Evan Debenham
1395602687
v0.7.5b: tweaked gamescene to always fade in
2019-10-14 20:48:34 -04:00
Evan Debenham
400398e56f
v0.7.5b: fixed the leaving early text failing to show up
2019-10-14 20:48:10 -04:00
Evan Debenham
dd78fe74a0
v0.7.5b: fixed various layout issues on different windows
2019-10-14 20:48:10 -04:00
Evan Debenham
29d45f0e41
v0.7.5b: fixed no text found errors in ward dismiss window
2019-10-14 20:48:09 -04:00
Evan Debenham
f98cbd80f1
v0.7.5b: fixed further cases of text being rendered from the actor thread
2019-10-14 20:47:52 -04:00
Evan Debenham
34ca62f506
v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method
2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f
v0.7.5b: fixed additional cases where text was being rendered from the actor thread
2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01
v0.7.5b: tweaked spacing for WndOptions
2019-10-14 20:47:51 -04:00
Evan Debenham
dc574ffc07
v0.7.5b: corrected capitalization on Tengu's traps
2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629
v0.7.5b: fixed flying enemies not opening doors in some cases
2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89
v0.7.5b: reduced wraith corruption resistance slightly
2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02
v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is
2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569
v0.7.5b: balance changes:
...
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464
v0.7.5a: final commit
2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1
v0.7.5a: updated translations
2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3
v0.7.5a: tweaked Tengu's spawn behaviour
2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732
v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98
v0.7.5a: adjusted how teleportation effects handle boss floors
2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc
v0.7.5a: added a safety check to necromancer sprites
2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb
v0.7.5a: added some info text when Tengu attacks an invisible hero
2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d
v0.7.5a: fixed unintentional debug logic which limited necromancer range
2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e
v0.7.5a: caustic slimes are now acidic
2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d
v0.7.5a: fixed issues with figure eight builder not checking for collision properly
2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682
v0.7.5: final commit
2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b
v0.7.5: updated translations
2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a
v0.7.5: added a failsafe incase Tengu cannot use his shocker second
2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6
v0.7.5: added a secret debug window to the game in progress dialog
2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434
v0.7.5: summoned skeletons now occupy their position
2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09
v0.7.5: fixed item info window now showing names of heaps
2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7
v0.7.5: improved necromancer sprite
2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3
v0.7.5: updated translations and translator credits, added new language
2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e
v0.7.5: improved snake sprite
2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20
v0.7.5: adjusted fading traps, now persist for one turn before fading
2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783
v0.7.5: added a safety check for characters taking damage
2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b
v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d
v0.7.5: improved and optimized visuals after tengu fight
2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063
v0.7.5: improved visuals for Tengu's 3rd phase
2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0
v0.7.5: improved itemsprite construction for heaps and various UI elements
2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1
v0.7.5: fixed Tengu not being able to see the player at high distances
2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b
v0.7.5: fixed tengu's thrown items being destroyed by bombs
2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40
v0.7.5: sped up slime attack animation, now consistent with other mobs
2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285
v0.7.5: fixed inconsistency issues with slimes taking damage
2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd
v0.7.5: corrected cases where removed mobs were still being attacked
2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b
v0.7.5: fixed an error where blob volume was not being correctly cleared
2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206
v0.7.5: removed unused imports, semicolons, and some unnecessary casts
2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe
v0.7.5: replaced all uses of java reflection with LibGDX reflection
2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c
v0.7.5: removed unintentional comment on worn dart trap properties
2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c
v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged
2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45
v0.7.5: fixed crash issues with tengu
2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b
v0.7.5: fixed old prison boss levels not being correctly converted
2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5
v0.7.5: fixed additional crash errors caused by diamond Goo rooms
2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71
v0.7.5: fixed thieves being unable to get away with loot
2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb
v0.7.5: fixed unintentionally removed sfx from gnoll shamans
2019-10-01 00:44:26 -04:00
Evan Debenham
9eb83ec076
v0.7.5: fixed worn dart traps being hidden when they shouldn't be
2019-10-01 00:44:26 -04:00
Evan Debenham
ed16f0697b
v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged'
2019-10-01 00:44:26 -04:00
Evan Debenham
c2accf8ae6
v0.7.5: fully implemented Tengu abilities and balanced the boss fight
2019-10-01 00:44:25 -04:00
Evan Debenham
b9282c42c1
v0.7.5: adjustments to new enemies
2019-10-01 00:44:25 -04:00
Evan Debenham
f2f976c36b
v0.7.5: cleaned up some todos
2019-10-01 00:44:25 -04:00
Evan Debenham
f309f249e0
v0.7.5: added code for new Tengu abilities
2019-10-01 00:44:25 -04:00
Evan Debenham
5b8125a659
v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap.
2019-10-01 00:44:25 -04:00
Evan Debenham
6c18bc613c
v0.7.5: detached shocking sfx from lightning vfx
2019-10-01 00:44:24 -04:00
Evan Debenham
309b7357b2
v0.7.5: initial tengu rework implementation. Needs balance and phase 3
2019-10-01 00:44:21 -04:00
Evan Debenham
96dd6eff82
v0.7.5: added support for more dynamic custom tilemaps
2019-10-01 00:36:20 -04:00
Evan Debenham
59186a3840
v0.7.5: added new properties for traps
2019-10-01 00:36:19 -04:00
Evan Debenham
8e4e8f495c
v0.7.5: fixed layout issues and crashes with diamond goo rooms
2019-10-01 00:36:19 -04:00
Evan Debenham
15d1edff8c
v0.7.5: fixed perimiter room layout issues
2019-10-01 00:36:19 -04:00
Evan Debenham
80728074b5
v0.7.5: fixed necromancer summoning vfx persisting if they die
2019-10-01 00:36:19 -04:00
Evan Debenham
36f32cfeb8
v0.7.5: further adjustments to camera panning
2019-10-01 00:36:19 -04:00
Evan Debenham
395ce218d1
v0.7.5: fixed summoned skeletons not dieing with necromancers
2019-10-01 00:36:18 -04:00
Evan Debenham
efd8d3b1e3
v0.7.5: fixed hero not being able to open chests while standing on them
2019-10-01 00:36:18 -04:00
Evan Debenham
3d2cf9fae6
v0.7.5: increased camera panning speed again
2019-10-01 00:36:18 -04:00
Evan Debenham
a871261185
v0.7.5: added necromancers
2019-10-01 00:36:17 -04:00
Evan Debenham
d8dfdbda4e
v0.7.5: slight balance adjustments:
...
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham
6af4ffeaf7
v0.7.5: increased camera panning speed
2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3
v0.7.5: game camera now pans instead of snapping in most cases
2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053
v0.7.5: various item balance changes
2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c
v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578
v0.7.5: fixed casting errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414
v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0
v0.7.5: fixed some rare concurrency errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc
v0.7.5: improved visuals on Goo's level
2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d
v0.7.5: fixed boomerang circle back buff incorrectly using curUser
2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f
v0.7.5: increased the reward for fighting albino rats
2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845
v0.7.5: polish work on slimes, including new exotic variant
2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020
v0.7.5: some polish work on sewer snakes
2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10
v0.7.5: overhauled Goo's level layout, including new level builder
2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c
v0.7.5: fixed sai and gauntlets having 1 more defense than intended
2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e
v0.7.5: added two new enemies to the sewers, lots of polish still needed
2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa
v0.7.5: refactored room selection logic for mob spawning
2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600
v0.7.5: corrected some issues caused by LibGDX
2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866
v0.7.5: added new functionality to maze generation
2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d
v0.7.5: refactored tile pressing/occupying behaviour
2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17
v0.7.5: significantly improved room variety on floor 5
2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8
v0.7.4d: updated gradle plugin and version to fix fdroid issues
2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644
v0.7.4c: final commit
2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583
v0.7.4c: class armor abilities no longer affect allies
2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca
v0.7.4c: fixed keyboard not hiding correctly when text input is closed
2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a
v0.7.4c: fixed various rare crash bugs
2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e
v0.7.4c: fixed fog of war bugs involving distant wards
2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8
v0.7.4c: warding vfx are now faster when shooting at a distant target
2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45
v0.7.4b: actual final commit
2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1
v0.7.4b: final commit
2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40
v0.7.4b: updated translations
2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e
v0.7.4b: fixed armor being incorrectly applied after recent living earth change
2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507
v0.7.4b: fixed allies not being properly saved at the end of tengu fight
2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b
v0.7.4b: fixed level visuals rarely using an old camera
2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783
v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d
v0.7.4b: balance changes to wand of living earth
2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f
v0.7.4b: fixed wards being place-able within walls
2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c
v0.7.4b: fixed additional rare system UI issues
2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8
v0.7.4b: refactored file handling to use String instead of File
2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165
v0.7.4b: restructured initialization logic into new android module
...
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6
v0.7.4b: restructured icon files, added LibGDX and updated hero icons
2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036
v0.7.4b: fixed errors when the app is rotated in power saver mode
2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd
v0.7.4b: refactored input event handling structure
2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10
v0.7.4a: final commit
2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09
v0.7.4a: Updated translations
2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf
v0.7.4a: Adjustments to wand of warding:
...
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810
v0.7.4a: fixed prismatic images not working with brimstone and antimagic
2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f
v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP
2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05
v0.7.4a: fixed respawn cells on special levels not checking for chars
2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81
v0.7.4a: Adjustments to wand of living earth:
...
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d
v0.7.4a: subclass balance changes:
...
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9
v0.7.4a: most AOE scrolls now no longer affect allies
2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420
v0.7.4a: fixed NPCs rarely getting hit by ranged attacks
2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811
v0.7.4a: autotargeting will now never go for allies
2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c
v0.7.4a: fixed a rankings crash involving the dried rose
2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335
v0.7.4a: fixed crashes involving ward sprites in the attack indicator
2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61
v0.7.4a: fixed heavy boomerangs being lost when inventory is full
2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea
v0.7.4a: fixed visual errors with ranged enemy attacks
2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15
v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero
2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92
v0.7.4a: removed unused imports
2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207
v0.7.4: final commit
...
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211
v0.7.4: updated translations
2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd
v0.7.4: Goo now locks its floor the moment it is awake
2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b
v0.7.4: cursed wand discovery message now plays before the cursed effect
2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069
v0.7.4: fixed allies in the surface scene not working with mage's staff
2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8
v0.7.4: centralized even more build properties, including moving some things out of app manifest
2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55
v0.7.4: fixed typos with earth guardian and wand of warding
2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382
v0.7.4: centralized more build script properties
2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46
v0.7.4: wand of living earth now requires a target to grant armor
2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a
v0.7.4: added some safety checks
2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790
v0.7.4: added allies to the surface scene
2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5
v0.7.4: moved some build config details to the central gradle file
2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf
v0.7.4: fixed vision oddities with wards, and typos in ghost commands
2019-07-18 16:13:01 -04:00
Evan Debenham
0534c6010c
v0.7.4: corrected errors caused by redone button code
2019-07-18 16:13:01 -04:00
Evan Debenham
858067baf5
v0.7.4: visual and text improvements to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
cca1f32ac0
v0.7.4: added missing text for new title scene
2019-07-18 16:13:01 -04:00
Evan Debenham
e58c9c1c38
v0.7.4: rebalancing to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
c987555271
v0.7.4: balance adjustments to wand of living earth
2019-07-18 16:13:01 -04:00
Evan Debenham
5d65116170
v0.7.4: various bugfixes involving allies
2019-07-18 16:13:00 -04:00
Evan Debenham
9f73defba2
v0.7.4: adjusted the great crab to be unable to block multiple enemies
2019-07-18 16:13:00 -04:00
Evan Debenham
71db3ba1d1
v0.7.4: fixed various dried rose AI errors
2019-07-18 16:13:00 -04:00
Evan Debenham
1f604d7b13
v0.7.4: adjusted welcome scene to use new buttons
2019-07-18 16:13:00 -04:00
Evan Debenham
79eb1b11df
v0.7.4: reworked the title scene
2019-07-18 16:12:55 -04:00
Evan Debenham
23048dc4d8
v0.7.4: fixed further bugs with wand of warding
2019-07-18 16:04:23 -04:00
Evan Debenham
cf86e16f89
v0.7.4: Added a darkness gradient effect to archs
2019-07-18 16:04:23 -04:00
Evan Debenham
6aaee3bb50
v0.7.4: reduced armor and added an initial delay to living earth guardian
2019-07-18 16:04:22 -04:00
Evan Debenham
760ecc7e61
v0.7.4: various bugfixes
2019-07-18 16:04:22 -04:00
Evan Debenham
1c4603d6e4
v0.7.4: adjusted elements at scene corners to accommodate curved displays
2019-07-18 16:04:20 -04:00
Evan Debenham
3841f593f8
v0.7.4: allies are now healed by magical sleep just as the hero is
2019-07-18 16:03:19 -04:00
Evan Debenham
93c312a53e
v0.7.4: adjusted logic for where wards can be placed
2019-07-18 16:03:19 -04:00
Evan Debenham
99d47f3825
v0.7.4: implement battlemage fx and staff vfx for new wands
2019-07-18 16:03:19 -04:00
Evan Debenham
c174e998bc
v0.7.4: various polish for both new wands
2019-07-18 16:03:18 -04:00
Evan Debenham
87f909d1fe
v0.7.4: ring of elements and antimagic now applies to wand damage
2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba
v0.7.4: initial implementation for wand of warding
2019-07-18 16:03:18 -04:00
Evan Debenham
b8490b5b29
v0.7.4: various enchantment and glyph balance changes
2019-07-18 16:03:18 -04:00
Evan Debenham
fd4dc11da0
v0.7.4: buffs to stones of clairvoyance and wild energy spells
2019-07-18 16:03:18 -04:00
Evan Debenham
164966b156
v0.7.4: major balance pass on bomb recipes, mostly buffs.
2019-07-18 16:03:17 -04:00
Evan Debenham
0f77d26986
v0.7.4: initial implement of wand of living earth, needs lots of polishing
2019-07-18 16:03:17 -04:00
Evan Debenham
ddce36a6a6
v0.7.4: added ordering to the placeholders in dart tipping UI text
2019-07-18 16:03:17 -04:00
Evan Debenham
666ef81363
v0.7.4: fixed boomerang return vfx not pausing actor movement
2019-07-18 16:03:17 -04:00
Evan Debenham
990599d2ad
v0.7.4: dried rose now recharges while active, healing the ghost
...
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham
923817fb8b
v0.7.4: polished dialogue for ghost hero
2019-07-18 16:03:17 -04:00
Evan Debenham
329ad0e14f
v0.7.4: wand names are now in title case in the wandmaker reward window
2019-07-18 16:03:16 -04:00
Evan Debenham
2b743b1f15
v0.7.4: improved how position swapping with characters works with doors
2019-07-18 16:03:16 -04:00
Evan Debenham
0f3a6c8fa2
v0.7.4: refactored interaction code. Places can now be swapped with any ally
2019-07-18 16:03:16 -04:00
Evan Debenham
e047d1aee1
v0.7.4: implemented directing functionality for the ghost hero
2019-07-18 16:03:16 -04:00
Evan Debenham
2024261813
v0.7.4: fixed shattered pots being lost if the hero has a full inventory
2019-07-18 16:03:16 -04:00
Evan Debenham
6b816e8324
v0.7.4: corrected new logic causing piranhas to get surprise attacked
2019-07-18 16:03:16 -04:00
Evan Debenham
68764f802e
v0.7.4: fixed boomerangs being lost during the tengu fight
2019-07-18 16:03:16 -04:00
Evan Debenham
911f71e59e
v0.7.4: intelligent allies now follow the hero between depths
2019-07-18 16:03:15 -04:00
Evan Debenham
9bab7dfd5e
v0.7.4: piranha now act as if they can't see enemies they can't reach
2019-07-18 16:03:15 -04:00
Evan Debenham
6ca288c91c
v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies
2019-07-18 16:03:15 -04:00
Evan Debenham
bd3b0a487f
v0.7.4: adjusted redbutton's so that icons are on the left of text
2019-07-18 16:03:15 -04:00
Evan Debenham
d67a4bf021
v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2)
2019-07-18 16:03:12 -04:00
Evan Debenham
c91af78699
v0.7.3b: manifest commit
2019-06-01 16:10:32 -04:00
Evan Debenham
af83357172
v0.7.3b: updated translations
2019-06-01 16:10:31 -04:00
Evan Debenham
5744f3065d
v0.7.3b: split updates in changes scene into three views
2019-06-01 16:10:31 -04:00
Evan Debenham
9b2d0af620
v0.7.3b: refactored changes scene into multiple classes
2019-06-01 16:10:31 -04:00
Evan Debenham
167c3e88bc
v0.7.3b: added a price to broken honeypots
2019-06-01 16:10:30 -04:00
Evan Debenham
fff6687f50
v0.7.3b: fixed rare crash bugs caused by assuming hunger is present
2019-06-01 16:10:30 -04:00
Evan Debenham
0b9b46a065
v0.7.3b: fixed death by electricity not trigger normal death logic
2019-06-01 16:10:30 -04:00
Evan Debenham
49b85e5775
v0.7.3b: fixed poison dart traps having different effects depending on visibility
2019-06-01 16:10:29 -04:00
Evan Debenham
9dd77eedd3
v0.7.3b: refactored shattered honeypots, they are now stackable
2019-06-01 16:10:29 -04:00
Evan Debenham
8b97172557
v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu
2019-06-01 16:10:29 -04:00
Evan Debenham
d22b0d7353
v0.7.3b: fixed a typo in corrupting enchant
2019-06-01 16:10:28 -04:00
Evan Debenham
87b748b1c4
v0.7.3a: manifest commit
2019-05-25 18:06:23 -04:00
Evan Debenham
3e5c57561d
v0.7.3a: translation updates
2019-05-25 18:06:23 -04:00
Evan Debenham
d71fcdadeb
v0.7.3a: adjusted tengu boss logic.
...
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
2019-05-25 18:06:23 -04:00
Evan Debenham
412b729ff2
v0.7.3a: fixed rare visual bugs with banner graphics
2019-05-25 18:06:22 -04:00
Evan Debenham
e06e4e1c85
v0.7.3a: refactored custom tiled visuals. Now custom tilemaps
2019-05-25 18:06:22 -04:00
Evan Debenham
3864d5c21e
v0.7.3a: adjusted the behaviour of Tengu's thrown attacks
2019-05-25 18:06:21 -04:00
Evan Debenham
37611029a4
v0.7.3a: fixed bombs destroying armor which contains warrior's seal
2019-05-25 18:06:21 -04:00
Evan Debenham
8d6b3835b1
v0.7.3a: fixed all darts incorrect being consumed when tipping all
2019-05-25 18:06:21 -04:00
Evan Debenham
3100955ee1
v0.7.3: manifest commit
2019-05-23 19:27:43 -04:00
Evan Debenham
25c05c8892
v0.7.3: updated translations
2019-05-23 19:27:42 -04:00
Evan Debenham
7ac7727093
v0.7.3: removed support for pre-0.6.5c saves
2019-05-23 19:27:39 -04:00
Evan Debenham
1cad02e2a4
v0.7.3: improved the sprites and VFX for new thrown weapons
2019-05-23 19:27:20 -04:00
Evan Debenham
12d7b91991
v0.7.3: balance adjustments to new enchants:
...
- increased the rate that corrupting enchant scales with upgrades
- kinetic now loses preserved damage more quickly
2019-05-23 19:27:19 -04:00
Evan Debenham
f0c02d13fd
v0.7.3: fixes/adjustments:
...
- crash errors involving wild magic
- reclaim trap exploits
- crashes involving window preserving
- some typos
2019-05-23 19:27:19 -04:00
Evan Debenham
cd282c9148
v0.7.3: more bug fixes:
...
- fixed force cubes now correctly handling hero death
- fixed being able to stack many windows in the changes scene
2019-05-23 19:27:18 -04:00
Evan Debenham
54cb223d21
v0.7.3: corrected typos with curse infusion and improved corrupting desc
2019-05-23 19:27:17 -04:00
Evan Debenham
fb0627f3d7
v0.7.3: challenges are now auto-enabled on debug builds
2019-05-23 19:27:17 -04:00
Evan Debenham
05193278f8
v0.7.3: thrown weapons can now be transmuted
2019-05-23 19:27:17 -04:00
Evan Debenham
1c259b789a
v0.7.3: bugfixes:
...
- vampiric overhealing
- spirit bow generating scrolls of upgrade when curse infused
- armor kit not interacting correctly with curse infuse
- duplication bugs with reclaim trap
- new alchemy items not being craftable
- ring of wealth rarely generating items blocked by challenges
2019-05-23 19:27:16 -04:00
Evan Debenham
cfd2f7a811
v0.7.3: updated translations
2019-05-23 19:27:15 -04:00
Evan Debenham
afa8efd8e7
v0.7.3: deleted old boomerang code from pre-0.7.1
2019-05-23 19:27:15 -04:00
Evan Debenham
3867c5d61e
v0.7.3: fixed an incorrectly placed space in copyright notice of some files
2019-05-23 19:27:10 -04:00
Evan Debenham
ea3f4bb99e
v0.7.3: added 2 additional thrown weapons
2019-05-23 19:26:59 -04:00
Evan Debenham
1434e36725
v0.7.3: removed two enchants, replaced them with two new ones!
2019-05-23 19:26:59 -04:00
Evan Debenham
f08a064812
v0.7.3: fixed cases where transmog effect may trigger on mage's staff
2019-05-23 19:26:59 -04:00
Evan Debenham
401c79815c
v0.7.3: adjustments to vampiric, chilling, and affection
2019-05-23 19:26:58 -04:00
Evan Debenham
4ea4d1ddf0
v0.7.3: darts no longer require alchemy to be tipped
2019-05-23 19:26:58 -04:00
Evan Debenham
ee7b5d6a6d
v0.7.3: removed tipped darts from the alchemy guide, and adjust page droprates
2019-05-23 19:26:57 -04:00
Evan Debenham
cdc89ac211
v0.7.3: implemented two new thrown weapons
2019-05-23 19:26:57 -04:00
Evan Debenham
bba0fea962
v0.7.3: rebalanced warrior and subclasses:
...
- warrior's shield regen no longer scales with armor power
- berserker is now more easily able to maintain rage
- gladiator can now use thrown weapons in combos
- regular item use no longer resets gladiator's combo
- gladiator's slam ability now deals damage based on armor
2019-05-23 19:26:56 -04:00
Evan Debenham
a0224f0ed0
v0.7.3: implemented two new boss recipes
2019-05-23 19:26:56 -04:00
Evan Debenham
7693bbcc80
v0.7.3: removed unused sprites and added new ones (some still WIP)
2019-05-23 19:26:56 -04:00
Evan Debenham
be05dc5616
v0.7.3: removed old/unused combination elixirs and brews
2019-05-23 19:26:55 -04:00
Evan Debenham
ad2e3d7350
v0.7.3: tied more logic into the window restoring functionality
2019-05-23 19:26:55 -04:00
Evan Debenham
7ca293bcc5
v0.7.3: adjusted window saving to block restoring to a different scene type
2019-05-23 19:26:54 -04:00
Evan Debenham
133a39026e
v0.7.3: fixed multiplicity glyph causing doorways to close incorrectly
2019-05-23 19:26:54 -04:00
Evan Debenham
3d000ece25
v0.7.3: balance changes to existing thrown weapons:
...
- throwing stone uses increased to 5 from 3, min damage increased to 2 from 1
- throwing hammer min damage increased to 10 from 8
- tomahawk damage scaling returned to normal, bleed now based on 60% of damage instead of 100%
2019-05-23 19:26:54 -04:00
Evan Debenham
8e6c677c1a
v0.7.3: various glyph balance changes
2019-05-23 19:26:53 -04:00
Evan Debenham
2c92332563
v0.7.3: Balance adjustments around magical resistance effects:
...
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
2019-05-23 19:26:53 -04:00
Evan Debenham
7fa8d80f03
v0.7.3: reworked reclaim trap. Now lets you store and shoot trap effects
2019-05-23 19:26:52 -04:00
Evan Debenham
2c2818939e
v0.7.3: corrected price of curse infusion as the quantity was reduced
2019-05-23 19:26:52 -04:00
Evan Debenham
21f52e1928
v0.7.3: various trap adjustments in prep for new reclaim trap:
...
- disintegration trap no longer does % health damage
- flock trap duration no longer scales with depth
- bosses now resist grim traps, Yog is immune
- pitfall traps do not work on boss floors
- reduced poison dart trap scaling with depth
- rockfall traps are a static 5x5 AOE if they aren't on the ground
- summoning traps now work on boss floors
- note that the curse of multiplicity also now works on boss floors
- bosses resist weakening traps
2019-05-23 19:26:50 -04:00
Evan Debenham
a9add83d2c
v0.7.3: improved the shading on crystal keys
2019-05-23 19:25:48 -04:00
Evan Debenham
d030edbec7
v0.7.3: bugfixes:
...
- fixed prismatic images not properly dieing when falling into chasms
- fixed secret room distributions being skewed towards later floors
2019-05-23 19:19:00 -04:00
Evan Debenham
39ffe663f4
v0.7.3: rebalanced corrosive brew and curse infusion
2019-05-23 19:18:55 -04:00
Evan Debenham
302bf62037
v0.7.3: rebalanced elixir of aquatic restoration
2019-05-23 19:18:04 -04:00
Evan Debenham
e074a47518
v0.7.2d: manifest commit
2019-04-27 18:43:45 -04:00
Evan Debenham
971e421fa1
v0.7.2d: moved the base halo class to SPD-classes
2019-04-27 18:43:44 -04:00
Evan Debenham
dc8f6a1dbf
v0.7.2d: bugfixes:
...
- fixed assassin blink not working on targets standing on traps
- fixed glyph of stone seriously over-calculating hit chance when evasion is greater than accuracy
- fixed cloak of shadows not saving turns until charge cost
- adjusted timekeeper's hourglass charges to behave like cloak of shadows charges
- fixed corrupted enemies never dropping loot
2019-04-27 18:43:44 -04:00
Evan Debenham
550f8da8e1
v0.7.2c: manifest commit
2019-04-24 19:24:11 -04:00
Evan Debenham
1cda72fd50
v0.7.2c: updated translations
2019-04-24 19:24:10 -04:00
Evan Debenham
e7bd8496d3
v0.7.2c: added adaptive icon support.
...
Icon is currently a bit basic, will likely be improved.
2019-04-24 19:24:04 -04:00
Evan Debenham
bc3b13f247
v0.7.2c: bugfixes:
...
- fixed NPCs triggering ring of wealth when being shot by corruption
- fixed hourglass not updating charges correctly in some cases
- fixed blandfruit bush rarely appearing in 'on diet' challenge
- fixed strength from ring of might not appearing in rankings
2019-04-24 19:24:03 -04:00
Evan Debenham
d4afe8697f
v0.7.2c: added a simple window restoring function to scene resets
2019-04-24 19:24:03 -04:00
Evan Debenham
842253f643
v0.7.2c: removed unnecessary manifest elements
2019-04-24 19:24:02 -04:00
Evan Debenham
96878b1095
v0.7.2c: adjusted how the game handles config changes
2019-04-24 19:24:02 -04:00
Evan Debenham
c8e7a4bb42
v0.7.2b: adjusted R8 rules and added comments explaining R8
2019-04-20 15:11:26 -04:00
Evan Debenham
647cab2306
v0.7.2b: manifest commit
2019-04-20 15:10:19 -04:00
Evan Debenham
eefcb5115a
v0.7.2b: suppressed the 'minSdkTooLow' warning in the main gradle file
2019-04-20 15:10:18 -04:00
Evan Debenham
97a9bd0fd1
v0.7.2b: fixed:
...
- wands not being a type of equipment for a wndbag mode
- scroll of transmutation being usable on arcane catalysts
2019-04-20 15:10:18 -04:00
Evan Debenham
20db0b86ae
v0.7.2b: fixed a crash bug in wndRankings and improved how berserk interacts with other shield buffs
2019-04-16 17:42:44 -04:00
Evan Debenham
27bbd5cdf3
v0.7.2b: updated translations
2019-04-16 17:42:42 -04:00
Evan Debenham
7c8a9c27aa
v0.7.2b: fixed a bug where multiplicity could spawn rats on floor 5
2019-04-16 17:42:31 -04:00
Evan Debenham
d716f3823c
v0.7.2b: various enchantment buffs
2019-04-16 17:42:30 -04:00
Evan Debenham
c6e96b9b8e
v0.7.2b: adjusted rankings comparator to account for equal scores
2019-04-16 17:42:30 -04:00
Evan Debenham
2bd197a5b3
v0.7.2b: removed unused loading listener from badges
2019-04-16 17:42:29 -04:00
Evan Debenham
f8cd63a74a
v0.7.2b: Allowed external classes to grab more badge-related info
2019-04-16 17:42:29 -04:00
Evan Debenham
f7405c0a31
v0.7.2b: bugfixes:
...
- fixed horn of plenty sprite not updating when rapidly charging
- fixed dried rose rarely being usable when ghost quest is incomplete
- fixed cloak of shadows not being able to be turned off with 0 charges
- fixed corrupted thieves stealing from the player
2019-04-16 17:42:28 -04:00
Evan Debenham
e74d926d50
updated copyright notices that I accidentally set to 2018
2019-04-16 17:42:27 -04:00
Evan Debenham
6c44a5c801
v0.7.2a: reverted unintended debug proc rate for elastic
2019-03-21 02:02:31 -04:00
Evan Debenham
32a65f5b2b
v0.7.2a: manifest commit
2019-03-21 00:52:02 -04:00
Evan Debenham
cdbbfd0f74
v0.7.2a: updated translations
2019-03-21 00:51:59 -04:00
Evan Debenham
220d21c5b5
v0.7.2a: added a safety check to buying an item
2019-03-21 00:49:37 -04:00
Evan Debenham
8a4fd11eb9
v0.7.2a: bugfixes:
...
- fixed crashes involving aggression debuff resetting targets when it shoudln't
- fixed cloak of shadows only being usable from quickslot at 1 charge
- fixed weirdness with elastic at the edges of the map
- fixed tengu spawning ontop of characters in some cases
- fixed various changelog typos
2019-03-21 00:49:36 -04:00
Evan Debenham
0263133415
v0.7.2: manifest commit
2019-03-19 19:31:11 -04:00
Evan Debenham
6ce2f05c3a
v0.7.2: translation and translation credits updates
2019-03-19 19:30:17 -04:00
Evan Debenham
47bdece25f
v0.7.2: translation updates
2019-03-19 19:30:14 -04:00
Evan Debenham
0fa0e1fe84
v0.7.2: reduced the power of chilling enchantment
2019-03-19 19:30:06 -04:00
Evan Debenham
e383c285ec
v0.7.2: even more bugfixes:
...
- fixed rankings windows being able to be stacked (caused crashes)
- fixed visual bugs caused by stacked teleportation effects
- fixed darts being counted as melee weapons for swift enchant
2019-03-19 19:30:05 -04:00
Evan Debenham
616de2db3d
v0.7.2: more bugfixes / adjustments:
...
- blessed ankhs now cleanse more debuffs, not just paralysis
- added a safety check to warlock zapping incase enemy is null
- added a safety check to vampiric incase attacker is dead
2019-03-19 19:30:05 -04:00
Evan Debenham
11ae926341
v0.7.2: bugfixes:
...
- fixed thieves rarely teleporting away when they are close
- fixed beacon losing location when scroll holder is picked up
- fixed recycle not dropping an item if inventory is full
- fixed alchemy scene not saving progress when it starts up
- fixed a rare freeze bug with tengu
2019-03-19 19:30:04 -04:00
Evan Debenham
ca86bbf36d
v0.7.2: updated translations
2019-03-19 19:30:00 -04:00
Evan Debenham
5058950d0a
v0.7.2: fixes:
...
- vampiric allowing healing over max HP, and using defender HT
- typo fixes in magical infusion and polarized curse
2019-03-19 19:29:52 -04:00
Evan Debenham
71b268763b
v0.7.2: adjusted some enchantment text
2019-03-19 19:29:51 -04:00
Evan Debenham
17f559e367
v0.7.2: adjusted stones of aggression to no longer allow use on bosses
2019-03-19 19:29:51 -04:00
Evan Debenham
cedf68f4b0
v0.7.2: implemented swift enchantment and polarized curse
...
also adjusted sniper's mark to last for a static 2 turns
2019-03-19 19:29:50 -04:00
Evan Debenham
14d7cedb07
v0.7.2: bugfixes:
...
- fixed burning continuing and destroying scrolls when hero is immune
- fixed unstable proccing precise + other buffs at once
- fixed precise proccing far more often than intended
- fixed grim proccing when the enemy is already dead
- fixed chasms killing enemies that are already dead
2019-03-19 19:29:50 -04:00
Evan Debenham
d356f48c43
v0.7.2: adjusted when enchants/glyphs are lost via upgrades
...
also adjusted curse loss rate and rebalanced magical infusion
2019-03-19 19:29:49 -04:00
Evan Debenham
f6c8bd1f54
v0.7.2: updated translations
2019-03-19 19:29:42 -04:00
Evan Debenham
f4c8a5336d
v0.7.2: reworked enchantments! Still need to implement swift and a curse
2019-03-19 19:29:34 -04:00
Evan Debenham
c576a0e0b6
v0.7.2: adjusted shading on potion sprites
2019-03-19 19:29:33 -04:00
Evan Debenham
cfa79f95a5
v0.7.2: minion enemies can no longer trigger ring of wealth
2019-03-19 19:29:32 -04:00
Evan Debenham
673582c5c4
v0.7.2: rebalanced 3 stones:
...
- clairvoyance adjusted, no longer disarms traps, now goes through walls
- detect curse is now disarming. Disarms up to 9 traps in an AOE
- aggression now forces targeting on whatever it is thrown at.
2019-03-19 19:29:32 -04:00
Evan Debenham
374a80ebec
v0.7.2: rebalanced damage scaling for fire and toxic gas
...
Also removed many boss resistances to these effects, as their damage is now more reasonable
2019-03-19 19:29:31 -04:00
Evan Debenham
75f20247c2
v0.7.2: plant balance adjustments:
...
- increased total poison damage from sorrowmoss
- increased duration of swiftthistle effect by 1 and allowed movement
- buffed warden earthroot effect
2019-03-19 19:29:31 -04:00
Evan Debenham
5df7f84eea
v0.7.2: fixed a crash bug when IO or fileNotFound errors are encountered
2019-03-19 19:29:30 -04:00
Evan Debenham
56f5ac2557
v0.7.2: updated translations
2019-03-19 19:29:28 -04:00
Evan Debenham
4659905b3a
v0.7.2: bugfixes:
...
- fixed the mage not being able to fully ID wands
- fixed thrown weapons immediately breaking in rare cases
2019-03-19 19:29:17 -04:00
Evan Debenham
b5edad2b2e
v0.7.2: ring of wealth adjustments:
...
- wraiths no longer progress special wealth drops
- wealth no longer drops scroll of enchantment, to prevent exploits
2019-03-19 19:29:17 -04:00
Evan Debenham
d23ad85596
v0.7.2: added a safety check to new wealth logic
2019-03-19 19:29:16 -04:00
Evan Debenham
2dc3696a17
v0.7.2: translation updates
2019-03-19 19:29:10 -04:00
Evan Debenham
29436bb82c
v0.7.2: significant buffs and adjustments to ring of wealth
2019-03-19 19:28:57 -04:00
Evan Debenham
cc16f96d40
v0.7.2: removed charm scaling on transfusion, buffed base to 5 turns
2019-03-19 19:28:57 -04:00
Evan Debenham
594d627ecc
v0.7.2: reduced xp reqs for weapons/armor and raised the caves level cap
2019-03-19 19:28:56 -04:00
Evan Debenham
ab3f699c32
v0.7.2: further IDing tweaks, now have game feel similar to old system
2019-03-19 19:28:56 -04:00
Evan Debenham
d940f24571
v0.7.2: small adjustments/fixes:
...
- improved description for rot lasher
- cleaned up unused text in blandfruit and clarified description
- fixed bombs rarely affecting tengu twice
- guidebook pages default to collected in debug mode
2019-03-19 19:28:55 -04:00
Evan Debenham
08b552e689
v0.7.2: buffed scroll of teleportation
2019-03-19 19:28:55 -04:00
Evan Debenham
f3702048be
v0.7.2: more bugfixes:
...
- fixed fetid rat stink cloud persisting in rare cases
- fixed hero pressing tiles while teleporting when they're flying
2019-03-19 19:28:54 -04:00
Evan Debenham
86199bb40f
v0.7.2: bugfixes:
...
- fixed incorrect interactions betwee thieves and quickslots
- fixed errors with new ID system and remains
- screen orientation not always being set when app starts
2019-03-19 19:28:53 -04:00
Evan Debenham
007bc46829
v0.7.2: fixed a typo in elixir of might
2019-03-19 19:28:53 -04:00
Evan Debenham
8ed4dfe042
v0.7.2: fixed two identification issues:
...
- ring identification checking if not IDed, instead of if IDed
- unnecessary identification when throwing stones are initialized
2019-03-19 19:28:52 -04:00
Evan Debenham
01eb38ee20
v0.7.2: updated translations
2019-03-19 19:28:52 -04:00
Evan Debenham
b1a3b92ea4
v0.7.2: balance adjustments to meat pie and elixir of might
2019-03-19 19:28:51 -04:00
Evan Debenham
335f573681
v0.7.2: significant balance adjustments to wand of transfusion
2019-03-19 19:28:50 -04:00
Evan Debenham
67d8bb9781
v0.7.2: added a safety check to string formatting
2019-03-19 19:28:49 -04:00
Evan Debenham
0c0e831015
v0.7.2: fixed issues with wand charging when recharging large amounts
2019-03-19 19:28:49 -04:00
Evan Debenham
2b867c98c2
v0.7.2: removed support for save data from v0.6.0 and v0.6.1
2019-03-19 19:28:45 -04:00
Evan Debenham
247cfc1f97
v0.7.2: overhauled how items are IDed through use.
2019-03-19 19:27:04 -04:00
Evan Debenham
836782a0fc
v0.7.2: updated translations
2019-03-19 19:27:03 -04:00
Evan Debenham
a29672c7b3
v0.7.2: Fixed:
...
- incorrect spritesheet values for icy and toxic elixirs
- wicked brew being craftable instead of caustic brew
- dwarf king summoning skeletons while stunned/frozen
2019-03-19 19:27:03 -04:00
Evan Debenham
1807814e81
v0.7.2: updated translations
2019-03-19 19:27:02 -04:00
Evan Debenham
6d70b9b5e0
v0.7.2: improved arcane catalyst sprite, corrected spritesheet errors
2019-03-19 19:27:01 -04:00
Evan Debenham
c0e1856bb4
v0.7.2: rebalanced gain rate for alchemy pages
2019-03-19 19:27:01 -04:00
Evan Debenham
e73dffc615
v0.7.2: fixed a no text found error in talisman of foresight
2019-03-19 19:27:00 -04:00
Evan Debenham
0a7c660f2e
v0.7.2: reverted changes to magical infusion
...
The change to magical infusion should happen but now isn't the best time
for itm Catalysts are already enough of a balance change to alchemy.
2019-03-19 19:27:00 -04:00
Evan Debenham
a9fa21dd4e
v0.7.2: identified items are now only required for specific recipes
2019-03-19 19:26:59 -04:00
Evan Debenham
1613c8adc4
v0.7.2: corrected incorrect item spritesheet values for brews
2019-03-19 19:26:59 -04:00
Evan Debenham
0bcac361ea
v0.7.2: significant alchemy system changes:
...
- added catalysts, which make advanced alchemy more flexible
- changed many advanced alchemy recipes to tie into catalysts
- removed several elixirs and brews which offered no new gameplay
- adjusted magical infusion due to it now using catalysts
- adjusted journal to reflect all these changes
2019-03-19 19:26:58 -04:00
Evan Debenham
84f6be71db
v0.7.1d: added missing import to titlescene
2019-01-18 17:35:33 -05:00
Evan Debenham
9658ad26fb
v0.7.1d: manifest commit
2019-01-18 17:08:22 -05:00
Evan Debenham
439e6b078e
v0.7.1d: fixed dwarf king attacking when he should try to summon
2019-01-18 17:08:21 -05:00
Evan Debenham
109e710c36
v0.7.1d: moved debug flags to devicecompat, added flag for load screen
2019-01-18 17:08:03 -05:00
Evan Debenham
0cbfea7c67
updated copyright notices for 2019
2019-01-12 17:06:38 -05:00
Evan Debenham
2d0c9eb5d0
v0.7.1c: manifest commit
2019-01-12 16:57:24 -05:00
Evan Debenham
5e759d4f1f
v0.7.1c: switched to experimental R8 optimizer which replaces proguard.
...
A few things to note:
- R8 is currently experimental, but is becoming default in AS 3.4
- R8 results in a decent decrease in bytecode size
- R8 necessitates switching off proguard-optimize, as that config nukes
the line number table even with -keepattributes LineNumberTable.
Hopefully that will be fixed and optimize can be re-enabled for
even more size savings.
- No instability has been observed, but if any crops up I will revert
2019-01-12 16:57:20 -05:00
Evan Debenham
61c85b031e
v0.7.1c: updated translations
2019-01-12 16:56:53 -05:00
Evan Debenham
ab3de97c03
v0.7.1c: added a safety check to loading games in progress info
2019-01-12 16:56:53 -05:00
Evan Debenham
34d150d682
v0.7.1c: fixed various incorrect charging interactions with mystical energy
2019-01-12 16:56:52 -05:00
Evan Debenham
7dffe6bf23
v0.7.1c: removed android-specific code from several classes in core
2019-01-12 16:56:49 -05:00
Evan Debenham
18f72cd5ac
v0.7.1c: buffed dwarf king, he now resists common AOE effects
2019-01-12 16:56:40 -05:00
Evan Debenham
39286d005b
v0.7.1c: buffed soul mark effect significantly
2019-01-12 16:56:40 -05:00
Evan Debenham
04edae387d
v0.7.1c: actually fixed remains issues with thrown weapons
2019-01-12 16:56:40 -05:00
Evan Debenham
e70c5bbb41
v0.7.1c: Fixed:
...
- Dwarf King not being able to summon if he could not see an enemy
- recycle generating health potions when it shouldn't
- soul mark being substantially more common than intended
- rare cases where DM-300 could fail to spawn due to too small a level
- magical porter rarely causing soft-locks
- thrown weapons not having their level IDed from remains
2019-01-12 16:56:39 -05:00
Evan Debenham
f3705520ed
v0.7.1b: manifest commit
2018-12-30 16:49:51 -05:00
Evan Debenham
1c579107f6
v0.7.1b: updated translations
2018-12-30 16:49:50 -05:00
Evan Debenham
f4dbb59365
v0.7.1b: bugfixes:
...
- fixed prison guards not correctly incrementing their potion drop count
- added safety checks to high grass and spirit bow
2018-12-30 16:49:50 -05:00
Evan Debenham
4737fb60b0
v0.7.1b: various hero balance changes
2018-12-30 16:49:49 -05:00
Evan Debenham
fe2025e334
v0.7.1b: various item balance changes
2018-12-30 16:49:48 -05:00
Evan Debenham
f840e5b2f0
v0.7.1a: fixed a serious loading bug, and re-manifest commit
2018-12-21 02:50:47 -05:00
Evan Debenham
fc5cca1446
v0.7.1a: manifest commit
2018-12-20 23:16:47 -05:00
Evan Debenham
489eda3a24
v0.7.1a: updated translations
2018-12-20 23:16:47 -05:00
Evan Debenham
77e712003c
v0.7.1a: added safety checks to blacksmith and bones
2018-12-20 23:16:46 -05:00
Evan Debenham
5b6bacc627
v0.7.1a: traps now check if chars on them are flying when appropriate
2018-12-20 23:16:46 -05:00
Evan Debenham
51be374f75
v0.7.1a: bugfixes:
...
- fixed a crash when sniper's mark would fail to auto-target
- fixed some oddness with new time fixing logic (was affecting chasms)
- corrected a changelog typo
2018-12-20 00:37:43 -05:00
Evan Debenham
227013177d
v0.7.1: manifest commit
2018-12-20 00:37:42 -05:00
Evan Debenham
f260807958
v0.7.1: updated translations and translator credits
2018-12-20 00:37:41 -05:00
Evan Debenham
4b11a8cdcb
v0.7.1: updated translations
2018-12-20 00:37:40 -05:00
Evan Debenham
787c64571f
v0.7.1: substantially improved the studded glove sprite
2018-12-20 00:37:40 -05:00
Evan Debenham
b8f2bf873f
v0.7.1: Further reduced the opacity of the turn counter
2018-12-20 00:37:39 -05:00
Evan Debenham
72661657d2
v0.7.1: Fixed:
...
- buffs retaining target after failing to attach
- tengu incorrectly not pausing acting in some cases
- being able to carry partial turns between floors (they are spent now)
- quickslot failing to update correctly when thrown weapons are upgraded
- time to drop taking 1/2 turn for no reason
- circle arc using a gradient for no reason
2018-12-20 00:37:38 -05:00
Evan Debenham
3474ec95cc
v0.7.1: adjusted the size and transparency of the turn counter
2018-12-20 00:37:37 -05:00
Evan Debenham
a4e4dd3449
v0.7.1: added some transparency to furrowed grass visuals
...
This should make it easier to see items/characters in grass
2018-12-20 00:37:37 -05:00
Evan Debenham
3a5ba568b0
v0.7.1: updated translations
2018-12-20 00:37:36 -05:00
Evan Debenham
680f841845
v0.7.1: added a partial turn indicator to the game scene
2018-12-20 00:37:35 -05:00
Evan Debenham
5c77c0feee
v0.7.1: added item stats into the journal
2018-12-20 00:37:34 -05:00
Evan Debenham
a7f1174bb9
v0.7.1: made adjustments to cut down on SFX spam from some traps
2018-12-20 00:37:33 -05:00
Evan Debenham
bf5e12e9d3
v0.7.1: adjusted some specific elements of how the game handles time
2018-12-20 00:37:33 -05:00
Evan Debenham
738a0e91e3
v0.7.1: updated translations
2018-12-20 00:37:32 -05:00
Evan Debenham
ae29fb3275
v0.7.1: sniper damage-augmented special attack is now garunteed to hit
2018-12-20 00:37:31 -05:00
Evan Debenham
2349e44099
v0.7.1: huntress knuckledusters are now studded gloves (sprite is WIP)
2018-12-20 00:37:30 -05:00
Evan Debenham
4fb394214d
v0.7.1: weapons that block damage now have precise descriptions for it
...
also reduced the blocking for sai and gauntlet by 1 each
2018-12-20 00:37:29 -05:00
Evan Debenham
1ace437283
v0.7.1: adjusted ring of force, no longer works with thrown weapons
2018-12-20 00:37:28 -05:00
Evan Debenham
bc5372a4ca
v0.7.1: updated translations
2018-12-20 00:37:27 -05:00
Evan Debenham
5ae7b2df9d
v0.7.1: added a safety check to sniper's mark
2018-12-20 00:37:26 -05:00
Evan Debenham
5157b83394
v0.7.1: corrected inconsistencies with ring description logic
2018-12-20 00:37:25 -05:00
Evan Debenham
0ea97b0149
v0.7.1: fixed various errors relating to missile weapons, upgrading, and the blacksmith
2018-12-20 00:37:24 -05:00
Evan Debenham
e1bfd1bbbc
v0.7.1: bugfixes:
...
- fixed spirit bow not working with ring of sharpshooting
- fixed curse infusion not cursing spirit bow
- removed boomerang from the catalog
- fixed missile weapons being cursable in various situations
2018-12-20 00:37:12 -05:00
Evan Debenham
54d8adf7ac
v0.7.1: fixed various typos and grammar errors
2018-12-20 00:27:04 -05:00
Evan Debenham
e78574ca5f
v0.7.1: balance adjustments:
...
- tomahawk damage scaling reduced to +2/+2, from +2/+3
- throwing hammer damage scaling increased to +2/+5 from +2/+4
- damage multipliers for sniper abilities now include strength bonus (this is a nerf to flurry and snapshot)
- thrown weapons now get a 50% accuracy bonus when used at range
- removed sniper accuracy bonus
2018-12-20 00:27:04 -05:00
Evan Debenham
3fcf77898a
v0.7.1: updated translations
2018-12-20 00:27:03 -05:00
Evan Debenham
90a76fbf12
v0.7.1: fixed various bugs with missile weapon functionality
2018-12-20 00:27:02 -05:00
Evan Debenham
c05fdef69e
v0.7.1: added debug functionality for hero class unlocks
2018-12-20 00:27:02 -05:00
Evan Debenham
584fabd667
v0.7.1: implemented sniper special attacks
2018-12-20 00:27:01 -05:00
Evan Debenham
9f8b66cdf0
v0.7.1: added special plant effects for warden
2018-12-20 00:27:01 -05:00
Evan Debenham
a14dcf4a35
v0.7.1: tipped darts now tie into durability and synergize with warden
2018-12-20 00:27:00 -05:00
Evan Debenham
0a839897e7
v0.7.1: nerfed new ring of furor
2018-12-20 00:27:00 -05:00
Evan Debenham
ff02c1d549
v0.7.1: adjusted dart scaling with sharpshooting + crossbow
2018-12-20 00:26:59 -05:00
Evan Debenham
782c5a0dd4
v0.7.1: implemented simpler benefits for warden and sniper
2018-12-20 00:26:59 -05:00
Evan Debenham
42895419a9
v0.7.1: adjusted vision logic to account for new huntress subclasses
2018-12-20 00:26:58 -05:00
Evan Debenham
a2cf8c576b
v0.7.1: adjusted boomerang upgrade conversion logic
2018-12-20 00:26:58 -05:00
Evan Debenham
bd51337996
v0.7.1: fixed grammar in water of awareness
2018-12-20 00:26:57 -05:00
Evan Debenham
d50f42c902
v0.7.1: the game now always refers to missile weapons as thrown weapons
2018-12-20 00:26:57 -05:00
Evan Debenham
6ebdd8b286
v0.7.1: thrown weapons now benefit from excess str for all classes
2018-12-20 00:26:56 -05:00
Evan Debenham
06458bfb20
v0.7.1: added hero unlock requirements and 3 badges for hero unlocking
2018-12-20 00:26:53 -05:00
Evan Debenham
650f10983e
v0.7.1: fixed a text error in missile weapons
2018-12-20 00:26:29 -05:00
Evan Debenham
da38e0bb81
v0.7.1: extended items which are identified by default for each class
2018-12-20 00:26:28 -05:00
Evan Debenham
97483b8062
v0.7.1: adjusted wand of regrowth to work with furrowed grass
...
Also removed now-unnecessary checks for blandfruit seeds
2018-12-20 00:26:28 -05:00
Evan Debenham
a3b9fefc65
v0.7.1: fixed a crash caused by converted upgraded boomerangs
2018-12-20 00:26:28 -05:00
Evan Debenham
47d01ebe00
v0.7.1: added conversion logic for huntress boomerangs
2018-12-20 00:26:27 -05:00
Evan Debenham
b79098d46a
v0.7.1: adjusted sprites for scorpio shots
2018-12-20 00:26:27 -05:00
Evan Debenham
bd3b87c9af
v0.7.1: reworked huntress's signature weapon
2018-12-20 00:26:26 -05:00
Evan Debenham
621659c9c5
v0.7.1: adjusted ankh window behaviour, no longer force-closes on save
2018-12-20 00:26:25 -05:00
Evan Debenham
b6f8aacd9d
v0.7.1: bugfixes:
...
- fixed keys spawning without chests in secret chest chasms rooms when challenges were enabled
- fixed fireblast rarely damaging enemies who move into it's effect as it's resolving
- fixed dew drops rarely landing on stairs, making them inaccessible.
2018-12-20 00:26:25 -05:00
Evan Debenham
24e311dc58
v0.7.1: improved how trans/recycle handle exotics, stones, elixirs/brews
2018-12-20 00:26:24 -05:00
Evan Debenham
63a5f57b01
v0.7.1: fixed a few pixels being off in albino rat's sprite
2018-12-20 00:26:24 -05:00
Evan Debenham
74fc34bd97
v0.7.1: implemented new furrowed grass mechanic for huntress
2018-12-20 00:26:23 -05:00
Evan Debenham
72249110bf
v0.7.1: various ring adjustments/improvements:
...
- rings now display statistical information about their effects
- ring of accuracy now boosts hero accuracy, instead of reducing enemy evasion
- ring of energy buffed, now provides a percentage boost to charge speed
- ring of furor rebalanced, no longger better with slower weapons
2018-12-20 00:26:23 -05:00
Evan Debenham
054c20ef62
v0.7.1: fixed a rare edge-case in shadowcasting logic
2018-12-20 00:26:22 -05:00
Evan Debenham
7603fc030a
v0.7.1: fixes and QOL improvements to missile weapons
2018-12-20 00:26:22 -05:00
Evan Debenham
4c120528ec
v0.7.1: improved how quickslots handled upgraded items
2018-12-20 00:26:21 -05:00
Evan Debenham
5207ba4e90
v0.7.1: implemented upgradeable missile weapons!
...
- missile weapons now have damage scaling and can be upgraded (except darts)
- upgraded missile weapons gain 3x durability (stacking multiplicatively)
- missile weapons with more than 100 uses now last indefinitely
- ring of sharpshooting now works with damage scaling, rather than applying a flat +20% dmg per level
- bolas buffed. base damage up to 6-9, from 4-6
- shuriken adjusted. base damage up to 4-8, from 4-6. uses down to 5, from 10
- throwing stones now have 1/2 value, instead of 1 value.
2018-12-20 00:26:21 -05:00
Evan Debenham
24a22626ee
v0.7.0c: manifest commit
2018-11-11 13:35:33 -05:00
Evan Debenham
9ac4ab1669
v0.7.0c: updated translations
2018-11-11 13:35:33 -05:00
Evan Debenham
7424c5d5eb
v0.7.0c: bugfixes:
...
- fixed reach weapons not working for non-heroes
- fixed stealth using integers rather than floats
- fixed magical sleep decrementing paralysis without incrementing it
2018-11-11 13:35:32 -05:00
Evan Debenham
7ae41e180a
v0.7.0b: manifest commit
2018-11-10 02:18:19 -05:00
Evan Debenham
1326c0e413
v0.7.0b: updated translations
2018-11-10 02:17:53 -05:00
Evan Debenham
0366cdc0ed
v0.7.0b: further fixes/adjustments:
...
- removed leftover conversion logic from beta
- imp now spawns at the same time as other mobs
- remains in mass grave room now spawn wraiths at the normal rate again
2018-11-10 02:17:52 -05:00
Evan Debenham
27257f4ac0
v0.7.0b: fixed both old and new bone pile logic being active
2018-11-10 02:17:52 -05:00
Evan Debenham
c652c33536
v0.7.0b: updated translations
2018-11-10 02:17:49 -05:00
Evan Debenham
7ae82e0e4e
v0.7.0b: reduced seed/stone/potion droprates slightly
2018-11-10 02:17:43 -05:00
Evan Debenham
d9783ffb1c
v0.7.0b: bugfixes:
...
- fixed none-heroes being able to use reach weapons through walls
- fixed toolkit rarely being able to go above 100% charge
- fixed antimagic glyph apply to more effects when used by the sad ghost
- fixed elixir of restoration doing nothing when thrown
- fixed exotic items not being identified in rankings (will not fix old rankings)
- fixed bolas incorrectly having 15 strength
- fixed some items not being known to uncursed from shops
- fixed an internal typo in DungeonTileSheet.java
2018-11-10 02:17:43 -05:00
Evan Debenham
e298e4671e
v0.7.0b: adjusted wraith spawning from bones functionality
2018-11-10 02:17:40 -05:00
Evan Debenham
aec81b5917
v0.7.0b: added a new layer, currently used so things can be inside grass
2018-11-10 02:17:03 -05:00
Evan Debenham
6e5db776e8
v0.7.0a: manifest commit again
2018-10-24 05:18:59 -04:00
Evan Debenham
a93deaa2a7
v0.7.0a: reverted screen distortion adjustments as they caused more issues than they fixed. Will try again for 0.7.0b
2018-10-24 05:18:58 -04:00
Evan Debenham
32e1a49b48
v0.7.0a: manifest commit
2018-10-24 03:05:49 -04:00
Evan Debenham
53b0440110
v0.7.0a: updated translations
2018-10-24 03:05:39 -04:00
Evan Debenham
32f1cee589
v0.7.0a: spell recipe balance changes
2018-10-24 03:05:30 -04:00
Evan Debenham
06a6116852
v0.7.0a: fixed various issues with screen layout and power saver mode
2018-10-24 03:05:29 -04:00
Evan Debenham
02e0de6273
v0.7.0a: bugfixes:
...
- fixed crashes when tengu is healed and then damaged
- fixed deaths to arcane and shrapnel bombs not appearing in rankings
- fixed runs from before 0.7.0 getting a laboratory every floor
- fixed visual bugs involving alchemist's toolkit
2018-10-24 03:05:28 -04:00
Evan Debenham
a49eab8ed1
v0.7.0a: significant code improvements to shield-granting buffs
2018-10-24 03:05:27 -04:00
Evan Debenham
679797a7a0
v0.7.0: manifest commit
2018-10-24 03:05:26 -04:00
Evan Debenham
f485b385ef
v0.7.0: updated translations and translator credits
2018-10-24 03:05:25 -04:00
Evan Debenham
dd5d54f289
v0.7.0: polish pass on elixirs, brews, and spells
...
- Improved several sprites and vfx
- Beacon of returning no longer forgets return depth when used
2018-10-24 03:05:24 -04:00
Evan Debenham
cec9f60e89
v0.7.0: updated gradle build tools, removed explicit build tools version
2018-10-24 03:05:23 -04:00
Evan Debenham
989e46e445
v0.7.0: fixed shield not updating when warrior's shield is supercharged
2018-10-24 03:05:22 -04:00
Evan Debenham
b419e62b8a
v0.7.0: updated automatically assigning active journal tab functionality
2018-10-24 03:05:21 -04:00
Evan Debenham
53121dd01b
v0.7.0: updated translations
2018-10-24 03:05:13 -04:00
Evan Debenham
da2d4a0b7e
v0.7.0: updated update message
2018-10-24 03:05:08 -04:00
Evan Debenham
27a6677b9f
v0.7.0: added text to scroll of enchantment
2018-10-24 03:05:07 -04:00
Evan Debenham
2687560dda
v0.7.0: adjusted alchemy pot description
2018-10-24 03:05:06 -04:00
Evan Debenham
d3f13d4ec5
v0.7.0: feast has been remade to meat pie
2018-10-24 03:05:06 -04:00
Evan Debenham
07ba48e8e0
v0.7.0: polish pass on potions/scrolls/seeds/stones
2018-10-24 03:05:05 -04:00
Evan Debenham
0aa38b4470
v0.7.0: consistency pass on alchemy item prices
2018-10-24 03:05:04 -04:00
Evan Debenham
bdee43bbf2
v0.7.0: fixed a typo, and dropped items being cleared incorrectly
2018-10-24 03:05:03 -04:00
Evan Debenham
f733799ee3
v0.7.0: balance adjustments:
...
- Arcane and Shrapnel bomb costs increased to 10
- Rarity of teleport and magic mapping swapped.
- Aquatic rejuvenation duration up to 3x HT, from 2x HT
- Caustic brew AOE increased to 5x5, from 3x3
- Reclaim trap duration to 15 turns from 10, quantity reduced to 3 from 4
- Curse infusion quantity up to 4 from 3
- Recycle buffed to 6 uses, from 5
- Aqua blast chance to fill a cell with water increased to 80% from 50%
- Blizzard brew now stacks freeze duration more quickly
- Shocking brew and shock bomb duration up to 20 from 10
- Phase shift quantity up to 6 from 5
- Scroll of foresight buff now increases search radius by 1
2018-10-24 03:05:02 -04:00
Evan Debenham
4d3440a649
v0.7.0: fixes:
...
- fixed a crash when a game was loaded with magical sleep attached
- fixed further crashes caused by new bombs
- fixed unintentional debug logic left on city boss level
- fixed a couple typos
2018-10-24 03:05:01 -04:00
Evan Debenham
62a580869e
v0.7.0: corrected elixir of might being in the wrong recipe category
2018-10-24 03:05:01 -04:00
Evan Debenham
23d2c43abe
v0.7.0: updated translations
2018-10-24 03:04:59 -04:00
Evan Debenham
60110f186e
v0.7.0: fixed an alchemy scene crash and standardized window size vars
2018-10-24 03:04:58 -04:00
Evan Debenham
3d9ca96f68
v0.7.0: balance changes to arcane bomb and elixir of might
2018-10-24 03:04:57 -04:00
Evan Debenham
193e576c18
v0.7.0: improved several placeholder sprites
2018-10-24 03:04:57 -04:00
Evan Debenham
714c538930
v0.7.0: fixed a few text errors
2018-10-24 03:04:56 -04:00
Evan Debenham
a6d744c6a7
v0.7.0: bugfixes:
...
- fixed preparation not being cleared with invisibility in some cases
- fixed the ghost hero rarely attacking nonexistant enemies
- fixed elixir of vitality
- fixed wand of blast wave registering a dungeon fail when it isn't what killed the hero
- fixed bones rarely appearing inside of bookcases on floor 20
2018-10-24 03:04:55 -04:00
Evan Debenham
702401607b
v0.7.0: slightly reduced the width of the journal window in portrait
2018-10-24 03:04:55 -04:00
Evan Debenham
dcca6a8e87
v0.7.0: significant layout improvements to new alchemy guide
2018-10-24 03:04:54 -04:00
Evan Debenham
2f2784e391
v0.7.0: updated translations
2018-10-24 03:04:45 -04:00
Evan Debenham
0d5d6ab6b2
v0.7.0: adjusted the balance on alchemize to 8 cost and 4 quantity
2018-10-24 03:04:40 -04:00
Evan Debenham
e5867c8dd4
v0.7.0: completely overhauled the alchemy guidebook interface
2018-10-24 03:04:40 -04:00
Evan Debenham
6e3097724a
v0.7.0: bugfixes:
...
- fixed well fed buff not being reset by eating additional feasts
- fixed prismatic images being corruptable
- fixed exotic scrolls not correctly IDing themselves
2018-10-24 03:04:38 -04:00
Evan Debenham
0eef27efd8
v0.7.0: added a hint to the description for goo blobs and metal shards
2018-10-24 03:04:38 -04:00
Evan Debenham
e9976beefd
v0.7.0: scrolls of passage now return the hero to a level's entrance
2018-10-24 03:04:37 -04:00
Evan Debenham
2b90528004
v0.7.0: fixed various issues caused by assuming bombs destroy terrain
2018-10-24 03:04:36 -04:00
Evan Debenham
0f4dadc229
v0.7.0: added generic icontab class, added icons to journal tabs
2018-10-24 03:04:31 -04:00
Evan Debenham
6e8fe2089d
v0.7.0: various fixes:
...
- fixed typos
- fixed rare cases where item or bag windows could be stacked
- fixed honeyed healing not applying potion of healing curing effects
- fixed a text alyout issue in alchemy scene
2018-10-24 03:03:07 -04:00
Evan Debenham
e855617fe8
v0.7.0: added logic to alchemy scene and recipes in prep for UI changes
2018-10-24 03:03:06 -04:00
Evan Debenham
44c3a99c57
v0.7.0: updated enhanced bomb sprites
2018-10-24 03:03:06 -04:00
Evan Debenham
32f63687b7
v0.7.0: updated translations, including new language: basque!
2018-10-24 03:03:05 -04:00
Evan Debenham
27708be112
v0.7.0: many alchemy balance changes
2018-10-24 03:03:04 -04:00
Evan Debenham
4c56360184
v0.7.0: adjusted isSimilar logic and added some placeholder items
2018-10-24 03:03:03 -04:00
Evan Debenham
8c1fa0b0ff
v0.7.0: adjusted "owned by X" variable in pots/scrolls, now 'anonymized'
2018-10-24 03:03:02 -04:00
Evan Debenham
68831ed406
v0.7.0: updated translations
2018-10-24 03:03:01 -04:00
Evan Debenham
e5701c4447
v0.7.0: stone of avoidance is now stone of affection
...
also adjusted charm logic. Charmed enemies will now try to find a new target
Also removed some earlier beta conversion code
also improved some brew and elixir sprites
2018-10-24 03:03:01 -04:00
Evan Debenham
a82c40e774
v0.7.0: various balance changes to exotic potions and scrolls
2018-10-24 03:03:00 -04:00
Evan Debenham
2cf03c5595
v0.7.0: fixed cursed items being usable in alchemy
2018-10-24 03:02:59 -04:00
Evan Debenham
a629295ead
v0.7.0: bugfixes:
...
- fixed warrior's broken seal buff detaching incorrectly
- made tipped dart sticking logic consistent with other missile weapons
- fixed items rarely being usable when the hero is dead
- added a bonus special room when pit rooms spawn
- fixed rockfall traps working on dead characters
- fixed a typo in magical porter
2018-10-24 03:02:59 -04:00
Evan Debenham
77decce364
v0.7.0: updated translations
2018-10-24 03:02:58 -04:00
Evan Debenham
e5a704d96e
v0.7.0: fixed some text errors
2018-10-24 03:02:57 -04:00
Evan Debenham
87626d1daf
v0.7.0: corrected wands not appearing in bones
2018-10-24 03:02:57 -04:00
Evan Debenham
defbf99bd1
v0.7.0: corrected a visual issue with some well water effects
2018-10-24 03:02:56 -04:00
Evan Debenham
ed33859d76
v0.7.0: improved drop/throw safety checks
2018-10-24 03:02:56 -04:00
Evan Debenham
c2e636cb14
v0.7.0: updated translations
2018-10-24 03:02:55 -04:00
Evan Debenham
1a125103dd
v0.7.0: fixed incorrect sample output in toolkit recipe
2018-10-24 03:02:55 -04:00
Evan Debenham
abc60c6465
v0.7.0: corrected scaling numbers on lucky enchant
2018-10-24 03:02:54 -04:00
Evan Debenham
2ede820dab
v0.7.0: added safety checks when items are dropped or thrown
2018-10-24 03:02:54 -04:00
Evan Debenham
8663623d19
v0.7.0: fixed text bugs with feather fall, corrected porter logic
2018-10-24 03:02:53 -04:00
Evan Debenham
c1a350af1f
v0.7.0: corrected errors in the pricing of blobs of goo and metal shards
2018-10-24 03:02:53 -04:00
Evan Debenham
aa21833ebd
v0.7.0: added a curse effect to armband, and made cursed cloak unusable
2018-10-24 03:02:52 -04:00
Evan Debenham
c41a901898
v0.7.0: updated translations
2018-10-24 03:02:52 -04:00
Evan Debenham
4cea985413
v0.7.0: fixed minor text errors
2018-10-24 03:02:51 -04:00
Evan Debenham
7793ec0c04
v0.7.0: fixed:
...
- spells being upgradeable
- errors when certain bombs explode early
- incorrect magical porter recipe
2018-10-24 03:02:50 -04:00
Evan Debenham
a64a807fcd
v0.7.0: updated translations
2018-10-24 03:02:47 -04:00
Evan Debenham
bfd98ff660
v0.7.0: tied new spells into alchemy system
2018-10-24 03:02:39 -04:00