v0.9.1: fixed rare errors resulting from v0.9.0 AI changes
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@ -879,6 +879,9 @@ public abstract class Mob extends Char {
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public static final String TAG = "HUNTING";
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//prevents rare infinite loop cases
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private boolean recursing = false;
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@Override
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public boolean act( boolean enemyInFOV, boolean justAlerted ) {
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enemySeen = enemyInFOV;
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@ -906,11 +909,16 @@ public abstract class Mob extends Char {
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} else {
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//if moving towards an enemy isn't possible, try to switch targets to another enemy that is closer
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Char newEnemy = chooseEnemy();
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if (newEnemy != null && enemy != newEnemy){
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enemy = newEnemy;
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spend( TICK );
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return true;
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//unless we have already done that and still can't move toward them, then move on.
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if (!recursing) {
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Char newEnemy = chooseEnemy();
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if (newEnemy != null && enemy != newEnemy) {
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enemy = newEnemy;
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recursing = true;
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boolean result = act(enemyInFOV, justAlerted);
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recursing = false;
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return result;
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}
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}
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spend( TICK );
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