nemůžeš teleportovat.
|
||||
items.scrolls.scrollofteleportation.prompt=Vyber místo pro teleportování
|
||||
items.scrolls.scrollofteleportation.desc=Kouzlo na tomto pergamenu okamžitě přesune toho, kdo jej přečte, na jiné místo v současné úrovni. Svitek upřednostňuje oblasti, které ještě nemáš objevené, ovšem není schopen tě teleportovat za zamčené dveře nebo barikády. Může však odhalit skryté dveře, které vedou do nových oblastí.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=Svitek teroru
|
||||
items.scrolls.scrollofterror.none=Svitek vydal oslnivý záblesk červeného světla.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Tento runový kámen vyvolá na krátkou chvíli
|
|||
|
||||
items.stones.stoneofintuition.name=Kámen intuice
|
||||
items.stones.stoneofintuition.inv_title=Vyber předmět
|
||||
items.stones.stoneofintuition.desc=Tento runový kámen obsahuje slabší verzi magie obsažené ve svitcích identifikace. Namísto identifikování předmětu, bude pracovat s tvojí intuicí a umožní ti pokusit se identifikovat lektvar či svitek hádáním.
|
||||
items.stones.stoneofintuition$wndguess.text=Hádej, jaký neidentifikovaný předmět to je. Pokud uhádneš správně, bude identifikován!
|
||||
items.stones.stoneofintuition$wndguess.correct=Správně. Předmět byl identifikován!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Tvůj odhad byl špatný.
|
||||
|
||||
items.stones.stoneofshock.name=Kámen probití
|
||||
|
@ -1212,7 +1216,7 @@ items.wands.wandofregrowth$dewcatcher.desc=Rosnatka je podivná rostlina, která
|
|||
items.wands.wandofregrowth$seedpod.name=Semeník
|
||||
items.wands.wandofregrowth$seedpod.desc=Semeník je magická rostlina, která namísto vlastních semínek, produkuje raději semínka ostatních typů rostlin. Přestože nemá žádný vlastní zdroj rozmnožování, nějakým způsobem se zvládá dál šířit.
|
||||
items.wands.wandofregrowth$lotus.name=Zlatý lotos
|
||||
items.wands.wandofregrowth$lotus.desc=Zlatý lotos je mystická rostlina, která může být vyvolána pouze mocnou hůlkou růstu. Jeho aura posiluje všechny okolní rostliny a jejich účinky, ale lotos rychle ztrácí svou energii a po krátké době uhyne.\n\nTento lotos byl stvořen hůlkou růstu vylepšenou o _+%1$d_. Všechny ostatní rostliny v jeho dosahu se okamžitě aktivují, pokud vyrostli přímo pod nějakou postavou. Také budou mít _%2$d%% šanci_ zanechat po sobě nazpět své semínko. Napuštěné šipky získávají o _%3$d%% větší výdrž._
|
||||
items.wands.wandofregrowth$lotus.desc=Zlatý lotos je mystická rostlina, která může být vyvolána pouze mocnou hůlkou růstu. Jeho aura posiluje všechny okolní rostliny a jejich účinky, ale lotos rychle ztrácí svou energii a po krátké době uhyne.\n\nTento lotos byl vytvořen hůlkou růstu vylepšenou o _+%1$d_. Všechny ostatní rostliny v jeho dosahu se okamžitě aktivují, pokud vyrostli přímo pod nějakou postavou. Také budou mít _%2$d%% šanci_ zanechat po sobě nazpět své semínko. Napuštěné šipky získávají v auře lotosu o _%3$d%% větší výdrž._
|
||||
|
||||
items.wands.wandoftransfusion.name=Hůlka transfuze
|
||||
items.wands.wandoftransfusion.staff_name=Hůl transfuze
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=NAPLNIT
|
|||
items.weapon.melee.magesstaff.ac_zap=SESLAT
|
||||
items.weapon.melee.magesstaff.prompt=Vyber hůlku
|
||||
items.weapon.melee.magesstaff.imbue=%s naplňuje svou silou tvoji hůl.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Rozpor mezi magiemi vymazal okouzlení ze tvé hole.
|
||||
items.weapon.melee.magesstaff.id_first=Musíš hůlku nejprve identifikovat.
|
||||
items.weapon.melee.magesstaff.cursed=Nemůžeš použít prokletou hůlku.
|
||||
|
@ -1465,9 +1470,9 @@ items.weapon.missiles.darts.dart.ac_tip=NAPUSTIT
|
|||
items.weapon.missiles.darts.dart.prompt=Vyber semínko
|
||||
items.weapon.missiles.darts.dart.tip_title=Napuštění šipek
|
||||
items.weapon.missiles.darts.dart.tip_desc=Šipku lze naplnit látkou s výtažkem ze semínka. Jedno vystačí klidně až na dvě šipky. Každý druh semínka vytvoří vlastní typ napuštěné šipky s unikátním efektem, který ovšem téměř vždy vystačí pouze na jedno použití.\n\nPo napuštění vybraným semínkem vznikne _%s._
|
||||
items.weapon.missiles.darts.dart.tip_all=%2$dks semínek => %1$dks šipek
|
||||
items.weapon.missiles.darts.dart.tip_two=1 semínko => 2 šipky
|
||||
items.weapon.missiles.darts.dart.tip_one=1 semínko => 1 šipka
|
||||
items.weapon.missiles.darts.dart.tip_all=%2$dks semínek > %1$dks šipek
|
||||
items.weapon.missiles.darts.dart.tip_two=1 semínko > 2 šipky
|
||||
items.weapon.missiles.darts.dart.tip_one=1 semínko > 1 šipka
|
||||
items.weapon.missiles.darts.dart.tip_cancel=Zrušit
|
||||
items.weapon.missiles.darts.dart.desc=Tyto jednoduché dřevěné šipky opatřené špičatým hrotem jsou vyváženy tak, aby letěly co nejpřesněji a bodly svůj cíl pouhým mávnutím ruky. Mohou být pomocí semínek napuštěny a tím získat bonusový efekt.
|
||||
items.weapon.missiles.darts.dart.unlimited_uses=Díky své jednoduché konstrukci vydrží tyto šipky ovšem napořád.
|
||||
|
@ -1488,7 +1493,7 @@ items.weapon.missiles.darts.paralyticdart.name=Ochromující šipka
|
|||
items.weapon.missiles.darts.paralyticdart.desc=Šipky napuštěné směsí s výtažkem z Kořeníku svůj cíl na krátký čas paralyzují.
|
||||
|
||||
items.weapon.missiles.darts.poisondart.name=Jedovatá šipka
|
||||
items.weapon.missiles.darts.poisondart.desc=Šipky napuštěné směsí s výtažkem z Jedomechu svůj cíl otráví nepříjemným jedem.
|
||||
items.weapon.missiles.darts.poisondart.desc=Šipky napuštěné směsí s výtažkem z Jedomechu otráví svůj cíl nepříjemným jedem.
|
||||
|
||||
items.weapon.missiles.darts.rotdart.name=Hnijící šipka
|
||||
items.weapon.missiles.darts.rotdart.desc=Zákeřné šipky napuštěné leptavou směsí s výtažkem z Hnilůvky se agresivně prožerou vším, s čím šipka přijde do kontaktu. Silní nepřátelé tomuto efektu jen tak nepodlehnou, ale rozežírání je dost účinné na to, aby lehce zabilo většinu běžných nepřátel. Bohužel, směs je velmi nestabilní a vždy vyprchá po jednom použití.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Musíš zbroj nejprve identifikovat.
|
|||
items.brokenseal.degraded_armor=Tato zbroj je v příliš špatném stavu.
|
||||
items.brokenseal.affix=Připínáš pečeť na svou zbroj!
|
||||
items.brokenseal.desc=Vosková pečeť připnutá ke zbroji jako symbol udatnosti. Věkem se všechny hodnosti na pečeti ošoupaly a také je na půl rozlomená.\n\nJakožto vzpomínka na domov, pomáhá pečeť válečníkovi vytrvat. Během nošení pečetě bude válečník přes své zdraví pomalu generovat dodatečnou ochranu, založenou na kvalitě jeho zbroje.\n\nPečeť může být _připnuta na zbroj_ a také přemístěna na jinou. Během toho sebou může přenést jedno vylepšení.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=Kapička rosy
|
||||
items.dewdrop.value=%+d ZDRAVÍ
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=Herdenbombe
|
|||
items.bombs.woollybomb.desc=Diese Bombe wurde so verändert, dass sie ein Gebiet mit magischen Schafen erschafft, wenn sie explodiert. Diese Schafe blockieren Bewegungen, aber sie bestehen nur für kurze Zeit.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=Fadfrucht
|
||||
items.food.blandfruit.cooked=gekochte Fadfrucht
|
||||
items.food.blandfruit.sunfruit=Sonnenfrucht
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Wenn die Flüssigkeit in dieser Flasche
|
|||
items.potions.potionofpurity.name=Trank der Reinheit
|
||||
items.potions.potionofpurity.freshness=Du spürst ungewöhnliche Frische in der Luft.
|
||||
items.potions.potionofpurity.protected=Eine schützende Schicht umhüllt dich!
|
||||
items.potions.potionofpurity.desc=Dieses magische Reagenz wird schnell alle gefährlichen Effekte weitreichend neutralisieren. Du wirst gegen die Effekte immun, wenn du es trinkst.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=Trank der Stärke
|
||||
items.potions.potionofstrength.msg_1=+1 STÄ
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=In nur einem Augenblick wurdest du an e
|
|||
items.scrolls.scrollofteleportation.no_tele=Eine starke magische Aura verhindert deinen Versuch, dich zu teleportieren.
|
||||
items.scrolls.scrollofteleportation.cant_reach=Du kannst dich nicht dahin teleportieren.
|
||||
items.scrolls.scrollofteleportation.prompt=Wähle eine Zielort zum Teleportieren.
|
||||
items.scrolls.scrollofteleportation.desc=Der auf dem Pergament verfasste Zauber transportiert den Leser sofort an eine andere Stelle in dieser Ebene. Dabei werden Bereiche bevorzugt, an denen der Leser zuvor noch nicht war. Der Spruch kann nicht hinter verschlossene Türen oder Barrikaden teleportieren. Es ist aber möglich, damit versteckte Türen, die zu neuen Bereichen führen, zu entdecken.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=Schriftrolle des Terrors
|
||||
items.scrolls.scrollofterror.none=Die Schriftrolle strahlt einen helles, rotes Licht aus.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Dieser Runenstein beschwört für eine kurze Zeit
|
|||
|
||||
items.stones.stoneofintuition.name=Stein der Intuition
|
||||
items.stones.stoneofintuition.inv_title=Wähle einen Gegenstand
|
||||
items.stones.stoneofintuition.desc=Dieser Runenstein besitzt eine schwächere Version der Magie welche auch in Schriftrollen der Identifizierung zu finden ist. Anstatt einen Gegenstand direkt zu identifieren, bemüht er deine Intuition, und erlaubt dir so den Versuch die Eigenschaften eines Trank oder einer Schriftrolle zu erraten.
|
||||
items.stones.stoneofintuition$wndguess.text=Errate, was der nicht identifizierte Gegenstand ist. Falls du richtig liegt, wird der Gegenstand identifiziert.
|
||||
items.stones.stoneofintuition$wndguess.correct=Richtig. Der Gegenstand wurde identifiziert!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Du hast falsch geraten.
|
||||
|
||||
items.stones.stoneofshock.name=Stein des Schocks
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=VERSCHMELZEN
|
|||
items.weapon.melee.magesstaff.ac_zap=FEUERN
|
||||
items.weapon.melee.magesstaff.prompt=Wähle einen Stab zum Verschmelzen
|
||||
items.weapon.melee.magesstaff.imbue=Du hast deinen Stab mit dem %s verschmolzen.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Die magischen Kräfte, die hier entgegenwirken, löschen die Verzauberung deines Stabes aus.
|
||||
items.weapon.melee.magesstaff.id_first=Du musst diesen Zauberstab erstmal identifizieren.
|
||||
items.weapon.melee.magesstaff.cursed=Du kannst einen verfluchten Zauberstab nicht verwenden.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Du musst diese Rüstung zuerst identifizieren.
|
|||
items.brokenseal.degraded_armor=Die Qualität dieser Rüstung ist zu niedrig.
|
||||
items.brokenseal.affix=Du befestigtst das Siegel an deiner Rüstung.
|
||||
items.brokenseal.desc=Ein Wachssiegel, angebracht an der Rüstung als ein Symbol der Tapferkeit. All die Markierungen auf dem Siegel haben sich mit der Zeit abgenutzt und es ist in der Mitte zerbrochen.\n\nAls eine Erinnerung an seine Heimat, hilft das Siegel dem Krieger, die Kampfkunst seiner Ahnen aufrechtzuerhalten. Während das Siegel getragen wird, wird der Krieger langsam eine Panzerung, basierend auf der Qualität seiner Rüstung, regenerieren, zusätzlich zu seiner Gesundheit.\n\nDas Siegel kann _an einer Rüstung angebracht_ werden, und von Rüstung zu Rüstung übertragen werden. Es macht eine einzige Aufwertungsstufe mit.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=Tautropfen
|
||||
items.dewdrop.value=%+dHP
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=ŝaflana bombo
|
|||
items.bombs.woollybomb.desc=Tiu ĉi modifita bombo estigos kampon de magia ŝafo post eksplodi. Tiuj ĉi ŝafoj baros aliron kaj daŭros por kelka tempo.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=naŭzfrukto
|
||||
items.food.blandfruit.cooked=kuirita naŭzfrukto
|
||||
items.food.blandfruit.sunfruit=sunfrukto
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=En kontakto kun libera aero, la likvo de
|
|||
items.potions.potionofpurity.name=eliksiro de purigo
|
||||
items.potions.potionofpurity.freshness=Vi sentas nekutiman freŝecon en la aero.
|
||||
items.potions.potionofpurity.protected=Protekta tavolo ĉirkaŭas vin!
|
||||
items.potions.potionofpurity.desc=Tiu ĉi magia ĥemiaĵo subite neŭtrigos ĉiujn danĝerajn efikojn en vasta areo. Trinki ĝin igos vin portempe rezista al tiaj efikoj.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=eliksiro de povo
|
||||
items.potions.potionofstrength.msg_1=+1 pov'
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=En palpebruma daŭro vi estis teleporti
|
|||
items.scrolls.scrollofteleportation.no_tele=Fortega magia etoso de tiu ĉi ejo malebligas al vi teleporti!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Vi ne povas teleportiĝi tien.
|
||||
items.scrolls.scrollofteleportation.prompt=Elektu kien teleportiĝi
|
||||
items.scrolls.scrollofteleportation.desc=La sorĉaĵo de tiu ĉi pergameno senprokraste transportas la leganton al hazarda loko de labirinta keletaĝo. La skribrulaĵo emas transporti al nevizititaj areoj, sed ne ebligas teleporti tra ŝlositaj pordoj kaj barikadoj. Krom tio, ĝi malkaŝos kaŝitajn pordojn direktantajn al novaj ĉambroj.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=skribrulaĵo de teruro
|
||||
items.scrolls.scrollofterror.none=La skribrulaĵo eligas helegan brilon de ruĝa lumo.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Tiu ĉi runŝtono alvokas por mallonga tempo magi
|
|||
|
||||
items.stones.stoneofintuition.name=ŝtono de intuicio
|
||||
items.stones.stoneofintuition.inv_title=Elektu aĵon
|
||||
items.stones.stoneofintuition.desc=Tiu ĉi runŝtono enhavas malpli fortan specon de magio trovatan en skribrulaĵoj de identigo. Tamen anstataŭ ordinare identigi aĵon, ĝi influos vian intuicion, ebligante al vi identigi eliksiron aŭ skribrulaĵon per diveni.
|
||||
items.stones.stoneofintuition$wndguess.text=Divenu, kio estas la nekonata aĵo. Se vi divenos ĝuste, ĝi estos identigita!
|
||||
items.stones.stoneofintuition$wndguess.correct=Ĝuste! Vi identigis la aĵon!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Vi misdivenis.
|
||||
|
||||
items.stones.stoneofshock.name=ŝtono de ŝoko
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=PLENIGI
|
|||
items.weapon.melee.magesstaff.ac_zap=PAFI
|
||||
items.weapon.melee.magesstaff.prompt=Elektu vergon
|
||||
items.weapon.melee.magesstaff.imbue=Vi plenigis vian bastonegon per la %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Kontraŭaj specoj de magio forviŝis la ensorĉon de via bastonego.
|
||||
items.weapon.melee.magesstaff.id_first=Vi devas unue identigi tiun ĉi vergon.
|
||||
items.weapon.melee.magesstaff.cursed=Vi ne povas uzi malbenitan vergon.
|
||||
|
@ -1535,7 +1540,7 @@ items.weapon.missiles.kunai.name=kunajo
|
|||
items.weapon.missiles.kunai.desc=Tiu ĉi etaj tranĉiloj estas tre potencaj en manoj de sperta uzanto. Ili estas plej efikaj kontraŭ surprizitaj kontraŭuloj.
|
||||
|
||||
items.weapon.missiles.missileweapon.stats=Tiu ĉi _%1$d-nivela_ ĵetarmilo kaŭzas _%2$d-%3$d da damaĝo_ kaj postulas _%4$d da povo_ por uzi ĝin ĝuste.
|
||||
items.weapon.missiles.missileweapon.distance=Tiu ĉi armilo estas projektita por esti uzata je distanco, ĝi estas li preciza kontraŭ distancaj malamikoj kaj ankaŭ malpli preciza je proksimo.
|
||||
items.weapon.missiles.missileweapon.distance=Tiu ĉi armilo estas projektita por esti uzata je distanco, ĝi estas pli preciza kontraŭ distancaj malamikoj kaj ankaŭ malpli preciza je proksimo.
|
||||
items.weapon.missiles.missileweapon.durability=Ĵetarmiloj rompiĝos dum uzado.
|
||||
items.weapon.missiles.missileweapon.uses_left=Tiu ĉi amaso de armiloj havas _%d%d_ uzojn antaŭ unu el ili rompiĝos.
|
||||
items.weapon.missiles.missileweapon.unlimited_uses=_Tamen ili estas tiel altkvalitaj, ke ili neniam rompiĝos._
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Vi devas unue identigi tiun ĉi defendaĵon.
|
|||
items.brokenseal.degraded_armor=Stato de tiu ĉi defendaĵo estas tro malbona.
|
||||
items.brokenseal.affix=Vi surmetis la sigelon al via defendaĵo!
|
||||
items.brokenseal.desc=Vaksa sigelo surmetita al defendaĵo kiel emblemo de kuraĝo. Ĉiuj markoj sur la sigelo defrotiĝis pro aĝo kaj ĝi estas rompita ĉe mezo de malsupra duono.\n\nMemoraĵo el lia hejmo, la sigelo helpas al Batalisto travivi. Dum surmetado de sigelo Batalisto iom post iom generos ŝirmon supre sia sano laŭ kvalito de lia defendaĵo.\n\nLa sigelo povas esti _surmetita al defendaĵo,_ kaj portita inter defendaĵoj. Ĝi povas havi unu plibonigon kun si.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=rosero
|
||||
items.dewdrop.value=%+d san'
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=bomba de lana
|
|||
items.bombs.woollybomb.desc=Esta bomba personalizada creará un campo de ovejas mágicas después de la explosión. Estas ovejas bloquearán el movimiento y persistirán por algún tiempo.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=fruta insípida
|
||||
items.food.blandfruit.cooked=fruta insípida cocida
|
||||
items.food.blandfruit.sunfruit=bayasol
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Tras la exposición al aire libre, el l
|
|||
items.potions.potionofpurity.name=poción de pureza
|
||||
items.potions.potionofpurity.freshness=Sientes una extraña frescura en el aire.
|
||||
items.potions.potionofpurity.protected=¡Una capa protectora te envuelve!
|
||||
items.potions.potionofpurity.desc=Este reactivo mágico neutralizará rápidamente todos los efectos dañinos en una gran área. Beberlo te dará inmunidad temporal a tales efectos.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=poción de fuerza
|
||||
items.potions.potionofstrength.msg_1=+1 fuerza
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=En un abrir y cerrar de ojos, fuiste te
|
|||
items.scrolls.scrollofteleportation.no_tele=¡El fuerte aura mágico de este lugar evita que te teletransportes!
|
||||
items.scrolls.scrollofteleportation.cant_reach=No puedes teletransportarte allí.
|
||||
items.scrolls.scrollofteleportation.prompt=Escoge un lugar para teletransportarse
|
||||
items.scrolls.scrollofteleportation.desc=El hechizo en este pergamino transporta instantáneamente al lector a una ubicación diferente en el nivel de la mazmorra. El pergamino prioriza las áreas en las que el lector no ha estado antes, aunque no es capaz de teletransportar más allá de puertas cerradas o barricadas. Sin embargo, puede revelar puertas ocultas que conducen a nuevas áreas.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=pergamino de terror
|
||||
items.scrolls.scrollofterror.none=El pergamino emite un brillante resplandor de luz roja.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Esta piedra rúnica invoca ovejas mágicas por un
|
|||
|
||||
items.stones.stoneofintuition.name=piedra de intuición
|
||||
items.stones.stoneofintuition.inv_title=Selecciona un ítem
|
||||
items.stones.stoneofintuition.desc=Esta piedra rúnica contiene una versión más débil de la magia que se encuentra en los pergaminos de identificación. En lugar de identificar directamente un ítem, funcionará con tu intuición, lo que te permitirá intentar identificar una poción o un pergamino al adivinar.
|
||||
items.stones.stoneofintuition$wndguess.text=Adivina cuál es el ítem no identificado. Si adivinas correctamente, ¡será identificado!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correcto. ¡El ítem ha sido identificado!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Tu respuesta fue incorrecta.
|
||||
|
||||
items.stones.stoneofshock.name=piedra de electricidad
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=IMBUIR
|
|||
items.weapon.melee.magesstaff.ac_zap=SACUDIR
|
||||
items.weapon.melee.magesstaff.prompt=Selecciona una varita
|
||||
items.weapon.melee.magesstaff.imbue=Has imbuido tu bastón con la %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Las magias conflictivas borran el encantamiento de tu bastón.
|
||||
items.weapon.melee.magesstaff.id_first=Necesitarás identificar esta varita primero.
|
||||
items.weapon.melee.magesstaff.cursed=No puedes usar una varita maldita.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Debes identificar esta armadura primero.
|
|||
items.brokenseal.degraded_armor=Esta armadura está en demasiada mala condición.
|
||||
items.brokenseal.affix=¡Has fijado el sello a tu armadura!
|
||||
items.brokenseal.desc=Un sello de cera, colocado en la armadura como un símbolo de valor. Todas las marcas del sello han desaparecido con la edad y está roto por la mitad.\n\nUn recuerdo de casa, el sello ayuda al guerrero a perseverar. Mientras lleva el sello, el guerrero generará lentamente blindaje adicional a su salud, en base a la calidad de su armadura.\n\nEl sello puede ser _fijado a la armadura,_ y moverse entre armaduras. Puede llevar una sola mejora con él.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=gota de rocío
|
||||
items.dewdrop.value=%+dPS
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=bonba iletsua
|
|||
items.bombs.woollybomb.desc=Bonba eraldatu honek ardi magikoak sortuko ditu bere inguruan. Ardi hauek mugimendua oztopatuko dute denbora batez.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=fruitutxepela
|
||||
items.food.blandfruit.cooked=egositako fruitutxepela
|
||||
items.food.blandfruit.sunfruit=ekifruitua
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Airearekin kontaktuan sartzean, flasko h
|
|||
items.potions.potionofpurity.name=purutasun edabea
|
||||
items.potions.potionofpurity.freshness=Ezohiko hoztasuna nabaritzen duzu airean.
|
||||
items.potions.potionofpurity.protected=Geruza babesle batek biltzen zaitu!
|
||||
items.potions.potionofpurity.desc=Erreaktibo magiko honek inguruko efektu kaltegarriak ezeztuko ditu. Edaterakoan efektu horien kontrako babesa irabaziko duzu.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=indar edabea
|
||||
items.potions.potionofstrength.msg_1=+1 ind
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=Atoan pisu bereko beste toki batera tel
|
|||
items.scrolls.scrollofteleportation.no_tele=Toki honetako giro magiko indartsuak ez dizu teleportatzea uzten!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Ezin zara horra teleportatu.
|
||||
items.scrolls.scrollofteleportation.prompt=Hautatu teleportatzeko toki bat
|
||||
items.scrolls.scrollofteleportation.desc=Pergamino honetako xarmak ziegako pisu bereko ausazko toki batera garraiatuko du irakurlea berehala. Eskuizkribuak nahiago ditu irakurleak aurretik ikusi ez dituen aldeak, baina ez da giltzaz itxitako ateak edo barrikadak zeharkatzeko gai. Baina ikertu gabeko zonaldeetara daramaten ate ezkutuak agerira ekarri ditzake.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=izu eskuizkribua
|
||||
items.scrolls.scrollofterror.none=Eskuizkribu honek argi gorrizko distira bat askatzen du.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Erruna harri honek ardi magikoak araokatzen ditu
|
|||
|
||||
items.stones.stoneofintuition.name=sen harria
|
||||
items.stones.stoneofintuition.inv_title=Aukeratu objektua
|
||||
items.stones.stoneofintuition.desc=Erruna harri honek identifikazio eskuizkribuaren magiaren bertsio ahulago bat du. Objektu bat zuzenean identifikatu ordez, zure sena areagotuko du, eta edabe edo eskuizkribu bat asmatuz identifikatzen saiatzea ahalbidetuko dizu.
|
||||
items.stones.stoneofintuition$wndguess.text=Asmatu identifikatu gabeko objektua zer den. Igartzen baduzu identifikatu egingo da!
|
||||
items.stones.stoneofintuition$wndguess.correct=Zuzena. Objektua identifikatu da!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Ez duzu asmatu.
|
||||
|
||||
items.stones.stoneofshock.name=astinaldi harria
|
||||
|
@ -1325,7 +1329,7 @@ items.weapon.enchantments.vampiric.desc=Enkantamendu ahaltsu honek etsaien bizit
|
|||
|
||||
###melee weapons
|
||||
items.weapon.melee.assassinsblade.name=Erailearen marraza
|
||||
items.weapon.melee.assassinsblade.stats_desc=Arma hau ohartu ez diren etsaien aurka indartsuagoa da.
|
||||
items.weapon.melee.assassinsblade.stats_desc=Arma hau ustekabean harrapatutako etsaien aurka indartsuagoa da.
|
||||
items.weapon.melee.assassinsblade.desc=Obsidianaz egindako marraza izurtsu txiki bat, arina bada ere erabiltzeko zaila, baina toki zuzena aurkitzen duenean hilgarria.
|
||||
|
||||
items.weapon.melee.battleaxe.name=gudu aizkora
|
||||
|
@ -1337,11 +1341,11 @@ items.weapon.melee.crossbow.stats_desc=Arma hau tresnatzean jaurtitako dardoen k
|
|||
items.weapon.melee.crossbow.desc=Tximistak abiada bizian askatzen dituen arma korapilatsua. Horretarako diseinatu ez bada ere, balezta honen eraikuntza indartsu eta sendoak aurrez aurreko arma gisa ere erabilgarri bihurtzen du.
|
||||
|
||||
items.weapon.melee.dagger.name=daga
|
||||
items.weapon.melee.dagger.stats_desc=Arma hau ohartu ez diren etsaien aurka indartsuagoa da.
|
||||
items.weapon.melee.dagger.stats_desc=Arma hau ustekabean harrapatutako etsaien aurka indartsuagoa da.
|
||||
items.weapon.melee.dagger.desc=Burdinazko daga sinple bat higatutako zurezko kirten batekin.
|
||||
|
||||
items.weapon.melee.dirk.name=dirka
|
||||
items.weapon.melee.dirk.stats_desc=Arma hau ohartu ez diren etsaien aurka indartsuagoa da.
|
||||
items.weapon.melee.dirk.stats_desc=Arma hau ustekabean harrapatutako etsaien aurka indartsuagoa da.
|
||||
items.weapon.melee.dirk.desc=Sastakatzeko daga luzeago honek, arerioei sartzeko altzairu apur bat gehiago ematen dizu.
|
||||
|
||||
items.weapon.melee.flail.name=trailua
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=TXERTATU
|
|||
items.weapon.melee.magesstaff.ac_zap=ZART
|
||||
items.weapon.melee.magesstaff.prompt=Hautatu zarta bat
|
||||
items.weapon.melee.magesstaff.imbue=Makuluari %s txertatzen diozu.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Magien arteko talkak enkantamendua ezabatuko du zure makulutik.
|
||||
items.weapon.melee.magesstaff.id_first=Aurretik zarta hau identifikatu behar duzu.
|
||||
items.weapon.melee.magesstaff.cursed=Ezin duzu madarikatutako zarta bat erabili.
|
||||
|
@ -1551,7 +1556,7 @@ items.weapon.missiles.throwinghammer.name=jaurtitzeko mailua
|
|||
items.weapon.missiles.throwinghammer.desc=Mailu mardul hauek etsaiari jaurtitzeko egin dira. kalte aldetik makalak badira ere, metal trinkoz eginak daudenez nahiko iraunkorrak dira, eta ez zaizkie arerioei erantsiko.
|
||||
|
||||
items.weapon.missiles.throwingknife.name=jaurtitzeko aiztoa
|
||||
items.weapon.missiles.throwingknife.desc=Aizto arin hauek airean zuzen jomugara botatzeko orekatuta daude. Ohartu ez diren etsaien aurka eraginkorragoak dira.
|
||||
items.weapon.missiles.throwingknife.desc=Aizto arin hauek airean zuzen jomugara botatzeko orekatuta daude. Ustekabean harrapatutako etsaien aurka eraginkorragoak dira.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=jaurtitzeko arpoia
|
||||
items.weapon.missiles.throwingspear.desc=Arpoi arin hauek gorputz mehea dute eta argi dago jaurtitzeko eta ez sastatzeko eginak daudela.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Aurretik armadura hori identifikatu behar duzu.
|
|||
items.brokenseal.degraded_armor=Armadura hau oso kaltetuta dago.
|
||||
items.brokenseal.affix=Zigilua armadurara eransten duzu!
|
||||
items.brokenseal.desc=Argizarizko zigilu bat, armaduran adore sinbolo gisa erantsia. Zigiluaren marka guztiak adinaren indarrez higatu dira eta erditik hautsita dago.\n\nEtxeko oroigarri bat, zigiluak gudariari aurrera egiten laguntzen dio. Zigilua daramala gudariak babesa berreskuratuko du apurka osasunaz gain armaduraren kalitatearen arabera.\n\nZigilia _armadurara erantsi_ daiteke, eta armaduratik armadurara eraman. Berarekin hobekuntza bat eraman dezake.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=ihintza tanta
|
||||
items.dewdrop.value=%+dOP
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=woolly bomb
|
|||
items.bombs.woollybomb.desc=This customized bomb will create a field of magical sheep after exploding. These sheep will block movement and persist for some time.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=mietohedelmä
|
||||
items.food.blandfruit.cooked=cooked blandfruit
|
||||
items.food.blandfruit.sunfruit=aurinkohedelmä
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Joutuessaan kosketuksiin ilman kanssa ne
|
|||
items.potions.potionofpurity.name=potion of purity
|
||||
items.potions.potionofpurity.freshness=Aistit epätavallisen puhtauden ilmassa.
|
||||
items.potions.potionofpurity.protected=Suojaava kalvo sulkee sinut sisäänsä!
|
||||
items.potions.potionofpurity.desc=Tämä maaginen aine neutraloi nopeasti kaikki vahingolliset vaikutukset laajalla alueella. Sen juominen antaa sinulle väliaikaisen immuniteetin haitallisia vaikutuksia vastaan.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=vahvuuden taikajuoma
|
||||
items.potions.potionofstrength.msg_1=+1 vahv
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=Silmänräpäys, ja olet yhtäkkiä jos
|
|||
items.scrolls.scrollofteleportation.no_tele=Tämän paikan vahva maaginen aura estää sinua teleporttaamasta!
|
||||
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
|
||||
items.scrolls.scrollofteleportation.prompt=Valitse sijainti teleportataksesi
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, through it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=kauhun käärö
|
||||
items.scrolls.scrollofterror.none=Käärö väläyttää mahtavan väläyksen punaista valoa.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=This runestone summons magical sheep for a short
|
|||
|
||||
items.stones.stoneofintuition.name=vaistokivi
|
||||
items.stones.stoneofintuition.inv_title=Valitse esine tunnistettavaksi
|
||||
items.stones.stoneofintuition.desc=Tähän riimukiveen on sidottu heikompi versio tunnistuksen kääröissä olevasta magiasta. Esineen suoraan tunnistamisen sijaan se tehostaa vaistojasi, mikä mahdollistaa taikajuoman tai käärön tunnistamisen yrittämisen arvaamalla.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the unidentified item is. If you guess correctly, it will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item has been identified!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Your guess was incorrect.
|
||||
|
||||
items.stones.stoneofshock.name=stone of shock
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=YHDISTÄ
|
|||
items.weapon.melee.magesstaff.ac_zap=AMMU
|
||||
items.weapon.melee.magesstaff.prompt=Valitse sauva
|
||||
items.weapon.melee.magesstaff.imbue=%s on yhdistetty sauvasi kanssa.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Ristiriitaiset taikavoimat tuhoavat sauvassa olevan lumouksen.
|
||||
items.weapon.melee.magesstaff.id_first=Sauva täytyy tunnistaa ensin.
|
||||
items.weapon.melee.magesstaff.cursed=Et voi käyttää kirottua sauvaa.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Panssari täytyy tunnistaa ensin.
|
|||
items.brokenseal.degraded_armor=Tämän panssarin kunto on liian huono.
|
||||
items.brokenseal.affix=Kiinnität sinetin panssariisi!
|
||||
items.brokenseal.desc=Vahasinetti, joka kiinnitetään panssariin urheuden symboliksi. Kaikki sinetin merkit ovat kuluneet pois ajan myötä ja se on haljennut keskeltä kahtia.\n\nSe on muisto kotoa ja auttaa soturia jatkamaan sinnikkäästi eteenpäin. Pitäessään sinettiä panssarissa soturi luo itselleen suojausta elinvoimansa lisäksi riippuen panssarinsa laadusta.\n\nSinetti voidaan _kiinnittää panssariin_ ja vaihtaa panssareiden välillä. Se voi kantaa yhden parannuksen mukanaan.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=kastepisara
|
||||
items.dewdrop.value=%+dEV
|
||||
|
@ -1654,7 +1661,7 @@ items.honeypot.desc=Tässä massiivisessa hunajapytyssä ei ole juurikaan hunaja
|
|||
items.honeypot$shatteredpot.name=rikkoutunut hunajapytty
|
||||
items.honeypot$shatteredpot.desc=Pytty on hajonnut ja ainoastaan sen sisäreunan kuorruttanut tahmea hunaja pitää sitä jotenkin kasassa. Silti se on hiljalleen hajoamassa palasiksi.\n\nMehiläistä pytyn tila ei näytä haittaavan. Se haluaa edelleenkin suojella sitä.
|
||||
|
||||
items.item.pack_full=Your %s is full.
|
||||
items.item.pack_full=Kantamasi %s on täynnä.
|
||||
items.item.prompt=Valitse ruutu, mihin haluat heittää
|
||||
items.item.ac_drop=PUDOTA
|
||||
items.item.ac_throw=HEITÄ
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=bombe laineuse
|
|||
items.bombs.woollybomb.desc=Cette bombe customisée créera un champ de moutons magiques après avoir explosé. Ces moutons bloqueront le passage et persisteront pour un moment.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=fruifade
|
||||
items.food.blandfruit.cooked=fruitfade cuisiné
|
||||
items.food.blandfruit.sunfruit=fruit radieux
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Exposé à l'air libre, ce liquide se va
|
|||
items.potions.potionofpurity.name=potion de pureté
|
||||
items.potions.potionofpurity.freshness=Vous ressentez une fraîcheur inhabituelle dans l'air.
|
||||
items.potions.potionofpurity.protected=Un film protecteur vous enveloppe!
|
||||
items.potions.potionofpurity.desc=Ce réactif magique neutralisera rapidement tous les effets nocifs sur une grande surface. Boire ce réactif vous protègera temporairement de tels effets.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=potion de force
|
||||
items.potions.potionofstrength.msg_1=+1 force
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=Vous avez été téléporté en un clin
|
|||
items.scrolls.scrollofteleportation.no_tele=Une puissante aura de magie se dégage de ce lieu, vous empêchant de vous téléporter !
|
||||
items.scrolls.scrollofteleportation.cant_reach=Vous ne pouvez pas vous téléporter ici
|
||||
items.scrolls.scrollofteleportation.prompt=Choisissez un lieu où téléporter
|
||||
items.scrolls.scrollofteleportation.desc=Le sort sur ce parchemin téléporte le lecteur à un autre endroit de ce niveau du donjon. Le parchemin privilégie les zones non visitées, mais ne peut pas passer à travers les portes fermés à clef ou les obstacles. Il peut, cependant, révéler des portes cachés qui mène vers de nouveaux lieux.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=parchemin de terreur
|
||||
items.scrolls.scrollofterror.none=Le parchemin émet un brillant éclair de lumière rouge.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Cette pierre runique invoque des moutons magiques
|
|||
|
||||
items.stones.stoneofintuition.name=pierre d'intuition
|
||||
items.stones.stoneofintuition.inv_title=Sélectionnez un objet
|
||||
items.stones.stoneofintuition.desc=Cette pierre runique détient une version plus faible de la magie trouvée dans les parchemins d'identification. Au lieu d'identifier directement un objet, elle fera appel à votre intuition, vous permettant d'essayer d'identifier une potion ou un parchemin en devinant.
|
||||
items.stones.stoneofintuition$wndguess.text=Devinez ce qu'est l'objet non identifié. Si vous devinez correctement, il sera identifié !
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. L'objet a été identifié !
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Votre intuition était incorrecte.
|
||||
|
||||
items.stones.stoneofshock.name=pierre de décharge
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=IMPRÉGNER
|
|||
items.weapon.melee.magesstaff.ac_zap=UTILISER
|
||||
items.weapon.melee.magesstaff.prompt=Sélectionnez une baguette
|
||||
items.weapon.melee.magesstaff.imbue=Vous imprégnez votre bâton avec la %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Les magies incompatibles ont effacé l'enchantement de votre bâton.
|
||||
items.weapon.melee.magesstaff.id_first=Vous devez identifier cette baguette d'abord.
|
||||
items.weapon.melee.magesstaff.cursed=Vous ne pouvez pas utiliser une baguette maudite.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Vous devez d'abord identifier cette armure.
|
|||
items.brokenseal.degraded_armor=Cette armure est en trop mauvais état.
|
||||
items.brokenseal.affix=Vous fixez le sceau à votre armure !
|
||||
items.brokenseal.desc=Un sceau de cire, fixé sur une armure comme symbole de valeur. Toutes les marques du sceau ont été effacées par le temps, et il est brisé en deux.\n\nSouvenir de son foyer, le sceau aide le guerrier à persévérer. En le portant sur lui, le guerrier va progressivement générer un bouclier qui s'additionne avec sa santé, basé sur la qualité de son armure.\n\nLe sceau peut être _fixé sur une armure,_ et déplacé d'une armure à l'autre. Il peut transporter un niveau d'amélioration avec lui.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=perle de rosée
|
||||
items.dewdrop.value=%+dPV
|
||||
|
|
|
@ -388,7 +388,7 @@ items.artifacts.timekeepershourglass.name=Időt uraló homokóra
|
|||
items.artifacts.timekeepershourglass.ac_activate=BEKAPCSOLOM
|
||||
items.artifacts.timekeepershourglass.deactivate=Kikapcsolod az időmegállítást.
|
||||
items.artifacts.timekeepershourglass.no_charge=A homokórád még nem töltődött fel annyira, hogy használhasd.
|
||||
items.artifacts.timekeepershourglass.cursed=Az átkozott homokórát nem tudod használni.
|
||||
items.artifacts.timekeepershourglass.cursed=Az elátkozott homokórát nem tudod használni.
|
||||
items.artifacts.timekeepershourglass.onstasis=Mintha egy pillanat alatt mozdulna körülötted a világ.
|
||||
items.artifacts.timekeepershourglass.onfreeze=Hirtelen minden megáll körülötted.
|
||||
items.artifacts.timekeepershourglass.stasis=Sztázisba megyek
|
||||
|
@ -396,7 +396,7 @@ items.artifacts.timekeepershourglass.freeze=Megállítom az időt
|
|||
items.artifacts.timekeepershourglass.prompt=Hogyan szeretnéd használni a homokórád varázserejét?\n\nHa sztázisba kerülsz, az idő a megszokott módon telik, te le vagy fagyva és sebezhetetlen vagy. Ez egyszerre akár 5 töltést használhat el.\n\nHa az időt állítod meg, akkor úgy mozoghatsz, mintha ezzel nem telne idő. Ezt bármikor meg lehet szüntetni a homokóra használatával vagy támadással.
|
||||
items.artifacts.timekeepershourglass.desc=A nagy, díszes homokóra elég jelentéktelennek tűnik, de a finoman vésett kerete hatalmas erőt sejtet. A homokórát forgatva, a homokszemcséket figyelve érzed, ahogy a benne rejlő varázserő vonz magához. Bizonyára ezt a mágiát használva valamennyire beleszólhatnál az idő menetébe.
|
||||
items.artifacts.timekeepershourglass.desc_hint=Mintha hiányozna némi homok a homokórából – bárcsak találnál valahol...
|
||||
items.artifacts.timekeepershourglass.desc_cursed=A megátkozott homokóra az oldaladhoz tapad, érzed, ahogy megpróbálja zavarni az időd folyását.
|
||||
items.artifacts.timekeepershourglass.desc_cursed=Az elátkozott homokóra az oldaladhoz tapad, érzed, ahogy megpróbálja zavarni az időd folyását.
|
||||
items.artifacts.timekeepershourglass$sandbag.name=zsák varázshomok
|
||||
items.artifacts.timekeepershourglass$sandbag.levelup=Beleöntöd a homokot a homokórádba.
|
||||
items.artifacts.timekeepershourglass$sandbag.maxlevel=A homokórád tele van varázshomokkal!
|
||||
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=gyapjas bomba
|
|||
items.bombs.woollybomb.desc=Ez a módosított bomba varázsbárányokkal tölti fel a csatateret robbanása után. Ezek a bárányok blokkolják a mozgást és kitartanak egy ideig.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=szelídgyümölcs
|
||||
items.food.blandfruit.cooked=főtt szelídgyümölcs
|
||||
items.food.blandfruit.sunfruit=napgyümölcs
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Levegőre érve a flaskában lévő foly
|
|||
items.potions.potionofpurity.name=tisztaság itala
|
||||
items.potions.potionofpurity.freshness=Szokatlan frissességet érzel a levegőben.
|
||||
items.potions.potionofpurity.protected=Egy védőréteg vesz körül!
|
||||
items.potions.potionofpurity.desc=Ez a mágikus reagens nagy területen gyorsan semlegesít minden ártalmas hatást. Ha megiszod, egy ideig immunissá válsz a hasonló hatásokra.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=erőital
|
||||
items.potions.potionofstrength.msg_1=+1 erő
|
||||
|
@ -740,7 +744,7 @@ items.potions.exotic.potionofshroudingfog.name=elfedő köd itala
|
|||
items.potions.exotic.potionofshroudingfog.desc=Ha levegővel érintkezik, a flaskában lévő folyadék sűrű kormos ködöt termel amely teljesen blokkolja a látást.
|
||||
|
||||
items.potions.exotic.potionofsnapfreeze.name=hirtelen fagyás itala
|
||||
items.potions.exotic.potionofsnapfreeze.desc=A vegyszer amit ez a főzet tartalmaz azonnal reakcióba lép a levegővel, rögtön megfagyaszt és meggyökerez mindent a hatásán belül.
|
||||
items.potions.exotic.potionofsnapfreeze.desc=A vegyszer amit ez a főzet tartalmaz, azonnal reakcióba lép a levegővel. Rögtön megfagyaszt és meggyökerez a hatósugarában mindent.
|
||||
|
||||
items.potions.exotic.potionofstamina.name=állóképesség itala
|
||||
items.potions.exotic.potionofstamina.desc=Megiszod ezt a különösen édes folyadékot, és hosszú időre eltelsz energiatöltettel, képessé válsz gyorsabban futni hosszabb időegységig.
|
||||
|
@ -919,11 +923,11 @@ items.scrolls.scrollofremovecurse.not_cleansed=Tisztító fény ragyogja át a a
|
|||
items.scrolls.scrollofremovecurse.desc=A tekercsen lévő varázsige azonnal eltávolít bármilyen átkot egy fegyverről, gyűrűről, varázspálcáról, páncélról vagy ereklyéről.
|
||||
|
||||
items.scrolls.scrollofteleportation.name=teleporttekercs
|
||||
items.scrolls.scrollofteleportation.tele=Egy szempillantás alatt a szint egy másik helyére teleportálódtál.
|
||||
items.scrolls.scrollofteleportation.tele=Egy szempillantás alatt a szint egy másik helyére teleportáltál.
|
||||
items.scrolls.scrollofteleportation.no_tele=A hely erős mágikus aurája nem enged teleportálni!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Nem tudsz ide teleportálni.
|
||||
items.scrolls.scrollofteleportation.prompt=Hova teleportálsz?
|
||||
items.scrolls.scrollofteleportation.desc=A pergamenen lévő varázsige a szint egy másik pontjára juttatja a felolvasóját. A tekercs előre veszi azon területeket, ahol a felolvasója még nem járt, tudva hogy nem képes bezárt ajtók és barikádok mögé teleportálni. Viszont titkos ajtókat felfedhet, melyek új területekre vezetnek.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=rémülettekercs
|
||||
items.scrolls.scrollofterror.none=A tekercsből ragyogó piros fény villan fel.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Ez a rúnakő mágikus bárányokat idéz rövid
|
|||
|
||||
items.stones.stoneofintuition.name=intuíció köve
|
||||
items.stones.stoneofintuition.inv_title=Válassz egy tárgyat
|
||||
items.stones.stoneofintuition.desc=Ez a rúnakő a gyengébb verziója annak a varázslatnak ami az azonosítótekercsben van. Ahelyett, hogy azonosítana egy tárgyat, az intuíciódra alapoz, meghagyva számodra, hogy felismerj egy főzetet vagy tekercset találgatással.
|
||||
items.stones.stoneofintuition$wndguess.text=Találd ki mi az azonosítatlan tárgy. Ha eltalálod, beazonosítod!
|
||||
items.stones.stoneofintuition$wndguess.correct=Eltaláltad. A tárgyat beazonosítottad!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Nem találtad el.
|
||||
|
||||
items.stones.stoneofshock.name=sokkoló kő
|
||||
|
@ -1141,7 +1145,7 @@ items.wands.wand.self_target=Magadat nem célozhatod!
|
|||
items.wands.wand.identify=Mostanra eléggé kiismerted a varázspálcád, hogy azonosítsd.
|
||||
items.wands.wand.cursed=Ez a pálca átkozott, ettől kaotikusan és vaktában varázsol.
|
||||
items.wands.wand.not_cursed=A varázspálca rosszindulatú mágiától mentes.
|
||||
items.wands.wand.curse_discover=%s meg van átkozva!
|
||||
items.wands.wand.curse_discover=Ez egy megátkozott %s!
|
||||
items.wands.wand.prompt=Hova lősz?
|
||||
|
||||
items.wands.wandofblastwave.name=robbanáshullám varázspálca
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=BEOLTOM
|
|||
items.weapon.melee.magesstaff.ac_zap=LÖVÉS
|
||||
items.weapon.melee.magesstaff.prompt=Válassz egy pálcát
|
||||
items.weapon.melee.magesstaff.imbue=Beoltod a varázsbotod ezzel: %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Az egymással szembenálló varázslatok hatására eltűnt a bűbáj a varázsbotodról.
|
||||
items.weapon.melee.magesstaff.id_first=Előbb azonosítanod kell ezt a varázspálcát.
|
||||
items.weapon.melee.magesstaff.cursed=Megátkozott varázspálcát nem tudsz használni.
|
||||
|
@ -1508,7 +1513,7 @@ items.weapon.missiles.darts.tippeddart.cancel=mégsem
|
|||
items.weapon.missiles.darts.tippeddart.durability=A megkent dárdák csúcsa lekopik és hagyományos dárdákká válnak.
|
||||
items.weapon.missiles.darts.tippeddart.uses_left=Ezeknek a dárdáknak _%d/%d_ használata van, mielőtt lekopna egynek a hegye.
|
||||
items.weapon.missiles.darts.tippeddart.unlimited_uses=_De ezek olyan magas minőségűek, hogy gyakorlatilag örökké tartanak._
|
||||
items.weapon.missiles.darts.tippeddart.about_to_break=A dárdahegyed lassan elkopik.
|
||||
items.weapon.missiles.darts.tippeddart.about_to_break=A dárdahegyed nemsokára tönkremegy.
|
||||
|
||||
|
||||
items.weapon.missiles.bolas.name=fogókötél
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Előbb azonosítanod kell a páncélt.
|
|||
items.brokenseal.degraded_armor=Ez a páncél túl rossz állapotban van.
|
||||
items.brokenseal.affix=Feltűzted a medált a páncélodra!
|
||||
items.brokenseal.desc=A vitézség jeléül páncélra tehető viaszjelvény. A jelvényen lévő jelek idővel lekoptak, középen félbe is tört.\n\nA jelvény otthonról hozott emlék, erősíti a harcos védelmét. Ha magán viseli, az életerőn felül a páncélja minőségétől függően lassan pajzsot épít a harcos köré.\n\nA jelvényt _páncélra lehet tűzni,_ vagy át is lehet tenni másik páncélra. Egy fejlesztési szint át is vihető vele.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=harmatcsepp
|
||||
items.dewdrop.value=%+d élet
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=bomba lanosa
|
|||
items.bombs.woollybomb.desc=Questa bomba fatta su misura creerà un campo di pecore magiche dopo lo scoppio. Tali pecore bloccheranno il passaggio e perdureranno per qualche turno.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=blandofrutto
|
||||
items.food.blandfruit.cooked=blandofrutto cotto
|
||||
items.food.blandfruit.sunfruit=solefrutto
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=In seguito all'esposizione all'aria aper
|
|||
items.potions.potionofpurity.name=pozione di purificazione
|
||||
items.potions.potionofpurity.freshness=Avverti un'inconsueta freschezza nell'aria.
|
||||
items.potions.potionofpurity.protected=Una membrana protettiva ti avvolge!
|
||||
items.potions.potionofpurity.desc=Questo reagente magico neutralizzerà rapidamente tutti gli effetti dannosi in un'area estesa. Berla ti donerà un'immunità temporanea agli effetti stessi.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=pozione di forza
|
||||
items.potions.potionofstrength.msg_1=+1 for
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=In un batter d'occhio sei stato teletra
|
|||
items.scrolls.scrollofteleportation.no_tele=La forte aura magica di questo luogo ti impedisce di teletrasportarti!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Non puoi teletrasportarti là.
|
||||
items.scrolls.scrollofteleportation.prompt=Scegli un punto in cui teletrasportarti
|
||||
items.scrolls.scrollofteleportation.desc=La formula magica contenuta in questa pergamena trasporta istantaneamente il lettore in una posizione differente del livello. La pergamena preferisce zone in cui il lettore non è mai stato prima, sebbene non si capace di trasportarlo attraverso porte chiuse a chiave o barricate. Può comunque rivelare porte nascoste che conducono a nuove aree.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=pergamena del terrore
|
||||
items.scrolls.scrollofterror.none=La pergamena emette un brillante lampo di luce rossa.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Questa pietra runica evoca pecore magiche nella p
|
|||
|
||||
items.stones.stoneofintuition.name=pietra dell'intuizione
|
||||
items.stones.stoneofintuition.inv_title=Seleziona un oggetto
|
||||
items.stones.stoneofintuition.desc=Questa pietra runica trattiene una versione più debole della magia contenuta nelle pergamene di identificazione. Piuttosto che identificare direttamente un oggetto, agirà sul tuo intuito, permettendoti di tentare l'identificazione di pozioni o pergamene tirando a indovinare.
|
||||
items.stones.stoneofintuition$wndguess.text=Indovina la natura dell'oggetto sconosciuto. Se la supposizione è corretta, verrà identificato!
|
||||
items.stones.stoneofintuition$wndguess.correct=Corretto. L'oggetto è stato identificato!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=La tua ipotesi era sbagliata.
|
||||
|
||||
items.stones.stoneofshock.name=pietra della scossa
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=INSTILLA
|
|||
items.weapon.melee.magesstaff.ac_zap=COLPISCI
|
||||
items.weapon.melee.magesstaff.prompt=Seleziona una bacchetta
|
||||
items.weapon.melee.magesstaff.imbue=Hai impregnato il tuo bastone con %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Le magie contrastanti cancellano l'incantamento sul tuo bastone.
|
||||
items.weapon.melee.magesstaff.id_first=Dovrai identificare questa bacchetta prima di tutto.
|
||||
items.weapon.melee.magesstaff.cursed=Non puoi usare una bacchetta maledetta.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Devi identificare quell'armatura prima.
|
|||
items.brokenseal.degraded_armor=Quest'armatura è troppo in cattivo stato.
|
||||
items.brokenseal.affix=Applichi il sigillo alla tua armatura!
|
||||
items.brokenseal.desc=Un sigillo di cera, applicato all'armatura come simbolo di valore. Tutti i contrassegni sul sigillo sono consumati dal tempo ed è rotto a metà.\n\nUn cimelio di casa, il sigillo aiuta il guerriero a perseverare. Mentre indossa il sigillo il guerriero genererà lentamente uno scudo al di sopra della salute basato sulla qualità della sua armatura.\n\nIl sigillo può essere _applicato all'armatura,_ e trasferito tra armature. Può portare con sé un singolo upgrade.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=goccia di rugiada
|
||||
items.dewdrop.value=%+dHP
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=羊弾
|
|||
items.bombs.woollybomb.desc=この爆弾は爆発すると辺り一帯に魔法の羊が出現するように調整されている。羊は動きを阻害し少しの間そこに留まるだろう。
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=無味果
|
||||
items.food.blandfruit.cooked=調理済みの無味果
|
||||
items.food.blandfruit.sunfruit=太陽の果実
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=空気に接した途端、フラスコ
|
|||
items.potions.potionofpurity.name=清純のポーション
|
||||
items.potions.potionofpurity.freshness=空気が珍しく清々しい。
|
||||
items.potions.potionofpurity.protected=保護膜があなたを包み込んだ!
|
||||
items.potions.potionofpurity.desc=この魔法薬は空気中の有害な効果を一瞬にして無効化するだろう。飲む事によりそのような効果に対する耐性を一時的に得ることができる。
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=筋力のポーション
|
||||
items.potions.potionofstrength.msg_1=筋力 +1
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=一瞬の間に階層の別の場所に
|
|||
items.scrolls.scrollofteleportation.no_tele=周辺に満ちる魔力があなたの転移を阻害した!
|
||||
items.scrolls.scrollofteleportation.cant_reach=そこには転移できない。
|
||||
items.scrolls.scrollofteleportation.prompt=転移する場所を選択
|
||||
items.scrolls.scrollofteleportation.desc=羊皮紙に記された呪文を読み上げた者は、即座に同じ階層の別の場所に転移する。この巻物は読み手がまだ訪れていない場所を優先的に選ぶが、施錠された扉や障害物を通過しないと入ることができない場所は選ばれない。しかし、隠された扉によって通じる新しい場所には転移する可能性がある。
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=恐怖の巻物
|
||||
items.scrolls.scrollofterror.none=この巻物は強く赤い閃光を放った。
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=このルーンストーンは着地点の周囲
|
|||
|
||||
items.stones.stoneofintuition.name=直感の石
|
||||
items.stones.stoneofintuition.inv_title=アイテムを選択
|
||||
items.stones.stoneofintuition.desc=このルーンストーンは識別の巻物の魔法が弱められて込められている。直接アイテムを識別するのではなく、あなたの直感に働きかけ、推測によってポーションや巻物を識別しようと試みるだろう。
|
||||
items.stones.stoneofintuition$wndguess.text=識別されていないアイテムを推測してください。もし正しければ、識別されるでしょう!
|
||||
items.stones.stoneofintuition$wndguess.correct=正解だ。このアイテムは識別された!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=あなたの推測は間違っていた。
|
||||
|
||||
items.stones.stoneofshock.name=電撃の石
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=魔力を込める
|
|||
items.weapon.melee.magesstaff.ac_zap=放つ
|
||||
items.weapon.melee.magesstaff.prompt=杖を選ぶ
|
||||
items.weapon.melee.magesstaff.imbue=あなたの長杖は%sの力で満たされた。
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=魔法が干渉しあって長杖のエンチャントが消え去った。
|
||||
items.weapon.melee.magesstaff.id_first=まず杖を識別する必要がある。
|
||||
items.weapon.melee.magesstaff.cursed=呪われた杖は使用できない。
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=まず鎧を識別する必要がある。
|
|||
items.brokenseal.degraded_armor=鎧の状態が悪すぎる。
|
||||
items.brokenseal.affix=鎧に印章を取り付けた!
|
||||
items.brokenseal.desc=武勇の印として鎧に取り付けることのできる、蝋でできた印章。印章に彫られていた細工などは長い年月のうちに擦り切れてしまい、途中で半分に折れ曲がっている。\n\n戦士の家から持ち出した記念品であり、これが戦士を奮起させる。印章が付けられている鎧を装備している間、鎧の品質に応じたシールドが体力に段々と上乗せされるだろう。\n\nこの印章は _鎧に取り付ける_ ことができ、様々な鎧につけることができる。これは強化を一つ持ち越せる。
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=露の雫
|
||||
items.dewdrop.value=%+dHP
|
||||
|
|
|
@ -312,7 +312,7 @@ items.artifacts.etherealchains.cant_reach=사슬이 닿지 않는 곳입니다.
|
|||
items.artifacts.etherealchains.inside_wall=사슬을 사용해서 벽 안으로 들어갈 수는 없습니다.
|
||||
items.artifacts.etherealchains.nothing_to_grab=붙잡을 대상이 없다.
|
||||
items.artifacts.etherealchains.prompt=목표 지점을 선택하세요
|
||||
items.artifacts.etherealchains.desc=이 거대하지만 매우 가벼운 사슬은 영적인 에너지로 빛이 납니다. 멀리 있는 벽에 걸어 당신을 이동시킬 수도 있고, 적을 당신에게도 끌어올 수 있습니다. 사슬의 영적인 힘은 벽을 넘어서도 사슬을 걸 수 있게 해 줍니다!
|
||||
items.artifacts.etherealchains.desc=이 거대하지만 매우 가벼운 사슬은 영적인 에너지로 빛이 납니다. 멀리 있는 벽에 걸어 당신이 이동할 수도 있고, 적을 당신에게로 끌어올 수도 있습니다. 사슬의 영적인 힘은 벽을 넘어서도 사슬을 걸 수 있게 해 줍니다!
|
||||
items.artifacts.etherealchains.desc_cursed=저주받은 사슬은 당신의 곁에 붙어 있으며, 이따금 제멋대로 움직여 당신을 넘어뜨리거나 속박시킵니다.
|
||||
items.artifacts.etherealchains.desc_equipped=이 사슬은 당신의 곁에 느슨하게 매여 있으며, 당신이 무찌른 적의 영혼 에너지를 천천히 빨아들입니다. 각각의 충전량은 사슬의 한 마디에 해당하며, 충전량 하나당 정확히 한 칸의 길이를 차지합니다.
|
||||
items.artifacts.etherealchains$chainsrecharge.levelup=당신의 사슬이 더욱 강해졌다!
|
||||
|
@ -394,12 +394,12 @@ items.artifacts.timekeepershourglass.onfreeze=당신 주변의 모든것이 순
|
|||
items.artifacts.timekeepershourglass.stasis=자신의 시간을 멈춘다.
|
||||
items.artifacts.timekeepershourglass.freeze=주변의 시간을 멈춘다.
|
||||
items.artifacts.timekeepershourglass.prompt=모래시계의 마법을 어떻게 사용하시겠습니까? \n\n자신의 시간을 멈추면, 주변의 모든 것의 시간은 정상적으로 흘러가며, 당신은 그 동안 무적이 됩니다. 사용 시 5의 충전량을 소모합니다.\n\n주변의 시간을 멈추면, 자신은 그 동안 시간 소모 없이 마음대로 움직일 수 있지만, 모래시계를 다시 사용하거나 적을 공격하면 즉시 효과가 끝납니다.
|
||||
items.artifacts.timekeepershourglass.desc=이 거대하고 화려한 모래시계는 그렇게 눈에 띄지 않지만, 아름답게 조각된 몸체에서 엄청난 힘이 느껴집니다. 모래시계를 뒤집어 모래가 흐르는 것을 보면 당신에게 시간을 다룰 수 있는 마법을 부여하게 됩니다.
|
||||
items.artifacts.timekeepershourglass.desc=이 거대하고 화려한 모래시계는 그렇게 눈에 띄지는 않지만, 아름답게 조각된 몸체에서 엄청난 힘이 느껴집니다. 모래시계를 뒤집어 모래가 흐르는 것을 보면 시간을 다룰 수 있는 마법을 얻게 됩니다.
|
||||
items.artifacts.timekeepershourglass.desc_hint=모래시계의 모래가 조금 부족한 것 같습니다. 잃어버린 모래를 찾을 수 있다면...
|
||||
items.artifacts.timekeepershourglass.desc_cursed=저주받은 모래시계가 당신의 곁에 붙어 있으며, 당신이 느끼는 시간을 마음대로 조절하려는 것 같습니다.
|
||||
items.artifacts.timekeepershourglass$sandbag.name=마법 모래 주머니
|
||||
items.artifacts.timekeepershourglass$sandbag.levelup=당신은 모래시계에 모래를 더 넣었다.
|
||||
items.artifacts.timekeepershourglass$sandbag.maxlevel=당신의 모래시계는 마법의 모래를 가득 찼다!
|
||||
items.artifacts.timekeepershourglass$sandbag.maxlevel=당신의 모래시계는 마법의 모래로 가득 찼다!
|
||||
items.artifacts.timekeepershourglass$sandbag.no_hourglass=이 모래를 담을 모래시계가 없다.
|
||||
items.artifacts.timekeepershourglass$sandbag.desc=이 고운 모래가 든 작은 가방은 당신의 모래시계와 매우 잘 맞습니다.\n\n당신이 꼭 필요한 물건을 하필 상인이 가지고 있다는게 조금 미심쩍긴 합니다만...
|
||||
|
||||
|
@ -413,7 +413,7 @@ items.artifacts.unstablespellbook.prompt=주문서를 선택하세요
|
|||
items.artifacts.unstablespellbook.infuse_scroll=주문서의 에너지를 마법서와 합쳤다.
|
||||
items.artifacts.unstablespellbook.unable_scroll=이 주문서는 합칠 수 없다.
|
||||
items.artifacts.unstablespellbook.unknown_scroll=당신은 아직 이 주문서가 어떤 종류인지 모른다.
|
||||
items.artifacts.unstablespellbook.desc=이 마법책은 오래된 것임에도 불구하고 놀랍도록 새 것같이 느껴집니다. 페이지를 넘길 때 마다 불안정한 에너지로 종이가 떨리고 있습니다. 당신이 이 책을 읽을 때, 어떤 주문이 시전될 것인지는 아무도 모릅니다.
|
||||
items.artifacts.unstablespellbook.desc=이 마법책은 오래된 것임에도 불구하고 놀랍도록 새 것같이 느껴집니다. 페이지를 넘길 때마다 불안정한 에너지로 종이가 떨리고 있습니다. 당신이 이 책을 읽을 때, 어떤 주문이 시전될 것인지는 아무도 모릅니다.
|
||||
items.artifacts.unstablespellbook.desc_cursed=저주받은 책은 당신과 꼭 붙어 있으며, 주문서의 사용을 막고 있습니다.
|
||||
items.artifacts.unstablespellbook.desc_index=이 책의 몇몇 부분은 미완성입니다. 그리고 책에 없는 빈 부분은 다음과 같습니다:
|
||||
items.artifacts.unstablespellbook.desc_empowered=책에 추가된 주문서가 강력한 힘을 발산하고 있습니다. 당신은 이 주문서의 신비로운 힘을 일깨워 사용할 수 있지만, 추가 충전량을 요구할 것입니다.
|
||||
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=양 폭탄
|
|||
items.bombs.woollybomb.desc=이 개조된 폭탄은 폭발 이후 마법의 양떼를 소환합니다. 양들은 이동을 막고 일정 시간동안 형태를 유지할 것입니다.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=단백과
|
||||
items.food.blandfruit.cooked=조리된 단백과
|
||||
items.food.blandfruit.sunfruit=태양과
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=이 용액이 공기에 노출되면 감
|
|||
items.potions.potionofpurity.name=정화의 물약
|
||||
items.potions.potionofpurity.freshness=당신은 흔치 않은 공기의 상쾌함을 느꼈다.
|
||||
items.potions.potionofpurity.protected=보호막이 당신을 감싼다!
|
||||
items.potions.potionofpurity.desc=이 마법 용액은 넓은 범위의 해로운 효과를 빠르게 정화시킵니다. 마시면 해당 효과에 대해 잠시동안 면역이 됩니다.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=힘의 물약
|
||||
items.potions.potionofstrength.msg_1=+1 힘
|
||||
|
@ -841,7 +845,7 @@ items.rings.ringofhaste.desc=이 반지는 착용자의 이동에 걸리는 제
|
|||
|
||||
items.rings.ringofmight.name=힘의 반지
|
||||
items.rings.ringofmight.stats=아 반지를 장착했을 때, 당신의 힘이 _%1$d_ 만큼 증가하며, 당신의 최대 체력이 _%2$s%%_ 만큼 증가합니다.
|
||||
items.rings.ringofmight.typical_stats=아 반지를 장착했을 때, 일반적으로 당신의 힘이 _%1$d _만큼 증가하며, 당신의 최대 체력이 _%2$s%%_ 만큼 증가합니다.
|
||||
items.rings.ringofmight.typical_stats=이 반지를 장착했을 때, 일반적으로 당신의 힘이 _%1$d _만큼 증가하며, 당신의 최대 체력이 _%2$s%%_ 만큼 증가합니다.
|
||||
items.rings.ringofmight.desc=이 반지는 착용자의 물리적 특징을 강화하여, 더 강한 힘과 더 많은 최대 체력을 부여합니다. 저주받은 반지는 착용자의 힘을 약화시킵니다.
|
||||
|
||||
items.rings.ringofsharpshooting.name=저격의 반지
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=당신은 눈 깜짝할 사이에 이
|
|||
items.scrolls.scrollofteleportation.no_tele=이 장소에 있는 강력한 마법 오라가 당신의 공간이동을 방해했다!
|
||||
items.scrolls.scrollofteleportation.cant_reach=당신은 그곳으로 순간이동할 수 없다.
|
||||
items.scrolls.scrollofteleportation.prompt=순간이동할 위치를 선택
|
||||
items.scrolls.scrollofteleportation.desc=이 양피지의 마법은 즉시 독자를 현재 층의 다른 위치로 이동시킵니다. 이 주문서는 그 독자가 이전에 가보지 못한 영역을 우선시하며, 잠긴 문이나 바리케이드를 통과하여 순간이동할 수는 없습니다. 하지만, 이 주문서는 새로운 곳으로 향하는 숨겨진 문을 드러낼 수 있습니다.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=공포의 주문서
|
||||
items.scrolls.scrollofterror.none=주문서에서 눈이 부시도록 시뻘건 빛이 뿜어져 나왔다.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=이 돌은 던져진 지점 주변에 마법의
|
|||
|
||||
items.stones.stoneofintuition.name=직감의 돌
|
||||
items.stones.stoneofintuition.inv_title=아이템을 선택하세요
|
||||
items.stones.stoneofintuition.desc=이 룬석은 감정의 주문서보다는 약한 마법을 담고 있습니다. 아이템을 바로 감정할 수 는 없지만, 당신의 직감을 강화하여 물약과 주문서를 추측하여 감정을 시도할 수 있습니다.
|
||||
items.stones.stoneofintuition$wndguess.text=미감정된 아이템이 어떤 것인지 맞춰보세요. 제대로 맞추면 그 아이템이 감정될 것입니다!
|
||||
items.stones.stoneofintuition$wndguess.correct=정답입니다. 아이템이 감정되었습니다!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=당신의 추측은 틀렸습니다.
|
||||
|
||||
items.stones.stoneofshock.name=충격의 돌
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=융합한다
|
|||
items.weapon.melee.magesstaff.ac_zap=발사한다
|
||||
items.weapon.melee.magesstaff.prompt=마법 막대를 선택하세요
|
||||
items.weapon.melee.magesstaff.imbue=당신은 당신의 지팡이와 %s를 합쳤다.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=상반되는 마법이 당신의 지팡이에 깃든 마법을 지워 버렸다.
|
||||
items.weapon.melee.magesstaff.id_first=먼저 마법 막대를 감정해야 합니다.
|
||||
items.weapon.melee.magesstaff.cursed=저주받은 마법 막대를 사용할 수 없습니다.
|
||||
|
@ -1479,7 +1484,7 @@ items.weapon.missiles.darts.healingdart.name=치유 다트
|
|||
items.weapon.missiles.darts.healingdart.desc=이 다트는 대상을 급속도로 치유할 수 있는 태양초 추출물이 발려 있습니다. 다트 그 자체는 여전히 적들을 해치지만, 동료들은 해치지 않을 것입니다.
|
||||
|
||||
items.weapon.missiles.darts.holydart.name=신성 다트
|
||||
items.weapon.missiles.darts.holydart.desc=이 다트는 대상의 전투 능력을 대폭 향상시키는 별꽃 추출물이 발려 있습니다. 다트 그 자제는 여전히 적들을 해치지만, 동료들은 해치지 않을 것입니다.
|
||||
items.weapon.missiles.darts.holydart.desc=이 다트는 대상의 전투 능력을 대폭 향상시키는 별꽃 추출물이 발려 있습니다. 다트 그 자체는 여전히 적들을 해치지만, 동료들은 해치지 않을 것입니다.
|
||||
|
||||
items.weapon.missiles.darts.incendiarydart.name=인화성 다트
|
||||
items.weapon.missiles.darts.incendiarydart.desc=이 다트의 끝부분은 화염초 추출물이 발려 있어 충격을 주면 밝은 빛으로 타오릅니다.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=먼저 갑옷을 감정해야 합니다.
|
|||
items.brokenseal.degraded_armor=이 갑옷은 너무 열악해서 인장을 붙일 수 없다.
|
||||
items.brokenseal.affix=갑옷에 인장을 붙였다!
|
||||
items.brokenseal.desc=갑옷에 붙여 용맹함을 자랑할 수 있는 밀랍 인장입니다. 세월이 지나 인장의 무늬는 닳아 버렸고 중간 부분은 부러졌습니다.\n\n고향의 보물인 이 인장은 전사의 인내력을 돕습니다. 인장을 붙임으로써 최대 체력에 더하여 갑옷의 품질에 비례하는 추가 방어막을 얻을 수 있습니다.\n\n이 인장은 _갑옷에 붙일 수 있으며, 여러 갑옷에 옮겨 붙일 수 있습니다._ 또한 1만큼의 강화 수치를 이전시킬 수 있습니다.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=이슬
|
||||
items.dewdrop.value=%+dHP
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=bomba wełniasta
|
|||
items.bombs.woollybomb.desc=Ta spreparowana bomba wytworzy całe stado magicznych owiec przy eksplozji. Owce te będą blokować poruszanie się przez kilka tur, po czym znikną.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=mdły owoc
|
||||
items.food.blandfruit.cooked=ugotowany mdły owoc
|
||||
items.food.blandfruit.sunfruit=owoc słońca
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Po otwarciu, ciecz w fiolce wyparuje two
|
|||
items.potions.potionofpurity.name=mikstura czystości
|
||||
items.potions.potionofpurity.freshness=Czujesz nadzwyczajną świeżość w powietrzu.
|
||||
items.potions.potionofpurity.protected=Cienka błona z powietrza chroni cię!
|
||||
items.potions.potionofpurity.desc=Ten magiczny czynnik szybko neutralizuje wszystkie szkodliwe gazy na dużym obszarze. Wypicie go da ci na nie odporność.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=mikstura siły
|
||||
items.potions.potionofstrength.msg_1=+1 SIŁY
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=W oka mgnieniu zostałeś teleportowany
|
|||
items.scrolls.scrollofteleportation.no_tele=Silna, magiczna aura tego miejsca uniemożliwia ci teleportację!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Nie możesz się tutaj teleportować.
|
||||
items.scrolls.scrollofteleportation.prompt=Wybierz miejsce do teleportacji
|
||||
items.scrolls.scrollofteleportation.desc=Zaklęcie na tym papierze natychmiast transportuje wypowiadającego je do innej lokacji na tej głębokości lochu. Zwykle jest to miejsce w którym czytelnik jeszcze nie był, ale nie umie teleportować się przez zamknięte drzwi i barykady. Może natomiast pokazać ukryte drzwi które prowadzą do nowych miejsc.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=zwój terroru
|
||||
items.scrolls.scrollofterror.none=Zwój emituje jasny blask czerwonego światła.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Ten kamień runiczny przywołuje magiczne owce na
|
|||
|
||||
items.stones.stoneofintuition.name=kamień intuicji
|
||||
items.stones.stoneofintuition.inv_title=Wybierz przedmiot
|
||||
items.stones.stoneofintuition.desc=Kamień runiczny posiadający magię słabszą od tej znalezionej w zwojach identyfikacji. Zamiast identyfikując przedmiot, wysili twoją intuicję i pozwoli spróbować zgadnąć typ mikstury lub zwoju.
|
||||
items.stones.stoneofintuition$wndguess.text=Zgadnij, czym jest ten nieznany przedmiot. Jeśli odgadniesz prawidłowo, zostanie on zidentyfikowany!
|
||||
items.stones.stoneofintuition$wndguess.correct=Prawidłowa odpowiedź. Przedmiot został zidentyfikowany!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Twoje przypuszczenia były błędne.
|
||||
|
||||
items.stones.stoneofshock.name=szokujący kamień
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=POŁĄCZ
|
|||
items.weapon.melee.magesstaff.ac_zap=STRZEL
|
||||
items.weapon.melee.magesstaff.prompt=Wybierz różdżkę
|
||||
items.weapon.melee.magesstaff.imbue=Nasyciłeś swój kostur %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Walcząca magia wymazuje zaklęcie twojego kosturu
|
||||
items.weapon.melee.magesstaff.id_first=Musisz najpierw zidentyfikować tę różdżkę.
|
||||
items.weapon.melee.magesstaff.cursed=Nie możesz użyć przeklętej różdżki
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Musisz najpierw zidentyfikować tę zbroję.
|
|||
items.brokenseal.degraded_armor=Stan tej zbroi jest zbyt opłakany.
|
||||
items.brokenseal.affix=Zakładasz pieczęć na swoją zbroję!
|
||||
items.brokenseal.desc=Woskowa pieczęć, umieszczona na zbroi jako symbol waleczności. Jest bardzo zniszczona.\n\nTo pamiątka z jego ojczyzny. Pieczęć pomaga Wojownikowi przetrwać. Nosząc pieczęć, Wojownik powoli wytworzy osłonę jako dodatek do punktów życia zależną od jakości wykonania jego zbroi.\n\nPieczęć może zostać _umieszczona na zbroi_ i przeniesiona na inną wraz z jednym ulepszeniem.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=kropla rosy
|
||||
items.dewdrop.value=%+dPŻ
|
||||
|
|
|
@ -3,7 +3,7 @@ items.armor.curses.antientropy.name=%s de antientropia
|
|||
items.armor.curses.antientropy.desc=Uma maldição anti-entropia funciona contra as forças do universo, drenando energia do atacante para quem a está utilizando. Isto faz com que o atacante congele durante momentos, mas o seu utilizador ficará em chamas!
|
||||
|
||||
items.armor.curses.bulk.name=%s volumosa
|
||||
items.armor.curses.bulk.desc=Armadura volumosa parece maior e mais imponente, mas na verdade não tem defesa aprimorada. Pior ainda, o tamanho adicionado dificulta a movimentação pelas portas.
|
||||
items.armor.curses.bulk.desc=Armadura volumosa parece maior e mais imponente, mas na verdade não tem defesa aprimorada. Pior ainda, o tamanho excessivo dificulta a movimentação pelas portas.
|
||||
|
||||
items.armor.curses.corrosion.name=%s de corrosão
|
||||
items.armor.curses.corrosion.desc=Uma armadura de corrosão é capaz de expelir violentamente com um líquido corrosivo, cobrindo tudo na área com uma gosma ácida pegajosa.
|
||||
|
@ -18,10 +18,10 @@ items.armor.curses.multiplicity.name=%s da multiplicidade
|
|||
items.armor.curses.multiplicity.desc=Armadura amaldiçoada com multiplicidade contém uma perigosa magia de duplicação. Ela vai, as vezes, criar uma imagem espelhada do usuário quando atacado, mas tem a mesma chance de duplicar o atacante
|
||||
|
||||
items.armor.curses.overgrowth.name=%s de super crescimento
|
||||
items.armor.curses.overgrowth.desc=Armadura de super crescimento é coberta com várias plantas florescentes. Embora este efeito certamente pareça interessante, ele não faz nada para defesa, e essas plantas serão ativadas aleatoriamente em combate!
|
||||
items.armor.curses.overgrowth.desc=Sua armadura de super crescimento é coberta com várias plantas florescentes. Embora este efeito certamente pareça interessante, elas não ajudam nada para defesa, e essas plantas serão ativadas aleatoriamente em combate!
|
||||
|
||||
items.armor.curses.stench.name=%s de fedor
|
||||
items.armor.curses.stench.desc=Armadura amaldiçoada com fedor liberará nuvens de gás tóxico, que é perigoso para tudo que entra em contato.
|
||||
items.armor.curses.stench.desc=Armadura amaldiçoada com fedor liberará nuvens de gás tóxico, que são perigosas para tudo que entra em contato.
|
||||
|
||||
|
||||
###glyphs
|
||||
|
@ -67,7 +67,7 @@ items.armor.glyphs.viscosity.deferred=%d adiado
|
|||
items.armor.glyphs.viscosity$defereddamage.name=Dano adiado
|
||||
items.armor.glyphs.viscosity$defereddamage.ondeath=O dano adiado matou você...
|
||||
items.armor.glyphs.viscosity$defereddamage.rankings_desc=Morto por dano adiado
|
||||
items.armor.glyphs.viscosity$defereddamage.desc=Os danos são causados lentamente ao longo do tempo, em vez de imediatamente.\n\nOs danos adiados restantes: %d.
|
||||
items.armor.glyphs.viscosity$defereddamage.desc=Os danos são causados lentamente ao longo do tempo, em vez de imediatamente.\n\nDano adiado restante: %d.
|
||||
items.armor.glyphs.viscosity.desc=Este glifo é capaz de armazenar dano infligido no usuário, distribuindo o dano lentamente em vez de uma única vez.
|
||||
|
||||
|
||||
|
@ -112,7 +112,7 @@ items.armor.magearmor.ac_special=TERRA DERRETIDA
|
|||
items.armor.magearmor.desc=Enquanto veste este lindo manto, o mago pode lançar um feitiço de terra derretida. Todos os inimigos em seu campo de visão serão enraizados no chão e queimados pelas chamas.\n\nUsando esta habilidade, consumirá 35% da carga da armadura. A armadura aumenta constantemente a carga à medida que o mago ganha experiência.
|
||||
|
||||
items.armor.mailarmor.name=armadura de malha
|
||||
items.armor.mailarmor.desc=Ligas intercaladas de metal fazem esta armadura ser firme e flexível.
|
||||
items.armor.mailarmor.desc=Elos intercalados de metal fazem esta armadura ser firme e flexível.
|
||||
|
||||
items.armor.platearmor.name=armadura de placa
|
||||
items.armor.platearmor.desc=Extensas placas de metal foram usadas para formar uma armadura que fornece uma proteção imbatível para qualquer aventureiro forte o suficiente para suportar o seu enorme peso.
|
||||
|
@ -194,10 +194,10 @@ items.artifacts.driedrose.no_charge=Sua rosa ainda não está totalmente carrega
|
|||
items.artifacts.driedrose.cursed=Você não pode usar uma rosa amaldiçoada.
|
||||
items.artifacts.driedrose.no_space=Não há espaço suficiente ao seu redor.
|
||||
items.artifacts.driedrose.charged=Sua rosa está totalmente carregada!
|
||||
items.artifacts.driedrose.desc=É esta a rosa que o fantasma mencionou antes de desaparecer? Ela parece conter uma forma de poder espiritual, talvez ela possa ser usada para canalizar a energia daquele guerreiro falecido.
|
||||
items.artifacts.driedrose.desc=É esta a rosa que o fantasma mencionou antes de desaparecer? Ela parece conter uma forma de poder espiritual, talvez ela possa ser usada para canalizar a energia daquela pobre alma que morreu na masmorra.
|
||||
items.artifacts.driedrose.desc_no_quest=Uma rosa seca envelhecida que de algum jeito ainda esta inteira.\n\nEla parece ter algum poder espiritual, mas você não tem ideia de como usa-la agora.
|
||||
items.artifacts.driedrose.desc_hint=Algumas pétalas parecem estar faltando. Talvez reanexá-las possa fortalecer a rosa.
|
||||
items.artifacts.driedrose.desc_cursed=A rosa amaldiçoada está presa à sua mão, ela está estranhamente fria.
|
||||
items.artifacts.driedrose.desc_cursed=A rosa amaldiçoada está presa à sua mão, seu frio macabro permeando em seus ossos.
|
||||
items.artifacts.driedrose.desc_weapon=Arma do fantasma: %s.
|
||||
items.artifacts.driedrose.desc_armor=Armadura do fantasma: %s.
|
||||
items.artifacts.driedrose$petal.name=pétala seca
|
||||
|
@ -482,10 +482,14 @@ items.bombs.woollybomb.name=bomb-á-á
|
|||
items.bombs.woollybomb.desc=Esta bomba personalizada criará um campo de ovelhas mágicas depois de explodir. Estas ovelhas bloquearão o movimento e persistirão por algum tempo.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=frutinsonsa
|
||||
items.food.blandfruit.cooked=frutinsonsa cozida
|
||||
items.food.blandfruit.sunfruit=fruta solar
|
||||
items.food.blandfruit.rotfruit=rotfruta
|
||||
items.food.blandfruit.rotfruit=podrefruta
|
||||
items.food.blandfruit.earthfruit=fruterra
|
||||
items.food.blandfruit.blindfruit=fruta-cega
|
||||
items.food.blandfruit.firefruit=fruta-fogo
|
||||
|
@ -498,7 +502,7 @@ items.food.blandfruit.starfruit=fruta-estrela
|
|||
items.food.blandfruit.swiftfruit=fruta-ligeira
|
||||
items.food.blandfruit.raw=Você não suporta comer isto cru.
|
||||
items.food.blandfruit.desc=Tão seca e sem gosto. Talvez colocá-la em um caldo com outro ingrediente melhoraria seu gosto.
|
||||
items.food.blandfruit.desc_cooked=A fruta já ficou de molho no pote e até absorveu as propriedades da semente com a qual estava cozida. Terá o efeito de qualquer poção a que a semente correspondesse.
|
||||
items.food.blandfruit.desc_cooked=A fruta ficou de molho no pote e até absorveu as propriedades da semente com a qual estava cozida. Terá o efeito de qualquer poção a que a semente correspondesse.
|
||||
items.food.blandfruit.desc_eat=Parece pronto para comer!
|
||||
items.food.blandfruit.desc_throw=Parece muito volátil, talvez seja melhor arremessar.
|
||||
items.food.blandfruit$chunks.name=pedaços de frutinsonsa
|
||||
|
@ -536,7 +540,7 @@ items.food.pasty.pasty=salgado
|
|||
items.food.pasty.pie=Torta de abóbort
|
||||
items.food.pasty.cane=bengala doce
|
||||
items.food.pasty.pasty_desc=Um autêntico salgado da Cornualha com um recheio tradicional de carne bovina e batata. Delicioso!
|
||||
items.food.pasty.pie_desc=Um grande pedaço de torta de abóbora! Seu sabor doce e apimentado vai te preencher e lhe dar um pouco de saúde.\n\nFeliz Dia das Bruxas!
|
||||
items.food.pasty.pie_desc=Um grande pedaço de torta de abóbora! Seu sabor doce e apimentado vai te preencher e lhe dar um pouco de vida.\n\nFeliz Dia das Bruxas!
|
||||
items.food.pasty.cane_desc=Uma enorme e açucarada bengala doce! É grande o suficiente para matar sua fome, e o açúcar pode dar à suas varinhas um pouquinho de carga extra também.\n\nFeliz Natal!
|
||||
|
||||
items.food.smallration.name=ração pequena
|
||||
|
@ -619,11 +623,11 @@ items.potions.potionofhealing.desc=Este elixir irá restaurar rapidamente sua vi
|
|||
|
||||
items.potions.potionofinvisibility.name=poção de invisibilidade
|
||||
items.potions.potionofinvisibility.invisible=Você vê as suas mãos ficarem invisíveis!
|
||||
items.potions.potionofinvisibility.desc=Beber esta poção irá torná-lo temporariamente invisível. Ao ficar invisível, os inimigos não serão capazes de vê-lo. Atacar um inimigo, bem como usar uma varinha ou um pergaminho na presença do inimigo, irá dissipar o efeito.
|
||||
items.potions.potionofinvisibility.desc=Beber esta poção irá torná-lo temporariamente invisível. Ao ficar invisível, os inimigos não serão capazes de vê-lo. Atacar um inimigo, bem como usar uma varinha ou um pergaminho na presença de um inimigo, irá cortar o efeito.
|
||||
|
||||
items.potions.potionoflevitation.name=poção de levitação
|
||||
items.potions.potionoflevitation.float=Você flutua no ar!
|
||||
items.potions.potionoflevitation.desc=Beber este líquido curioso fará com que você flutue no ar, sendo capaz de pairar sem esforço sobre armadilhas e buracos. Jogar esta poção irá criar uma nuvem de um gás não refinado, desorientando qualquer coisa que estiver no caminho.
|
||||
items.potions.potionoflevitation.desc=Beber este líquido curioso fará com que você flutue no ar, sendo capaz de pairar sem esforço sobre armadilhas e buracos. Jogar esta poção irá criar uma nuvem de gás bruto, desorientando qualquer coisa que for pego nela.
|
||||
|
||||
items.potions.potionofliquidflame.name=poção da chama líquida
|
||||
items.potions.potionofliquidflame.desc=Este frasco contém um composto instável que vai estourar violentamente em chamas ao ser exposto ao ar.
|
||||
|
@ -639,15 +643,15 @@ items.potions.potionofparalyticgas.desc=Após ser exposto ao ar, o líquido dest
|
|||
items.potions.potionofpurity.name=poção de pureza
|
||||
items.potions.potionofpurity.freshness=Você sente um frescor incomum no ar.
|
||||
items.potions.potionofpurity.protected=Uma película protetora te envolve!
|
||||
items.potions.potionofpurity.desc=Este reagente mágico neutralizará rapidamente todos os efeitos nocivos em uma grande área. Beber isso lhe dará imunidade temporária a tais efeitos.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=poção da força
|
||||
items.potions.potionofstrength.msg_1=+1 força
|
||||
items.potions.potionofstrength.msg_2=Uma força revigorante percorre seu corpo.
|
||||
items.potions.potionofstrength.desc=Este líquido poderoso vai percorrer seus músculos, aumentando sua força em um ponto permanentemente.
|
||||
items.potions.potionofstrength.desc=Este líquido poderoso vai percorrer seus músculos, permanentemente aumentando sua força em um ponto.
|
||||
|
||||
items.potions.potionoftoxicgas.name=poção do gás tóxico
|
||||
items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando esse vidro pressurizado irá fazer o seu conteúdo explodir numa nuvem mortal de gás tóxico esverdeado. Talvez seja melhor jogar isso em inimigos distantes do que abrir em sua mão.
|
||||
items.potions.potionoftoxicgas.desc=Removendo a rolha ou quebrando esse vidro pressurizado irá fazer com que seu conteúdo exploda numa nuvem mortal de gás tóxico esverdeado. Talvez seja melhor jogar isso em inimigos distantes do que abrir em sua mão.
|
||||
|
||||
|
||||
|
||||
|
@ -656,13 +660,13 @@ items.potions.brews.causticbrew.name=fermentação cáustica
|
|||
items.potions.brews.causticbrew.desc=Essa bebida vai espalhar uma lama corrosiva em uma área ampla em torno do local em que ela se estilhaça. Qualquer coisa pega pelo limo irá derreter lentamente se não puder lavá-la na água.
|
||||
|
||||
items.potions.brews.blizzardbrew.name=bebida da nevasca
|
||||
items.potions.brews.blizzardbrew.desc=Quando quebrada, esta bebida vai desencadear uma tempestade rodopiante que se espalha como um gás.
|
||||
items.potions.brews.blizzardbrew.desc=Quando quebrada, esta bebida vai desencadear uma nevasca rodopiante que se espalha como um gás.
|
||||
|
||||
items.potions.brews.infernalbrew.name=bebida Infernal
|
||||
items.potions.brews.infernalbrew.desc=Quando quebrada, esta bebida vai desencadear um inferno que se espalha como um gás.
|
||||
items.potions.brews.infernalbrew.desc=Quando quebrada, esta bebida vai desencadear um inferno que se espalhará como um gás.
|
||||
|
||||
items.potions.brews.shockingbrew.name=bebida de choque
|
||||
items.potions.brews.shockingbrew.desc=Quando quebrada, esta bebida irá desencadear uma tempestade elétrica em uma área ao redor do local onde ela quebra.
|
||||
items.potions.brews.shockingbrew.desc=Quando quebrada, esta bebida irá desencadear uma tempestade elétrica em uma área ao redor do local de impacto.
|
||||
|
||||
|
||||
|
||||
|
@ -718,14 +722,14 @@ items.potions.exotic.potionofcleansing.name=poção da limpeza
|
|||
items.potions.exotic.potionofcleansing.desc=Este poderoso reagente neutralizará completamente todos os efeitos nocivos do bebedor quando ingerido. Ele pode ser jogado em um alvo para limpá-los também.
|
||||
|
||||
items.potions.exotic.potionofcorrosivegas.name=poção de gás corrosivo
|
||||
items.potions.exotic.potionofcorrosivegas.desc=Destampado ou quebrando este vidro pressurizado, seu conteúdo explodirá em uma nuvem mortal de gás cor de ferrugem corrosivo. O gás é menos concentrado no entanto, e não vai durar muito tempo.
|
||||
items.potions.exotic.potionofcorrosivegas.desc=Destampando ou quebrando este vidro pressurizado, seu conteúdo explodirá em uma nuvem mortal de gás corrosivo com cor de ferrugem. No entanto, o gás é menos concentrado e não vai durar muito tempo.
|
||||
|
||||
items.potions.exotic.potionofdragonsbreath.name=poção da respiração do dragão
|
||||
items.potions.exotic.potionofdragonsbreath.prompt=Escolha um local para queimar
|
||||
items.potions.exotic.potionofdragonsbreath.desc=Este frasco contém um composto incomum que se inflama logo após a mistura com a saliva. Cuspir rapidamente o líquido permitirá que o usuário cuspa chamas de sua boca!
|
||||
|
||||
items.potions.exotic.potionofearthenarmor.name=poção da armadura de barro
|
||||
items.potions.exotic.potionofearthenarmor.desc=Em vez de paralisar, este líquido tem um efeito endurecedor na pele, que o transforma em uma armadura natural temporária.
|
||||
items.potions.exotic.potionofearthenarmor.desc=Em vez de paralisar, este líquido tem um efeito endurecedor na pele, que a transforma em uma armadura natural temporária.
|
||||
|
||||
items.potions.exotic.potionofholyfuror.name=poção do furor sagrado
|
||||
items.potions.exotic.potionofholyfuror.desc=O poder da energia sagrada destilada em forma líquida! Esta poção irá abençoá-lo por um longo período de tempo.
|
||||
|
@ -761,7 +765,7 @@ items.quest.corpsedust.desc=Esta bola de pó de cadáver não é muito diferente
|
|||
items.quest.darkgold.name=minério de ouro escuro
|
||||
items.quest.darkgold.desc=Esse metal não é chamado de escuro por causa de sua cor (que não é diferente de ouro normal) mas porque ele derrete na luz do sol, tornando-o inútil na superfície.
|
||||
|
||||
items.quest.dwarftoken.name=ficha do anão
|
||||
items.quest.dwarftoken.name=insígnia do anão
|
||||
items.quest.dwarftoken.desc=Muitos anões e algumas de suas criações maiores carregam estas pequenas peças de metal de propósito desconhecido. Talvez sejam algum tipo de joalheria ou um documento de identificação. Anões são um povo estranho.
|
||||
|
||||
items.quest.embers.name=brasas elementais
|
||||
|
@ -815,23 +819,23 @@ items.rings.ringofelements.typical_stats=Quando usado, este anel normalmente for
|
|||
items.rings.ringofelements.desc=Este anel fornece resistência à maioria dos efeitos elementares e mágicos, diminuindo o dano e a duração de debuffs. Naturalmente, um anel amaldiçoado irá piorar esses efeitos.
|
||||
|
||||
items.rings.ringofenergy.name=anel da energia
|
||||
items.rings.ringofenergy.stats=Quando usado, este anel aumentará a velocidade de carga da varinha em _%1$s%%_ e a velocidade de carga do artefato em _%2$s%%._
|
||||
items.rings.ringofenergy.typical_stats=Quando usado, este anel normalmente aumenta a velocidade de carga da varinha em _%1$s%%_ e a velocidade de carga do artefato em _%2$s%%._
|
||||
items.rings.ringofenergy.desc=Suas varinhas e artefatos se recarregarão mais rapidamente no campo arcano que irradia deste anel. Em vez disso, um anel amaldiçoado irá recarregar mais lentamente.
|
||||
items.rings.ringofenergy.stats=Quando usado, este anel aumentará a velocidade de carregamento da varinha em _%1$s%%_ e a velocidade de carregamento do artefato em _%2$s%%._
|
||||
items.rings.ringofenergy.typical_stats=Quando usado, este anel normalmente aumenta a velocidade de carregamento de varinhas em _%1$s%%_ e a velocidade de carregamento de artefatos em _%2$s%%._
|
||||
items.rings.ringofenergy.desc=Suas varinhas e artefatos se recarregarão mais rapidamente no campo arcano que irradia deste anel. Um anel amaldiçoado irá tornar a recarga mais lenta.
|
||||
|
||||
items.rings.ringofevasion.name=anel da evasão
|
||||
items.rings.ringofevasion.stats=Quando usado, este anel aumentará sua evasão _%s%%._
|
||||
items.rings.ringofevasion.typical_stats=Quando usado, este anel normalmente aumentará sua evasão _%s%%._
|
||||
items.rings.ringofevasion.stats=Quando usado, este anel aumentará sua evasão em _%s%%._
|
||||
items.rings.ringofevasion.typical_stats=Quando usado, este anel normalmente aumentará sua evasão em _%s%%._
|
||||
items.rings.ringofevasion.desc=Este anel acelera as reações do usuário, tornando-o difícil de ser acertado por ataques inimigos. Um anel amaldiçoado, em vez disso, tornará o usuário mais fácil de atacar.
|
||||
|
||||
items.rings.ringofforce.name=anel da força
|
||||
items.rings.ringofforce.stats=Quando desarmado, com a sua força atual, este anel causará _%1$d-%2$d dano._ Com uma arma equipada, este anel aumentará o dano em _%3$d_
|
||||
items.rings.ringofforce.typical_stats=Quando desarmado, com a sua força atual, normalmente este anel causará _%1$d-%2$d dano._ Com uma arma equipada, normalmente este anel aumentará o dano por _%3$d._
|
||||
items.rings.ringofforce.stats=Quando desarmado, com a sua força atual, este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, este anel aumentará o dano em _%3$d_
|
||||
items.rings.ringofforce.typical_stats=Quando desarmado, com a sua força atual, normalmente este anel causará _%1$d-%2$d de dano._ Com uma arma equipada, normalmente este anel aumentará o dano por _%3$d._
|
||||
items.rings.ringofforce.desc=Este anel aumenta a força dos golpes de corpo a corpo do usuário. Este poder extra é bastante fraco quando empunhando armas, mas um ataque desarmado baterá muito mais forte. Um anel amaldiçoado enfraquecerá os golpes do usuário.
|
||||
|
||||
items.rings.ringoffuror.name=anel da fúria
|
||||
items.rings.ringoffuror.stats=Quando usado, este anel aumentará a velocidade de seus ataques _%s%%._
|
||||
items.rings.ringoffuror.typical_stats=Quando usado, este anel normalmente aumentará a velocidade de seus ataques _%s%%._
|
||||
items.rings.ringoffuror.stats=Quando usado, este anel aumentará a velocidade de seus ataques em _%s%%._
|
||||
items.rings.ringoffuror.typical_stats=Quando usado, este anel normalmente aumentará a velocidade de seus ataques em _%s%%._
|
||||
items.rings.ringoffuror.desc=Este anel concede ao usuário uma fúria interna, permitindo que ele ataque mais rapidamente. Um anel amaldiçoado diminuirá a velocidade de ataque do usuário.
|
||||
|
||||
items.rings.ringofhaste.name=anel da pressa
|
||||
|
@ -857,7 +861,7 @@ items.rings.ringoftenacity.desc=Quando usado, este anel permitirá que o usuári
|
|||
items.rings.ringofwealth.name=anel da fortuna
|
||||
items.rings.ringofwealth.stats=Quando usado, este anel aumentará sua sorte por _%s%%._
|
||||
items.rings.ringofwealth.typical_stats=Quando usado, este anel normalmente aumentará sua sorte por _%s%%._
|
||||
items.rings.ringofwealth.desc=Este anel funciona como um ímã para tesouros, aumentando a probabilidade de que os inimigos e recipientes transportem itens valiosos. Um anel amaldiçoado, ao invés disso, reduzirá sua chance de receber saques.
|
||||
items.rings.ringofwealth.desc=Este anel funciona como um ímã para tesouros, aumentando a probabilidade de que os inimigos e baús possuam itens valiosos. Um anel amaldiçoado, ao invés disso, reduzirá sua chance de receber tesouros.
|
||||
|
||||
|
||||
|
||||
|
@ -891,11 +895,11 @@ items.scrolls.scrollofidentify.it_is=O seu pergaminho identifica %s.
|
|||
items.scrolls.scrollofidentify.desc=Este pergaminho revela todos os segredos de um único item permanentemente.
|
||||
|
||||
items.scrolls.scrolloflullaby.name=pergaminho do acalento
|
||||
items.scrolls.scrolloflullaby.sooth=O pergaminho sussurra uma melodia suave. Você se sente muito sonolento.
|
||||
items.scrolls.scrolloflullaby.desc=A leitura deste pergaminho emite uma melodia calmante que irá acalmar todos os que o ouvirem num profundo sono mágico. Para o leitor e seus aliados, o sono é restaurador.
|
||||
items.scrolls.scrolloflullaby.sooth=O pergaminho sussurra uma melodia calmante. Você se sente muito sonolento.
|
||||
items.scrolls.scrolloflullaby.desc=A leitura deste pergaminho emite uma melodia calmante que irá colocar todos os que a ouvirem num profundo sono mágico. Para o leitor e seus aliados, o sono é restaurador.
|
||||
|
||||
items.scrolls.scrollofmagicmapping.name=pergaminho de mapeamento mágico
|
||||
items.scrolls.scrollofmagicmapping.layout=Você está agora ciente da configuração deste nível.
|
||||
items.scrolls.scrollofmagicmapping.layout=Você agora sabe o formato deste andar.
|
||||
items.scrolls.scrollofmagicmapping.desc=Quando esse pergaminho é lido, uma imagem clara como cristal fica esculpida em sua mente, alertando você sobre a configuração precisa deste nível e revelando todos os seus segredos ocultos. A localização de itens e criaturas permanecerão desconhecidas.
|
||||
|
||||
items.scrolls.scrollofmirrorimage.name=pergaminho da imagem espelhada
|
||||
|
@ -919,11 +923,11 @@ items.scrolls.scrollofremovecurse.not_cleansed=O seu item brilha com uma luz pur
|
|||
items.scrolls.scrollofremovecurse.desc=A encantação neste pergaminho removerá instantaneamente quaisquer maldições de uma arma, anel, varinha, armadura ou artefato.
|
||||
|
||||
items.scrolls.scrollofteleportation.name=pergaminho de teletransportação
|
||||
items.scrolls.scrollofteleportation.tele=Em um piscar de olhos, você foi teletransportado para outro lugar do andar.
|
||||
items.scrolls.scrollofteleportation.tele=Em um piscar de olhos, você foi teletransportado para outro lugar no andar.
|
||||
items.scrolls.scrollofteleportation.no_tele=Uma aura potente neste lugar impede a sua teletransportação!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Você não pode se teletransportar para lá.
|
||||
items.scrolls.scrollofteleportation.prompt=Escolha uma localização para se teletransportar
|
||||
items.scrolls.scrollofteleportation.desc=O feitiço deste pergaminho transporta instantaneamente o leitor para um local diferente no nível da masmorra. O pergaminho prioriza áreas para as quais o leitor nunca esteve antes, porém não é capaz de se teletransportar através de portas trancadas ou barricadas. Pode, no entanto, revelar portas escondidas que levam a novas áreas.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=pergaminho do terror
|
||||
items.scrolls.scrollofterror.none=O pergaminho emite uma brilhante luz vermelha.
|
||||
|
@ -964,7 +968,7 @@ items.scrolls.exotic.scrollofaffection.name=pergaminho da afeição
|
|||
items.scrolls.exotic.scrollofaffection.desc=Ler este pergaminho emitirá uma risada sedutora que encanta todos os que a ouvem.
|
||||
|
||||
items.scrolls.exotic.scrollofantimagic.name=pergaminho anti-magia
|
||||
items.scrolls.exotic.scrollofantimagic.desc=O encantamento neste pergaminho envolve você com uma aura mágica que bloqueia temporariamente todos os efeitos mágicos, prejudiciais ou úteis.
|
||||
items.scrolls.exotic.scrollofantimagic.desc=O encantamento neste pergaminho envolve você com uma aura mágica que bloqueia temporariamente todos os efeitos mágicos, sejam eles prejudiciais ou benéficos.
|
||||
|
||||
items.scrolls.exotic.scrollofconfusion.name=pergaminho da confusão
|
||||
items.scrolls.exotic.scrollofconfusion.desc=Quando lido em voz alta, este pergaminho desencadeará magia de confusão em todos os alvos à vista, cegando-os e desorientando-os.
|
||||
|
@ -980,7 +984,7 @@ items.scrolls.exotic.scrollofenchantment.weapon=Selecione um encantamento para a
|
|||
items.scrolls.exotic.scrollofenchantment.armor=Selecione um glifo para aplicar à sua armadura.
|
||||
items.scrolls.exotic.scrollofenchantment.cancel_warn=O cancelamento ainda consumirá o pergaminho.
|
||||
items.scrolls.exotic.scrollofenchantment.cancel=cancelar
|
||||
items.scrolls.exotic.scrollofenchantment.desc=Este pergaminho infundirá uma arma ou armadura com poderosa energia mágica. O leitor ainda tem algum grau de controle sobre qual mágica está imbuída.
|
||||
items.scrolls.exotic.scrollofenchantment.desc=Este pergaminho infundirá uma arma ou armadura com poderosa energia mágica. O leitor ainda tem algum grau de controle sobre qual mágica será imbuída.
|
||||
|
||||
items.scrolls.exotic.scrollofforesight.name=pergaminho da vidência
|
||||
items.scrolls.exotic.scrollofforesight.desc=Quando este pergaminho é lido, os detalhes do terreno próximo serão constantemente alimentados à mente do leitor com clareza cristalina. Pela duração deste efeito, a examinação não será necessária, pois o leitor detectará automaticamente tudo em um raio de pesquisa aprimorado.
|
||||
|
@ -1002,7 +1006,7 @@ items.scrolls.exotic.scrollofprismaticimage.desc=O encantamento neste pergaminho
|
|||
|
||||
items.scrolls.exotic.scrollofpsionicblast.name=pergaminho da explosão psiônica
|
||||
items.scrolls.exotic.scrollofpsionicblast.ondeath=A Explosão Psiônica explode sua mente...
|
||||
items.scrolls.exotic.scrollofpsionicblast.desc=Este pergaminho contém incrível energia destrutiva que pode ser canalizada para destruir as mentes de todas as criaturas visíveis.\n\nHá um feedback significativo, no entanto, e o leitor também será danificado, cego e enfraquecido. Quanto mais alvos o pergaminho acertar, menor será o dano próprio.
|
||||
items.scrolls.exotic.scrollofpsionicblast.desc=Este pergaminho contém incrível energia destrutiva que pode ser canalizada para destruir as mentes de todas as criaturas visíveis.\n\nNo entanto, a leitura deste poderoso feitiço tem uma taxa sobre quem a invocar, e o leitor também será danificado, cego e enfraquecido. Quanto mais alvos o pergaminho acertar, menor será o dano próprio.
|
||||
|
||||
|
||||
|
||||
|
@ -1031,7 +1035,7 @@ items.spells.curseinfusion.name=infusão de maldição
|
|||
items.spells.curseinfusion.inv_title=Amaldiçoar um item
|
||||
items.spells.curseinfusion.desc=Esta magia infunde um equipamento com a mesma poderosa magia maligna presente no DM-300. O item em que é usado será imediatamente amaldiçoado e qualquer encantamento ou glifo que ele possa ter será substituído.\n\nNo caso de armas, armaduras e varinhas, o item será aprimorado além de ser amaldiçoado. Aprimoramentos vindos da infusão de maldição não acumulam e a melhoria é perdida se o item se tornar não-amaldiçoado.
|
||||
|
||||
items.spells.featherfall.name=queda de penas
|
||||
items.spells.featherfall.name=leve como pena
|
||||
items.spells.featherfall.light=Você se sente leve como uma pena!
|
||||
items.spells.featherfall.desc=Este feitiço manipula o efeito da gravidade sobre o lançador, permitindo que caia grandes distâncias sem se machucar por um curto período de tempo. Cada uso do feitiço apenas fornecerá proteção suficiente para um abismo.
|
||||
|
||||
|
@ -1040,8 +1044,8 @@ items.spells.spell.no_magic=Você não pode lançar feitiços enquanto está imu
|
|||
|
||||
items.spells.magicalinfusion.name=infusão mágica
|
||||
items.spells.magicalinfusion.inv_title=Infundir um item
|
||||
items.spells.magicalinfusion.infuse=O seu %s está cheio de energia arcana!
|
||||
items.spells.magicalinfusion.desc=Este feitiço possui o mesmo poder mágico que um pergaminho de atualização, mas de uma forma mais estável.\n\nAlém de atualizar um item como normal, ele nunca apagará um encantamento em uma arma ou um glifo na armadura.
|
||||
items.spells.magicalinfusion.infuse=%s está cheio de energia arcana!
|
||||
items.spells.magicalinfusion.desc=Este feitiço possui o mesmo poder mágico que um pergaminho de aprimoramento, só de uma forma mais estável.\n\nAlém de aprimorar um item como normalmente, ele nunca apagará um encantamento em uma arma ou um glifo na armadura.
|
||||
|
||||
items.spells.magicalporter.name=transportador mágico
|
||||
items.spells.magicalporter.inv_title=Transportar um item
|
||||
|
@ -1050,7 +1054,7 @@ items.spells.magicalporter.desc=Este feitiço irá magicamente transportar qualq
|
|||
|
||||
items.spells.phaseshift.name=mudança de fase
|
||||
items.spells.phaseshift.tele_fail=A magia de teletransporte falhou
|
||||
items.spells.phaseshift.desc=Este feitiço caótico irá teleportar qualquer personagem para um local aleatório no piso atual. Esta magia pode ser direcionada para um alvo ou para o próprio usuário.
|
||||
items.spells.phaseshift.desc=Este feitiço caótico irá teleportar qualquer personagem para um local aleatório no andar atual. Esta magia pode ser direcionada para um alvo ou para o próprio usuário.
|
||||
|
||||
items.spells.reclaimtrap.name=recuperar armadilha
|
||||
items.spells.reclaimtrap.no_trap=Não há armadilha lá.
|
||||
|
@ -1111,23 +1115,23 @@ items.stones.stoneofenchantment.name=pedra de encantamento
|
|||
items.stones.stoneofenchantment.inv_title=Encante um item
|
||||
items.stones.stoneofenchantment.weapon=Sua arma brilha na escuridão!
|
||||
items.stones.stoneofenchantment.armor=Sua armadura brilha na escuridão!
|
||||
items.stones.stoneofenchantment.desc=Essa pedra rúnica contém poder de encantamento. Ao contrario de um pergaminho de aprimoramento, não aumenta o poder direto de um item, porém irá encantar a arma ou armadura, concedendo-os um novo poder.
|
||||
items.stones.stoneofenchantment.desc=Essa pedra rúnica contém poder de encantamento. Ao contrario de um pergaminho de aprimoramento, ela não aumenta o poder direto de um item, porém irá encantar a arma ou armadura, concedendo-os um novo poder.
|
||||
|
||||
items.stones.stoneofflock.name=pedra de rebanho
|
||||
items.stones.stoneofflock.name=pedra do rebanho
|
||||
items.stones.stoneofflock.desc=Esta pedra rúnica invoca ovelhas mágicas por um curto período de tempo em torno do local onde é lançada.
|
||||
|
||||
items.stones.stoneofintuition.name=pedra de intuição
|
||||
items.stones.stoneofintuition.inv_title=Selecione um item
|
||||
items.stones.stoneofintuition.desc=Essa pedra rúnica guarda uma versão mais fraca da magia encontrada nos pergaminhos de identificação. Ao invés de identificar um item, ela trabalhará com sua intuição, permitindo que você tente adivinhar os segredos de uma poção ou pergaminho.
|
||||
items.stones.stoneofintuition$wndguess.text=Adivinhe qual é o item não identificado. Se você acertar, ele será revelado!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correto. O item foi identificado!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Seu palpite está incorreto.
|
||||
|
||||
items.stones.stoneofshock.name=pedra de choque
|
||||
items.stones.stoneofshock.desc=Esta pedra rúnica desencadeia uma explosão de energia elétrica que atordoa brevemente todos os alvos próximos e concede carga às varinhas do lançador para cada alvo atingido.
|
||||
|
||||
###wands
|
||||
items.wands.cursedwand.ondeath=Você foi morto por seu(ua) próprio(a) %s.
|
||||
items.wands.cursedwand.ondeath=Você causou sua própria morte com %s.
|
||||
items.wands.cursedwand.nothing=Nada acontece.
|
||||
items.wands.cursedwand.grass=Grama cresce violentamente ao seu redor!
|
||||
items.wands.cursedwand.fire=Você sente cheiro de queimado...
|
||||
|
@ -1135,8 +1139,8 @@ items.wands.cursedwand.transmogrify_wand=Sua varinha foi transmigrada para um it
|
|||
items.wands.cursedwand.transmogrify_other=Seu item transmogrifica em algo diferente!
|
||||
|
||||
items.wands.wand.ac_zap=ATIRAR
|
||||
items.wands.wand.fizzles=Sua varinha falha; ela não deve ter cargas suficiente.
|
||||
items.wands.wand.no_magic=Sua varinha falha; você não pode usar varinhas enquanto está imune a magia.
|
||||
items.wands.wand.fizzles=Sua varinha chiou; ela não deve ter cargas suficiente.
|
||||
items.wands.wand.no_magic=Sua varinha chiou; você não pode usar varinhas enquanto está imune a magia.
|
||||
items.wands.wand.self_target=Você não consegue mirar em si mesmo!
|
||||
items.wands.wand.identify=Agora você está familiarizado o suficiente com sua varinha para identificá-la.
|
||||
items.wands.wand.cursed=Esta varinha está amaldiçoada, fazendo com que sua magia seja caótica e aleatória.
|
||||
|
@ -1148,9 +1152,9 @@ items.wands.wandofblastwave.name=varinha da onde de choque
|
|||
items.wands.wandofblastwave.staff_name=cajado da onda de choque
|
||||
items.wands.wandofblastwave.ondeath=Você se matou com sua própria Varinha da Onda de Choque...
|
||||
items.wands.wandofblastwave.desc=Esta varinha é feita com um tipo de pedra de mármore, com uma borda dourada e uma joia negra na ponta. Ela pesa na sua mão.
|
||||
items.wands.wandofblastwave.stats_desc=Esta varinha atira um raio que detona violentamente ao chegar ao destino. A força desta explosão inflige _%1$d-%2$d de dano_ e é poderosa o suficiente para empurrar a maioria dos inimigos para trás.
|
||||
items.wands.wandofblastwave.stats_desc=Esta varinha atira um raio que detona violentamente ao chegar ao destino. A força desta explosão inflige _%1$d-%2$d de dano_ e é poderosa o suficiente para mandar a maioria dos inimigos voando para trás.
|
||||
|
||||
items.wands.wandofcorrosion.name=varinha de corrosão
|
||||
items.wands.wandofcorrosion.name=varinha da corrosão
|
||||
items.wands.wandofcorrosion.staff_name=cajado de corrosão
|
||||
items.wands.wandofcorrosion.desc=Esta varinha tem um corpo cinzento que se abre para revelar uma gema laranja brilhante.
|
||||
items.wands.wandofcorrosion.stats_desc=Esta varinha dispara um raio que explode em uma nuvem de gás altamente corrosivo em um local alvejado. Qualquer coisa capturada dentro dessa nuvem sofrerá danos contínuos, aumentando com o tempo.
|
||||
|
@ -1158,18 +1162,18 @@ items.wands.wandofcorrosion.stats_desc=Esta varinha dispara um raio que explode
|
|||
items.wands.wandofcorruption.name=varinha da corrupção
|
||||
items.wands.wandofcorruption.staff_name=cajado da corrupção
|
||||
items.wands.wandofcorruption.already_corrupted=O personagem não pode ser mais influenciado.
|
||||
items.wands.wandofcorruption.desc=Esta varinha irradia energia escura, se isso já não estava óbvio ao olhar pelo pequeno crânio decorativo em sua ponta.
|
||||
items.wands.wandofcorruption.desc=Esta varinha irradia energia escura, se isso já não estava óbvio ao olhar pela pequena caveira decorativa em sua ponta.
|
||||
items.wands.wandofcorruption.stats_desc=Esta varinha lançará uma rajada de energia corruptora capaz de enfraquecer os inimigos e, eventualmente, controla-los a sua vontade. Os inimigos são capazes de resistir à corrupção, mas os inimigos feridos são muito mais fáceis de corromper do que os saudáveis.
|
||||
|
||||
items.wands.wandofdisintegration.name=varinha de desintegração
|
||||
items.wands.wandofdisintegration.staff_name=cajado da desintegração
|
||||
items.wands.wandofdisintegration.desc=Esta varinha é feita de um pedaço maciço de obsidiana, com uma luz roxa escura correndo no seu lado, até a ponta. Ela brilha com energia destrutiva, aguardando para ser atirada.
|
||||
items.wands.wandofdisintegration.stats_desc=Esta varinha atira um raio que atravessa qualquer obstáculo, e irá mais longe cada vez que for atualizada. O raio inflige _%1$d-%2$d de dano,_ e também infligirá dano extra para cada inimigo e parede que penetrar.
|
||||
items.wands.wandofdisintegration.stats_desc=Esta varinha atira um raio que atravessa qualquer obstáculo, e irá mais longe cada vez que for aprimorada. O raio inflige _%1$d-%2$d de dano,_ e também infligirá dano extra para cada inimigo e parede que penetrar.
|
||||
|
||||
items.wands.wandoffireblast.name=varinha da labareda
|
||||
items.wands.wandoffireblast.name=varinha da rajada de fogo
|
||||
items.wands.wandoffireblast.staff_name=cajado da rajada de fogo
|
||||
items.wands.wandoffireblast.desc=Esta varinha é feita de madeira vermelha envernizada com uma folha dourada usada deliberadamente para torná-la mais pomposa. Ela estala e assovia na ponta, pronta para liberar sua poderosa magia.
|
||||
items.wands.wandoffireblast.stats_desc= Esta varinha produz uma labareda de fogo quando usada, que se estende em um formato de cone. Quando esta varinha é atualizada, ela irá consumir mais cargas, o efeito se torna significantemente mais poderoso conforme o número de cargas consumidas. O próximo ataque irá consumir _%1$d cargas_ e infligirá _%2$d-%3$d de dano._
|
||||
items.wands.wandoffireblast.stats_desc=Esta varinha produz uma labareda de fogo quando usada, que se estende em um formato de cone. Quando esta varinha é aprimorada, ela irá consumir mais cargas e o efeito se torna significantemente mais poderoso conforme o número de cargas consumidas. O próximo ataque irá consumir _%1$d cargas_ e infligirá _%2$d-%3$d de dano._
|
||||
|
||||
items.wands.wandoffrost.name=varinha da geada
|
||||
items.wands.wandoffrost.staff_name=cajado da geada
|
||||
|
@ -1183,11 +1187,11 @@ items.wands.wandoflightning.desc=Esta varinha é feita de metal sólido, tornand
|
|||
items.wands.wandoflightning.stats_desc=Esta varinha envia arcos de relâmpago poderosos na direção que é atirada, infligindo _%1$d-%2$d de dano._ Esta eletricidade pode pular para outros inimigos próximos, e é mais poderosa na água. Se você estiver muito próximo, você pode ser eletrocutado também!!
|
||||
|
||||
items.wands.wandoflivingearth.name=varinha de terra viva
|
||||
items.wands.wandoflivingearth.staff_name=pessoal da terra viva
|
||||
items.wands.wandoflivingearth.staff_name=cajado de terra viva
|
||||
items.wands.wandoflivingearth.desc=Esta varinha é feita de uma rocha curiosa, com faixas de energia amarela brilhante. As rochas parecem mudar ligeiramente ao segurar a varinha, como se pudessem sentir a sua mão.
|
||||
items.wands.wandoflivingearth.stats_desc=Esta varinha envia raios de rocha mágica para os inimigos, causando _%1$d-%2$d de dano._ As rochas se formarão novamente ao redor do usuário, concedendo-lhes armadura em proporção ao dano causado. Se uma armadura suficiente for construída, ela se transformará em um guardião da rocha quando a varinha for zapeada em seguida.
|
||||
items.wands.wandoflivingearth.stats_desc=Esta varinha lança raios de rocha mágica nos inimigos, causando _%1$d-%2$d de dano._ As rochas se formarão novamente ao redor do usuário, concedendo-lhes armadura em proporção ao dano causado. Se armadura suficiente for construída, ela se transformará em um guardião de rocha na próxima vez que ela for usada.
|
||||
items.wands.wandoflivingearth$rockarmor.name=Armadura de Pedra
|
||||
items.wands.wandoflivingearth$rockarmor.desc=Pedras mágicas estão encurralando o seu corpo, quando você for atacado eles irão tentar defender por você, a irão reduzir o dano causado a você por 50%%. No entanto, cada dano bloqueado raspa um pouco da pedra.\n\nArmadura restante: %1$d.\n\nSe uma quantidade suficiente de rochas forem construídas em volta de você, o próximo tiro da sua varinha da terra viva irá causar que as rochas se formem em um guardião que irá lutar por você.\n\nArmadura necessária para o Guardião: %2$d.
|
||||
items.wands.wandoflivingearth$rockarmor.desc=Pedras mágicas estão envolvendo seu corpo, quando você for atacado elas irão tentar defender você e irão reduzir o dano causado a você por 50%%. No entanto, cada dano bloqueado raspa um pouco da pedra.\n\nArmadura restante: %1$d.\n\nSe uma quantidade suficiente de rochas forem construídas em volta de você, o próximo tiro da sua varinha da terra viva irá fazer com que as rochas se formem em um guardião que irá lutar por você.\n\nArmadura necessária para o Guardião: %2$d.
|
||||
items.wands.wandoflivingearth$earthguardian.name=guardião da terra
|
||||
items.wands.wandoflivingearth$earthguardian.desc=As pedras da sua varinha de terra viva se transformaram em um guardião protetor de terra! Este protetor rochoso atacará inimigos próximos, o que os forçará a atacar o guardião em vez de você. Quando todas as ameaças próximas desaparecerem, o guardião se reformará ao seu redor e retornará quando você usar sua varinha da próxima vez.\n\nO poder defensivo do guardião está atrelado ao nível da sua varinha. Atualmente, ele bloqueia _%1$d - %2$d de dano._
|
||||
|
||||
|
@ -1195,7 +1199,7 @@ items.wands.wandofmagicmissile.name=varinha do míssil mágico
|
|||
items.wands.wandofmagicmissile.staff_name=cajado do míssil mágico
|
||||
items.wands.wandofmagicmissile.desc=Esta varinha bastante simples lança mísseis de pura energia mágica. Enquanto a varinha em si não possui nenhum efeito especial, ela tem mais cargas disponíveis e pode, por um curto período de tempo, capacitar outras varinhas quando melhorada.
|
||||
items.wands.wandofmagicmissile.stats_desc=Cada raio desta varinha causa de _%1$d-%2$d danos,_ e se for melhorado, dará um breve poder a outras varinhas.
|
||||
items.wands.wandofmagicmissile$magiccharge.name=Carga mágica
|
||||
items.wands.wandofmagicmissile$magiccharge.name=Carga Mágica
|
||||
items.wands.wandofmagicmissile$magiccharge.desc=Sua varinha de míssil mágico alimentou suas varinhas de volta, aumentando o nível efetivo do próximo disparo que elas fizerem.\n\nSuas varinhas são reforçadas: +%d.\n\nTurnos de carga mágica restantes: %s.
|
||||
|
||||
items.wands.wandofprismaticlight.name=varinha de luz prismática
|
||||
|
@ -1205,42 +1209,42 @@ items.wands.wandofprismaticlight.stats_desc=Esta varinha dispara raios de luz qu
|
|||
|
||||
items.wands.wandofregrowth.name=varinha da maturação
|
||||
items.wands.wandofregrowth.staff_name=cajado da maturação
|
||||
items.wands.wandofregrowth.desc=Esta varinha é feita de um pedaço de madeira esculpida profissionalmente. De alguma forma ela ainda está viva e cor uma cor verde brilhante, vibrando no cerne da árvore.
|
||||
items.wands.wandofregrowth.stats_desc=Quando usada, esta varinha irá disparar energia mágica de crescimento para fora em forma de cone, fazendo com que a grama, raízes e plantas raras ganhem vida. À medida que esta varinha é melhorada, ela consumirá mais cargas, o efeito se torna significativamente mais potente quanto mais cargas forem consumidas. Seu próximo disparo irá consumir _%1$d cargas_. "Quando a vida acaba, a uma nova vida começa sempre a crescer... O ciclo eterno sempre permanece!"
|
||||
items.wands.wandofregrowth.desc=Esta varinha é feita de um pedaço de madeira esculpida profissionalmente. De alguma forma ela ainda está viva e com uma cor verde vibrante, brilhante como no centro do tronco de uma árvore.
|
||||
items.wands.wandofregrowth.stats_desc=Quando usada, esta varinha irá disparar energia mágica de crescimento em forma de cone, fazendo com que a grama, raízes e plantas raras ganhem vida. À medida que esta varinha é melhorada, ela consumirá mais cargas, o efeito se torna significativamente mais potente quanto mais cargas forem consumidas. Seu próximo disparo irá consumir _%1$d cargas_. "Quando a vida acaba, uma nova vida começa sempre a crescer... O ciclo eterno sempre permanece!"
|
||||
items.wands.wandofregrowth$dewcatcher.name=Orvalheira
|
||||
items.wands.wandofregrowth$dewcatcher.desc=Os coletores de orvalho são plantas maravilhosas que se enchem de orvalho mágico. Eles tentam se camuflar como grama para evitar a atenção, mas suas bolhas de orvalho recolhido os denunciam.
|
||||
items.wands.wandofregrowth$dewcatcher.desc=Orvalheiras são plantas maravilhosas que se enchem de orvalho mágico. Elas tentam se camuflar como grama para não chamar atenção, mas suas bolhas de orvalho recolhido as entregam.
|
||||
items.wands.wandofregrowth$seedpod.name=Vagem de Sementes
|
||||
items.wands.wandofregrowth$seedpod.desc=As vagens de sementes são plantas mágicas que produzem sementes de outros tipos de plantas, ao invés de quaisquer sementes próprias. Elas conseguem de alguma forma se espalhar apesar de não possuírem sementes próprias.
|
||||
items.wands.wandofregrowth$seedpod.desc=As vagens de sementes são plantas mágicas que produzem sementes de outros tipos de plantas, ao invés de sementes próprias. Elas conseguem de alguma forma se espalhar apesar de não possuírem sementes próprias.
|
||||
items.wands.wandofregrowth$lotus.name=Lótus Dourado
|
||||
items.wands.wandofregrowth$lotus.desc=A lótus dourada é uma planta mística que só pode ser conjugada por uma poderosa varinha de crescimento. Sua aura realça todas as plantas e efeitos vegetais, mas queima através de sua energia e morre após um curto período de tempo.\n\nEste lótus foi produzido por uma varinha _+%1$d_ de crescimento. Todas as plantas em seu efeito _desencadearão instantaneamente_ se forem plantadas sobre um personagem. As plantas também terão _%2$d%% chances_ de deixar cair suas sementes, e os dardos com pontas ganham _%3$d%% durabilidade extra_.
|
||||
items.wands.wandofregrowth$lotus.desc=A lótus dourado é uma planta mística que só pode ser conjugada por uma poderosa varinha de crescimento. Sua aura realça todas as plantas e efeitos vegetais, mas queima através de sua energia e morre após um curto período de tempo.\n\nEste lótus foi produzido por uma varinha _+%1$d_ de crescimento. Todas as plantas em seu efeito _desencadearão instantaneamente_ se forem plantadas sobre um personagem. As plantas também terão _%2$d%% chances_ de deixar cair suas sementes, e os dardos com pontas ganham _%3$d%% durabilidade extra_.
|
||||
|
||||
items.wands.wandoftransfusion.name=varinha de transfusão
|
||||
items.wands.wandoftransfusion.staff_name=cajado da transfusao
|
||||
items.wands.wandoftransfusion.staff_name=cajado da transfusão
|
||||
items.wands.wandoftransfusion.ondeath=Você se matou com sua própria Varinha de Transfusão...
|
||||
items.wands.wandoftransfusion.charged=O seu cajado está carregado com energia vital de seu inimigo!
|
||||
items.wands.wandoftransfusion.desc=Uma varinha de formato simples. Ela se destaca por seu tom magenta e uma joia bem escura na ponta.
|
||||
items.wands.wandoftransfusion.stats_desc=Quando usada em aliados, esta varinha absorve _%1$d da saúde do usuário_ para curar ou proteger o aliado por _%2$d de vida._ Quando usada em inimigos, a varinha os encanta brevemente ao aplicar _%3$d de proteção_ ao usuário. Mortos-vivos hostis sofrerão _%4$d - %5$d de dano_ em vez de serem encantados.
|
||||
items.wands.wandoftransfusion.stats_desc=Quando usada em aliados, esta varinha absorve _%1$d da vida do usuário_ para curar ou proteger o aliado por _%2$d de vida._ Quando usada em inimigos, a varinha os encanta brevemente ao aplicar _%3$d de proteção_ ao usuário. Mortos-vivos hostis sofrerão _%4$d - %5$d de dano_ em vez de serem encantados.
|
||||
|
||||
items.wands.wandofwarding.name=varinha da proteção
|
||||
items.wands.wandofwarding.staff_name=pessoal da proteção
|
||||
items.wands.wandofwarding.no_more_wards=A sua varinha não aguenta mais alas.
|
||||
items.wands.wandofwarding.bad_location=Você não pode colocar uma ala lá.
|
||||
items.wands.wandofwarding.desc=Esta varinha de metal curta tem uma gema roxa brilhante flutuando acima da sua ponta.
|
||||
items.wands.wandofwarding.stats_desc=Ao invés de causar danos diretos a um inimigo, esta varinha de condão irá convocar alas temporárias As alas podem ser convocadas em qualquer lugar, mesmo através de muros, se você tiver visão. Esta varinha pode suportar _ %d alas de energia_ de cada vez.
|
||||
items.wands.wandofwarding$ward.name_1=ala menor
|
||||
items.wands.wandofwarding$ward.desc_1=Esta ala básica irá automaticamente aniquilar qualquer inimigo que entre em seu alcance de visão, causando _%1$d-%2$d danos._\n\nSe você atirar nesta ala com sua varinha de condão, ela será melhorada.\n\nEsta ala só fará um único disparo antes de se dissipar.\n\nSua varinha de condão está usando _%3$d energias_ para manter esta ala.
|
||||
items.wands.wandofwarding$ward.name_2=ala
|
||||
items.wands.wandofwarding$ward.desc_2=Esta ala melhorada tem um padrão mais complexo, e pode atacar várias vezes. Cada tiro desta ala irá causar _%1$d-%2$d danos._\n\nSe você atirar nesta ala com sua varinha de condão, ela será melhorada.\n\nEsta ala fará três disparos antes de se dissipar.\n\nSua varinha de condão está usando _%3$d energias_ para manter esta ala.
|
||||
items.wands.wandofwarding$ward.name_3=ala maior
|
||||
items.wands.wandofwarding$ward.desc_3=Esta ala totalmente melhorada é capaz de atacar mais vezes do que suas antecessoras. Cada disparo desta ala irá causar _%1$d-%2$d danos_\n\nSe você atirar nesta ala com sua varinha de condão, ela será atualizada.\n\nEsta ala fará cinco disparos antes de se dissipar.\n\nSua varinha de condão está usando _%3$d energia_ para manter esta ala.
|
||||
items.wands.wandofwarding$ward.name_4=sentinela menor
|
||||
items.wands.wandofwarding$ward.desc_4=Esta sentinela pequena tem o mesmo poder de fogo de uma ala maior, porém consegue atirar mais rapidamente. Ela se assemelha à jóia na ponta de sua varinha de condão. Cada disparo desta sentinela irá causar _%1$d-%2$d danos._\n\nSe você atirar nesta sentinela com sua varinha de condão, irá melhorá-la e curá-la.\n\nEsta sentinela gastará um pouco de saúde cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha de condão.\n\nSua varinha de condão está usando _%3$d energias_ para manter esta sentinela.
|
||||
items.wands.wandofwarding.staff_name=cajado da proteção
|
||||
items.wands.wandofwarding.no_more_wards=A sua varinha não suporta mais guardas.
|
||||
items.wands.wandofwarding.bad_location=Você não pode colocar uma guarda lá.
|
||||
items.wands.wandofwarding.desc=Esta curta varinha de metal tem uma gema roxa brilhante flutuando acima da sua ponta.
|
||||
items.wands.wandofwarding.stats_desc=Ao invés de causar danos diretos a um inimigo, esta varinha irá convocar proteções temporárias. As proteções podem ser convocadas em qualquer lugar, mesmo através de paredes, se você tiver visão. Esta varinha pode suportar energia equivalente a _ %d proteções de cada vez._
|
||||
items.wands.wandofwarding$ward.name_1=guarda pequena
|
||||
items.wands.wandofwarding$ward.desc_1=Esta guarda básica irá automaticamente atacar qualquer inimigo que entre em seu alcance de visão, causando _%1$d-%2$d danos._\n\nAtirar nesta guarda com sua varinha fará com que ela seja melhorada.\n\nEsta guarda só fará um único disparo antes de se dissipar.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta guarda.
|
||||
items.wands.wandofwarding$ward.name_2=guarda
|
||||
items.wands.wandofwarding$ward.desc_2=Esta guarda melhorada tem um padrão mais complexo, e pode atacar várias vezes. Cada tiro desta guarda irá causar _%1$d-%2$d de dano._\n\nAtirar nesta guarda com sua varinha fará com que ela seja melhorada.\n\nEsta guarda fará três disparos antes de se dissipar.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta guarda.
|
||||
items.wands.wandofwarding$ward.name_3=guarda superior
|
||||
items.wands.wandofwarding$ward.desc_3=Esta guarda totalmente aprimorada é capaz de atacar mais vezes do que suas antecessoras. Cada disparo desta guarda irá causar _%1$d-%2$d de dano._\n\nAtirar nesta guarda com sua varinha fará com que ela seja melhorada.\n\nEsta guarda fará cinco disparos antes de se dissipar.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta guarda.
|
||||
items.wands.wandofwarding$ward.name_4=sentinela pequena
|
||||
items.wands.wandofwarding$ward.desc_4=Esta sentinela pequena tem o mesmo poder de fogo de uma guarda superior, porém consegue atirar mais rapidamente. Ela se assemelha à joia na ponta de sua varinha. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada e melhorada.\n\nEsta sentinela gastará um pouco de vida cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela.
|
||||
items.wands.wandofwarding$ward.name_5=sentinela
|
||||
items.wands.wandofwarding$ward.desc_5=Esta sentinela melhorada é maior e mais durável do que uma sentinela menor. Cada disparo desta sentinela irá causar _%1$d-%2$d danos._\n\nSe você atirar nesta sentinela com sua varinha de ala, irá melhorá-la e curá-la.\n\nEsta sentinela gastará um pouco de saúde cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha de condão.\n\nSua varinha de condão está usando _%3$d energias_ para manter esta sentinela.
|
||||
items.wands.wandofwarding$ward.name_6=sentinela maior
|
||||
items.wands.wandofwarding$ward.desc_6=Esta sentinela totalmente atualizada é significativamente mais durável do que suas antecessoras. Cada disparo desta sentinela irá causar _%1$d-%2$d danos._\n\nSe você atirar nesta sentinela com a sua varinha de condão, ela se curará.\n\nEsta sentinela gastará um pouco de saúde cada vez que atirar em um inimigo, mas pode ser curada usando sua varinha de condão.\n\nSua varinha de ala está usando _%3$d energias_ para manter esta sentinela.
|
||||
items.wands.wandofwarding$ward.dismiss_title=Dispensar esta ala?
|
||||
items.wands.wandofwarding$ward.dismiss_body=Podes dissipar esta ala se não quiseres que a tua varinha a mantenha. Fazer isso imediatamente destrói a ala.\n\nDispensar esta ala?
|
||||
items.wands.wandofwarding$ward.desc_5=Esta sentinela melhorada é maior e mais durável do que uma sentinela pequena. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada e melhorada.\n\nEsta sentinela gastará um pouco de vida cada vez que fizer um disparo num inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela.
|
||||
items.wands.wandofwarding$ward.name_6=sentinela superior
|
||||
items.wands.wandofwarding$ward.desc_6=Esta sentinela totalmente atualizada é significativamente mais durável do que suas antecessoras. Cada disparo desta sentinela irá causar _%1$d-%2$d de dano._\n\nAtirar nesta sentinela com sua varinha fará com que ela seja curada.\n\nEsta sentinela gastará um pouco de vida cada vez que atirar em um inimigo, mas pode ser curada usando sua varinha.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta sentinela.
|
||||
items.wands.wandofwarding$ward.dismiss_title=Dispensar esta guarda?
|
||||
items.wands.wandofwarding$ward.dismiss_body=Você pode dissipar esta guarda se não quiser que sua varinha a mantenha mais. Fazer isso imediatamente destruirá a guarda.\n\nDispensar esta guarda?
|
||||
items.wands.wandofwarding$ward.dismiss_confirm=sim
|
||||
items.wands.wandofwarding$ward.dismiss_cancel=não
|
||||
|
||||
|
@ -1249,69 +1253,69 @@ items.weapon.curses.annoying.name=irritante %s
|
|||
items.weapon.curses.annoying.msg_1=OOH, ESTAMOS LUTANDO COM ALGO!?
|
||||
items.weapon.curses.annoying.msg_2=ISSO, PEGA ELES!
|
||||
items.weapon.curses.annoying.msg_3=EI, ESCUTE!
|
||||
items.weapon.curses.annoying.msg_4=JÁ ESTAMOS NO CHEFE?!
|
||||
items.weapon.curses.annoying.msg_5=OUCH, NÃO ME BALANCE TÃO FORTE!
|
||||
items.weapon.curses.annoying.desc=Armas irritantes são capazes de falar, mas elas tem muita energia. Elas vão frequentemente fazer com que você chame atenção sem que você queira.
|
||||
items.weapon.curses.annoying.msg_4=JÁ CHEGAMOS NO CHEFÃO?!
|
||||
items.weapon.curses.annoying.msg_5=AI, NÃO ME BALANÇA TÃO FORTE!
|
||||
items.weapon.curses.annoying.desc=Armas irritantes são capazes de falar, mas elas tem muita energia. Elas vão frequentemente chamar atenção sem que você queira.
|
||||
|
||||
items.weapon.curses.displacing.name=deslocando %s
|
||||
items.weapon.curses.displacing.desc=Armas de deslocamento são infusas com uma magia de teleporte caótica possuindo a habilidade de sugar inimigos pelo chão aleatoriamente.
|
||||
items.weapon.curses.displacing.name=deslocante %s
|
||||
items.weapon.curses.displacing.desc=Armas de deslocamento portam uma magia de teleporte caótica possuindo a habilidade de mudar os inimigos de lugar pelo andar aleatoriamente.
|
||||
|
||||
items.weapon.curses.exhausting.name=exaustivo %s
|
||||
items.weapon.curses.exhausting.name=exaustante %s
|
||||
items.weapon.curses.exhausting.desc=Armas exaustivas necessitam de muito esforço para serem usadas e irão periodicamente enfraquecer o usuário.
|
||||
|
||||
items.weapon.curses.fragile.name=frágil %s
|
||||
items.weapon.curses.fragile.desc=Armas frágeis começam tão fortes como uma normal, porém deteriora rapidamente ao decorrer do uso.
|
||||
|
||||
items.weapon.curses.friendly.name=amigáveis %s
|
||||
items.weapon.curses.friendly.desc=Armas amigáveis são mais adequadas para pacifistas, ocasionalmente provocando magia que torna impossível lutar.
|
||||
items.weapon.curses.friendly.name=amigável %s
|
||||
items.weapon.curses.friendly.desc=Armas amigáveis são mais adequadas para pacifistas, ocasionalmente invocando magias que as fazem impossível lutar.
|
||||
|
||||
items.weapon.curses.polarized.name=polarizado %s
|
||||
items.weapon.curses.polarized.desc=Uma arma polarizada é afetada pela magia que faz com que seu ataque cause 50% a mais de dano, ou nenhum dano.
|
||||
items.weapon.curses.polarized.name=polarizante %s
|
||||
items.weapon.curses.polarized.desc=Uma arma polarizada é afetada pela magia que faz com que seu ataque cause 50% a mais de dano ou que cause dano nenhum.
|
||||
|
||||
items.weapon.curses.sacrificial.name=sacrificante %s
|
||||
items.weapon.curses.sacrificial.desc=Armas de sacrifício requerem sangue do usuário para atacar inimigos. Quanto mais saudável o usuário, mais vida isto levará.
|
||||
items.weapon.curses.sacrificial.desc=Armas de sacrifício requerem sangue do usuário para atacar inimigos. Quanto mais saudável o usuário, mais vida a maldição levará.
|
||||
|
||||
items.weapon.curses.wayward.name=instabilidade %s
|
||||
items.weapon.curses.wayward.desc=Uma arma instável tem dificuldade em acertar o alvo, tornando-se extremamente imprecisa, a menos que o ataque seja garantido.
|
||||
items.weapon.curses.wayward.name=rebelde %s
|
||||
items.weapon.curses.wayward.desc=Uma arma rebelde tem dificuldade em acertar o alvo, tornando-se extremamente imprecisa, a menos que o ataque seja garantido.
|
||||
|
||||
|
||||
###enchantments
|
||||
items.weapon.enchantments.blazing.name=%s flamejante
|
||||
items.weapon.enchantments.blazing.desc=Esse encantamento faz com que as saiam chamas de uma arma, incendiando inimigos e causando dano adicional aos que já estão em chamas.
|
||||
items.weapon.enchantments.blazing.desc=Esse encantamento faz com que saiam chamas de uma arma, incendiando inimigos e causando dano adicional aos que já estão em chamas.
|
||||
|
||||
items.weapon.enchantments.blocking.name=bloqueio %s
|
||||
items.weapon.enchantments.blocking.name=bloqueante %s
|
||||
items.weapon.enchantments.blocking.desc=Este encantamento aumentará sua capacidade de se defender após atacar com esta arma.
|
||||
items.weapon.enchantments.blocking$blockbuff.name=Bloqueio
|
||||
items.weapon.enchantments.blocking$blockbuff.desc=Seu encantamento de bloqueio de armas lhe deu uma pequena explosão de poder defensivo!\n\nBloqueio boost: 0-%d\nTurnos restantes: %s.
|
||||
items.weapon.enchantments.blocking$blockbuff.desc=Seu encantamento de bloqueio lhe deu uma pequena explosão de poder defensivo!\n\nBloqueio aumentado: 0-%d\nTurnos restantes: %s.
|
||||
|
||||
items.weapon.enchantments.blooming.name=florescendo %s
|
||||
items.weapon.enchantments.blooming.name=florescente %s
|
||||
items.weapon.enchantments.blooming.desc=Armas florescentes contêm magia que fará com que a vegetação brote sobre ou em torno daqueles atingidos por elas.
|
||||
|
||||
items.weapon.enchantments.chilling.name=%s arrepiante
|
||||
items.weapon.enchantments.chilling.desc=Inimigos atingidos com este encantamento são resfriados, diminuindo seus movimentos e ataques.
|
||||
|
||||
items.weapon.enchantments.kinetic.name=cinético %s
|
||||
items.weapon.enchantments.kinetic.desc=Quando um inimigo é morto com uma arma cinética, qualquer excesso de força é armazenado na arma e será aplicado ao próximo ataque bem-sucedido.
|
||||
items.weapon.enchantments.kinetic.name=conservante %s
|
||||
items.weapon.enchantments.kinetic.desc=Quando um inimigo é morto por uma arma com encantamento conservante, qualquer dano em excesso é conservado na arma e será aplicado ao próximo ataque bem-sucedido.
|
||||
items.weapon.enchantments.kinetic$conserveddamage.name=Dano Conservado
|
||||
items.weapon.enchantments.kinetic$conserveddamage.desc=Sua arma armazenou o excesso de força de um golpe mortal anterior e aplicará isso como dano adicional ao seu próximo ataque. A energia irá desaparecer lentamente com o tempo, no entanto.\n\nDano Conservado: %d.
|
||||
|
||||
items.weapon.enchantments.corrupting.name=corrompendo %s
|
||||
items.weapon.enchantments.corrupting.desc=Este poderoso encantamento possui a capacidade de transformar os inimigos a seu favor. Quando um inimigo é morto com esta arma, há uma chance de que ele seja corrompido em vez de morrer.
|
||||
items.weapon.enchantments.corrupting.name= %s da corrupção
|
||||
items.weapon.enchantments.corrupting.desc=Este poderoso encantamento possui a capacidade de depravar os inimigos a seu favor. Quando um inimigo é morto com esta arma, há uma chance de que ele seja corrompido em vez de morrer.
|
||||
|
||||
items.weapon.enchantments.elastic.name=elástico %s
|
||||
items.weapon.enchantments.elastic.desc=Armas elásticas têm a chance de enviar inimigos voando de volta por curtas distâncias.
|
||||
items.weapon.enchantments.elastic.name= %s do repelimento
|
||||
items.weapon.enchantments.elastic.desc=Sua arma se torna elástica e têm a chance de enviar inimigos voando de para trás por curtas distâncias.
|
||||
|
||||
items.weapon.enchantments.grim.name=%s mortal
|
||||
items.weapon.enchantments.grim.desc=Este poderoso encantamento possui o poder de instantaneamente executar um inimigo. O efeito é mais comum de ocorrer quanto mais fraco o inimigo estiver.
|
||||
|
||||
items.weapon.enchantments.lucky.name=%s de sorte
|
||||
items.weapon.enchantments.lucky.name=%s da sorte
|
||||
items.weapon.enchantments.lucky.desc=Inimigos que são mortos por uma arma de sorte têm a chance de soltar itens extras.
|
||||
|
||||
items.weapon.enchantments.precise.name=precisa %s
|
||||
items.weapon.enchantments.precise.name=%s da precisão
|
||||
items.weapon.enchantments.precise.desc=Uma arma precisa tem a chance de garantir um golpe em um inimigo, independentemente das circunstâncias.
|
||||
|
||||
items.weapon.enchantments.projecting.name=projetante %s
|
||||
items.weapon.enchantments.projecting.desc=Com este encantamento armas de contato ganham alcance extra. Armas de alcance poderão penetrar paredes próximas.
|
||||
items.weapon.enchantments.projecting.desc=Com este encantamento, armas de contato ganham alcance extra. Armas de alcance poderão penetrar paredes próximas.
|
||||
|
||||
items.weapon.enchantments.shocking.name=%s chocante
|
||||
items.weapon.enchantments.shocking.desc=Arcos elétricos de uma arma de choque, infligindo dano extra em todos os inimigos em volta.
|
||||
|
@ -1319,34 +1323,34 @@ items.weapon.enchantments.shocking.desc=Arcos elétricos de uma arma de choque,
|
|||
items.weapon.enchantments.unstable.name=instavel %s
|
||||
items.weapon.enchantments.unstable.desc=Este encantamento irradia uma energia caótica, agindo com um encantamento diferente a cada golpe.
|
||||
|
||||
items.weapon.enchantments.vampiric.name=%s vampirica
|
||||
items.weapon.enchantments.vampiric.desc=Este poderoso encantamento lança a força vital dos inimigos a cada golpe, canalizando-a de volta para o usuário. O efeito é mais forte quanto menor a saúde do usuário.
|
||||
items.weapon.enchantments.vampiric.name=%s do vampirismo
|
||||
items.weapon.enchantments.vampiric.desc=Este poderoso encantamento drena a força vital dos inimigos a cada golpe, canalizando-a de volta para o usuário. O efeito é mais forte quanto menor a vida atual do usuário.
|
||||
|
||||
|
||||
###melee weapons
|
||||
items.weapon.melee.assassinsblade.name=lâmina assassina
|
||||
items.weapon.melee.assassinsblade.stats_desc=Essa arma é mais forte contra inimigos distraídos.
|
||||
items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obsidio, difícil o uso apesar de ser leve, mas mortal se você atingir do jeito certo.
|
||||
items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obsidiana, de difícil uso apesar de ser leve, mas mortal se você atingir do jeito certo.
|
||||
|
||||
items.weapon.melee.battleaxe.name=machado de batalha
|
||||
items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa.
|
||||
items.weapon.melee.battleaxe.desc=A cabeça de aço enorme neste machado de combate confere imenso peso a cada golpe amplo.
|
||||
|
||||
items.weapon.melee.crossbow.name=Besta
|
||||
items.weapon.melee.crossbow.stats_desc=Esta arma aumenta o dano de dardos lançados quando equipados, e até concederá seu encanto a eles.
|
||||
items.weapon.melee.crossbow.desc=Uma arma bastante intrincada que atira em velocidade excepcional. Embora não tenha sido projetado para isso, este peso de bestas e construção robusta também a tornam uma arma decente de combate corpo a corpo.
|
||||
items.weapon.melee.crossbow.name=besta
|
||||
items.weapon.melee.crossbow.stats_desc=Esta arma aumenta o dano de dardos lançados quando equipada, e até concederá seu encantamento a eles.
|
||||
items.weapon.melee.crossbow.desc=Uma arma bastante intrincada que atira em velocidade excepcional. Embora não tenha sido projetado para isso, a construção pesada e robusta desta besta também a tornam uma arma decente de combate corpo a corpo.
|
||||
|
||||
items.weapon.melee.dagger.name=adaga
|
||||
items.weapon.melee.dagger.stats_desc=Essa arma é mais forte contra inimigos distraídos.
|
||||
items.weapon.melee.dagger.desc=Uma simpls adaga de ferro com um punho desgastado de madeira.
|
||||
|
||||
items.weapon.melee.dirk.name=Punhal
|
||||
items.weapon.melee.dirk.name=punhal
|
||||
items.weapon.melee.dirk.stats_desc=Essa arma é mais forte contra inimigos distraídos.
|
||||
items.weapon.melee.dirk.desc=Uma adaga alongada, dá um pouco mais de aço para adentrar os inimigos.
|
||||
|
||||
items.weapon.melee.flail.name=Mangual
|
||||
items.weapon.melee.flail.name=mangual
|
||||
items.weapon.melee.flail.stats_desc=Essa é uma arma pouco precisa. Ataques surpresas não podem ser efetuados com ela.
|
||||
items.weapon.melee.flail.desc=Uma bola espinhosa atracada em um cabo por uma corrente. Muito difícil de manejar, mas devastadora se atingir o alvo em cheio.
|
||||
items.weapon.melee.flail.desc=Uma bola espinhosa ligada a um cabo por uma corrente. Muito difícil de manejar, mas devastadora se atingir o alvo em cheio.
|
||||
|
||||
items.weapon.melee.gauntlet.name=manopla de pedra
|
||||
items.weapon.melee.gauntlet.stats_desc=Esta é uma arma rápida.
|
||||
|
@ -1365,18 +1369,18 @@ items.weapon.melee.greataxe.stats_desc=Essa arma é incrivelmente pesada.
|
|||
items.weapon.melee.greataxe.desc=Feito para ser empunhando sobre os ombros, esse machado titânico é tão poderoso quanto pesado.
|
||||
|
||||
items.weapon.melee.greatshield.name=escudo grande
|
||||
items.weapon.melee.greatshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio escala com atualizações.
|
||||
items.weapon.melee.greatshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio escala com atualizações.
|
||||
items.weapon.melee.greatshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio escala com aprimoramentos.
|
||||
items.weapon.melee.greatshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio escala com aprimoramentos.
|
||||
items.weapon.melee.greatshield.desc=Parece mais uma parede portátil do que um escudo, esta gigantesca massa de metal ajuda na defesa, mas não deixa muito espaço para atacar.
|
||||
|
||||
items.weapon.melee.greatsword.name=Espada longa
|
||||
items.weapon.melee.greatsword.name=Espada larga
|
||||
items.weapon.melee.greatsword.desc=Essa lâmina longa inflige muito dano ao usar seu peso em cada golpe.
|
||||
|
||||
items.weapon.melee.handaxe.name=Machadinha
|
||||
items.weapon.melee.handaxe.name=machadinha
|
||||
items.weapon.melee.handaxe.stats_desc=Esta é uma arma precisa.
|
||||
items.weapon.melee.handaxe.desc=Um machado leve, geralmente usado para derrubar árvores. A longa lâmina funciona muito bem contra inimigos também.
|
||||
|
||||
items.weapon.melee.knuckles.name=soco-inglês
|
||||
items.weapon.melee.knuckles.name=soqueira
|
||||
items.weapon.melee.knuckles.stats_desc=Esta é uma arma rápida.
|
||||
items.weapon.melee.knuckles.desc=Um pedaço de ferro feito para caber entre os dedos. Deixa as mãos livres, e ainda permite melhores ataques que um punho vazio.
|
||||
|
||||
|
@ -1392,35 +1396,36 @@ items.weapon.melee.magesstaff.ac_imbue=IMBUIR
|
|||
items.weapon.melee.magesstaff.ac_zap=ATIRAR
|
||||
items.weapon.melee.magesstaff.prompt=Selecione uma varinha
|
||||
items.weapon.melee.magesstaff.imbue=Você imbuiu seu cajado com %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=As magias conflitantes apagam o encantamento do seu cajado.
|
||||
items.weapon.melee.magesstaff.id_first=Você precisa identificar esta varinha primeiro.
|
||||
items.weapon.melee.magesstaff.cursed=Você não pode usar uma varinha amaldiçoada.
|
||||
items.weapon.melee.magesstaff.warning=Você tem certeza que quer fundir seu cajado com esta varinha? A anterior será perdida.\n\nSe a varinha a ser fundida for de mesmo ou maior level que seu cajado, este irá adquirir o level da varinha mais um nível de seus upgrades. \n\nEsta fundição resultará num cajado de level %d.
|
||||
items.weapon.melee.magesstaff.warning=Você tem certeza que quer fundir seu cajado com esta varinha? A anterior será perdida.\n\nSe a varinha a ser fundida for de um nível igual ou maior ao seu cajado, ele herdará o nível daquela varinha, junto com apenas um de seus aprimoramentos.\n\nEsta fundição resultará num cajado de nível %d.
|
||||
items.weapon.melee.magesstaff.yes=Sim, tenho certeza.
|
||||
items.weapon.melee.magesstaff.no=Não, eu mudei de ideia.
|
||||
items.weapon.melee.magesstaff.desc=Feito pelo próprio Mago, esta equipe é uma arma mágica única. Ao invés de ter um poder mágico inato, esta equipe é imbuída de energia mágica de uma varinha.
|
||||
items.weapon.melee.magesstaff.no_wand=O bastão não tem magia neste momento, tendo de ser _recarregado com o poder da varinha_ antes de poder ser usado para lançar feitiços.
|
||||
items.weapon.melee.magesstaff.has_wand=Está inscrita com um %s.
|
||||
items.weapon.melee.magesstaff.desc=Feito pelo próprio Mago, este cajado é uma arma mágica única. Ao invés de ter um poder mágico inato, este cajado é imbuído de energia mágica de uma varinha.
|
||||
items.weapon.melee.magesstaff.no_wand=O cajado não tem magia neste momento, tendo de ser _imbuído com o poder de uma varinha_ antes de poder ser usado para lançar feitiços.
|
||||
items.weapon.melee.magesstaff.has_wand=Está imbuído com %s.
|
||||
|
||||
items.weapon.melee.meleeweapon.stats_known=Esta _tier-%1$d_ arma inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para se utilizar apropriadamente.
|
||||
items.weapon.melee.meleeweapon.stats_unknown=Normalmente esta _tier-%1$d_ arma inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para se utilizar apropriadamente.
|
||||
items.weapon.melee.meleeweapon.stats_known=Esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para que você possa usar apropriadamente.
|
||||
items.weapon.melee.meleeweapon.stats_unknown=Normalmente esta arma de _tier-%1$d_ inflige _%2$d-%3$d de dano_ e requer _%4$d de força_ para se utilizar apropriadamente.
|
||||
items.weapon.melee.meleeweapon.probably_too_heavy=Esta arma provavelmente é muito pesada pra você.
|
||||
items.weapon.melee.meleeweapon.stats_desc=
|
||||
|
||||
items.weapon.melee.shortsword.name=espada curta
|
||||
items.weapon.melee.shortsword.desc=Uma espada levemente curta, somente alguns centímetros maior que uma adaga.
|
||||
items.weapon.melee.shortsword.desc=Uma espada levemente curta, apenas alguns centímetros maior que uma adaga.
|
||||
|
||||
items.weapon.melee.quarterstaff.name=bastão
|
||||
items.weapon.melee.quarterstaff.stats_desc=Esta arma bloqueia 0-2 de danos.
|
||||
items.weapon.melee.quarterstaff.desc=Um bastão de madeira de lei. Suas pontas são revestidas de ferro.
|
||||
items.weapon.melee.quarterstaff.desc=Um bastão de madeira dura, suas pontas são revestidas de ferro.
|
||||
|
||||
items.weapon.melee.roundshield.name=Escudo redondo
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio escala com atualizações.
|
||||
items.weapon.melee.roundshield.typical_stats_desc=Normalmente, esta arma bloqueia 0-%d de dano. Este bloqueio escala com aprimoramentos.
|
||||
items.weapon.melee.roundshield.stats_desc=Esta arma bloqueia 0-%d de dano. Este bloqueio escala com atualizações.
|
||||
items.weapon.melee.roundshield.desc=Este grande escudo bloqueia ataques efetivamente e é uma arma decente em situações de perigo.
|
||||
|
||||
items.weapon.melee.runicblade.name=lâmina Rúnica
|
||||
items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia mais das atualizações.
|
||||
items.weapon.melee.runicblade.stats_desc=Esta arma se beneficia mais das aprimoramentos.
|
||||
items.weapon.melee.runicblade.desc=Uma arma misteriosa de uma terra distante, com uma lâmina de brilho azul.
|
||||
|
||||
items.weapon.melee.sai.name=sai
|
||||
|
@ -1436,7 +1441,7 @@ items.weapon.melee.spear.stats_desc=Esta arma é lenta.\nEsta arma tem alcance e
|
|||
items.weapon.melee.spear.desc=Um bastão de madeira com aço afiado na ponta.
|
||||
|
||||
items.weapon.melee.sword.name=espada
|
||||
items.weapon.melee.sword.desc=Uma bela espada balanceada. Não é demasiado grande sendo, no entanto, notavelmente maior que uma espada curta.
|
||||
items.weapon.melee.sword.desc=Uma bela espada balanceada. Não é muito grande mas pelo menos é notavelmente maior que uma espada curta.
|
||||
|
||||
items.weapon.melee.warhammer.name=martelo de guerra
|
||||
items.weapon.melee.warhammer.stats_desc=Esta é uma arma precisa.
|
||||
|
@ -1444,122 +1449,122 @@ items.weapon.melee.warhammer.desc=Poucas criaturas podem resistir ao golde esmag
|
|||
|
||||
items.weapon.melee.whip.name=chicote
|
||||
items.weapon.melee.whip.stats_desc=Esta arma possui um tremendo alcance.
|
||||
items.weapon.melee.whip.desc=Apesar dos espinhos no decorrer desta corda no cabo desta arma infligirem pouco dano, seu alcance não pode ser calculado.
|
||||
items.weapon.melee.whip.desc=Embora os espinhos ao longo desta corda desta arma infligirem pouco dano, nada se compara a seu alcance.
|
||||
|
||||
items.weapon.melee.wornshortsword.name=Espada curta usada.
|
||||
items.weapon.melee.wornshortsword.name=espada curta desgastada
|
||||
items.weapon.melee.wornshortsword.desc=Uma espada levemente curta, um pouco deteriorada por muito uso. É fraca e mais leve que uma espada curta em melhores condições.
|
||||
|
||||
|
||||
###missile weapons
|
||||
items.weapon.missiles.darts.adrenalinedart.name=dardo de adrenalina
|
||||
items.weapon.missiles.darts.adrenalinedart.desc=Estes dardos são derrubados com um composto à base de cardo-veloz que dará ao seu alvo um aumento na velocidade. Esse impulso afeta a velocidade do movimento e do ataque, embora o movimento seja melhorado mais. O dardo em si ainda é prejudicial aos inimigos, mas não irá prejudicar aliados.
|
||||
items.weapon.missiles.darts.adrenalinedart.desc=Estes dardos são embebidos com uma mistura à base de cardo-veloz que dará ao seu alvo um aumento na velocidade. Esse impulso afeta a velocidade do movimento e do ataque, embora o movimento seja ainda mais melhorado. O dardo em si ainda é prejudicial aos inimigos, mas não irá prejudicar aliados.
|
||||
|
||||
items.weapon.missiles.darts.blindingdart.name=dardo cegante
|
||||
items.weapon.missiles.darts.blindingdart.desc=Estes dardos são derrubados com um composto à base de erva cega que irá cegar seu alvo por um curto período de tempo. Eles não desorientam, portanto, um inimigo ainda saberá onde a viram pela última vez.
|
||||
items.weapon.missiles.darts.blindingdart.desc=Estes dardos são embebidos em um composto à base de erva cega que irá cegar seu alvo por um curto período de tempo. Eles não desorientam, portanto, um inimigo ainda saberá onde o viram pela última vez.
|
||||
|
||||
items.weapon.missiles.darts.chillingdart.name=dardo arrepiante
|
||||
items.weapon.missiles.darts.chillingdart.desc=Estes dardos são derrubados com um composto à base de gelo que irá congelar significativamente o seu alvo.
|
||||
items.weapon.missiles.darts.chillingdart.desc=Estes dardos são mergulhados em um composto à base de muda-de-gelo que irá esfriar significativamente o seu alvo.
|
||||
|
||||
items.weapon.missiles.darts.dart.name=dardo
|
||||
items.weapon.missiles.darts.dart.ac_tip=GORJETA
|
||||
items.weapon.missiles.darts.dart.ac_tip=MERGULHAR
|
||||
items.weapon.missiles.darts.dart.prompt=selecione uma semente.
|
||||
items.weapon.missiles.darts.dart.tip_title=Dardos de Ponta
|
||||
items.weapon.missiles.darts.dart.tip_desc=Uma semente pode ser combinada com um ou dois dardos para derrubá-los. Cada tipo de semente produz seu próprio tipo de dardo com ponta, com um efeito único de uso único.\n\nDerrubar um dardo com essas sementes produzirá um _%s._
|
||||
items.weapon.missiles.darts.dart.tip_all=apontar %1$d dardos com %2$d sementes
|
||||
items.weapon.missiles.darts.dart.tip_two=apontar 2 dardos com 1 semente
|
||||
items.weapon.missiles.darts.dart.tip_one=apontar 1 dardo com 1 semente
|
||||
items.weapon.missiles.darts.dart.tip_title=Dardos Embebidos
|
||||
items.weapon.missiles.darts.dart.tip_desc=Uma semente pode ser combinada com um ou dois dardos para os embeber. Cada tipo de semente produz seu próprio tipo de dardo imbuído, com um efeito especial de uso único.\n\nMergulhar um dardo com essas sementes produzirá um _%s._
|
||||
items.weapon.missiles.darts.dart.tip_all=embeber %1$d dardos com %2$d sementes
|
||||
items.weapon.missiles.darts.dart.tip_two=embeber 2 dardos com 1 semente
|
||||
items.weapon.missiles.darts.dart.tip_one=embeber 1 dardo com 1 semente
|
||||
items.weapon.missiles.darts.dart.tip_cancel=cancelar
|
||||
items.weapon.missiles.darts.dart.desc=Estes eixos simples de madeira pontiaguda são pesados para voar e ferir suas presas com um movimento do pulso. Eles podem ser derrubados com sementes para ganhar efeitos de bônus quando lançados.
|
||||
items.weapon.missiles.darts.dart.desc=Estes pedaços simples de madeira pontiaguda são feitos para voar e ferir suas presas com um movimento do pulso. Eles podem ser embebidos com sementes para ganhar efeitos bônus quando lançados.
|
||||
items.weapon.missiles.darts.dart.unlimited_uses=No entanto, devido à sua construção simples, os dardos irão durar para sempre.
|
||||
|
||||
items.weapon.missiles.darts.displacingdart.name=deslocar o dardo
|
||||
items.weapon.missiles.darts.displacingdart.desc=Estes dardos são derrubados com um composto de some-folha que irá teletransportar seu alvo a uma curta distância.
|
||||
items.weapon.missiles.darts.displacingdart.name=dardos de deslocamento
|
||||
items.weapon.missiles.darts.displacingdart.desc=Estes dardos são embebidos com um composto de folha-fantasma que irá teletransportar seu alvo a uma curta distância.
|
||||
|
||||
items.weapon.missiles.darts.healingdart.name=dardo de cura
|
||||
items.weapon.missiles.darts.healingdart.desc=Estes dardos são derrubados com um composto à base de capim-sol que concede uma explosão de cura ao seu alvo. O dardo em si ainda é prejudicial aos inimigos, mas não irá prejudicar aliados.
|
||||
items.weapon.missiles.darts.healingdart.desc=Estes dardos são embebidos com um composto à base de grama-solar que concede uma explosão de cura ao seu alvo. O dardo em si ainda é prejudicial aos inimigos, mas não irá prejudicar aliados.
|
||||
|
||||
items.weapon.missiles.darts.holydart.name=dardo sagrado
|
||||
items.weapon.missiles.darts.holydart.desc=Estes dardos são derrubados com um composto à base de girassol que concede um impulso no poder ao seu alvo. O dardo em si ainda é prejudicial aos inimigos, mas não irá prejudicar aliados.
|
||||
items.weapon.missiles.darts.holydart.desc=Estes dardos são embebidos com um composto à base de flor-estrela que concede um aumento de poder ao seu alvo. O dardo em si ainda é prejudicial aos inimigos, mas não irá prejudicar aliados.
|
||||
|
||||
items.weapon.missiles.darts.incendiarydart.name=dardo incendiário
|
||||
items.weapon.missiles.darts.incendiarydart.desc=Estes dardos são derrubados com um composto baseado em flor de fogo que explodirá em chamas brilhantes no impacto.
|
||||
items.weapon.missiles.darts.incendiarydart.desc=Estes dardos são embebidos com um composto baseado em flor-de-fog que explodirá em chamas brilhantes no impacto.
|
||||
|
||||
items.weapon.missiles.darts.paralyticdart.name=dardo paralítico
|
||||
items.weapon.missiles.darts.paralyticdart.desc=Estes dardos são derrubados com um composto baseado em raiz da terra que paralisará seu alvo por um curto período de tempo.
|
||||
items.weapon.missiles.darts.paralyticdart.desc=Estes dardos são embebidos com um composto feito de terraíz que paralisará seu alvo por um curto período de tempo.
|
||||
|
||||
items.weapon.missiles.darts.poisondart.name=dardo envenenado
|
||||
items.weapon.missiles.darts.poisondart.desc=Estes dardos são derrubados com um composto baseado em musgo da tristeza que envenenará seu alvo.
|
||||
items.weapon.missiles.darts.poisondart.desc=Estes dardos são embebidos com um composto feito de musgo-do-sofrimento que envenenará seu alvo.
|
||||
|
||||
items.weapon.missiles.darts.rotdart.name=dardo de podridão
|
||||
items.weapon.missiles.darts.rotdart.desc=Estes dardos malvados são derrubados com um composto à base de fruta de ácido podre, que agressivamente comerá através de qualquer coisa que o dardo entra em contato com. Os poderosos inimigos resistirão a maior parte do efeito, mas a corrosão é forte o suficiente para matar facilmente a maioria dos inimigos padrão. Infelizmente, o composto é instável e sempre expirará após um único uso.
|
||||
items.weapon.missiles.darts.rotdart.desc=Estes dardos perversos são embebidos com um composto à base da ácida fruta da podrerva, que agressivamente comerá através de qualquer coisa que o dardo entrar em contato. Inimigos poderosos resistirão a maior parte do efeito, mas a corrosão é forte o suficiente para matar facilmente a maioria dos inimigos comuns. Infelizmente, o composto é instável e sempre expirará após um único uso.
|
||||
|
||||
items.weapon.missiles.darts.shockingdart.name=dardo chocante
|
||||
items.weapon.missiles.darts.shockingdart.desc=Estes dardos são derrubados com um composto à base de videira de tempestade que irá entregar um choque desagradável ao seu alvo.
|
||||
items.weapon.missiles.darts.shockingdart.desc=Estes dardos são embebidos com um composto à base de vinha-tempestua que irá causar um choque desagradável ao seu alvo.
|
||||
|
||||
items.weapon.missiles.darts.sleepdart.name=dardo do sono
|
||||
items.weapon.missiles.darts.sleepdart.desc=Estes dardos são embebidos em um composto de folha do sono que instantaneamente colocará seu alvo em um sono leve.
|
||||
items.weapon.missiles.darts.sleepdart.desc=Estes dardos são embebidos em um composto de folha-de-sonho que instantaneamente colocará seu alvo em um sono leve.
|
||||
|
||||
items.weapon.missiles.darts.tippeddart.ac_clean=LIMPAR
|
||||
items.weapon.missiles.darts.tippeddart.clean_title=Dardos Limpos
|
||||
items.weapon.missiles.darts.tippeddart.clean_desc=Esta ação removerá a derrubada de sementes nos seus dardos, revertendo-os de volta aos dardos normais.
|
||||
items.weapon.missiles.darts.tippeddart.clean_desc=Esta ação removerá o efeito das sementes nos seus dardos, revertendo-os de volta a dardos normais.
|
||||
items.weapon.missiles.darts.tippeddart.clean_all=limpar tudo
|
||||
items.weapon.missiles.darts.tippeddart.clean_one=limpar um
|
||||
items.weapon.missiles.darts.tippeddart.cancel=cancelar
|
||||
items.weapon.missiles.darts.tippeddart.durability=Dardos derrubados perderão suas pontas e se tornarão dardos regulares quando usados.
|
||||
items.weapon.missiles.darts.tippeddart.uses_left=Esta pilha de dardos usa _%d/%d_ antes de uma ponta expirar.
|
||||
items.weapon.missiles.darts.tippeddart.durability=Dardos embebidos perderão seus efeitos e se tornarão dardos regulares quando usados.
|
||||
items.weapon.missiles.darts.tippeddart.uses_left=Esta pilha de dardos tem _%d/%d_ usos antes de expirar.
|
||||
items.weapon.missiles.darts.tippeddart.unlimited_uses=_Mas estes são de tal qualidade que duram para sempre._
|
||||
items.weapon.missiles.darts.tippeddart.about_to_break=Sua ponta de dardo está prestes a expirar.
|
||||
items.weapon.missiles.darts.tippeddart.about_to_break=Seu dardo embebido está prestes a expirar.
|
||||
|
||||
|
||||
items.weapon.missiles.bolas.name=bolas
|
||||
items.weapon.missiles.bolas.name=boleadeiras
|
||||
items.weapon.missiles.bolas.desc=Essas armas incomuns não são muito prejudiciais, mas fazem um excelente trabalho em desacelerar seus alvos.
|
||||
|
||||
items.weapon.missiles.boomerang.name=bumerangue
|
||||
items.weapon.missiles.boomerang.desc=Ao ser jogado no inimigo, este míssil de madeira curvada irá retornar às mãos do jogador.
|
||||
items.weapon.missiles.boomerang.durability=Devido à sua construção sólida, este bumerangue não vai quebrar de uso.
|
||||
items.weapon.missiles.boomerang.desc=Ao ser jogado no inimigo, este projétil de madeira curvada irá retornar às mãos do jogador.
|
||||
items.weapon.missiles.boomerang.durability=Devido à sua construção sólida, este bumerangue não vai quebrar com o uso.
|
||||
|
||||
items.weapon.missiles.fishingspear.name=lança de pesca
|
||||
items.weapon.missiles.fishingspear.desc=Pequenas lanças de arremesso projetadas para a pesca. Eles funcionam bem como uma arma improvisada também.
|
||||
|
||||
items.weapon.missiles.forcecube.name=cubo de força
|
||||
items.weapon.missiles.forcecube.ondeath=Você se matou com o seu próprio Force Cube...
|
||||
items.weapon.missiles.forcecube.ondeath=Você se matou com o seu próprio Cubo de Força...
|
||||
items.weapon.missiles.forcecube.desc=Esta arma de formato estranho é pequena o suficiente para segurar em sua mão, mas é incrivelmente pesada. Quando jogado, espalhará a força do impacto sobre uma pequena área, danificando tudo na explosão.
|
||||
|
||||
items.weapon.missiles.heavyboomerang.name=bumerangue pesado
|
||||
items.weapon.missiles.heavyboomerang.desc=Este bumerangue grande é difícil de manejar efetivamente, mas causará danos consideráveis. Depois de alguns turnos, ele voará de volta para o local de onde foi lançado.
|
||||
|
||||
items.weapon.missiles.javelin.name=javelim
|
||||
items.weapon.missiles.javelin.desc=Essas lanças de arremesso maiores são pesadas para manter a ponta da ponta em primeiro lugar enquanto navegam pelo ar.
|
||||
items.weapon.missiles.javelin.name=dardo longo
|
||||
items.weapon.missiles.javelin.desc=Essas grandes lanças de arremesso são pesadas na ponta para mantê-las na frente enquanto navegam pelo ar.
|
||||
|
||||
items.weapon.missiles.kunai.name=kunai
|
||||
items.weapon.missiles.kunai.desc=Essas pequenas facas são muito poderosas nas mãos de um usuário experiente. Eles são mais eficazes contra inimigos desconhecidos.
|
||||
items.weapon.missiles.kunai.desc=Essas pequenas facas são muito poderosas nas mãos de um usuário experiente. Eles são mais eficazes contra inimigos desatentos.
|
||||
|
||||
items.weapon.missiles.missileweapon.stats=Este _camada-%1$d_ ofertas de armas jogadas _%2$d-%3$d de dano_ e exigi _%4$d de força_ para usar corretamente.
|
||||
items.weapon.missiles.missileweapon.stats=Esta arma de arremesso de _tier-%1$d_ causa _%2$d-%3$d de dano_ e exige _%4$d de força_ para usar corretamente.
|
||||
items.weapon.missiles.missileweapon.distance=Esta arma é projetada para ser usada a distância, é mais precisa contra inimigos distantes, mas também muito menos precisa no alcance de corpo a corpo.
|
||||
items.weapon.missiles.missileweapon.durability=Armas arremessadas se desgastam e quebram quando são usadas.
|
||||
items.weapon.missiles.missileweapon.uses_left=Esta pilha de armas tem _%d/ %d_ usada à próxima antes de uma quebra.
|
||||
items.weapon.missiles.missileweapon.uses_left=Esta pilha de armas tem _%d/ %d_ usos restantes antes que uma delas se quebre.
|
||||
items.weapon.missiles.missileweapon.unlimited_uses=_Mas estes são de tal qualidade que duram para sempre._
|
||||
items.weapon.missiles.missileweapon.about_to_break=Sua arma de arremesso está prestes a quebrar.
|
||||
|
||||
items.weapon.missiles.shuriken.name=shuriken
|
||||
items.weapon.missiles.shuriken.desc=Peças em forma de estrela de metal com lâminas afiadas. Eles são leves e fáceis de usar em movimento. Um único shuriken pode ser lançado instantaneamente depois de se mover.
|
||||
items.weapon.missiles.shuriken.desc=Pedaços de metal em forma de estrela com lâminas afiadas. Eles são leves e fáceis de usar em movimento. Um único shuriken pode ser lançado instantaneamente depois de se mover.
|
||||
|
||||
items.weapon.missiles.throwingclub.name=jogando clube
|
||||
items.weapon.missiles.throwingclub.desc=Uma arma jogada com simplicidade, essencialmente uma grande rocha presa a um bastão. Enquanto eles estão um pouco carentes de danos, sua cabeça de pedra sólida significa que eles são bem duráveis e não se prendem a inimigos.
|
||||
items.weapon.missiles.throwingclub.name=bastão de arremesso
|
||||
items.weapon.missiles.throwingclub.desc=Uma arma de arremesso relativamente simples, essencialmente uma grande rocha presa a um bastão. Embora ela carece um pouco de danos, sua cabeça de pedra sólida significa que ela é bem durável e não se prendem a inimigos.
|
||||
|
||||
items.weapon.missiles.throwinghammer.name=martelo de arremesso
|
||||
items.weapon.missiles.throwinghammer.desc=Esses martelos pesados são projetados para serem jogados em um inimigo. Enquanto eles são um pouco carente de danos, sua construção lisa toda em metal significa que eles são bastante duráveis, e não vão ficar com os inimigos.
|
||||
items.weapon.missiles.throwinghammer.desc=Esses martelos pesados são projetados para serem jogados em um inimigo. Embora eles careçam um pouco de dano, sua construção lisa toda em metal significa que eles são bastante duráveis, e não vão ficar presos nos inimigos.
|
||||
|
||||
items.weapon.missiles.throwingknife.name=faca de arremesso
|
||||
items.weapon.missiles.throwingknife.desc=Essas facas leves são balanceadas para atravessar o ar diretamente no alvo. Eles são mais eficazes contra inimigos desconhecidos.
|
||||
items.weapon.missiles.throwingknife.desc=Essas facas leves são balanceadas para atravessar o ar diretamente no alvo. Eles são mais eficazes contra inimigos desatentos.
|
||||
|
||||
items.weapon.missiles.throwingspear.name=lança de arremesso
|
||||
items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas e não empurradas.
|
||||
items.weapon.missiles.throwingspear.desc=Estas lanças leves têm armações finas que são claramente projetadas para serem lançadas a distância, não a corpo a corpo.
|
||||
|
||||
items.weapon.missiles.throwingstone.name=pedra de arremesso
|
||||
items.weapon.missiles.throwingstone.desc=Essas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do artesanato, eles ainda não são uma arma muito confiável.
|
||||
items.weapon.missiles.throwingstone.desc=Essas pedras são lixadas para que possam ser jogadas com mais força do que uma pedra comum. Apesar do bom trabalho feito nelas, elas ainda não são uma arma muito confiável.
|
||||
|
||||
items.weapon.missiles.tomahawk.name=machadinha
|
||||
items.weapon.missiles.tomahawk.name=machado de arremesso
|
||||
items.weapon.missiles.tomahawk.desc=Esses machados de arremesso têm uma borda serrilhada que os torna um pouco complicados de usar. No entanto, um golpe sólido com esta arma fará com que um inimigo sangre.
|
||||
|
||||
items.weapon.missiles.trident.name=tridente
|
||||
|
@ -1567,16 +1572,16 @@ items.weapon.missiles.trident.desc=Lanças de arremesso maciças com três dente
|
|||
|
||||
|
||||
items.weapon.spiritbow.name=arco espiritual
|
||||
items.weapon.spiritbow.ac_shoot=TIRO
|
||||
items.weapon.spiritbow.ac_shoot=ATIRAR
|
||||
items.weapon.spiritbow.prompt=Escolha um alvo
|
||||
items.weapon.spiritbow.stats=O arco não pode ser atualizado diretamente, mas, ao contrário, ficará mais forte à medida que você sobe de nível. No seu nível atual, as flechas disparadas do arco trarão _%1$d-%2$d de dano_ e exigi _%3$d de força_ para usar corretamente.
|
||||
items.weapon.spiritbow.desc=Um arco feito de uma antiga madeira mágica. O arco e as gravuras brilham como uma luz azul clara. Quando o arco é puxado, este arco irá conjurar uma flecha mágica que pode ser disparada contra um inimigo.
|
||||
items.weapon.spiritbow.stats=O arco não pode ser aprimorado diretamente, ele ficará mais forte à medida que você sobe de nível. No seu nível atual, as flechas disparadas do arco causarão _%1$d-%2$d de dano_ e exige _%3$d de força_ para usar corretamente.
|
||||
items.weapon.spiritbow.desc=Um arco feito de uma antiga madeira mágica. O arco e as gravuras brilham com uma luz azul clara. Quando o arco é puxado, este arco irá conjurar uma flecha mágica que pode ser disparada contra um inimigo.
|
||||
|
||||
items.weapon.weapon.identify=Está agora suficientemente familiarizado com a sua arma para a poder identificar.
|
||||
items.weapon.weapon.too_heavy=Devido à sua força inadequada, a sua velocidade, precisão e habilidade de ataque surpresa serão menores enquanto usar esta arma.
|
||||
items.weapon.weapon.excess_str=Por causa do seu excesso de força, você infligirá _%d de dano extra_ com esta arma.
|
||||
items.weapon.weapon.incompatible=A interação de diferentes tipos de magia negou o encantamento desta arma!
|
||||
items.weapon.weapon.cursed_worn=Essa arma está amaldiçoada, você não tem poderes para removê-la.
|
||||
items.weapon.weapon.identify=Você agora está suficientemente familiarizado com a sua arma para a poder identificar.
|
||||
items.weapon.weapon.too_heavy=Devido à sua força inadequada, a sua velocidade, precisão e habilidade de ataque surpresa serão menores enquanto usar esta arma.
|
||||
items.weapon.weapon.excess_str=Por causa do seu excesso de força, você causará _%d de dano extra_ com esta arma.
|
||||
items.weapon.weapon.incompatible=A interação de diferentes tipos de magia anulou o encantamento desta arma!
|
||||
items.weapon.weapon.cursed_worn=Essa arma está amaldiçoada, você é incapaz de removê-la.
|
||||
items.weapon.weapon.cursed=Você sente uma magia maligna esgueirando-se dentro desta arma.
|
||||
items.weapon.weapon.not_cursed=Esta arma é livre de magia malévola.
|
||||
items.weapon.weapon.faster=Possui alteração para aumentar a _velocidade._
|
||||
|
@ -1589,47 +1594,49 @@ items.weapon.weapon$enchantment.enchant=encantamento
|
|||
items.amulet.name=amuleto de yendor
|
||||
items.amulet.ac_end=TERMINAR O JOGO
|
||||
items.amulet.rankings_desc=Amuleto de Yendor obtido
|
||||
items.amulet.desc=O Amuleto do Yendor é o artefato mais poderoso conhecido pelo tipo humano ou anão. Os seus cristais cintilantes contêm um poder incrível e maravilhoso.\n\nAs origens do amuleto são desconhecidas. A história diz que o Rei dos Anões gabou-se de ter descoberto o artefato pouco antes de a civilização anã ter cortado todo o contato. Como é que ele o encontrou? Como é que o Yog-Dzewa o tirou dele? Perguntas para outra época talvez, tudo o que importa agora é que o amuleto é seu!
|
||||
items.amulet.desc=O Amuleto do Yendor é o artefato mais poderoso conhecido pelos humanos e anões. Os seus cristais cintilantes contêm um poder incrível e maravilhoso.\n\nAs origens do amuleto são desconhecidas. A história diz que o Rei dos Anões gabou-se de ter descoberto o artefato pouco antes de a civilização anã ter cortado todo o contato. Como é que ele o encontrou? Como é que Yog-Dzewa o tirou dele? Perguntas para outro dia talvez, tudo o que importa agora é que o amuleto é seu!
|
||||
|
||||
items.ankh.name=ankh
|
||||
items.ankh.ac_bless=ABENÇOAR
|
||||
items.ankh.bless=Você abençoa o ankh com água limpa.
|
||||
items.ankh.desc=esse antigo simbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte.Após a ressurreição,todos os itens não equipados serão perdidos.usando um pote de orvalho cheio,o ankh pode ser abençoado com força extra.
|
||||
items.ankh.desc_blessed=esse antigo simbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. esse ankh foi abençoado com força extra e é agora muito mais forte.agora o ankh irá se sacrificar para salvar você em um momento de perigo mortal.
|
||||
items.ankh.desc=Este antigo símbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. Após a ressurreição, todos os itens não equipados serão perdidos. Usando um pote de orvalho cheio, o ankh pode ser abençoado com força extra.
|
||||
items.ankh.desc_blessed=Este antigo símbolo de imortalidade concede a habilidade de retornar da vida-após-a-morte. Este ankh foi abençoado com força extra e é agora muito mais forte. Agora o ankh irá se sacrificar para salvar você em um momento de perigo mortal.
|
||||
|
||||
items.armorkit.name=kit de armadura
|
||||
items.armorkit.ac_apply=APLICAR
|
||||
items.armorkit.prompt=Escolha uma armadura
|
||||
items.armorkit.upgraded=Você aplicou o kit de armadura para melhorar sua %s
|
||||
items.armorkit.desc=Usando este kit de ferramentas e materiais pequenos você pode transformar uma armadura em uma "armadura épica" ela vai manter todas as propriedades da armadura original, mas também irá fornecer seu ao portador uma habilidade especial em função da sua classe. Sem habilidades em alfaiataria, serralharia obrigatórios.
|
||||
items.armorkit.desc=Usando este kit de ferramentas e materiais pequenos você pode transformar uma armadura em uma "armadura épica", que irá manter todas as propriedades da armadura original, mas também irá fornecer ao seu portador uma habilidade especial dependendo da sua classe. Nenhum conhecimento em alfaiataria ou serralharia necessários.
|
||||
|
||||
items.brokenseal.name=selo quebrado
|
||||
items.brokenseal.ac_affix=AFIXAR
|
||||
items.brokenseal.prompt=Escolha uma armadura
|
||||
items.brokenseal.unknown_armor=Deve identificar essa armadura primeiro.
|
||||
items.brokenseal.unknown_armor=Você deve identificar essa armadura primeiro.
|
||||
items.brokenseal.degraded_armor=O estado desta armadura é demasiado mau.
|
||||
items.brokenseal.affix=Você equipa o selo na armadura!
|
||||
items.brokenseal.desc=Um selo de cera, afixado à armadura como símbolo de valor. Todas as marcas no selo se desgastaram com o tempo e o mesmo está quebrado ao meio.\n\nUma lembrança de sua casa, o selo ajuda o guerreiro a seguir em frente. Enquanto usar o selo, o guerreiro irá lentamente gerar uma proteção sobre sua vida baseado na qualidade da sua armadura.\n\nO selo pode ser _afixado a armadura_ e movido entre armaduras. Pode levar uma única aprimoração consigo.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=gota de orvalho
|
||||
items.dewdrop.value=%+dHP
|
||||
items.dewdrop.already_full=você já esta com a vida cheia
|
||||
items.dewdrop.desc=uma gota de orvalho clara como cristal\n\ngraças a magia desse lugar,água pura tem propriedades curativas pequenas
|
||||
items.dewdrop.already_full=Você já esta com a vida cheia.
|
||||
items.dewdrop.desc=Uma gota de orvalho clara como cristal.\n\nGraças a magia desse lugar, a água pura tem um pouco de propriedades curativas.
|
||||
|
||||
items.dewvial.name=pote de orvalho
|
||||
items.dewvial.ac_drink=BEBER
|
||||
items.dewvial.value=%+dHP
|
||||
items.dewvial.collected=Você coletou o pingo de orvalho para seu frasco de orvalho.
|
||||
items.dewvial.full=seu pote está cheio!
|
||||
items.dewvial.empty=seu pote está vazio!
|
||||
items.dewvial.desc=Você pode armazenar o orvalho nesse recipiente para beber-lo depois.quanto mais cheio ele estiver,mais ele ira lhe curar. Você bebera apenas o que for preciso.\n\nRecipientes como esse já tiveram magia de ressuscitação,mas o poder desapareceu. Algum poder residual ainda existe, talvez um recipiente cheio possa abençoar outro item de ressuscitação.
|
||||
items.dewvial.full=Seu pote está cheio!
|
||||
items.dewvial.empty=Seu pote está vazio!
|
||||
items.dewvial.desc=Você pode armazenar o orvalho nesse recipiente para bebe-lo depois. Quanto mais cheio ele estiver, mais ele ira lhe curar. Você beberá apenas o que for preciso.\n\nRecipientes como esse já tiveram magia de ressuscitação, mas esse poder desapareceu. Algum poder residual ainda existe, talvez um recipiente cheio possa abençoar outro item de ressuscitação.
|
||||
|
||||
items.equipableitem.unequip_cursed=você não pode remover um item amaldiçoado.
|
||||
items.equipableitem.unequip_cursed=Você não pode remover um item amaldiçoado.
|
||||
items.equipableitem.ac_equip=EQUIPAR
|
||||
items.equipableitem.ac_unequip=DESEQUIPAR
|
||||
|
||||
items.gold.name=ouro
|
||||
items.gold.desc=uma pilhada de moedas douras.colete moedas douradas para gastar mais tarde em uma loja
|
||||
items.gold.desc=Uma pilhada de moedas douras. Colete moedas douradas para gastar mais tarde em uma loja.
|
||||
|
||||
items.heap.for_sale=%1$dg: %2$s
|
||||
items.heap.chest=Baú
|
||||
|
@ -1637,12 +1644,12 @@ items.heap.chest_desc=Você não conseguirá saber o que tem dentro até abri-lo
|
|||
items.heap.locked_chest=Baú trancado
|
||||
items.heap.locked_chest_desc=Você não vai saber o quê tem dentro enquanto não abrir! Para abrir é necessário uma chave dourada.
|
||||
items.heap.crystal_chest=Baú de cristal
|
||||
items.heap.crystal_chest_desc=Você pode ver _%s_ dentro, mas para abrir o bau você precisa de uma chave de cristal.
|
||||
items.heap.crystal_chest_desc=Você pode ver _%s_ dentro, mas para abrir o baú você precisa de uma chave de cristal.
|
||||
items.heap.artifact=um artefato
|
||||
items.heap.wand=uma varinha
|
||||
items.heap.ring=um anel
|
||||
items.heap.tomb=Tumba
|
||||
items.heap.tomb_desc=Esta tumba antiga pode conter algo útil, mas seu dono vai se opor a perturbação com certeza.
|
||||
items.heap.tomb_desc=Esta tumba antiga pode conter algo útil, mas seu dono com certeza não vai gostar nem um pouca da sua perturbação.
|
||||
items.heap.skeleton=Restos de esqueletos
|
||||
items.heap.skeleton_desc=Isto é tudo o que resta de algum aventureiro desafortunado. Talvez valha a pena verificar para tentar achar algum item valioso.
|
||||
items.heap.remains=Restos de um herói
|
||||
|
@ -1650,12 +1657,12 @@ items.heap.remains_desc=Isto é tudo o que resta de algum de seus predecessores.
|
|||
|
||||
items.honeypot.name=pote de mel
|
||||
items.honeypot.ac_shatter=QUEBRAR
|
||||
items.honeypot.desc=Este grande pote de mel, na verdade, só é revestido com mel e abriga uma abelha gigante! Esse tipo de abelha costuma ficar em sua colmeia. Será que esse pote é uma espécie de gaiola feita por um caçador especializado? A abelha parece bastante feliz dentro do pote com seu mel, e vibra para você com desconfiança quando você olha para ela .
|
||||
items.honeypot.desc=Este grande pote de mel, na verdade, só é revestido com mel e abriga uma abelha gigante! Esse tipo de abelha enorme costuma ficar em sua colmeia. Será que esse pote é uma espécie de gaiola feita por um caçador especializado? A abelha parece bastante feliz dentro do pote com seu mel, e vibra para você com desconfiança quando você olha para ela .
|
||||
items.honeypot$shatteredpot.name=pote rachado
|
||||
items.honeypot$shatteredpot.desc=Este pote está rachado, e apenas o mel grudento que o reveste está segurando sua estrutura. Ele está se despedaçando aos poucos\n\nApesar de suas rachaduras irreparáveis, a abelha ainda parece querer proteger o pote.
|
||||
|
||||
items.item.pack_full=Sua %s está cheia.
|
||||
items.item.prompt=selecione direção para jogar.
|
||||
items.item.prompt=Selecione uma direção para jogar.
|
||||
items.item.ac_drop=DESCARTAR
|
||||
items.item.ac_throw=JOGAR
|
||||
items.item.rankings_desc=Morto por: %s
|
||||
|
@ -1664,11 +1671,11 @@ items.item.curse=maldição
|
|||
items.kindofmisc.unequip_title=Desequipe um item
|
||||
items.kindofmisc.unequip_message=Você deve desequipar um desses itens primeiro. Selecione um item com o qual deseja trocar.
|
||||
|
||||
items.kindofweapon.equip_cursed=Involuntariamente, agarras a arma com mais força.
|
||||
items.kindofweapon.equip_cursed=Involuntariamente, você agarra a arma com mais força.
|
||||
|
||||
items.merchantsbeacon.name=farol do mercante
|
||||
items.merchantsbeacon.name=transmissor do mercante
|
||||
items.merchantsbeacon.ac_use=USAR
|
||||
items.merchantsbeacon.desc=esta velha peça de tecnologia permite a você se comunicar a grandes distancias.\n\nao ser ativado,esse farol irá permitir você a vender itens para o pixel mart em qualquer lugar da masmorra.\n\nporem a magia com o farol só vai durar uma sessão,use sabiamente.
|
||||
items.merchantsbeacon.desc=Esta velha peça de tecnologia permite a você se comunicar a grandes distancias.\n\nAo ser ativado, esse farol irá permitir que você venda itens para a Loja Pixel Mart em qualquer lugar da masmorra.\n\nPorém a magia dentro do transmissor só vai durar uma sessão, então use sabiamente.
|
||||
|
||||
items.stylus.name=caneta arcana
|
||||
items.stylus.ac_inscribe=GRAVAR
|
||||
|
@ -1676,13 +1683,13 @@ items.stylus.prompt=Escolha uma armadura
|
|||
items.stylus.identify=Deve identificar essa armadura primeiro.
|
||||
items.stylus.cursed=A magia da caneta não funciona em armaduras amaldiçoadas.
|
||||
items.stylus.inscribed=Você inscreveu a sua armadura com a caneta arcana.
|
||||
items.stylus.desc=Esta caneta arcana é feito de alguma pedra escura , muito dura . Através dela você pode inscrever um glifo mágico em sua armadura , mas você não tem nenhum poder sobre para escolher que glifo será , a caneta vai decidir isso por você.
|
||||
items.stylus.desc=Esta caneta arcana é feito de alguma pedra escura, muito dura. Através dela você pode inscrever um glifo mágico em sua armadura, mas você não terá nenhum poder para escolher que glifo será, a caneta vai decidir isso por você.
|
||||
|
||||
items.tomeofmastery.name=tomo do domínio.
|
||||
items.tomeofmastery.name=Tomo da Maestria.
|
||||
items.tomeofmastery.ac_read=LER
|
||||
items.tomeofmastery.way=você escolheu o caminho de %s
|
||||
items.tomeofmastery.desc=Este livro de couro desgastado não é tão grosso, mas você se sentir de alguma forma , que você pode reunir um monte de conhecimento dele. Lembre-se que a leitura deste volume pode exigir algum tempo.
|
||||
items.tomeofmastery.way=Você escolheu o caminho de %s
|
||||
items.tomeofmastery.desc=Este livro de couro desgastado não é tão grosso, mas você, de alguma forma, sente que pode conseguir um monte de conhecimento dele. Lembre-se que a leitura deste tomo pode exigir algum tempo.
|
||||
|
||||
items.torch.name=tocha
|
||||
items.torch.ac_light=ACENDER
|
||||
items.torch.desc=quando a masmorra fica escura,uma tocha pode ajudar a ver o caminho
|
||||
items.torch.desc=Uma dica básica para aventureiros, quando a masmorra ficar escura, uma tocha pode ajudar a ver o caminho
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=шерстяная бомба
|
|||
items.bombs.woollybomb.desc=Эта модифицированная бомба при взрыве создаст стадо волшебных овец, которые могут служить временным заграждением.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=пустофрукт
|
||||
items.food.blandfruit.cooked=сваренный пустофрукт
|
||||
items.food.blandfruit.sunfruit=солнцефрукт
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=При контакте с открыт
|
|||
items.potions.potionofpurity.name=зелье очищения
|
||||
items.potions.potionofpurity.freshness=Вы чувствуете, что на вас неожиданно пахнуло свежим воздухом.
|
||||
items.potions.potionofpurity.protected=Некое подобие защитной пленки обволакивает вас!
|
||||
items.potions.potionofpurity.desc=Этот магический реагент способен моментально нейтрализовать все вредоносные газы в большой зоне. Выпив его, вы получите временный иммунитет к газам любого рода.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=зелье силы
|
||||
items.potions.potionofstrength.msg_1=+1 сила
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=В мгновенье ока вы ок
|
|||
items.scrolls.scrollofteleportation.no_tele=Мощная волшебная аура в этом месте не позволяет вам телепортироваться!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Вы не можете телепортироваться сюда.
|
||||
items.scrolls.scrollofteleportation.prompt=Куда телепортироваться?
|
||||
items.scrolls.scrollofteleportation.desc=Магия этого свитка мгновенно переносит прочитавшего в случайную локацию на этом же этаже. Свиток чаще всего переносит в те места, в которых прочитавший ещё не был до этого, но не может телепортировать за закрытые двери или баррикады. Однако, он способен показать скрытые двери, которые ведут в новые области.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=свиток ужаса
|
||||
items.scrolls.scrollofterror.none=Свиток излучает яркий красный свет.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Этот рунный камень на коро
|
|||
|
||||
items.stones.stoneofintuition.name=камень интуиции
|
||||
items.stones.stoneofintuition.inv_title=Выберите предмет
|
||||
items.stones.stoneofintuition.desc=Этот рунный камень содержит ослабленную версию той магии, что присутствует в свитках опознания. Вместо того, чтобы напрямую раскрыть секреты предмета, он воздействует на вашу интуицию, позволяя угадать назначение зелья или свитка.
|
||||
items.stones.stoneofintuition$wndguess.text=Угадай тип неопознанного предмета. Если отгадаешь, то он будет опознан!
|
||||
items.stones.stoneofintuition$wndguess.correct=Вы угадали. Предмет был опознан!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Вы не угадали.
|
||||
|
||||
items.stones.stoneofshock.name=камень шока
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=НАДЕЛИТЬ
|
|||
items.weapon.melee.magesstaff.ac_zap=ИСПОЛЬЗОВАТЬ
|
||||
items.weapon.melee.magesstaff.prompt=Выберите жезл
|
||||
items.weapon.melee.magesstaff.imbue=Вы используете %s для того, чтобы наделить ваш посох его силой.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Взаимодействие несовместимой магии развеивает зачарование на вашем посохе!
|
||||
items.weapon.melee.magesstaff.id_first=Сперва вам нужно опознать этот жезл.
|
||||
items.weapon.melee.magesstaff.cursed=Вы не можете использовать проклятый жезл.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Сперва вам нужно опознать
|
|||
items.brokenseal.degraded_armor=Эта броня в слишком плохом состоянии.
|
||||
items.brokenseal.affix=Вы прикрепили печать к броне!
|
||||
items.brokenseal.desc=Восковая печать, прикреплённая к броне как символ отваги. Все знаки со временем стёрлись и печать треснула посередине.\n\nБудучи памятью о доме, эта печать укрепляет воина. Когда он её носит, он медленно накапливает поверх своего здоровья щит, который зависит от качества его брони.\n\nПечать можно _прикрепить к броне,_ а можно снять. Она способна перенести один уровень улучшения.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=капля росы
|
||||
items.dewdrop.value=%+d ОЗ
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=yünlü bomba
|
|||
items.bombs.woollybomb.desc=Bu özel bomba patlamak yerine büyülü bir kuzu sürüsü yaratacaktır. Bu kuzular var oldukları süre boyunca aralarından herhangi bir şeyin geçmesine engel olacaktır.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=tatsız meyve
|
||||
items.food.blandfruit.cooked=pişmiş tatsızmeyve
|
||||
items.food.blandfruit.sunfruit=güneş meyvesi
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=Açık hava ile temas ettiğinde bu şi
|
|||
items.potions.potionofpurity.name=temizlik iksiri
|
||||
items.potions.potionofpurity.freshness=Havada sıradışı bir tazelik hissediyorsun.
|
||||
items.potions.potionofpurity.protected=Koruyucu bir tabaka seni örtüyor!
|
||||
items.potions.potionofpurity.desc=Bu büyülü tepkime geniş bir alandaki zararlı etkileri çabucak nötralize eder. Bu iksiri içmek sana o etkilere karşı bağışıklık kazandırır.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=güç iksiri
|
||||
items.potions.potionofstrength.msg_1=+1 güç
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=Göz açıp kapayıncaya kadar bu katta
|
|||
items.scrolls.scrollofteleportation.no_tele=Buradaki güçlü büyüsel atmosfer ışınlanmanı engelliyor!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Oraya ışınlanamazsın.
|
||||
items.scrolls.scrollofteleportation.prompt=Işınlanmak istediğin yeri seç
|
||||
items.scrolls.scrollofteleportation.desc=Bu parşömenin sihri okuyucuyu o zindan seviyesindeki bir yere ışınlar. Bu parşömen ışınlamak için kullanıcının daha önce bulunmadığı yerlere öncelik verse de kullanıcıyı kilitli kapılar veya barikatların ötesine ışınlayamaz. Yine de gizli kapıların ötesine ışınlayabilir.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=terör parşömeni
|
||||
items.scrolls.scrollofterror.none=Parşömen muazzam bir kırmızı ışık parlaması yayıyor.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Bu rüntaşı fırlatıldığı bölgede kısa bi
|
|||
|
||||
items.stones.stoneofintuition.name=sezgi taşı
|
||||
items.stones.stoneofintuition.inv_title=Bir eşya seç
|
||||
items.stones.stoneofintuition.desc=Bu taş, Tanıma Tomarlarının sahip olduğu büyünün daha zayıf bir haline sahip. Bir eşyayı direkt tanımak yerine senin sezgilerinle çalışır ve bir iksiri veya tomarı tahmin ederek tanıyabilmeni sağlar.
|
||||
items.stones.stoneofintuition$wndguess.text=Belirlenmemiş eşyanın ne olduğunu tahmin et. Eğer ne olduğunu doğru tahmin edersen o eşya tanımlanacak!
|
||||
items.stones.stoneofintuition$wndguess.correct=Doğru. Eşya tanımlandı!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Tahminin yanlıştı.
|
||||
|
||||
items.stones.stoneofshock.name=şok taşı
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=İŞLE
|
|||
items.weapon.melee.magesstaff.ac_zap=VUR
|
||||
items.weapon.melee.magesstaff.prompt=Bir asa seç
|
||||
items.weapon.melee.magesstaff.imbue=Değneğe %s işledin.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Çatışan büyüler değneğindeki efsunu sildi.
|
||||
items.weapon.melee.magesstaff.id_first=Önce bu asayı tanımlaman gerekiyor.
|
||||
items.weapon.melee.magesstaff.cursed=Lanetli bir asa kullanamazsın.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Önce bu zırhı tanımlaman gerekiyor.
|
|||
items.brokenseal.degraded_armor=Bu zırhın durumu çok kötü.
|
||||
items.brokenseal.affix=Mührü zırhına taktın!
|
||||
items.brokenseal.desc=Bir mumdan mühür, yiğitlik sembolü olarak zırha takılır. Mührün üzerindeki tüm işaretler zamanla yıpranmış ve ortadan ikiye kırılmış.\n\nEvinden bir hatıra, mühür savaşçının sonuna kadar direnmesine yardımcı oluyor. Mührü kuşandıkça savaşçı sağlığının üzerine zırhının kalitesine bağlı olarak kalkan oluşturur.\n\nMühür _bir zırha takılabilir_ ve zırhlar arasında taşınabilir. Kendisiyle beraber bir yükseltme taşıyabilir.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=çiy damlası
|
||||
items.dewdrop.value=%+dSP
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=Вовняна бомба
|
|||
items.bombs.woollybomb.desc=Ця спеціальна бомба створить отару чарівних овець після вибуху. Ці вівці блокують рух і стоять на місці деякий час.
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=піскофрукт
|
||||
items.food.blandfruit.cooked=приготований піскофрукт
|
||||
items.food.blandfruit.sunfruit=сонцефрукт
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=При змішуванні з пові
|
|||
items.potions.potionofpurity.name=Еліксир Очищення
|
||||
items.potions.potionofpurity.freshness=Ви відчуваєте незвичну для підземелля свіжість.
|
||||
items.potions.potionofpurity.protected=Захисна плівка оточує вас!
|
||||
items.potions.potionofpurity.desc=Цей магічний реагент швидко нейтралізує всі шкідливі ефекти великій території. Якщо його випити, то це дасть вам тимчасовий імунітет до таких ефектів.
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=Еліксир Сили
|
||||
items.potions.potionofstrength.msg_1=+1 сила
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=Вас телепортувало в і
|
|||
items.scrolls.scrollofteleportation.no_tele=Сильна магічна аура цього місця заважає вам телепортуватися!
|
||||
items.scrolls.scrollofteleportation.cant_reach=Ви не можете телепортуватись туди.
|
||||
items.scrolls.scrollofteleportation.prompt=Виберіть місце для телепортації
|
||||
items.scrolls.scrollofteleportation.desc=Заклинання на цьому пергаменті миттєво перенесе читача в інше місце поверху. Сувій надає пріоритетність областям, де читач вже був, через що ви не в змозі телепортуватися за зачинені двері чи барикади. Проте, сувій може показати приховані двері, що ведуть у нові кімнати.
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=сувій жаху
|
||||
items.scrolls.scrollofterror.none=Сувій випускає блискучий спалах червоного світла.
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=Цей рунічний камінь прикли
|
|||
|
||||
items.stones.stoneofintuition.name=Рунічний камінь інтуїції
|
||||
items.stones.stoneofintuition.inv_title=Виберіть предмет
|
||||
items.stones.stoneofintuition.desc=Цей рунічний камінь містить слабшу версію магії, яку несуть у собі сувої розпізнавання. Замість прямого розпізнавання предмета, він дасть вам змогу спробувати вгадати призначення сувою або еліксиру.
|
||||
items.stones.stoneofintuition$wndguess.text=Спробуйте вгадати призначення предмета. Якщо у вас вийде, предмет буде розпізнано!
|
||||
items.stones.stoneofintuition$wndguess.correct=Вірно! Предмет розпізнано!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=Ви не вгадали.
|
||||
|
||||
items.stones.stoneofshock.name=Рунічний камінь енергії
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=НАДІЛИТИ
|
|||
items.weapon.melee.magesstaff.ac_zap=ВИСТРЕЛИТИ
|
||||
items.weapon.melee.magesstaff.prompt=Оберіть жезл
|
||||
items.weapon.melee.magesstaff.imbue=Ви наділяєте свою патерицю силою %s.
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=Різні типи магії конфліктують та знищують зачарування вашої патериці.
|
||||
items.weapon.melee.magesstaff.id_first=Спершу потрібно ідентифікувати цей жезл.
|
||||
items.weapon.melee.magesstaff.cursed=Ви не можете використовувати проклятий жезл.
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=Ви маєте спочатку розпізна
|
|||
items.brokenseal.degraded_armor=Стан цього обладунку занадто кепський.
|
||||
items.brokenseal.affix=Ви прикріпили знак до вашого обладунку!
|
||||
items.brokenseal.desc=Восковий знак, що прикріплений до обладунку, є символом доблесті. Всі позначки на ньому дуже старі, а сам знак розколотий навпіл.\n\nБудучи пам'яттю про батьківщину, знак допомагає воїну витримати більше ушкоджень. Під час носіння знаку, воїн буде повільно створювати щит поверх свого здоров'я на основі рангу його обладунку.\n\nЗнак може бути _прикріпленний до обладунку_, та переміщеним між обладунками. Він навіть може перенести один рівень покращення з собою.
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=Крапля роси
|
||||
items.dewdrop.value=%+d здоров'я
|
||||
|
|
|
@ -482,6 +482,10 @@ items.bombs.woollybomb.name=绵绵炸弹
|
|||
items.bombs.woollybomb.desc=这枚改造过的炸弹在爆炸后会召出一群魔法绵羊。这群羊会留在原地一阵,在此期间成为阻碍几乎一切行动的障碍物。
|
||||
|
||||
###food
|
||||
items.food.berry.name=dungeon berry
|
||||
items.food.berry.eat_msg=That berry was tasty!
|
||||
items.food.berry.desc=This small berry was found by the huntress among the dungeon's vegetation. It can be eaten quickly, restores a small amount of satiety, and might contain a usable seed!
|
||||
|
||||
items.food.blandfruit.name=无味果
|
||||
items.food.blandfruit.cooked=煮熟的无味果
|
||||
items.food.blandfruit.sunfruit=阳光果
|
||||
|
@ -639,7 +643,7 @@ items.potions.potionofparalyticgas.desc=暴露于空气时,烧瓶里的液体
|
|||
items.potions.potionofpurity.name=净化药剂
|
||||
items.potions.potionofpurity.freshness=你闻到了空气中不寻常的清新气息。
|
||||
items.potions.potionofpurity.protected=你被一层薄薄的魔法屏障包裹住保护着!
|
||||
items.potions.potionofpurity.desc=这种魔法试剂能迅速中和掉大范围内的各种有害环境。饮用它将使你暂时免疫这种环境。
|
||||
items.potions.potionofpurity.desc=This magical reagent will quickly neutralize all harmful area-bound effects in a large area. Drinking it will give you temporary immunity to such effects.
|
||||
|
||||
items.potions.potionofstrength.name=力量药剂
|
||||
items.potions.potionofstrength.msg_1=+1力量
|
||||
|
@ -923,7 +927,7 @@ items.scrolls.scrollofteleportation.tele=眨眼之间你就被传送到本层的
|
|||
items.scrolls.scrollofteleportation.no_tele=强大的魔力流阻止了你的传送!
|
||||
items.scrolls.scrollofteleportation.cant_reach=你不能传送到那个位置。
|
||||
items.scrolls.scrollofteleportation.prompt=选择想要传送的地点
|
||||
items.scrolls.scrollofteleportation.desc=羊皮纸上的咒语能立刻让阅读者传送到本层的另一处。卷轴会优先选择阅读者还未探索的地方,但无法将人传送到门被锁或被路障堵住入口的密室中。不过,它能帮助发现通向未知区域的隐藏门。
|
||||
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
|
||||
|
||||
items.scrolls.scrollofterror.name=恐惧卷轴
|
||||
items.scrolls.scrollofterror.none=这个卷轴产生了一阵明亮的红色闪光。
|
||||
|
@ -1118,9 +1122,9 @@ items.stones.stoneofflock.desc=这颗符石被扔出后会在目的地召唤一
|
|||
|
||||
items.stones.stoneofintuition.name=感知符石
|
||||
items.stones.stoneofintuition.inv_title=选择一件物品
|
||||
items.stones.stoneofintuition.desc=这块符石含有的魔法就像一个弱化版的鉴定卷轴。和鉴定卷轴那种直接识别物品的魔法不一样,它会加强你的直觉,让你通过猜测来试图鉴定一种药水或者卷轴。
|
||||
items.stones.stoneofintuition$wndguess.text=猜猜这件未鉴定道具是什么。猜对了的话就会完成鉴定!
|
||||
items.stones.stoneofintuition$wndguess.correct=猜对了。物品成功鉴定!
|
||||
items.stones.stoneofintuition.desc=This runestone holds a weaker version of the magic found in scrolls of identification. Rather than directly identifying an item, it will work on your intuition, allowing you to attempt to identify the type of a potion, scroll, or ring by guessing.
|
||||
items.stones.stoneofintuition$wndguess.text=Guess what the type of the unidentified item is. If you guess correctly, the type will be identified!
|
||||
items.stones.stoneofintuition$wndguess.correct=Correct. The item's type has been identified!
|
||||
items.stones.stoneofintuition$wndguess.incorrect=你猜错了。
|
||||
|
||||
items.stones.stoneofshock.name=电击符石
|
||||
|
@ -1392,6 +1396,7 @@ items.weapon.melee.magesstaff.ac_imbue=灌注
|
|||
items.weapon.melee.magesstaff.ac_zap=释放
|
||||
items.weapon.melee.magesstaff.prompt=选择一根要吸收的法杖
|
||||
items.weapon.melee.magesstaff.imbue=你将%s注入魔杖。
|
||||
items.weapon.melee.magesstaff.preserved=The previous wand was preserved!
|
||||
items.weapon.melee.magesstaff.conflict=相互冲突的魔法抹去了你魔杖上的附魔。
|
||||
items.weapon.melee.magesstaff.id_first=你需要先鉴定这根法杖。
|
||||
items.weapon.melee.magesstaff.cursed=你不能注入一根受诅咒的法杖。
|
||||
|
@ -1610,6 +1615,8 @@ items.brokenseal.unknown_armor=你需要先鉴定那件护甲。
|
|||
items.brokenseal.degraded_armor=这件护甲的状况实在太糟糕了。
|
||||
items.brokenseal.affix=你将纹章佩挂在了护甲上!
|
||||
items.brokenseal.desc=一枚蜡制纹章,被贴在护甲上作为勇气的象征。纹章上的印记已被岁月磨损殆尽,还从中裂成两瓣。\n\n这是一件来自家乡的纪念物,在纹章的支持下战士会变得不屈不挠。佩戴纹章时战士能缓慢获得基于护甲品质的额外生命护盾。\n\n纹章可以被_贴附在护甲上_并能在护甲间转移。它能够携带一次升级。
|
||||
items.brokenseal.choose_title=Choose a Glyph
|
||||
items.brokenseal.choose_desc=Both this armor and the broken seal are carrying a glyph. Pick which glyph should be kept.\n\nNote that if you pick the glyph that is currently on the armor, the seal will not be able to transfer it later.
|
||||
|
||||
items.dewdrop.name=露珠
|
||||
items.dewdrop.value=%+d点生命
|
||||
|
|
|
@ -46,7 +46,7 @@ journal.notes$landmark.well_of_transmutation=sumur transmutasi
|
|||
journal.notes$landmark.alchemy=panci peracik
|
||||
journal.notes$landmark.garden=taman
|
||||
journal.notes$landmark.statue=patung animasi
|
||||
journal.notes$landmark.shop=shop
|
||||
journal.notes$landmark.shop=Toko
|
||||
journal.notes$landmark.ghost=hantu sedih
|
||||
journal.notes$landmark.wandmaker=pembuat tongkat sihir
|
||||
journal.notes$landmark.troll=pandai besi troll
|
||||
|
|
|
@ -128,18 +128,18 @@ levels.traps.worndarttrap.desc=Penembak anak panah pasti tersembunyi di dekat si
|
|||
|
||||
|
||||
###levels
|
||||
levels.newcavesbosslevel.wires_name=Exposed wiring
|
||||
levels.newcavesbosslevel.wires_desc=The ground is partially dug up here, showing some large exposed wires. They must be connecting the various electrical machines together.\n\nThe wires must have some current running through them. If DM-300 steps here it may be able to draw power from them.
|
||||
levels.newcavesbosslevel.energy_desc=The ground here is sparking with electricity, and is harmful to step on. The sparks seem to be gravitating in a certain direction... perhaps they lead to the power source?
|
||||
levels.newcavesbosslevel.gate_name=Metal gate
|
||||
levels.newcavesbosslevel.gate_desc=A large metal gate that blocks the path into the dwarven metropolis. The metal box in the center is producing a loud humming noise, it must be connected to the circuitry and machines nearby. Perhaps destroying DM-300 will open the gate?
|
||||
levels.newcavesbosslevel.gate_desc_broken=The gate must have been connected to DM-300 in some way, as it exploded when DM-300 was defeated. Now only broken pieces remain.
|
||||
levels.newcavesbosslevel.water_desc=With all the electricity around here water might not always be safe...
|
||||
levels.newcavesbosslevel.wires_name=Kabel terbuka
|
||||
levels.newcavesbosslevel.wires_desc=Sebagian tanah digali di sini, menunjukkan beberapa kabel besar yang terbuka. Mereka harus menghubungkan berbagai mesin listrik secara bersamaan.\n\nKabel harus memiliki arus yang mengalir melalui kabel tersebut. Jika DM-300 melangkah di sini mungkin dapat menarik listrik dari mereka.
|
||||
levels.newcavesbosslevel.energy_desc=Tanah di sini menyala dengan listrik, dan berbahaya untuk diinjak. Percikan tersebut tampaknya bergerak ke arah tertentu ... mungkinkah itu mengarah ke sumber listrik?
|
||||
levels.newcavesbosslevel.gate_name=Gerbang Besi
|
||||
levels.newcavesbosslevel.gate_desc=Gerbang besi besar yang memblokir jalan menuju kota metropolis kurcaci. Kotak logam di tengah mengeluarkan suara senandung yang keras, itu pasti terhubung ke sirkuit dan mesin di dekatnya. Mungkin menghancurkan DM-300 akan membuka gerbangnya?
|
||||
levels.newcavesbosslevel.gate_desc_broken=Gerbang itu pasti telah terhubung ke DM-300 dalam beberapa cara, karena itu meledak saat DM-300 dikalahkan. Sekarang hanya pecahan yang tersisa.
|
||||
levels.newcavesbosslevel.water_desc=Dengan semua listrik di sekitar sini, air mungkin tidak selalu aman ...
|
||||
|
||||
levels.newcitybosslevel.throne_name=Throne
|
||||
levels.newcitybosslevel.throne_desc=This impressively large throne is the seat of the dwarven empire, now taken over by a power-mad necromancer.\n\nThere seems to be some magical or mechanical parts to the throne, Dwarf King may have additional power when sitting on it.
|
||||
levels.newcitybosslevel.summoning_name=Summoning pedestal
|
||||
levels.newcitybosslevel.summoning_desc=This pedestal has a large opening in the center, which is practically radiating with dark energy.\n\nDwarf King uses these pedestals as focal points for his necromantic magic, and can summon minions to them. The pedestal must charge for a few turns before the minion appears, and the type of minion being summoned is telegraphed by the building magical power.
|
||||
levels.newcitybosslevel.throne_name=Takhta
|
||||
levels.newcitybosslevel.throne_desc=Tahta yang sangat besar ini adalah tempat kedudukan kerajaan kurcaci, sekarang diambil alih oleh ahli nujum yang gila kekuasaan.\n\nTampaknya ada beberapa bagian magis atau mekanis takhta, Raja Kurcaci mungkin memiliki kekuatan tambahan saat duduk di atasnya.
|
||||
levels.newcitybosslevel.summoning_name=Tiang Pemanggil
|
||||
levels.newcitybosslevel.summoning_desc=Alas ini memiliki bukaan besar di tengahnya, yang praktis memancarkan energi gelap.\n\nDwarf King menggunakan alas ini sebagai titik fokus untuk sihir nekromantiknya, dan dapat memanggil antek ke sana. Alas harus mengisi daya untuk beberapa giliran sebelum antek muncul, dan jenis antek yang dipanggil ditelegasikan oleh bangunan kekuatan magis.
|
||||
|
||||
levels.caveslevel.grass_name=Lumut berpijar
|
||||
levels.caveslevel.high_grass_name=Jamur berpijar
|
||||
|
|
|
@ -42,10 +42,10 @@ levels.traps.cursingtrap.desc=Esta armadilha contém a mesma magia maléfica enc
|
|||
|
||||
levels.traps.disarmingtrap.name=armadilha de desarmamento
|
||||
levels.traps.disarmingtrap.disarm=Sua arma foi teletransportada para outro lugar!
|
||||
levels.traps.disarmingtrap.desc=Esta armadilha contém uma mágica de teletransporte muito específico, que irá mover a arma de sua vítima para outro lugar.
|
||||
levels.traps.disarmingtrap.desc=Esta armadilha contém uma magia de teletransporte muito específica, que irá mover a arma de sua vítima para outro lugar.
|
||||
|
||||
levels.traps.disintegrationtrap.name=armadilha de desintegração
|
||||
levels.traps.disintegrationtrap.one=A armadura desintegra %s!
|
||||
levels.traps.disintegrationtrap.one=A armadilha desintegra %s!
|
||||
levels.traps.disintegrationtrap.some=A armadilha desintegra alguns(mas) de seus(uas) %s
|
||||
levels.traps.disintegrationtrap.ondeath=Você foi morto pela armadilha de desintegração...
|
||||
levels.traps.disintegrationtrap.desc=Quando acionada, esta armadilha atacará o alvo mais próximo com raios desintegrastes, causando danos significativos e destruindo itens.\n\nFelizmente, o mecanismo de gatilho não está oculto.
|
||||
|
@ -57,7 +57,7 @@ levels.traps.explosivetrap.name=armadilha explosiva
|
|||
levels.traps.explosivetrap.desc=Esta armadilha contém um pouco de explosivos em pó e um mecanismo de ativação. Ativá-la irá causar uma explosão na área imediata.
|
||||
|
||||
levels.traps.flashingtrap.name=armadilha de clarão
|
||||
levels.traps.flashingtrap.desc=Quando ativada, esta armadilha irá expelir uma poeira armazenada, temporariamente cegando, enfraquecendo e ferindo sua vítima.\n\nA armadilha deve ter uma grande quantidade de poeira pois pode ser ativada muitas vezes sem quebrar.
|
||||
levels.traps.flashingtrap.desc=Quando ativada, esta armadilha irá expelir um pó armazenado, temporariamente cegando, enfraquecendo e ferindo sua vítima.\n\nA armadilha deve ter uma grande quantidade de pó pois pode ser ativada muitas vezes sem quebrar.
|
||||
|
||||
levels.traps.flocktrap.name=armadilha de rebanho
|
||||
levels.traps.flocktrap.desc=Provavelmente alguma piada de um mago amador. Ativar esta armadilha irá criar um rebanho de ovelhas mágicas.
|
||||
|
@ -123,7 +123,7 @@ levels.traps.weakeningtrap.name=armadilha de enfraquecimento
|
|||
levels.traps.weakeningtrap.desc=A magia negra nesta armadilha suga a energia de qualquer coisa que entre em contato com ela. Inimigos poderosos podem resistir ao efeito, no entanto.
|
||||
|
||||
levels.traps.worndarttrap.name=armadilha de dardos
|
||||
levels.traps.worndarttrap.desc=Uma pequena zarabatana deve estar escondido nas proximidades, ativando essa armadilha para atirar no alvo mais próximo.\n\nDevido à sua idade, não é muito prejudicial, nem sequer está escondido...
|
||||
levels.traps.worndarttrap.desc=Uma pequena zarabatana deve estar escondida nas proximidades, ativando essa armadilha para atirar no alvo mais próximo.\n\nDevido à sua idade, não é muito prejudicial, nem sequer está escondida...
|
||||
|
||||
|
||||
|
||||
|
@ -177,7 +177,7 @@ levels.level.closed_door_name=Porta fechada
|
|||
levels.level.open_door_name=Porta aberta
|
||||
levels.level.entrace_name=Entrada do andar
|
||||
levels.level.exit_name=Saída do andar
|
||||
levels.level.embers_name=Cinzas
|
||||
levels.level.embers_name=Brasas
|
||||
levels.level.furrowed_grass_name=Vegetação rugosa
|
||||
levels.level.locked_door_name=Porta trancada
|
||||
levels.level.pedestal_name=Pedestal
|
||||
|
@ -197,7 +197,7 @@ levels.level.chasm_desc=Você não consegue ver o fundo.
|
|||
levels.level.water_desc=Em caso de queimaduras, pise na água para apagar o fogo.
|
||||
levels.level.entrance_desc=Escadas levam ao andar superior.
|
||||
levels.level.exit_desc=Escadas levam ao andar inferior.
|
||||
levels.level.embers_desc=Cinzas cobrem o chão.
|
||||
levels.level.embers_desc=Brasas cobrem o chão.
|
||||
levels.level.high_grass_desc=Vegetação densa bloqueia a visão.
|
||||
levels.level.locked_door_desc=Esta porta está trancada. Você precisa da uma chave correspondente para destrancá-la.
|
||||
levels.level.locked_exit_desc=Barras pesadas bloqueiam as escadas levando ao nível inferior.
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=És una masmorra després de tot!\n\n- La distància vi
|
|||
challenges.no_scrolls=Runes prohibides
|
||||
challenges.no_scrolls_desc=Una runa determinada és més difícil de trobar. Malauradament, sempre és la més útil.\n\n- La meitat dels pergamins de millora de la masmorra s'eliminen
|
||||
challenges.champion_enemies=Hostile champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/10 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
|
||||
|
||||
rankings$record.something=Mort per alguna cosa
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=Přeci jen je to kobka!\n\n- Běžná viditelná vzdál
|
|||
challenges.no_scrolls=Zapomenuté runy
|
||||
challenges.no_scrolls_desc=Určité svitky je těžší najít. Bohužel jsou to vždy ty nejužitečnější.\n\n- Polovina svitků vylepšení v celé kobce je odstraněna
|
||||
challenges.champion_enemies=Zákeřní protivníci
|
||||
challenges.champion_enemies_desc=Nejsi to pouze ty, kdo se může stát silnější!\n\n- Běžní nepřátelé mají šanci 1/10, že se objeví se speciálním posilujícím efektem.\n- Posílení nepřátelé se okamžitě vzbudí, jakmile se v kobce objeví\n- Hrdina se dozví, když se posílený protivník někde objeví\n- Posílení protivníci jsou imunní vůči efektu zkaženosti\n\nMůžeš narazit na 6 typů posílených protivníků:\n_Plamenný (oranžový):_ uděluje +25% poškození na blízko, při útoku zapaluje, imunní vůči ohni, po smrti okolo rozšíří oheň\n_Dálkový (fialový):_ uděluje +25% poškození na blízko, útoky na blízko mají až +8 dosah\n_Anti-magický (zelený):_ -25% z obdrženého poškození, imunní vůči magickým efektům\n_Obří (modrý):_ -75% z obdrženého poškození, útoky na blízko mají +1 dosah, nevleze se do úzkých prostorů\n_Požehnaný (žlutý):_ obdařen +200% přesností a +200% vyhýbáním\n_Sílící (červený):_ o +20% větší přesnost, vyhýbání, poškození a odolnost vůči obdrženému poškození. Tyto vlastnosti se každé 3 tahy zvyšují o 1%.
|
||||
challenges.champion_enemies_desc=Nejsi to pouze ty, kdo se může stát silnější!\n\n- Běžní nepřátelé mají šanci 1/15, že se objeví se speciálním posilujícím efektem.\n- Posílení nepřátelé se okamžitě vzbudí, jakmile se v kobce objeví\n- Hrdina se dozví, když se posílený protivník někde objeví\n- Posílení protivníci jsou imunní vůči efektu zkaženosti\n\nMůžeš narazit na 6 typů posílených protivníků:\n_Plamenný (oranžový):_ uděluje +25% poškození na blízko, při útoku zapaluje, imunní vůči ohni, po smrti okolo rozšíří oheň\n_Dálkový (fialový):_ uděluje +25% poškození na blízko, útoky na blízko mají až +8 dosah\n_Anti-magický (zelený):_ -25% z obdrženého poškození, imunní vůči magickým efektům\n_Obří (modrý):_ -75% z obdrženého poškození, útoky na blízko mají +1 dosah, nevleze se do úzkých prostorů\n_Požehnaný (žlutý):_ obdařen +200% přesností a +200% vyhýbáním\n_Sílící (červený):_ o +25% větší přesnost, vyhýbání, poškození a odolnost vůči obdrženému poškození. Tyto vlastnosti se každé 2 tahy zvyšují o 1%.
|
||||
|
||||
rankings$record.something=Zabilo tě "něco"
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=Es ist immer noch ein Dungeon!\n\n- Normale Sichtweite
|
|||
challenges.no_scrolls=Verbotene Runen
|
||||
challenges.no_scrolls_desc=Eine bestimmte Rune ist schwerer aufzufinden. Unglücklicherweise ist es immer die nützlichste.\n\n- Die Hälfte der Schriftrollen der Verbesserung sind entfernt
|
||||
challenges.champion_enemies=Feindliche Champions
|
||||
challenges.champion_enemies_desc=Du bist nicht der Einzige, der aufsteigen kann!\n\n- Normale Gegner haben eine Chance von 1/10 mit einem speziellen Champion-Buff zu spawnen.\n- Champion-Gegner wachen auf, wenn sie schlafend spawnen.\n- Der Held weiß, wann ein Champion spawnt.\n- Champions sind immun gegen Korruption.\n\nEs gibt sechs Arten von Champion-Gegnern:\n_Flammend (orange):_ +25% Nahkampfschaden, entzündet sich beim Treffer, ist immun gegen Feuer, verbreitet Flammen beim Tod\n_Projektion (violett):_ +25% Nahkampfschaden, +8 Nahkampfreichweite\n_Antimagie (grün):_ -25% erlittener Schaden, immun gegen magische Effekte\n_Riese (blau):_ -75% erlittener Schaden, +1 Nahkampfreichweite, kann nicht in Tunnel eindringen\n_Selig (gelb):_ +200% Genauigkeit, +200% Ausweichen\n_Wachstum (rot):_ +20% Genauigkeit, Ausweichen, Schaden und effektive HP. Erhöht sich alle 3 Runden um 1%.
|
||||
challenges.champion_enemies_desc=Du bist nicht der Einzige, der aufsteigen kann!\n\n- Normale Gegner haben eine Chance von 1/15 mit einem speziellen Champion-Buff zu spawnen.\n- Champion-Gegner wachen auf, wenn sie schlafend spawnen.\n- Der Held weiß, wann ein Champion spawnt.\n- Champions sind immun gegen Korruption.\n\nEs gibt sechs Arten von Champion-Gegnern:\n_Flammend (orange):_ +25% Nahkampfschaden, entzündet sich beim Treffer, ist immun gegen Feuer, verbreitet Flammen beim Tod\n_Projektion (violett):_ +25% Nahkampfschaden, +8 Nahkampfreichweite\n_Antimagie (grün):_ -25% erlittener Schaden, immun gegen magische Effekte\n_Riese (blau):_ -75% erlittener Schaden, +1 Nahkampfreichweite, kann nicht in Tunnel eindringen\n_Selig (gelb):_ +200% Genauigkeit, +200% Ausweichen\n_Wachstum (rot):_ +25% Genauigkeit, Ausweichen, Schaden und effektive HP. Erhöht sich alle 2 Runden um 1%.
|
||||
|
||||
rankings$record.something=Etwas hat dich getötet
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=Tio estas ja subtera labirinto!\n\n- norma vid-distanco
|
|||
challenges.no_scrolls=Skribaĵoj malpermesataj
|
||||
challenges.no_scrolls_desc=Trovi kelkan runon estas pli malfacila. Domaĝe ĉiam temas pri la plej uzebla.\n\n- duono de skribrulaĵoj de plibonigo estas forigita
|
||||
challenges.champion_enemies=Minacaj majstroj
|
||||
challenges.champion_enemies_desc=Vi ne estas la ununura, kiu povas pliniveliĝi!\n\n– kutimaj monstroj havas 1/10 da ŝanco por aperi kun la speciala efiko ”majstro”\n– majstroj ĉiam aperas kiel vekaj\n– la heroo scias, kiam majstro aperas en keletaĝo\n– majstroj estas rezistaj al korupto\n\nEstas ses specoj de majstroj:\n_majstroj de fajro (oranĝaj):_ +25% al senpera atako, bruligas je frapo, rezistaj al fajro, disvastigas fajron je morto\n_majstroj de foraj atakoj (violkoloraj):_ +25% al senpera atako, +8 al atakatingo\n_majstroj de malmagio (verdaj):_ -25%, rezistaj al magiaj efikoj\n_gigantaj majstroj (bluaj):_ -75% de ricevata damaĝo,, +1 al atakatingo, ne povas moviĝi en mallarĝaj koridoroj\n_benaj majstroj (flavaj):_ +200% al precizo, +200% al evitpovo\n_kreskantaj majstroj (ruĝaj):_ +20% al precizo, evitpovo, damaĝo kaj sanpoentoj; pliiĝas je 1% je ĉiuj 3 temperoj
|
||||
challenges.champion_enemies_desc=Vi ne estas la ununura, kiu povas pliniveliĝi!\n\n– kutimaj monstroj havas 1/15 da ŝanco por aperi kun la speciala efiko ”majstro”\n– majstroj ĉiam aperas kiel vekaj\n– la heroo scias, kiam majstro aperas en keletaĝo\n– majstroj estas rezistaj al korupto\n\nEstas ses specoj de majstroj:\n_majstroj de fajro (oranĝaj):_ +25% al senpera atako, bruligas je frapo, rezistaj al fajro, disvastigas fajron je morto\n_majstroj de foraj atakoj (violkoloraj):_ +25% al senpera atako, +8 al atakatingo\n_majstroj de malmagio (verdaj):_ -25%, rezistaj al magiaj efikoj\n_gigantaj majstroj (bluaj):_ -75% de ricevata damaĝo,, +1 al atakatingo, ne povas moviĝi en mallarĝaj koridoroj\n_benaj majstroj (flavaj):_ +200% al precizo, +200% al evitpovo\n_kreskantaj majstroj (ruĝaj):_ +25% al precizo, evitpovo, damaĝo kaj sanpoentoj; pliiĝas je 1% je ĉiuj 2 temperoj
|
||||
|
||||
rankings$record.something=Mortigita iel
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de v
|
|||
challenges.no_scrolls=Runas prohibidas
|
||||
challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados en la mazmorra
|
||||
challenges.champion_enemies=Campeones hostiles
|
||||
challenges.champion_enemies_desc=¡No eres el único que puede subir de nivel!\n\n-Los enemigos regulares tienen 1/10 posibilidades de aparecer con un efecto especial de campeón.\n-Los campeones se despertarán si aparecen dormidos\n-El héroe sabe cuando un campeón aparece\n-Los campeones son inmunes a la corrupción\n\nHay seis tipos de campeones enemigos:\n_Flameante (Naranja):_ +25% de daño cuerpo a cuerpo, enciende fuego al golpear, inmune al fuego, esparce flamas al morir\n_Proyectivo (Purpura):_ +25% de daño cuerpo a cuerpo, +8 rango cuerpo a cuerpo\n_Anti Mágico (Verde):_ -25% daño recibido, inmune a los efectos mágicos\n_Gigante (Azul):_ -75% daño recibido, +1 rango cuerpo a cuerpo, no puede moverse por los túneles\n_Bendecido (Amarillo):_ +200% precisión, +200% evasión\n_Creciente (Rojo):_ +20% de precisión, evasión, daño, y PS efectivo, Aumenta en 1% cada 3 turnos
|
||||
challenges.champion_enemies_desc=¡No eres el único que puede subir de nivel!\n\n-Los enemigos regulares tienen 1/15 posibilidades de aparecer con un efecto especial de campeón.\n-Los campeones se despertarán si aparecen dormidos\n-El héroe sabe cuando un campeón aparece\n-Los campeones son inmunes a la corrupción\n\nHay seis tipos de campeones enemigos:\n_Flameante (Naranja):_ +25% de daño cuerpo a cuerpo, enciende fuego al golpear, inmune al fuego, esparce flamas al morir\n_Proyectivo (Purpura):_ +25% de daño cuerpo a cuerpo, +8 rango cuerpo a cuerpo\n_Anti Mágico (Verde):_ -25% daño recibido, inmune a los efectos mágicos\n_Gigante (Azul):_ -75% daño recibido, +1 rango cuerpo a cuerpo, no puede moverse por los túneles\n_Bendecido (Amarillo):_ +200% precisión, +200% evasión\n_Creciente (Rojo):_ +25% de precisión, evasión, daño, y PS efectivo, Aumenta en 1% cada 2 turnos
|
||||
|
||||
rankings$record.something=Asesinado por Algo
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=Hau ziega bat da azken finean!\n\n- Distantzia ikusgarr
|
|||
challenges.no_scrolls=Debekatutako errunak
|
||||
challenges.no_scrolls_desc=Erruna zehatz bat aurkitzea zailagoa da. Zoritxarrez gehien behar den hori da.\n\n- Ziegako hobekuntza eskuizkribuen erdia kendu dira
|
||||
challenges.champion_enemies=Aldezkari erasokorrak
|
||||
challenges.champion_enemies_desc=Zu ez zara mailaz igo daitekeen bakarra!\n\n-Arerio arruntak aldezkari hobekuntzaren batekin jaiotzeko 1/10 aukera dute.\n-Aldezkariak esnatu egiten dira lo jaioz gero.\n-Heroiak badaki aldezkariren bat jaio dela\n-Aldezkariak ez dira ustelkerian eroriko\n\nSei aldezkari mota daude:\n_Suzkoa (laranja):_ +%25 aurrez-aurreko kaltea, kolpatzean sua hartzen du, suak ez dio eraginik egiten, hiltzean sugarrak hedatzen ditu\n_Beso luzea (morea):_ +%25 aurrez-aurreko kaltea, +8 aurrez.aurreko irismena\n_Antimagikoa (berdea):_ -%25 jasotako kaltea, magiak ez dio eraginik egiten\n_Erraldoia (urdina):_ -%75 jasotako kaltea, +1 aurrez-aurreko irismena, ezin da tuneletan sartu\n_Bedeinkatua (horia):_ +%200 zehaztasuna, +%200 iheskortasuna\n_Hazlea (gorria):_ +%20 zehaztasuna, iheskortasuna, kaltea eta OP eraginkorra. %1 hazten da 3 txandaz behin.
|
||||
challenges.champion_enemies_desc=Zu ez zara mailaz igo daitekeen bakarra!\n\n-Arerio arruntak aldezkari hobekuntzaren batekin jaiotzeko 1/15 aukera dute.\n-Aldezkariak esnatu egiten dira lo jaioz gero.\n-Heroiak badaki aldezkariren bat jaio dela\n-Aldezkariak ez dira ustelkerian eroriko\n\nSei aldezkari mota daude:\n_Suzkoa (laranja):_ +%25 aurrez-aurreko kaltea, kolpatzean sua hartzen du, suak ez dio eraginik egiten, hiltzean sugarrak hedatzen ditu\n_Beso luzea (morea):_ +%25 aurrez-aurreko kaltea, +8 aurrez.aurreko irismena\n_Antimagikoa (berdea):_ -%25 jasotako kaltea, magiak ez dio eraginik egiten\n_Erraldoia (urdina):_ -%75 jasotako kaltea, +1 aurrez-aurreko irismena, ezin da tuneletan sartu\n_Bedeinkatua (horia):_ +%200 zehaztasuna, +%200 iheskortasuna\n_Hazlea (gorria):_ +%25 zehaztasuna, iheskortasuna, kaltea eta OP eraginkorra. %1 hazten da 2 txandaz behin.
|
||||
|
||||
rankings$record.something=Zerbaitek eraila
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distanc
|
|||
challenges.no_scrolls=Kielletyt riimut
|
||||
challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed
|
||||
challenges.champion_enemies=Hostile champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/10 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
|
||||
|
||||
rankings$record.something=Kuolema Jostain
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=C'est un dongeon après tout !\n\n- La distance de visi
|
|||
challenges.no_scrolls=Runes interdites
|
||||
challenges.no_scrolls_desc=Une rune en particulier est plus difficile à trouver. Malheuresement, il s'agit de la plus utile.\n\n- La moitié des parchemins d'amélioration sont retirés
|
||||
challenges.champion_enemies=Champions hostiles
|
||||
challenges.champion_enemies_desc=Vous n'êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/10 de chance d'apparaître avec une amélioration de champion.\n- Les champions se réveillent s'ils apparaissent endormis.\n- Le héros sait quand un champion apparaît.\n- Les champions sont immunisés contre la corruption.\n\nIl existe six types de champions ennemis :\n_Flamboyant (orange) :_ +25% de dégâts en mêlée, s'enflamme lorsqu'on les touche, immunisé au feu, propage des flammes au moment de la mort.\n_Projection (violet) :_ +25% de dégâts en mêlée, +8 de portée en mêlée.\n_Anti-magique (vert) :_ -25% de dégâts pris, immunisé contre les effets magiques.\n_Géant (bleu) :_ -75% de dégâts pris, +1 portée de combat, ne peut pas se déplacer dans les tunnels.\n_Béni (jaune)_ : +200% de précision, +200% d'évasion.\n_En pleine croissance (rouge) : +20% de précision, d'évasion, de dommages et de PV. Augmente de 1% tous les 3 tours.
|
||||
challenges.champion_enemies_desc=Vous n'êtes pas le seul à pouvoir monter de niveau !\n\n- Les ennemis communs ont 1/15 de chance d'apparaître avec une amélioration de champion.\n- Les champions se réveillent s'ils apparaissent endormis.\n- Le héros sait quand un champion apparaît.\n- Les champions sont immunisés contre la corruption.\n\nIl existe six types de champions ennemis :\n_Flamboyant (orange) :_ +25% de dégâts en mêlée, s'enflamme lorsqu'on les touche, immunisé au feu, propage des flammes au moment de la mort.\n_Projection (violet) :_ +25% de dégâts en mêlée, +8 de portée en mêlée.\n_Anti-magique (vert) :_ -25% de dégâts pris, immunisé contre les effets magiques.\n_Géant (bleu) :_ -75% de dégâts pris, +1 portée de combat, ne peut pas se déplacer dans les tunnels.\n_Béni (jaune)_ : +200% de précision, +200% d'évasion.\n_En pleine croissance (rouge) : +25% de précision, d'évasion, de dommages et de PV. Augmente de 1% tous les 2 tours.
|
||||
|
||||
rankings$record.something=Tué par quelque chose
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=Elvégre ez egy kazamata!\n\n- A megszokott látótávo
|
|||
challenges.no_scrolls=Tiltott rúnák
|
||||
challenges.no_scrolls_desc=Egy bizonyos varázsigét nehezebb megtalálni. Sajnos pont a leghasznosabbat...\n\n- A kazamatában feleannyi fejlődéstekercset lehet találni
|
||||
challenges.champion_enemies=Barátságtalan bajnokok
|
||||
challenges.champion_enemies_desc=Nem csak te tudsz szintet lépni!\n\n- Az ellenfelek 1/10 eséllyel bajnokként bukkannak fel.\n- A bajnokok felébrednek, ha netán elaludnának\n- A hősöd felismeri, amikor egy bajnok felbukkan\n- A bajnokok immunisak a megrontásra\n\nA bajnokoknak hat típusa van:\n_Lángoló (narancs):_ +25% közelharci sebzés, ütésre begyújt, tűzre immunis, lángot szór amikor elpusztul\n_Nyúlánk (bíbor):_ +25% közelharci sebzés, +8 közelharci hatókör\n_Mágiaellenes (zöld):_ -25% sérülés, immunis a varázslatokra\n_Óriás (kék):_ -75% sérülés, +1 közelharci hatókör, nem fér át az alagutakon\n_Áldott (sárga):_ +200% pontosság, +200% kitérés\n_Erősödő (piros):_ +20% pontosság, kitérés, sebzés, és HP. Ezek három körönként egy százalékkal nőnek.
|
||||
challenges.champion_enemies_desc=Nem csak te tudsz szintet lépni!\n\n- Az ellenfelek 1/15 eséllyel bajnokként bukkannak fel.\n- A bajnokok felébrednek, ha netán elaludnának\n- A hősöd felismeri, amikor egy bajnok felbukkan\n- A bajnokok immunisak a megrontásra\n\nA bajnokoknak hat típusa van:\n_Lángoló (narancs):_ +25% közelharci sebzés, ütésre begyújt, tűzre immunis, lángot szór amikor elpusztul\n_Nyúlánk (bíbor):_ +25% közelharci sebzés, +8 közelharci hatókör\n_Mágiaellenes (zöld):_ -25% sérülés, immunis a varázslatokra\n_Óriás (kék):_ -75% sérülés, +1 közelharci hatókör, nem fér át az alagutakon\n_Áldott (sárga):_ +200% pontosság, +200% kitérés\n_Erősödő (piros):_ +25% pontosság, kitérés, sebzés, és HP. Ezek két körönként egy százalékkal nőnek.
|
||||
|
||||
rankings$record.something=Valami megölt.
|
||||
|
|
|
@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Membuka Pengembara
|
|||
badges$badge.unlock_huntress=Membuka Pemburu
|
||||
|
||||
challenges.no_food= Sedang diet
|
||||
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
|
||||
challenges.no_food_desc=Makanan sudah langka, tetapi Anda harus memperhatikan porsinya juga!\n\n- Makanan dan terompet kecukupan sepertiga lebih efektif dalam memuaskan rasa lapar\n- Sumber rasa kenyang lainnya tidak terpengaruh
|
||||
challenges.no_armor=Iman adalah armorku
|
||||
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
|
||||
challenges.no_armor_desc=Kau akan membutuhkan kepercayaan pada diri sendiri, karena baju besimu tidak akan banyak membantu!\n\n- Kekuatan pemblokiran dasar berkurang untuk semua armor kecuali kain\n- Semua armor sekarang mendapat sedikit pemblokiran saat ditingkatkan\n- Kekuatan pertahanan penjaga Tanah juga berkurang secara signifikan.
|
||||
challenges.no_healing=Pharmacophobia
|
||||
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
|
||||
challenges.no_healing_desc=Ramuan penyembuh sangat berguna, sayangnya kamu alergi!\n\n- Ramuan penyembuh, dan item yang dibuat menggunakan ramuan penyembuh, meracuni Pahlawan daripada menyembuhkannya\n- Katalis alkimia tidak dapat secara acak meracuni atau menyembuhkan pahlawan\n- Item ini masih berfungsi normal untuk karakter lain
|
||||
challenges.no_herbalism=Tanah gersang
|
||||
challenges.no_herbalism_desc=Nampaknya tidak ada lagi air bersih di dungeon terkutuk ini...\n\n- Tetesan embun dihapus\n- Tanaman dihapus\n- Benih tetap ada, namun tidak bisa ditanam
|
||||
challenges.swarm_intelligence=Pengetahuan rawa-rawa
|
||||
|
@ -83,7 +83,7 @@ challenges.darkness=Menuju kegelapan
|
|||
challenges.darkness_desc=Ya namanya juga dungeon!\n\n- Jarak pandang mengurang secara dramatis\n- Obor muncul di setiap lantai\n- Waktu buff cahaya berkurang
|
||||
challenges.no_scrolls=Tulisan terlarang
|
||||
challenges.no_scrolls_desc=Beberapa gulungan lebih sulit dicari. Sayangnya, itu adalah yang paling berharga.\n\n- Jumlah seluruh gulungan upgrade dikurangi setengahnya
|
||||
challenges.champion_enemies=Hostile champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/10 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
|
||||
challenges.champion_enemies=Juara Bermusuhan
|
||||
challenges.champion_enemies_desc=Kamu bukan satu-satunya yang bisa naik level!\n\n- Musuh biasa memiliki peluang 1/15 untuk muncul dengan buff champion khusus.\n- Champion bangun jika mereka tertidur\n- Pahlawan tahu kapan juara muncul\n- Champion kebal terhadap korupsi\n\nAda enam jenis musuh juara:\n_Blazing (oranye):_ + 25% kerusakan jarak dekat, terbakar saat hit, kebal terhadap api, menyebarkan api saat kematian\n_Projecting (ungu): _ + 25% kerusakan jarak dekat, +8 jarak dekat\n_Antimagic (hijau): _ -25% kerusakan diterima, kebal terhadap efek magis\n_Giant (biru): _ -75% kerusakan diterima, +1 jarak dekat, tidak bisa pindah ke terowongan\n_Blessed (kuning): _ + 200% akurasi, + 200% penghindaran\n_Growing (merah): _ + 25% akurasi, penghindaran, kerusakan, dan HP efektif. Meningkat 1% setiap 2 giliran.
|
||||
|
||||
rankings$record.something=Terbunuh oleh Sesuatu
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=È un dungeon dopo tutto!\n\n- Raggio di visibilità no
|
|||
challenges.no_scrolls=Rune proibite
|
||||
challenges.no_scrolls_desc=Una specifica runa è più difficile da trovare. Sfortunatamente, è sempre quella più utile.\n\n- Metà delle pergamene di miglioramento del dungeon sono rimosse
|
||||
challenges.champion_enemies=Campioni ostili
|
||||
challenges.champion_enemies_desc=Non sei l'unico che può aumentare di livello!\n\n- I nemici comuni hanno 1/10 di possibilità di avere uno speciale vantaggio campione.\n- I campioni si svegliano se sono addormentati\n- L'eroe percepisce se c'è un campione\n- I campioni sono immuni alla corruzione\n\nCi sono sei tipi di nemici campione:\n- Ardente (arancione):_ +25% attacco da mischia, incendia al colpo, immune al fuoco, sparge fiamme alla morte\n- Prominente (viola):_ +25% attacco da mischia, +8 portata in mischia\n- Antimagico (verde):_ -25% danno ricevuto, immune agli effetti magici\n- Gigante (blu):_ -75% danno ricevuto, +1 portata in mischia, non può muoversi attraverso i tunnel\n- Benedetto (giallo):_ +200% accuratezza, +200% evasione\n- Brillante (rosso):_ +20% accuratezza, evasione danno e punti ferita effettivi. Aumenta di 1% ogni 3 turni.
|
||||
challenges.champion_enemies_desc=Non sei l'unico che può aumentare di livello!\n\n- I nemici comuni hanno 1/15 di possibilità di avere uno speciale vantaggio campione.\n- I campioni si svegliano se sono addormentati\n- L'eroe percepisce se c'è un campione\n- I campioni sono immuni alla corruzione\n\nCi sono sei tipi di nemici campione:\n- Ardente (arancione):_ +25% attacco da mischia, incendia al colpo, immune al fuoco, sparge fiamme alla morte\n- Prominente (viola):_ +25% attacco da mischia, +8 portata in mischia\n- Antimagico (verde):_ -25% danno ricevuto, immune agli effetti magici\n- Gigante (blu):_ -75% danno ricevuto, +1 portata in mischia, non può muoversi attraverso i tunnel\n- Benedetto (giallo):_ +200% accuratezza, +200% evasione\n- Brillante (rosso):_ +25% accuratezza, evasione danno e punti ferita effettivi. Aumenta di 1% ogni 2 turni.
|
||||
|
||||
rankings$record.something=Ucciso da qualcosa
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=結局、これが本来のダンジョンなのさ!\
|
|||
challenges.no_scrolls=ルーン禁止
|
||||
challenges.no_scrolls_desc=いくつかのルーンは見つけるのが難しくなるだろう。不幸なことに、それらはダンジョンで最も役に立つものだ。\n\n・強化の巻物の出現が半分になる。
|
||||
challenges.champion_enemies=Hostile champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/10 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/15 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +25% accuracy, evasion, damage, and effective HP. Increases by 1% every 2 turns.
|
||||
|
||||
rankings$record.something=何者かによって殺された
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=던전이 어두워야 던전이라 할 수 있겠지
|
|||
challenges.no_scrolls=금지된 룬
|
||||
challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다.
|
||||
challenges.champion_enemies=적대적인 강화 개체들
|
||||
challenges.champion_enemies_desc=당신만 레벨 업을 할 수 있는 게 아닙니다!\n\n- 보통 적들이 1/10확률로 특별한 강화 개체 버프를 부여받고 등장합니다.\n- 강화 개체는 깨어 있는 상태로 등장합니다.\n- 영웅은 강화 개체의 등장을 알 수 있습니다.\n- 강화 개체는 타락에 면역입니다.\n\n강화 개체에는 6가지의 종류가 있습니다.\n_불타는 (주황색):_ 근접 공격 데미지 +25%, 공격 시 발화, 불에 면역, 죽을 때 주변에 불을 흩뿌림\n_도달의 (보라색):_ 근접 공격 데미지 +25%, 공격 범위 +8타일\n_항마의 (초록색):_ 받는 데미지 -25%, 모든 마법 효과에 대해 면역\n_거대한 (파란색):_ 받는 데미지-75%, 공격 범위 +1타일, 좁은 통로를 지날 수 없음\n_축복받은 (노란색):_ 정확성+200%, 회피 +200%\n_성장하는 (붉은색):_ 정확성, 회피, 공격력, 최대 체력 +20%, 3턴 당 1%씩 증가
|
||||
challenges.champion_enemies_desc=당신만 레벨 업을 할 수 있는 게 아닙니다!\n\n- 보통 적들이 1/15확률로 특별한 강화 개체 버프를 부여받고 등장합니다.\n- 강화 개체는 깨어 있는 상태로 등장합니다.\n- 영웅은 강화 개체의 등장을 알 수 있습니다.\n- 강화 개체는 타락에 면역입니다.\n\n강화 개체에는 6가지의 종류가 있습니다.\n_불타는 (주황색):_ 근접 공격 데미지 +25%, 공격 시 발화, 불에 면역, 죽을 때 주변에 불을 흩뿌림\n_도달의 (보라색):_ 근접 공격 데미지 +25%, 공격 범위 +8타일\n_항마의 (초록색):_ 받는 데미지 -25%, 모든 마법 효과에 대해 면역\n_거대한 (파란색):_ 받는 데미지-75%, 공격 범위 +1타일, 좁은 통로를 지날 수 없음\n_축복받은 (노란색):_ 정확성+200%, 회피 +200%\n_성장하는 (붉은색):_ 정확성, 회피, 공격력, 최대 체력 +25%, 2턴 당 1%씩 증가
|
||||
|
||||
rankings$record.something=어쨌든 무언가에 의해 사망
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=To przede wszystkim loch!\n\n- Zwykły zasięg wzroku z
|
|||
challenges.no_scrolls=Zakazane runy
|
||||
challenges.no_scrolls_desc=Pewna runa jest trudniejsza do znalezienia. Niestety, zawsze jest to ta najprzydatniejsza.\n\n-Połowa zwojów ulepszenia nie pojawi się w lochu
|
||||
challenges.champion_enemies=Wrodzy czempioni
|
||||
challenges.champion_enemies_desc=Nie jesteś jedynym, który potrafi wejść na wyższy poziom!\n\n- Zwyczajni przeciwnicy mają szansę 1/10 na zostanie czempionem.\n- Czempioni obudzą się, jeśli pojawili się śpiąc.\n- Bohater wie, kiedy powstaje nowy czempion.\n- Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów:\n_Gorejący (pomarańczowy):_ +25% obrażeń wręcz, podpala przy trafieniu, odporny na ogień, roznosi ogień przy śmierci;\n_Przedłużony (fioletowy):_ +25% obrażeń wręcz, +8 pól zasięgu ataku wręcz;\n_Anty-magiczy (zielony):_ -25% otrzymywanych obrażeń, odporny na efekty magiczne;\n_Gigantyczny (niebieski):_ -75% otrzymywanych obrażeń, +1 pole zasięgu ataku wręcz, nie może poruszać się w wąskich tunelach;\n_Błogosławiony (żółty):_ +200% celności, +200% uniku;\n_Rozrastający (czerwony):_ +20% celności, uniku, obrażeń oraz punktów życia. Statystyki wzrastają o 1% co 3 tury.
|
||||
challenges.champion_enemies_desc=Nie jesteś jedynym, który potrafi wejść na wyższy poziom!\n\n- Zwyczajni przeciwnicy mają szansę 1/15 na zostanie czempionem.\n- Czempioni obudzą się, jeśli pojawili się śpiąc.\n- Bohater wie, kiedy powstaje nowy czempion.\n- Czempioni są odporni na wypaczenie.\n\nIstnieje 6 typów czempionów:\n_Gorejący (pomarańczowy):_ +25% obrażeń wręcz, podpala przy trafieniu, odporny na ogień, roznosi ogień przy śmierci;\n_Przedłużony (fioletowy):_ +25% obrażeń wręcz, +8 pól zasięgu ataku wręcz;\n_Anty-magiczy (zielony):_ -25% otrzymywanych obrażeń, odporny na efekty magiczne;\n_Gigantyczny (niebieski):_ -75% otrzymywanych obrażeń, +1 pole zasięgu ataku wręcz, nie może poruszać się w wąskich tunelach;\n_Błogosławiony (żółty):_ +200% celności, +200% uniku;\n_Rozrastający (czerwony):_ +25% celności, uniku, obrażeń oraz punktów życia. Statystyki wzrastają o 1% co 2 tury.
|
||||
|
||||
rankings$record.something=Zabity przez Coś Niecoś
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
badges.endorsed=Emblema reforçado: %s
|
||||
badges.endorsed=Emblema conquistado: %s
|
||||
badges.new_super=Novo super emblema: %s
|
||||
badges.new=Novo emblema: %s
|
||||
badges$badge.monsters_slain_1=10 inimigos mortos
|
||||
|
@ -84,6 +84,6 @@ challenges.darkness_desc=É uma masmorra afinal!\n\n- Distância visível regula
|
|||
challenges.no_scrolls=Runas proibidas
|
||||
challenges.no_scrolls_desc=Uma certa runa é mais difícil de encontrar. Infelizmente, é sempre a mais útil.\n\n- Metade dos pergaminhos de melhoria são removidos
|
||||
challenges.champion_enemies=Campeões hostis
|
||||
challenges.champion_enemies_desc=Você não é o único que pode ficar mais forte!\n\n- Inimigos normais tem uma chance de 1/10 (10%) de nascer com\num poder especial de campeão.\n- O herói sabe quando um campeão aparece.\n- Campeões acordam se eles nascerem dormindo.\n- Campeões são imunes à corrupção.\n\nExistem 6 tipos de campeões:\n\n_Flamejante (Laranja):_ +25% dano corpo-a-corpo, incendeia ao\natacar, imune ao fogo, incendeia a área ao seu redor após morrer.\n_Projetante (Roxo):_ +25% dano corpo-a-corpo, +8 alcance de ataque corpo-a-corpo.\n_Antimagico (Verde):_ -25% dano recebido, imune a efeitos\nmágicos.\n_Gigante (Azul):_ -75% dano recebido, +1 alcance corpo-a-corpo.\n_Abençoado (Amarelo):_ +200% precisão, +200% evasão.\n_Brilhante (Vermelho):_ +20% dano, precisão, evasão e vida efetiva.\nAumenta em 1% a cada 3 turnos.
|
||||
challenges.champion_enemies_desc=Você não é o único que pode ficar mais forte!\n\n- Inimigos normais tem uma chance de 1/15 (6.66%) de nascer com\num poder especial de campeão.\n- O herói sabe quando um campeão aparece.\n- Campeões acordam se eles nascerem dormindo.\n- Campeões são imunes à corrupção.\n\nExistem 6 tipos de campeões:\n\n_Flamejante (Laranja):_ +25% dano corpo-a-corpo, incendeia ao\natacar, imune ao fogo, incendeia a área ao seu redor após morrer.\n_Projetante (Roxo):_ +25% dano corpo-a-corpo, +8 alcance de ataque corpo-a-corpo.\n_Antimagico (Verde):_ -25% dano recebido, imune a efeitos\nmágicos.\n_Gigante (Azul):_ -75% dano recebido, +1 alcance corpo-a-corpo.\n_Abençoado (Amarelo):_ +200% precisão, +200% evasão.\n_Brilhante (Vermelho):_ +25% dano, precisão, evasão e vida efetiva.\nAumenta em 1% a cada 2 turnos.
|
||||
|
||||
rankings$record.something=Morto por Alguma Coisa
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=Это же всё-таки подземелье!\n\n-
|
|||
challenges.no_scrolls=Неграмотность
|
||||
challenges.no_scrolls_desc=Одну из рун стало сложнее найти. И, разумеется, самую полезную из них.\n\n- Удалена половина свитков улучшения
|
||||
challenges.champion_enemies=Вражеские чемпионы
|
||||
challenges.champion_enemies_desc=Вы не единственный, кто может повышать свой уровень!\n\n- У регулярных противников есть шанс в 1/10 возникнуть со специальным эффектом чемпиона.\n- Чемпионы просыпаются, если они возникают в спящем состоянии.\n- Герой будет в курсе, если возникает чемпион.\n- Чемпионы не чувствительны к порче.\n\nСуществует шесть видов противников-чемпионов:\n_Пылающий (оранжевый):_ причиняет +25% урона в ближнем бою, загорается при попадании, нечувствителен к огню, распространяет пламя при смерти\n_Проецирующий (фиолетовый):_ причиняет +25% урона в ближнем бою, +8 радиуса в ближнем бою\n_Антимагический (зеленый):_ получает -25% урона, не чувствителен по отношению магических эффектов\n_Гигантский (синий):_ получает -75% урона, +1 радиуса в ближнем бою, не может проходить по тоннелям\n_Вдохновленный (желтый):_ +200% меткости, +200% уклонения\n_Растущий (красный):_ +20% меткости, уклонения, урона, и эффективных ОЗ. Растет на 1% каждый третий ход.
|
||||
challenges.champion_enemies_desc=Вы не единственный, кто может повышать свой уровень!\n\n- У регулярных противников есть шанс в 1/15 возникнуть со специальным эффектом чемпиона.\n- Чемпионы просыпаются, если они возникают в спящем состоянии.\n- Герой будет в курсе, если возникает чемпион.\n- Чемпионы не чувствительны к порче.\n\nСуществует шесть видов противников-чемпионов:\n_Пылающий (оранжевый):_ причиняет +25% урона в ближнем бою, загорается при попадании, нечувствителен к огню, распространяет пламя при смерти\n_Проецирующий (фиолетовый):_ причиняет +25% урона в ближнем бою, +8 радиуса в ближнем бою\n_Антимагический (зеленый):_ получает -25% урона, не чувствителен по отношению магических эффектов\n_Гигантский (синий):_ получает -75% урона, +1 радиуса в ближнем бою, не может проходить по тоннелям\n_Вдохновленный (желтый):_ +200% меткости, +200% уклонения\n_Растущий (красный):_ +25% меткости, уклонения, урона, и эффективных ОЗ. Растет на 1% каждый второй ход.
|
||||
|
||||
rankings$record.something=Убит неизвестно чем
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=Sonuçta bu bir zindan!\n\n- Normal görüş mesafesi b
|
|||
challenges.no_scrolls=Yasak rünler
|
||||
challenges.no_scrolls_desc=Belirli bir rünün bulunması daha zorlaştırıldı. Maalesef o rün, en işe yarayanı.\n\n- Zindandaki yükseltme parşomenlerinin yarısı kaldırıldı
|
||||
challenges.champion_enemies=Düşman Şampiyonlar.
|
||||
challenges.champion_enemies_desc=Zindanda seviye atlayabilen tek kişi artık siz değilsiniz!\n\n-Normal düşmanların özel bir şampiyon güçlendirmesiyle doğmasının 1/10 şansı vardır.\n-Şampiyon düşmanlar uyurken doğarsa uyanırlar.\n-Kahramanlar doğunca şampiyonlar haberdar edilir.\n-Şampiyonlar bozulamaz.\nŞampiyonlar altı farklı tipte olabilir:\n_Yanan(turuncu):_+%25 yakın dövüş hasarı, vurunca yakar, ateşe dirençli ve ölünce ateş saçar\n_Erişen(mor):_+%25 yakın dövüş hasarı, +8 menzil\n_Büyü karşıtı(yeşil):_-%25 yakın dövüş hasarı, tüm sihir etkilerine dirençlidir\n_Dev(mavi):_-%75 az hasar alma, +1 menzil, dar yerlerden geçemez\n_Kutsanmış (sarı):_+%200 isabet, +%200 kaçınma\n_Büyüyen (kırmızı):_+%20 isabet, kaçınma, hasar ve etkili HP. Her 3 turda %1 artar.
|
||||
challenges.champion_enemies_desc=Zindanda seviye atlayabilen tek kişi artık siz değilsiniz!\n\n-Normal düşmanların özel bir şampiyon güçlendirmesiyle doğmasının 1/15 şansı vardır.\n-Şampiyon düşmanlar uyurken doğarsa uyanırlar.\n-Kahramanlar doğunca şampiyonlar haberdar edilir.\n-Şampiyonlar bozulamaz.\nŞampiyonlar altı farklı tipte olabilir:\n_Yanan(turuncu):_+%25 yakın dövüş hasarı, vurunca yakar, ateşe dirençli ve ölünce ateş saçar\n_Erişen(mor):_+%25 yakın dövüş hasarı, +8 menzil\n_Büyü karşıtı(yeşil):_-%25 yakın dövüş hasarı, tüm sihir etkilerine dirençlidir\n_Dev(mavi):_-%75 az hasar alma, +1 menzil, dar yerlerden geçemez\n_Kutsanmış (sarı):_+%200 isabet, +%200 kaçınma\n_Büyüyen (kırmızı):_+%25 isabet, kaçınma, hasar ve etkili HP. Her 2 turda %1 artar.
|
||||
|
||||
rankings$record.something=Bir şey tarafından öldürüldü
|
||||
|
|
|
@ -70,11 +70,11 @@ badges$badge.unlock_rogue=Відкрито Розбійника
|
|||
badges$badge.unlock_huntress=Відкрито Мисливицю
|
||||
|
||||
challenges.no_food=На дієті
|
||||
challenges.no_food_desc=Food's already scarce, but you have to watch your portions as well!\n\n- Food and the horn of plenty are one third as effective at satisfying hunger\n- Other sources of satiety are unaffected
|
||||
challenges.no_food_desc=Їжі стало ще менше, і тобі варто краще стежити за своїми порціями!\n\n- Їжа і ріг достатку на третину ефективніше втамовують голод\n- Інші джерела ситості незачеплені
|
||||
challenges.no_armor=Віра - мій обладунок
|
||||
challenges.no_armor_desc=You'll need faith in yourself, as your armor won't do much!\n\n- Base blocking power reduced for all armor except cloth\n- All armor now gains very little blocking when upgraded\n- Earthen guardian's defensive power is also significantly reduced.
|
||||
challenges.no_armor_desc=Вам знадобиться віра в себе, так як ваша броня не годиться!\n- Базова захистна сыла зменшена для всієї броні, крім тканої броні.\n- Вся броня тепер отримує дуже мало захистну сылу при поліпшенні\n- Захист земляного стража також значно знижена.
|
||||
challenges.no_healing=Фармакофобія
|
||||
challenges.no_healing_desc=Healing potions sure are handy, unfortunately you're allergic!\n\n- Potions of healing, and items made using potions of healing, poison the hero instead of healing them\n- Alchemical catalysts cannot randomly poison or heal the hero\n- These items still work normally for other characters
|
||||
challenges.no_healing_desc=Цілющі зілля могли б стати в нагоді, але на жаль у вас на них алергія!\n- Зілля зцілення і предмети, зроблені з використанням зілля зцілення, отруюють героя, а не зцілюють його \n- Алхімічні каталізатори не можуть випадково зцілити або отруїти героя\n- Ці предмети як і раніше працюють нормально для інших персонажів
|
||||
challenges.no_herbalism=Випалена земля
|
||||
challenges.no_herbalism_desc=Здається, що в цьому проклятому підземеллі не залишилося ні краплі чистої води...\n\n- Немає роси\n- Немає рослин\n- Насіння все ще з'являється, однак його неможливо посадити
|
||||
challenges.swarm_intelligence=Розум Рою
|
||||
|
@ -83,7 +83,7 @@ challenges.darkness=У пітьмі
|
|||
challenges.darkness_desc=Це, все ж таки, підземелля!\n\n- Відстань звичайної видимості значно зменшено\n- На кожному поверсі з'являється факел\n- Ефект світіння триває менше
|
||||
challenges.no_scrolls=Закляті руни
|
||||
challenges.no_scrolls_desc=Одну з рун значно важче знайти. На жаль, це найкорисніша з них.\n\n- Половина сувоїв покращення зникла з підземелля
|
||||
challenges.champion_enemies=Hostile champions
|
||||
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/10 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, +8 melee range\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
|
||||
challenges.champion_enemies=Ворожі чемпіони
|
||||
challenges.champion_enemies_desc=Ви не єдиний, хто може підвищувати рівень!\n- Звичайні вороги мають шанс 1/15 з'явитися зі спеціальним баффом чемпіона.\n- Чемпіони прокидаються, якщо сплять \n- Герой знає, коли з'являється чемпіон \n- Чемпіони несприйнятливі до псування Є шість типів ворогів\nчемпіонів:\n-Вогняний (помаранчевий): + 25% до втрат в ближньому бою, запалюється при попаданні, несприйнятливий до вогню, поширює полум'я при смерті \n-Проекція (фіолетовий): + 25% втрат у ближньому бою, +8 дальність в ближньому бою -Антімагія (зелений): -25% одержуваного шкоди, несприйнятливість до магічних ефектів -Гігант (синій): _ -75% одержуваного шкоди, +1 дальність ближнього бою, не може рухатися в тунелі \n-Благословенний (жовтий): _ + 200% точності, + 200% ухилення\n-Рост (червоний): _ + 25% точності, ухилення, утрати і ефективного HP. Збільшується на 1% кожні 2 ходу.
|
||||
|
||||
rankings$record.something=Вбитий чимось
|
||||
|
|
|
@ -84,6 +84,6 @@ challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著
|
|||
challenges.no_scrolls=禁忌咒文
|
||||
challenges.no_scrolls_desc=其中一种卷轴符文会变得更稀有。只不过,每次都是最有用的那种。\n\n- 移除地牢中半数的升级卷轴
|
||||
challenges.champion_enemies=精英强敌
|
||||
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/10 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会知道。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种:\n_烈焰(橙色):_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌(紫色):_ 近战伤害 +25%,近战范围 +8。\n_敌法(绿色):_ 受到伤害 -25%,拥有魔法免疫。\n_巨型(蓝色):_ 受到伤害 -75%,近战范围 +1,无法进入门与过道。\n_祝福(黄色):_ 精准与躲避 +200%。\n_成长(红色):_ 精准、躲避、攻击伤害与有效生命值 +20%。每过 3 回合会再增长 1%。
|
||||
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/15 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会知道。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种:\n_烈焰(橙色):_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌(紫色):_ 近战伤害 +25%,近战范围 +8。\n_敌法(绿色):_ 受到伤害 -25%,拥有魔法免疫。\n_巨型(蓝色):_ 受到伤害 -75%,近战范围 +1,无法进入门与过道。\n_祝福(黄色):_ 精准与躲避 +200%。\n_成长(红色):_ 精准、躲避、攻击伤害与有效生命值 +25%。每过 2 回合会再增长 1%。
|
||||
|
||||
rankings$record.something=在黑暗中被击杀
|
||||
|
|
|
@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon Page
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon is a roguelike RPG, with randomly generated enemies, levels, items, and traps!\n\nEach run is a new challenging experience, but be careful, death is permanent!\n\nHappy Dungeoneering!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated!
|
||||
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched!
|
||||
scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
|
||||
scenes.welcomescene.patch_translations=This patch contains translation updates.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Sents que hi ha una font d'energia demoníaca per
|
|||
scenes.gamescene.spawner_warn_final=Pots sentir energia demoníaca irradiant aquí des dels pisos anteriors!
|
||||
scenes.gamescene.warp=Les parets es transformen i canvien al teu voltant!
|
||||
scenes.gamescene.return=Tornes al pis %d de la masmora.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Les teves passes ressonen per la masmorra.
|
||||
scenes.gamescene.water=Sents com l'aigua esquitxa al teu voltant.
|
||||
scenes.gamescene.grass=Hi ha un profund aroma a vegetació a l'aire.
|
||||
scenes.gamescene.dark=Sents a enemics movent-se en la foscor...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=L'atmosfera indica que el pis amaga molts secrets.
|
||||
scenes.gamescene.choose_examine=Escollir que examinar
|
||||
scenes.gamescene.multiple_examine=Hi ha moltes coses interessant aquí, quina vols examinar?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Pàgina de Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon és un RPG roguelike, amb enemics, nivells, ítems i trampes generats a l'atzar!\n\nCada sessió és una nova experiència desafiant, però vigila, la mort és permanent!\n\nFeliç masmorreig!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon s'ha actualitzat!
|
||||
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=S'ha afegit un nou pedaç a Shattered Pixel Dungeon!
|
||||
scenes.welcomescene.patch_bugfixes=Aquest pedaç conté correcció d'errors.
|
||||
scenes.welcomescene.patch_translations=Aquest pedaç conté actualitzacions de traducció.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Cítíš, že v patře nad tebou je zdroj démonic
|
|||
scenes.gamescene.spawner_warn_final=Cítíš, jak sem z předchozích pater prozařuje démonická energie!
|
||||
scenes.gamescene.warp=Zdi se kolem tebe mění a posouvají!
|
||||
scenes.gamescene.return=Vracíš se na %d. podlaží kobky.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Tvé kroky se rozléhají ozvěnou napříč kobkou.
|
||||
scenes.gamescene.water=Všude okolo slyšíš šplouchání vody.
|
||||
scenes.gamescene.grass=Ve vzduchu je cítit silná vůně rostlin.
|
||||
scenes.gamescene.dark=Slyšíš, jak se v temnotě pohybují nepřátelé...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Atmosféra napovídá, že se na tomto podlaží ukrývá mnoho tajných míst.
|
||||
scenes.gamescene.choose_examine=Vyber co zkoumat
|
||||
scenes.gamescene.multiple_examine=Je zde několik zajímavých věcí, kterou chceš prozkoumat?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon stránka
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon je rouguelike RPG s náhodně generovanými nepřáteli, úrovněmi, předměty a pastmi!\n\nKaždá hra je nová výzva, ovšem pozor! Smrt je permanentní!\n\nŠťastné prohledávání kobky!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován!
|
||||
scenes.welcomescene.update_msg=v0.9.0 je první ze série aktualizací, které představují nový herní systém, na kterém budou další aktualizace dál stavět! Jak se zvyšuje úroveň tvého hrdiny, obdržíš nyní body schopností, díky kterým můžeš dát hrdinům nové či vylepšené schopnosti!\n\nTaké jsem přidal novou výzvu, udělal několik změn a vylepšil pár věcí. Určitě se podívej na seznam změn pro všechny detaily.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován!
|
||||
scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb.
|
||||
scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Du kannst eine Quelle dämonischer Energie direkt
|
|||
scenes.gamescene.spawner_warn_final=Du kannst spüren, wie sich hier dämonische Energie der letzten Ebenen ausbreitet!
|
||||
scenes.gamescene.warp=Die Wände krümmen und bewegen sich um dich herum!
|
||||
scenes.gamescene.return=Du bist zur %d. Ebene zurückgekehrt.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Deine Schritte hallen durch den Dungeon.
|
||||
scenes.gamescene.water=Durch hörst das Plätschern von Wasser in deiner Nähe.
|
||||
scenes.gamescene.grass=Ein beißender Geruch von Vegetation liegt in der Luft.
|
||||
scenes.gamescene.dark=Du hörst die Bewegungen von Feinden in der Dunkelheit...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Die Atmosphäre dieser Ebene deutet auf viele versteckte Geheimnisse hin.
|
||||
scenes.gamescene.choose_examine=Wähle zum Untersuchen
|
||||
scenes.gamescene.multiple_examine=Hier gibt es verschiedene interessante Dinge, welches willst du untersuchen?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon Seite
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon ist ein Rougelike-RPG mit zufällig genererierten Gegnern, Leveln, Gegenständen und Fallen!\n\nJedes Spiel ist ein neues, herausforderndes Erlebnis, aber sei vorsichtig, denn der Tod ist unwiderruflich!\n\nViel Spaß beim Erkunden des Untergrunds!
|
||||
scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon!
|
||||
scenes.welcomescene.update_msg=v0.9.0 ist das erste in einer Reihe von Updates, die ein neues Spielsystem einführen und darauf aufbauen werden! Wenn dein Held aufsteigt, kannst du jetzt Talentpunkte ausgeben, um ihm neue oder verbesserte Fähigkeiten zu verleihen!\n\nAußerdem habe ich eine neue Herausforderung und eine Reihe von Optimierungen und QoL-Verbesserungen hinzugefügt. Weitere Einzelheiten findest du auf dem Änderungsbildschirm.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon!
|
||||
scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen.
|
||||
scenes.welcomescene.patch_translations=Dieser Patch enthält Updates.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Vi sentas, ke ie super vi troviĝas fonto de demon
|
|||
scenes.gamescene.spawner_warn_final=Vi sentas demonan energion radiantan tien ĉi el la supraj keletaĝoj!
|
||||
scenes.gamescene.warp=Muroj ĉirkaŭ vi translokiĝas kaj miksiĝas!
|
||||
scenes.gamescene.return=Vi revenis al la %d-a keletaĝo de la labirinto.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Viaj paŝoj eĥiĝas tra la labirinto.
|
||||
scenes.gamescene.water=Vi aŭdas akvon plaŭdantan ĉirkaŭe.
|
||||
scenes.gamescene.grass=Aromo de vegetaĵoj ĉirkaŭŝvebas.
|
||||
scenes.gamescene.dark=Vi povas aŭdi monstrojn moviĝantajn mallume…
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Vi sentas, ke multe da sekretoj estas kaŝitaj en tiu ĉi keletaĝo.
|
||||
scenes.gamescene.choose_examine=Elekti por ekzameni
|
||||
scenes.gamescene.multiple_examine=Estas pluraj interesaj aĵoj tie ĉi, kiun vi volas ekzameni?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Paĝo ĉe Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon estas labirint-esplorada rolludo, kun hazarde generataj monstroj, niveloj, objektoj kaj kaptiloj!\n\nĈiu ludo estas nova defiplena sperto, do estu singardema, morto neinversigeblas!\n\nPlezuran labirintadon!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita!
|
||||
scenes.welcomescene.update_msg=La versio 0.9.0 estas la unua el la serio da ĝisdatigoj liverantaj novan sistemon de ludado! Kiam via heroo pliniveliĝas, vi povas uzi talent-poentojn por doni al li novajn aŭ pli bonajn kapablojn!\n\nMi ankaŭ aldonis novan defion, plurajn alĝustigojn kaj plibonigoj al ludada komforto. Rigardu la ekranon “ŝanĝoj” por detalan liston de ŝanĝoj (nur en la angla).
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita!
|
||||
scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn.
|
||||
scenes.welcomescene.patch_translations=Tiu ĉi ĝisdatigo liveras plibonigojn por tradukoj.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Sientes que hay una fuente de energía demoníaca
|
|||
scenes.gamescene.spawner_warn_final=¡Puedes sentir energía demoníaca irradiando desde los pisos anteriores!
|
||||
scenes.gamescene.warp=¡Las paredes se deforman y se desplazan alrededor tuyo!
|
||||
scenes.gamescene.return=Vuelves al nivel %d de la mazmorra.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Tus pasos hacen eco a través de la mazmorra.
|
||||
scenes.gamescene.water=Escuchas agua salpicando a tu alrededor.
|
||||
scenes.gamescene.grass=El aroma de la vegetación es denso en el aire.
|
||||
scenes.gamescene.dark=Puedes escuchar a los enemigos moviéndose en la oscuridad...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=El ambiente sugiere que este piso esconde muchos secretos.
|
||||
scenes.gamescene.choose_examine=Elegir Examinar
|
||||
scenes.gamescene.multiple_examine=Hay muchas cosas de interés aquí, ¿Cuál quieres examinar ahora?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Pagina de Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=¡Shattered Pixel Dungeon es un RPG "roguelike", con enemigos, niveles, ítems y trampas generados aleatoriamente!\n\nCada partida es una nueva experiencia desafiante, pero ten cuidado, ¡la muerte es permanente!\n\n¡Feliz mazmorreo!
|
||||
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
|
||||
scenes.welcomescene.update_msg=v0.9.0 es la primera de una serie de actualizaciones que introducirán y construirán un nuevo sistema de juego.\n¡A medida que tu héroe sube de nivel podrás utilizar puntos de talentos para darles nuevas o mejoradas habilidades!\n\nTambién añadí un nuevo reto, un puñado de cambios y mejoras de calidad de vida. Asegúrate de revisar la pantalla de cambios para detalles completos
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
|
||||
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
|
||||
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Zure gainean energia demoniakoaren iturri bat dago
|
|||
scenes.gamescene.spawner_warn_final=Aurreko pisuetako energia demoniakoa hemen ere nabaritu dezakezu!
|
||||
scenes.gamescene.warp=Inguruko hormak okertu eta aldatzen dira!
|
||||
scenes.gamescene.return=Ziegako %d. pisura itzuli zara.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Zure urratsen oihartzuna ziegan zabaltzen da.
|
||||
scenes.gamescene.water=Ur zipriztinak entzuten dituzu hurbil.
|
||||
scenes.gamescene.grass=Landaredi usain sarkorra dago airean.
|
||||
scenes.gamescene.dark=Etsaiak iluntasunean mugitzen entzun ditzakezu...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Giroan asmatu daiteke pisu honek sekretu ugari dituela.
|
||||
scenes.gamescene.choose_examine=Hautatu aztertu
|
||||
scenes.gamescene.multiple_examine=Interesezko hainbat gauza daude hemen, zein aztertu nahi duzu?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon orria
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon (Birrindutako pixel ziega) Roguelike motako RPG bat, ausaz sortutako arerio, maila, objektu eta tranpekin!\n\nPartida bakoitza erronka eta esperientzia desberdin bat da, baina kontuz, heriotza betirako baita!\n\nOndo ibili ziegatan!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon eguneratu da!
|
||||
scenes.welcomescene.update_msg=v0.9.0 jolas sistema berri bat aurkezten duen lehena da! Zure heroia mailaz igo ahala talentu puntuak erabili ditzakezu gaitasun hobeak lortzeko!\n\nErronka berri bat dago ere, konponketa ugari eta QoL hobekuntzak. Egiaztatu aldaketen pantaila xehetasun guztietarako.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon partxeatu da!
|
||||
scenes.welcomescene.patch_bugfixes=Partxe honek arazoen konponketak dauzka.
|
||||
scenes.welcomescene.patch_translations=Partxe honek itzulpenetan eguneraketak ditu.
|
||||
|
|
|
@ -26,16 +26,19 @@ scenes.gamescene.spawner_warn=You feel that there's a source of demonic energy a
|
|||
scenes.gamescene.spawner_warn_final=You can feel demonic energy radiating here from the previous floors!
|
||||
scenes.gamescene.warp=Seinät siirtyvät ja muuttuvat ympärilläsi!
|
||||
scenes.gamescene.return=Palaat luolaston %d. tasolle.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Askeleesi kaikuvat luolaston halki.
|
||||
scenes.gamescene.water=Kuulet veden loiskuvan ympärilläsi.
|
||||
scenes.gamescene.grass=Kasvillisuuden haju on paksuna ilmassa.
|
||||
scenes.gamescene.dark=Voit kuulla vihollistesi liikkuvan pimeydessä...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Aavistat tämän tason sisältävän monia salaisuuksia.
|
||||
scenes.gamescene.choose_examine=Valitse Tarkastele
|
||||
scenes.gamescene.multiple_examine=Täällä on useampia kiinnostavia asioita, mitä niistä haluat tarkastella?
|
||||
scenes.gamescene.dont_know=Et tiedä, mitä siellä on.
|
||||
|
||||
scenes.heroselectscene.title=Choose Your Hero
|
||||
scenes.heroselectscene.title=Valitse sankarisi
|
||||
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
|
||||
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
|
||||
scenes.heroselectscene$wndheroinfo.talents_title=talents
|
||||
|
@ -49,7 +52,7 @@ scenes.interlevelscene$mode.resurrect=Herätään eloon...
|
|||
scenes.interlevelscene$mode.return=Palataan...
|
||||
scenes.interlevelscene$mode.fall=Pudotaan...
|
||||
scenes.interlevelscene$mode.reset=Aloitetaan alusta...
|
||||
scenes.interlevelscene.install=Install the Game
|
||||
scenes.interlevelscene.install=Asenna peli
|
||||
scenes.interlevelscene.file_not_found=Tallennuskansiota ei löydetty. Jos tämä virhe ilmenee uudelleenaloituksen jälkeen, se saattaa tarkoittaa, että tämä tallennus on tuhoutunut. Pahoittelut.
|
||||
scenes.interlevelscene.io_error=Ei voida lukea tallennuskansiota. Jos tämä virhe esiintyy uudelleenaloituksen jälkeen, se saattaa tarkoittaa, että tämä tallennus on tuhoutunut. Pahoittelut.
|
||||
|
||||
|
@ -72,28 +75,28 @@ scenes.rankingsscene.no_info=Ei lisätietoja
|
|||
scenes.startscene.title=Games in Progress
|
||||
scenes.startscene.new=Uusi Peli
|
||||
|
||||
scenes.supporterscene.title=Support the Game
|
||||
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransations, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
|
||||
scenes.supporterscene.patreon_msg=If you enjoy ShatteredPD and want to help me keep making it, please consider supporting me on _Patreon!_ Patreon gives me a steady income source, and lets me give supporters exclusive benefits!:\n_- Weekly mini-blogs_, with info about what I'm working on.\n_- Content Polls_, which directly affect content I'm developing.\n_- A Community Discord_, with a dev log and chat channels.\n_- More benefits to come_, as the Patreon community grows.\n\nYou can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
|
||||
scenes.supporterscene.patreon_english=(Note that Patreon rewards are only available in English.)
|
||||
scenes.supporterscene.supporter_link=Go to Patreon Page
|
||||
scenes.supporterscene.title=Tue peliä
|
||||
scenes.supporterscene.intro=Tahdon pitää Shattered Pixel Dungeonin mainoksettomana ja ilman tunkeilevia mikrotransaktioita, jotka ovat pilanneet niin monta mobiilipeliä. Sen sijaan pyydän pelaajia tukemaan peliä suoraan!
|
||||
scenes.supporterscene.patreon_msg=Jos pidät ShatteredPD:stä ja haluat auttaa minua sen tekemisessä, tuethan minua _Patreonissa!_ Patreon tarjoaa minulle vakaan tulonlähteen ja voin antaa sen kautta tukijoilleni etuja:\n_- Viikottainen mini-blogi_, jossa kerron mitä olen työstämässä\n_- Sisältöäänestykset_, jotka vaikuttavat suoraan sisältöön jota kehitän.\n_- Yhteisön Discord_, jossa on kehityslogi ja tšättikanavia.\n_- Lisää etuja tulossa_, kun Patreon-yhteisö kasvaa.\n\nLisätietoja saat Pateron-sivulta. Kiitoksia ajasta ja hauskaa luolastelua!
|
||||
scenes.supporterscene.patreon_english=(Huomaathan, että Patreon-palkinnot ovat saatavissa vain englanniksi)
|
||||
scenes.supporterscene.supporter_link=Siirry Patreon-sivulle
|
||||
|
||||
scenes.surfacescene.exit=Peli Päättyi
|
||||
|
||||
scenes.titlescene.play=Pelaa
|
||||
scenes.titlescene.enter=Enter the Dungeon
|
||||
scenes.titlescene.enter=Astu luolastoon
|
||||
scenes.titlescene.rankings=Tilastot
|
||||
scenes.titlescene.badges=Ansiomerkit
|
||||
scenes.titlescene.news=News
|
||||
scenes.titlescene.changes=Muutokset
|
||||
scenes.titlescene.update=Update
|
||||
scenes.titlescene.update=Päivitys
|
||||
scenes.titlescene.install=Install
|
||||
scenes.titlescene.settings=Asetukset
|
||||
scenes.titlescene.about=Tietoja
|
||||
scenes.titlescene.support=Support the Game
|
||||
scenes.titlescene$changesbutton.title=An Update is Available!
|
||||
scenes.titlescene$changesbutton.versioned_title=Update Available: %s
|
||||
scenes.titlescene$changesbutton.desc=Shattered Pixel Dungeon is regularly updated with overhauls to existing game content, or entirely new content!\n\nGame balance is also frequently improved in game updates, so that specific items/heroes/enemies aren't too strong or too weak.\n\nUpdates also include fixes for bugs and other various stability improvements.
|
||||
scenes.titlescene.support=Tue peliä
|
||||
scenes.titlescene$changesbutton.title=Päivitys saatavilla!
|
||||
scenes.titlescene$changesbutton.versioned_title=Päivitys saatavilla: %s
|
||||
scenes.titlescene$changesbutton.desc=Shattered Pixel Dungeoniin lisätään säännöllisesti sisältöä muokkauksin ja täysin uudella sisällöllä!\n\nPelin tasapainoa parannetaan usein päivityksissä, jotta tietyt esineet/sankarit/viholliset eivät olisi liian vahvoja tai heikkoja.\n\nPäivitykset sisältävät myös bugikorjauksia sekä parantavat pelin vakautta.
|
||||
scenes.titlescene$changesbutton.update=Go to Update Page
|
||||
scenes.titlescene$changesbutton.changes=Current Changes Screen
|
||||
scenes.titlescene.patreon_body=Shattered Pixel Dungeon is a completely free game, which means that I depend on support from generous players in order to keep making it.\n\nIf you're interested in supporting me, the best way to do so is through Patreon. Patreon gives me a consistent income source, and allows me to give something back to those who support me!\n\nPatrons get exclusive blog posts every week which let them know about what I'm working on before anyone else!\n\nYou can take a look at my Patreon page for the most up to date information about benefits, Thank you for your consideration!\n\n(Patreon rewards are only available in English)
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon Page
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon on roguelike RPG satunnaisesi generoiduilla vihollisilla, tasoilla, esineillä ja ansoilla!\n\nJokainen pelikerta on uusi haastava kokemus, mutta ole varovainen, sillä kuolema on peruuttamaton!\n\nHauskaa Luolailua!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon on päivitetty!
|
||||
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon on päivitetty!
|
||||
scenes.welcomescene.patch_bugfixes=Tämä päivitys sisältää bugikorjauksia.
|
||||
scenes.welcomescene.patch_translations=Tämä päivitys sisältää käännöspäivityksiä.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Vous ressentez une source d'énergie démoniaque a
|
|||
scenes.gamescene.spawner_warn_final=Vous ressentez de l'énergie démoniaque émise depuis les étages précédents.
|
||||
scenes.gamescene.warp=Les murs se déforment et changent autour de vous !
|
||||
scenes.gamescene.return=Vous retournez à l'étage %d du donjon.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=L'écho de vos pas résonne à travers le donjon.
|
||||
scenes.gamescene.water=Vous entendez des bruits d'eau tout autour de vous.
|
||||
scenes.gamescene.grass=Vous sentez une forte odeur de végétation dans l'air.
|
||||
scenes.gamescene.dark=Vous entendez vos ennemis se déplacer dans l'obscurité...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=L'atmosphère particulière vous laisse deviner que ce niveau recèle de nombreux secrets.
|
||||
scenes.gamescene.choose_examine=Choisissez d'Examiner
|
||||
scenes.gamescene.multiple_examine=Il y à beaucoup de choses intéressantes ici, laquelle voulez vous examiner ?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Page Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon est un jeu de rôle du genre roguelike, c'est à dire que les ennemis rencontrés, les niveaux, les objets et les pièges du jeu sont générés de manière aléatoire.\n\nChaque partie est donc la fois une nouvelle expérience et un défi, mais soyez prudents, la mort est aussi irréversible.\n\nBonne aventure !
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour !
|
||||
scenes.welcomescene.update_msg=La v0.9.0 est la première d'une série de mises à jour qui introduira et construira un niveau système de jeu ! Lorsque votre héros montera de niveau, il pourra maintenant dépenser des points de talent pour des améliorations ou de nouvelles capacités !\n\nJ'ai aussi ajouté un nouveau challenge et ainsi qu'un tas de modifications et d'améliorations en terme de facilité d'utilisation. N'oubliez pas de consulter l'écran des modifications pour obtenir tous les détails.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel !
|
||||
scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs.
|
||||
scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Olyan érzésed támadt, mintha démoni energia fo
|
|||
scenes.gamescene.spawner_warn_final=Démoni energiák sugárzását érzed itt az előző szintekről!
|
||||
scenes.gamescene.warp=A falak megvetemednek és elmozdulnak körülötted!
|
||||
scenes.gamescene.return=Visszatértél a kazamaták %d. szintjére.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=A lépteid visszhangja átjárja a várbörtönt.
|
||||
scenes.gamescene.water=Vízcsobogást hallasz magad körül.
|
||||
scenes.gamescene.grass=Növényillat terjeng a levegőben.
|
||||
scenes.gamescene.dark=Ellenségek lépteit hallod a sötétben...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=A hely hangulata azt sugallja, hogy számos rejtett titok van ezen a szinten.
|
||||
scenes.gamescene.choose_examine=Mit vizsgálsz meg?
|
||||
scenes.gamescene.multiple_examine=Több érdekes dolog is van itt, melyiket szeretnéd megvizsgálni?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patrónus oldal
|
|||
|
||||
scenes.welcomescene.welcome_msg=A Shattered Pixel Dungeon egy roguelike RPG, véletlenszerűen generált ellenségekkel, pályákkal, tárgyakkal és csapdákkal!\n\nMinden játék egy új kihívás, de vigyázz, ha meghalsz, nincs visszaút!\n\nÉlvezd a bolyongást a kazamatákban!
|
||||
scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon!
|
||||
scenes.welcomescene.update_msg=A 0.9.0 verziófrissítés az első frissítés a sorban, amire egy új játékrendszer fog épülni! Szintlépések után tehetségpontokat költhetsz, amivel új, vagy erősebb képességekkel ruházhatod fel a hősöd!\n\nKészítettem egy új kihívást is, továbbá egy jó adag csavart és tökéletesítettem a QoL-t. A részletekért nézd át a változtatások listáját.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott!
|
||||
scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol.
|
||||
scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít.
|
||||
|
|
|
@ -26,21 +26,24 @@ scenes.gamescene.spawner_warn=Kau merasa ada sumber energi iblis di atasmu...
|
|||
scenes.gamescene.spawner_warn_final=Kau bisa merasakan energi iblis memancar dari lantai sebelumnya!
|
||||
scenes.gamescene.warp=Tembok-tembok bergerak-gerak di sekitarmu!
|
||||
scenes.gamescene.return=Kau kembali ke Dungeon lantai %d.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Langkahmu bergema di sepanjang Dungeon.
|
||||
scenes.gamescene.water=Kau mendengar air bergemercik di sekitarmu.
|
||||
scenes.gamescene.grass=Bau tanam-tanaman sangat menyengat di udara.
|
||||
scenes.gamescene.dark=Kau dapat mendengar musuh bergerak dalam kegelapan.
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Hawa-hawanya lantai ini menyembunyikan banyak rahasia.
|
||||
scenes.gamescene.choose_examine=Pilih Periksa
|
||||
scenes.gamescene.multiple_examine=Ada beberapa hal yang menarik di sini, yang mana yang ingin kau periksa?
|
||||
scenes.gamescene.dont_know=Kau tidak tahu ada apa di sana.
|
||||
|
||||
scenes.heroselectscene.title=Pilih Pahlawanmu
|
||||
scenes.heroselectscene$wndheroinfo.innate_title=innate powers
|
||||
scenes.heroselectscene$wndheroinfo.loadout_title=loadout
|
||||
scenes.heroselectscene$wndheroinfo.talents_title=talents
|
||||
scenes.heroselectscene$wndheroinfo.talents_desc=Talents are unlocked as the hero levels up.
|
||||
scenes.heroselectscene$wndheroinfo.subclasses_title=subclasses
|
||||
scenes.heroselectscene$wndheroinfo.innate_title=Innate powers
|
||||
scenes.heroselectscene$wndheroinfo.loadout_title=Loadout
|
||||
scenes.heroselectscene$wndheroinfo.talents_title=Talents
|
||||
scenes.heroselectscene$wndheroinfo.talents_desc=Talent terbuka saat pahlawan naik level.
|
||||
scenes.heroselectscene$wndheroinfo.subclasses_title=Subclasses
|
||||
|
||||
scenes.interlevelscene$mode.descend=Turun...
|
||||
scenes.interlevelscene$mode.ascend=Naik...
|
||||
|
@ -49,20 +52,20 @@ scenes.interlevelscene$mode.resurrect=Menghidupkan Kembali...
|
|||
scenes.interlevelscene$mode.return=Kembali...
|
||||
scenes.interlevelscene$mode.fall=Jatuh...
|
||||
scenes.interlevelscene$mode.reset=Me-reset...
|
||||
scenes.interlevelscene.install=Install the Game
|
||||
scenes.interlevelscene.install=Install Game nya
|
||||
scenes.interlevelscene.file_not_found=File simpanan tidak ditemukan. Jika eror ini muncul setelah di-restart, sepertinya simpanan game ini korup. Maaf.
|
||||
scenes.interlevelscene.io_error=Tidak dapat membaca file simpanan. Jika eror ini muncul setelah restart, sepertinya simpanan game ini korup. Maaf.
|
||||
|
||||
scenes.introscene.text=Banyak pahlawan dari kota di atas yang telah menjelajahi Dungeon ini sebelummu. Beberapa kembali membawa harta karun dan artefak ajaib, sebagian lagi tak pernah terdengar kabarnya lagi semenjak itu.\n\nWalau bagaimana pun, tidak ada yang pernah berjelajah sampai ke paling bawah dan mengambil Jimat Yendor, yang konon katanya dijaga oleh setan kuno di bawah sana. Bahkan sekarang, energi hitam dari bawah sana menyeruak ke atas kota.\n\nKau mempertimbangkan dirimu sendiri bahwa kau siap untuk tantangannya. Yang paling penting, kau merasa sekarang dewi fortuna tersenyum untukmu. Inilah saatnya untuk memulai petualanganmu sendiri!
|
||||
|
||||
scenes.newsscene.title=Game News
|
||||
scenes.newsscene.read_more=Read More
|
||||
scenes.newsscene$newsinfo.english_warn=News posts are written by the developer and are only available in English.
|
||||
scenes.newsscene$newsinfo.metered_network=Couldn't check for news posts, as you're connected to a metered network, such as mobile data.
|
||||
scenes.newsscene$newsinfo.enable_data=Check on Mobile Data
|
||||
scenes.newsscene$newsinfo.no_internet=Couldn't check for news posts, make sure you're connected to the internet.
|
||||
scenes.newsscene$newsinfo.news_disabled=You have disabled checking for news posts, so none will appear here.
|
||||
scenes.newsscene$newsinfo.enable_news=Enable News
|
||||
scenes.newsscene.title=Berita Game
|
||||
scenes.newsscene.read_more=Baca selengkapnya
|
||||
scenes.newsscene$newsinfo.english_warn=Postingan berita ditulis oleh pengembang dan hanya tersedia dalam bahasa Inggris.
|
||||
scenes.newsscene$newsinfo.metered_network=Tidak dapat memeriksa postingan berita, karena Anda terhubung ke jaringan terukur, seperti data seluler.
|
||||
scenes.newsscene$newsinfo.enable_data=Cek dengan Data Seluler
|
||||
scenes.newsscene$newsinfo.no_internet=Tidak dapat memeriksa postingan berita, pastikan Anda terhubung ke internet.
|
||||
scenes.newsscene$newsinfo.news_disabled=Anda telah menonaktifkan pemeriksaan postingan berita, jadi tidak ada yang akan muncul di sini.
|
||||
scenes.newsscene$newsinfo.enable_news=Nyalakan berita
|
||||
|
||||
scenes.rankingsscene.title=Peringkat Teratas
|
||||
scenes.rankingsscene.total=Game dimainkan:
|
||||
|
@ -73,10 +76,10 @@ scenes.startscene.title=Game Dalam Proses
|
|||
scenes.startscene.new=Game Baru
|
||||
|
||||
scenes.supporterscene.title=Dukung Game
|
||||
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransations, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
|
||||
scenes.supporterscene.patreon_msg=If you enjoy ShatteredPD and want to help me keep making it, please consider supporting me on _Patreon!_ Patreon gives me a steady income source, and lets me give supporters exclusive benefits!:\n_- Weekly mini-blogs_, with info about what I'm working on.\n_- Content Polls_, which directly affect content I'm developing.\n_- A Community Discord_, with a dev log and chat channels.\n_- More benefits to come_, as the Patreon community grows.\n\nYou can visit the Patreon page for more info. Thanks for your time, and happy dungeoneering!
|
||||
scenes.supporterscene.patreon_english=(Note that Patreon rewards are only available in English.)
|
||||
scenes.supporterscene.supporter_link=Go to Patreon Page
|
||||
scenes.supporterscene.intro=Saya ingin Shattered Pixel Dungeon bebas dari iklan dan microtransaksi, yang merusak begitu banyak game seluler. Sebaliknya, saya lebih suka meminta pemain untuk mendukung permainan secara langsung!
|
||||
scenes.supporterscene.patreon_msg=Jika Anda menikmati ShatteredPD dan ingin membantu saya terus membuatnya, pertimbangkan untuk mendukung saya di _Patreon!_ Patreon memberi saya sumber pendapatan tetap, dan izinkan saya memberikan manfaat eksklusif kepada pendukung !:\n_- Blog mini mingguan_, dengan info tentang apa yang saya kerjakan.\n_- Polling Konten_, yang secara langsung memengaruhi konten yang saya kembangkan.\n_- Komunitas Discord_, dengan log dev dan saluran obrolan.\n_- Lebih banyak manfaat yang akan datang_, seiring berkembangnya komunitas Patreon.\n\nAnda dapat mengunjungi halaman Patreon untuk info lebih lanjut. Terima kasih atas waktu Anda, dan selamat ber-dungeon ria!
|
||||
scenes.supporterscene.patreon_english=(Perhatikan bahwa hadiah Patreon hanya tersedia dalam bahasa Inggris.)
|
||||
scenes.supporterscene.supporter_link=Pergi ke Halaman Patreon
|
||||
|
||||
scenes.surfacescene.exit=Game Over
|
||||
|
||||
|
@ -84,24 +87,24 @@ scenes.titlescene.play=Main
|
|||
scenes.titlescene.enter=Masuk ke Dungeon
|
||||
scenes.titlescene.rankings=Peringkat
|
||||
scenes.titlescene.badges=Lencana
|
||||
scenes.titlescene.news=News
|
||||
scenes.titlescene.news=Berita
|
||||
scenes.titlescene.changes=Perubahan
|
||||
scenes.titlescene.update=Update
|
||||
scenes.titlescene.install=Install
|
||||
scenes.titlescene.install=Instal
|
||||
scenes.titlescene.settings=Pengaturan
|
||||
scenes.titlescene.about=Tentang
|
||||
scenes.titlescene.support=Dukung Game
|
||||
scenes.titlescene$changesbutton.title=Update Tersedia!
|
||||
scenes.titlescene$changesbutton.versioned_title=Update Yang Tersedia: %s
|
||||
scenes.titlescene$changesbutton.desc=Shattered Pixel Dungeon update secara teratur dengan peningkatan konten permainan yang sudah ada, atau sepenuhnya konten baru!\n\nKeseimbangan permainan juga sering ditingkatkan dalam update, sehingga item/pahlawan/musuh tertentu tidak terlalu kuat atau terlalu lemah.\n\nUpdate juga termasuk perbaikan untuk bug dan peningkatan stabilitas lainnya.
|
||||
scenes.titlescene$changesbutton.update=Go to Update Page
|
||||
scenes.titlescene$changesbutton.changes=Current Changes Screen
|
||||
scenes.titlescene$changesbutton.update=Pergi ke halaman Update
|
||||
scenes.titlescene$changesbutton.changes=Layar Perubahan Saat Ini
|
||||
scenes.titlescene.patreon_body=Shattered Pixel Dungeon adalah game gratis, yang berarti saya sangat bergantung pada dukungan dari para pemain yang murah hati untuk tetap bisa mengembangkannya.\n\nKalau kalian tertarik untuk mendukungku, cara yang terbaik adalah melalui Patreon. Patreon memberiku pemasukan yang lancar, dan membuatku bisa memberikan timbal balik untuk orang yang mendukungku!\n\nPendonor akan mendapatkan postingan blog eksklusif tiap minggu yang akan memberitahu apa yang sedang aku kerjakan sebelum orang lain tahu!\n\nKau bisa melihat halaman Patreon-ku untuk melihat informasi yang paling up-to-date tentang benefit tersebut, Terima kasih untuk perhatiannya!\n\n(Hadiah Patreon hanya tersedia dalam bahasa Inggris)
|
||||
scenes.titlescene.patreon_button=Halaman Patreon
|
||||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon adalah sebuah RPG roguelike, dengan musuh, level, item, dan jebakan yang muncul secara acak!\n\nSetiap main kau akan mengalami tantangan baru, tapi berhati-hatilah, kematiannya permanen!\n\nSelamat Ber-dungeon Ria!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update!
|
||||
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch!
|
||||
scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix.
|
||||
scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Avverti che c'è una fonte di energia demoniaca so
|
|||
scenes.gamescene.spawner_warn_final=Puoi sentire un'energia demoniaca irradiarsi qui dai piani precedenti!
|
||||
scenes.gamescene.warp=I muri si deformano e si spostano attorno a te!
|
||||
scenes.gamescene.return=Sei tornato al piano %d del dungeon.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=I tuoi passi rimbombano nel dungeon.
|
||||
scenes.gamescene.water=Puoi sentire acqua che scroscia intorno a te.
|
||||
scenes.gamescene.grass=Senti nell'aria un forte odore di vegetazione.
|
||||
scenes.gamescene.dark=Puoi sentire i nemici muoversi nell'oscurità...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=L'atmosfera suggerisce che questo piano nasconde molti segreti.
|
||||
scenes.gamescene.choose_examine=Scegli cosa esaminare
|
||||
scenes.gamescene.multiple_examine=Vi sono molteplici cose interessanti qui, quale vuoi esaminare?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Pagina Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon è un gioco RPG simile a Rogue, con nemici, livelli, oggetti e trappole generate casualmente!\n\nOgni partita è una nuova eccitante esperienza, ma attenzione, la morte è permanente!\n\nBuon dungeonamento!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato!
|
||||
scenes.welcomescene.update_msg=v0.9.0 è il primo di una serie di aggiornamenti che introdurranno e costruiranno una nuova meccanica di gioco! Man mano che il tuo eroe aumenta di livello ora puoi spendere punti talento per dare all'eroe nuove o migliori abilità!\n\nHo anche aggiunto una nuova sfida, e fatto un po' di modifiche e miglioramenti. Assicurati di dare un'occhiata alla schermata dei cambiamenti per tutti i dettagli.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato!
|
||||
scenes.welcomescene.patch_bugfixes=La modifica contiene correzioni di errori.
|
||||
scenes.welcomescene.patch_translations=La modifica contiene aggiornamenti nelle traduzioni.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=You feel that there's a source of demonic energy a
|
|||
scenes.gamescene.spawner_warn_final=You can feel demonic energy radiating here from the previous floors!
|
||||
scenes.gamescene.warp=壁が歪んでいき周りが変容していく!
|
||||
scenes.gamescene.return=あなたはダンジョンの%d階に戻った。
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=あなたの足音がダンジョンに響き渡る。
|
||||
scenes.gamescene.water=周りで水が弾ける音が聞こえる。
|
||||
scenes.gamescene.grass=植物の濃い匂いが漂っている。
|
||||
scenes.gamescene.dark=闇の中で敵が動く音がする…
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=雰囲気がこの階にある沢山の秘密を仄めかしている。
|
||||
scenes.gamescene.choose_examine=調査対象を選択
|
||||
scenes.gamescene.multiple_examine=そこには複数興味深いものがありますが、どれを調査しますか?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon ページ
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeonは敵、ダンジョン、アイテム、トラップが自動生成されるローグライクRPGです!\n\nプレイするたびに、毎回新しい体験が待ち受けるでしょう。しかし、死んだら終わりなので、注意してください!\n\nそれでは、良いダンジョン攻略を!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeonがアップデートされました!
|
||||
scenes.welcomescene.update_msg=v0.9.0 is the first in a series of updates that will introduce and build upon a new gameplay system! As your hero levels up you can now spend talent points to give them new or improved abilities!\n\nI've also added a new challenge, and a bunch of tweaks and QoL improvements. Be sure to check the changes screen for full details.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeonにパッチが当たりました!
|
||||
scenes.welcomescene.patch_bugfixes=このパッチにはバグ修正が含まれます。
|
||||
scenes.welcomescene.patch_translations=このパッチには翻訳のアップデートが含まれます。
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=당신은 악마적 에너지의 원천이 당신
|
|||
scenes.gamescene.spawner_warn_final=당신은 이전 층으로부터 이곳으로 방사되는 악마적 에너지를 느낄 수 있다!
|
||||
scenes.gamescene.warp=주변의 벽이 휘어지고 뒤틀렸다!
|
||||
scenes.gamescene.return=던전의 %d층으로 올라왔다.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=당신의 발걸음이 던전에 울려 퍼졌다.
|
||||
scenes.gamescene.water=당신은 물이 흐르는 소리를 들었다.
|
||||
scenes.gamescene.grass=당신은 진한 풀 냄새를 맡았다.
|
||||
scenes.gamescene.dark=당신은 적들이 어둠 속에서 움직이는 것을 들었다...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=이 층엔 많은 비밀이 숨겨져 있는 것 같다...
|
||||
scenes.gamescene.choose_examine=조사할 대상을 선택하세요
|
||||
scenes.gamescene.multiple_examine=조사할 대상이 여러 개 있습니다. 무엇을 조사하시겠습니까?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon 페이지로 이동
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon은 무작위로 출현하는 적들과 아이템, 그리고함정이 도사리고 있는 던전을 돌파하는 로그라이크 RPG입니다!\n\n매 플레이마다 새로운 도전이 기다리고 있습니다. 하지만 조심하세요. 한번 죽으면 그걸로 끝이니까요!\n\n즐거운 플레이 되십시오!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다!
|
||||
scenes.welcomescene.update_msg=v0.9.0은 새로운 게임 플레이 시스템을 도입하고 구축하는 일련의 업데이트 중 첫 번째 업데이트입니다! 여러분의 영웅이 레벨이 높아짐에 따라 여러분은 이제 그들에게 새롭거나 향상된 능력을 주기 위해 특성 포인트를 쓸 수 있습니다!\n\n새로운 도전 항목과 많은 수정 및 편의성 개선 사항도 추가했습니다. 전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해 보시기 바랍니다.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다!
|
||||
scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다.
|
||||
scenes.welcomescene.patch_translations=번역 업데이트가 있습니다.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Czujesz źródło demonicznej energii gdzieś nad
|
|||
scenes.gamescene.spawner_warn_final=Wyczuwasz demoniczną energię emitowaną tu z poprzednich poziomów!
|
||||
scenes.gamescene.warp=Ściany przemieszczają wokół ciebie!
|
||||
scenes.gamescene.return=Wracasz na %d piętro podziemi.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Twoje kroki rozbrzmiewają głębokim echem.
|
||||
scenes.gamescene.water=Słyszysz plusk wody wokoło.
|
||||
scenes.gamescene.grass=W powietrzu jest gęsto od zapachu roślinności.
|
||||
scenes.gamescene.dark=Słyszysz bestie poruszające się w ciemnościach...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Atmosfera tego miejsca sugeruje, że ten poziom skrywa wiele sekretów.
|
||||
scenes.gamescene.choose_examine=Wybierz badanie
|
||||
scenes.gamescene.multiple_examine=Tutaj jest kilka rzeczy do zbadania, którą chcesz zbadać?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Strona Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon to gra RPG typu roguelike z losowo generowanymi przeciwnikami, poziomami, przedmiotami i pułapkami!\n\nKażda gra jest nowym, wymagającym doświadczeniem, ale bądź ostrożny, śmierć jest trwała!\n\nMiłego lochowania!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony!
|
||||
scenes.welcomescene.update_msg=v0.9.0 to pierwsza aktualizacja z serii dodających i budujących na podstawie nowego systemu rozgrywki! Wraz z rozwojem bohatera możesz od teraz wydawać punkty talentu by dać mu dostęp do nowych lub ulepszonych umiejętności!\n\nDodałem także nowe wyzwanie, kilka mniejszych zmian i poprawek. Sprawdź pełną listę zmian dla szczegółów.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany!
|
||||
scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów.
|
||||
scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Você sente que há uma fonte de energia demoníac
|
|||
scenes.gamescene.spawner_warn_final=Você pode sentir a energia demoníaca irradiando aqui dos andares anteriores!
|
||||
scenes.gamescene.warp=As paredes se distorcem e se deslocam ao seu redor!
|
||||
scenes.gamescene.return=Você retorna para o %d andar da masmorra.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Seus passos ecoam pela masmorra.
|
||||
scenes.gamescene.water=Você ouve água respingando ao seu redor.
|
||||
scenes.gamescene.grass=O cheiro de vegetação está bem forte.
|
||||
scenes.gamescene.dark=Você consegue ouvir os inimigos se mexendo na escuridão...
|
||||
scenes.gamescene.grass=O cheiro de vegetação está bem forte no ar.
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=A atmosfera deste andar indica que ele contém vários segredos.
|
||||
scenes.gamescene.choose_examine=Escolha Examinar
|
||||
scenes.gamescene.multiple_examine=Existem várias coisas de interesse aqui. Qual quer examinar?
|
||||
|
@ -53,7 +56,7 @@ scenes.interlevelscene.install=Instalar o jogo
|
|||
scenes.interlevelscene.file_not_found=Arquivo de save não foi encontrado. Se este erro persistir após reiniciar o jogo, pode significar que o arquivo de save está corrompido. Desculpe!
|
||||
scenes.interlevelscene.io_error=Não foi possível ler o arquivo de save. Se este erro persistir após reiniciar o jogo, pode significar que o arquivo de save está corrompido. Desculpe!
|
||||
|
||||
scenes.introscene.text=Vários heróis aventuraram-se nas Masmorras antes de você. Alguns retornaram com tesouros e artefatos mágicos, mas a maioria deles nunca mais foi visto novamente.\n\nNenhum deles, porém, se aventuraram até o fundo e resgataram o Amuleto de Yendor. Diz a lenda que ele está guardado por um mal antigo nas profundezas. Mesmo agora, uma energia escura irradia abaixo, chegando à Cidade.\n\nVocê se considera pronto para este desafio. E mais importante, você pressente que a sorte está a seu lado. É hora de começar a sua própria aventura!
|
||||
scenes.introscene.text=Vários heróis aventuraram-se na masmorras antes de você. Alguns retornaram com tesouros e artefatos mágicos, mas a maioria deles nunca mais foi visto novamente.\n\nNenhum deles, porém, se aventuraram até o fundo e resgataram o Amuleto de Yendor. Diz a lenda que ele está guardado por um mal antigo nas profundezas. Mesmo agora, uma energia escura irradia abaixo, chegando à Cidade.\n\nVocê se considera pronto para este desafio. E mais importante, você pressente que a sorte está a seu lado. É hora de começar a sua própria aventura!
|
||||
|
||||
scenes.newsscene.title=Notícias do Jogo
|
||||
scenes.newsscene.read_more=Leia Mais
|
||||
|
@ -101,12 +104,12 @@ scenes.titlescene.patreon_button=Página do Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon é um roguelike RPG com inimigos, armadilhas, níveis e itens gerados aleatoriamente!\n\nCada partida é uma nova experiência desafiadora, mas tenha cuidado, a morte é permanente!\n\nFeliz Exploração!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi atualizado!
|
||||
scenes.welcomescene.update_msg=A v0.9.0 é a primeira de uma série de atualizações que irão apresentar e desenvolver um novo sistema de jogo! À medida que seu herói sobe de nível, você pode gastar pontos de talento para dar a eles habilidades novas ou aprimoradas!\n\nTambém adicionei um novo desafio e vários ajustes e melhorias de qualidade de vida. Certifique-se de verificar a tela de alterações para os detalhes completos.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi atualizado!
|
||||
scenes.welcomescene.patch_bugfixes=Esta atualização inclui correções de erros.
|
||||
scenes.welcomescene.patch_translations=Esta correção contém atualizações de tradução.
|
||||
scenes.welcomescene.patch_balance=Esta actualização possui melhoria ao balanço do jogo.
|
||||
scenes.welcomescene.patch_msg=Esta actualização inclui também algumas melhorias pequenas de utilização e performance.
|
||||
scenes.welcomescene.patch_balance=Esta atualização possui melhoria ao balanço do jogo.
|
||||
scenes.welcomescene.patch_msg=Esta atualização inclui também alguns ajustes de balanceamento e performance.
|
||||
scenes.welcomescene.what_msg=Parece que estes arquivos são de uma versão futura de Shattered Pixel Dungeon!\n\nTenha cuidado! Seus arquivos podem conter coisas que não existem nesta versão; isto pode fazer com que erros estranhos aconteçam.
|
||||
scenes.welcomescene.lang_warning_title=Tradução incompleta
|
||||
scenes.welcomescene.lang_warning_msg=Parte do novo conteúdo desta atualização ainda não foi traduzido.\n\nAlgumas frases podem estar escritas em inglês.\n\nAs equipes de tradução estão trabalhando para resolver isto e uma tradução completa deve ser enviada em breve.\n\nObrigado por sua paciência.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Вы чувствуете, что над вами
|
|||
scenes.gamescene.spawner_warn_final=Вы чувствуете излучение демноической энергии, исходящую от предыдущих уровней!
|
||||
scenes.gamescene.warp=Стены вокруг вас начинают двигаться и меняться!
|
||||
scenes.gamescene.return=Вы поднимаетесь на %d этаж подземелья.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Ваши шаги эхом отдаются под сводами подземелья.
|
||||
scenes.gamescene.water=Вы слышите, как вокруг шумит вода.
|
||||
scenes.gamescene.grass=Запах растительности заполняет воздух.
|
||||
scenes.gamescene.dark=Вы слышите чьи-то шаги в темноте...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Что-то подсказывает вам, что на этом уровне немало тайников.
|
||||
scenes.gamescene.choose_examine=Выбрать объект
|
||||
scenes.gamescene.multiple_examine=Здесь находится несколько разных объектов, что именно вы хотите рассмотреть получше?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Страница Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - рпг-рогалик со случайно генерируемыми врагами, уровнями, предметами и ловушками!\n\nКаждая игра - новое испытание, но будьте осторожны, у вас всего одна жизнь!\n\nУдачи вам в этом подземелье!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён!
|
||||
scenes.welcomescene.update_msg=v0.9.0 является первым в ряду обновлений с введением и развитием новой игровой системы! Когда ваш герой повышает свой уровень, вы теперь можете распределить очки талантов, чтобы дать ему новые навыки или улучшить существующие!\n\nКроме того, я добавил новое испытание, ряд поправок и улучшил качество. Не забудьте посмотреть изменения, чтобы получить полную информацию.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён!
|
||||
scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки.
|
||||
scenes.welcomescene.patch_translations=Обновлён перевод.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Üstünde şeytani enerji kaynağı olduğunu hiss
|
|||
scenes.gamescene.spawner_warn_final=Önceki katlardan gelen şeytani enerjiyi hissedebiliyorsun!
|
||||
scenes.gamescene.warp=Duvarlar etrafında büzülüyor ve şekil değiştiriyorlar!
|
||||
scenes.gamescene.return=Zindanın %d. katına döndün.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Adımların zindan boyunca yankılanıyor.
|
||||
scenes.gamescene.water=Etrafında su şıpırtıları duyuyorsun.
|
||||
scenes.gamescene.grass=Havada ağır bir bitki kokusu var.
|
||||
scenes.gamescene.dark=Yaratıkların karanlıkta hareket ettiklerini duyabiliyorsun...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Atmosfer gösteriyor ki bu kat bir sürü gizem saklıyor.
|
||||
scenes.gamescene.choose_examine=İnceleme Seçimi
|
||||
scenes.gamescene.multiple_examine=Burada ilgi çekici birden fazla şey var, hangisini incelemek istiyorsun?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon Sayfası
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon düşmanların, seviyelerin, eşyaların ve tuzakların rastgele oluşturulduğu bir roguelike rol yapma oyunudur!\n\nHer oyun yeni ve zorlayıcı bir tecrübedir, fakat dikkatli olun, ölüm kalıcıdır.\n\nMutlu zindanlamalar!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi!
|
||||
scenes.welcomescene.update_msg=v0.9.0 Oynanışa yenilik getirecek bir dizi güncellemenin ilki! Artık kahramanınızın seviyesi yükseldikçe kabiliyet puanları harcayarak kahramanınıza yeni kabiliyetler verebilir veya kabiliyetlerinizi yükseltebilirsiniz!\n\nAyrıca yeni bir meydan okuma, birkaç küçük değişiklikler ve kullanım rahatlığı geliştirmeleri ekledim. Tüm detayları öğrenmek için değişiklikler ekranına bakmayı unutmayın.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı!
|
||||
scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir.
|
||||
scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=Ви відчуваєте, що десь над в
|
|||
scenes.gamescene.spawner_warn_final=Ви можете відчути демонічну енергію, що рветься сюди з попередніх поверхів!
|
||||
scenes.gamescene.warp=Стіни навколо вас вигинаються та рухаються!
|
||||
scenes.gamescene.return=Ви повертаєтесь на %d поверх підземелля.
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=Ваші кроки відлунюють у підземеллі
|
||||
scenes.gamescene.water=Ви чуєте хлюпання води довкола
|
||||
scenes.gamescene.grass=Повітря насичене запахом трав.
|
||||
scenes.gamescene.dark=Ви чуєте кроки ворогів у темряві...
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=Щось підказує, що цей поверх ховає багато таємниць
|
||||
scenes.gamescene.choose_examine=Оберіть об'єкт для дослідження...
|
||||
scenes.gamescene.multiple_examine=Тут є декілька речей, яку з них ви хочете оглянути?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Сторінка на Patreon
|
|||
|
||||
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - це roguelike гра з процедурною генерацією ворогів, рівнів, предметів та пасток!\n\nКожна нова сесія приносить з собою нові виклики, але будьте обережні, смерть - остаточна!\n\nУспіхів у подорожі!
|
||||
scenes.welcomescene.update_intro=Shattered Pixel Dungeon оновлено!
|
||||
scenes.welcomescene.update_msg=v0.9.0 - це перша в серії оновлень, у якій буде запроваджено та побудовано нову систему ігрового процесу! По мірі того, як рівень вашого героя зростає, ви тепер можете витрачати очки, щоб набувати нових або вдосконалити вже набуті здібності! Я також додав новий виклик, більше налаштувань та вдосконалив життєві показники. Обов’язково перевірте повну інформацію на екрані змін.
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon пропатчено!
|
||||
scenes.welcomescene.patch_bugfixes=Цей патч включає в себе виправлення помилок.
|
||||
scenes.welcomescene.patch_translations=Цей патч включає в себе покращення перекладу.
|
||||
|
|
|
@ -26,10 +26,13 @@ scenes.gamescene.spawner_warn=你感觉有一个恶魔能量的供给源在你
|
|||
scenes.gamescene.spawner_warn_final=你能感觉到恶魔能量从楼上辐射到了这里!
|
||||
scenes.gamescene.warp=你四周的墙壁开始扭曲变换!
|
||||
scenes.gamescene.return=你回到了地牢的第%d层。
|
||||
scenes.gamescene.secret_hint=You're certain that there's a secret room somewhere on this floor.
|
||||
scenes.gamescene.chasm=你的脚步声回荡在地牢中。
|
||||
scenes.gamescene.water=你听见周围水花铺洒的声音。
|
||||
scenes.gamescene.grass=空气中弥漫着浓郁的植物清香。
|
||||
scenes.gamescene.dark=你依稀听到敌人在黑暗中涌动。
|
||||
scenes.gamescene.dark=You can hear enemies moving in the darkness.
|
||||
scenes.gamescene.large=This dungeon floor seems unusually large.
|
||||
scenes.gamescene.traps=The ground seems especially treacherous here.
|
||||
scenes.gamescene.secrets=诡秘的气氛正暗示这层隐藏着众多秘密。
|
||||
scenes.gamescene.choose_examine=选择检查目标
|
||||
scenes.gamescene.multiple_examine=这里引人注意的东西不止一件,你想检查哪个?
|
||||
|
@ -101,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon 赞助页面
|
|||
|
||||
scenes.welcomescene.welcome_msg=破碎的像素地牢是一个roguelike类RPG游戏,有着随机生成的敌人、关卡、物品和陷阱!\n\n每一轮游戏都是一次全新的挑战,注意,死亡是永久的!\n\n祝你在地牢一路顺风!
|
||||
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
|
||||
scenes.welcomescene.update_msg=V0.9.0版本和后续一系列更新将引入并拓展一个全新的游戏系统!现在随着英雄升级你可以使用天赋点数获得新能力!\n\n另外我还添加了一个新的挑战,还有诸多小调整和体验改进。请查看更新列表以了解全部详情。
|
||||
scenes.welcomescene.update_msg=v0.9.1 introduces the second tier of the talent system and makes some major improvements to the first tier!\n\nThere is also a major expansion to the level generation algorithm and a bunch of smaller additions and improvements.\n\nBe sure to check the changes screen for full details.
|
||||
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
|
||||
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
|
||||
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Accés directe a un ítem
|
||||
|
||||
ui.talentspane.tier=tier %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=More talents coming soon!
|
||||
|
||||
ui.toolbar.examine_prompt=Pitja un altre cop per buscar\nPitja una casella a examinar
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Do rychlého slotu
|
||||
|
||||
ui.talentspane.tier=%d. stupeň
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Více schopností již brzy!
|
||||
|
||||
ui.toolbar.examine_prompt=Stiskni znovu pro hledání\nVyber místo pro prozkoumání
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Gegenstand für Schnellzugriff
|
||||
|
||||
ui.talentspane.tier=Klasse %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Weitere Talente folgen bald!
|
||||
|
||||
ui.toolbar.examine_prompt=Drücke erneut um dich umzuschauen \nDrücke auf einen Bereich zum Untersuchen
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Rapidbutonigi aĵon
|
||||
|
||||
ui.talentspane.tier=nivelo %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Pliaj talentoj en venontaj versioj de la ludo!
|
||||
|
||||
ui.toolbar.examine_prompt=Retuŝu por priserĉi ĉirkaŭe\nTuŝu kahelon por ekzameni
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Crear acceso directo a un ítem
|
||||
|
||||
ui.talentspane.tier=Nivel %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=¡Más talentos próximamente!
|
||||
|
||||
ui.toolbar.examine_prompt=Presiona de nuevo para buscar\nPresiona una casilla para examinar
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Objektua laster-markara
|
||||
|
||||
ui.talentspane.tier=%d. gradua
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Talentu berriak laster!
|
||||
|
||||
ui.toolbar.examine_prompt=Sakatu berriro bilatzeko\nSakatu lauza bat hura aztertzeko
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
ui.quickslotbutton.select_item=Valitse esine pikavalintaruutuun
|
||||
|
||||
ui.talentspane.tier=tier %d
|
||||
ui.talentspane.coming_soon=More talents coming soon!
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Lisää lahjakkuuksia tulossa pian!
|
||||
|
||||
ui.toolbar.examine_prompt=Paina uudestaan tutkiaksesi\nPaina ruutua tarkastellaksesi
|
||||
|
||||
ui.updatenotification.title=Update
|
||||
ui.updatenotification$wndupdate.title=An Update is Available!
|
||||
ui.updatenotification$wndupdate.versioned_title=Update Available: %s
|
||||
ui.updatenotification$wndupdate.desc=Shattered Pixel Dungeon is regularly updated with overhauls to existing game content, or entirely new content!\n\nGame balance is also frequently improved in game updates, so that specific items/heroes/enemies aren't too strong or too weak.\n\nUpdates also include fixes for bugs and other various stability improvements.
|
||||
ui.updatenotification$wndupdate.button=Go To Update Page
|
||||
ui.updatenotification.title=Päivitys
|
||||
ui.updatenotification$wndupdate.title=Päivitys saatavilla!
|
||||
ui.updatenotification$wndupdate.versioned_title=Päivitys saatavilla: %s
|
||||
ui.updatenotification$wndupdate.desc=Shattered Pixel Dungeoniin lisätään säännöllisesti sisältöä muokkauksin ja täysin uudella sisällöllä!\n\nPelin tasapainoa parannetaan usein päivityksissä, jotta tietyt esineet/sankarit/viholliset eivät olisi liian vahvoja tai heikkoja.\n\nPäivitykset sisältävät myös bugikorjauksia sekä parantavat pelin vakautta.
|
||||
ui.updatenotification$wndupdate.button=Mene päivityssivulle
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Choisir un objet en accès rapide
|
||||
|
||||
ui.talentspane.tier=rang%d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Plus de talents arrivent bientôt !
|
||||
|
||||
ui.toolbar.examine_prompt=Appuyer à nouveau pour chercher\nSélectionner une case à examiner
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Tárgy a gyorsrekeszbe
|
||||
|
||||
ui.talentspane.tier=%d. szintű
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Nemsokára további tehetségek érkeznek!
|
||||
|
||||
ui.toolbar.examine_prompt=Érintsd újra - keresés\nÉrints egy mezőt - leírás
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
ui.quickslotbutton.select_item=Simpan Item di Quickslot
|
||||
|
||||
ui.talentspane.tier=tier %d
|
||||
ui.talentspane.coming_soon=More talents coming soon!
|
||||
ui.talentspane.tier=Tingkat %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Talent baru segera hadir!
|
||||
|
||||
ui.toolbar.examine_prompt=Tekan lagi untuk mencari\nTekan sebuah petak untuk memeriksa
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Seleziona un oggetto veloce
|
||||
|
||||
ui.talentspane.tier=Grado %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Più talenti saranno disponibili a breve!
|
||||
|
||||
ui.toolbar.examine_prompt=Premi di nuovo per cercare\nTocca una casella da esaminare
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=アイテムを登録する
|
||||
|
||||
ui.talentspane.tier=tier %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=More talents coming soon!
|
||||
|
||||
ui.toolbar.examine_prompt=探索:再度タップ\n調査:対象マスをタップ
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=퀵슬롯에 등록할 아이템 선택
|
||||
|
||||
ui.talentspane.tier=등급 %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=더 많은 특성들이 곧 추가될 것입니다!
|
||||
|
||||
ui.toolbar.examine_prompt=다시 눌러서 주변 탐색\n타일을 눌러서 정보 보기
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Wybierz przedmiot do szybkiego dostępu
|
||||
|
||||
ui.talentspane.tier=Poziom %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Więcej talentów wkrótce!
|
||||
|
||||
ui.toolbar.examine_prompt=Naciśnij ponownie by szukać\nNaciśnij pole by się mu przyjrzeć
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Crie um atalho para um item
|
||||
|
||||
ui.talentspane.tier=tier %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Mais talentos em breve!
|
||||
|
||||
ui.toolbar.examine_prompt=Pressione novamente para procurar\nPressione qualquer outra coisa para examinar
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Выберите предмет
|
||||
|
||||
ui.talentspane.tier=уровень %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Скоро появится больше талантов!
|
||||
|
||||
ui.toolbar.examine_prompt=Выберите клетку для осмотра\nНажмите ещё раз для поиска
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Hızlı-seçim eşyası seç
|
||||
|
||||
ui.talentspane.tier=rütbe %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Yeni kabiliyetler yakında geliyor!
|
||||
|
||||
ui.toolbar.examine_prompt=Aramak için tekrar bas\nİncelemek için bir kareye tıkla
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=Обрати предмет для швидкого слоту
|
||||
|
||||
ui.talentspane.tier=рівень %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=Незабаром більше здібностей!
|
||||
|
||||
ui.toolbar.examine_prompt=Натисніть ще раз для пошуку\nНатисніть на щось для аналізу.
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
ui.quickslotbutton.select_item=选择放入快捷栏的道具
|
||||
|
||||
ui.talentspane.tier=%d层
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.coming_soon=更多天赋开发中,敬请期待!
|
||||
|
||||
ui.toolbar.examine_prompt=再按一遍此按钮以搜索周边;\n点选一个地格以获得其信息。
|
||||
|
|
|
@ -134,9 +134,9 @@ windows.wndsadghost.crab_title=CRANC GRAN VENÇUT
|
|||
windows.wndsadghost.rat=Gràcies, aquella rata horrible ha mort, per fi puc descansar... Em pregunto quina màgia maquiavèl·lica ha creat tal abominació...
|
||||
windows.wndsadghost.gnoll=Gràcies, aquell gnoll enginyós ha mort, per fi puc descansar... Em pregunto quina màgia maquiavèl·lica l'ha fet tan intel·ligent...
|
||||
windows.wndsadghost.crab=Gràcies, aquell cranc gegant ha mort, per fi puc descansar... Em pregunto quina màgia maquiavèl·lica li ha permès que visqui tant de temps...
|
||||
windows.wndsadghost.give_item=\nSi us plau, agafa un d'aquests ítems, per mi ja no són útils... Pot ser que t'ajudin en el teu viatge...\n\nI també... Hi ha un ítem perdut en aquesta masmorra que té molt de valor per mi... Si mai... trobes la meva... rosa...
|
||||
windows.wndsadghost.weapon=Arma del fantasma
|
||||
windows.wndsadghost.armor=Armadura del fantasma
|
||||
windows.wndsadghost.give_item=Please take one of these items, they are useless to me now... Maybe they will help you in your journey...\n\nAlso... There is an item lost in this dungeon that is very dear to me... If you ever... find my... rose......
|
||||
windows.wndsadghost.confirm=Confirmar
|
||||
windows.wndsadghost.cancel=Cancel·lar
|
||||
windows.wndsadghost.farewell=Adéu-siau, aventurer!
|
||||
|
||||
windows.wndsettings$displaytab.title=Opcions del monitor
|
||||
|
@ -186,7 +186,7 @@ windows.wndstory.sewers=La Masmorra es troba just a sota de la Ciutat, de fet el
|
|||
windows.wndstory.prison=Molts anys enrere una presó va ser construïda aquí per retenir criminals perillosos. Per la seva seguretat i regulació estricta, presoners provinents de tots els llocs van ser portats aquí per complir la seva condemna.\n\nPerò ràpidament, un miasma fosc va començar a grimpar des de sota, retorçant les ments tant dels guàrdies com dels presoners.\n\nEn conseqüència al caos creixent, la ciutat va segellar tota la presó. Ningú sap què va passar amb aquells que es van donar per morts dins d'aquestes parets...
|
||||
windows.wndstory.caves=Aquestes coves poc poblades s'estenen sota la presó abandonada. Rics en minerals, van ser una vegada un centre de comerç i indústria animats per a la societat dels nans que hi havia a sota, però van ser abandonats a mesura que els nans es van obsessionar per la màgia fosca.\n\nActualment, les coves són habitades majoritàriament per fauna salvatge subterrània, gnolls i maquinària abandonada; probablement corrompuda pel mateix poder que ha afectat les regions anteriors.
|
||||
windows.wndstory.city=La Metròpoli Nana va ser una vegada la més gran de tots els estats-ciutat nans. En el seu moment inicial, els nans van construir meravelloses màquines de metall i màgia que van permetre que la seva ciutat s'expandís ràpidament.\n\nAleshores, un dia, es van bloquejar les portes de la ciutat i ningú va tornar a escoltar els nans. Els pocs que s'escapaven de la ciutat mentre tancava explicaven històries d'un bruixot que va robar el tron i de la terrible màgia que havia après a aprofitar.
|
||||
windows.wndstory.halls=Aquestes profundes sales de la Metròpoli Nana han estat retorçades per la màgia fosca. En el passat, aquestes regions allotjava a l'elit de bruixots de la cort del Rei dels Nans, però ara sembla que van ser agafades per alguna cosa encara més sinistra...\n\nHi ha tota mena de terrorífiques criatures demoníaques que han estat controlades per un terrible poder fosc. Si el Rei dels Nans no va ser l'origen de la corrupció que s'estén, ha de ser-ho el que sigui que hi hagi aquí.\n\nAvança amb cura, molt pocs aventurers han descendit fins aquí...
|
||||
windows.wndstory.halls=These deep halls of the Dwarven Metropolis have been twisted by dark magic. In the past these regions played host to the Dwarf King's court of elite warlocks, but now they seem to have been taken over by something even more sinister...\n\nAll sorts of horrific demonic creatures inhabit these halls, being led by some terrible dark power. If the King of Dwarves wasn't the source of the spreading corruption, whatever is down here must be.\n\nTread carefully, very few adventurers have ever descended this far...
|
||||
|
||||
windows.wndsupportprompt.title=Un missatge del desenvolupador
|
||||
windows.wndsupportprompt.intro=Hola, espero que gaudiu de Shattered Pixel Dungeon!
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user