v0.3.1: added Spear Trap
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Wound;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class SpearTrap extends Trap {
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{
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name = "Spear trap";
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color = TrapSprite.GREY;
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shape = TrapSprite.DOTS;
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}
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@Override
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public void trigger() {
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if (Dungeon.visible[pos]){
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Sample.INSTANCE.play(Assets.SND_TRAP);
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}
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//this trap is not disarmed by being triggered
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activate();
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}
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@Override
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public void activate() {
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if (Dungeon.visible[pos]){
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Sample.INSTANCE.play(Assets.SND_HIT);
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Wound.hit(pos);
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}
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Char ch = Actor.findChar( pos);
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if (ch != null){
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int damage = Random.NormalIntRange(Dungeon.depth, Dungeon.depth*2);
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damage -= Random.IntRange( 0, ch.dr());
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ch.damage( damage , this);
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if (!ch.isAlive() && ch == Dungeon.hero){
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Dungeon.fail(Utils.format(ResultDescriptions.TRAP, name));
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GLog.n("You were skewered by the spear trap...");
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}
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}
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}
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@Override
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public String desc() {
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return "The classic spear trap, primitive but effective. " +
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"Due to their simple nature, these traps can activate many times without breaking.";
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}
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}
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