v0.3.0: reduced venom max damage
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@ -55,7 +55,7 @@ public class Venom extends Poison implements Hero.Doom {
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public boolean act() {
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if (target.isAlive()) {
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target.damage(damage, this);
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damage = Math.min(damage+1+Dungeon.depth/10, Dungeon.depth+1);
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damage = Math.min(damage+1+Dungeon.depth/10, ((Dungeon.depth+1)/2)+1);
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//want it to act after the cloud of venom it came from.
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spend( TICK+0.1f );
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