Commit Graph

1410 Commits

Author SHA1 Message Date
Evan Debenham
bc1e3ee17a Merging 1.9.1 source: root changes 2015-12-21 18:03:13 -05:00
Evan Debenham
bd4decc6b7 Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar 2015-12-21 18:03:13 -05:00
Evan Debenham
3fdd6452db Merging 1.9.1 source: actor changes (minus questgivers, they will be done separately) 2015-12-21 18:03:12 -05:00
Evan Debenham
83d492440e Merging 1.9.1 source: ui changes (plus wndchooseway) 2015-12-21 18:03:12 -05:00
Evan Debenham
e35573883b Merging 1.9.1 source: window changes 2015-12-21 18:03:08 -05:00
Evan Debenham
46a0f2b319 Merging 1.9.1 source: scene changes 2015-12-21 18:01:25 -05:00
Evan Debenham
c36f6d4bcf Merging 1.9.1 source: effects changes 2015-12-21 18:01:24 -05:00
Evan Debenham
648246641a Merging 1.9.1 source: level changes
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
2015-12-21 18:01:24 -05:00
Evan Debenham
d894c7297f Merging 1.9.1 source: sprite changes 2015-12-21 18:01:23 -05:00
Evan Debenham
44880cb44e v0.3.2b: manifest commit 2015-11-08 04:06:33 -05:00
Evan Debenham
8ae882c850 v0.3.2b: reduced the amount of time awarded by tengu 2015-11-08 04:06:33 -05:00
Evan Debenham
7999de94ac v0.3.2b: locked floor count now persists over save/load, also increased base amount to 50 2015-11-08 04:06:32 -05:00
Evan Debenham
d2dc3aa712 v0.3.2b: prevent DM-300 from awarding time from its own toxic gas 2015-11-08 04:06:32 -05:00
Evan Debenham
b733c6f4d0 v0.3.2b: fixed a bug where the caves boss floor sign would sometimes appear under a trap 2015-11-08 04:06:31 -05:00
Evan Debenham
3a9331eddb v0.3.2b: implemented locked room time mechanics into bosses 2015-11-08 04:06:31 -05:00
Evan Debenham
318df64246 v0.3.2b: fixed a bug where prison quest enemies would rarely not drop quest items. 2015-11-08 04:06:30 -05:00
Evan Debenham
47aa30c830 v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded. 2015-11-08 04:06:30 -05:00
Evan Debenham
519e1252cb v0.3.2b: fixed some bugs with groups and changed level visuals 2015-11-08 04:06:29 -05:00
Evan Debenham
1c1c7dc4b1 v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges. 2015-11-08 04:06:29 -05:00
Evan Debenham
ec49a78bc4 v0.3.2b: fixed a bug where multiple pit rooms would generate 2015-11-08 04:06:28 -05:00
Evan Debenham
e662fa4cb1 v0.3.2a: manifest commit 2015-11-08 04:06:28 -05:00
Evan Debenham
acc249ec32 v0.3.2a: also fixed a bug where ore veins would sparkle after being removed. 2015-11-08 04:06:27 -05:00
Evan Debenham
e2a57a0e31 v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs 2015-11-08 04:06:27 -05:00
Evan Debenham
b5176de721 v0.3.2a: weak floor rooms now guarantee a pit below them 2015-11-08 04:06:26 -05:00
Evan Debenham
3a5f724000 v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2. 2015-11-08 04:06:26 -05:00
Evan Debenham
f8ebf6e8ee v0.3.2a: fixed some bugs with corrupted prison guards 2015-11-08 04:06:25 -05:00
Evan Debenham
ff10fe618f v0.3.2a: reduced some of the debuff duration on crazed bandits 2015-11-08 04:06:25 -05:00
Evan Debenham
460ef26660 v0.3.2a: fixed a bug with thieves and slowed them down slightly when they have stolen an item. 2015-11-08 04:06:24 -05:00
Evan Debenham
d60be385c2 v0.3.2a: fixed one errant tile in prison boss level layout 2015-11-08 04:06:24 -05:00
Evan Debenham
c1b6017b8d v0.3.2: manifest commit 2015-11-08 04:06:23 -05:00
Evan Debenham
257ca8a6c6 v0.3.2: changed most passive effects to pause when a floor is locked 2015-11-08 04:06:23 -05:00
Evan Debenham
0bcaba7a7c v0.3.2: implemented notification window for mastery book changes 2015-11-08 04:06:19 -05:00
Evan Debenham
6cfb967ab4 v0.3.2: added ability to customize the button text for the new notification window 2015-11-08 04:05:39 -05:00
Evan Debenham
ca4f25fe49 v0.3.2: added a window class for a forced notification 2015-11-08 04:05:39 -05:00
Evan Debenham
6cc42aa0fa v0.3.2: fixed prison boss maps sometimes permanently changing 2015-11-08 04:05:38 -05:00
Evan Debenham
4ad00d9fe2 v0.3.2: fixed tengu causing quickslot crashes in some cases 2015-11-08 04:05:38 -05:00
Evan Debenham
a0409663fe v0.3.2: tweaked rot lasher health restore adn fixed bugs 2015-11-08 04:05:37 -05:00
Evan Debenham
820ac85626 v0.3.2: tweaked prison guard behaviour, eliminated bugs, made chains a bit more random, disallowed guards pulling you into a chasm 2015-11-08 04:05:36 -05:00
Evan Debenham
6ec890da5a v0.3.2: fixed teleportation and movement inconsistencies with some characters 2015-11-08 04:05:36 -05:00
Evan Debenham
0c29e09d7a v0.3.2: tweaks to tengu's visuals and jump behaviour 2015-11-08 04:05:35 -05:00
Evan Debenham
a1d5858e47 v0.3.2: increased shaman attack speed 2015-11-08 04:05:35 -05:00
Evan Debenham
3e2e04d778 v0.3.2: twaked tengu's boss arena to be a bit smaller 2015-11-08 04:05:34 -05:00
Evan Debenham
31c53c33d5 v0.3.2: items lost to level 10 layout changes are now returned 2015-11-08 04:05:34 -05:00
Evan Debenham
a68f3b3c4c v0.3.2: also tweaked skeleton spawn rate on floor 6 2015-11-08 04:05:33 -05:00
Evan Debenham
b09b24aeb5 v0.3.2: twaeked tengu's description, adjusted thief spawn rate on floor 6 2015-11-08 04:05:33 -05:00
Evan Debenham
4b6cd0531a v0.3.2: visual tweaks to tengu's "puff" effect 2015-11-08 04:05:32 -05:00
Evan Debenham
97484fc90d v0.3.2: reduced fly swarm's damage some more 2015-11-08 04:05:32 -05:00
Evan Debenham
a54b610fdd v0.3.2: thieves now cannot steal upgraded items 2015-11-08 04:05:31 -05:00
Evan Debenham
c9d196622b v0.3.2: fixed some bugs with tengu boss fight 2015-11-08 04:05:31 -05:00
Evan Debenham
b04cadcbf4 v0.3.2: fixed a bug that coul cause the wandmaker to spawn twice or more. 2015-11-08 04:05:30 -05:00
Evan Debenham
22a34cc9b7 v0.3.2: fixed an inconsistency in fury's description 2015-11-08 04:05:30 -05:00
Evan Debenham
45546c0d0d v0.3.2: added some flavour text to the prison 2015-11-08 04:05:29 -05:00
Evan Debenham
da0e6c686c v0.3.2: reworked floor 10 and the tengu fight (lots of changes) 2015-11-08 04:05:23 -05:00
Evan Debenham
c1356e0752 v0.3.2: mobs now always respawn a little bit away from the player. 2015-11-08 04:03:56 -05:00
Evan Debenham
e05077c1ca v0.3.2: waters of transmutation now properly carry over weigtstone imbue. 2015-11-08 04:03:56 -05:00
Evan Debenham
03848b6b32 v0.3.2: fixed a discrepancy in the description of lightened weapons 2015-11-08 04:03:55 -05:00
Evan Debenham
479bf8054a v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame. 2015-11-08 04:03:55 -05:00
Evan Debenham
303a6ddc5b v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect 2015-11-08 04:03:54 -05:00
Evan Debenham
d829e63f19 v0.3.2: added prison guards 2015-11-08 04:03:54 -05:00
Evan Debenham
951bd49d92 v0.3.2: fixed a bug with wandmaker levelgen 2015-11-08 04:03:53 -05:00
Evan Debenham
14f4d4aad6 v0.3.2: lotsa quest polish 2015-11-08 04:03:53 -05:00
Evan Debenham
2c3b12a1a7 v0.3.2: finished spritework for rot garden, png optimization 2015-11-08 04:03:52 -05:00
Evan Debenham
705a0f3966 v0.3.2: more implementation on rotberry quest (almost done) 2015-11-08 04:03:52 -05:00
Evan Debenham
e54d686be4 v0.3.2: tweaked the wandmaker's dialog 2015-11-08 04:03:51 -05:00
Evan Debenham
fc921f748c v0.3.2: balance / polish pass on elemental embers quest 2015-11-08 04:03:51 -05:00
Evan Debenham
82cb22f1bf v0.3.2: added the ability to examine custom tile visuals 2015-11-08 04:03:50 -05:00
Evan Debenham
d45f2b4573 v0.3.2: implemented corpse dust quest 2015-11-08 04:03:50 -05:00
Evan Debenham
f8749368a4 v0.3.2: fully implemented elemental embers quest 2015-11-08 04:03:49 -05:00
Evan Debenham
43327a5f4e v0.3.2: fixed some wandmaker quest bugs 2015-11-08 04:03:49 -05:00
Evan Debenham
c3ea21d5f4 v0.3.2: lots of wandmaker quest implementation 2015-11-08 04:03:49 -05:00
Evan Debenham
cf2c54d115 v0.3.2: some implementation on the ritual site quest 2015-11-08 04:03:48 -05:00
Evan Debenham
1bc96bda43 v0.3.2: balance tweaks to new warlock effect 2015-11-08 04:03:48 -05:00
Evan Debenham
c8ce515720 v0.3.2: adjusted ritual site, now occurs in a standard room 2015-11-08 04:03:47 -05:00
Evan Debenham
23cb08406a v0.3.2: added in a painter for the rot garden with some basic sprites 2015-11-08 04:03:47 -05:00
Evan Debenham
2b8a65b529 v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother. 2015-11-08 04:03:46 -05:00
Evan Debenham
69667baafb v0.3.2: fixed a concurrent modification exception in distortion traps 2015-11-08 04:03:46 -05:00
Evan Debenham
5d24147312 v0.3.2: added in a painter for the ritual site room 2015-11-08 04:03:45 -05:00
Evan Debenham
d668f6e587 v0.3.2: added in a painter for the mass grave room 2015-11-08 04:03:45 -05:00
Evan Debenham
bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
0eca16750c v0.3.2: balance tweaks to the effect of cursed chains 2015-11-08 04:03:43 -05:00
Evan Debenham
0b17aeaf32 v0.3.2: fixed Goo's spray effect being visible in the fog 2015-11-08 04:03:43 -05:00
Evan Debenham
83e68d116b v0.3.2: adjusted exception throwing on bombs 2015-11-08 04:03:42 -05:00
Evan Debenham
4ae94fe7a8 v0.3.2: rebalanced inter-floor warping effects 2015-11-08 04:03:42 -05:00
Evan Debenham
79010c0246 v0.3.2: added safety check for rockfall traps 2015-11-08 04:03:42 -05:00
Evan Debenham
b402e9a9cd v0.3.2: corrected some AI bugs 2015-11-08 04:03:41 -05:00
Evan Debenham
17524ad115 v0.3.2: fixed some sprite mapping 2015-11-08 04:03:41 -05:00
Evan Debenham
c5a8ed0178 v0.3.2: added some images for new sewers quests 2015-11-08 04:03:40 -05:00
Evan Debenham
6bbab6258a v0.3.2: adjusted balance on the cloak of shadows and freerunner 2015-11-08 04:03:40 -05:00
Evan Debenham
c4b3a9503e v0.3.2: rebalanced the Goo fight 2015-11-08 04:03:39 -05:00
Evan Debenham
71f65ec31a v0.3.2: reworked the warlock subclass 2015-11-08 04:03:39 -05:00
Evan Debenham
5f09d23ea0 v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues 2015-11-08 04:03:38 -05:00
Evan Debenham
d17108e37f v0.3.2: balance tweaks to huntress and warden 2015-11-08 04:03:38 -05:00
Evan Debenham
855db312da v0.3.2: buffed fury health % trigger 2015-11-08 04:03:37 -05:00
Evan Debenham
bbc1cb229d v0.3.2: slightly buffed mages staff base damage 2015-11-08 04:03:37 -05:00
Evan Debenham
3547cbe580 v0.3.2: rebalanced hunger, now scales with max hp 2015-11-08 04:03:36 -05:00
Evan Debenham
2e1e6547a3 v0.3.2: rebalanced earlygame enemy stats and distributions 2015-11-08 04:03:36 -05:00
Evan Debenham
71e78f23c4 v0.3.2: tome of mastery is no longer given at level 1 once unlocked 2015-11-08 04:03:35 -05:00
Evan Debenham
dab5499c22 v0.3.1d: manifest commit 2015-09-15 21:33:03 -04:00
Evan Debenham
05dab4e582 v0.3.1d: balances changes/fixes to grim trap 2015-09-15 21:33:03 -04:00
Evan Debenham
bae3815475 v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below 2015-09-15 21:33:02 -04:00
Evan Debenham
44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham
f09e96651b v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified. 2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5 v0.3.1d: added teasers for 0.3.2 2015-09-15 21:33:00 -04:00
Evan Debenham
b8c3ca0f9a v0.3.1d: stackable dropped items can no longer be added to a for sale pile. 2015-09-15 21:33:00 -04:00
Evan Debenham
e27110416c v0.3.1d: re-added an unintentionally removed '/2' from surface scene 2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
515473e409 v0.3.1d: removed an uncesessary sprite erase on pitfall traps 2015-09-15 21:32:58 -04:00
Evan Debenham
ac6f1b54cc v0.3.1d: fixed some bugs with artifact generation 2015-09-15 21:32:57 -04:00
Evan Debenham
0364319154 v0.3.1d: completing the sad ghost quest now beckons the ghost to the player 2015-09-15 21:32:57 -04:00
Evan Debenham
4c3b91366f v0.3.1d: fixed sprites trigger motion complete twice 2015-09-15 21:32:56 -04:00
Evan Debenham
07c4733808 v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain 2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258 v0.3.1d: prevented traps from spawning in tunnels on floor 1 2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417 v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases 2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781 v0.3.1d: fixed a typo in venom gas 2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a v0.3.1d: fixed a bug with teleportation in the halls boss level 2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942 v0.3.1c: manifest commit 2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198 v0.3.1b: manifest commit 2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28 v0.3.1b: simplified the equation for the wand of lightning's damage 2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52 v0.3.1b: updated rankings window to better work with new text scaling 2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots 2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3 v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources 2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22 v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm. 2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d v0.3.1b: fixed visibility bugs with spear traps and traps in general 2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3 v0.3.1b: fixed a bunch of typos in trap descriptions 2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0 v0.3.1b: updated some method usage for consistency with the GDX version 2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5 v0.3.1b: updated font scaling to be less blurry 2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51 Source Release: corrected image error while merging, update some classes for consistency with the private source 2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6 v0.3.1a: manifest commit 2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e v0.3.1a: further tweaks to examine button toast 2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d v0.3.1a: made trap spawning more consistent 2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d v0.3.1a: fixed a typo in ring of wealth description 2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328 v0.3.1a: updated the examien button toast to better explain it 2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab v0.3.1a: fixed crashes relating to new targeting 2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. 2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage. 2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b v0.3.1a: fixed the badges scene not obeying the volume slider. 2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1 v0.3.1a: fixed visual bugs caused by vertigo 2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938 v0.3.1a: fixed examining unseen heaps 2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794 v0.3.1a: updated deprecated method usage 2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e v0.3.1: manifest commit 2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge. 2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb v0.3.1: fixed a bug with heap visibility 2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375 v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master 2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0 v0.3.1: cleaned a few TODOs 2015-08-24 13:05:05 -04:00
Evan Debenham
aa464754be v0.3.1: the cursed wand sheep effect no longer works on boss floors 2015-08-24 13:05:04 -04:00
Evan Debenham
4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx 2015-08-24 13:05:03 -04:00
Evan Debenham
7ec008a03e v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption 2015-08-24 13:05:02 -04:00
Evan Debenham
a0d2e3986a v0.3.1: added sound effects to Lloyd's beacon 2015-08-24 13:05:01 -04:00
Evan Debenham
e93facb91a v0.3.1: fall damage is now a bit more dependant on current HP 2015-08-24 13:05:00 -04:00
Evan Debenham
d2856e2589 v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash. 2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. 2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile. 2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a v0.3.1: fixed traps not being visible when they should be 2015-08-24 13:04:57 -04:00
Evan Debenham
614de4a583 v0.3.1: added Guardian Trap 2015-08-24 13:04:56 -04:00
Evan Debenham
1581b18f11 v0.3.1: added Guardian Trap 2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274 v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero 2015-08-24 13:04:54 -04:00
Evan Debenham
d7e849b3ab v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations 2015-08-24 13:04:53 -04:00
Evan Debenham
9b906353ad v0.3.1: added proper inactive trap generation to standard painter 2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc v0.3.1: added trap generation logic for caves, city, and halls 2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1 v0.3.1: added Disarming Trap 2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd v0.3.1: added Spear Trap 2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham
5fd3d94ca2 v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6. 2015-08-24 13:04:48 -04:00
Evan Debenham
72515aee99 v0.3.1: modified a couple strings to fit better post-font changes 2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45 v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene 2015-08-24 13:04:46 -04:00
Evan Debenham
8d0e21aea0 v0.3.1: implemented generation logic for traps from floors 1 to 9 2015-08-24 13:04:45 -04:00
Evan Debenham
67e8904194 v0.3.1: reverted emoicon render order 2015-08-24 13:04:44 -04:00
Evan Debenham
77f02b54a9 v0.3.1: heaps can now be examined from the fog of war 2015-08-24 13:04:44 -04:00
Evan Debenham
060ed18908 v0.3.1: adjusted balance on the ethereal chains 2015-08-24 13:04:43 -04:00
Evan Debenham
1887a44f55 v0.3.1: adjusted default number of quickslots to 2 2015-08-24 13:04:42 -04:00
Evan Debenham
7a89def76f v0.3.1: grim and worn traps are now always visible 2015-08-24 13:04:41 -04:00
Evan Debenham
ee44b5072e v0.3.1: display scale slider now only resets the scene if the value actually changes 2015-08-24 13:04:40 -04:00
Evan Debenham
5b682ba17e v0.3.1: improved the layout of the settings menu 2015-08-24 13:04:39 -04:00
Evan Debenham
fb96f7e2f5 v0.3.1: fixed a bug with tag flip changes 2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI 2015-08-24 13:04:37 -04:00
Evan Debenham
432f9ee440 v0.3.1: clarity and balance improvements following dew changes 2015-08-24 13:04:36 -04:00
Evan Debenham
2432c351d2 v0.3.1: fixed a bug with changes to heap visibility 2015-08-24 13:04:35 -04:00
Evan Debenham
98eb2052bf v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots 2015-08-24 13:04:34 -04:00
Evan Debenham
e033cfb4d9 v0.3.1: ethereal chains now properly cap at level 10 2015-08-24 13:04:33 -04:00
Evan Debenham
9fce7586c9 v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users) 2015-08-24 13:04:32 -04:00
Evan Debenham
3ac41624f9 v0.3.1: fixed revivals stopping some items in the inventory from working properly. 2015-08-24 13:04:31 -04:00
Evan Debenham
4220c22cbf v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game. 2015-08-24 13:04:30 -04:00
Evan Debenham
d73e663ef6 v0.3.1: invisibility now lasts for 20 rounds instead of 15. 2015-08-24 13:04:29 -04:00
Evan Debenham
0845c41a44 v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous. 2015-08-24 13:04:28 -04:00
Evan Debenham
b2d0ed63d8 v0.3.1: followup tweaks to the descending gong changes. 2015-08-24 13:04:27 -04:00
Evan Debenham
9020c35347 v0.3.1: default number of quickslots is now 4. 2015-08-24 13:04:27 -04:00
Evan Debenham
095bff4c1a v0.3.1: added a safety check to blazing traps 2015-08-24 13:04:26 -04:00
Evan Debenham
95a3833448 v0.3.1: the descending gong sound now only plays when actually descending. 2015-08-24 13:04:24 -04:00
Evan Debenham
0835656d2f v0.3.1: bugfix/buff to staff of regrowth battlemage effect 2015-08-24 13:04:24 -04:00
Evan Debenham
f6f10bca2e v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases. 2015-08-24 13:04:23 -04:00
Evan Debenham
a532a6e9e5 v0.3.1: fixed hero not appearing dead in some cases. 2015-08-24 13:04:22 -04:00
Evan Debenham
f8a99c6533 v0.3.1: better settings menu, landscape/portrait can now be changed from ingame. 2015-08-24 13:04:21 -04:00
Evan Debenham
2cdebfe164 v0.3.1: updated itemsprite to go along with other heap changes 2015-08-24 13:04:20 -04:00
Evan Debenham
d99e206b0e v0.3.1: toolbar auto-target now actually auto-targets 2015-08-24 13:04:19 -04:00
Evan Debenham
9655c5470d v0.3.1: corrected default string return for toolbar mode 2015-08-24 13:04:18 -04:00
Evan Debenham
d007988701 v0.3.1: heaps are now always visible after being first seen 2015-08-24 13:04:17 -04:00
Evan Debenham
a1e9b10358 v0.3.1: fixed some bugs relating to display scaling and very small screens 2015-08-24 13:04:17 -04:00
Evan Debenham
36ccb6d48d v0.3.1: fixed a bug where non-regular doors would spawn as hidden. 2015-08-24 13:04:16 -04:00
Evan Debenham
8334332d0f v0.3.1: dew drops can no longer be picked up when they would have no effect. 2015-08-24 13:04:15 -04:00
Evan Debenham
18e488c63e v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting. 2015-08-24 13:04:14 -04:00
Evan Debenham
0a6c9c6e7f v0.3.1: added additional checks for display scaling. 2015-08-24 13:04:13 -04:00
Evan Debenham
cde5a4f63b v0.3.1: re-added hold to search 2015-08-24 13:04:12 -04:00
Evan Debenham
72ed50545d v0.3.1: added various quickslot updates in needed places. 2015-08-24 13:04:12 -04:00
Evan Debenham
75e49e7a3c v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory 2015-08-24 13:04:11 -04:00
Evan Debenham
bb4e915132 v0.3.1: resting now works while at full health. 2015-08-24 13:04:10 -04:00
Evan Debenham
4f226a409d v0.3.1: fixed an error with the description of the combo buff 2015-08-24 13:04:09 -04:00
Evan Debenham
c5252a5045 v0.3.1: all sorta UI changes 2015-08-24 13:04:04 -04:00
Evan Debenham
3cd86934bd v0.3.1: quickslots now autotarget if there is only one visible enemy. 2015-08-24 13:00:33 -04:00
Evan Debenham
8c96647743 v0.3.1: reworked the trap special room type 2015-08-24 13:00:33 -04:00
Evan Debenham
38852c357e v0.3.1: traps round 3 2015-08-24 13:00:32 -04:00
Evan Debenham
272d4834b3 v0.3.1: allowed resting while hungry 2015-08-24 13:00:31 -04:00
Evan Debenham
efd506dda7 v0.3.1: tweaked existing scenes to support new audio functionality 2015-08-24 13:00:29 -04:00
Evan Debenham
d1d918290a v0.3.1: added a new menu for audio settings which allows finer audio control 2015-08-24 13:00:28 -04:00
Evan Debenham
12f1302e0f v0.3.1: added a slider for selecting multi-value options 2015-08-24 13:00:27 -04:00
Evan Debenham
90df58c5cc v0.3.1: char sprites now turn before moving. 2015-08-24 13:00:27 -04:00
Evan Debenham
063d488dce v0.3.1: updated about scene to point to shattered website instead of tumblr. 2015-08-24 13:00:26 -04:00
Evan Debenham
b4f6bf1b0b v0.3.1: more traps 2015-08-24 13:00:25 -04:00
Evan Debenham
8f2b52e4f8 v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them. 2015-08-24 13:00:24 -04:00
Evan Debenham
737563f256 v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them. 2015-08-24 13:00:23 -04:00
Evan Debenham
83dcbb19ec v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general 2015-08-24 13:00:22 -04:00
Evan Debenham
5aabc2ea64 v0.3.1: tweaked fading on welcome scene 2015-08-24 13:00:22 -04:00
Evan Debenham
23162fcc82 v0.3.1: made display scaling a bit more strict on lower values. 2015-08-24 13:00:21 -04:00
Evan Debenham
e881dcf4f3 v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions. 2015-08-24 13:00:20 -04:00
Evan Debenham
20a6f91758 v0.3.1: new traps batch 1
(11 new traps, changes to 2 existing traps)
2015-08-24 13:00:19 -04:00
Evan Debenham
958c8a22fa v0.3.1: fixed a typo in poison trap 2015-08-24 13:00:18 -04:00
Evan Debenham
d3ea235f61 v0.3.1: reworked UI scaling, now multiplier is user-selectable 2015-08-24 13:00:17 -04:00
Evan Debenham
dae5aca01b v0.3.1: added a button to allow re-checking of changes 2015-08-24 13:00:11 -04:00
Evan Debenham
f1bece816f v0.3.1: removed the long press to search functionality from the examine button. 2015-08-24 11:37:43 -04:00
Evan Debenham
cac8a6a675 v0.3.1: rankings page now supports 4 quickslots 2015-08-24 11:37:42 -04:00
Evan Debenham
d51a8b6182 v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration. 2015-08-24 11:37:41 -04:00
Evan Debenham
788937fbc1 v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing. 2015-08-24 11:37:40 -04:00
Evan Debenham
7173c2cc47 v0.3.1: fixed a bug where the mages staff could go over 10 charges 2015-08-24 11:37:39 -04:00
Evan Debenham
8947eabaf0 v0.3.1: added fine-grained brightness controls 2015-08-24 11:37:38 -04:00
Evan Debenham
906fe27ea8 v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway) 2015-08-24 11:37:37 -04:00
Evan Debenham
e26823e32b v0.3.1: wand of frost no long freezes drops right as you kill an enemy 2015-08-24 11:37:36 -04:00
Evan Debenham
6d0f143c4b v0.3.1: allowed wands to use targeting 2015-08-24 11:37:35 -04:00
Evan Debenham
179935fb87 v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support. 2015-08-24 11:37:15 -04:00
Evan Debenham
107033eb62 v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position. 2015-08-24 11:34:31 -04:00
Evan Debenham
7097f6f54e v0.3.1: fixed a bug where the hero would keep running after death. 2015-08-24 11:34:30 -04:00
Evan Debenham
0e49bb154b v0.3.1: fixed traps fading in when they are already visible 2015-08-24 11:34:29 -04:00
Evan Debenham
9f02a93500 v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps 2015-06-22 19:35:18 -04:00
Evan Debenham
938db71192 v0.3.0e: manifest commit 2015-06-21 20:59:18 -04:00
Evan Debenham
1a690e3fab v0.3.0e: fixed a bug with battlemage stacking charges 2015-06-21 20:59:18 -04:00
Evan Debenham
2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. 2015-06-21 20:59:17 -04:00
Evan Debenham
c55e38a86a v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother 2015-06-21 20:59:17 -04:00
Evan Debenham
a12911424e v0.3.0e: fixed succubi causing the game to freeze 2015-06-21 20:59:16 -04:00
Evan Debenham
5ed738a5eb v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios 2015-06-21 20:59:16 -04:00
Evan Debenham
14a2d4d8b2 v0.3.0e: fixed caves levels sometimes spawning traps inside of walls 2015-06-21 20:59:15 -04:00
Evan Debenham
684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
baa83b7e43 v0.3.0d: manifest commit 2015-06-12 15:34:24 -04:00
Evan Debenham
b25ba94a71 v0.3.0d: fixed some edge case bugs with ballistica 2015-06-12 15:23:04 -04:00
Evan Debenham
722fc4240a v0.3.0d: fixed corruption aggroing passive mobs 2015-06-12 15:23:04 -04:00
Evan Debenham
b7db57f665 v0.3.0d: enforced removing traps when setting terrain to a none-trap tile. 2015-06-12 15:23:03 -04:00
Evan Debenham
88a55f3336 v0.3.0d: corrected an error in sign placement 2015-06-12 15:23:02 -04:00
Evan Debenham
d416d9f6ef v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles 2015-06-12 15:23:02 -04:00
Evan Debenham
fba591af68 v0.3.0d: corrected capitalization in trap names 2015-06-12 15:23:01 -04:00
Evan Debenham
8c42ebda5e v0.3.0c: manifest commit 2015-06-07 21:55:36 -04:00
Evan Debenham
e0187cd233 v0.3.0c: added a buff icon for bless 2015-06-07 21:55:35 -04:00
Evan Debenham
abbdcff9ea v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too. 2015-06-07 21:55:35 -04:00
Evan Debenham
5cfd0385ae v0.3.0c: reduced the battlemage's bonus recharge 2015-06-07 21:55:35 -04:00
Evan Debenham
72788624e7 v0.3.0c: added a description to traps 2015-06-07 21:55:34 -04:00
Evan Debenham
8eb3186018 v0.3.0c: properly bundled free charge from wand of transfusion 2015-06-07 21:55:34 -04:00
Evan Debenham
3efeafcb1e v0.3.0c: reduced the chill debuff from frost breaking in water 2015-06-07 21:55:34 -04:00
Evan Debenham
e69ce214dc v0.3.0c: re-added particle effect when battlemage gets a staff proc. 2015-06-07 21:55:33 -04:00
Evan Debenham
54b068ea78 v0.3.0c: changes the order of removal vs activation on plants and traps 2015-06-07 21:55:33 -04:00
Evan Debenham
929d9a85dd v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff 2015-06-07 21:55:32 -04:00
Evan Debenham
f1e4d35792 v0.3.0c: fixed goo's particles sticking around one turn too long. 2015-06-07 21:55:32 -04:00
Evan Debenham
3e884cb569 v0.3.0c: improved some staff particle effects 2015-06-07 21:55:32 -04:00
Evan Debenham
270022fd6b v0.3.0c: rebalanced wand of prismatic light 2015-06-07 21:55:31 -04:00
Evan Debenham
4d5d690335 v0.3.0c: rebalanced wand of venom 2015-06-07 21:55:31 -04:00
Evan Debenham
35da3512df v0.3.0c: corrected some behaviour on wand of corruption 2015-06-07 21:55:30 -04:00
Evan Debenham
ac2677203c v0.3.0c: corruption behaviour on fly swarms 2015-06-07 21:55:30 -04:00
Evan Debenham
b91d5d7185 v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption 2015-06-07 21:55:30 -04:00
Evan Debenham
7afe96b502 v0.3.0c: fixed some bugs with proccing defence on certain mobs 2015-06-07 21:55:29 -04:00
Evan Debenham
c601027f27 v0.3.0c: refactored plants to match the structure of new traps. 2015-06-07 21:55:29 -04:00
Evan Debenham
4ac3ac817c v0.3.0c: fixed a bug with the blacksmith painter and new trap code 2015-06-07 21:55:28 -04:00
Evan Debenham
69665db104 v0.3.0c: fixed a bug with seed probabilities. 2015-06-07 21:55:28 -04:00
Evan Debenham
dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham
3cf7979a4c v0.3.0c: removed tester code that I didn't mean to commit 2015-06-07 21:55:27 -04:00
Evan Debenham
ade7ae440b v0.3.0c: reworked wand of frost on hit effect 2015-06-07 21:55:27 -04:00
Evan Debenham
df60335c0d v0.3.0c: reworked wand of magic missile staff effect, now charges all wands. 2015-06-07 21:55:26 -04:00
Evan Debenham
976ff5cb96 v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs. 2015-06-07 21:55:26 -04:00
Evan Debenham
8a6b970c1f v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies 2015-06-07 21:55:26 -04:00
Evan Debenham
c5e9ffa9fe v0.3.0c: refactored staff visual effects to be contained in wands. 2015-06-07 21:55:25 -04:00
Evan Debenham
6efa4694b8 v0.3.0c: cleaned up TODOs 2015-06-07 21:55:25 -04:00
Evan Debenham
85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
7e79a10501 v0.3.0c: wand of blast wave now takes advantage of pushing callbacks 2015-06-07 21:55:24 -04:00
Evan Debenham
39c736189d v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate) 2015-06-07 21:55:24 -04:00
Evan Debenham
57b3de2ae3 v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible 2015-06-07 21:55:23 -04:00
Evan Debenham
b52438fe11 v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn. 2015-06-07 21:55:23 -04:00
Evan Debenham
8644df2190 v0.3.0c: mage's staff no longer loses strength requirement from being upgraded 2015-06-07 21:55:22 -04:00
Evan Debenham
4e3c8afdcb v0.3.0c: updated class descriptions 2015-06-07 21:55:22 -04:00
Evan Debenham
266ac5752b v0.3.0c: the mage now partially IDs wands after using them 2015-06-07 21:55:22 -04:00
Evan Debenham
249c9acd96 v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff 2015-06-07 21:55:21 -04:00
Evan Debenham
94c069134d v0.3.0c: the warlock now restores significantly more wand charge from eating food 2015-06-07 21:55:21 -04:00
Evan Debenham
b24b58b278 v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion 2015-06-07 21:55:20 -04:00
Evan Debenham
da94f03610 v0.3.0c: fixed boss arena manipulation with ethereal chains 2015-06-07 21:55:20 -04:00
Evan Debenham
d7a1c38606 v0.3.0c: fixed dew drops appearing on top of heaps when they shouldn't 2015-06-07 21:55:20 -04:00
Evan Debenham
6ec63567a6 v0.3.0c: succubi no longer leap into pits and onto traps 2015-06-07 21:55:19 -04:00
Evan Debenham
fb2c4c40c4 v0.3.0c: plants are now visible from the fog of war 2015-06-07 21:55:19 -04:00
Evan Debenham
d14742fda0 v0.3.0c: added the ability to get all cells from a room 2015-06-07 21:55:19 -04:00
Evan Debenham
40c0d61dfa v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet) 2015-06-07 21:55:18 -04:00
Evan Debenham
512c51dee1 v0.3.0b: final commit 2015-06-07 21:55:18 -04:00
Evan Debenham
770b14dccc v0.3.0b: improved item emitter effects, should be more efficient and less buggy 2015-06-07 21:55:17 -04:00
Evan Debenham
4896b12e2e v0.3.0b: corrected mage class description 2015-06-07 21:55:17 -04:00
Evan Debenham
d0078f5ab8 v0.3.0b: fixed a typo in sniper's mark 2015-06-07 21:55:17 -04:00
Evan Debenham
ed48a40c09 v0.3.0b: corrected teleportation working in goo level, also mildly refactored cursed wand teleport effect 2015-06-07 21:55:16 -04:00
Evan Debenham
5751e5a89b v0.3.0b: scroll of remove curse now works on bags 2015-06-07 21:55:16 -04:00
Evan Debenham
4f177d305e v0.3.0b: fixed some freeze and crash bugs relating to actors 2015-06-07 21:55:15 -04:00
Evan Debenham
d450114d2d v0.3.0b: fixed a crash bug with the sniper's mark 2015-06-07 21:55:15 -04:00
Evan Debenham
8cbdc6500a v0.3.0b: wand of frost now freezes heaps 2015-06-07 21:55:15 -04:00
Evan Debenham
0efb22db42 v0.3.0b: fixed a crash issue with corruption and certain mobs 2015-06-07 21:55:14 -04:00
Evan Debenham
454d49f49b v0.3.0b: fixed a crash issue with wand of regrowth, also added proper limited drop tracking to it. 2015-06-07 21:55:14 -04:00
Evan Debenham
3680179221 v0.3.0a: final commit 2015-06-07 21:55:14 -04:00
Evan Debenham
246c5efa53 v0.3.0a: fixed wands sometimes not charging 2015-06-07 21:55:13 -04:00
Evan Debenham
418e600482 v0.3.0a: fixed crash bug with wand of blast wave 2015-06-07 21:55:13 -04:00
Evan Debenham
31af8e946d v0.3.0a: corrected artifact generation bug 2015-06-07 21:55:12 -04:00
Evan Debenham
ec2d1bf511 v0.3.0a: buffed mage and huntress earlygame 2015-06-07 21:55:12 -04:00
Evan Debenham
e794cfe5a1 v0.3.0a: fixed a crash bug with poison and loading a save 2015-06-07 21:55:12 -04:00
Evan Debenham
6f6cba893b v0.3.0: final commit 2015-06-07 21:55:11 -04:00
Evan Debenham
67601162f7 v0.3.0: fixed a bug involving older saves 2015-06-07 21:55:11 -04:00
Evan Debenham
854fca08a3 v0.3.0: corrected wands needlessly bundling max charges 2015-06-07 21:55:11 -04:00
Evan Debenham
712df97bed v0.3.0: added sprite emitter functionality to item sprites in all cases 2015-06-07 21:55:10 -04:00
Evan Debenham
153328aa86 v0.3.0: added particle effects to the mage's staff 2015-06-07 21:55:09 -04:00
Evan Debenham
446dd4a340 v0.3.0: reduced starting charges on wand of regrowth to 1 2015-06-07 21:55:09 -04:00
Evan Debenham
46dffad71d v0.3.0: added support for item sprites to contain emitters 2015-06-07 21:55:09 -04:00
Evan Debenham
8e2f0c0a37 v0.3.0: changed mimic load order in order to prevent save/load healing mimics 2015-06-07 21:55:08 -04:00
Evan Debenham
73e0f8fe1d v0.3.0: unique hero items now persist through revival 2015-06-07 21:55:08 -04:00
Evan Debenham
bb636dd237 v0.3.0: modified wandmaker's reward 2015-06-07 21:55:07 -04:00
Evan Debenham
be9ba31994 v0.3.0: reduced venom max damage 2015-06-07 21:55:07 -04:00
Evan Debenham
99af72cfe3 v0.3.0: cursed wands no longer lose levels 2015-06-07 21:55:07 -04:00
Evan Debenham
ac3f9b758a v0.3.0: added descriptions, and curse logic to chains. 2015-06-07 21:55:06 -04:00
Evan Debenham
f3b70fc3ad v0.3.0: added proper glow color for starfruit 2015-06-07 21:55:06 -04:00
Evan Debenham
7aab6a8452 v0.3.0: added support for callbacks in pushing, used in ethereal chains 2015-06-07 21:55:06 -04:00
Evan Debenham
f16865aade v0.3.0: made certain mobs resistant/immune to the wand of blast wave's pushing 2015-06-07 21:55:05 -04:00
Evan Debenham
64f8761b07 v0.3.0: tweaked sungrass & earthroot, effects now only work on the hero 2015-06-07 21:55:05 -04:00
Evan Debenham
39f140a4f5 v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation) 2015-06-07 21:55:04 -04:00
Evan Debenham
60ff641bc5 v0.3.0: removed wand of flock (moved sheed to npcs package) 2015-06-07 21:55:04 -04:00
Evan Debenham
0b15d8caac v0.3.0: removed now unusued wands (mostly) 2015-06-07 21:55:04 -04:00
Evan Debenham
febcd8d840 v0.3.0: added Ethereal Chains 2015-06-07 21:55:03 -04:00
Evan Debenham
fc6d1f128b v0.3.0: added better sprites & descriptions to new plants 2015-06-07 21:55:03 -04:00
Evan Debenham
7230fe6be9 v0.3.0: added proper conversion for wand of amok 2015-06-07 21:55:02 -04:00