Evan Debenham
bae3815475
v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
2015-09-15 21:33:02 -04:00
Evan Debenham
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191
v0.3.1d: added a health bar for bosses
2015-09-15 21:33:01 -04:00
Evan Debenham
f09e96651b
v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified.
2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5
v0.3.1d: added teasers for 0.3.2
2015-09-15 21:33:00 -04:00
Evan Debenham
b8c3ca0f9a
v0.3.1d: stackable dropped items can no longer be added to a for sale pile.
2015-09-15 21:33:00 -04:00
Evan Debenham
e27110416c
v0.3.1d: re-added an unintentionally removed '/2' from surface scene
2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7
v0.3.1d: removed strict pixel align pt.2
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa
v0.3.1d: removed strict pixel align pt.1
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
515473e409
v0.3.1d: removed an uncesessary sprite erase on pitfall traps
2015-09-15 21:32:58 -04:00
Evan Debenham
ac6f1b54cc
v0.3.1d: fixed some bugs with artifact generation
2015-09-15 21:32:57 -04:00
Evan Debenham
0364319154
v0.3.1d: completing the sad ghost quest now beckons the ghost to the player
2015-09-15 21:32:57 -04:00
Evan Debenham
4c3b91366f
v0.3.1d: fixed sprites trigger motion complete twice
2015-09-15 21:32:56 -04:00
Evan Debenham
07c4733808
v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain
2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258
v0.3.1d: prevented traps from spawning in tunnels on floor 1
2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417
v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases
2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781
v0.3.1d: fixed a typo in venom gas
2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a
v0.3.1d: fixed a bug with teleportation in the halls boss level
2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942
v0.3.1c: manifest commit
2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198
v0.3.1b: manifest commit
2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28
v0.3.1b: simplified the equation for the wand of lightning's damage
2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52
v0.3.1b: updated rankings window to better work with new text scaling
2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb
v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots
2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d
v0.3.1b: fixed visibility bugs with spear traps and traps in general
2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3
v0.3.1b: fixed a bunch of typos in trap descriptions
2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37
v0.3.1b: cleaned up code and fixed bugs with distortion trap
2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0
v0.3.1b: updated some method usage for consistency with the GDX version
2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51
Source Release: corrected image error while merging, update some classes for consistency with the private source
2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6
v0.3.1a: manifest commit
2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e
v0.3.1a: further tweaks to examine button toast
2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d
v0.3.1a: made trap spawning more consistent
2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d
v0.3.1a: fixed a typo in ring of wealth description
2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328
v0.3.1a: updated the examien button toast to better explain it
2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab
v0.3.1a: fixed crashes relating to new targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167
v0.3.1a: cleaned up quickslot autotargeting:
...
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e
v0.3.1a: floors now remember their entrance and exit rooms.
2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d
v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b
v0.3.1a: fixed the badges scene not obeying the volume slider.
2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1
v0.3.1a: fixed visual bugs caused by vertigo
2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938
v0.3.1a: fixed examining unseen heaps
2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794
v0.3.1a: updated deprecated method usage
2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e
v0.3.1: manifest commit
2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c
v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb
v0.3.1: fixed a bug with heap visibility
2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375
v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0
v0.3.1: cleaned a few TODOs
2015-08-24 13:05:05 -04:00
Evan Debenham
aa464754be
v0.3.1: the cursed wand sheep effect no longer works on boss floors
2015-08-24 13:05:04 -04:00
Evan Debenham
4cbdf6e034
v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
2015-08-24 13:05:03 -04:00
Evan Debenham
7ec008a03e
v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
2015-08-24 13:05:02 -04:00
Evan Debenham
a0d2e3986a
v0.3.1: added sound effects to Lloyd's beacon
2015-08-24 13:05:01 -04:00
Evan Debenham
e93facb91a
v0.3.1: fall damage is now a bit more dependant on current HP
2015-08-24 13:05:00 -04:00
Evan Debenham
d2856e2589
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870
v0.3.1: adjusted how special floors handle random respawn cell logic.
2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c
v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a
v0.3.1: fixed traps not being visible when they should be
2015-08-24 13:04:57 -04:00
Evan Debenham
614de4a583
v0.3.1: added Guardian Trap
2015-08-24 13:04:56 -04:00
Evan Debenham
1581b18f11
v0.3.1: added Guardian Trap
2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274
v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
2015-08-24 13:04:54 -04:00
Evan Debenham
d7e849b3ab
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
2015-08-24 13:04:53 -04:00
Evan Debenham
9b906353ad
v0.3.1: added proper inactive trap generation to standard painter
2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc
v0.3.1: added trap generation logic for caves, city, and halls
2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1
v0.3.1: added Disarming Trap
2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd
v0.3.1: added Spear Trap
2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e
v0.3.1: added in logic for the proper display of inactive traps
2015-08-24 13:04:49 -04:00
Evan Debenham
5fd3d94ca2
v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
2015-08-24 13:04:48 -04:00
Evan Debenham
72515aee99
v0.3.1: modified a couple strings to fit better post-font changes
2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
2015-08-24 13:04:46 -04:00
Evan Debenham
8d0e21aea0
v0.3.1: implemented generation logic for traps from floors 1 to 9
2015-08-24 13:04:45 -04:00
Evan Debenham
67e8904194
v0.3.1: reverted emoicon render order
2015-08-24 13:04:44 -04:00
Evan Debenham
77f02b54a9
v0.3.1: heaps can now be examined from the fog of war
2015-08-24 13:04:44 -04:00
Evan Debenham
060ed18908
v0.3.1: adjusted balance on the ethereal chains
2015-08-24 13:04:43 -04:00
Evan Debenham
1887a44f55
v0.3.1: adjusted default number of quickslots to 2
2015-08-24 13:04:42 -04:00
Evan Debenham
7a89def76f
v0.3.1: grim and worn traps are now always visible
2015-08-24 13:04:41 -04:00
Evan Debenham
ee44b5072e
v0.3.1: display scale slider now only resets the scene if the value actually changes
2015-08-24 13:04:40 -04:00
Evan Debenham
5b682ba17e
v0.3.1: improved the layout of the settings menu
2015-08-24 13:04:39 -04:00
Evan Debenham
fb96f7e2f5
v0.3.1: fixed a bug with tag flip changes
2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d
v0.3.1: added functionaltiy to flip indicators in the game UI
2015-08-24 13:04:37 -04:00
Evan Debenham
432f9ee440
v0.3.1: clarity and balance improvements following dew changes
2015-08-24 13:04:36 -04:00
Evan Debenham
2432c351d2
v0.3.1: fixed a bug with changes to heap visibility
2015-08-24 13:04:35 -04:00
Evan Debenham
98eb2052bf
v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
2015-08-24 13:04:34 -04:00
Evan Debenham
e033cfb4d9
v0.3.1: ethereal chains now properly cap at level 10
2015-08-24 13:04:33 -04:00
Evan Debenham
9fce7586c9
v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
2015-08-24 13:04:32 -04:00
Evan Debenham
3ac41624f9
v0.3.1: fixed revivals stopping some items in the inventory from working properly.
2015-08-24 13:04:31 -04:00
Evan Debenham
4220c22cbf
v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
2015-08-24 13:04:30 -04:00
Evan Debenham
d73e663ef6
v0.3.1: invisibility now lasts for 20 rounds instead of 15.
2015-08-24 13:04:29 -04:00
Evan Debenham
0845c41a44
v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
2015-08-24 13:04:28 -04:00
Evan Debenham
b2d0ed63d8
v0.3.1: followup tweaks to the descending gong changes.
2015-08-24 13:04:27 -04:00
Evan Debenham
9020c35347
v0.3.1: default number of quickslots is now 4.
2015-08-24 13:04:27 -04:00
Evan Debenham
095bff4c1a
v0.3.1: added a safety check to blazing traps
2015-08-24 13:04:26 -04:00
Evan Debenham
95a3833448
v0.3.1: the descending gong sound now only plays when actually descending.
2015-08-24 13:04:24 -04:00
Evan Debenham
0835656d2f
v0.3.1: bugfix/buff to staff of regrowth battlemage effect
2015-08-24 13:04:24 -04:00
Evan Debenham
f6f10bca2e
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
2015-08-24 13:04:23 -04:00
Evan Debenham
a532a6e9e5
v0.3.1: fixed hero not appearing dead in some cases.
2015-08-24 13:04:22 -04:00
Evan Debenham
f8a99c6533
v0.3.1: better settings menu, landscape/portrait can now be changed from ingame.
2015-08-24 13:04:21 -04:00
Evan Debenham
2cdebfe164
v0.3.1: updated itemsprite to go along with other heap changes
2015-08-24 13:04:20 -04:00
Evan Debenham
d99e206b0e
v0.3.1: toolbar auto-target now actually auto-targets
2015-08-24 13:04:19 -04:00
Evan Debenham
9655c5470d
v0.3.1: corrected default string return for toolbar mode
2015-08-24 13:04:18 -04:00
Evan Debenham
d007988701
v0.3.1: heaps are now always visible after being first seen
2015-08-24 13:04:17 -04:00
Evan Debenham
a1e9b10358
v0.3.1: fixed some bugs relating to display scaling and very small screens
2015-08-24 13:04:17 -04:00
Evan Debenham
36ccb6d48d
v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
2015-08-24 13:04:16 -04:00
Evan Debenham
8334332d0f
v0.3.1: dew drops can no longer be picked up when they would have no effect.
2015-08-24 13:04:15 -04:00
Evan Debenham
18e488c63e
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
2015-08-24 13:04:14 -04:00
Evan Debenham
0a6c9c6e7f
v0.3.1: added additional checks for display scaling.
2015-08-24 13:04:13 -04:00
Evan Debenham
cde5a4f63b
v0.3.1: re-added hold to search
2015-08-24 13:04:12 -04:00
Evan Debenham
72ed50545d
v0.3.1: added various quickslot updates in needed places.
2015-08-24 13:04:12 -04:00
Evan Debenham
75e49e7a3c
v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory
2015-08-24 13:04:11 -04:00
Evan Debenham
bb4e915132
v0.3.1: resting now works while at full health.
2015-08-24 13:04:10 -04:00
Evan Debenham
4f226a409d
v0.3.1: fixed an error with the description of the combo buff
2015-08-24 13:04:09 -04:00
Evan Debenham
c5252a5045
v0.3.1: all sorta UI changes
2015-08-24 13:04:04 -04:00
Evan Debenham
3cd86934bd
v0.3.1: quickslots now autotarget if there is only one visible enemy.
2015-08-24 13:00:33 -04:00
Evan Debenham
8c96647743
v0.3.1: reworked the trap special room type
2015-08-24 13:00:33 -04:00
Evan Debenham
38852c357e
v0.3.1: traps round 3
2015-08-24 13:00:32 -04:00
Evan Debenham
272d4834b3
v0.3.1: allowed resting while hungry
2015-08-24 13:00:31 -04:00
Evan Debenham
efd506dda7
v0.3.1: tweaked existing scenes to support new audio functionality
2015-08-24 13:00:29 -04:00
Evan Debenham
d1d918290a
v0.3.1: added a new menu for audio settings which allows finer audio control
2015-08-24 13:00:28 -04:00
Evan Debenham
12f1302e0f
v0.3.1: added a slider for selecting multi-value options
2015-08-24 13:00:27 -04:00
Evan Debenham
90df58c5cc
v0.3.1: char sprites now turn before moving.
2015-08-24 13:00:27 -04:00
Evan Debenham
063d488dce
v0.3.1: updated about scene to point to shattered website instead of tumblr.
2015-08-24 13:00:26 -04:00
Evan Debenham
b4f6bf1b0b
v0.3.1: more traps
2015-08-24 13:00:25 -04:00
Evan Debenham
8f2b52e4f8
v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them.
2015-08-24 13:00:24 -04:00
Evan Debenham
737563f256
v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them.
2015-08-24 13:00:23 -04:00
Evan Debenham
83dcbb19ec
v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
2015-08-24 13:00:22 -04:00
Evan Debenham
5aabc2ea64
v0.3.1: tweaked fading on welcome scene
2015-08-24 13:00:22 -04:00
Evan Debenham
23162fcc82
v0.3.1: made display scaling a bit more strict on lower values.
2015-08-24 13:00:21 -04:00
Evan Debenham
e881dcf4f3
v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions.
2015-08-24 13:00:20 -04:00
Evan Debenham
20a6f91758
v0.3.1: new traps batch 1
...
(11 new traps, changes to 2 existing traps)
2015-08-24 13:00:19 -04:00
Evan Debenham
958c8a22fa
v0.3.1: fixed a typo in poison trap
2015-08-24 13:00:18 -04:00
Evan Debenham
d3ea235f61
v0.3.1: reworked UI scaling, now multiplier is user-selectable
2015-08-24 13:00:17 -04:00
Evan Debenham
dae5aca01b
v0.3.1: added a button to allow re-checking of changes
2015-08-24 13:00:11 -04:00
Evan Debenham
f1bece816f
v0.3.1: removed the long press to search functionality from the examine button.
2015-08-24 11:37:43 -04:00
Evan Debenham
cac8a6a675
v0.3.1: rankings page now supports 4 quickslots
2015-08-24 11:37:42 -04:00
Evan Debenham
d51a8b6182
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
2015-08-24 11:37:41 -04:00
Evan Debenham
788937fbc1
v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing.
2015-08-24 11:37:40 -04:00
Evan Debenham
7173c2cc47
v0.3.1: fixed a bug where the mages staff could go over 10 charges
2015-08-24 11:37:39 -04:00
Evan Debenham
8947eabaf0
v0.3.1: added fine-grained brightness controls
2015-08-24 11:37:38 -04:00
Evan Debenham
906fe27ea8
v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)
2015-08-24 11:37:37 -04:00
Evan Debenham
e26823e32b
v0.3.1: wand of frost no long freezes drops right as you kill an enemy
2015-08-24 11:37:36 -04:00
Evan Debenham
6d0f143c4b
v0.3.1: allowed wands to use targeting
2015-08-24 11:37:35 -04:00
Evan Debenham
179935fb87
v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
2015-08-24 11:37:15 -04:00
Evan Debenham
107033eb62
v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
2015-08-24 11:34:31 -04:00
Evan Debenham
7097f6f54e
v0.3.1: fixed a bug where the hero would keep running after death.
2015-08-24 11:34:30 -04:00
Evan Debenham
0e49bb154b
v0.3.1: fixed traps fading in when they are already visible
2015-08-24 11:34:29 -04:00
Evan Debenham
9f02a93500
v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
2015-06-22 19:35:18 -04:00
Evan Debenham
938db71192
v0.3.0e: manifest commit
2015-06-21 20:59:18 -04:00
Evan Debenham
1a690e3fab
v0.3.0e: fixed a bug with battlemage stacking charges
2015-06-21 20:59:18 -04:00
Evan Debenham
2aee4fe3c6
v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
2015-06-21 20:59:17 -04:00
Evan Debenham
c55e38a86a
v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother
2015-06-21 20:59:17 -04:00
Evan Debenham
a12911424e
v0.3.0e: fixed succubi causing the game to freeze
2015-06-21 20:59:16 -04:00
Evan Debenham
5ed738a5eb
v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
2015-06-21 20:59:16 -04:00
Evan Debenham
14a2d4d8b2
v0.3.0e: fixed caves levels sometimes spawning traps inside of walls
2015-06-21 20:59:15 -04:00
Evan Debenham
684c2caacb
updated license information
2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221
cleaned up formatting:
...
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
baa83b7e43
v0.3.0d: manifest commit
2015-06-12 15:34:24 -04:00
Evan Debenham
b25ba94a71
v0.3.0d: fixed some edge case bugs with ballistica
2015-06-12 15:23:04 -04:00
Evan Debenham
722fc4240a
v0.3.0d: fixed corruption aggroing passive mobs
2015-06-12 15:23:04 -04:00
Evan Debenham
b7db57f665
v0.3.0d: enforced removing traps when setting terrain to a none-trap tile.
2015-06-12 15:23:03 -04:00
Evan Debenham
88a55f3336
v0.3.0d: corrected an error in sign placement
2015-06-12 15:23:02 -04:00
Evan Debenham
d416d9f6ef
v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles
2015-06-12 15:23:02 -04:00
Evan Debenham
fba591af68
v0.3.0d: corrected capitalization in trap names
2015-06-12 15:23:01 -04:00
Evan Debenham
8c42ebda5e
v0.3.0c: manifest commit
2015-06-07 21:55:36 -04:00
Evan Debenham
e0187cd233
v0.3.0c: added a buff icon for bless
2015-06-07 21:55:35 -04:00
Evan Debenham
abbdcff9ea
v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
2015-06-07 21:55:35 -04:00
Evan Debenham
5cfd0385ae
v0.3.0c: reduced the battlemage's bonus recharge
2015-06-07 21:55:35 -04:00
Evan Debenham
72788624e7
v0.3.0c: added a description to traps
2015-06-07 21:55:34 -04:00
Evan Debenham
8eb3186018
v0.3.0c: properly bundled free charge from wand of transfusion
2015-06-07 21:55:34 -04:00
Evan Debenham
3efeafcb1e
v0.3.0c: reduced the chill debuff from frost breaking in water
2015-06-07 21:55:34 -04:00
Evan Debenham
e69ce214dc
v0.3.0c: re-added particle effect when battlemage gets a staff proc.
2015-06-07 21:55:33 -04:00
Evan Debenham
54b068ea78
v0.3.0c: changes the order of removal vs activation on plants and traps
2015-06-07 21:55:33 -04:00
Evan Debenham
929d9a85dd
v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff
2015-06-07 21:55:32 -04:00
Evan Debenham
f1e4d35792
v0.3.0c: fixed goo's particles sticking around one turn too long.
2015-06-07 21:55:32 -04:00
Evan Debenham
3e884cb569
v0.3.0c: improved some staff particle effects
2015-06-07 21:55:32 -04:00
Evan Debenham
270022fd6b
v0.3.0c: rebalanced wand of prismatic light
2015-06-07 21:55:31 -04:00
Evan Debenham
4d5d690335
v0.3.0c: rebalanced wand of venom
2015-06-07 21:55:31 -04:00
Evan Debenham
35da3512df
v0.3.0c: corrected some behaviour on wand of corruption
2015-06-07 21:55:30 -04:00
Evan Debenham
ac2677203c
v0.3.0c: corruption behaviour on fly swarms
2015-06-07 21:55:30 -04:00
Evan Debenham
b91d5d7185
v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
2015-06-07 21:55:30 -04:00
Evan Debenham
7afe96b502
v0.3.0c: fixed some bugs with proccing defence on certain mobs
2015-06-07 21:55:29 -04:00
Evan Debenham
c601027f27
v0.3.0c: refactored plants to match the structure of new traps.
2015-06-07 21:55:29 -04:00
Evan Debenham
4ac3ac817c
v0.3.0c: fixed a bug with the blacksmith painter and new trap code
2015-06-07 21:55:28 -04:00
Evan Debenham
69665db104
v0.3.0c: fixed a bug with seed probabilities.
2015-06-07 21:55:28 -04:00
Evan Debenham
dbeff25d2c
v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
2015-06-07 21:55:28 -04:00
Evan Debenham
3cf7979a4c
v0.3.0c: removed tester code that I didn't mean to commit
2015-06-07 21:55:27 -04:00
Evan Debenham
ade7ae440b
v0.3.0c: reworked wand of frost on hit effect
2015-06-07 21:55:27 -04:00
Evan Debenham
df60335c0d
v0.3.0c: reworked wand of magic missile staff effect, now charges all wands.
2015-06-07 21:55:26 -04:00
Evan Debenham
976ff5cb96
v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
2015-06-07 21:55:26 -04:00
Evan Debenham
8a6b970c1f
v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
2015-06-07 21:55:26 -04:00
Evan Debenham
c5e9ffa9fe
v0.3.0c: refactored staff visual effects to be contained in wands.
2015-06-07 21:55:25 -04:00
Evan Debenham
6efa4694b8
v0.3.0c: cleaned up TODOs
2015-06-07 21:55:25 -04:00
Evan Debenham
85a907d14e
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
...
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
7e79a10501
v0.3.0c: wand of blast wave now takes advantage of pushing callbacks
2015-06-07 21:55:24 -04:00
Evan Debenham
39c736189d
v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate)
2015-06-07 21:55:24 -04:00
Evan Debenham
57b3de2ae3
v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
2015-06-07 21:55:23 -04:00
Evan Debenham
b52438fe11
v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
2015-06-07 21:55:23 -04:00
Evan Debenham
8644df2190
v0.3.0c: mage's staff no longer loses strength requirement from being upgraded
2015-06-07 21:55:22 -04:00
Evan Debenham
4e3c8afdcb
v0.3.0c: updated class descriptions
2015-06-07 21:55:22 -04:00
Evan Debenham
266ac5752b
v0.3.0c: the mage now partially IDs wands after using them
2015-06-07 21:55:22 -04:00
Evan Debenham
249c9acd96
v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
2015-06-07 21:55:21 -04:00
Evan Debenham
94c069134d
v0.3.0c: the warlock now restores significantly more wand charge from eating food
2015-06-07 21:55:21 -04:00
Evan Debenham
b24b58b278
v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion
2015-06-07 21:55:20 -04:00
Evan Debenham
da94f03610
v0.3.0c: fixed boss arena manipulation with ethereal chains
2015-06-07 21:55:20 -04:00
Evan Debenham
d7a1c38606
v0.3.0c: fixed dew drops appearing on top of heaps when they shouldn't
2015-06-07 21:55:20 -04:00
Evan Debenham
6ec63567a6
v0.3.0c: succubi no longer leap into pits and onto traps
2015-06-07 21:55:19 -04:00
Evan Debenham
fb2c4c40c4
v0.3.0c: plants are now visible from the fog of war
2015-06-07 21:55:19 -04:00
Evan Debenham
d14742fda0
v0.3.0c: added the ability to get all cells from a room
2015-06-07 21:55:19 -04:00
Evan Debenham
40c0d61dfa
v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
2015-06-07 21:55:18 -04:00
Evan Debenham
512c51dee1
v0.3.0b: final commit
2015-06-07 21:55:18 -04:00
Evan Debenham
770b14dccc
v0.3.0b: improved item emitter effects, should be more efficient and less buggy
2015-06-07 21:55:17 -04:00
Evan Debenham
4896b12e2e
v0.3.0b: corrected mage class description
2015-06-07 21:55:17 -04:00
Evan Debenham
d0078f5ab8
v0.3.0b: fixed a typo in sniper's mark
2015-06-07 21:55:17 -04:00
Evan Debenham
ed48a40c09
v0.3.0b: corrected teleportation working in goo level, also mildly refactored cursed wand teleport effect
2015-06-07 21:55:16 -04:00
Evan Debenham
5751e5a89b
v0.3.0b: scroll of remove curse now works on bags
2015-06-07 21:55:16 -04:00
Evan Debenham
4f177d305e
v0.3.0b: fixed some freeze and crash bugs relating to actors
2015-06-07 21:55:15 -04:00
Evan Debenham
d450114d2d
v0.3.0b: fixed a crash bug with the sniper's mark
2015-06-07 21:55:15 -04:00
Evan Debenham
8cbdc6500a
v0.3.0b: wand of frost now freezes heaps
2015-06-07 21:55:15 -04:00
Evan Debenham
0efb22db42
v0.3.0b: fixed a crash issue with corruption and certain mobs
2015-06-07 21:55:14 -04:00
Evan Debenham
454d49f49b
v0.3.0b: fixed a crash issue with wand of regrowth, also added proper limited drop tracking to it.
2015-06-07 21:55:14 -04:00
Evan Debenham
3680179221
v0.3.0a: final commit
2015-06-07 21:55:14 -04:00
Evan Debenham
246c5efa53
v0.3.0a: fixed wands sometimes not charging
2015-06-07 21:55:13 -04:00
Evan Debenham
418e600482
v0.3.0a: fixed crash bug with wand of blast wave
2015-06-07 21:55:13 -04:00
Evan Debenham
31af8e946d
v0.3.0a: corrected artifact generation bug
2015-06-07 21:55:12 -04:00
Evan Debenham
ec2d1bf511
v0.3.0a: buffed mage and huntress earlygame
2015-06-07 21:55:12 -04:00
Evan Debenham
e794cfe5a1
v0.3.0a: fixed a crash bug with poison and loading a save
2015-06-07 21:55:12 -04:00
Evan Debenham
6f6cba893b
v0.3.0: final commit
2015-06-07 21:55:11 -04:00
Evan Debenham
67601162f7
v0.3.0: fixed a bug involving older saves
2015-06-07 21:55:11 -04:00
Evan Debenham
854fca08a3
v0.3.0: corrected wands needlessly bundling max charges
2015-06-07 21:55:11 -04:00
Evan Debenham
712df97bed
v0.3.0: added sprite emitter functionality to item sprites in all cases
2015-06-07 21:55:10 -04:00
Evan Debenham
153328aa86
v0.3.0: added particle effects to the mage's staff
2015-06-07 21:55:09 -04:00
Evan Debenham
446dd4a340
v0.3.0: reduced starting charges on wand of regrowth to 1
2015-06-07 21:55:09 -04:00
Evan Debenham
46dffad71d
v0.3.0: added support for item sprites to contain emitters
2015-06-07 21:55:09 -04:00
Evan Debenham
8e2f0c0a37
v0.3.0: changed mimic load order in order to prevent save/load healing mimics
2015-06-07 21:55:08 -04:00
Evan Debenham
73e0f8fe1d
v0.3.0: unique hero items now persist through revival
2015-06-07 21:55:08 -04:00
Evan Debenham
bb636dd237
v0.3.0: modified wandmaker's reward
2015-06-07 21:55:07 -04:00
Evan Debenham
be9ba31994
v0.3.0: reduced venom max damage
2015-06-07 21:55:07 -04:00
Evan Debenham
99af72cfe3
v0.3.0: cursed wands no longer lose levels
2015-06-07 21:55:07 -04:00
Evan Debenham
ac3f9b758a
v0.3.0: added descriptions, and curse logic to chains.
2015-06-07 21:55:06 -04:00
Evan Debenham
f3b70fc3ad
v0.3.0: added proper glow color for starfruit
2015-06-07 21:55:06 -04:00
Evan Debenham
7aab6a8452
v0.3.0: added support for callbacks in pushing, used in ethereal chains
2015-06-07 21:55:06 -04:00
Evan Debenham
f16865aade
v0.3.0: made certain mobs resistant/immune to the wand of blast wave's pushing
2015-06-07 21:55:05 -04:00
Evan Debenham
64f8761b07
v0.3.0: tweaked sungrass & earthroot, effects now only work on the hero
2015-06-07 21:55:05 -04:00
Evan Debenham
39f140a4f5
v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
2015-06-07 21:55:04 -04:00
Evan Debenham
60ff641bc5
v0.3.0: removed wand of flock (moved sheed to npcs package)
2015-06-07 21:55:04 -04:00
Evan Debenham
0b15d8caac
v0.3.0: removed now unusued wands (mostly)
2015-06-07 21:55:04 -04:00
Evan Debenham
febcd8d840
v0.3.0: added Ethereal Chains
2015-06-07 21:55:03 -04:00
Evan Debenham
fc6d1f128b
v0.3.0: added better sprites & descriptions to new plants
2015-06-07 21:55:03 -04:00
Evan Debenham
7230fe6be9
v0.3.0: added proper conversion for wand of amok
2015-06-07 21:55:02 -04:00
Evan Debenham
65563322ea
v0.3.0: added polish to wand of regrowth, also tweaked fireblast effects.
2015-06-07 21:55:02 -04:00
Evan Debenham
bbb1844018
v0.3.0: polish for wand of fireblast
2015-06-07 21:55:02 -04:00
Evan Debenham
04a6ff8433
v0.3.0: added a particle effect for cursed wands
2015-06-07 21:55:01 -04:00
Evan Debenham
a4facdf950
v0.3.0: adjusted some logic for pressing tiles, fixing issues where mobs press tiles and reveal traps (e.g. in wand of blast wave)
2015-06-07 21:55:01 -04:00
Evan Debenham
f1f68163ad
v0.3.0: improved game crash cursed wand effect
2015-06-07 21:55:00 -04:00
Evan Debenham
053d594722
v0.3.0: implemented all cursed wand effects
2015-06-07 21:55:00 -04:00
Evan Debenham
b707123f69
v0.3.0: buff descriptions round 5, all descriptions added
2015-06-07 21:55:00 -04:00
Evan Debenham
33616a1ce2
v0.3.0: implemented common and very rare cursed wand effects
2015-06-07 21:54:59 -04:00
Evan Debenham
20437994e2
v0.3.0: added in baseline functionality for cursed wands, need to fill it in still
2015-06-07 21:54:59 -04:00
Evan Debenham
05d20a4525
v0.3.0: improved visuals for venom gas.
2015-06-07 21:54:59 -04:00
Evan Debenham
d515b9c2f9
v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2
2015-06-07 21:54:58 -04:00
Evan Debenham
a2c4e2474b
v0.3.0: buff descriptions round 4 (almost done)
2015-06-07 21:54:58 -04:00
Evan Debenham
624277ef97
v0.3.0: reworked Lloyd's beacon, now an artifact
2015-06-07 21:54:57 -04:00
Evan Debenham
716b7ed8fd
v0.3.0: balance changes to ankh, now revives with less HP, but garuntees the hero gets to act afterward.
2015-06-07 21:54:57 -04:00
Evan Debenham
ec1062a650
v0.3.0: added support for cooking blandfruit with new seed
2015-06-07 21:54:57 -04:00
Evan Debenham
b5493f4efe
v0.3.0: tweaks to the generator class, added in some new items, some clarity changes, made starflower seeds drop extremely rarely.
2015-06-07 21:54:56 -04:00
Evan Debenham
38c84d6018
v0.3.0: removed self-kill check from wand of magic missile
2015-06-07 21:54:56 -04:00
Evan Debenham
6c9552f215
v0.3.0: tuned down the power of magic missile slightly
2015-06-07 21:54:56 -04:00
Evan Debenham
ac6e8173e9
v0.3.0: buffed cape of thorns, now reduces damage from all types of attacks, but only deflects it back if the attacker is adjacent.
2015-06-07 21:54:55 -04:00
Evan Debenham
772058af8d
v0.3.0: formatting tweaks and logic fix for starflower
2015-06-07 21:54:55 -04:00
Evan Debenham
c3cba0f046
v0.3.0: reworked wand of regrowth, some polish needed though
2015-06-07 21:54:54 -04:00
Evan Debenham
7d8ba7dd28
v0.3.0: adjusted how the game records version while saving.
2015-06-07 21:54:54 -04:00
Evan Debenham
e770674ae7
v0.3.0: added immunity checks to wand of corruption
2015-06-07 21:54:54 -04:00
Evan Debenham
8d2c31b720
v0.3.0: corrected an error with the description of chilled buff
2015-06-07 21:54:53 -04:00
Evan Debenham
90a3e19b7b
v0.3.0: fixed typos in mage's staff
2015-06-07 21:54:53 -04:00
Evan Debenham
c10ac916e8
v0.3.0: updated TODOs
2015-06-07 21:54:52 -04:00
Evan Debenham
08686f8e92
v0.3.0: added wand of corruption
2015-06-07 21:54:52 -04:00
Evan Debenham
cb0a8db666
v0.3.0: increased wand usages to know up to 50% of original value (from 25%)
2015-06-07 21:54:52 -04:00
Evan Debenham
0f9bca32d0
v0.3.0: balance tweaks and lots-o-polish for the mage's staff
2015-06-07 21:54:51 -04:00
Evan Debenham
ea628b7212
v0.3.0: buff descriptions round 3 plus some tweaks to displaying remaining turns.
2015-06-07 21:54:51 -04:00
Evan Debenham
e8a2004345
v0.3.0: reworked acting order, now uses a proper priority system with owned properties
2015-06-07 21:54:50 -04:00
Evan Debenham
e60424bf15
v0.3.0: tweaked huntress description
2015-06-07 21:54:50 -04:00
Evan Debenham
93d6501f77
v0.3.0: updated descriptions for mage subclasses
2015-06-07 21:54:50 -04:00
Evan Debenham
edadf3f38e
v0.3.0: added wand of transfusion
2015-06-07 21:54:49 -04:00
Evan Debenham
610cffcb9e
v0.3.0: dungeon.version now starts at the current game version, instead of 0.
2015-06-07 21:54:49 -04:00
Evan Debenham
3ae6f88914
v0.3.0: improved interactions between plants and fire
2015-06-07 21:54:49 -04:00
Evan Debenham
5c4dc05477
v0.3.0: new sprites almost finished
2015-06-07 21:54:48 -04:00
Evan Debenham
508c23b9a4
v0.3.0: buff descriptions round 2
2015-06-07 21:54:48 -04:00
Evan Debenham
00dc49c021
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
2015-06-07 21:54:47 -04:00
Evan Debenham
0a78b2dc28
v0.3.0: some refactoring to item sprites to better use an item as a parameter
2015-06-07 21:54:47 -04:00
Evan Debenham
097852207d
v0.3.0: removed light effect caused by burning.
2015-06-07 21:54:46 -04:00
Evan Debenham
c73e186654
v0.3.0: reduced rate of wand charging
2015-06-07 21:54:45 -04:00
Evan Debenham
82a428233b
v0.3.0: first round of buff descriptions
2015-06-07 21:54:45 -04:00
Evan Debenham
42af14f98a
v0.3.0: added class aliases and generator chances for new wands.
2015-06-07 21:54:45 -04:00
Evan Debenham
0f27550960
v0.3.0: added wand of blast wave
2015-06-07 21:54:44 -04:00
Evan Debenham
3e083fc299
v0.3.0: renamed wand of firebolt to wand of fireblast
2015-06-07 21:54:44 -04:00
Evan Debenham
9b280400c6
v0.3.0: lotsa wand sprite improvements
2015-06-07 21:54:43 -04:00
Evan Debenham
fb70f27695
v0.3.0: modified pushing to work in sync.
2015-06-07 21:54:43 -04:00
Evan Debenham
bfe6f1c01a
v0.3.0: reduced the warlock's hunger restoration while starving, and while not hungry.
2015-06-07 21:54:43 -04:00
Evan Debenham
0d652854d7
v0.3.0: increased the droprate for scrolls of recharging, mirror image, and psionic blast.
2015-06-07 21:54:42 -04:00
Evan Debenham
f195ee7dd0
v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature.
...
This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals.
2015-06-07 21:54:42 -04:00
Evan Debenham
9de8f089ce
v0.3.0: reduced artifact spawn rate slightly(now at parity with rings), and removed alchemist's toolkit from drop tables.
2015-06-07 21:54:42 -04:00
Evan Debenham
61792b2429
v0.3.0: Chalice of Blood nerfed, most notably at higher levels.
...
HP regen time decrease per level reduced from 1 to 0.9, this stacks to ultimatley change regen time from 0.5 to 1 at level 10.
2015-06-07 21:54:41 -04:00
Evan Debenham
910566230b
v0.3.0: corrected bad character in wand of lightning description
2015-06-07 21:54:41 -04:00
Evan Debenham
4b680c93ad
v0.3.0: reworked lightning effect and wand of lightning
2015-06-07 21:54:40 -04:00
Evan Debenham
a46cfbac80
v0.3.0: work on wand sprites, some WIP names changed
2015-06-07 21:54:40 -04:00
Evan Debenham
99d077a2dd
v0.3.0: corrected wand hitsplashes
2015-06-07 21:54:40 -04:00
Evan Debenham
11a13d72dd
v0.3.0: removed message for a few buffs that didn't need it.
2015-06-07 21:54:39 -04:00
Evan Debenham
a2d5b03784
v0.3.0: corrected descepancy in signs, given the renaming of scroll of weapon upgrade.
2015-06-07 21:54:39 -04:00
Evan Debenham
6a7c42634a
v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
2015-06-07 21:54:39 -04:00
Evan Debenham
9fad20a071
v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general.
2015-06-07 21:54:38 -04:00
Evan Debenham
2e52491f16
v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
2015-06-07 21:54:38 -04:00
Evan Debenham
06aa051410
v0.3.0: added a safety check to danger indicator
2015-06-07 21:54:37 -04:00
Evan Debenham
8c1f4aed38
v0.3.0: wand of firebolt rework mostly implemented.
2015-06-07 21:54:37 -04:00
Evan Debenham
663f3f3727
v0.3.0: added name to Wand of Frost
2015-06-07 21:54:37 -04:00
Evan Debenham
98f5dbd295
v0.3.0: added Wand of Frost
2015-06-07 21:54:36 -04:00
Evan Debenham
448b716fd3
v0.3.0: fixed chilled visuals showing on invisible enemies
2015-06-07 21:54:35 -04:00
Evan Debenham
3f1043e4b9
v0.3.0: added chilled debuff
2015-06-07 21:54:35 -04:00
Evan Debenham
6507df2824
v0.3.0: modified warlock healing specks a bit.
2015-06-07 21:54:35 -04:00
Evan Debenham
a222efa406
v0.3.0: slight refactor to hunger
2015-06-07 21:54:34 -04:00
Evan Debenham
2367283bf6
v0.3.0: Added shading to the toolbar, and slightly repositioned it.
2015-06-07 21:54:34 -04:00
Evan Debenham
539d2442a4
v0.3.0: added a visual indicator when a mob is surprised.
2015-06-07 21:54:33 -04:00
Evan Debenham
155b275cf8
v0.3.0: Added ability for wands to use multiple charges
2015-06-07 21:54:33 -04:00
Evan Debenham
444fbaf484
v0.3.0: removed the dew vial warning when picked up
2015-06-07 21:54:32 -04:00
Evan Debenham
f844ee05d4
v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
2015-06-07 21:54:32 -04:00
Evan Debenham
ea35ab544b
v0.3.0: improved descriptions for wand of prismatic light and venom
2015-06-07 21:54:31 -04:00
Evan Debenham
4759cb8a55
v0.3.0: added wand of venom & venom gas
2015-06-07 21:54:31 -04:00
Evan Debenham
1654a28d11
v0.3.0: added Wand of Prismatic Light
2015-06-07 21:54:30 -04:00
Evan Debenham
586f2182f1
v0.3.0: made rounding a bit more precise for Wand of Disintegration
2015-06-07 21:54:30 -04:00
Evan Debenham
e6e380252d
v0.3.0: corrected mistake, disintegration is still using death ray
2015-06-07 21:54:30 -04:00
Evan Debenham
6bda20b7b7
v0.3.0: refactored beam effects, added Light Ray effect.
2015-06-07 21:54:29 -04:00
Evan Debenham
7cce41e650
v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
2015-06-07 21:54:29 -04:00
Evan Debenham
b2f5fd6123
v0.3.0: improved buff tapping for small screens
2015-06-07 21:54:28 -04:00
Evan Debenham
77c4a7f6ce
v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents.
2015-06-07 21:54:28 -04:00
Evan Debenham
00c19d55bd
v0.3.0: added functionality for full buff descriptions (need to write them still)
2015-06-07 21:54:28 -04:00
Evan Debenham
f3c6296dd8
v0.3.0: reworked Wand of Disintegration
2015-06-07 21:54:27 -04:00
Evan Debenham
9c0391f39e
v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker)
2015-06-07 21:54:27 -04:00
Evan Debenham
673f024c17
v0.3.0: enforce consistency on naming for the recharging buff
2015-06-07 21:54:26 -04:00
Evan Debenham
4e34e81365
v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
2015-06-07 21:54:26 -04:00
Evan Debenham
80c591e64a
v0.3.0: fixed a bug with new ballistica system
...
(somehow I always get Math.min & Math.max mixed up)
2015-06-07 21:54:26 -04:00
Evan Debenham
06f747da8d
v0.3.0: hunger is now inactive when a boss floor is locked.
2015-06-07 21:54:25 -04:00
Evan Debenham
08e7737111
v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
2015-06-07 21:54:25 -04:00
Evan Debenham
07ae32ebb5
v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
2015-06-07 21:54:24 -04:00
Evan Debenham
2d134123de
v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
2015-06-07 21:54:24 -04:00
Evan Debenham
75f1181d27
v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap.
2015-06-07 21:54:23 -04:00
Evan Debenham
348f16c19b
v0.3.0: reworked scroll of recharging & battlemage charging mechanics
2015-06-07 21:54:23 -04:00
Evan Debenham
ff804668a4
v0.3.0: added placeholder sprite for mage's staff
2015-06-07 21:54:23 -04:00
Evan Debenham
8f80762d91
v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
2015-06-07 21:54:22 -04:00
Evan Debenham
773481ceb4
v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
2015-06-07 21:54:22 -04:00
Evan Debenham
99f853c190
v0.3.0: reworked the ballistica system
2015-06-07 21:54:21 -04:00
Evan Debenham
9c1cfc095f
v0.3.0: wand types are now automatically known (wands still need to be IDed though)
2015-06-07 21:54:21 -04:00
Evan Debenham
bc64d00e17
v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
2015-06-07 21:54:20 -04:00
Evan Debenham
ec2ba6afca
v0.3.0: self-targeting with wands is now impossible
2015-06-07 21:54:20 -04:00
Evan Debenham
f564c3478d
v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set.
2015-06-07 21:54:20 -04:00
Evan Debenham
45c92a66a9
v0.2.4d: final commit
2015-03-28 16:11:11 -04:00
Evan Debenham
a22729ae83
v0.2.4d: tweaked Scroll of Magical Infusion's description
2015-03-28 16:10:46 -04:00
Evan Debenham
f89179d346
v0.2.4d: applied beacon tweaks
2015-03-28 16:10:42 -04:00
Evan Debenham
3db441a5f7
v0.2.4d: imported camera tweak from desktop version
2015-03-28 16:10:23 -04:00
Evan Debenham
5d837c3297
v0.2.4d: further fixed issues with quickslot and dropping bags
2015-03-28 16:10:18 -04:00
Evan Debenham
6720d530f4
v0.2.4d: fixed a bug with timekeeper's hourglass
2015-03-28 16:10:14 -04:00
Evan Debenham
394d7a0a73
v0.2.4d: added name initials for identified potions and scrolls
2015-03-28 16:10:09 -04:00
Evan Debenham
b6a1e3ec9e
v0.2.4d: tweaked and refactored bag generation
2015-03-28 16:10:01 -04:00
Evan Debenham
4a224d7828
v0.2.4d: fixed a bug where tengu could attack through charm
2015-03-28 16:09:56 -04:00
Evan Debenham
28bb59af57
v0.2.4d: corrected a description inconsistency with the fetid rat
2015-03-28 16:09:50 -04:00
Evan Debenham
1ee7bbba41
v0.2.4d: fixed a bug where losing a bag wouldn't remove items from the quickslot.
2015-03-28 16:09:37 -04:00
Evan Debenham
d3899871ac
v0.2.4d: added safety checks to some mod ai state modifiers, fixing some bugs
2015-03-28 16:09:31 -04:00
Evan Debenham
e4db8ba4e3
v0.2.4d: added Merchant's Beacon
2015-03-28 16:09:15 -04:00
Evan Debenham
cfde64b218
v0.2.4d: mimics no longer make the player drop gold, this fixes some bugs
2015-03-28 16:06:37 -04:00
Evan Debenham
ff87c975c9
v0.2.4d: fixed a duplication glitch with quickslotted weapons being removed by dwarf monks
2015-03-28 16:06:30 -04:00
Evan Debenham
d5fecdc717
v0.2.4d: removed unnecessary semicolon
2015-03-28 16:06:21 -04:00
Evan Debenham
fc77aa9afa
v0.2.4d: tweaked the ability to disable parameters on the item slot, edited quickslots to take advantage of this.
2015-03-28 16:06:10 -04:00
Evan Debenham
2e0e03c163
v0.2.4d: fixed some visual bugs with items barred from challenges
2015-03-28 16:05:51 -04:00
Evan Debenham
ddb8bf5c2f
v0.2.4d: fixed a bug where bonus DR would be lost from inscribed armor
2015-03-28 16:05:30 -04:00
Evan Debenham
cf298acb17
v0.2.4d: fixed quirks with wand targeting
2015-03-28 16:05:18 -04:00
Evan Debenham
60076db78c
v0.2.4c: final commit
2015-03-09 20:17:30 -04:00
Evan Debenham
3516978165
v0.2.4c: tweaked layout of UI tabs, no more shuffling once they've appeared
2015-03-09 20:17:16 -04:00
Evan Debenham
cb661755be
v0.2.4c: buffed the unstable spellbook again, now charges significantly faster.
2015-03-09 20:17:03 -04:00
Evan Debenham
425a2b163a
v0.2.4c: made yog mobs much more responsive when the eye is attacked
2015-03-09 20:16:52 -04:00
Evan Debenham
985481de85
v0.2.4c: fixed potions not being properly frozen in heaps
2015-03-09 20:16:37 -04:00
Evan Debenham
6b4ac9848e
v0.2.4c: fixed typos
2015-03-09 20:16:26 -04:00
Evan Debenham
6fdb9f3a4f
v0.2.4c: fixed a bug where wand of magic missile would stay in quickslot when disenchanted while equipped
2015-03-09 20:16:16 -04:00
Evan Debenham
ec1a4823b6
v0.2.4c: fixed a crash with bombs choosing adjacent tiles
2015-03-09 20:16:07 -04:00
Evan Debenham
471aa3ca7d
v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
2015-03-09 20:15:53 -04:00
Evan Debenham
b8412b6765
v0.2.4c: added null check to sprite linking
2015-03-09 20:15:36 -04:00
Evan Debenham
5325268220
Source Release: standardized some things between open source and closed source.
2015-03-02 19:36:09 -05:00
Evan Debenham
aa303d798b
v0.2.4b: final commit
2015-03-02 19:12:29 -05:00
Evan Debenham
5950244f9f
v0.2.4b: crash fix and tweaks to bee AI
2015-03-02 19:12:13 -05:00
Evan Debenham
d68d70ca76
v0.2.4b: minor tweaks to mob targeting behaviour
2015-03-02 19:12:03 -05:00
Evan Debenham
fb6f552e9e
v0.2.4b: corrected issues with cell selector resetting too often.
2015-03-02 19:11:49 -05:00
Evan Debenham
109d5c352e
v0.2.4b: fixed issue with unstable spellbook, also tweaked how artifacts deal with charge caps on load.
2015-03-02 19:11:38 -05:00
Evan Debenham
0ff83ae127
v0.2.4a: Final Commit
2015-03-02 19:11:20 -05:00
Evan Debenham
1f16b16637
v0.2.4a: further corrections to descending on floor 26
2015-03-02 19:11:08 -05:00
Evan Debenham
bfd3dd7088
v0.2.4a: lloyds beacon no longer loses its target position when it is used.
2015-03-02 19:10:39 -05:00
Evan Debenham
e9f28a1f75
v0.2.4a: corrected bomb/key logic. Keys can no longer be destroyed, bombs no longer destroy items as they are dropped.
2015-03-02 19:10:27 -05:00
Evan Debenham
45d4297177
v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges
2015-03-02 19:10:16 -05:00
Evan Debenham
4ec2e9deb7
v0.2.4a: corrected errors with floors 26 and 27+
2015-03-02 19:10:03 -05:00
Evan Debenham
6c127894df
v0.2.4a: corrected error with dew vial bookkeeping on old saves.
2015-03-02 19:09:55 -05:00
Evan Debenham
5517e7e5c5
v0.2.4: final commit
2015-03-02 17:59:21 -05:00
Evan Debenham
cda93cb540
v0.2.4: reintroduced version code, but a little less text
2015-03-02 17:56:37 -05:00
Evan Debenham
c5e3f88280
v0.2.4: tweaked challenge button location
2015-03-02 17:42:25 -05:00
Evan Debenham
09f91c321e
v0.2.4: bombs now properly submit a ranking if they kill the player
2015-03-02 17:42:08 -05:00
Evan Debenham
f3c27fbbd7
v0.2.4: improved gold reward from graveyards
2015-03-02 17:41:52 -05:00
Evan Debenham
d93016aa4d
v0.2.4: removed PD's source from title scene (not needed now that we're on latest, may add to about scene if it's needed again)
2015-03-02 17:41:43 -05:00
Evan Debenham
c99f02bf66
v0.2.4: fixed a bug from 1.7.5 source with icon titles (should not assume they are on the top of the window)
2015-03-02 17:41:30 -05:00
Evan Debenham
d27adb3ec7
v0.2.4: WIP graphics for potion bandolier (needs shading)
2015-03-02 17:41:18 -05:00
Evan Debenham
00abba9cef
v0.2.4: reworked welcome scene
2015-03-02 17:40:20 -05:00
Evan Debenham
a1837d77ae
v0.2.4: improved tabs, and the auto-layout of tabs. They can now be more compact, less wasted space.
2015-03-02 17:40:07 -05:00
Evan Debenham
cb5cd807b3
v0.2.4: reworked final floor
2015-03-02 17:39:42 -05:00
Evan Debenham
be563be012
v0.2.4: added proper effects to last shop level
2015-03-02 17:39:30 -05:00
Evan Debenham
810ce1b8e4
v0.2.4: tweaked some windows
2015-03-02 17:39:18 -05:00
Evan Debenham
9c5d4facf5
v0.2.4: hero can now only be interrupted while moving.
2015-03-02 17:39:04 -05:00
Evan Debenham
ce619510ea
v0.2.4: corrected some mob AI faults.
2015-03-02 17:38:52 -05:00
Evan Debenham
794adb8e7a
v0.2.4: corrected horn of plenty quickslot logic.. again.. again...
2015-03-02 17:38:39 -05:00
Evan Debenham
4cb2ca666c
v0.2.4: updated TODOs
2015-03-02 17:38:24 -05:00
Evan Debenham
35e53457ff
v0.2.4: fixed a bug with the Unstable Spellbook
2015-03-02 17:38:03 -05:00
Evan Debenham
f587e7e13e
v0.2.4: improvements/bugfixes to cell selector
2015-03-02 17:37:51 -05:00
Evan Debenham
08eb07634d
v0.2.4: corrected a bug with fire elemental
2015-03-02 17:37:35 -05:00
Evan Debenham
567be8dfbf
v0.2.4: updated about scene to work with new landscape mode
2015-03-02 17:37:23 -05:00
Evan Debenham
29755158c0
v0.2.4: corrected horn of plenty quickslot logic (again)
2015-03-02 17:37:12 -05:00
Evan Debenham
5e9cdf87d5
v0.2.4: tweaked bag window, now auto-opens containers of all types
2015-03-02 17:37:02 -05:00
Evan Debenham
f0500e8eea
v0.2.4: updated torch description, no longer specifically refers to demon halls.
2015-03-02 17:36:46 -05:00
Evan Debenham
b8b4ddc7af
v0.2.4: corrected error with falling items, in accordance with the changes to honeypots
2015-03-02 17:36:31 -05:00
Evan Debenham
577058d7ed
v0.2.4: added new sprites to the sprite sheet
2015-03-02 17:36:01 -05:00
Evan Debenham
c5025653c8
v0.2.4: reworked bees and honeypots
2015-03-02 17:35:43 -05:00
Evan Debenham
0850a2f7b3
v0.2.4: Significantly buffed the unstable spellbook
2015-03-02 17:35:27 -05:00
Evan Debenham
8631aded20
v0.2.4: reworked bombs
2015-03-02 17:35:18 -05:00
Evan Debenham
e6e63ad96e
v0.2.4: fixed a bug with signs
2015-03-02 17:35:04 -05:00
Evan Debenham
b36fd00234
v0.2.4: fixed a bug with EmoIcons
2015-03-02 17:34:37 -05:00
Evan Debenham
c7d59c2718
v0.2.4: changed audio load order slightly, better for devices experiencing the android L sound bug.
2015-03-02 17:34:25 -05:00
Evan Debenham
23eb797070
v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.
2015-03-02 17:34:06 -05:00
Evan Debenham
c817f454b9
v0.2.4: scroll of psionic blast now deals less damage... again...
2015-03-02 17:26:41 -05:00
Evan Debenham
34d4c63a16
v0.2.4: potions of liquid flame now work in a 3x3 grid instead of 1x1, all potions now put out flames at the tile they are thrown.
2015-03-02 17:26:28 -05:00
Evan Debenham
1e5a6663be
v0.2.4: tweaked signs further
2015-03-02 17:26:05 -05:00
Evan Debenham
907bf6c439
v0.2.4: signs now properly ignite again in the demon halls
2015-03-02 17:25:56 -05:00
Evan Debenham
bb28f2f477
v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
2015-03-02 17:25:29 -05:00
Evan Debenham
1f50ce36b4
v0.2.4: used a less obscure word for death by toxic gas
2015-03-02 17:25:13 -05:00
Evan Debenham
91789216f9
v0.2.4: renamed zeroed in to sniper's mark, to be consistent with class name, no functional changes.
2015-03-02 17:25:02 -05:00
Evan Debenham
043e966129
v0.2.4: fixed(or is it intentional? in that case buffed) huntress, now uses excess strength for melee weapons. Reduced reclaiming ammo chance to compensate a bit, clarified the accuracy reduction from using missile weapons in melee range.
2015-03-02 17:24:48 -05:00
Evan Debenham
5fcc1a612a
v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
2015-03-02 17:24:32 -05:00
Evan Debenham
61246dcc46
v0.2.4: added the potion bandolier to badge logic.
2015-03-02 17:24:11 -05:00
Evan Debenham
36ea98c4bd
v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.
2015-03-02 17:23:50 -05:00
Evan Debenham
47adfc1403
v0.2.4: some corrections to heap explosion
2015-03-02 17:23:35 -05:00
Evan Debenham
6625b70fe9
v0.2.4: reverted custom shaking logic
2015-03-02 17:23:22 -05:00
Evan Debenham
01f0f57a04
v0.2.4: reworked rankings scene to properly handle scaling height
2015-03-02 17:23:11 -05:00
Evan Debenham
7109ce995c
v0.2.4: added support for heaps exploding, freezing/exploding potions now shatter in heaps.
2015-03-02 17:23:01 -05:00
Evan Debenham
37af7dfec3
v0.2.4: reworked actor ID system, IDs are now garunteed unique
2015-03-02 17:22:48 -05:00
Evan Debenham
e4cfe7586a
v0.2.4: refactored handling the quickslot when equipping.
2015-03-02 17:22:31 -05:00
Evan Debenham
d94847af4c
v0.2.4: added some safety checks to the quickslot button
2015-03-02 17:22:04 -05:00
Evan Debenham
0d78119ab7
v0.2.4: corrected some quickslot errors
2015-03-02 17:21:42 -05:00
Evan Debenham
0ab5b8d18d
v0.2.4: corrected a typo in melee weapons
2015-03-02 17:21:26 -05:00