v0.9.0b: fixed force cube being placed on the ground after tile presses

This commit is contained in:
Evan Debenham 2020-10-11 22:36:38 -04:00
parent 77329f6d86
commit 48158cb775

View File

@ -58,6 +58,7 @@ public class ForceCube extends MissileWeapon {
return;
}
rangedHit( null, cell );
Dungeon.level.pressCell(cell);
ArrayList<Char> targets = new ArrayList<>();
@ -76,8 +77,6 @@ public class ForceCube extends MissileWeapon {
}
}
rangedHit( null, cell );
WandOfBlastWave.BlastWave.blast(cell);
Sample.INSTANCE.play( Assets.Sounds.BLAST );
}