v0.3.1: added Spear Trap

This commit is contained in:
Evan Debenham 2015-08-14 04:14:07 -04:00 committed by Evan Debenham
parent 9b13c3f01e
commit 096b5271fd

View File

@ -0,0 +1,76 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.Wound;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class SpearTrap extends Trap {
{
name = "Spear trap";
color = TrapSprite.GREY;
shape = TrapSprite.DOTS;
}
@Override
public void trigger() {
if (Dungeon.visible[pos]){
Sample.INSTANCE.play(Assets.SND_TRAP);
}
//this trap is not disarmed by being triggered
activate();
}
@Override
public void activate() {
if (Dungeon.visible[pos]){
Sample.INSTANCE.play(Assets.SND_HIT);
Wound.hit(pos);
}
Char ch = Actor.findChar( pos);
if (ch != null){
int damage = Random.NormalIntRange(Dungeon.depth, Dungeon.depth*2);
damage -= Random.IntRange( 0, ch.dr());
ch.damage( damage , this);
if (!ch.isAlive() && ch == Dungeon.hero){
Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
GLog.n("You were skewered by the spear trap...");
}
}
}
@Override
public String desc() {
return "The classic spear trap, primitive but effective. " +
"Due to their simple nature, these traps can activate many times without breaking.";
}
}