v0.9.1: added a new cell block room to the prison

This commit is contained in:
Evan Debenham 2020-10-26 21:28:23 -04:00
parent 4442997ef1
commit 3a3398ef3d
2 changed files with 121 additions and 7 deletions

View File

@ -0,0 +1,113 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2020 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Random;
import com.watabou.utils.Rect;
public class CellBlockRoom extends StandardRoom {
@Override
public float[] sizeCatProbs() {
return new float[]{0, 3, 1};
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1, Terrain.EMPTY );
Painter.fill( level, this, 3, Terrain.WALL );
Rect internal = new EmptyRoom();
internal.set(left+3, top+3, right-3, bottom-3);
int rows = (internal.width() - 1)/3;
int cols = (internal.height() - 1)/3;
if (internal.height() == 11) cols--;
if (internal.width() == 11) rows--;
int w = (internal.width() - 2 - (rows-1))/rows;
int h = (internal.height() - 2 - (cols-1))/cols;
int Wspacing = (rows * w + (rows+1)) == internal.width() ? 1 : 2;
int Hspacing = (cols * h + (cols+1)) == internal.height() ? 1 : 2;
Boolean topBottomDoors = rows > cols || (rows == cols && Random.Int(2) == 0);
if (rows == 1 || cols == 1){
topBottomDoors = !topBottomDoors;
}
if (rows == 1 && cols == 1){
topBottomDoors = null;
}
for (int x = 0; x < rows; x++){
for (int y = 0; y < cols; y++){
//no center room
if (rows == 3 && cols == 3 && x == 1 && y == 1) continue;
int left = internal.left + 1 + (x * (w + Wspacing));
int top = internal.top + 1 + (y * (h + Hspacing));
Painter.fill(level, left, top, w, h, Terrain.EMPTY_SP);
if (topBottomDoors == null) {
switch (Random.Int(4)){
case 0: Painter.set(level, internal.left, internal.top + internal.height()/2, Terrain.DOOR); break;
case 1: Painter.set(level, internal.left + internal.width()/2, internal.top, Terrain.DOOR); break;
case 2: Painter.set(level, internal.right, internal.top + internal.height()/2, Terrain.DOOR);break;
case 3: Painter.set(level, internal.left + internal.width()/2, internal.bottom, Terrain.DOOR); break;
}
} else if (topBottomDoors){
if (y == 0){
Painter.set(level, left + w/2, top-1, Terrain.DOOR);
} else if (y == cols-1){
Painter.set(level, left + w/2-1, top+h, Terrain.DOOR);
} else if (x == 0) {
Painter.set(level, left-1, top+h/2-1, Terrain.DOOR);
} else if (x == rows-1){
Painter.set(level, left+w, top+h/2, Terrain.DOOR);
}
} else if (!topBottomDoors) {
if (x == 0){
Painter.set(level, left-1, top+h/2-1, Terrain.DOOR);
} else if (x == rows-1){
Painter.set(level, left+w, top+h/2, Terrain.DOOR);
} else if (y == 0) {
Painter.set(level, left + w/2, top-1, Terrain.DOOR);
} else if (y == cols-1){
Painter.set(level, left + w/2-1, top+h, Terrain.DOOR);
}
}
}
}
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
}
}
}

View File

@ -114,6 +114,7 @@ public abstract class StandardRoom extends Room {
rooms.add(SegmentedRoom.class);
rooms.add(PillarsRoom.class);
rooms.add(CellBlockRoom.class);
rooms.add(CaveRoom.class);
rooms.add(CirclePitRoom.class);
@ -140,21 +141,21 @@ public abstract class StandardRoom extends Room {
private static float[][] chances = new float[27][];
static {
chances[1] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0,0, 0,0, 1,0,1,0,1,0,1,1,0,0};
chances[2] = new float[]{15, 10,10,5, 0,0, 0,0, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[1] = new float[]{15, 10,10,5, 0,0,0, 0,0, 0,0,0, 0,0, 1,0,1,0,1,0,1,1,0,0};
chances[2] = new float[]{15, 10,10,5, 0,0,0, 0,0, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[4] = chances[3] = chances[2];
chances[5] = new float[]{15, 10,10,0, 0,0, 0,0, 0,0,0, 0,0, 0,0,0,0,0,0,0,0,0,0};
chances[5] = new float[]{15, 10,10,0, 0,0,0, 0,0, 0,0,0, 0,0, 0,0,0,0,0,0,0,0,0,0};
chances[6] = new float[]{20, 0,0,0, 15,5, 0,0, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[6] = new float[]{15, 0,0,0, 10,10,5, 0,0, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
chances[11] = new float[]{20, 0,0,0, 0,0, 15,5, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[11] = new float[]{20, 0,0,0, 0,0,0, 15,5, 0,0,0, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
chances[16] = new float[]{15, 0,0,0, 0,0, 0,0, 10,10,5, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[16] = new float[]{15, 0,0,0, 0,0,0, 0,0, 10,10,5, 0,0, 1,1,1,1,1,1,1,1,1,1};
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
chances[21] = new float[]{20, 0,0,0, 0,0, 0,0, 0,0,0, 15,5, 1,1,1,1,1,1,1,1,1,1};
chances[21] = new float[]{20, 0,0,0, 0,0,0, 0,0, 0,0,0, 15,5, 1,1,1,1,1,1,1,1,1,1};
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
}