v0.3.1: fixed a bug where the hero would keep running after death.
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@ -1008,9 +1008,8 @@ public class Hero extends Char {
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if (step != -1) {
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int oldPos = pos;
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sprite.move(pos, step);
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move(step);
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sprite.move(oldPos, pos);
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spend( 1 / speed() );
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return true;
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