v0.3.1: clarity and balance improvements following dew changes

This commit is contained in:
Evan Debenham 2015-08-09 15:26:54 -04:00 committed by Evan Debenham
parent 2432c351d2
commit 432f9ee440

View File

@ -20,6 +20,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -58,10 +59,11 @@ public class Dewdrop extends Item {
hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect );
} else {
GLog.i("You already have full health.");
return false;
}
} else if (vial != null) {
} else {
vial.collectDew( this );
@ -72,9 +74,16 @@ public class Dewdrop extends Item {
return true;
}
@Override
//max of one dew in a stack
public Item quantity(int value) {
quantity = Math.min( value, 1);
return this;
}
@Override
public String info() {
return "A crystal clear dewdrop.";
return "A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.";
}
}