v0.9.0b: fixed force cube being placed on the ground after tile presses
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@ -58,6 +58,7 @@ public class ForceCube extends MissileWeapon {
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return;
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}
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rangedHit( null, cell );
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Dungeon.level.pressCell(cell);
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ArrayList<Char> targets = new ArrayList<>();
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@ -76,8 +77,6 @@ public class ForceCube extends MissileWeapon {
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}
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}
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rangedHit( null, cell );
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WandOfBlastWave.BlastWave.blast(cell);
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Sample.INSTANCE.play( Assets.Sounds.BLAST );
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}
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