v0.2.4: scroll of psionic blast now deals less damage... again...
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@ -54,7 +54,7 @@ public class ScrollOfPsionicBlast extends Scroll {
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}
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}
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curUser.damage(Random.IntRange(curUser.HT/4, curUser.HT/2), this);
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curUser.damage(Math.max(curUser.HT/5, curUser.HP/2), this);
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Buff.prolong( curUser, Paralysis.class, Random.Int( 4, 6 ) );
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Buff.prolong( curUser, Blindness.class, Random.Int( 6, 9 ) );
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Dungeon.observe();
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