v0.3.1: added proper inactive trap generation to standard painter
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@ -113,6 +113,9 @@ public class StandardPainter extends Painter {
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break;
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case 3:
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t = Terrain.INACTIVE_TRAP;
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FireTrap trap = new FireTrap();
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trap.reveal().active = false;
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level.setTrap(trap, cell);
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break;
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}
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level.map[cell] = t;
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