v0.2.4: bombs now properly submit a ranking if they kill the player
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@ -17,10 +17,12 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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@ -135,6 +137,10 @@ public class Bomb extends Item {
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if (dmg > 0) {
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ch.damage( dmg, this );
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}
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if (ch == Dungeon.hero && !ch.isAlive())
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//constant is used here in the rare instance a player is killed by a double bomb.
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Dungeon.fail(Utils.format(ResultDescriptions.ITEM, "bomb"));
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}
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//destroys items / triggers bombs caught in the blast.
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