v0.3.1: reworked UI scaling, now multiplier is user-selectable

This commit is contained in:
Evan Debenham 2015-06-29 00:10:00 -04:00 committed by Evan Debenham
parent dae5aca01b
commit d3ea235f61
4 changed files with 36 additions and 24 deletions

View File

@ -30,7 +30,7 @@ enum Preferences {
public static final String KEY_LANDSCAPE = "landscape";
public static final String KEY_IMMERSIVE = "immersive";
public static final String KEY_SCALE_UP = "scaleup";
public static final String KEY_SCALE = "scale";
public static final String KEY_MUSIC = "music";
public static final String KEY_SOUND_FX = "soundfx";
public static final String KEY_ZOOM = "zoom";

View File

@ -200,8 +200,8 @@ public class ShatteredPixelDungeon extends Game {
return width > height;
}
public static void scaleUp( boolean value ) {
Preferences.INSTANCE.put( Preferences.KEY_SCALE_UP, value );
public static void scale( int value ) {
Preferences.INSTANCE.put( Preferences.KEY_SCALE, value );
switchScene( TitleScene.class );
}
@ -259,8 +259,8 @@ public class ShatteredPixelDungeon extends Game {
// *****************************
public static boolean scaleUp() {
return Preferences.INSTANCE.getBoolean( Preferences.KEY_SCALE_UP, true );
public static int scale() {
return Preferences.INSTANCE.getInt( Preferences.KEY_SCALE, 0 );
}
public static void zoom( int value ) {

View File

@ -49,7 +49,8 @@ public class PixelScene extends Scene {
public static final float MIN_WIDTH_L = 224;
public static final float MIN_HEIGHT_L = 160;
public static float defaultZoom = 0;
public static int defaultZoom = 0;
public static int maxDefaultZoom = 0;
public static float minZoom;
public static float maxZoom;
@ -77,25 +78,22 @@ public class PixelScene extends Scene {
minHeight = MIN_HEIGHT_P;
}
defaultZoom = (int)Math.ceil( Game.density * 2.5 );
while ((
Game.width / defaultZoom < minWidth ||
Game.height / defaultZoom < minHeight
defaultZoom = ShatteredPixelDungeon.scale();
if (defaultZoom < Game.density){
defaultZoom = (int)Math.ceil( Game.density * 2.5 );
while ((
Game.width / defaultZoom < minWidth ||
Game.height / defaultZoom < minHeight
) && defaultZoom > 1) {
defaultZoom--;
}
if (ShatteredPixelDungeon.scaleUp()) {
while (
Game.width / (defaultZoom + 1) >= minWidth &&
Game.height / (defaultZoom + 1) >= minHeight) {
defaultZoom++;
defaultZoom--;
}
ShatteredPixelDungeon.scale(defaultZoom);
}
maxDefaultZoom = (int)Math.min(Game.width/minWidth, Game.height/minHeight);
minZoom = 1;
maxZoom = defaultZoom * 2;
Camera.reset( new PixelCamera( defaultZoom ) );

View File

@ -21,9 +21,11 @@
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.Toolbar;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
@ -37,7 +39,7 @@ public class WndSettings extends Window {
private static final String TXT_ZOOM_OUT = "-";
private static final String TXT_ZOOM_DEFAULT = "Default Zoom";
private static final String TXT_SCALE_UP = "Scale up UI";
private static final String TXT_SCALE = "UI Scale: %dX";
private static final String TXT_IMMERSIVE = "Immersive mode";
private static final String TXT_MUSIC = "Music";
@ -57,6 +59,8 @@ public class WndSettings extends Window {
private RedButton btnZoomOut;
private RedButton btnZoomIn;
private int setScale = PixelScene.defaultZoom;
public WndSettings( boolean inGame ) {
super();
@ -94,15 +98,16 @@ public class WndSettings extends Window {
} else {
CheckBox btnScaleUp = new CheckBox( TXT_SCALE_UP ) {
RedButton btnScaleUp = new RedButton( Utils.format(TXT_SCALE, setScale) ) {
@Override
protected void onClick() {
super.onClick();
ShatteredPixelDungeon.scaleUp(checked());
setScale++;
if (setScale > PixelScene.maxDefaultZoom) setScale = (int)Math.ceil(Game.density);
this.text(Utils.format(TXT_SCALE, setScale));
}
};
btnScaleUp.setRect( 0, 0, WIDTH, BTN_HEIGHT );
btnScaleUp.checked( ShatteredPixelDungeon.scaleUp() );
add( btnScaleUp );
btnImmersive = new CheckBox( TXT_IMMERSIVE ) {
@ -218,4 +223,13 @@ public class WndSettings extends Window {
private String orientationText() {
return ShatteredPixelDungeon.landscape() ? TXT_SWITCH_PORT : TXT_SWITCH_LAND;
}
@Override
public void hide() {
super.hide();
if (setScale != PixelScene.defaultZoom) {
ShatteredPixelDungeon.scale(setScale);
ShatteredPixelDungeon.switchScene(TitleScene.class);
}
}
}