v0.9.0b: further fixes to freeze/para visual logic
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@ -130,7 +130,7 @@ public class Frost extends FlavourBuff {
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target.sprite.add(CharSprite.State.PARALYSED);
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} else {
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target.sprite.remove(CharSprite.State.FROZEN);
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if (target.paralysed <= 1) target.sprite.remove(CharSprite.State.FROZEN);
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if (target.paralysed <= 1) target.sprite.remove(CharSprite.State.PARALYSED);
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}
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}
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@ -417,7 +417,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
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alpha( 1f );
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break;
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case PARALYSED:
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if (iceBlock != null) paused = false;
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paused = false;
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break;
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case FROZEN:
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if (iceBlock != null) {
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