v0.3.1: added fine-grained brightness controls
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906fe27ea8
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@ -289,15 +289,15 @@ public class ShatteredPixelDungeon extends Game {
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return Preferences.INSTANCE.getBoolean( Preferences.KEY_SOUND_FX, true );
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}
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public static void brightness( boolean value ) {
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public static void brightness( int value ) {
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Preferences.INSTANCE.put( Preferences.KEY_BRIGHTNESS, value );
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if (scene() instanceof GameScene) {
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((GameScene)scene()).brightness( value );
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}
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}
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public static boolean brightness() {
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return Preferences.INSTANCE.getBoolean( Preferences.KEY_BRIGHTNESS, false );
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public static int brightness() {
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return Preferences.INSTANCE.getInt( Preferences.KEY_BRIGHTNESS, 0 );
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}
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public static void lastClass( int value ) {
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@ -437,17 +437,12 @@ public class GameScene extends PixelScene {
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}
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}
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public void brightness( boolean value ) {
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public void brightness( int value ) {
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water.rm = water.gm = water.bm =
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tiles.rm = tiles.gm = tiles.bm =
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value ? 1.5f : 1.0f;
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if (value) {
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fog.am = +2f;
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fog.aa = -1f;
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} else {
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fog.am = +1f;
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fog.aa = 0f;
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}
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1.0f + (value/4f);
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fog.am = 1f + (value/2f);
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fog.aa = 0f - (value/2f);
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}
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private void addHeapSprite( Heap heap ) {
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@ -44,7 +44,7 @@ public class WndSettings extends Window {
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private static final String TXT_SOUND = "Sound FX";
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private static final String TXT_BRIGHTNESS = "Brightness";
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private static final String TXT_BRIGHTNESS = "Brightness: %s";
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private static final String TXT_QUICKSLOT = "QuickSlots: %s";
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@ -156,16 +156,18 @@ public class WndSettings extends Window {
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resize( WIDTH, (int)btnOrientation.bottom() );
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} else {
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CheckBox btnBrightness = new CheckBox( TXT_BRIGHTNESS ) {
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RedButton btnBrightness = new RedButton( Utils.format(TXT_BRIGHTNESS, ShatteredPixelDungeon.brightness()) ) {
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@Override
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protected void onClick() {
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super.onClick();
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ShatteredPixelDungeon.brightness(checked());
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int brightness = ShatteredPixelDungeon.brightness()+1;
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if (brightness == 5) brightness = -2;
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ShatteredPixelDungeon.brightness(brightness);
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this.text(Utils.format(TXT_BRIGHTNESS, brightness));
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}
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};
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btnBrightness.setRect(0, btnSound.bottom() + GAP, WIDTH, BTN_HEIGHT);
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btnBrightness.checked(ShatteredPixelDungeon.brightness());
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add(btnBrightness);
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RedButton btnQuickSlot = new RedButton( Utils.format(TXT_QUICKSLOT, ShatteredPixelDungeon.quickSlots()) ) {
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